How do they manage to make this shit look worse than what Skyrim modders are able to whip up?
3 weeks ago
Anonymous
That is the most zoomer thing I've ever heard. Zoomers hate classifications and keep everything nebulous. >we're just vibing lol
3 weeks ago
Anonymous
It's more she's a broken person after the war and puts up a good front in front of everyone. She love exploration and it keeps her mind off of how she'll wake up screaming in the night because of the war. She can get fiery out of nowhere and that's not good for most relationships either. Finding someone that would fit with her would be hard.
3 weeks ago
Anonymous
How old is she? War was like 19 years before the game starts.
3 weeks ago
Anonymous
48. She only makes sense if you replace her with 19 y.o.
3 weeks ago
Anonymous
>48.
Holy fuck, she's so damn horny for her age, she never lets my MC nap in peace.
3 weeks ago
Anonymous
>Keeps telling me to prostitute myself
Yeah, she's always fired up
3 weeks ago
Anonymous
OH I GET IT "Sell your junk" nice
3 weeks ago
Anonymous
literally looks like a shitty WEG screencap, next scene she whips out her huge cock
3 weeks ago
Anonymous
Now you have my attention.
3 weeks ago
Anonymous
ya i've been with a billion people so what they weren't a relationship like what me and you have
Shit like this is baffling because the visual quality is schizophrenic as fuck. I dont understand what is making some stuff look decent while others look absolute shit.
Typically that happens when the game is developed over a long period of time. Aliens Colonial Marines was the most obvious example of this, where 2/3s of the game looked like crap, 1/6s looked like it was from the PS2 version of the game from when it started development, and 1/6 looked semi modern. I’d imagine this game is likely the same in some regards.
Too many cooks in the kitchen, lack of coherent vision. You can check the credits, they're 50 minutes long and there's like 30 different studios that they outsourced work to, from Rasheeds to Chan Lees.
3 weeks ago
Anonymous
This, see
Capitalism. Companies cut corners, hire cheap labor, implement anti-consumer practices to nickel and dime customers, make their products appeal to a wider audience.
All the while, the wider audience is bad with money and easily influenced by marketing and the low boil will slowly cook any frogs that didn't realize what is going on.
bullshit. the game looks great and is full of detail except for the character faces. the faces are dog shit.
3 weeks ago
Anonymous
Trees and greenery in general in new atlantis is absolute shit. It only looks good in overdesigned interiors and even those are too fucking sterile and boring for all of the detail they have.
3 weeks ago
Anonymous
I fuck your mother huh, you motherfucker? I fuck your sister too!!
Water looks worse than skyrim vanilla.
Rock models, textures, walls and trees look very low res, while individual objects and clothing are high resolution and very detailed.
in the game itself is next gen; graphics or otherwise
Its attempt at realtime GI is. Only problem is it only looks good on interior sections. Shit doesn't scale as well for outdoors with the current settings/GPU-requirements.
India is broken like Pakistan भारत पाकिस्तान की तरह टूट गया है Indian men are the least desired sex partner भारतीय पुरुष सबसे कम वांछित यौन साथी हैं Indian black money भारतीय काला धन Most of the Indian Government receives bribes भारत सरकार के अधिकांश लोगों को घूस मिलती है Indian Officials steal State property भारतीय अधिकारियों ने राज्य की संपत्ति चुराई slum-dwellers are allotted houses under several housing schemes झुग्गी-झोपड़ी वालों को कई आवास योजनाओं के तहत मकान आवंटित किए जाते हैं The Capital of India is Pakistan भारत की राजधानी पाकिस्तान है All shills are shittier than the Untouchable caste सभी अछूत जातियों की तुलना में सभी प्रकार के शिटियर हैं Shills' mothers are cows तुम्हारी माँ एक गाय है हैं
DESIGNATED
SHITTING
STREET
जहाँ आप शौच करते हैं
the fact that you're too young to remember when you were regularly mocked and even hit for playing games at all shows your age, zoomer
3 weeks ago
Anonymous
No you were just a weak ugly loser, it had nothing to do with video games
3 weeks ago
Anonymous
nah, everyone who was vocal about games got bullied, the rare socially adjusted kids who played games made sure to never mention it. you're just flat wrong.
3 weeks ago
Anonymous
Ive been playing since SNES and was never bullied and knew nobody that was bullied for gaming, you just got bullied cause you were an easy target
3 weeks ago
Anonymous
lie all you want zoomer
3 weeks ago
Anonymous
sorry you had a shitty childhood, hope you get over it one day
3 weeks ago
Anonymous
I don't know where you live but as someone born in '89 in post soviet country I had completely opposite experience.
Everyone I knew played games.
I don't think you understand what the word "gullible" means.
If the players are "having fun", that is definitive. This is not a quality where the concept of "gullibility" can possibly apply. You might think those users are *uncritical*, but that has nothing to do with the concept of gullibility.
But I am likely to ignore claims that I'm not critical enough from someone too stupid to understand the basic meaning of words.
>This is the best time in human history to be a scamming grifting fuck. There has never been more gullible people alive.
Yet there you are, broke, poor, impoverished
It spawns those at random so that's just some bad luck. And EVERYTHING you do is a waste of time, anon. Unless you're playing a new genre you've played before, been playing games since the 90s, it's all the same shit again and again forever.
Starfield is still a lot of fun, sorry you can't enjoy it but that's on you.
This consumercattle will eat up slop so why SHOULD they put extra effort in when they could instead dump money into marketing which will draw in more 80iqs with more money than brain cells?
It's the penultimate problem of any form of mass media and why broadening the audience of a medium WILL ALWAYS negatively impact it's average quality it's works and the general culture of that industry.
fippy bippy
kill all bethesdrones
you bought and/or shilled skyrim
you bought and/or shilled fallout 4
you bought and/or shilled fallout 69
you bought and/or shilled skyrim five more times
you bought and/or shilled shitfield
THE ONLY reason why you still suck todds cock and eat his shit is (You)
this. they have somehow managed to mindpoison their fanbase to be loyal paypiggies despite how ass everything they release is. people who study cults should seriously study this company and try to figure out what it is exactly that they have managed to do to make their retarded fanbase such rabidly loyal consoomers.
Modding is actually turning into a negative for Bethesda. They know they can release broken-ass and feature incomplete games because the modding community will step in and, for free, start filling those holes.
That is also probably why Bethesda is scared about swapping engines.
Even worse, they're rewarded by it by a cult of personality alignment to Todd and Bethesda's history. It's the Nintendo defense but with Gamefreak levels of incompetence.
/thread.
They know they can maker garbage and still make tons of money so no point in trying.
Don't even have to read any farther into the thread. You people keep buying shit from a shit developer with a proven track record of making shit, and wonder why all you're getting is shit. Stop buying their shit and encouraging their laziness and maybe they'll finally fuck off and use or make a real modern day engine.
This. People think it's okay that Starfield needs to be fixed by modders and not the developers because "it's Bethesda", cost 100$ and have multiple DLCs already in progress.
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>who consistently get taken in by people who are wrong all the time
As I get older I see the same things happening over and over again, but I guess for them its their first time
Except if you were actually there at the time fag, you'd notice you got a significant boost after fixing the .csv file.
All CDPR did was change the file, hide it, and claim it never worked in the first place.
Gaslighting.
Most here will be too retarded to see, but I hope a few can. These people don't really know anything, they know just enough to make something up or to be led down the wrong path, Dunning Kruger themselves into thinking they found the secret that the team of people who actually made it missed, and then when it turns out to all be bullshit (and it nearly always does) they invent elaborate fanfic head canon to preserve their role in the story as heroic tech genius standing up to evil and lazy corporation that won't hire them.
I think people underestimate just how split up a full stack is.
This is engine-level stuff that the vast majority of people at Bethesda will have no context for and no influence over. Todd has nothing to do with it outside of approving performance metrics on whatever test benches they used.
I didn't say that. The engine people did lazy or uninformed work and/or worked off of poor support and documentation from hardware manufacturers.
But even they are working with something that takes multiple people at multiple organizations with multiple specialties to really understand. Building an engine is fucking hard, and building an engine to work with brand new standards and drivers is harder.
That is because All of tech was infected with IT retards who shills java and learned to hate basic C+ language.
Compare a old ass programmer with the ones of now.
>veteran programmer with 40+ years of experience
Pretty sure less than 2000 of those still code. It's rare to work more than 30 years in the industry, by that point you are already set for life just from savings. If you manage to climb the ladder, otherwise you get stuck in shitville. Years of work don't equal skill all the time.
that is because there are no guarantees in teaching new people the old tricks.
many of them would hate teaching the basics to a bunch of zoom zooms who wouldn't even read a tech book on their tablets or phones.
>teaching new people the old tricks.
There is no such thing. Programming is very transparent and open-ended. Legacy software can be maintained by someone with 6mo of training from books alone. Most software is written using modern languages, which are better documented, so training time keeps getting smaller.
3 weeks ago
Anonymous
>Legacy software can be maintained by someone with 6mo of training from books alone
hahahahaha
oh my goodness
you have no idea the horrors that await anyone hired to support legacy software
consider yourself lucky if the documentation says more than "fix this later"
3 weeks ago
Anonymous
Kek
>Legacy software can be maintained by someone with 6mo of training from books alone
hahahahaha
oh my goodness
you have no idea the horrors that await anyone hired to support legacy software
consider yourself lucky if the documentation says more than "fix this later"
Exactly. There are reasons that some companies pay some graybeard COBOL wizard hundreds of thousands of dollars to maintain whatever ancient software that is running on some giant hunk of iron from the 80s that the entire multi billion dollar business' department somehow depends upon. You can't just say "oh sure, just let the dangerhair junior dev straight out of codecademy's back end engineer path, fix the whole thing and slap some nodejs on it " and expect things to work out.
3 weeks ago
Anonymous
>with 6mo of training from books alone
Yeah tell that to anyone stuck learning Pascal for some ancient back-end service that the company is too fucking cheap to replace with something modern.
>I think people underestimate just how split up a full stack is.
I would be very surprised if the average Gankertard knew what those words meant.
full stack developers are if a circuss hired a clown and told him to also go make popcorn, help up set up tents, fill up documents, clean after animals and also expecting him to be funny and make jokes during actual performances
having a "fullstack" developer is a symptom of problems in the company, either there's some super talented asshat who wants everything done his way or there's severe cost cutting measures by overloading smaller team of developers with huge amount of tasks
Trust me, I know
Investors and a huge chunk of C-suites are so fucking old and retarded that they think one asshole can build them an entire platform in assembly or some shit. They somehow think it'll be cheaper to build the whole fucking thing from scratch instead of just licensing well-tested commercial software
In some cases it's better because you want some interactions that the comercially available software does not provide and the developer of that software would ask tons of dosh to implement for you. So you remake the functionality from the existing software that you need and add your own tools aside and maybe you've just created a project you can distribute to others in your industry since it's more specialized. It would at least be cheaper than continuing with your current method or the price of extending available software. But that isn't always the case, and many projects get retired before completion when boomers meet delays from the yes-men project managers they surround themselves with that initially promised them the moon.
