>same map twice, one just inverted underground >same bugs as the base game >same issues with weapon dura, just now even worse due to buffed hp sponges >same plastered shrines and korokos with same reward for collecting all >only added content is shoehorned in fusing which just overcomplicates tasks and the best way to finish stuff is to ignore it.
Yeah it's DLC alright and a shit one at that.
Notice how you never actually try to refute any of the points, you just immediately start belittling the person for being critical.
It's because you can't argue back, you know how bad it is, but you try to play it off as a win, because nobody is allowed to criticize your favorite multibillion dollar corporation.
>reuses 70% of the assets from the base game >shrines are the same as before, 60 second puzzles >Sky Islands, heavily markered are 10% of the game >Depths are completely barren and only exist for Zonaite farming and farming bosses for weapon parts >dungeons are like Divine Beasts in BOTW when they said they're gonna be far bigger >zero new weapon types with new move sets >shit like the bugged flurry triggers are identical to the base game >big sellingh point is garbage roblox parts (that despawn if you wonder 100 meters from them)
/v/tard gaymers think something with hundreds of thousands of man-hours put into it is "DLC" because it doesn't completely dwarf the previous game; despite the fact that the difference in content is still magnitudes more than the average game sequel
>with hundreds of thousands of man-hours put into it
Same map
Same combat
Seven new enemies
No new weapon moves
Zero dungeons
But hey, at least I can make a dumb roblox plane that disintegrates after a minute for literally no reason
Yeah, and even with your forced nitpicks; it still manages to have more content than your average videogame. "DLC" is just a meaningless buzzword.
If you hate nintendies so much, just say it like it is instead of using unrelated terms.
>it still manages to have more content
It's a fucking sandbox. It's a hundred copies of the SAME content. >If you hate nintendies so much,
I do hate fucking tendies, because they make excuse after excuse for corporate laziness, defending this boring hackneyed trash as though it was as good as the games that made Nintendo the face of videogames to begin with.
1 week ago
Anonymous
>It's a fucking sandbox. It's a hundred copies of the SAME content.
Yeah, and somehow that's still more content than the average videogame. Do you realize how scarce most videogames actually are?
TotK as a standalone game will dwarf most other games. The only reason you consider it a DLC is because you already fried your braincells on BotW. >because they make excuse after excuse for corporate laziness
It's not that different than what you're doing. Your complaining won't make an impact on Nintendo's bottom line as well. You're as equally useless as the people you are criticizing.
1 week ago
Anonymous
people who say the game is DLC are just shitposters, better to ignore them.
1 week ago
Anonymous
It is just DLC
1 week ago
Anonymous
if this is a DLC every single yakuza game is also a DLC for yakuza 1
1 week ago
Anonymous
>Yeah, and somehow that's still more content than the average videogame.
No it's not! It's literally the same lazy strategy that EVERY fucking videogame uses nowadays. >It's not that different than what you're doing.
Obviously me bitching on Ganker.org isn't going to do diddly fuck in the grand scheme of things. TOTK is still going to sell 20+ million copies and win most of the GOTY over more deserving releases. But at least I'm fucking RIGHT.
1 week ago
Anonymous
>No it's not! It's literally the same lazy strategy that EVERY fucking videogame uses nowadays.
So it's at least the same as every videogame, meaning it's not a DLC? >But at least I'm fucking RIGHT.
What do you get from being right? Are you implying you were only arguing to be right and thus not arguing in good faith?
1 week ago
Anonymous
>So it's at least the same as every videogame,
No, because it doesn't even have a novel map. This is Nintendo's equivalent of Far Cry Primal, which was also rightly decried as being DLC sold as a standalone game >Are you implying you were only arguing to be right and thus not arguing in good faith?
I'm not arguing "to be" right, I'm arguing for the truth.
And yet most games still don't match it is the fucky part
It's been 6 years and games still don't have fire sims or wind sims the same way, I'm not exactly lighting elden ring forests on fire, they're still just normal damage spells
Most games aren't trying to be fucking roblox. Yeah sure, you can't light trees on fire in elden ring, but that's not the fucking point of the game.
1 week ago
Anonymous
>It's okay that magic in the souls series still sucks after almost 15 years because at least it's not roblox
1 week ago
Anonymous
Magic in Elden Ring is fantastic. Not only in terms of efficacy, but sheer variety. There are like 100 fucking different spells not counting upgraded versions. It's just used for the actual gameplay, and not fucking around with physics objects.
1 week ago
Anonymous
>but sheer variety >100 fucking different spells
and only 18 actually useful ones across int, faith, and arcane builds. they should learn to make quality spells, instead of quantity
1 week ago
Anonymous
There are a decent amount of garbage spells in elden ring, but like half them are actually good which is both above par for dark souls, and absolutely incredible considering how many spells the game has.
1 week ago
Anonymous
for an int user, it was Shard Spiral, Magic Glintblade, and Adula's Moonblade. everything else is just shit
1 week ago
Anonymous
Cannon of Heima is the best spell in the game
Carian greatsword and piercer are good for NPC enemies and mixups in PVP
Carian slicer is good cheap short range DPS (if you're a contrarian who refuses to just use moonveil)
Comet is good for both PVP and PVE
Night shard and comet are good for enemies that like to jump out of the way (especially NPC enemies)
Comet Azur and Crystal Barage are great for obliterating big slow enemies
All the gelmir sorceries that leave lava are good for slowing down enemies
Loretta's greatbow has fantastic range. So does mastery, but you need height advantage to do all the damage it's supposed to.
I hear great bubble is a good spell but that's gay I'm not blowing bubbles
Meteorite of Astel obliterates dragons
The moon spells are a little expensive for PVE but fucking kick ass in PVP
Rock sling is boring but serviceable damage
The star spells are good for doing chip damage to dodging enemies (including other players)
Ice storm is good for area denial in PVP
1 week ago
Anonymous
shard spiral is better than most of those for the fact that its amazing at tracking, does continuous damage while it drills inside of the target, and low cost/casting time.
1 week ago
Anonymous
Sometimes you want your spell to go more than 5 miles per hour. But more importantly, you said other spells were shit, not just that the spells you listed were the best.
1 week ago
Anonymous
>Sometimes you want your spell to go more than 5 miles per hour
that's why there's also Magic Glintblade, and why use shittier spells when you got the best one? that's like using the 8 atk sword, when there's the 15 atk sword
1 week ago
Anonymous
Magic glint blade takes over a second to actually fire (longer if you charge it), does mediocre damage per FP, can't really be free aimed, and has problems with targeting.
1 week ago
Anonymous
and prevents the ai from input reading. it's actually carried me thoughout the game. also, its scales with INT very well
1 week ago
Anonymous
You're sincerely bad at the game if you think that's all the good spells for an INT user. Like, abysmally fucking wretched.
1 week ago
Anonymous
>but sheer variety >100 fucking different spells
and only 18 actually useful ones across int, faith, and arcane builds. they should learn to make quality spells, instead of quantity
>DPS projectile >DPS projectile X2 >DPS projectile.... From above! >DPS projectile.... That explodes! >AOE but blue >AOE but purple
Elden ring magic is single player MMO shit
1 week ago
Anonymous
you also forgot >summon sword >summon BIGGER sword >summon dagger >summon HAMMER
1 week ago
Anonymous
Elden Ring would be more serviceable as a series of area rooms to test your combat abilities
1 week ago
Anonymous
It's not the point of Elden Ring, it's still a good game but come on. If you liked Elden Ring I have a hard time believing you'd be opposed to From adding some dynamics to the world.
1 week ago
Anonymous
I do have major niggles with elden ring. For example, it's very obvious that they experimented with basic faction mechanics (picking who gets to rule stormveil castle, replacing the soldiers with demihumans in Fort Haight, replacing Rennala in Raya Lucaria, etc) but then just gave up on them for no particular reason, and had all enemies attack you even when it makes no sense for them to be hostile. Even basic shit, like enemy soldiers having shorter aggro if you dressed in their colors, would have been easy to add and would have made the world feel a lot more alive. I would have also liked to see more civilian architecture, farms and shit, even if it couldn't be meaningfully interacted with, to make the lands between feel more like a country than some sort of fucked up medieval combat afterlife.
What WOULDN'T have made Elden Ring better is being able to glue a tree onto boulders and make a giant penis. Especially if it took literal years to develop.
1 week ago
Anonymous
>What WOULDN'T make elden ring better is... Giant dicks
This is a series that has "try finger but whole" and "great chest ahead", it would be massively improved by physics dongs and you're fucking lying
1 week ago
Anonymous
Now I know you're a poseur that hasn't touched the games
1 week ago
Anonymous
>He unironically still thinks souls games aren't normie games in 2023
1 week ago
Anonymous
Oh god I'm such a poseur I didn't play *Checks reddit* >Elden ring, the game that sold 20 million copies
1 week ago
Anonymous
I wouldn't know, I play FromSoft games Offline.
1 week ago
Anonymous
>What WOULDN'T have made Elden Ring better is being able to glue a tree onto boulders and make a giant penis. Especially if it took literal years to develop.
It's funny, I liked Elden Ring for a lot of reasons but the world was so static. Baiting the big bear to break a boulder outside of the Leyndell surprised me because it was more influence on the world than I had seen in the entire game.
People can say whatever they want but the real reason why developers don't do this shit is because it takes time, money, and effort.
1 week ago
Anonymous
The real reason that devs don't do this is because it's a fucking waste of time. You know what would have been more impressive than being able to move a paddle and then rewind it so that it throws a korok into a volcano? Actual fucking dungeons, decent enemy variety, or new weapon movesets. That last one is especially fucking embarrassing, it's literally the same 4 weapons from breath of the wild. And they couldn't even be bothered to do easy shit, like a story that wasn't garbage, or a decent soundtrack.
1 week ago
Anonymous
>games must cater to MY INTERESTS
the seething is always the same
1 week ago
Anonymous
Maybe it's just not for you? The fact that I still remember the interaction with that bear shows it wasn't a waste of time. They created something that left a positive impression.
There's more to making a game enjoyable than the checkbox list Ganker goes by for every major release.
1 week ago
Anonymous
Yeah you're right. A lot of people like ubisoft open world slop, we knew that even before Breath of the Wild sold 30 million fucking copies. That doesn't make it a good game.
1 week ago
Anonymous
Elden Ring's static world is closer to a Ubisoft game than Zelda's. What a dumb statement.
1 week ago
Anonymous
if you think botw is anything close to ubislop you are a complete retard who can only see surface level comparisons and doesn't have the iq to wonder "ok, what makes it different?"
1 week ago
Anonymous
uuh maybe dragging nearly 1000 koroks over rivers by using our retarded lego system just not for you?
Yeah fucking maybe
It's still bloated fucking shit. Good luck "solving" the bridges shrine more than 1 time with your CREATIVITY.
Difference being Half-Life 2 bragged about muh physics when it never really did anything interesting with them. Yeah you can punt shit at zombies but that's not really meaningful design around it. Zelda handled it way, WAY better.
The fuck are you trying to say? That you can put a square block in a square hole? Half life 2 had physics puzzles too. Or that you can build vehicles? Thats nowhere near new or revolutionary too, ever played Terra Tech?
>Half life 2 had physics puzzles too
kek no it didn't. you stack some cinder blocks on a teeter totter and put some buoyant barrels into the water and thats pretty much it. nothing compared to totk.
>you stack some cinder blocks on a teeter totter and put some buoyant barrels into the water and thats pretty much it.
...so like TOTK?
surely there are more of them in TOTK because game is literally copy pasted from BOTW but in principle it's exactly the same fucking shit. HL2 is a better game too because physics puzzles are just a small element instead of frustrating slog for retards in TOTK with ton of loadings and unskippable cutscenes
>meaningful design around it
bro there's no "meaningful design" around physics in TOTK too. They were literally bragging about how players are free to do whatever the fuck so they didn't really design complex puzzles cause broken powers would be able to skip them anyway
There is enough. Ravenholm is a great vertical slice of how the physics play a big part in interaction and combat. You can throw barrels, set up traps, exploit ones already set up, pick things up from the environment as a weapon. It does the same thing TotK does in being very straight forward and natural to the player.
>Zelda handled it way, WAY better
No it didn't, it just slammed it into an open world with little consideration for the game's design. It's a slog to do anything with all the menuing and anti-fun mechanics and the powers and open world design are broken to the point any challenge can easily be cheesed or skipped.
Because Nintendo turned put that shit into a legit video game. Garry's Mod is a novelty joke.
If what nintendo did with that shit was easy, every developer would have done it to death, but they haven't because they lack skill.
The reaction to totk just serves to show the sorry state of the western industry. When shit that's been already done over a decade ago looks like magic to western devs you know the industry is fucked
Unlike totk it's actually multiplayer, which is 100x more complicated to maintain consistency for.
1 week ago
Anonymous
even in single player, it doesn't work.
1 week ago
Anonymous
Are you talking about rotating objects clipping or sending things in weird directions? Because that's the same in totk/botw/every other physics system ever.
Is that why BotW had developers like Ken Levine doing roundtable discussion gushing over the game? >HE DOESN'T COUNT BECAUSE I DON'T LIKE HIS GAMES
cope
mega cope
ultra cope
Completely this, people were impressed by Call Of Duty with it's AI in large map battles, shit was previously done in Titanfall 1.
