How important is setting and lore in your video games?

How important is setting and lore in your video games?

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  1. 3 weeks ago
    Anonymous

    Setting and theme is vital in pretty much every video game ever. Lore is at its best if the game is set up in a way where it can supplement downtime bits during gameplay.

  2. 3 weeks ago
    Anonymous

    very important. most games don't have mechanics strong or novel enough to carry charmless lackluster theming.

    • 3 weeks ago
      Anonymous

      Yeah those are called games that aren't worth playing. In my opinion if a game needs to focus on setting and lore to be interesting enough to play, that's the hallmark of a badly designed game.

  3. 3 weeks ago
    Anonymous

    not that important. I just want to jump into the game instantly and not have some long background story that takes a ton and then spend even some more time in character creation.

  4. 3 weeks ago
    Anonymous

    setting = critical
    lore = meh

  5. 3 weeks ago
    Anonymous

    Setting and atmosphere are very important to me but I don't care much about story/lore. If I like the way the game 'feels' I can excuse shitty gameplay. I have to admit that like half of my favorite games play like absolute dogshit

  6. 3 weeks ago
    Anonymous

    Not important for someone who isn't some autistic fanboy.

  7. 3 weeks ago
    Anonymous

    Depends on the genre

  8. 3 weeks ago
    Anonymous

    72%

  9. 3 weeks ago
    Anonymous

    Depends on the game and what it wants to acheive. In a game like Contra where I just want the action to be fun, I am utterly indifferent to what kind of world I'm supposed to be in. It's neat to have it there, but it doesn't make a difference. In a game like Ocarina of Time, where the worldbuilding is part of what makes the game interesting, then the setting and story becomes very valuable.
    To put it differently, it only matters if the game has made it important.

  10. 3 weeks ago
    Anonymous

    Lore is the backbone of worldbuilding. In my opinion it is important in a game.

  11. 3 weeks ago
    Anonymous

    >setting
    It matters insofar that not every game should have the same setting.
    >lore
    Not at all, I couldn't tell you anything about Donkey Kong lore wise. I still enjoy the games.

    • 3 weeks ago
      Anonymous

      >he doesn't know about the legend of the Elder Kong's and the nine Banana Emeralds

  12. 3 weeks ago
    Anonymous

    “Lore” in video games is so gay. Unless you have the dedication to weaving something on the level of Tolkien, don’t even try. Or at least have the intelligence to do it in the way SotC does, in that it’s minimal and vague and unobtrusive. ALttP had the perfect amount of plot to propel the game forward. What John Carmack said about plot in games is true.

  13. 3 weeks ago
    Anonymous

    dont care about lore whatsoever. setting/atmosphere are huge

  14. 3 weeks ago
    Anonymous

    They're enough to carry the game on their own if gameplay isn't absolutely terrible. See: the vast majority of jRPGs.

  15. 3 weeks ago
    Anonymous

    I only play games if they have Tolkein like lore and world building, like Space Harrier

  16. 3 weeks ago
    Anonymous

    Setting encompasses the aesthetic of the game, so it's intrinsicly important. The lore is also important. Pacman has lore, it's important. it creates the world in which the setting exists, they are symbiotic. Without either of them your game will not be as memorable, unless the gameplay is really that good. Pong has no in game lore, it's a purely skill based game that has stood the test of time, but Tetris is a better example of a purely skill based game with a minimalistic approach and no lore and also boasts a banging OST which is a point you didn't touch on. The musicality of a game can also enhance its paradigm shift experience, by using the memorizing aspects of music to suck you in, deeply. As an anecdote, my own experience is that of if a games music is good and has synergy with the aesthetic and gameplay, it creates an even more immersive experience, than if a game had no music or it's music was mediocre. Sonic(1-3), ff(6-8), smb(1-3), oot, etc...

    • 3 weeks ago
      Anonymous

      >The lore is also important.
      lol
      A game can exist without plot or lore at all even if it has a setting, which something a game doesn't even needs at all. All of that is just layers of flavor that can increase or diminish the game itself.

      • 3 weeks ago
        Anonymous

        Read the rest of the post, dipshit

        • 3 weeks ago
          Anonymous

          no

  17. 3 weeks ago
    Anonymous

    Gameplay>UI>Setting>How the story is told>Story itself>Lore
    That's how I order it.

  18. 3 weeks ago
    Anonymous

    Not very actually. In 36 years I dont think Ive ever cared about setting, lore, plot, unless it was necessary to progress in the game, at least I never did in my first playthrough of a game. If I like the game enough, then, maybe, in additional playthoughs Ill pay attention to whats actually happening in the "lore". Finally if I want this kind of stimulus Ill simply read a book. No video game narrative has gone beyong YA fiction novels.

  19. 3 weeks ago
    Anonymous

    They aren't necessary. You could take the setting and lore out of any good game and it would still be good. You could add a memorable setting and interesting lore to any bad game and that game would still be bad.
    But they make games that are already good even better.
    If the Touhou games were terrible, I wouldn't care that Alice lives in a forest where magical mushrooms flourish, or that her familiar is a doll named Shanghai. But when a game is fun, I grow to care about it, and desire to learn more about its world to have more context.
    When a game has a unique setting and rich, well-written lore, the process of discovering it is pleasant, and further deepens my affection for the game.

  20. 3 weeks ago
    Anonymous

    It comes after gameplay and level design

  21. 3 weeks ago
    Anonymous

    Lore is for engagement, but the gameplay loop has to be satisfying too. It's a balance.

  22. 3 weeks ago
    Anonymous

    This is the answer to your question and all the other dumb questions like it.

    https://dictionary.cambridge.org/us/dictionary/english/how-long-is-a-piece-of-string

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