People don't give a fuck about technical details, Todd. Corporation produces product and that product is shit. Customers shouldn't know and care what exactly and at what point went wrong. Simple as.
t. software engineer with 8 years of experience
I didn't say that. The engine people did lazy or uninformed work and/or worked off of poor support and documentation from hardware manufacturers.
But even they are working with something that takes multiple people at multiple organizations with multiple specialties to really understand. Building an engine is fucking hard, and building an engine to work with brand new standards and drivers is harder.
It's their engine. It's been their engine for 17 fucking years. Either get it right to switch to a commercial product that does the work for you. "Rendering engines are hard" is not a fucking excuse when you are making games with a 9 digit budget, that's basically an expansion pack for a game for the Xbox 360. Where the FUCK did the money go, Todd?
>Scrap that garbage and buy UE5 or something
I agree, expanding what you have is cost-effective but that thing must be such a horrible Frankenstein at this point
This.
Larian Studios used gamebryo engine for Divinity 2 (not DivOS2) and got working ladders. Meanwhile, guess which game couldn't get working ladders.
>It's okay for Todd to lie because the game's problems aren't personally his fault
Just fuck off, please. The internet has turned lying into Todd's personal running gag, he doesn't need you to come up with lazy excuses for him as well.
It is a defense because why would I give a fuck about other people's experience? If my rig was the only rig in the entire world it worked on I would be satisfied.
I'm playing 1080p on a lenovo RTX 3060 laptop and the game is like 40fps when i'm outside in big cities regardless of low or high settings, when i'm inside it's proper 60fps, does that mean the CPU is bottlenecking shit? I haven't had a game run this mediocre on my laptop yet.
Yes, I'm well aware of Arthmoor and his faggy patch. The Oblivion unofficial patch was the cause of an overwhelming majority of the crashes in Oblivion because the people making it didn't know their ass from a hole in the ground, and the Skyrim patch is filled with such zingers as "we changed this ore type" and "we changed a flag color", which modders then go online and pretend is absolutely necessary.
The vast majority of Bethesda's playerbase is on consoles, been that way for twenty years, where up until recently there were no mods of any kind. If you look at their sales numbers vs. Nexus stats, its clear that even on PC a majority of players have zero interaction with mods. Yet somehow you get faggy tranime obsessives who convince themselves that these games are "literally unplayable" without some sweaty gay on discord's file. Its complete nonsense.
This isn't even exclusive to Bethesda, I finished VTMB multiple times before Wesp's fanfic patch was ever thought of, yet today anons are absolutely convinced that the game was unplayable until he "rescued" it by renaming items and changing random XP amounts.
This guy is correct. In all of skyrims life probably 10 modders have actually done anything. Fallout 4 is even worse - 99% of mods are just presets and models imported from other games.
>Yes, I'm well aware of Arthmoor and his faggy patch. The Oblivion unofficial patch was the cause of an overwhelming majority of the crashes in Oblivion because the people making it didn't know their ass from a hole in the ground, and the Skyrim patch is filled with such zingers as "we changed this ore type" and "we changed a flag color", which modders then go online and pretend is absolutely necessary.
Worse still, his supporters would then go around to the comment sections of people who made individual patches addressing common problems and try to browbeat them into deleting their work. Because 'this has been made obsolete by the Unofficial Patch'. Some of us don't use that overwrought garbage, thanks.
>the Skyrim patch is filled with such zingers as "we changed this ore type" and "we changed a flag color", which modders then go online and pretend is absolutely necessary.
nah the mod is great, I love the first dragon screaming "DOVAHKIIN?! NNNNOOOOOOO" like the basedcuck he is
True. The only mods I’ve consistently used in Oblivion and Skyrim are UI mods and slight visual tweaks, and those don’t fundamentally change the game they just make the experience slightly better. When I played Fallout 4 I didn’t bother with mods cause the game was so fundamentally bad I didn’t want to keep playing, mods can’t fix that.
It's been that way since Skyrim. I can't believe people still have starry-eyed joy when they hear about new Bethesda projects, knowing all of them will be half-finished trash that modding retards will actually finish for them.
Because having worked in software development at lots of large and famous companies good developers are rare. It's not unusual in a team or 50 or 100 devs working on a project that only two of them end up doing 50% of the work, the rest are merely competent and do all the grunt work. I remember being told that the core of the Photoshop Suite was written and maintained by three developers and if they left Adobe would be fucked.
>It's not unusual in a team or 50 or 100 devs working on a project that only two of them end up doing 50% of the work, the rest are merely competent and do all the grunt work.
Thank God the two competent guys both ended up in volunteer video game modding
>the problem is that I'm racist!
Outsourcing is shit but these are clearly people that worked on planet generation and art assets
Your problem is with the engine team which are assuredly in-house.
>the problem is that I'm racist!
Yeah I think it should actually be differentiated between the pajeet shills and the pajeet 3D asset creators. Both are just following Satya Nadella's or Todd Howard's orders.
Clearly, the blame for the poor performance though lies in Bethesda's (and in extension XBOX's) software engineers and programmers.
you do realise pretty much every AAA game is outsourced in some way nowdays?
see where it says 'a keywords studio'? good luck up how many studios they have. and that's just one oursourcing company.
They didn't work in engine development but did the grunt work of generating assets to be used with procedural generation. Which is why random NPC look Indian as fuck.
Meritocracy is dead, people are hired primarily based on whether they fill a DEI quota and their political alignment, their competence is secondary. This is further compounded by the practice of sourcing as much as possible to cheap third world countries, with the expected results. Ultimately, it's not gonna get better because people have been trained to make consumption their personality so they will still buy it no matter what.
>people are hired primarily based on whether they fill a DEI quota and their political alignment
Hey, look, a gullible retard!
Sorry, kid, but it turns out that major corporations don't hire based on merit OR politics. They hire based on how they want to make money.
The reason studios that belong to major publishers like Xbox or EA or Ubisoft or ActiBlizz are filled with large and incompetent teams is because that's who's willing to work for those companies for the shit pay and long hours they offer. Game devs have run on a burn-and-turn model for decades now.
You hire a fresh college grad with few prospects and no experience that won't complain about the pay and hours, grind them into a fine paste, and then replace them with another fresh grad when they burn out and leave the industry. That's why you see so many young and "alt" faces in dev team lineups (they're fresh grads), that's why the average age of a lead on these teams has gone down to like 28, and that's why they put out poor products. It's their corporate strategy.
Stop falling for this bullshit where the greedy decisions of a bunch of rich cunts are somehow the fault of a destitute dangerhair
>Meritocracy is dead, people are hired primarily based on whether they fill a DEI quota and their political alignment, their competence is secondary.
This is true a lot of the time, but the sad reality is that most of the people around you aren't as competent as you imagine, and they aren't able to accurately judge the competence of others. I'm as white as snow, and I've gotten hired for jobs I shouldn't have many times, simply because people have no idea what they're doing and they can't judge if I know either.
Ais are CEOS, every company that made one an executive member of their board caused the company profits to rise drastically over competitors. Ais control 70% of the stock market.
most board of directors are clueless rich cunts who have no interest or knowledge of the companies they're presiding over, and will power trip and issue ridiculous instructions to ceos who have to make them happy. My large workplace has been badly missmanaged for over a decade now, its the middle management and dog workers like me who have been just middling along and making shit work. HR have way too much power aswell, but overall, aside from the rampant pozz they peddle, there's no overly sinister actions by them. For now.
This is all very normal stuff that drivers usually have to handle.
It should surprise no one that, as Vkd3d targets games using exclusively DX12, that they start having to make these fixes themselves.
Of course, they also just seem to be pointing out their own mistakes; ExecuteIndirect does not imply what they are saying at all:
https://learn.microsoft.com/en-us/windows/win32/api/d3d12/nf-d3d12-id3d12graphicscommandlist-executeindirect
There are no hints, and no reason or recommendation given to batch them.
They aren’t fixing anything Bethesda did, they are fixing their own compatibility layer. Had their implementation been perfect this wouldn’t have been necessary, and whilst that would be unreasonable to expect, you can’t push the blame off of yourself.
I have not bought Starfield, have no interest in playing Starfield, and would suggest others avoid the game - that, however, does not mean I am fine with t lying about it, especially not to make themselves look better.
They basically get a free pass since everyone expects their games to be a buggy mess, to the extent that it's become some kind of endearing meme for Bethesda fans and they forget to have standards.
When you have a society that denies reality, that promotes the meritless and incompetent into important positions of creation or positions of power, can you really be surpised that you will have absurdity, poorly made thngs and terrible leaders?
Lifetime is limited.
This game offers nothing groundbreaking.
Also, with the realization that lifetime is limited, I already have a portable bgs games stack (as in, portable MO2) of modded OpenMW, Oblivion and Skyrim. I will never again get into a new game's modding.
Not seeing the appeal to care about yet another "kinda different" game inbetween Fallout 4 and No Man's Sky.
I'm really not a fan of how dxvk and vkd3d are taking on the responsibility of per game hacks. That's the job of driver devs, and tbh even they shouldn't do it. Games run and look worse than they did a decade ago because Nvidia engineers are always on hand to support the engine devs that only know how to copypaste template code.
>I'm really not a fan of how dxvk and vkd3d are taking on the responsibility of per game hacks. That's the job of driver devs, and tbh even they shouldn't do it
I mean, yeah, ideally these hacks wouldn't be necessary but expecting game developers to take responsibility seems impossible at this point. I don't care if the hacks end up in vkd3d or RADV as long as they're open-source. Game developers can inspect what the driver is doing and can open a PR to remove the hack or alter it if necessary. The hacks NVIDIA and AMD are employing on Windows are far worse, the driver is a black box and they regularly break stuff like mods that rely on the driver behaving "normally".
im a brainlet on linux mint cinnamon using steam proton, how do I use these or will they be rolled into proton experimental branch soon? Wondering if these fix the nvidia driver issue.
All the bug fixes and performance optimizations only seem to apply to RADV (AMD). >NVIDIA is known to be bugged, and there is no point continuing this issue thread until a fix is in place. Currently, there is no other fix than using older drivers and suffer low performance >I've sent a report to NVIDIA. Not much more I can do I'm afraid.