The fact that AI or physics has been largely left untouched is abysmal. I would even argue the success of Souls games is because they pushed their enemy models to actually have behavior variety.
The fact is the West doesn't innovate, they just remake with updated graphics and slap on the old behavioral models. Sometimes they can't even do that properly, looking at you Halo Infinite.
It's hilarious. It's like a family with a retarded child who feign amazement and shower praise on the retard child for managing things their siblings did with zero effort. To anyone competent, such praise would be highly condescending.
It's just things that stick to other things at fixed points and fixed angles, and instead of spazzing out it just breaks if there's phys collide issues.
It's not exactly magic - plus literally they had the map, engine, mechanics, coding, menus, and everything else ready to go...
>it's not like they just started fucking around with the pre-existing system
...first of all yes they did exactly that >TOTK's engine is Splatoon 3's,
so anon you are answering is right and they had an engine ready to go?
Splatoon 3 engine is probably modified botw engine anyway
It's amazing how Ganker seethes nonstop about BotW and TotK. It's like Pokemon, the game could be complete and utter shit, they could bastardize an existing game with their remake, they could charge full price for it, and it will still sell gangbusters. Stop shitting yourselves over what gaming sites write about it.
Nintendo is the only studio that knows how to perfectly blend gameplay and story into an intellectually spirited experience that makes full use of what their technology is capable of. No other developer does this. Nintendo intentionally limits themselves with weaker hardware in order to force themselves to approach challenges creatively, resulting in masterworks like TotK. Technology doesn't equate to quality as a matter of course. TotK is simply a masterclass in every conceivable way, and has changed the gaming landscape forever in a way that no other developer ever has or ever will.
>Nintend𐐬 is the only studio that knows how to perfectly blend gameplay and story into an intellectually spirited experience that makes full use of what their technology is capable of.
spoken like a true tendie who never touched a 3rd party game
last sony game I played was GoW and I thought it was overrated just like I think BOTW and TOTK are overrated.
Actually now that I think about this GoW was in pretty similar situation. Huge amounts of hyperbole from retarded journos thinking it was 2nd coming of jesus christ
>I can pre-postulate how that works in the vacuousness of my incredibly enormous brainium, what's the big deal? >Ignores senior devs at multiple game studios talking about how nuts it is, including japanese devs, western devs, and european devs
The disconnect between game devs and actual game players is getting fucking worse every day, every day Ganker just says the modern equivalent of "tune up the graphics on level 3"
ah you mean this?
https://twitter.com/9zxyz/status/1660720051547422723
This flex?
also lol unity
But that's one guy, your post said senior DEVS. Please do tell which of them were retarded enough to be impressed by decades old HAVOK tier physics?
Literally in your twitter thread he admits that player collisions are jittery.
I looked it up and found the creator of Iconoclasts also mirroring the sentiment. There's also producers (Yoshi-P) and naughty dog staff saying the same shit.
Now do it in a shipped open world game and let people reverse it without breaking.
>Literally in your twitter thread he admits that player collisions are jittery.
AND? he did it in hours. Nintendo had AAA budget hundreds of DEVS and 10 years of devtime. Hello?
Literally he's just utilizing what is already there in rubikon engine.
Just like Nintendo did the same with BOTW HAVOK and Phive... >I looked it up and found the creator of Iconoclasts also mirroring the sentiment.
I think the simple fact that similar results are achievable without much difficulties in both source 1 and 2 speak VOLUMES to how delusional this people are.
Do you really think with having 6 years of devtime and already polished FINISEHD FUCKING GAME making your physics engine not freak over simplistic fucking interactions is a "programming flex of all time"? Get real >Now do it in a shipped open world game and let people reverse it without breaking.
What the fuck is the difference? This interactions are calculated by a physics ENGINE. If it works then it fucking WORKS. It doesn't care if you are in an open world closed world or any world. Then you have 6 years to sort out bugs. It's not like TOTK actually can't break. There are videos of physics freaking the FUCK out.
Also yeah give me nintonde budgest and good will of retarded fans to copypaste already existing game and I will do it. WITH EASE
1 week ago
Anonymous
Here's a guy who worked on 6 call of duty games and split off to make his own studio, who quote "Programs physics interactions for fun"
These are all people with years of experience in games and you're just quoting random twitter threads and buzzwords you didn't even read properly
1 week ago
Anonymous
I don't get it, what's so advanced about suspension bridges? I remember something like this from Uru Live, a game from 2007 that used first Havoc and then Physx.
1 week ago
Anonymous
How many totk games have you made again?.
1 week ago
Anonymous
Your reddit spacing gives your bait away.
1 week ago
Anonymous
nothing
nothing is impressive about it
This is all just a retarded hyperbole from onions devs from twitter
1 week ago
Anonymous
There will be no titles that will be copying this nonsense just like with BOTW lol
Tho they are fucked if they'll try to do it with modern complex physics instead of rudimentary fake shit of TOTK >These are all people with years of experience in games and you're just quoting random twitter threads and buzzwords you didn't even read properly
I mean... physics in CoD games are shit. Should I think about how bad or how good he was at his job?
The difference is nintendo didn't "program physics interactions for fun" They used existing HAVOK engine to make their own Phive engine that is handling all this shit.
And as we could see both havok and rubikon can also handle this shit mostly fine.
1 week ago
Anonymous
>Modern complex physics instead of fakeshit
Do you not remember the way RDR2 couldn't handle fucking rope bridges lmao you gays
1 week ago
Anonymous
The Last of Us 2 had some sick rope tech that they barely used. No idea how difficult it was to program but I assume it has to be a little difficult. I don't think I've ever played another game with a rope that reacted as realistically as the ones in TLoU2.
1 week ago
Anonymous
now they should copy paste tlou2 and make new game around dumbfuck rope puzzles
10/10 right there
1 week ago
Anonymous
that rope tech is from uncharted 4
1 week ago
Anonymous
EXACTLY because of what I fucking wrote.
Does TOTK look anywhere near a fucking RDR2?
Now think why one is freaking the fuck out and other made out of 5 boxes doesn't (you still can break it)
1 week ago
Anonymous
Havok is great whats wrong with using havok
1 week ago
Anonymous
that's the point
nintendo thought that too and used it
and now clowns on twitter CAN'T UNDERSTAND just how they did it
1 week ago
Anonymous
>what's the difference?
You're retarded.
1 week ago
Anonymous
So you have no idea how game engines work, got it
1 week ago
Anonymous
You're the idiot who doesn't know the difference
1 week ago
Anonymous
A lot of good arguments good sir
1 week ago
Anonymous
I'm waiting for you to tell me and you are not telling me
1 week ago
Anonymous
What have you made?
1 week ago
Anonymous
>What the fuck is the difference? This interactions are calculated by a physics ENGINE. If it works then it fucking WORKS
so how come people still fall through the floor?
Konjak has not made a single 3d game in his life and spends his time being a BLM supporting, immigrants welcome cuck garden gnome. Why should anyone listen to his opinion on anything? Motherfucker uses game maker.
That's with different engine. And even this is nothing competent programmer can't fix in like a fucking day.
1 week ago
Anonymous
Just fix it in a day!
Here's new blood interactive saying why that's stupid
1 week ago
Anonymous
literal fucking who indie dev
His notion about "we're used to real world physics" is fucking laughable tho because TOTK physics do not look nor act as IRL physics lmao. Maybe go out sometimes? To observe how real world physics actually work?
He is right about video game engines and as we can see existing ones can handle similar shit just fucking FINE. And nintendo had already finished game (with exactly the same fucking physics already fucking working) to copy 300 devs and 6 years.
So yeah it's "impressive" if you ignore last 20 years of videogaming and delude yourself into thinking nintendo was writing all this shit by hand from zero as if botw never happened.
1 week ago
Anonymous
>"literal fucking who indie dev" vs. typical ignorant Ganker goer who's bitter they wasted their life and will never amount to anything
I'll sooner take the former's opinion.
1 week ago
Anonymous
It's juts a bunch of physics objects attached with hinge joints... What in the fuck.
Literally in your twitter thread he admits that player collisions are jittery.
I looked it up and found the creator of Iconoclasts also mirroring the sentiment. There's also producers (Yoshi-P) and naughty dog staff saying the same shit.
Now do it in a shipped open world game and let people reverse it without breaking.
OH NONONONO EVEN OURGUY IS ADMITTING TOTK DOES IT FLAWLESSLY
It's just some fucking spring joints, why are they spazzing out over this.
Unity is garbage with a trash ohysics implementation that doesnt even handle walking down slopes out of the box, so im not surprised he thinks it is impressive.
Here's what most people don't understand and fail to. During the session Era and ps2 Era there was very talented people who knew how to optimize games amazingly well. Fast forward today and just look at the current state of the big names today. Games are so poorly done and the good chunk of space being occupied is due to the lack of optimization and talent.
Which is why these "game" companies and their mouthpieces are crying about it.
Do not misunderstand. Im in no ways defending Nintendo. I'm simply stating the obvious that we've always known or so I thought.
>Copy map, add some floating islands >Add 30 square feet of Underground cave and copy paste until map is filled >Add mechanic where some objects can be combined to upgrade weapons but most of them just have the model sticking out of the weapon. >Copy mechanics from Gmod/Nuts and bolts >Copy mechanic from Sands of time to reverse objects >Add mechanic where noclip upwards. >Charge $70 for the game while it's still running on 2017 hardware
GENIUS
The thing that fucks me up about TotK is the Recall ability where you can completely rewind a physics object's path accurately.
The best simplest way I can think it's being done is that it's storing an array that tracks an object's current world location, rotation, velocity and angular velocity every couple of ticks, and it keeps doing this for a specified number of checks, and when it's reached that max number of checks, it throws out the last array in that sort of list and keeps going.
What blows my mind is the fact that this is being done to seemingly every single physics object in the game and a couple of non-physics objects as well, and that it's running on a fucking Switch. Wizardry.
>only interesting and well put post in the entire thread giving a quick explanation about the inner work of a game engine >ignored by perma virgins calling you "tendie"
Anon it's called a queue, it's an extremely basic data structure.
>What blows my mind is the fact that this is being done to seemingly every single physics object in the game and a couple of non-physics objects as well, and that it's running on a fucking Switch. Wizardry.
Don't look into client side prediction, rollback, and reconciliation then, since your brain might explode.
Any server authoritative networked game is doing that same thing, but on your client, every frame, performing the rollback, and then also playing the physics back forward to reconcile your input based on what the server tells you it accepted from 100ms in the past, that has to get played back forward 100ms back into the future before you even render the next frame.
>The thing that fucks me up about TotK is the Recall ability where you can completely rewind a physics object's path accurately.
It actually doesn't, and you can see this in any location where terrain is particularly lumpy.
What it does is remember a static position, and attempts to return it to said location, which generally gets the same path, but on occasion it really fucks up.
is the same thing prince of persia did it anon
every object in the game has a 1 minute timer that register their position and values every second for 1 minute
it's pretty funny watching Ganker lose it's shit over a game's success. First BotW, now TotK. Nintendo should release another game in the same world just to generate more seethe
Contrariamism and sony gayry. If you see anyone crying about the map being the same, you know they're idiots who know nothing about the game since it's a different map entirely, just with the same main cities
>What is the actual reason for the anger that TotK is causing?
It seems to me that the anger is directed at the ludicrously overblown hype that Nintendo dicksuckers always, always, always attach to their extremely average games because they worship a corporation as if it were a deity (see also: every previous Zelda game ever made).
It's really fucking depressing that coding techniques haven't been passed on in generations where now shit like this is seen as impossible. We've actually regressed.
Considering that Sony is dying and going through losses after losses, while Niᥒtend𐐬 is thriving with every social media and journalist website sucking its dick non-stop, I doubt it.
reminder that Niᥒtend𐐬 and Israel weren't negatively affected by the economic crisis and COVID and both made billions out of the pandemic drama while every other [non-gnomish] company and country saw huge losses.
Sony fans would shit on Sony for not providing cutting-edge graphics/tech into gaming.
Niᥒtend𐐬 fans don't care about graphics or fps. they want underage characters/animals to fap to
just like how Sony fans were enraged about Sony closing PS3/Vita stores but Nintend𐐬 fans didn't give a single fuck about Wii/DS/3DS/Wiiu stores
>Now throw it, freeze it,
worked in BOTW already on wiiU >glue a paddle to it, and reverse the motion, making the new object swing along with the spinning motion and fling something
so? Technically this still worked in BOTW too because there's no difference between you swinging it with magnesis or recall dragging it around
>There's no difference between flinging it around with magnesis and reversing it's vector path with new objects attached and somehow not breaking on collision
By the low standards you guys have half life 2 isn't worth shit because Turok Evolution had a gravity gun 2 years before
why the fuck would it break collision? If you swinging shit with ultrahand won't break it why the fuck recall break it? it's the same interaction >By the low standards you guys have half life 2 isn't worth shit because Turok Evolution had a gravity gun 2 years before
HL2 didn't copypasted HL1 and asked 70$ for it. If it did I would say that yeah it's shit.
>Apply force to the object to throw it. >Do basic world location and rotation logging once every few frames >Interpolate the stored data in reverse >Glue a board to it which will just work
Woah... this is the power... of Nintendo...
Okay gay your paddle board hits something on the way because the paddle added shape, how do you get it back on path without clipping through objects or flinging shit around at 900 mph as it desperately teleprots back on path
Treat it like an actor and have it follow along the reversed data as a path instead of treating it as if it were an animation lol. This allows for any deviations to the path.
By which I mean shit usually just snaps off and the original object gives zero fucks and is impacted in no way. No extra calculation for the original object occurs the shit that was blocking just fuck off.
I mean if you think about it the stuff that you're doing in TotK is what Sony was advertising the PS5's powerful architecture to be built around. Big streaming worlds, being able to just jump from the sky and land on the ground in seconds. There's also other shit that's just cool like ascending through a mountain or rewinding physics events.
Say what you will about Nintendo but at least they actually tried. clearly the people developing the game actually took pride in their work instead of trying to sell people on non-featues like raytracing.
The PS5 was advertised as allowing super huge open worlds with no loading times and ToTK is letting you fling yourself through a multi level open world on an outdated triple core a7 with an SD card transfer speed with wind sims, fire sims, physics sims, day/night, weather and time reversal
I remember when Psychonauts 2 came out it had a level that had portals reminiscent of the ones in Ratchet & Clank. If I had to guess, it probably doesn't work the same. Likely just warping you to another part on the same map. Still, it pulled off the impression of walking through a door and ending up in a completely different place instantly.
The new consoles are strong as fuck. I don't know why the developers stopped using their creativity. You have all this power now to do stuff you could never do before but they keep making the same shit.
hilarious
it's still a bad bloated shit game tho
pretty comparable to bloated shit games from sony tho they do look pretty. And some even run at 60 fps
>And some even run at 60 fps
reminder that there was a lot of "60 FPS is the minimum" talk when the PS4 was new
lmao. I guess I should be thanking them, if other consoles actually maintained appropriate framerates I'd be a lot harder on Zelda for it's performance issues
Nintendo hires literal wizards to work on their games. This has been an open secret since Iwata managed to fit two full size Pokemon regions into a single GBC cartage.
Someone explain the ACTUAL REASON to be upset that a new Zelda game is good
The only thing I can think of that is reasonable is that old-school Zelda fans are upset at the direction,which is a legitimate grievance, however if this were true you wouldn't see so many complaints about Nintendo in general it would be more focused on Zelda itself
So what is it? Why are you anons so angry about TotK?
Same shit happened last time with BotW. You're trying to apply logic to a board that sustains itself through outrage culture. Majority of Ganker posters may as well be robots.
with all the wizard game devs in this thread we should have a game that puts totk to shame by tomorrow
either that or they're completely fully of shit and only barely capable of tying their shoes
i wonder which is more likely.....
>you must make a triple A game or you are not allowed to complain
very powerful cope indeed
tendies keep making these threads and keep getting btfo in them it's absurd
Once upon a time, Nintendo released a very well received Zelda game, and decided to make a sequel game reusing the engine and assets on the same system. They created a game with an entirely new map, 4 actual dungeons, an entirely new score, tons of new enemies, and the best writing in the franchise, in ONE YEAR.
ive never been a big fan of MM
but that aside, i actually don't care how long it took them to produce totk, time and budgeting isn't my problem, it's theirs. i have plenty of things to do with my time
Whether you like MM or not is irrelevant, you argued that TOTK took a lot of work, that it would be difficult for anyone else to do the job, and I was pointing out that Nintendo themselves have proven that they can make actually new and good videogames in a fraction of the time.
1 week ago
Anonymous
are you actually suggesting that MM and totk are similar in scope and the amount of work involved?
because fucking LOL
1 week ago
Anonymous
you don't remember making flying machines with homing lasers in MM anon?
1 week ago
Anonymous
i just stuck them to the goron mask and wheeled around lazering all the countryside. good times.
1 week ago
Anonymous
No, I'm not, Majora's Mask was an actually new fucking game, it took way more work than Tears of the Kingdom
1 week ago
Anonymous
>it took way more work than Tears of the Kingdom
you are actually incapable of backing that up with anything so
HAHAHAHAHAHAHA
>a nintendo 64 game took less time to develop than a modern videogame
holy shit anon no way? it's almost as if most games were developed faster in past due to a mix of tech being less complex
You would have a point if TOTK was a new videogame but it's not. It reuses both its engine and almost all of its assets from BOTW. The expensive part of a modern game is making high fidelity assets and animations, but that work was already done. They didn't even make an entirely original soundtrack.
1 week ago
Anonymous
well according to them the expensive part of the game was making sure all the building stuff worked properly. and again and even if you're reusing assets it will still take longer to develop a modern game compared to an older game because of more technical aspects of modern games compared to retro titles.
1 week ago
Anonymous
>it will still take longer to develop a modern game compared to an older game because of more technical aspects of modern games
It's exactly the opposite. Except for engine building, creating and implementing content is easier than ever. The tools are much more powerful and much more streamlined. Nintendo also doesn't really have to care about file size anymore, which was still a major issue in the N64 days
1 week ago
Anonymous
>it's exactly the opposite
clearly not otherwise games wouldn't take so long to develop compared to older games dipshit. go badger someone else with your retarded nonsense
1 week ago
Anonymous
>It's exactly the opposite
I want to live in this reality
come on. people are so gussied up about this game. it's clear how they did it. they had 6 years to iterate slowly on what they already had. what's in tears of the kingdom BARELY justifies the development time. ridiculous levels of nintendo wank.
We have known it will be the same game for years
We have known journos will blow it's dick for years
We have known there will be threads singing it's praises as the next coming of Jesus for years
They have had 6 years to cope and accept what's coming and somehow still feel the need to seethe about it for days on end
They never learned the true meaning of the cope
The simulations are simple and they ignore a physics in a noticeable way. What's impressive to me is how defensively Nintendo has programmed against the kinds of catastrophic jankiness that can happen in a complex physics engine.
Most people set out to make a rigorous physics engine or take one off the shelf and change it and then use it in their game. Nintendo seems to have built the physics engine in tandem with their game. They gave it enough polish in the right spots to fit player expectations, hardware optimization and gameplay applications.
I think western developers avoid doing this because you program yourself into a corner and you can't reuse the code. Code reuse is drilled into you as a developer. Japanese companies, on the other hand. have a history of straight up deleting their source code after moving on to another game.
>How defensively it isn't jank
This did actually suprise me shitposting aside
Even the jank clips I have seen like people sliding across the map with nothing but an apple and a plank, the game somehow does it smoothly instead of like, clipping and fighting and jittering you still see in modern games
The simulations are simple and they ignore a physics in a noticeable way. What's impressive to me is how defensively Nintendo has programmed against the kinds of catastrophic jankiness that can happen in a complex physics engine.
Most people set out to make a rigorous physics engine or take one off the shelf and change it and then use it in their game. Nintendo seems to have built the physics engine in tandem with their game. They gave it enough polish in the right spots to fit player expectations, hardware optimization and gameplay applications.
I think western developers avoid doing this because you program yourself into a corner and you can't reuse the code. Code reuse is drilled into you as a developer. Japanese companies, on the other hand. have a history of straight up deleting their source code after moving on to another game.
>Nintendo seems to have built the physics engine in tandem with their game.
it uses splatoon3 physics engine which is BOTW physics engine which is modified HAVOK.
That explains a lot of the things that feel pre-made, like the rag dolls and cloth movement. The buildable objects are something else and if the Havok engine could do something like that right out of the box, I've never seen it before.
Whats the big deal? Does the game really do anything that crazy? I played it for 100 hours and I've done all the main quests and about 110 shrines. The game is fine but its not amazing or anything. I liked OOT and MM way more.
it has a dynamic physics system and allows players to glue objects to each other and it just works. you try to place an object on a table in skyrim and it levitates or vibrates, meanwhile in tears people are making fully functional multistage rockets and drones with 0 issues whatsoever
Are you seriously forced to compare fucking Bethesda to TOTK to make it look good?
Also at least TES game items stay right where you put them instead of despawning the second you turn around
>meanwhile in tears people are making fully functional multistage rockets and drones with 0 issues whatsoever
So shit indie games have had covered for decades now? Gmod, Besiege, KSP
gmod besiege and ksp are small self contained sandboxes, tears is like hundreds of times bigger scale wise and utilize the building system on top of other gameplay mechanics unlike the previously listed games. >are you seriously comparing one open world game with a physics system to another open world game with a physics system?
yes, yes I am. would you prefer I cited FO4 or 76 instead? same issues still persist in those games
You cannot in the same post dismiss my argument based on false equivalence and then invoke false equivalence yourself as an argument, the physics in Bethesda games are an afterthought and purely a visual feature with no gameplay relevance ever, Nintendo spent SIX YEARS basing all of TOTK on the physics after already having the whole basis established by BOTW
>the whole basis established in botw
Oh you can glue objects to each other then add methods of propulsion to those glued objects, then take control of the whole object via a steering stick and have the object work flawlessly in botw? clearly lifting a box with a magnet and everything going on tears are exactly the same
1 week ago
Anonymous
Clearly I was talking about the actual game and models and Hyrule and assets etc. Building TOTK from scratch without BOTW as the basis would take 12+ years.
Imagine if Bethesda took Fallout 4 and then spent 6 years making nothing but physics systems and phyiscs-based content for it, then released it as a standalone game, then we could talk about comparing the two.
1 week ago
Anonymous
>Imagine if Bethesda took Fallout 4 and then spent 6 years making nothing but physics systems and phyiscs-based content for it
good thing nintendo didn't do just only that and also made all sorts of new quests, shrines and dungeons to clear using these new systems.
1 week ago
Anonymous
>good thing nintendo didn't do just only that and also made exactly just that
???
1 week ago
Anonymous
oh my bad see here I thought you weren't going to be so retarded and claim that the game is somehow bad because they've made new content for the new systems in the game. clearly I was mistaken
1 week ago
Anonymous
>>>>>>>>>>>>>
[...]
-based content for it
1 week ago
Anonymous
what exactly is wrong with making content around the tools the game gives you to solve content?
1 week ago
Anonymous
see
Clearly I was talking about the actual game and models and Hyrule and assets etc. Building TOTK from scratch without BOTW as the basis would take 12+ years.
Imagine if Bethesda took Fallout 4 and then spent 6 years making nothing but physics systems and phyiscs-based content for it, then released it as a standalone game, then we could talk about comparing the two.
1 week ago
Anonymous
that doesn't explain why making the puzzles in a game centered around the tools given to you is a bad thing
>with no gameplay relevance ever
The physics shit in BOTW has no gameplay relevance besides the occasional "make a bridge" or "put block in hole" puzzle in shrines.
>gmod besiege and ksp are small self contained sandboxes, tears is like hundreds of times bigger scale wise
Which does what? How is a thousand foot wide sandbox better than a 10 foot wide sandbox? It's not like the shit you build is persistent.
Is that really a big deal though? I've played about 100 hours and it never really seemed that particularly crazy to me. It was just like "ok this is here thats nice". It didnt blow me away or anything.
>garbage camera
skill issue >shit performance
yeah but that's what emulators are for >clunky ass controls
skill issue
1 week ago
Anonymous
>skill issue
Yes anon, i coded and implemented the camera and made the controls shit myself. I also designed the fact that you have to go through a million fucking menus. Fucking LMAO
1 week ago
Anonymous
>person who spends all his time using his fingers cannot control a camera or videogame well
lol
>dynamic physics system
Stop acting like they personally engineered anything. They use Havok, it is literally in the credits. Physics constraints and welding have been in havok since forever. Nvidia PhysX also has them. People just never use them outside of indie games because they are usually pointless and not fun.
Of course they fucking engineered shit, that's what software engineers do. You think they just run Havok installation wizard and it just works? Of course not.
I don't get it. I haven't payed for the game so i don't have any form of buyers remorse, and i sort of enjoyed botw. But this, this got boring extremely fast, the controls felt somehow worse, the puzzle absolutely terrible, might as well not have them at this point and the game as whole felt very minimalist in its design. Like i genuinely don't get how this got so many 10s out of everyone everywhere.
I dont understand how retarded twitter nobodies shit themselves over realism and then forget that there needs to be a video game behind that, maybe even an enjoyable one where you do interesting things
But I guess it can be a physics simulator because we need zelda to tell us that physics exist?
Everything in the map is copy and pasted dozens of times. Well except the sky islands, which is why they're tiny. Honestly if the game was just the sky islands but like, 5 times bigger, with some actual dungeons, it would be an actually good game
Here's new blood interactive saying why that's stupid
Here's a guy who worked on 6 call of duty games and split off to make his own studio, who quote "Programs physics interactions for fun"
These are all people with years of experience in games and you're just quoting random twitter threads and buzzwords you didn't even read properly
ah you mean this?
https://twitter.com/9zxyz/status/1660720051547422723
This flex?
also lol unity
But that's one guy, your post said senior DEVS. Please do tell which of them were retarded enough to be impressed by decades old HAVOK tier physics?
Literally in your twitter thread he admits that player collisions are jittery.
I looked it up and found the creator of Iconoclasts also mirroring the sentiment. There's also producers (Yoshi-P) and naughty dog staff saying the same shit.
Now do it in a shipped open world game and let people reverse it without breaking.