>That's the job of driver devs, and tbh even they shouldn't do it. Games run and look worse than they did a decade ago because Nvidia engineers are always on hand to support the engine devs that only know how to copypaste template code.
per game hacks have always existed in drivers. It would be unreasonable and stupid to suddenly go 180 on that and make every game shit
It didn't used to be this bad. But it's gotten out of control because the industry can't retain talent. A veteran software engineer has to be a complete idiot to work in AAA, when he could get a bigger salary and more benefits in a AA studio or an AI startup.
Not remotely. Pokemon is still the biggest media franchise - far bigger than Star Wars and such (in terms of revenue). All Bethesda IPs accumulated aren't even in the top 100
Point two and three were discovered day one using simple GPU profilers from Nvidia and AMD.
See the synchronization bar. All blue lines are barriers, moments where the GPU has to stop and synchronize data access.
If you read any DX12 guideline from Nvidia and AMD, you'll notice that both manufacturers specifically warn you about abusing this since you'll considerably reduce effective GPU usage when rendering a frame, so you should absolutely batch these to reduce their frequency.
>bethesda, nindtendo and activision >make the same game every fucking time >while quality keeps dropping >yet break sales records with every new release
i hate to see it
>7900X3D and 6950XT >Go into instanced store to buy weapons >Nothing but one room with a desk and one NPC >GPU pegged at 100% and only 70 FPS on low settings
DX12 is ass or rather their usage of it is shit. Capcom and CD Projekt used some "dx11 to dx12" wrapper for their RE games/Witcher 3 and they ran like SHIT.
I HATE DX12 SO FUCKING MUCH, IF YOU'RE NOT USING VULKAN FOR YOUR PRODUCT YOU NEED TO BE BEHEADED.
Vulkan is literally outdated compared to DX12U. Only reason devs use it is because they know it now, but not going DX12 in the first place fucks them in the future. It's retarded.
>Vulkan is literally outdated compared to DX12U
Lol no, Vulkan has all the features of DX12U and more. NVIDIA uses Vulkan for all their tech demos like Quake II RTX and Portal RTX.
And one can be updated by everyone in the world while the other one will be ditched the second planned obsolescence kicks in and microsoft decided they want you to buy the computer parts they filled with botnets
The vulkan standard is still regularly being updated with new extensions. Stop spreading FUD. You don't need to replace your whole API yearly, just extend it when needed.
Except if you were actually there at the time fag, you'd notice you got a significant boost after fixing the .csv file.
All CDPR did was change the file, hide it, and claim it never worked in the first place.
Gaslighting.
No, that makes sense, you're just uninformed and retarded. Bubbles in the graphics pipeline mean the GPU has no work to do because it's waiting on [something].
Dunning Kruger retard
Bubbles are definitely a thing when it comes to CPUs and in that context it means a "NOP" (No Operation) instruction. Why wouldn't it be a thing for GPUs? Of course it is. You're just a DUMB moron MONKEY.
>Why wouldn't it be a thing for GPUs?
As you may or may not be aware, GPU isn't a CPU.
In fact, GPU are absurdly good at massively parallel execution, which is why they're great at AI shit.
Alas, you're just a dumb moron monkey
of course I'm right
these dumbasses don't even know how to Google
I went and checked just to be absolutely sure my theory was right.
Here's a completely unrelated to Starfield thread
https://forums.developer.nvidia.com/t/how-does-reducing-unrolling-or-branching-code-actually-reduce-instruction-fetch/46409
"Under normal circumstances these pipeline bubbles are well covered by the GPU’s zero-overhead context switching, but the effect can become noticeable (to the tune of 2-3% typically) when the control transfer also results in an instruction cache miss, e.g. a loop-closing branch for a loop body that doesn’t fit into the ICache."
>Why wouldn't it be a thing for GPUs?
As you may or may not be aware, GPU isn't a CPU.
In fact, GPU are absurdly good at massively parallel execution, which is why they're great at AI shit.
Alas, you're just a dumb moron monkey
WOW WOW WOW WOW!!!!
BUBBLES AND PIPELINE!!!!!
WHO IS THE DUMB moron MONKEY NOW HUH?!?!?!
YOU ARE! BECAUSE I'M ALWAYS RIGHT YOU FUCKING MONKEY.
3 weeks ago
Anonymous
>"Under normal circumstances these pipeline bubbles are well covered by the GPU’s zero-overhead context switching, but the effect can become noticeable (to the tune of 2-3% typically) when the control transfer also results in an instruction cache miss, e.g. a loop-closing branch for a loop body that doesn’t fit into the ICache."
Shartfield zisters... look at those insane fucking gains we'll have if we remove cumbubbles from our GPUs.....
3 weeks ago
Anonymous
Why is it that 100% of incels on Ganker mention 0.5% of the population in 75% of their posts?
3 weeks ago
Anonymous
Can't you morons read? The thread has nothing to do with starfield. I didn't bother reading why this post was written. I was arguing that bubbles do indeed exist and some gay was saying they don't exist at all and that it was "12 year old nonsense".
>implying there are no NOP operations in a GPU >implying there hypothetically couldn't be
YOU ARE ABSURDLY GOOD AT SUCKING DICK YOU FUCKING HOMO!!!!!1!
And since you want to be such an internet expert, parallel execution was started at the CPU level with shit like MMX instructions. Nvidia CUDA gayry came many years later.
you can create bubbles if you over synchronize your render passes/compute dispatches on the GPU (or do inter command queues synchronization)
but the reddit gay is a fucking retard; as signal/wait operations are not hints but explicit synchronization mechanisms
The open source community is comprised of white nerds who care about this stuff. Starfield was made by diversity hires and literal pajeet code monkeys.
The vast majority of brown contribution amounts to adding and then removing a comment so they can boast on their CV about having a pull request approved on an open-source project.
why is this game so fucking ugly? I have 0 experience in design and this is exactly how I would’ve laid out the perk cuz I don’t know shit about making stuff pretty. this looks so bad
You can see al the skills in a category at the same time on your screen which is PC friendly. All the effects and requirements are there, so you can easily plan ahead. Skyrim's was slop made for consoles and on PC you had to awkwardly drag with your mouse to check out what going down a path would do.
>being so stupid that you replied instead of making a new thread >this is the fucking thread you are making
there would be no loss to the world if you died.
Painful to watch. Even me, a total autist, can do much better at the job interview in English (which is not my native language). In fact, I did it this last Monday.
I stopped the video at the middle. It's much worse during the second half. >I'm being a pervert on Facebook. >I'm a hoarder. >I will reach climax if your hire me.
What the fuck is his problem, really?
Capitalism. Companies cut corners, hire cheap labor, implement anti-consumer practices to nickel and dime customers, make their products appeal to a wider audience.
All the while, the wider audience is bad with money and easily influenced by marketing and the low boil will slowly cook any frogs that didn't realize what is going on.
Isn't 'ExecuteIndrect' used for drawing tons of stuff with compute shader and compute buffers?
It should only contain transformation matrices of what you're trying to draw and maybe some other information you're passing to the shader, not "hints from the game so that the graphics driver knows what to expect"?? If you have many different types of instanced meshes, I'd assume you would be calling ExecuteIndrect multiple times. Batching all of these different calls into one would be a) time consuming b) limiting as to what you can do with the mesh.
Anyway I call BS with this shit. Performance issues in games are usually simple fixes, not these low level engine stuff. If low level code was SOOO bad, the game would be crashing all the time. But that's not what we're seeing. Starfield probably has inefficient shaders, wastefully high res meshes, realtime GI that should be baked, etc etc
thanks for the link anon. this post makes more sense. I guess starfield is sending draw calls with nothing to draw lol.
It's a little wasteful for CPU and GPU, but probably not the biggest culprit for performance issues.
Crunch is honestly necessary to make a good game and you want to hire people who actually enjoy working long hours to finish a game. That means only people who are passionate about their work and no women.
No, those are exactly the kinds of people you shouldn't hire because they'll do everything they can to maximize their pay while minimizing the amount and quality of work they do. In other words they have no work ethic.
Well, obviously any employer would rather hire slaves.
3 weeks ago
Anonymous
This whole concept of an adversarial relationship between employers and employees is why nothing good comes out of big studios anymore. Back when these companies were small and dev teams were like 10 people, everyone saw each other as equals working towards the same goal. None of this oppressed worker bullshit where your entire goal is trying to scam the company into giving you more money for doing nothing. As long as this attitude exists, AAA games will continue to be shit.
3 weeks ago
Anonymous
>Back when these companies were small and dev teams were like 10 people
good luck making anything more complex than hollow knight with 10 people in a reasonable time frame >None of this oppressed worker bullshit where your entire goal is trying to scam the company into giving you more money for doing nothing
gamedev is famous for having absurd crunch and paying like shit lmoa
3 weeks ago
Anonymous
>This whole concept of an adversarial relationship between employers and employees
moron you advocate for paying me for less hours than I'm working, ofcourse our relationship is adversarial. >dev teams were like 10 people
Enjoy infinite Tetris clones, you can't do anything with just 10 people. >everyone saw each other as equals working towards the same goal.
You were there? Or did you ask 100 former devs to obtain a sample size for this bullshit? >oppressed worker bullshit where your entire goal is trying to scam the company into giving you more money for doing nothing
Crunch means unpaid overtime. That is hours spent working without being paid for them, like a janny.
garden gnomes like you will try to exploit passionate people at every step. Fuck off shekelberg.
3 weeks ago
Anonymous
>you can't do anything with just 10 people
3 weeks ago
Anonymous
So you want to keep releasing Doom? I doubt Doom only had 10 developers total. Even if it did, you want to release it again and again? Do you really not understand why game development teams have grown in size?
I really couldn't give less of a fuck about crunch, and I unironically want to skin redditors alive who constantly bitch and moan about it.
Part of the problem is that lifetime cashiers and reddit dogwalkers can't imagine being passionate about a project, and the other part is that redditors think a 45 hour work week is a brutal death march.
And I guess a third part is that the industry really is flooded with people that don't give a fuck now. There's few enthusiasts and so there's little enthusiasm in the final game.
The only argument I've ever heard for it is that when release dates approach the marketing gets into full swing to hype up the release so the game MUST be finished. But anyone who'd work for a studio where that applies is an unironic bugman who deserves it so whatever.
3 weeks ago
Anonymous
It's the garden gnomes. They want us to work for free, so they game whenever they can.
3 weeks ago
Anonymous
garden gnome is just slang for capitalist
3 weeks ago
Anonymous
>Hitler was just being anticapitalist all along
what have we done commiesisters....
3 weeks ago
Anonymous
Guillotine all CEOs they're all garden gnomes anyway
That's great and all but you keep voting for them
3 weeks ago
Anonymous
Because there's nobody else to vote for. I don't live in the us of a by the way.
3 weeks ago
Anonymous
>complains about garden gnomes and capitalism >why yes, I voted for a capitalist garden gnome, how could you tell?