Botw/totk uses havok physics, like basically every fucking game that doesn't use nvidia physx, it's usually one or the other. What the FUCK are these fucks talking about.
Fromsoft games use Havok and the enemies turn into toilet paper when they die and get stuck to your shoes. Havok is an engine. You need to put in the work to actually do anything with it.
>and the enemies turn into toilet paper when they die and get stuck to your shoes
Because your character isn't supposed to be affected by supplemental physics for corpses you disingenuous gay. The corpses don't push back on you by design.
>I'm pointing out tears isn't using some some out of the box solution.
Anon it is using an out of the box havok implementation. Your character in dark souls is kinematic it isn't meant to be pushed by anything, so when you push a corpse you are pushing it with infinite force. If you push it into a wall it can't push back at your character which isn't affected so it glitches out.
This is standard physics. Zelda also uses standard physics, except they don't let the character get pushed. DS2 let your character get pushed around from what I remember and your character could go fucking flying and it was annoying.
1 week ago
Anonymous
So what does it mean when other devs that also use the Havok engine have fucked up physics?
1 week ago
Anonymous
Can you give an actual example? Not just games that use it as supplemental visual effects that aren't meant to interact with player characters where they are clearly not meant to interact with one another.
1 week ago
Anonymous
A specific example you mean? Skyrim, the Assassin Creed games, Dark Souls series, Far Cry games, Dead Space, etc. You get the point. This games are either open world or have physics in use as a gameplay mechanic.
1 week ago
Anonymous
All of those games have characters that aren't supposed to be physically effected by corpses, because those corpses are just visual effects. You aren't supposed to get caught in a door due to a corpse or something like that.
It's called a kinematic character.
1 week ago
Anonymous
So not an out of the box feature? Despite Havok being in over 300 games over the span of 20ish years. There is barely a handful of games that match TotK
???
Anon in this thread alone you have a ton of people listing games where you build vehicles (in multiplayer by the way) and smash them into each other or use them to solve puzzles.
1 week ago
Anonymous
>barely a handful of games that match TotK
There are less than ten listed in this thread. Post some more if you want.
>There is barely a handful of games that match TotK >barely a handful
Are you retarded. https://store.steampowered.com/tags/en/Physics/
>Siege
Oh right, I remember the buliding shit for Physics based gameplay while getting my face blasted off. Never fucking reply to me again.
1 week ago
Anonymous
Are you stupid? There is nothing, zero, original about botw/totk. Not a single mechanic or feature.
The burning grass is from farcry 2.
The physics are from literally any physics puzzle game, or physics building game.
The climbing/boss fights are shadow of the colossus.
The peaceable ice platforms are from fucking Ty the Tasmanian Tiger
Get the nintendick out of your mouth. Your game isn't special in any way.
1 week ago
Anonymous
Read the comment chain and suck off a shotgun. Not even talking about any of those things.
1 week ago
Anonymous
>wah wah wah
Wine more
1 week ago
Anonymous
>Mindbroken Anon
Common Nintendo W
1 week ago
Anonymous
>There is barely a handful of games that match TotK >barely a handful
Are you retarded. https://store.steampowered.com/tags/en/Physics/
1 week ago
Anonymous
So I can license Havok and immediately have Tears physics? How long to set up a tech demo where I can strap a motor to a rock, strap the rock to a bridge, pull the bridge taught and then walk over it?
>DS2 let your character get pushed around from what I remember and your character could go fucking flying and it was annoying.
So physics (even for limited objects) can easily wrong and get annoying?
Don't get me wrong, anyone saying it's a miracle is exaggerating, but Ninento clearly spent absolutely ages tweaking and refining.
1 week ago
Anonymous
>So I can license Havok and immediately have Tears physics?
You can use nvidia physx too. Unity also lets you use havok if you prefer or physx: https://docs.unity3d.com/Packages/[email protected]/manual/quickstart.html
>So physics (even for limited objects) can easily wrong and get annoying?
Anon imagine if you have a dead body block a doorway because it gets wedged in there. Or some random physics object knocks you into an area you aren't supposed to be in which screws up the gameplay progression. That is why characters in all those games mentioned previously are kinematic, they can exert physics on things but can't get pushed back, because the physics in those games are visual.
If you want your player to get shoved around like in human fall flat, or just don't care if players bomb jump over every puzzle in botw you're free to do that, but that isn't the point of those games.
1 week ago
Anonymous
And the second half of the question?
Right, player characters interacting with physics objects can cause all kinds of problems that developers need to consider. There's a reason cosmetic physics is more common than practical uses.
1 week ago
Anonymous
No nintendo didn't do any tweaking. It's built in. You can go into unity right now and attach some hinge joints to some panels and do that bridge example. You just need to make sure that when you pick up an object, you are picking it up not by moving the transform directly, but by applying physics forces to push it where you are "holding" it.
A lot of games don't do this and just have you force the object to holding it right in front of you (which essentially makes it kinematic, since the forces no longer get applied back like the character example), this causes crazy shit to happen again. This is why when you hold objects in a shopping cart in source engine, or fallout, all the shit goes flying in them, because when you hold objects in those games you just force the object to be where you are holding it (which also causes it to collide back out of things to).
You really want to apply spring forces to wherever you want it to be (actually use the api of the physics engine). Some games do this some don't.
>yeah, so they just decided to not turn on the physics engine
sounds like a wasted opportunity. Imagine all the marketing from streamers being blocked by dead bodies
Anon it wasn't turning it on. They modified the player physics to have infinite mass compared to corpses, aka kinematic physics. It's an additional setting in havok.
> tendies get to finally see a proper physics engine for the first time in their lives
congrats for uh, finally catching up with the rest of the gaming world I guess?
>fags crying for a decade about how HL2 should have used its physics engine for more puzzles and based more of its gameplay around it >TOTK bases its gameplay around it and same gays seethe
You've got it mixed up. It mindbroke a bunch of nintendofags across the entire internet, and Ganker is just reacting to their mindbreak saying that it's retarded to get obsessed over a game that doesn't have a single unique mechanic, period.
>How??? HOW DID THEY DO IT???
They looked at Banjo and Kazooie Nuts and Bolts and said, "Yeah.... that would make a great Zelda game" and then they made it
They gathered a team of highly skilled game developers who had spent their entire lives training in the ancient art of sword fighting. These developers ventured into the mystical forests, searching for magical fairies and talking animals to consult on game design. They even had a pet chicken named Clucky, whose clucks and squawks were believed to hold the wisdom of gaming excellence. Next, Nintendo sent the developers on a quest to collect the most bizarre and unusual items they could find. From rubber ducks to banana peels, they incorporated these nonsensical objects into the game, making Link's inventory an absolute treasure trove of hilarity. Need to defeat a boss? Just throw a rubber chicken at it, and watch the magic unfold!
Someone should make a catalogue of every single game dev or otherwise someone who works in the industry who actually says something to this effect. I know the FFXIV guy can't stop beating his dick over TotK.
Put simply? Everything just works like you’d expect it to with little to no janky ness. It’s a really simple thing but at the same time a very novel thing.
The funny part is that they pulled all this physics shit off on the fucking switch. Like damn you’d think you’d see something of this complexity on playstation or Xbox
It's a technical marvel, no one else could've ever managed to combine physics, vehicles and building in such a... oh wait, no, I played Trailmakers before.
In LBP you can use the physic engine to design unique courses and sandbox levels. The use case for that is far superior to building a vehicle that will expire, to ride around an in empty map.
You know how settlement building work in FO4? It's basically this but each piece have durability, and there is glue that get pieces together, that's why all these dickboys in TotK don't wiggle.
>there are moving parts that interact with the world in fallout 4 >fallout 4 settlement parts have weight, inertia, bouyancy, material type >fallout 4 settlement parts keep a record of their movement/velocity/state
Are you fucking retarded?
>fallout 4 settlement parts have weight, inertia, bouyancy, material type >fallout 4 settlement parts keep a record of their movement/velocity/state
The fact you think TotK have all of these prove that you might be, you simply define mass of object and add values to special state, it's not a rocket science.
Shit like this is precisely why modern game run like shit, instead using abstract values that make things work with small budget, code monkeys like you try to recreate irl physics in the game, to what fucking end?
Difference being Half-Life 2 bragged about muh physics when it never really did anything interesting with them. Yeah you can punt shit at zombies but that's not really meaningful design around it. Zelda handled it way, WAY better.
I thought it was a meme but is real
tendies only play nintendo shit
how hard are they going to shit their pants when the next zelda adds shit like this?
>this single game had this SINGLE mechanic >this other single game had this other SINGLe mechanic
no shit dumbass
why is so hard to understand that the fact that all those 1001 mechanics were NEVER combined into a single game before?
it was ai generated. an ewrrontier in gaminf
The thread or the game ?
Yes.
inverts topology like a boss
I thought vice was out of business what the fuck is this shit.
AWAKEN MY MASTERS
Right version: https://youtu.be/Q9a5_cPpC9Y
Wasn't Mew also found in South America? What else is the continent hiding from us?
homestuck??
more like homosuck
no
Of course it's in fucking Ecuadore
This is completely wrong and bullshit pulled out of their ass, what a waste of journalism
They clearly found it in Sadam Hussein's coffin
>TotK is actually a BotW mod made by some third world lowlife
Everything makes sense now.
chatgpt thread
nippon magic folded over one thousand times
???
Computers
>You need a very high IQ and Creativity to understand the miracle of charging 70 bucks for a DLC
How is it dlc?
>same map twice, one just inverted underground
>same bugs as the base game
>same issues with weapon dura, just now even worse due to buffed hp sponges
>same plastered shrines and korokos with same reward for collecting all
>only added content is shoehorned in fusing which just overcomplicates tasks and the best way to finish stuff is to ignore it.
Yeah it's DLC alright and a shit one at that.
>still aasblasted at a zelda game being good again for once
Keep crying shill.
gem or coal?
doing aaron dirty
>wojackfags are twitterfags
Kek, the absolute state of this board.
Zelda hasn't been good since TP.
Notice how you never actually try to refute any of the points, you just immediately start belittling the person for being critical.
It's because you can't argue back, you know how bad it is, but you try to play it off as a win, because nobody is allowed to criticize your favorite multibillion dollar corporation.
It's great if you treat it like the DLC it is, it's GOTY material for someone who skipped BotW
>8 batteries
>no vehicle of choice pre-favorited in autobuild
come the fuck on
Both of these look terrible
Retarded bait post from someone who hasn't played it. Most of those are literally just lies. Seethe more Ganker
>reuses 70% of the assets from the base game
>shrines are the same as before, 60 second puzzles
>Sky Islands, heavily markered are 10% of the game
>Depths are completely barren and only exist for Zonaite farming and farming bosses for weapon parts
>dungeons are like Divine Beasts in BOTW when they said they're gonna be far bigger
>zero new weapon types with new move sets
>shit like the bugged flurry triggers are identical to the base game
>big sellingh point is garbage roblox parts (that despawn if you wonder 100 meters from them)
>no new dungeons
>no caves
>no underground
>nuts and bolts
>gmod
>70$
/v/tard gaymers think something with hundreds of thousands of man-hours put into it is "DLC" because it doesn't completely dwarf the previous game; despite the fact that the difference in content is still magnitudes more than the average game sequel
>with hundreds of thousands of man-hours put into it
Same map
Same combat
Seven new enemies
No new weapon moves
Zero dungeons
But hey, at least I can make a dumb roblox plane that disintegrates after a minute for literally no reason
Yeah, and even with your forced nitpicks; it still manages to have more content than your average videogame. "DLC" is just a meaningless buzzword.
If you hate nintendies so much, just say it like it is instead of using unrelated terms.
>it still manages to have more content
It's a fucking sandbox. It's a hundred copies of the SAME content.
>If you hate nintendies so much,
I do hate fucking tendies, because they make excuse after excuse for corporate laziness, defending this boring hackneyed trash as though it was as good as the games that made Nintendo the face of videogames to begin with.
>It's a fucking sandbox. It's a hundred copies of the SAME content.
Yeah, and somehow that's still more content than the average videogame. Do you realize how scarce most videogames actually are?
TotK as a standalone game will dwarf most other games. The only reason you consider it a DLC is because you already fried your braincells on BotW.
>because they make excuse after excuse for corporate laziness
It's not that different than what you're doing. Your complaining won't make an impact on Nintendo's bottom line as well. You're as equally useless as the people you are criticizing.
people who say the game is DLC are just shitposters, better to ignore them.
It is just DLC
if this is a DLC every single yakuza game is also a DLC for yakuza 1
>Yeah, and somehow that's still more content than the average videogame.
No it's not! It's literally the same lazy strategy that EVERY fucking videogame uses nowadays.
>It's not that different than what you're doing.
Obviously me bitching on Ganker.org isn't going to do diddly fuck in the grand scheme of things. TOTK is still going to sell 20+ million copies and win most of the GOTY over more deserving releases. But at least I'm fucking RIGHT.
>No it's not! It's literally the same lazy strategy that EVERY fucking videogame uses nowadays.
So it's at least the same as every videogame, meaning it's not a DLC?
>But at least I'm fucking RIGHT.
What do you get from being right? Are you implying you were only arguing to be right and thus not arguing in good faith?
>So it's at least the same as every videogame,
No, because it doesn't even have a novel map. This is Nintendo's equivalent of Far Cry Primal, which was also rightly decried as being DLC sold as a standalone game
>Are you implying you were only arguing to be right and thus not arguing in good faith?
I'm not arguing "to be" right, I'm arguing for the truth.
nah its just bait for attention. look at all the horrible incorrect claims that have been made in this thread
Que the seething Gankertards
heightmaps for the overworld and underground and modular meshes for the caves whats so hard to understand ?
How the hell it works so well on hardware that was already outdated when it released six years ago?
because it runs on modified HAVOK physics engine which is 20 years old?
Because it looks terrible and has basic physics? What’s so crazy about it?
Physics are computationally demanding. The interactions in BotW and TotK are beyond simple.
And yet most games still don't match it is the fucky part
It's been 6 years and games still don't have fire sims or wind sims the same way, I'm not exactly lighting elden ring forests on fire, they're still just normal damage spells
Most games aren't trying to be fucking roblox. Yeah sure, you can't light trees on fire in elden ring, but that's not the fucking point of the game.
>It's okay that magic in the souls series still sucks after almost 15 years because at least it's not roblox
Magic in Elden Ring is fantastic. Not only in terms of efficacy, but sheer variety. There are like 100 fucking different spells not counting upgraded versions. It's just used for the actual gameplay, and not fucking around with physics objects.
>but sheer variety
>100 fucking different spells
and only 18 actually useful ones across int, faith, and arcane builds. they should learn to make quality spells, instead of quantity
There are a decent amount of garbage spells in elden ring, but like half them are actually good which is both above par for dark souls, and absolutely incredible considering how many spells the game has.
for an int user, it was Shard Spiral, Magic Glintblade, and Adula's Moonblade. everything else is just shit
Cannon of Heima is the best spell in the game
Carian greatsword and piercer are good for NPC enemies and mixups in PVP
Carian slicer is good cheap short range DPS (if you're a contrarian who refuses to just use moonveil)
Comet is good for both PVP and PVE
Night shard and comet are good for enemies that like to jump out of the way (especially NPC enemies)
Comet Azur and Crystal Barage are great for obliterating big slow enemies
All the gelmir sorceries that leave lava are good for slowing down enemies
Loretta's greatbow has fantastic range. So does mastery, but you need height advantage to do all the damage it's supposed to.
I hear great bubble is a good spell but that's gay I'm not blowing bubbles
Meteorite of Astel obliterates dragons
The moon spells are a little expensive for PVE but fucking kick ass in PVP
Rock sling is boring but serviceable damage
The star spells are good for doing chip damage to dodging enemies (including other players)
Ice storm is good for area denial in PVP
shard spiral is better than most of those for the fact that its amazing at tracking, does continuous damage while it drills inside of the target, and low cost/casting time.
Sometimes you want your spell to go more than 5 miles per hour. But more importantly, you said other spells were shit, not just that the spells you listed were the best.
>Sometimes you want your spell to go more than 5 miles per hour
that's why there's also Magic Glintblade, and why use shittier spells when you got the best one? that's like using the 8 atk sword, when there's the 15 atk sword
Magic glint blade takes over a second to actually fire (longer if you charge it), does mediocre damage per FP, can't really be free aimed, and has problems with targeting.
and prevents the ai from input reading. it's actually carried me thoughout the game. also, its scales with INT very well
You're sincerely bad at the game if you think that's all the good spells for an INT user. Like, abysmally fucking wretched.
>DPS projectile
>DPS projectile X2
>DPS projectile.... From above!
>DPS projectile.... That explodes!
>AOE but blue
>AOE but purple
Elden ring magic is single player MMO shit
you also forgot
>summon sword
>summon BIGGER sword
>summon dagger
>summon HAMMER
Elden Ring would be more serviceable as a series of area rooms to test your combat abilities
It's not the point of Elden Ring, it's still a good game but come on. If you liked Elden Ring I have a hard time believing you'd be opposed to From adding some dynamics to the world.
I do have major niggles with elden ring. For example, it's very obvious that they experimented with basic faction mechanics (picking who gets to rule stormveil castle, replacing the soldiers with demihumans in Fort Haight, replacing Rennala in Raya Lucaria, etc) but then just gave up on them for no particular reason, and had all enemies attack you even when it makes no sense for them to be hostile. Even basic shit, like enemy soldiers having shorter aggro if you dressed in their colors, would have been easy to add and would have made the world feel a lot more alive. I would have also liked to see more civilian architecture, farms and shit, even if it couldn't be meaningfully interacted with, to make the lands between feel more like a country than some sort of fucked up medieval combat afterlife.
What WOULDN'T have made Elden Ring better is being able to glue a tree onto boulders and make a giant penis. Especially if it took literal years to develop.
>What WOULDN'T make elden ring better is... Giant dicks
This is a series that has "try finger but whole" and "great chest ahead", it would be massively improved by physics dongs and you're fucking lying
Now I know you're a poseur that hasn't touched the games
>He unironically still thinks souls games aren't normie games in 2023
Oh god I'm such a poseur I didn't play *Checks reddit*
>Elden ring, the game that sold 20 million copies
I wouldn't know, I play FromSoft games Offline.
>What WOULDN'T have made Elden Ring better is being able to glue a tree onto boulders and make a giant penis. Especially if it took literal years to develop.
It's funny, I liked Elden Ring for a lot of reasons but the world was so static. Baiting the big bear to break a boulder outside of the Leyndell surprised me because it was more influence on the world than I had seen in the entire game.
People can say whatever they want but the real reason why developers don't do this shit is because it takes time, money, and effort.
The real reason that devs don't do this is because it's a fucking waste of time. You know what would have been more impressive than being able to move a paddle and then rewind it so that it throws a korok into a volcano? Actual fucking dungeons, decent enemy variety, or new weapon movesets. That last one is especially fucking embarrassing, it's literally the same 4 weapons from breath of the wild. And they couldn't even be bothered to do easy shit, like a story that wasn't garbage, or a decent soundtrack.
>games must cater to MY INTERESTS
the seething is always the same
Maybe it's just not for you? The fact that I still remember the interaction with that bear shows it wasn't a waste of time. They created something that left a positive impression.
There's more to making a game enjoyable than the checkbox list Ganker goes by for every major release.
Yeah you're right. A lot of people like ubisoft open world slop, we knew that even before Breath of the Wild sold 30 million fucking copies. That doesn't make it a good game.
Elden Ring's static world is closer to a Ubisoft game than Zelda's. What a dumb statement.
if you think botw is anything close to ubislop you are a complete retard who can only see surface level comparisons and doesn't have the iq to wonder "ok, what makes it different?"
uuh maybe dragging nearly 1000 koroks over rivers by using our retarded lego system just not for you?
Yeah fucking maybe
It's still bloated fucking shit. Good luck "solving" the bridges shrine more than 1 time with your CREATIVITY.
No game is trying to do it, Anon. It really doesn't add anything to 99% of games if it did.
they ARE simple. Simple enough to run on a shitty CPU Switch has.
I don't understand how people are creaming their pants so hard calling technical marvel for shit garrys mod did over 15 years ago
Difference being Half-Life 2 bragged about muh physics when it never really did anything interesting with them. Yeah you can punt shit at zombies but that's not really meaningful design around it. Zelda handled it way, WAY better.
I think from the technical perspective what people are creaming themselves over is sticking things to other things
how no one else did for a console game?
nuts & bolts did
Just Cause
Goat simulator
Human Fall flat
Trailmakers
The list goes on.
completely useless feature that clashes with the rest of the game (which is BOTW copy)
Definitely wasn't around with HL2 came out.
The fuck are you trying to say? That you can put a square block in a square hole? Half life 2 had physics puzzles too. Or that you can build vehicles? Thats nowhere near new or revolutionary too, ever played Terra Tech?
>Half life 2 had physics puzzles too
kek no it didn't. you stack some cinder blocks on a teeter totter and put some buoyant barrels into the water and thats pretty much it. nothing compared to totk.
>you stack some cinder blocks on a teeter totter and put some buoyant barrels into the water and thats pretty much it.
...so like TOTK?
surely there are more of them in TOTK because game is literally copy pasted from BOTW but in principle it's exactly the same fucking shit. HL2 is a better game too because physics puzzles are just a small element instead of frustrating slog for retards in TOTK with ton of loadings and unskippable cutscenes
imagine if instead of being given an airboat, Gordon had to assemble one out of trash
would be 10/10 in 2023
>meaningful design around it
bro there's no "meaningful design" around physics in TOTK too. They were literally bragging about how players are free to do whatever the fuck so they didn't really design complex puzzles cause broken powers would be able to skip them anyway
There is enough. Ravenholm is a great vertical slice of how the physics play a big part in interaction and combat. You can throw barrels, set up traps, exploit ones already set up, pick things up from the environment as a weapon. It does the same thing TotK does in being very straight forward and natural to the player.
Half Life 2 came out almost 20 years ago
its unfair to compare 2023 switch games to 2004 pc games
>Zelda handled it way, WAY better
No it didn't, it just slammed it into an open world with little consideration for the game's design. It's a slog to do anything with all the menuing and anti-fun mechanics and the powers and open world design are broken to the point any challenge can easily be cheesed or skipped.
HL2 was the first major game with proper use of Havok physics.
HL2 is older then you
Hitting a the grav gun is single handedly more fun than any shit you'll find in botw.
You are 100% correct but nobody here is going to be able to understand what you meant and will probably just call you names and get angry.
You weren't even alive to know why HL and HL2 were such gamechangers
Because Nintendo turned put that shit into a legit video game. Garry's Mod is a novelty joke.
If what nintendo did with that shit was easy, every developer would have done it to death, but they haven't because they lack skill.
>every developer would have done it to death, but they haven't because they lack skill.
Devs don't have balls that's why the spew out the same shit over and over till someone else hatches a new idea for them leech off of.
It's not a case of not knowing how to do it.
>i dont understand why people care about this motor things so much
>steam existed for THOUSANDS of years
The absolute state of western devs when they can't wrap their heads around some medocre open world shit
>ctrl+c
>ctrl+v
But sony rereleased the same game 4 times and charged full prince?
They hired programmers, artists, modellers and others and put it in their engine.
Yeah I guess they didn't teach all that at gender studies.
The reaction to totk just serves to show the sorry state of the western industry. When shit that's been already done over a decade ago looks like magic to western devs you know the industry is fucked
this. the dumbfounded praise that western devs are spewing just outs many of them as fucking hacks
So go make your own totk then.
whoa dude
>still in early access 7 years later
>shit just fall through the floors sometimes, or breaks apart
i wished they didn't just take the money and ran
Unlike totk it's actually multiplayer, which is 100x more complicated to maintain consistency for.
even in single player, it doesn't work.
Are you talking about rotating objects clipping or sending things in weird directions? Because that's the same in totk/botw/every other physics system ever.
Honestly i think its just the typical ''congratz'' and fear from the tendie cult but in reality deep down they don't give a fuck.
Is that why BotW had developers like Ken Levine doing roundtable discussion gushing over the game?
>HE DOESN'T COUNT BECAUSE I DON'T LIKE HIS GAMES
cope
mega cope
ultra cope
what other dev besides Valve (which doesnt make games anymore) has made a non-sandbox physics game these past two decades?
Completely this, people were impressed by Call Of Duty with it's AI in large map battles, shit was previously done in Titanfall 1.
The fact that AI or physics has been largely left untouched is abysmal. I would even argue the success of Souls games is because they pushed their enemy models to actually have behavior variety.
The fact is the West doesn't innovate, they just remake with updated graphics and slap on the old behavioral models. Sometimes they can't even do that properly, looking at you Halo Infinite.
It was a bunch of talented programmers working with both hardware and software they built and intimately understand.
>ctrl + c
>ctrl + v
I don't get what the is that's so complicated. It's just BoTW with mods. Why are these NPCs having such a hard time grasping this?
It's hilarious. It's like a family with a retarded child who feign amazement and shower praise on the retard child for managing things their siblings did with zero effort. To anyone competent, such praise would be highly condescending.
It's just things that stick to other things at fixed points and fixed angles, and instead of spazzing out it just breaks if there's phys collide issues.
It's not exactly magic - plus literally they had the map, engine, mechanics, coding, menus, and everything else ready to go...
TOTK's engine is Splatoon 3's, it's not like they just started fucking around with the pre-existing system.
>it's not like they just started fucking around with the pre-existing system
...first of all yes they did exactly that
>TOTK's engine is Splatoon 3's,
so anon you are answering is right and they had an engine ready to go?
Splatoon 3 engine is probably modified botw engine anyway
Ctrl+C
Ctrl+V
Nintendo feels like the special kid getting put on a pedestal just for trying
this
Where's your totk game?
why would i waste money on goyslop?
What isn't goyslop then? Tell us
>rips off Besiege
>removes all the features of a Zelda game
AMAZING, THIS IS WHY YOU'RE THE BEST BOSS
>HOW DID THEY DO IT???
https://www.youtube.com/watch?v=HQoRXhS7vlU
I'm pretty sure they wrote some instructions in code and that's how the game came to be.