3 weeks ago
Anonymous
If you cancel your vote (i.e. stamp twice) your vote gets distributed to whichever local party won the local seat in the parliament. All politicians are capitalists, who do you suggest I vote for my smart moron? Not in the us of a by the way.
3 weeks ago
Anonymous
We know, Ivan. You're forced to post propaganda at gunpoint. Sucks for you.
3 weeks ago
Anonymous
>don't vote >you didn't vote so you can't complain >vote (the choices are garden gnome type a and garden gnome type b) >you le voted for them so you can't complain
>2023 >not ready for the future class war
I Shiggy Diggy
that would just be blue collars going after white collars while the elite pull the strings
3 weeks ago
Anonymous
It will be a thing, no matter the form. Sadly the elites are seemingly invulnerable.
3 weeks ago
Anonymous
>go to Ganker >make a thread asking why video games are shit >reply to yourself, "garden gnomes' >there, that'll fix things!
3 weeks ago
Anonymous
video games?
3 weeks ago
Anonymous
ruined by capitalism
3 weeks ago
Anonymous
JIDF deployed, welcome back sirs.
3 weeks ago
Anonymous
What are you going to do about it, goy? Cry into the abyss on Ganker? We're making billions!
3 weeks ago
Anonymous
>Cry into the abyss on Ganker?
Rage into it tbqhwy mea familia.
3 weeks ago
Anonymous
i thought they had their hands tied with elon right now
3 weeks ago
Anonymous
You are wrong
3 weeks ago
Anonymous
>complains about garden gnomes and capitalism >why yes, I voted for a capitalist garden gnome, how could you tell?
>don't vote >you didn't vote so you can't complain >vote (the choices are garden gnome type a and garden gnome type b) >you le voted for them so you can't complain
[...]
that would just be blue collars going after white collars while the elite pull the strings
>the zoomers almost understand that first-past-the-post means only two parties are viable
You're so close
3 weeks ago
Anonymous
Based on the map in https://en.wikipedia.org/wiki/First-past-the-post_voting my country doesn't have first-past-the-post voting. Now what?
3 weeks ago
Anonymous
Guillotine all CEOs they're all garden gnomes anyway
3 weeks ago
Anonymous
or just fire them yikes my dude
3 weeks ago
Anonymous
>2023 >not ready for the future class war
I Shiggy Diggy
Crunch is honestly necessary to make a good game and you want to hire people who actually enjoy working long hours to finish a game. That means only people who are passionate about their work and no women.
You can have the best devs in the world and they will still fumble if you put them on an unreasonable deadline. That said the issue with Starfield is not "crunch", but total fucking ineptitude at every step of design, from conception to final polish.
I don't think they're shit, I think a generation of youtube-on-a-tablet zoomers have gotten addicted to rage bait and anti-work and it all mixes together into the current cancer. Every major release you people tell me its broken and literally unplayable and this and that, and every time it works fine for me. This has been going on for years. Eventually I learned to just see you as dumb gays.
The games would be better if they could crunch. The games are shit because the deadlines demand it and they don’t crunch but instead cut corners and blame the deadline.
>muh crashes >game doesn't crash >everything else is muh ExecuteIndirect, which is responsible for a staggering 9% execute time
what stunning critique, those open source guys sure btfo'd everybody here
the reddit thread has some people claiming they're crashing at least once an hour.
how they're bothering to still play this when their pcs clearly can't is beyond me.
People there lie all the time, same as here. "My RTX 4090 can't even run this!" in one thread, click profile, a /r/buildapc thread two days ago where they were asking about a 780ti build.
>how they're bothering to still play this when their pcs clearly can't is beyond me
There are so many people running unstable PC setups nowadays. 99% of the time the culprit is outdated drivers, an unstable XMP profile or some stupid undervolting guide they watched on YouTube. If their PC was overheating the game would just slow down to single digit FPS as throttling is activated.
>stable 60fps on high using a fucking 3060ti and no upscaling, with the sole exception of Atlantis >people screeching about m-muh performance
anon your 1060 is a budget card that was released over 7 years ago, it's time to let go
yes, I'm sure. not everybody's a tech illiterate retard like (you)
I tried dlss3.5 + ultra but it looked pretty much the same as high so I turned it off and continued with high
>yes, I'm sure. not everybody's a tech illiterate retard like (you)
I'm not a tech illiterate retard. In fact I also have a 3060 Ti and i have worse performance than you due to weird power usage problems, so I was wondering if you were cheating with upscaling.
Not him but damn that film grain looks awful.
The biggest performance killer on nV cards are Ultra shadows.
If I still had my 3060Ti I would be mad because I play at 1440p.
Not that I would play Starfield but still.
Nothing about this game scream $300 million, 500+ team dev and 2 dozen outsourcing studios. This game is feels like a forgotten unfinished 360 era game that was meant to release then with upscaled texutres.
I am experiencing constant crashes pointed in #1.
What are the robust nvidia drivers or community fixes I should use to hopefully at least reduce them?
google gives me AI generated clickbait sites
Horrible implementation of DX12 features mis-managing resources. Valve fixed it with Proton/VKD3D.
https://www.eurogamer.net/fixes-for-elden-rings-steam-deck-issues-should-be-released-next-week
That doesn't tell me if the issue is the game or the compatibility wrapper they're writing though. Proton is a really big failure point to shove into the middle of things.
Solid logic in theory but you're on Ganker. These kiddos spent decades of their life on video games. They have nothing else to do but sit on the internet and whine.
I'm here forever.
Honestly I want 70% of Gankerners to rope themselves live on twitch, this is the best ragebait available to man and some of these retards might not even be pretending.
>expecting anything but utter shit from Bethesda
10/10, Todd is God, mods will fix it, etc etc. I can't believe enabling a developer that does nothing but lie and make mediocre games results in them continuing to lie and make mediocre games!
Just a reminder that competent programmers do NOT work in the aaa gaming industry. Those are ungrateful and badly paid jobs. Basically only trash mentally ill trannies work in aaa studios.
I'm not surprised I predicted this shit months ago... Todds game might be good in a few years but who will even care at that point? https://youtu.be/5zDjSrZ9Fsc
Hm. Does this mean that having Resizable BAR turned on will have a benefit and/or help to mitigate the apparent Bethesda stupidity? It nice the FOSS community is sorting this shit out, but I guess that's nothing new - Bethsoft games hav always taken "community patch" mods to really shine.
Beth really have no excuses at this point. Fallout 76 was or should've been a huge wakeup call. Having less experienced developers tell you your entire code hierarchy is retarded and your code is full of broken methods then having to let them rewrite everything creating a new foundation for you that you have full rights to take for whatever other project you want; and still you release something as dated as Starfield. That's just incompetence. Todd's teams have blank checks to get whatever resources they could possibly need.
I just gave up playing this, why would I want to be "jumping" planet to planet on a pause screen to walk 2 minutes in an empty bad looking planet to fetch something then jump to the initial planet, while my pc is sounding like a jet plane, I don't even care if it gets good afterwards.
A 1600W PSU is typically somewhere around 15A and breakers where I live support up to 20A before they trip. So yes, but not with much else plugged into the same breaker.
Yes, assuming 90% efficiency rating, a typical US wall outlet will be on a roughly 1800w breaker, for the sake of like-to-like comparison.
You basically have to plug your monitor and everything else into another outlet connected to another breaker, but a high efficiency 1600w PSU will work on a typical outlet at full load without tripping breakers.
>Is this an issue with dx12 being ass or Bethesda not coding properly
Both.
Don't need a PC upgrade, AMD users on linux with RX 580s can play Starfield.
Bad programming. GPU is a physical machine and it's optimized to deal with large batches of data quickly. Bethesda gets in the way of that and GPU doesn't do anything (stall) a lot of the time when frame is being drawn.
>Is this an issue with dx12 being ass or Bethesda not coding properly
Both.
Don't need a PC upgrade, AMD users on linux with RX 580s can play Starfield.
So is this something Bethesda can fix if we speak loud enough or do we need to wait for a modder? If the latter how do I find out if someone released a fix?
>So is this something Bethesda can fix
No, they can't fix it.
They really don't have the brainpower to fix it.
Didn't you see the credits list? It's full of uncoordinated outsourcing studios, who knows who did what to integrate all the assets together.
They don't fix anything, once the game is considered "playable" to them, they release it and their support ends there. Todd told you It Just Works and if there are any problems then its a (You) problem
it's not. the game's just sending empty draw calls, which does use some resources but it's unlikely to be a big culprit for performance issues or crashes
The unaligned accesses are the problem that causes crashes. You can do that in some cases but in many cases you just can't and attempting to do so is illegal
Windows users DO realize they can use vkd3d-proton on windows, don't they? They should also be able to get the perf uplift by dumping it in the starfield folder.
Nah, they can't. >NVIDIA: Crashes after loading as save game >AMD: Does not launch due to missing extensions >Intel Arc: lmao
RADV continues to be the only sane Vulkan driver on any platform.
I think a lot of AAA games are actually quite cheap. The guys use the worst artists, the worst programmers, the worst designers, AAA games are like shit wrapped in a fancy package. Yes, they are extremely "expensive" games, but only for two reasons: they spend more on marketing than on development, they have to pay huge teams of incompetents for several years.
This is not a general rule. Red Dead Redemption 2 is clearly not a "cheap" game. But Starfield is. I bet that if you remove the marketing and all the inefficiency, Starfield is a game with less than 25% of Rockstar's AAA budget.
>Red Dead Redemption 2 is clearly not a "cheap" game.
they outsourced to chink and pajeet studios just like bethesda but nobody cares until someone on the internet tells them to care
Nobody cares because the game looks amazing. Compare that to the GTA Trilogy, for example, where 100% of the blame lies with talentless indie hacks who probably faked their portfolio and a bunch of other information to get the contract with Rockstar.
This is just some bullshit linux issue. There's literally a post out that literally begins with "Salam aleikum" pointing out that the game does not run with their buggy compatibility layer on their buggy free operating system on which is not meant to run. Then coming up with some fantasy about how the CPU page size (paging which is not a CPU feature to begin with) is wrong.
Because they outsourced to India and China and allowed those same companies to do the QA on their outsourced work, meaning any shit they deliver will be QA OKed and Bethesda has no repercussions in their contract as long as it technically works as requested.
>have to treat each new release as if it's a new game to run on an emulator and begin troubleshooting like crazy >almost ALWAYS a shader cache issue >most tweaks for emulators fucking work for most new releases that have major stuttering issues
Yea something seemed really off in Akali City and Im just a poor consolefag on series s.
It's mostly 30fps consistent in every other city. Surprisingly even neon. But stare right in the middle of Akali and the game seems like it's going to crash.
Really strange to say it's optimized but then on a series s running at 900p, it's running like cyberpunk 2077 in the xbox one.
because they're allowed to be
>bad at optimization
BECAUSE ARE GAMES AND NOT MOVIES
Git gud poorfag
good morning sir
>it's a next gen game bro you need next gen hardware
>nothing in the game itself is next gen; graphics or otherwise
user-supplied next generation
I think it's their best looking game yet
>I think it's their best looking game yet
let's see some NPCs in motion
How do they manage to make this shit look worse than what Skyrim modders are able to whip up?
That is the most zoomer thing I've ever heard. Zoomers hate classifications and keep everything nebulous.
>we're just vibing lol
It's more she's a broken person after the war and puts up a good front in front of everyone. She love exploration and it keeps her mind off of how she'll wake up screaming in the night because of the war. She can get fiery out of nowhere and that's not good for most relationships either. Finding someone that would fit with her would be hard.
How old is she? War was like 19 years before the game starts.
48. She only makes sense if you replace her with 19 y.o.
>48.
Holy fuck, she's so damn horny for her age, she never lets my MC nap in peace.
>Keeps telling me to prostitute myself
Yeah, she's always fired up
OH I GET IT "Sell your junk" nice
literally looks like a shitty WEG screencap, next scene she whips out her huge cock
Now you have my attention.
ya i've been with a billion people so what they weren't a relationship like what me and you have
How is that relevant to the statement it doesn't look next gen?
Shit like this is baffling because the visual quality is schizophrenic as fuck. I dont understand what is making some stuff look decent while others look absolute shit.
It’s the lighting; whatever their GI system is, it doesn’t work on large cities.
Handcrafted environments.
vs.
Rasheed and his team in Mumbai having to fill 1000 planets with algorithmically-generated content, in three weeks.
Typically that happens when the game is developed over a long period of time. Aliens Colonial Marines was the most obvious example of this, where 2/3s of the game looked like crap, 1/6s looked like it was from the PS2 version of the game from when it started development, and 1/6 looked semi modern. I’d imagine this game is likely the same in some regards.
Too many cooks in the kitchen, lack of coherent vision. You can check the credits, they're 50 minutes long and there's like 30 different studios that they outsourced work to, from Rasheeds to Chan Lees.
This, see
It truly is.
For a second there I thought this was a BOTW screenshot.
which is not an achievement, what with how time works and all that.
The ship is literally the only place with this level of detail.
bullshit. the game looks great and is full of detail except for the character faces. the faces are dog shit.
Trees and greenery in general in new atlantis is absolute shit. It only looks good in overdesigned interiors and even those are too fucking sterile and boring for all of the detail they have.
I fuck your mother huh, you motherfucker? I fuck your sister too!!
sorry cow shit, not dog shit my pajeet friend.
The game is schizo looking.
Water looks worse than skyrim vanilla.
Rock models, textures, walls and trees look very low res, while individual objects and clothing are high resolution and very detailed.
Inconsistency sums up the game well.
>Brocks your path
That door looks like it can't shut airtight without the pipe at bottom clipping through the wall.
Looking good is irrelevant if it runs like shit.
Alien Isolation (2014)
blurry: isolation.
also game is bad while starfield is good but runs terribly. one of these can be fixed with patches.
I agree.
Alien: Isolation, 2014
BYONG
in the game itself is next gen
the hardware requirements are
in the game itself is next gen; graphics or otherwise
Its attempt at realtime GI is. Only problem is it only looks good on interior sections. Shit doesn't scale as well for outdoors with the current settings/GPU-requirements.
The game looks amazing, when you are not watching compressed images and videos.
It’s next gen, you’d know that if you played the first 2 minutes
Good bloody morning benchod bastard
Ywn experience the touch of a real white woman pajeet
actually I will, they do it just to look not racist, I don't even pay
It doesn't count if they wash their hands afterwards
how many rupees per hour sir?
Hello Fabio
>m.jpg
We really should ban phoneposting and get rid of the poos and other 3rdworlders
मैं तेरी माँ चोद रहा हूँ रंडी
सुप्रभात सर
Good morning sir
the virgin poorfag problem solver
vs
the chad paypig problem ignorer
MA'AM ARE YOU A PROSTITUTE
>mobile poster eats slop
color me shocked
can't believe you retards buy into Todd's lies and give money to big daddy Microshit
BLODDY BESTERD UR LOWER CASTE UR NOT BHRAMIN
3 peas have been deposited into your account sir
>BECAUSE ARE GAMES AND NOT MOVIES
>BECAUSE ARE GAMES AND NOT MOVIES
India is broken like Pakistan भारत पाकिस्तान की तरह टूट गया है Indian men are the least desired sex partner भारतीय पुरुष सबसे कम वांछित यौन साथी हैं Indian black money भारतीय काला धन Most of the Indian Government receives bribes भारत सरकार के अधिकांश लोगों को घूस मिलती है Indian Officials steal State property भारतीय अधिकारियों ने राज्य की संपत्ति चुराई slum-dwellers are allotted houses under several housing schemes झुग्गी-झोपड़ी वालों को कई आवास योजनाओं के तहत मकान आवंटित किए जाते हैं The Capital of India is Pakistan भारत की राजधानी पाकिस्तान है All shills are shittier than the Untouchable caste सभी अछूत जातियों की तुलना में सभी प्रकार के शिटियर हैं Shills' mothers are cows तुम्हारी माँ एक गाय है हैं
DESIGNATED
SHITTING
STREET
जहाँ आप शौच करते हैं
Stay malding
/thread.
They know they can maker garbage and still make tons of money so no point in trying.
"I hate being bullied! I wish video games were mainstream!!"
They were always mainstream
zoom zoom
Not an argument
the fact that you're too young to remember when you were regularly mocked and even hit for playing games at all shows your age, zoomer
No you were just a weak ugly loser, it had nothing to do with video games
nah, everyone who was vocal about games got bullied, the rare socially adjusted kids who played games made sure to never mention it. you're just flat wrong.
Ive been playing since SNES and was never bullied and knew nobody that was bullied for gaming, you just got bullied cause you were an easy target
lie all you want zoomer
sorry you had a shitty childhood, hope you get over it one day
I don't know where you live but as someone born in '89 in post soviet country I had completely opposite experience.
Everyone I knew played games.
Just casually reading Ganker and seeing hundreds of posts amounting to, "I don't care its shit I'm having fun!"
Bethesda made hundreds of millions of dollars off these people.
This is the best time in human history to be a scamming grifting fuck. There has never been more gullible people alive.
they could very well be shills too hired for damage control
shills and grifters
>There has never been more gullible people alive.
I don't think you understand what the word "gullible" means.
If the players are "having fun", that is definitive. This is not a quality where the concept of "gullibility" can possibly apply. You might think those users are *uncritical*, but that has nothing to do with the concept of gullibility.
But I am likely to ignore claims that I'm not critical enough from someone too stupid to understand the basic meaning of words.
>This is the best time in human history to be a scamming grifting fuck. There has never been more gullible people alive.
Yet there you are, broke, poor, impoverished
basically
FPBP
This game will be the end of "Le Pretty Liar Todd". Mark my words.
>because they're allowed to be
/thread
Millions of people will play webm related and not feel like their time is being wasted.
It spawns those at random so that's just some bad luck. And EVERYTHING you do is a waste of time, anon. Unless you're playing a new genre you've played before, been playing games since the 90s, it's all the same shit again and again forever.
Starfield is still a lot of fun, sorry you can't enjoy it but that's on you.
> sorry you can't enjoy it but that's on you
since when is it the customers fault when the product fails in its intended purpose?
It doesn't. It's super fun.
This consumercattle will eat up slop so why SHOULD they put extra effort in when they could instead dump money into marketing which will draw in more 80iqs with more money than brain cells?
It's the penultimate problem of any form of mass media and why broadening the audience of a medium WILL ALWAYS negatively impact it's average quality it's works and the general culture of that industry.
tldr
They really are the Gamefreak of the west.
fippy bippy
kill all bethesdrones
you bought and/or shilled skyrim
you bought and/or shilled fallout 4
you bought and/or shilled fallout 69
you bought and/or shilled skyrim five more times
you bought and/or shilled shitfield
THE ONLY reason why you still suck todds cock and eat his shit is (You)
This guy is right but everyone who replied to him has their own schizo crockpot reasoning lmao
HE CANT GET AWAY WITH IT
Exactly. Bethesda fans are shit-eating clowns and they get what they deserve.
Good morning, I hate the gaming industry
this. they have somehow managed to mindpoison their fanbase to be loyal paypiggies despite how ass everything they release is. people who study cults should seriously study this company and try to figure out what it is exactly that they have managed to do to make their retarded fanbase such rabidly loyal consoomers.
Modding is actually turning into a negative for Bethesda. They know they can release broken-ass and feature incomplete games because the modding community will step in and, for free, start filling those holes.
That is also probably why Bethesda is scared about swapping engines.
Even worse, they're rewarded by it by a cult of personality alignment to Todd and Bethesda's history. It's the Nintendo defense but with Gamefreak levels of incompetence.
Don't even have to read any farther into the thread. You people keep buying shit from a shit developer with a proven track record of making shit, and wonder why all you're getting is shit. Stop buying their shit and encouraging their laziness and maybe they'll finally fuck off and use or make a real modern day engine.
absolutely this, and the worst part is, just like fromsoft with elden ring, they WILL NOT try to optimize their game any further
This. People think it's okay that Starfield needs to be fixed by modders and not the developers because "it's Bethesda", cost 100$ and have multiple DLCs already in progress.
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because todd can say "just upgrade your pc" and the majority of the world will believe him
Because they're being judged by techlets who consistently get taken in by people who are wrong all the time.
>who consistently get taken in by people who are wrong all the time
As I get older I see the same things happening over and over again, but I guess for them its their first time
Except if you were actually there at the time fag, you'd notice you got a significant boost after fixing the .csv file.
All CDPR did was change the file, hide it, and claim it never worked in the first place.
Gaslighting.
Most here will be too retarded to see, but I hope a few can. These people don't really know anything, they know just enough to make something up or to be led down the wrong path, Dunning Kruger themselves into thinking they found the secret that the team of people who actually made it missed, and then when it turns out to all be bullshit (and it nearly always does) they invent elaborate fanfic head canon to preserve their role in the story as heroic tech genius standing up to evil and lazy corporation that won't hire them.
the difference here is modders are quite versed in creation engine, whereas redslop engine is closed source.
Creation engine is also closed source, stupid
stop being poor
thats literally all you have to do
>console port has janky launch
You don't say
based, Bethesda pajeets blown the fuck out by someone who actually knows what he's doing.
I think people underestimate just how split up a full stack is.
This is engine-level stuff that the vast majority of people at Bethesda will have no context for and no influence over. Todd has nothing to do with it outside of approving performance metrics on whatever test benches they used.