It's amazing how Ganker seethes nonstop about BotW and TotK. It's like Pokemon, the game could be complete and utter shit, they could bastardize an existing game with their remake, they could charge full price for it, and it will still sell gangbusters. Stop shitting yourselves over what gaming sites write about it.
Lmao fr, I've seen this article posted here several times already but it always has 100+ posts.
>nobody understands copy and paste
EA and ubisoft should have down to a science at this point
BlackRock Israeli Hasbara tendie Indian shill thread #15121354
Nintendo is the only studio that knows how to perfectly blend gameplay and story into an intellectually spirited experience that makes full use of what their technology is capable of. No other developer does this. Nintendo intentionally limits themselves with weaker hardware in order to force themselves to approach challenges creatively, resulting in masterworks like TotK. Technology doesn't equate to quality as a matter of course. TotK is simply a masterclass in every conceivable way, and has changed the gaming landscape forever in a way that no other developer ever has or ever will.
>Nintend𐐬 is the only studio that knows how to perfectly blend gameplay and story into an intellectually spirited experience that makes full use of what their technology is capable of.
spoken like a true tendie who never touched a 3rd party game
Snoys seething at the truth
last sony game I played was GoW and I thought it was overrated just like I think BOTW and TOTK are overrated.
Actually now that I think about this GoW was in pretty similar situation. Huge amounts of hyperbole from retarded journos thinking it was 2nd coming of jesus christ
chatGPT wrote this
very well put even though I disagree entirely
Get off Ganker harman
>Nintendo intentionally limits themselves with weaker hardware in order to force themselves to approach challenges creatively
yeah I'm sure it has nothing to do with selling shitty overpriced 2017 tablets or something.
>I can pre-postulate how that works in the vacuousness of my incredibly enormous brainium, what's the big deal?
>Ignores senior devs at multiple game studios talking about how nuts it is, including japanese devs, western devs, and european devs
The disconnect between game devs and actual game players is getting fucking worse every day, every day Ganker just says the modern equivalent of "tune up the graphics on level 3"
>senior devs at multiple game studios
Do this "senior devs" have names?
William Armstrong, lead and senior programmer for the unity engine called the rope physics "A game development flex of all time"
ah you mean this?
https://twitter.com/9zxyz/status/1660720051547422723
This flex?
also lol unity
But that's one guy, your post said senior DEVS. Please do tell which of them were retarded enough to be impressed by decades old HAVOK tier physics?
Holy cope
Literally in your twitter thread he admits that player collisions are jittery.
I looked it up and found the creator of Iconoclasts also mirroring the sentiment. There's also producers (Yoshi-P) and naughty dog staff saying the same shit.
Now do it in a shipped open world game and let people reverse it without breaking.
>Literally in your twitter thread he admits that player collisions are jittery.
AND? he did it in hours. Nintendo had AAA budget hundreds of DEVS and 10 years of devtime. Hello?
Literally he's just utilizing what is already there in rubikon engine.
Just like Nintendo did the same with BOTW HAVOK and Phive...
>I looked it up and found the creator of Iconoclasts also mirroring the sentiment.
I think the simple fact that similar results are achievable without much difficulties in both source 1 and 2 speak VOLUMES to how delusional this people are.
Do you really think with having 6 years of devtime and already polished FINISEHD FUCKING GAME making your physics engine not freak over simplistic fucking interactions is a "programming flex of all time"? Get real
>Now do it in a shipped open world game and let people reverse it without breaking.
What the fuck is the difference? This interactions are calculated by a physics ENGINE. If it works then it fucking WORKS. It doesn't care if you are in an open world closed world or any world. Then you have 6 years to sort out bugs. It's not like TOTK actually can't break. There are videos of physics freaking the FUCK out.
Also yeah give me nintonde budgest and good will of retarded fans to copypaste already existing game and I will do it. WITH EASE
Here's a guy who worked on 6 call of duty games and split off to make his own studio, who quote "Programs physics interactions for fun"
These are all people with years of experience in games and you're just quoting random twitter threads and buzzwords you didn't even read properly
I don't get it, what's so advanced about suspension bridges? I remember something like this from Uru Live, a game from 2007 that used first Havoc and then Physx.
How many totk games have you made again?.
Your reddit spacing gives your bait away.
nothing
nothing is impressive about it
This is all just a retarded hyperbole from onions devs from twitter
There will be no titles that will be copying this nonsense just like with BOTW lol
Tho they are fucked if they'll try to do it with modern complex physics instead of rudimentary fake shit of TOTK
>These are all people with years of experience in games and you're just quoting random twitter threads and buzzwords you didn't even read properly
I mean... physics in CoD games are shit. Should I think about how bad or how good he was at his job?
The difference is nintendo didn't "program physics interactions for fun" They used existing HAVOK engine to make their own Phive engine that is handling all this shit.
And as we could see both havok and rubikon can also handle this shit mostly fine.
>Modern complex physics instead of fakeshit
Do you not remember the way RDR2 couldn't handle fucking rope bridges lmao you gays
The Last of Us 2 had some sick rope tech that they barely used. No idea how difficult it was to program but I assume it has to be a little difficult. I don't think I've ever played another game with a rope that reacted as realistically as the ones in TLoU2.
now they should copy paste tlou2 and make new game around dumbfuck rope puzzles
10/10 right there
that rope tech is from uncharted 4
EXACTLY because of what I fucking wrote.
Does TOTK look anywhere near a fucking RDR2?
Now think why one is freaking the fuck out and other made out of 5 boxes doesn't (you still can break it)
Havok is great whats wrong with using havok
that's the point
nintendo thought that too and used it
and now clowns on twitter CAN'T UNDERSTAND just how they did it
>what's the difference?
You're retarded.
So you have no idea how game engines work, got it
You're the idiot who doesn't know the difference
A lot of good arguments good sir
I'm waiting for you to tell me and you are not telling me
What have you made?
>What the fuck is the difference? This interactions are calculated by a physics ENGINE. If it works then it fucking WORKS
so how come people still fall through the floor?
Konjak has not made a single 3d game in his life and spends his time being a BLM supporting, immigrants welcome cuck garden gnome. Why should anyone listen to his opinion on anything? Motherfucker uses game maker.
OH NONONONO EVEN OURGUY IS ADMITTING TOTK DOES IT FLAWLESSLY
That's with different engine. And even this is nothing competent programmer can't fix in like a fucking day.
Just fix it in a day!
Here's new blood interactive saying why that's stupid
literal fucking who indie dev
His notion about "we're used to real world physics" is fucking laughable tho because TOTK physics do not look nor act as IRL physics lmao. Maybe go out sometimes? To observe how real world physics actually work?
He is right about video game engines and as we can see existing ones can handle similar shit just fucking FINE. And nintendo had already finished game (with exactly the same fucking physics already fucking working) to copy 300 devs and 6 years.
So yeah it's "impressive" if you ignore last 20 years of videogaming and delude yourself into thinking nintendo was writing all this shit by hand from zero as if botw never happened.
>"literal fucking who indie dev" vs. typical ignorant Ganker goer who's bitter they wasted their life and will never amount to anything
I'll sooner take the former's opinion.
It's juts a bunch of physics objects attached with hinge joints... What in the fuck.
OH NO IS THAT AN ENGINE PRODUCER AT THE COALITION, 4 YEARS OF EXPERIENCE AT SANTA MONICA, AND TWO YEARS AT UNITY
You're subhuman
look at that fat fucking chin
so 2 years using unity and claims to have the experience to do anything? kek
Two years working for unity, you dipshit
>that should matter cuz tendies said so
gays on twitter are not developers. They are playing pretend.
It's just some fucking spring joints, why are they spazzing out over this.
It's literally just physics constraints, how are these fucking NPCs so easily impressed?
Unity is garbage with a trash ohysics implementation that doesnt even handle walking down slopes out of the box, so im not surprised he thinks it is impressive.
>Unity lead programmer is flabbergasted by engine that isn't dogshit made for asset flippers
>unity
That explains it
breh, this isn't the first time we've seen nintendo shill shit like this
fuck off
HOW THEY DO IT SIRS?????
NINTENDO MUST SENT BY HOLY VISHNU
>VISHNU
>holy
You mean Brahma
good morning i hate nintendo
By ripping off other games and slapping the Zelda title on it.
>Japan makes game
>califonians make movies
More and more people understand that Sony is a playable movie platform.
>but SONYYY
like clockwork
Because they took their time and thought about Quality instead of diversity or whatever else is top priority for western devs
That's literally it
so tru
From developer of NG, Devil Third and Samurai Jack
People who seethe about nintendo are genuine subhumans
Here's what most people don't understand and fail to. During the session Era and ps2 Era there was very talented people who knew how to optimize games amazingly well. Fast forward today and just look at the current state of the big names today. Games are so poorly done and the good chunk of space being occupied is due to the lack of optimization and talent.
Which is why these "game" companies and their mouthpieces are crying about it.
Do not misunderstand. Im in no ways defending Nintendo. I'm simply stating the obvious that we've always known or so I thought.
>Copy map, add some floating islands
>Add 30 square feet of Underground cave and copy paste until map is filled
>Add mechanic where some objects can be combined to upgrade weapons but most of them just have the model sticking out of the weapon.
>Copy mechanics from Gmod/Nuts and bolts
>Copy mechanic from Sands of time to reverse objects
>Add mechanic where noclip upwards.
>Charge $70 for the game while it's still running on 2017 hardware
GENIUS
The thing that fucks me up about TotK is the Recall ability where you can completely rewind a physics object's path accurately.
The best simplest way I can think it's being done is that it's storing an array that tracks an object's current world location, rotation, velocity and angular velocity every couple of ticks, and it keeps doing this for a specified number of checks, and when it's reached that max number of checks, it throws out the last array in that sort of list and keeps going.
What blows my mind is the fact that this is being done to seemingly every single physics object in the game and a couple of non-physics objects as well, and that it's running on a fucking Switch. Wizardry.
>only interesting and well put post in the entire thread giving a quick explanation about the inner work of a game engine
>ignored by perma virgins calling you "tendie"
I'm glad TOTK broke Gankercels.
Anon it's called a queue, it's an extremely basic data structure.
>What blows my mind is the fact that this is being done to seemingly every single physics object in the game and a couple of non-physics objects as well, and that it's running on a fucking Switch. Wizardry.
Don't look into client side prediction, rollback, and reconciliation then, since your brain might explode.
Any server authoritative networked game is doing that same thing, but on your client, every frame, performing the rollback, and then also playing the physics back forward to reconcile your input based on what the server tells you it accepted from 100ms in the past, that has to get played back forward 100ms back into the future before you even render the next frame.
Someone post that hinox Webm. You know the one.
>The thing that fucks me up about TotK is the Recall ability where you can completely rewind a physics object's path accurately.
It actually doesn't, and you can see this in any location where terrain is particularly lumpy.
What it does is remember a static position, and attempts to return it to said location, which generally gets the same path, but on occasion it really fucks up.
is the same thing prince of persia did it anon
every object in the game has a 1 minute timer that register their position and values every second for 1 minute
Isn't this what sports games do for the replays?
it's pretty funny watching Ganker lose it's shit over a game's success. First BotW, now TotK. Nintendo should release another game in the same world just to generate more seethe
The technology was lost sometime in 1998. Its amazing they were able to bring it back.
What is the actual reason for the anger that TotK is causing?
I'm baffled
Honestly and truthfully, this is what no pussy does to a bro
Contrariamism and sony gayry. If you see anyone crying about the map being the same, you know they're idiots who know nothing about the game since it's a different map entirely, just with the same main cities
>What is the actual reason for the anger that TotK is causing?
It seems to me that the anger is directed at the ludicrously overblown hype that Nintendo dicksuckers always, always, always attach to their extremely average games because they worship a corporation as if it were a deity (see also: every previous Zelda game ever made).
It's gotta just be shitposting and consolewar gayry
IT'S NOT A FUCKING 10/10
It's just console wars and retards. I am angry that totk threads are being spammed on the board, but I don't really think that's the game's fault
Just Snoys seething, like they always do.
It's really fucking depressing that coding techniques haven't been passed on in generations where now shit like this is seen as impossible. We've actually regressed.
t. nodev doesn't remember how the s00per advanced Gmod doesn't even let you carry items in a bucket
Blackrock owns more of Sony and Microsoft than it does Nintendo
Considering that Sony is dying and going through losses after losses, while Niᥒtend𐐬 is thriving with every social media and journalist website sucking its dick non-stop, I doubt it.
reminder that Niᥒtend𐐬 and Israel weren't negatively affected by the economic crisis and COVID and both made billions out of the pandemic drama while every other [non-gnomish] company and country saw huge losses.
Blackrock owns 7.2% of Sony and only 4% of Nintendo
https://fintel.io/so/us/sony/blackrock
will sony learn the right lesson from it that all you need is good PR legos and game that looks like it was made in 2005?
Sony fans would shit on Sony for not providing cutting-edge graphics/tech into gaming.
Niᥒtend𐐬 fans don't care about graphics or fps. they want underage characters/animals to fap to
just like how Sony fans were enraged about Sony closing PS3/Vita stores but Nintend𐐬 fans didn't give a single fuck about Wii/DS/3DS/Wiiu stores
Nintendo makes objectively good games while Playstation does not.
That's the actual difference here.
Bloodborne is better than any Nintendo game made in the last 2 decades.