Everyone knows Todd's job is telling lies
Stop making excuses for Todd, retard
>I think people underestimate just how split up a full stack is.
I would be very surprised if the average Gankertard knew what those words meant.
I'm doing PHP scraping as part of my final project and I want to die.
PHP is terrible, evil and should be deleted from all computers.
>There's nothing they could have done, the game was always going to be optimized like dogshit!
I didn't say that. The engine people did lazy or uninformed work and/or worked off of poor support and documentation from hardware manufacturers.
But even they are working with something that takes multiple people at multiple organizations with multiple specialties to really understand. Building an engine is fucking hard, and building an engine to work with brand new standards and drivers is harder.
But they didn't build a new engine. Creation engine is literally just reskinned Gamebryo.
Nooe its always the administration cheaping it out the engine without dev support happened to luminous and frostbite
That is because All of tech was infected with IT retards who shills java and learned to hate basic C+ language.
Compare a old ass programmer with the ones of now.
As tech got more complicated stacks grew in size
Sorry, old man, consumer products can't be written in a single language anymore.
And still newfags can't code a basic performance code like OP.
now back to your oracle cückshed.
Games are written in C++, how hard is it? You don't need to know Python or Javascript or any other vomit inducing language.
>C++
Get that crap away from me. Rust is the future.
>Compare a veteran programmer with 40+ years of experience with a new programmer
Smart
>veteran programmer with 40+ years of experience
Pretty sure less than 2000 of those still code. It's rare to work more than 30 years in the industry, by that point you are already set for life just from savings. If you manage to climb the ladder, otherwise you get stuck in shitville. Years of work don't equal skill all the time.
that is because there are no guarantees in teaching new people the old tricks.
many of them would hate teaching the basics to a bunch of zoom zooms who wouldn't even read a tech book on their tablets or phones.
This is why apprenticeship should still be a thing. The master gets to pick who to teach.
>teaching new people the old tricks.
There is no such thing. Programming is very transparent and open-ended. Legacy software can be maintained by someone with 6mo of training from books alone. Most software is written using modern languages, which are better documented, so training time keeps getting smaller.
>Legacy software can be maintained by someone with 6mo of training from books alone
hahahahaha
oh my goodness
you have no idea the horrors that await anyone hired to support legacy software
consider yourself lucky if the documentation says more than "fix this later"
Kek
Exactly. There are reasons that some companies pay some graybeard COBOL wizard hundreds of thousands of dollars to maintain whatever ancient software that is running on some giant hunk of iron from the 80s that the entire multi billion dollar business' department somehow depends upon. You can't just say "oh sure, just let the dangerhair junior dev straight out of codecademy's back end engineer path, fix the whole thing and slap some nodejs on it " and expect things to work out.
>with 6mo of training from books alone
Yeah tell that to anyone stuck learning Pascal for some ancient back-end service that the company is too fucking cheap to replace with something modern.
full stack developers are if a circuss hired a clown and told him to also go make popcorn, help up set up tents, fill up documents, clean after animals and also expecting him to be funny and make jokes during actual performances
having a "fullstack" developer is a symptom of problems in the company, either there's some super talented asshat who wants everything done his way or there's severe cost cutting measures by overloading smaller team of developers with huge amount of tasks
This, fuck "full stack" positions and the companies that offer them. I'd rather be unemployed than have to go through that shit again.
Trust me, I know
Investors and a huge chunk of C-suites are so fucking old and retarded that they think one asshole can build them an entire platform in assembly or some shit. They somehow think it'll be cheaper to build the whole fucking thing from scratch instead of just licensing well-tested commercial software
In some cases it's better because you want some interactions that the comercially available software does not provide and the developer of that software would ask tons of dosh to implement for you. So you remake the functionality from the existing software that you need and add your own tools aside and maybe you've just created a project you can distribute to others in your industry since it's more specialized. It would at least be cheaper than continuing with your current method or the price of extending available software. But that isn't always the case, and many projects get retired before completion when boomers meet delays from the yes-men project managers they surround themselves with that initially promised them the moon.
People don't give a fuck about technical details, Todd. Corporation produces product and that product is shit. Customers shouldn't know and care what exactly and at what point went wrong. Simple as.
t. software engineer with 8 years of experience
>optimizing is hard, so it's okay for this game I like to be poorly optimized
is that your final answer?
It's their engine. It's been their engine for 17 fucking years. Either get it right to switch to a commercial product that does the work for you. "Rendering engines are hard" is not a fucking excuse when you are making games with a 9 digit budget, that's basically an expansion pack for a game for the Xbox 360. Where the FUCK did the money go, Todd?
>Scrap that garbage and buy UE5 or something
I agree, expanding what you have is cost-effective but that thing must be such a horrible Frankenstein at this point
Its the engineers, they are just incompetent.
This.
Larian Studios used gamebryo engine for Divinity 2 (not DivOS2) and got working ladders. Meanwhile, guess which game couldn't get working ladders.
>Larian Studios used gamebryo engine for Divinity 2
>it's true
Feels like a shitpost, can Swen make a better TES?
You weren't around for the Witcher 2/Divinity 2/Skyrim three way shitposting time period. 2011 was a fun year.
>muh ladder
Source engine's ladder is an adhesive surface that characters slide up and down and I don't remember any of you shitting on volvo.
Yeah, but it's not a loading screen and unless you force 3rd person view you'll never see that.
>but it's not a loading screen
Get a faster computer.
Face it, it's objective truth they couldn't program a ladder. Larian Studios won a long time ago.
>It's okay for Todd to lie because the game's problems aren't personally his fault
Just fuck off, please. The internet has turned lying into Todd's personal running gag, he doesn't need you to come up with lazy excuses for him as well.
You really struck a nerve with that computer-illiterate samefag. It's rare to get so many pissy yous for a direct, correct answer.
2001 engine preasu undastandu
Sounds like poorfag cope. My build isn't even that new, easily mid range. I haven't had any crashes and get 60fps fine.
>60fps
unplayable unless 140
guess you better work overtime then
>works on my machine
it's 2023 and dumbasses still think this is a valid defense of a poorly optimized game
It is a defense because why would I give a fuck about other people's experience? If my rig was the only rig in the entire world it worked on I would be satisfied.
moron logic
I'm playing 1080p on a lenovo RTX 3060 laptop and the game is like 40fps when i'm outside in big cities regardless of low or high settings, when i'm inside it's proper 60fps, does that mean the CPU is bottlenecking shit? I haven't had a game run this mediocre on my laptop yet.
so their basically throwing what 50% perf out the window
LOL
Because you keep buying their games regardless
honestly, it kind of feels explotative at this point, with how much bethesda seemingly expects modders to fix their game for them.
Modders don't fix anything.
every Bethesda game has its own "unofficial community patch" that fixes issues Beth won't or can't resolve.
Yes, I'm well aware of Arthmoor and his faggy patch. The Oblivion unofficial patch was the cause of an overwhelming majority of the crashes in Oblivion because the people making it didn't know their ass from a hole in the ground, and the Skyrim patch is filled with such zingers as "we changed this ore type" and "we changed a flag color", which modders then go online and pretend is absolutely necessary.
The vast majority of Bethesda's playerbase is on consoles, been that way for twenty years, where up until recently there were no mods of any kind. If you look at their sales numbers vs. Nexus stats, its clear that even on PC a majority of players have zero interaction with mods. Yet somehow you get faggy tranime obsessives who convince themselves that these games are "literally unplayable" without some sweaty gay on discord's file. Its complete nonsense.
This isn't even exclusive to Bethesda, I finished VTMB multiple times before Wesp's fanfic patch was ever thought of, yet today anons are absolutely convinced that the game was unplayable until he "rescued" it by renaming items and changing random XP amounts.
Modern modders and their hanger ons are worse than speedrunners.
This guy is correct. In all of skyrims life probably 10 modders have actually done anything. Fallout 4 is even worse - 99% of mods are just presets and models imported from other games.
>Yes, I'm well aware of Arthmoor and his faggy patch. The Oblivion unofficial patch was the cause of an overwhelming majority of the crashes in Oblivion because the people making it didn't know their ass from a hole in the ground, and the Skyrim patch is filled with such zingers as "we changed this ore type" and "we changed a flag color", which modders then go online and pretend is absolutely necessary.
Worse still, his supporters would then go around to the comment sections of people who made individual patches addressing common problems and try to browbeat them into deleting their work. Because 'this has been made obsolete by the Unofficial Patch'. Some of us don't use that overwrought garbage, thanks.
would you like to be paid in beads or peas?
your mother let me shove beads up her ass for $2.50, you could just return those. steam clean first please.
Wow, a based anon! Same for me with Bloodlines, Wesp's a fag!
>the Skyrim patch is filled with such zingers as "we changed this ore type" and "we changed a flag color", which modders then go online and pretend is absolutely necessary.
nah the mod is great, I love the first dragon screaming "DOVAHKIIN?! NNNNOOOOOOO" like the basedcuck he is
True. The only mods I’ve consistently used in Oblivion and Skyrim are UI mods and slight visual tweaks, and those don’t fundamentally change the game they just make the experience slightly better. When I played Fallout 4 I didn’t bother with mods cause the game was so fundamentally bad I didn’t want to keep playing, mods can’t fix that.
without mods, bethesda games are unplayable trash
granted they're still trash after mods but still
It's been that way since Skyrim. I can't believe people still have starry-eyed joy when they hear about new Bethesda projects, knowing all of them will be half-finished trash that modding retards will actually finish for them.
>Make up criticism by throwing random technical terms at the wall
>Count on dumbasses to fall for it
Not 1 in 50 of the ponies who will upvote shit like this have ANY FUCKING IDEA whether it's true or not.
irony
Because having worked in software development at lots of large and famous companies good developers are rare. It's not unusual in a team or 50 or 100 devs working on a project that only two of them end up doing 50% of the work, the rest are merely competent and do all the grunt work. I remember being told that the core of the Photoshop Suite was written and maintained by three developers and if they left Adobe would be fucked.
>It's not unusual in a team or 50 or 100 devs working on a project that only two of them end up doing 50% of the work, the rest are merely competent and do all the grunt work.
Thank God the two competent guys both ended up in volunteer video game modding
Give me the names
here's a pic of one
Ok
Somehow among the least of the games problems.
Sirs, may I present to you, our developers!
The subcontractor for Bethesda Game Studios
Credited here
>nothing but pajeets
That explains everything.
>the problem is that I'm racist!
Outsourcing is shit but these are clearly people that worked on planet generation and art assets
Your problem is with the engine team which are assuredly in-house.
>I'm racist!
That's right.
>the problem is that I'm racist!
Yeah I think it should actually be differentiated between the pajeet shills and the pajeet 3D asset creators. Both are just following Satya Nadella's or Todd Howard's orders.
Clearly, the blame for the poor performance though lies in Bethesda's (and in extension XBOX's) software engineers and programmers.
>Buzzword
Go back to r*ddit, you colossal gay .
>buzzward to buzzward, you buzzward
wow, you sure showed him.
Its buzzword, with an o, you fucking moron. I accept your concession.
It actually took me several looks to realize what I wrote.
The stroke is comin'.
It’s only racist when whites do it… you fags are hypocrites and deserve an actual holocaust
you do realise pretty much every AAA game is outsourced in some way nowdays?
see where it says 'a keywords studio'? good luck up how many studios they have. and that's just one oursourcing company.
>you do realise pretty much every AAA game is outsourced in some way nowdays?
What makes you think I said pretty much every AAA game is good?
That's why all these AAA games are shit
They didn't work in engine development but did the grunt work of generating assets to be used with procedural generation. Which is why random NPC look Indian as fuck.
Because they didn't do the needful
Kahjeets
I think our indians friends really tried their best and should be congratulated
Why do these mega corps need to optimise? You gays keep buying their goyslop,they have no reason to be worried you’re going to leave them
Works on my machine
They just don't give a shit and have zero standards.
Why would star-field care about the page size? This is something that OS manages and when the driver crashes then that's a shitty dirver.
Meritocracy is dead, people are hired primarily based on whether they fill a DEI quota and their political alignment, their competence is secondary. This is further compounded by the practice of sourcing as much as possible to cheap third world countries, with the expected results. Ultimately, it's not gonna get better because people have been trained to make consumption their personality so they will still buy it no matter what.
>people are hired primarily based on whether they fill a DEI quota and their political alignment
Hey, look, a gullible retard!
Sorry, kid, but it turns out that major corporations don't hire based on merit OR politics. They hire based on how they want to make money.
The reason studios that belong to major publishers like Xbox or EA or Ubisoft or ActiBlizz are filled with large and incompetent teams is because that's who's willing to work for those companies for the shit pay and long hours they offer. Game devs have run on a burn-and-turn model for decades now.
You hire a fresh college grad with few prospects and no experience that won't complain about the pay and hours, grind them into a fine paste, and then replace them with another fresh grad when they burn out and leave the industry. That's why you see so many young and "alt" faces in dev team lineups (they're fresh grads), that's why the average age of a lead on these teams has gone down to like 28, and that's why they put out poor products. It's their corporate strategy.
Stop falling for this bullshit where the greedy decisions of a bunch of rich cunts are somehow the fault of a destitute dangerhair
>words words words
You discord trannies are so boring
okay shill
sorry the internet made your attention span only 3 seconds
>Meritocracy is dead
Something that never was alive can't be dead anon
indeed. doesn't matter how "competent" you are, as managers all spout the same: "everyone brings something to the team"
which is legit hogwash. some people are mediocre and have no work ethic and still get hired anyhow.
>Meritocracy is dead, people are hired primarily based on whether they fill a DEI quota and their political alignment, their competence is secondary.
This is true a lot of the time, but the sad reality is that most of the people around you aren't as competent as you imagine, and they aren't able to accurately judge the competence of others. I'm as white as snow, and I've gotten hired for jobs I shouldn't have many times, simply because people have no idea what they're doing and they can't judge if I know either.
My man you have no idea how bad it is.
Ais are CEOS, every company that made one an executive member of their board caused the company profits to rise drastically over competitors. Ais control 70% of the stock market.
most board of directors are clueless rich cunts who have no interest or knowledge of the companies they're presiding over, and will power trip and issue ridiculous instructions to ceos who have to make them happy. My large workplace has been badly missmanaged for over a decade now, its the middle management and dog workers like me who have been just middling along and making shit work. HR have way too much power aswell, but overall, aside from the rampant pozz they peddle, there's no overly sinister actions by them. For now.
This is all very normal stuff that drivers usually have to handle.
It should surprise no one that, as Vkd3d targets games using exclusively DX12, that they start having to make these fixes themselves.
Of course, they also just seem to be pointing out their own mistakes; ExecuteIndirect does not imply what they are saying at all:
https://learn.microsoft.com/en-us/windows/win32/api/d3d12/nf-d3d12-id3d12graphicscommandlist-executeindirect
There are no hints, and no reason or recommendation given to batch them.
they already have it running over 100fps on linux due to fixing some of bethesdas crap, it seems to work at least
They aren’t fixing anything Bethesda did, they are fixing their own compatibility layer. Had their implementation been perfect this wouldn’t have been necessary, and whilst that would be unreasonable to expect, you can’t push the blame off of yourself.
keep lying shill
I have not bought Starfield, have no interest in playing Starfield, and would suggest others avoid the game - that, however, does not mean I am fine with t lying about it, especially not to make themselves look better.
>oi goy look at my credentials I couldn't be a shill!
>anyways here let me shill it!
dumbass
garden gnome
keep trying to fit in shill you're almost there
Citation needed
They basically get a free pass since everyone expects their games to be a buggy mess, to the extent that it's become some kind of endearing meme for Bethesda fans and they forget to have standards.
Doesn't matter, Bethesda fangoys will actually ask to pay for a patch for the game.
>outposts are in dire need of DLC
Maybe he meant to say TLC
That's what I'm going to pretend
A different person from the same thread, again asking for DLC to fix the boring vestigial mechanics. These people are mentally ill.
shit slurpers are why most new games are so awful
Competent in making money from hardware vendors by being incompetent in software development.
stop preordering games and stop buying them on day 1
When you have a society that denies reality, that promotes the meritless and incompetent into important positions of creation or positions of power, can you really be surpised that you will have absurdity, poorly made thngs and terrible leaders?
>pic
>Teams get auto-balanced
but that ASS tho
Lifetime is limited.
This game offers nothing groundbreaking.
Also, with the realization that lifetime is limited, I already have a portable bgs games stack (as in, portable MO2) of modded OpenMW, Oblivion and Skyrim. I will never again get into a new game's modding.
Not seeing the appeal to care about yet another "kinda different" game inbetween Fallout 4 and No Man's Sky.
>credits
>name list
>blacks, pajeers, women
There you go.
Because this game was almost entirely outsourced to Indians
Yeah, I'm thinking we won again.
Relevant stuff.
https://github.com/HansKristian-Work/vkd3d-proton/commit/88e4f300cc0b5b6f0880c1233d562cf506b546fb
https://github.com/HansKristian-Work/vkd3d-proton/issues/1678
https://github.com/HansKristian-Work/vkd3d-proton/issues/1693
I'm really not a fan of how dxvk and vkd3d are taking on the responsibility of per game hacks. That's the job of driver devs, and tbh even they shouldn't do it. Games run and look worse than they did a decade ago because Nvidia engineers are always on hand to support the engine devs that only know how to copypaste template code.
>the engine devs
hardly anyone is using their own
>I'm really not a fan of how dxvk and vkd3d are taking on the responsibility of per game hacks. That's the job of driver devs, and tbh even they shouldn't do it
I mean, yeah, ideally these hacks wouldn't be necessary but expecting game developers to take responsibility seems impossible at this point. I don't care if the hacks end up in vkd3d or RADV as long as they're open-source. Game developers can inspect what the driver is doing and can open a PR to remove the hack or alter it if necessary. The hacks NVIDIA and AMD are employing on Windows are far worse, the driver is a black box and they regularly break stuff like mods that rely on the driver behaving "normally".
Relevant example: https://github.com/CaffeineMC/sodium-fabric/issues/1816
>IT'S BECAUSE OF NVIDIA!!
It's an AMD optimized game, sir.
im a brainlet on linux mint cinnamon using steam proton, how do I use these or will they be rolled into proton experimental branch soon? Wondering if these fix the nvidia driver issue.
All the bug fixes and performance optimizations only seem to apply to RADV (AMD).
>NVIDIA is known to be bugged, and there is no point continuing this issue thread until a fix is in place. Currently, there is no other fix than using older drivers and suffer low performance
>I've sent a report to NVIDIA. Not much more I can do I'm afraid.
oh well, back to good games I guess.
>That's the job of driver devs, and tbh even they shouldn't do it. Games run and look worse than they did a decade ago because Nvidia engineers are always on hand to support the engine devs that only know how to copypaste template code.
per game hacks have always existed in drivers. It would be unreasonable and stupid to suddenly go 180 on that and make every game shit
It didn't used to be this bad. But it's gotten out of control because the industry can't retain talent. A veteran software engineer has to be a complete idiot to work in AAA, when he could get a bigger salary and more benefits in a AA studio or an AI startup.
It's not the responsibility of drivers to apply hacks nor should it be vkd3d's job. Developers should fix their goddamn shit.
Gnome user detected.
It's a doggy dog world man.
We're all in this together!
i3, actually. GNOMEmorons are the bane of my existence.
Is Bethesda Microsoft's Game Freak?
Not remotely. Pokemon is still the biggest media franchise - far bigger than Star Wars and such (in terms of revenue). All Bethesda IPs accumulated aren't even in the top 100
Point two and three were discovered day one using simple GPU profilers from Nvidia and AMD.
See the synchronization bar. All blue lines are barriers, moments where the GPU has to stop and synchronize data access.
If you read any DX12 guideline from Nvidia and AMD, you'll notice that both manufacturers specifically warn you about abusing this since you'll considerably reduce effective GPU usage when rendering a frame, so you should absolutely batch these to reduce their frequency.
ok but how fix? game's really enjoyable to play but FPS are terrible in a lot of areas
>bethesda, nindtendo and activision
>make the same game every fucking time
>while quality keeps dropping
>yet break sales records with every new release
i hate to see it
>7900X3D and 6950XT
>Go into instanced store to buy weapons
>Nothing but one room with a desk and one NPC
>GPU pegged at 100% and only 70 FPS on low settings
If game was always online I would say it runs cryptominer in the background, but it doesn't so I have no clue how could they fuck this up so badly.
Stop bullying Todd and his army of pajeets
ITT: we fix Starfield FOR FREE like the BITCHES you are
DX12 is ass or rather their usage of it is shit. Capcom and CD Projekt used some "dx11 to dx12" wrapper for their RE games/Witcher 3 and they ran like SHIT.
I HATE DX12 SO FUCKING MUCH, IF YOU'RE NOT USING VULKAN FOR YOUR PRODUCT YOU NEED TO BE BEHEADED.
Vulkan is literally outdated compared to DX12U. Only reason devs use it is because they know it now, but not going DX12 in the first place fucks them in the future. It's retarded.
>Vulkan is literally outdated compared to DX12U
Lol no, Vulkan has all the features of DX12U and more. NVIDIA uses Vulkan for all their tech demos like Quake II RTX and Portal RTX.
>Vulkan is literally outdated compared to DX12U.