Nope
Ah it seems Dunning Kruger is in full effect within this thread, I see.
You don't even know what you don't know.
ilke this
Now throw it, freeze it, glue a paddle to it, and reverse the motion, making the new object swing along with the spinning motion and fling something
>Now throw it, freeze it,
worked in BOTW already on wiiU
>glue a paddle to it, and reverse the motion, making the new object swing along with the spinning motion and fling something
so? Technically this still worked in BOTW too because there's no difference between you swinging it with magnesis or recall dragging it around
>There's no difference between flinging it around with magnesis and reversing it's vector path with new objects attached and somehow not breaking on collision
By the low standards you guys have half life 2 isn't worth shit because Turok Evolution had a gravity gun 2 years before
I think more people would have complained if Half Life 2 had the same levels from Turok Evolution
why the fuck would it break collision? If you swinging shit with ultrahand won't break it why the fuck recall break it? it's the same interaction
>By the low standards you guys have half life 2 isn't worth shit because Turok Evolution had a gravity gun 2 years before
HL2 didn't copypasted HL1 and asked 70$ for it. If it did I would say that yeah it's shit.
Episode 1 and 2 did though, so did Blue Shift, Opposing Force, and Decay.
>Apply force to the object to throw it.
>Do basic world location and rotation logging once every few frames
>Interpolate the stored data in reverse
>Glue a board to it which will just work
Woah... this is the power... of Nintendo...
Great now show us your totk game
Why the fuck are you sucking nintendo cock so hard. Attaching a collider to another object then throwing the object is day 1 gamedev stuff.
uhoh glowie chud got mad!
Okay gay your paddle board hits something on the way because the paddle added shape, how do you get it back on path without clipping through objects or flinging shit around at 900 mph as it desperately teleprots back on path
Treat it like an actor and have it follow along the reversed data as a path instead of treating it as if it were an animation lol. This allows for any deviations to the path.
>how do you get it back on path
You don't play the game.
By which I mean shit usually just snaps off and the original object gives zero fucks and is impacted in no way. No extra calculation for the original object occurs the shit that was blocking just fuck off.
SCIENTISTS ARE BAFFLED WITH A TOP ZOZZLE
HOW DID HE DO IT BROS
Damn Ganker has changed, we even have real Nintendo devs in our threads now
I mean if you think about it the stuff that you're doing in TotK is what Sony was advertising the PS5's powerful architecture to be built around. Big streaming worlds, being able to just jump from the sky and land on the ground in seconds. There's also other shit that's just cool like ascending through a mountain or rewinding physics events.
Say what you will about Nintendo but at least they actually tried. clearly the people developing the game actually took pride in their work instead of trying to sell people on non-featues like raytracing.
This is actually pretty funny, tbh
The PS5 was advertised as allowing super huge open worlds with no loading times and ToTK is letting you fling yourself through a multi level open world on an outdated triple core a7 with an SD card transfer speed with wind sims, fire sims, physics sims, day/night, weather and time reversal
I remember when Psychonauts 2 came out it had a level that had portals reminiscent of the ones in Ratchet & Clank. If I had to guess, it probably doesn't work the same. Likely just warping you to another part on the same map. Still, it pulled off the impression of walking through a door and ending up in a completely different place instantly.
The new consoles are strong as fuck. I don't know why the developers stopped using their creativity. You have all this power now to do stuff you could never do before but they keep making the same shit.
hilarious
it's still a bad bloated shit game tho
pretty comparable to bloated shit games from sony tho they do look pretty. And some even run at 60 fps
>And some even run at 60 fps
reminder that there was a lot of "60 FPS is the minimum" talk when the PS4 was new
lmao. I guess I should be thanking them, if other consoles actually maintained appropriate framerates I'd be a lot harder on Zelda for it's performance issues
Nintendo hires literal wizards to work on their games. This has been an open secret since Iwata managed to fit two full size Pokemon regions into a single GBC cartage.
Is Ganker's dunning-krueger effect getting so large they think actual unity developers (engine developers) don't know what havok is
Unity fucking comes with havok you retards
unity is a shit engine
No it isn't
Holy shit you subhumans literally don't know anything about what you're talking about
Whats the point if the whole world is empty as shit.
I just don't see this game being fun.
BOTW looked boring too.
Truly a mystery
I don't even own a switch and I have considered getting one, if just to play this two games
Someone explain the ACTUAL REASON to be upset that a new Zelda game is good
The only thing I can think of that is reasonable is that old-school Zelda fans are upset at the direction,which is a legitimate grievance, however if this were true you wouldn't see so many complaints about Nintendo in general it would be more focused on Zelda itself
So what is it? Why are you anons so angry about TotK?
Same shit happened last time with BotW. You're trying to apply logic to a board that sustains itself through outrage culture. Majority of Ganker posters may as well be robots.
next you'll tell me the grass in zelda isnt actually grass???!??!
>guys it's so shrimple look at all these games that a. don't have it or b. exist entirely as developer sandboxes in a vacuum
Elden Ring is a funny game to bring up when it so obviously exists because of BotW.
>ITS A MIRACLE
>HOW... HOW IS THIS POSSIBLE?!
Whats with the weird cult like praise from journos?
>Whats with the weird cult like praise from journos?
Getting easy clicks for talking about "The Current Thing"
>people who like video games made a video game
>HOW IS THIS POSSIBLE??? I AM GOING CRAAAAAAAAAAAAZY!!!!
with all the wizard game devs in this thread we should have a game that puts totk to shame by tomorrow
either that or they're completely fully of shit and only barely capable of tying their shoes
i wonder which is more likely.....
what's the budget of TOTK?
so do it with stick figures and meme textures, gay. don't start making excuses now.
>you must make a triple A game or you are not allowed to complain
very powerful cope indeed
tendies keep making these threads and keep getting btfo in them it's absurd
or admit it's not as easy as you want everyone to think it is
Once upon a time, Nintendo released a very well received Zelda game, and decided to make a sequel game reusing the engine and assets on the same system. They created a game with an entirely new map, 4 actual dungeons, an entirely new score, tons of new enemies, and the best writing in the franchise, in ONE YEAR.
ive never been a big fan of MM
but that aside, i actually don't care how long it took them to produce totk, time and budgeting isn't my problem, it's theirs. i have plenty of things to do with my time
Whether you like MM or not is irrelevant, you argued that TOTK took a lot of work, that it would be difficult for anyone else to do the job, and I was pointing out that Nintendo themselves have proven that they can make actually new and good videogames in a fraction of the time.
are you actually suggesting that MM and totk are similar in scope and the amount of work involved?
because fucking LOL
you don't remember making flying machines with homing lasers in MM anon?
i just stuck them to the goron mask and wheeled around lazering all the countryside. good times.
No, I'm not, Majora's Mask was an actually new fucking game, it took way more work than Tears of the Kingdom
>it took way more work than Tears of the Kingdom
you are actually incapable of backing that up with anything so
HAHAHAHAHAHAHA
>i have plenty of things to do with my time
doesn't look like it
i'm at work getting paid right now, which is one of the reasons i have so many video games to play
>a nintendo 64 game took less time to develop than a modern videogame
holy shit anon no way? it's almost as if most games were developed faster in past due to a mix of tech being less complex
You would have a point if TOTK was a new videogame but it's not. It reuses both its engine and almost all of its assets from BOTW. The expensive part of a modern game is making high fidelity assets and animations, but that work was already done. They didn't even make an entirely original soundtrack.
well according to them the expensive part of the game was making sure all the building stuff worked properly. and again and even if you're reusing assets it will still take longer to develop a modern game compared to an older game because of more technical aspects of modern games compared to retro titles.
>it will still take longer to develop a modern game compared to an older game because of more technical aspects of modern games
It's exactly the opposite. Except for engine building, creating and implementing content is easier than ever. The tools are much more powerful and much more streamlined. Nintendo also doesn't really have to care about file size anymore, which was still a major issue in the N64 days
>it's exactly the opposite
clearly not otherwise games wouldn't take so long to develop compared to older games dipshit. go badger someone else with your retarded nonsense
>It's exactly the opposite
I want to live in this reality
life is a phase
come on. people are so gussied up about this game. it's clear how they did it. they had 6 years to iterate slowly on what they already had. what's in tears of the kingdom BARELY justifies the development time. ridiculous levels of nintendo wank.
tears of the kindom is just breath of the wild expansion pass.
so the legends true
the botw coping really is this powerful....
there's gonna be 6 years of threads just seething about Totk. it's amazing how Nintendo can produce such dedicated shitposters
We have known it will be the same game for years
We have known journos will blow it's dick for years
We have known there will be threads singing it's praises as the next coming of Jesus for years
They have had 6 years to cope and accept what's coming and somehow still feel the need to seethe about it for days on end
They never learned the true meaning of the cope
>How defensively it isn't jank
This did actually suprise me shitposting aside
Even the jank clips I have seen like people sliding across the map with nothing but an apple and a plank, the game somehow does it smoothly instead of like, clipping and fighting and jittering you still see in modern games
The simulations are simple and they ignore a physics in a noticeable way. What's impressive to me is how defensively Nintendo has programmed against the kinds of catastrophic jankiness that can happen in a complex physics engine.
Most people set out to make a rigorous physics engine or take one off the shelf and change it and then use it in their game. Nintendo seems to have built the physics engine in tandem with their game. They gave it enough polish in the right spots to fit player expectations, hardware optimization and gameplay applications.
I think western developers avoid doing this because you program yourself into a corner and you can't reuse the code. Code reuse is drilled into you as a developer. Japanese companies, on the other hand. have a history of straight up deleting their source code after moving on to another game.
>Nintendo seems to have built the physics engine in tandem with their game.
it uses splatoon3 physics engine which is BOTW physics engine which is modified HAVOK.
That explains a lot of the things that feel pre-made, like the rag dolls and cloth movement. The buildable objects are something else and if the Havok engine could do something like that right out of the box, I've never seen it before.
Whats the big deal? Does the game really do anything that crazy? I played it for 100 hours and I've done all the main quests and about 110 shrines. The game is fine but its not amazing or anything. I liked OOT and MM way more.
it has a dynamic physics system and allows players to glue objects to each other and it just works. you try to place an object on a table in skyrim and it levitates or vibrates, meanwhile in tears people are making fully functional multistage rockets and drones with 0 issues whatsoever
Are you seriously forced to compare fucking Bethesda to TOTK to make it look good?
Also at least TES game items stay right where you put them instead of despawning the second you turn around
>meanwhile in tears people are making fully functional multistage rockets and drones with 0 issues whatsoever
So shit indie games have had covered for decades now? Gmod, Besiege, KSP
gmod besiege and ksp are small self contained sandboxes, tears is like hundreds of times bigger scale wise and utilize the building system on top of other gameplay mechanics unlike the previously listed games.
>are you seriously comparing one open world game with a physics system to another open world game with a physics system?
yes, yes I am. would you prefer I cited FO4 or 76 instead? same issues still persist in those games
You cannot in the same post dismiss my argument based on false equivalence and then invoke false equivalence yourself as an argument, the physics in Bethesda games are an afterthought and purely a visual feature with no gameplay relevance ever, Nintendo spent SIX YEARS basing all of TOTK on the physics after already having the whole basis established by BOTW
>the whole basis established in botw
Oh you can glue objects to each other then add methods of propulsion to those glued objects, then take control of the whole object via a steering stick and have the object work flawlessly in botw? clearly lifting a box with a magnet and everything going on tears are exactly the same
Clearly I was talking about the actual game and models and Hyrule and assets etc. Building TOTK from scratch without BOTW as the basis would take 12+ years.
Imagine if Bethesda took Fallout 4 and then spent 6 years making nothing but physics systems and phyiscs-based content for it, then released it as a standalone game, then we could talk about comparing the two.
>Imagine if Bethesda took Fallout 4 and then spent 6 years making nothing but physics systems and phyiscs-based content for it
good thing nintendo didn't do just only that and also made all sorts of new quests, shrines and dungeons to clear using these new systems.
>good thing nintendo didn't do just only that and also made exactly just that
???
oh my bad see here I thought you weren't going to be so retarded and claim that the game is somehow bad because they've made new content for the new systems in the game. clearly I was mistaken
>>>>>>>>>>>>>
-based content for it
what exactly is wrong with making content around the tools the game gives you to solve content?
see
that doesn't explain why making the puzzles in a game centered around the tools given to you is a bad thing
It's not, you failed to read the reply chain
>with no gameplay relevance ever
The physics shit in BOTW has no gameplay relevance besides the occasional "make a bridge" or "put block in hole" puzzle in shrines.
We're talking about TOTK
It was a typo and you know it
>gmod besiege and ksp are small self contained sandboxes, tears is like hundreds of times bigger scale wise
Which does what? How is a thousand foot wide sandbox better than a 10 foot wide sandbox? It's not like the shit you build is persistent.
gmod, half life 2, scrap mechanic, terratech, etc are all multiplayer. Multiplayer. It's infinitely more complicated.
totk is just a singleplayer havok implantation it's bog standard and not complicated.
where PenorLazor Robot in gmod beseige and ksp
i want to siege enemy bases in the underdark in gmod
Is that really a big deal though? I've played about 100 hours and it never really seemed that particularly crazy to me. It was just like "ok this is here thats nice". It didnt blow me away or anything.
the fact that you can play with these systems and not think much of how it functions just shows how polished it is. shit just works.
Dreams is more impressive
i've only seen the FF7R spoof but it looked Little Big Planet levels of awkward and goofy
>shit just works.
at 20fps
That's something a lot of people are missing. Anything physics related fucking murders the frame rate.
yeah but we can just chalk that up to the hardware. on emulator eventually drops will be eliminated outright
>shit just works.
With a garbage camera, shit performance and clunky ass controls, but hey it works.
>garbage camera
skill issue
>shit performance
yeah but that's what emulators are for
>clunky ass controls
skill issue
>skill issue
Yes anon, i coded and implemented the camera and made the controls shit myself. I also designed the fact that you have to go through a million fucking menus. Fucking LMAO
>person who spends all his time using his fingers cannot control a camera or videogame well
lol
>dynamic physics system
Stop acting like they personally engineered anything. They use Havok, it is literally in the credits. Physics constraints and welding have been in havok since forever. Nvidia PhysX also has them. People just never use them outside of indie games because they are usually pointless and not fun.
Of course they fucking engineered shit, that's what software engineers do. You think they just run Havok installation wizard and it just works? Of course not.
I can hear the clanging objects from here
Modern devs would be confused by a game releasing not as a broken unfinished mess
Kill nint0ddlers
Also fuck you "spam" filer
I don't get it. I haven't payed for the game so i don't have any form of buyers remorse, and i sort of enjoyed botw. But this, this got boring extremely fast, the controls felt somehow worse, the puzzle absolutely terrible, might as well not have them at this point and the game as whole felt very minimalist in its design. Like i genuinely don't get how this got so many 10s out of everyone everywhere.
Tendo cult compensating
this is the most pathetic shilling for a game i have ever seen, especially for actual trash
I dont understand how retarded twitter nobodies shit themselves over realism and then forget that there needs to be a video game behind that, maybe even an enjoyable one where you do interesting things
But I guess it can be a physics simulator because we need zelda to tell us that physics exist?
>no gameplay
guess the shrines and quests don't count as gameplay.
Ctrl+c ctrl+v
>if I just ignore all the things actually in the map and only pretend the entire game is the shape of a map the entire game is a copy paste!
Everything in the map is copy and pasted dozens of times. Well except the sky islands, which is why they're tiny. Honestly if the game was just the sky islands but like, 5 times bigger, with some actual dungeons, it would be an actually good game
I just wanted my cool hidden skills from tp
>copy paste map add gmod
real mysterie OP
They gon’ be seething over this one for a while aint they
People will look back on this shit the same way as when bioshock infinite was being called a masterpiece
Let's not forget that games like Bioshock infinite and DA:I were crowned GOTYs at some point.
Isn't this just source engine but for zoomers?
Botw/totk uses havok physics, like basically every fucking game that doesn't use nvidia physx, it's usually one or the other. What the FUCK are these fucks talking about.
Fromsoft games use Havok and the enemies turn into toilet paper when they die and get stuck to your shoes. Havok is an engine. You need to put in the work to actually do anything with it.
>and the enemies turn into toilet paper when they die and get stuck to your shoes
Because your character isn't supposed to be affected by supplemental physics for corpses you disingenuous gay. The corpses don't push back on you by design.
I'm not complaining about Fromsoft there. I'm pointing out tears isn't using some some out of the box solution.
But Fromsoft ragdolls are shit. The games would be better if physics switched off entirely after a death animation.
>I'm pointing out tears isn't using some some out of the box solution.
Anon it is using an out of the box havok implementation. Your character in dark souls is kinematic it isn't meant to be pushed by anything, so when you push a corpse you are pushing it with infinite force. If you push it into a wall it can't push back at your character which isn't affected so it glitches out.
This is standard physics. Zelda also uses standard physics, except they don't let the character get pushed. DS2 let your character get pushed around from what I remember and your character could go fucking flying and it was annoying.
So what does it mean when other devs that also use the Havok engine have fucked up physics?
Can you give an actual example? Not just games that use it as supplemental visual effects that aren't meant to interact with player characters where they are clearly not meant to interact with one another.
A specific example you mean? Skyrim, the Assassin Creed games, Dark Souls series, Far Cry games, Dead Space, etc. You get the point. This games are either open world or have physics in use as a gameplay mechanic.
All of those games have characters that aren't supposed to be physically effected by corpses, because those corpses are just visual effects. You aren't supposed to get caught in a door due to a corpse or something like that.
It's called a kinematic character.
So not an out of the box feature? Despite Havok being in over 300 games over the span of 20ish years. There is barely a handful of games that match TotK
https://en.wikipedia.org/wiki/Category:Video_games_using_Havok
???
Anon in this thread alone you have a ton of people listing games where you build vehicles (in multiplayer by the way) and smash them into each other or use them to solve puzzles.
>barely a handful of games that match TotK
There are less than ten listed in this thread. Post some more if you want.
>Siege
Oh right, I remember the buliding shit for Physics based gameplay while getting my face blasted off. Never fucking reply to me again.
Are you stupid? There is nothing, zero, original about botw/totk. Not a single mechanic or feature.
The burning grass is from farcry 2.
The physics are from literally any physics puzzle game, or physics building game.
The climbing/boss fights are shadow of the colossus.
The peaceable ice platforms are from fucking Ty the Tasmanian Tiger
Get the nintendick out of your mouth. Your game isn't special in any way.
Read the comment chain and suck off a shotgun. Not even talking about any of those things.
>wah wah wah
Wine more
>Mindbroken Anon
Common Nintendo W
>There is barely a handful of games that match TotK
>barely a handful
Are you retarded. https://store.steampowered.com/tags/en/Physics/
So I can license Havok and immediately have Tears physics? How long to set up a tech demo where I can strap a motor to a rock, strap the rock to a bridge, pull the bridge taught and then walk over it?
>DS2 let your character get pushed around from what I remember and your character could go fucking flying and it was annoying.
So physics (even for limited objects) can easily wrong and get annoying?
Don't get me wrong, anyone saying it's a miracle is exaggerating, but Ninento clearly spent absolutely ages tweaking and refining.
>So I can license Havok and immediately have Tears physics?
You can use nvidia physx too. Unity also lets you use havok if you prefer or physx: https://docs.unity3d.com/Packages/[email protected]/manual/quickstart.html
>So physics (even for limited objects) can easily wrong and get annoying?
Anon imagine if you have a dead body block a doorway because it gets wedged in there. Or some random physics object knocks you into an area you aren't supposed to be in which screws up the gameplay progression. That is why characters in all those games mentioned previously are kinematic, they can exert physics on things but can't get pushed back, because the physics in those games are visual.
If you want your player to get shoved around like in human fall flat, or just don't care if players bomb jump over every puzzle in botw you're free to do that, but that isn't the point of those games.
And the second half of the question?
Right, player characters interacting with physics objects can cause all kinds of problems that developers need to consider. There's a reason cosmetic physics is more common than practical uses.
No nintendo didn't do any tweaking. It's built in. You can go into unity right now and attach some hinge joints to some panels and do that bridge example. You just need to make sure that when you pick up an object, you are picking it up not by moving the transform directly, but by applying physics forces to push it where you are "holding" it.
A lot of games don't do this and just have you force the object to holding it right in front of you (which essentially makes it kinematic, since the forces no longer get applied back like the character example), this causes crazy shit to happen again. This is why when you hold objects in a shopping cart in source engine, or fallout, all the shit goes flying in them, because when you hold objects in those games you just force the object to be where you are holding it (which also causes it to collide back out of things to).
You really want to apply spring forces to wherever you want it to be (actually use the api of the physics engine). Some games do this some don't.
The corpse physic are intentional because people pissed and cried when they changed it in ds2.
>yeah, so they just decided to not turn on the physics engine
sounds like a wasted opportunity. Imagine all the marketing from streamers being blocked by dead bodies
Anon it wasn't turning it on. They modified the player physics to have infinite mass compared to corpses, aka kinematic physics. It's an additional setting in havok.
> tendies get to finally see a proper physics engine for the first time in their lives
congrats for uh, finally catching up with the rest of the gaming world I guess?
how did they develop it then?
retarded esl headline
nuke journos
>how did they develop it then?
Nobody knows
>fags crying for a decade about how HL2 should have used its physics engine for more puzzles and based more of its gameplay around it
>TOTK bases its gameplay around it and same gays seethe
Anon there have been a hundred games since hl2 that have been about physics puzzles, and attaching physics objects together, and multiplayer ones too.
sure but why has zelda mindbroken so many retards on here
Because it's popular and overrated. Every game like this causes the same reaction on Ganker.
You've got it mixed up. It mindbroke a bunch of nintendofags across the entire internet, and Ganker is just reacting to their mindbreak saying that it's retarded to get obsessed over a game that doesn't have a single unique mechanic, period.
The new zelda hasn't mind broken anyone, it's just console warring, their minds have already been broken for a long time.
Ganker will always have an equally opposite reaction to whatever is popular
>Ganker didn't love forspoken
>Ganker didn't love battleborn
>Ganker didn't love lawbreaker
its kinda selective
give it a few years and people who "liked it" will crawl out. I've seen people being apologists for fucking HAZE in here
>How??? HOW DID THEY DO IT???
They looked at Banjo and Kazooie Nuts and Bolts and said, "Yeah.... that would make a great Zelda game" and then they made it
They gathered a team of highly skilled game developers who had spent their entire lives training in the ancient art of sword fighting. These developers ventured into the mystical forests, searching for magical fairies and talking animals to consult on game design. They even had a pet chicken named Clucky, whose clucks and squawks were believed to hold the wisdom of gaming excellence. Next, Nintendo sent the developers on a quest to collect the most bizarre and unusual items they could find. From rubber ducks to banana peels, they incorporated these nonsensical objects into the game, making Link's inventory an absolute treasure trove of hilarity. Need to defeat a boss? Just throw a rubber chicken at it, and watch the magic unfold!
they hired that man
Someone should make a catalogue of every single game dev or otherwise someone who works in the industry who actually says something to this effect. I know the FFXIV guy can't stop beating his dick over TotK.
Yoshi-P? I saw him make a bold statement about FF16. He seems to believe it's very good.
Based Nintendo dabbing on the industry all over again.
Its like clockwork twice a decade.
They spent an entire year doing QA and polishing. Tell a western publisher you wanna spend a year doing QA and they will send a hit man to your house.
>emulation trannies thought they could kill this game by leaking it
the disconnect between Nintendo haters on Ganker and people who actually know about programming is real, so much seething in this thread.
BOTWverse is just big budget Minecraft/Terraria
I stuck things retarded things together in LBP over a decade ago.
Put simply? Everything just works like you’d expect it to with little to no janky ness. It’s a really simple thing but at the same time a very novel thing.
Who owns nuts and bolts? Can you just buy that game and build a new game using the elements Rare already created?
The funny part is that they pulled all this physics shit off on the fucking switch. Like damn you’d think you’d see something of this complexity on playstation or Xbox
It's a technical marvel, no one else could've ever managed to combine physics, vehicles and building in such a... oh wait, no, I played Trailmakers before.
this game outs how media illiterate 99% of Ganker actually is
Reminder that this game is almost 15 years old.
Yes, and it was great, but jank and not open world
Great, now physically interact with them
In LBP you can use the physic engine to design unique courses and sandbox levels. The use case for that is far superior to building a vehicle that will expire, to ride around an in empty map.
Heck, even simply riding a skateboard down a dumb ramp in LBP is more fun than anything in TOTK
So how did they make it?
You know how settlement building work in FO4? It's basically this but each piece have durability, and there is glue that get pieces together, that's why all these dickboys in TotK don't wiggle.
anon
fallout didnt know how to make a train move so they made the tain a hat for a npc that runs realy fast
just like Totk
exactly the same
>there are moving parts that interact with the world in fallout 4
>fallout 4 settlement parts have weight, inertia, bouyancy, material type
>fallout 4 settlement parts keep a record of their movement/velocity/state
Are you fucking retarded?
>fallout 4 settlement parts have weight, inertia, bouyancy, material type
>fallout 4 settlement parts keep a record of their movement/velocity/state
The fact you think TotK have all of these prove that you might be, you simply define mass of object and add values to special state, it's not a rocket science.
Shit like this is precisely why modern game run like shit, instead using abstract values that make things work with small budget, code monkeys like you try to recreate irl physics in the game, to what fucking end?
it's literally
>empty sandbox with physics
>...
>empty sandbox with physics: nintendo
>*soiface*
I thought it was a meme but is real
tendies only play nintendo shit
how hard are they going to shit their pants when the next zelda adds shit like this?
Seriously. Just cause is a great example, since it does all the physics stuff better than totk does.
>another ninty b8 thread
>this single game had this SINGLE mechanic
>this other single game had this other SINGLe mechanic
no shit dumbass
why is so hard to understand that the fact that all those 1001 mechanics were NEVER combined into a single game before?
I understand how they did it.
Nintendo with zelda invented
Grass
Stamina
Dungeons
And now physics
What new inventions will we see in the future?
Camera 2
Graphics hopefully
>how did they do it
I'm gonna let you people in on a little secret that nintendo does not want you to know...
I can't stand marketing.