And one can be updated by everyone in the world while the other one will be ditched the second planned obsolescence kicks in and microsoft decided they want you to buy the computer parts they filled with botnets
The vulkan standard is still regularly being updated with new extensions. Stop spreading FUD. You don't need to replace your whole API yearly, just extend it when needed.
DX12 can work if devs know how to use it. 4A games are wizards when it comes to dx12. other devs not so much.
>tfw the indie Canadian gay dinosaur game launched in a better state than the hyped up AAA game
SMALL
INDIE
COMPANY
PLEASE
UNDERSTAND
What fucking nonsense gibberish is this?
>Starfield sends bogus hints causing bubbles in the command que.
lmao wtf? This sounds like a 12 year wrote this fucking bullshit. And you moronic retards are all nodding along.
t. bethesda dev
See
Elden ring had a similar issue on launch.
No, that makes sense, you're just uninformed and retarded. Bubbles in the graphics pipeline mean the GPU has no work to do because it's waiting on [something].
Dunning Kruger retard
Bubbles are definitely a thing when it comes to CPUs and in that context it means a "NOP" (No Operation) instruction. Why wouldn't it be a thing for GPUs? Of course it is. You're just a DUMB moron MONKEY.
>Why wouldn't it be a thing for GPUs?
As you may or may not be aware, GPU isn't a CPU.
In fact, GPU are absurdly good at massively parallel execution, which is why they're great at AI shit.
Alas, you're just a dumb moron monkey
He is being sarcastic anon
Then he was accidentally right, because bubbles are a thing for GPUs. Do you dumb fucks honestly think you know more than one of the developers?
I'm not saying anything, i'm saying anon seemed to be sarcastic.
of course I'm right
these dumbasses don't even know how to Google
I went and checked just to be absolutely sure my theory was right.
Here's a completely unrelated to Starfield thread
https://forums.developer.nvidia.com/t/how-does-reducing-unrolling-or-branching-code-actually-reduce-instruction-fetch/46409
"Under normal circumstances these pipeline bubbles are well covered by the GPU’s zero-overhead context switching, but the effect can become noticeable (to the tune of 2-3% typically) when the control transfer also results in an instruction cache miss, e.g. a loop-closing branch for a loop body that doesn’t fit into the ICache."
WOW WOW WOW WOW!!!!
BUBBLES AND PIPELINE!!!!!
WHO IS THE DUMB moron MONKEY NOW HUH?!?!?!
YOU ARE! BECAUSE I'M ALWAYS RIGHT YOU FUCKING MONKEY.
>"Under normal circumstances these pipeline bubbles are well covered by the GPU’s zero-overhead context switching, but the effect can become noticeable (to the tune of 2-3% typically) when the control transfer also results in an instruction cache miss, e.g. a loop-closing branch for a loop body that doesn’t fit into the ICache."
Shartfield zisters... look at those insane fucking gains we'll have if we remove cumbubbles from our GPUs.....
Why is it that 100% of incels on Ganker mention 0.5% of the population in 75% of their posts?
Can't you morons read? The thread has nothing to do with starfield. I didn't bother reading why this post was written. I was arguing that bubbles do indeed exist and some gay was saying they don't exist at all and that it was "12 year old nonsense".
There are no GPU bubbles in any real sense.
>implying there are no NOP operations in a GPU
>implying there hypothetically couldn't be
YOU ARE ABSURDLY GOOD AT SUCKING DICK YOU FUCKING HOMO!!!!!1!
And since you want to be such an internet expert, parallel execution was started at the CPU level with shit like MMX instructions. Nvidia CUDA gayry came many years later.
It's a space game
You wouldn't understand bro
you can create bubbles if you over synchronize your render passes/compute dispatches on the GPU (or do inter command queues synchronization)
but the reddit gay is a fucking retard; as signal/wait operations are not hints but explicit synchronization mechanisms
The open source community is comprised of white nerds who care about this stuff. Starfield was made by diversity hires and literal pajeet code monkeys.
>The open source community is comprised of white nerds
Not anymore, they've largely been driven away.
The main developer of vkd3d-proton is Hans-Kristian Arntzen from Norway. I don't know about you, but that sounds white enough to me.
The vast majority of brown contribution amounts to adding and then removing a comment so they can boast on their CV about having a pull request approved on an open-source project.
Open source is mostly trannies nowadays.
why is this game so fucking ugly? I have 0 experience in design and this is exactly how I would’ve laid out the perk cuz I don’t know shit about making stuff pretty. this looks so bad
Someone on the team had the idea of making the perk screen use the constellation colours and the UI team had to make it work.
>why is this game so fucking ugly?
The lead UI designer is a chud, so they were probably all too afraid to criticize **HER** work.
This explains a lot, if true. UI is godawful across the board
I prefer the simplicity of a skill tree UI here vs. what Skyrim or other games did by trying to make it overly fancy visual-wise.
I just think all the negative space looks like shit
It's a PC game, I don't need it cluttered with text/icons fucking everywhere to occupy 100% of the screen.
What? Skyrim's progression tree was objectively more elegant and easier to use.
skyrim's Perk layout was better
You can see al the skills in a category at the same time on your screen which is PC friendly. All the effects and requirements are there, so you can easily plan ahead. Skyrim's was slop made for consoles and on PC you had to awkwardly drag with your mouse to check out what going down a path would do.
>being so stupid that you replied instead of making a new thread
>this is the fucking thread you are making
there would be no loss to the world if you died.
Bethesda owns ID. Can't they just get some help from those guys?
They only got TAA and motion blurr from ID tech 7, it's in the config files 🙂
I don't know what any of that means. Why the fuck did you think that posting this would convince people?
they just did an interview with one of the head devs there https://youtu.be/LuZV9kkzscg
Painful to watch. Even me, a total autist, can do much better at the job interview in English (which is not my native language). In fact, I did it this last Monday.
I stopped the video at the middle. It's much worse during the second half.
>I'm being a pervert on Facebook.
>I'm a hoarder.
>I will reach climax if your hire me.
What the fuck is his problem, really?
Capitalism. Companies cut corners, hire cheap labor, implement anti-consumer practices to nickel and dime customers, make their products appeal to a wider audience.
All the while, the wider audience is bad with money and easily influenced by marketing and the low boil will slowly cook any frogs that didn't realize what is going on.
Capitalism kills everything it touches
Yeah games were so much better before capitalism
>nothing could possibly exist without capitalism
The Americans are home from church I see
Did I say that?
Yes
You are so silly.
Yeah but what does that have to do with what you said about capitalism?
You tell me you know what I'm thinking better than I do.
Feel free to tell us what you really mean. We're all anonymous here
everybody still listen to music and watch old movies from soviet russia amirite
communists don't create anything you idiot
ror
rumao even
1/10 got a reply I guess
Communist China has the biggest video games industry in the world
don't try and pretend china are still communist
it makes you look even more stupid
I accept your concession
Holy mother of cherrypicking. It's a next gen game. Upgrade your GPU and shut up.
Who do you think works in Tech, anon? Did you honestly think it was just a bunch of white math bros like the 80s?
AC6 credits have mostly Japanese. Perhaps they should have hired them instead. But we know the actual reasons.
Look at Elden Ring's credits
Isn't 'ExecuteIndrect' used for drawing tons of stuff with compute shader and compute buffers?
It should only contain transformation matrices of what you're trying to draw and maybe some other information you're passing to the shader, not "hints from the game so that the graphics driver knows what to expect"?? If you have many different types of instanced meshes, I'd assume you would be calling ExecuteIndrect multiple times. Batching all of these different calls into one would be a) time consuming b) limiting as to what you can do with the mesh.
Anyway I call BS with this shit. Performance issues in games are usually simple fixes, not these low level engine stuff. If low level code was SOOO bad, the game would be crashing all the time. But that's not what we're seeing. Starfield probably has inefficient shaders, wastefully high res meshes, realtime GI that should be baked, etc etc
>Anyway I call BS with this shit
PR is here:
https://github.com/HansKristian-Work/vkd3d-proton/pull/1694
The Reddit explanation is probably bullshit as usual, I don't know enough about graphics programming to tell.
thanks for the link anon. this post makes more sense. I guess starfield is sending draw calls with nothing to draw lol.
It's a little wasteful for CPU and GPU, but probably not the biggest culprit for performance issues.
Small indian company please understand sirs
Take a wild guess.
I really couldn't give less of a fuck about crunch, and I unironically want to skin redditors alive who constantly bitch and moan about it.
Crunch is honestly necessary to make a good game and you want to hire people who actually enjoy working long hours to finish a game. That means only people who are passionate about their work and no women.
Also no non-whites because they're not capable of understanding the concept of having a work ethic and being proud of your craft.
>only people who are passionate about their work
They're usually passionate about getting paid, too. If I work extra, I get paid extra. That simple.
No, those are exactly the kinds of people you shouldn't hire because they'll do everything they can to maximize their pay while minimizing the amount and quality of work they do. In other words they have no work ethic.
Well, obviously any employer would rather hire slaves.
This whole concept of an adversarial relationship between employers and employees is why nothing good comes out of big studios anymore. Back when these companies were small and dev teams were like 10 people, everyone saw each other as equals working towards the same goal. None of this oppressed worker bullshit where your entire goal is trying to scam the company into giving you more money for doing nothing. As long as this attitude exists, AAA games will continue to be shit.
>Back when these companies were small and dev teams were like 10 people
good luck making anything more complex than hollow knight with 10 people in a reasonable time frame
>None of this oppressed worker bullshit where your entire goal is trying to scam the company into giving you more money for doing nothing
gamedev is famous for having absurd crunch and paying like shit lmoa
>This whole concept of an adversarial relationship between employers and employees
moron you advocate for paying me for less hours than I'm working, ofcourse our relationship is adversarial.
>dev teams were like 10 people
Enjoy infinite Tetris clones, you can't do anything with just 10 people.
>everyone saw each other as equals working towards the same goal.
You were there? Or did you ask 100 former devs to obtain a sample size for this bullshit?
>oppressed worker bullshit where your entire goal is trying to scam the company into giving you more money for doing nothing
Crunch means unpaid overtime. That is hours spent working without being paid for them, like a janny.
garden gnomes like you will try to exploit passionate people at every step. Fuck off shekelberg.
>you can't do anything with just 10 people
So you want to keep releasing Doom? I doubt Doom only had 10 developers total. Even if it did, you want to release it again and again? Do you really not understand why game development teams have grown in size?
Part of the problem is that lifetime cashiers and reddit dogwalkers can't imagine being passionate about a project, and the other part is that redditors think a 45 hour work week is a brutal death march.
And I guess a third part is that the industry really is flooded with people that don't give a fuck now. There's few enthusiasts and so there's little enthusiasm in the final game.
Yeah except they make women crunch now because they need to squeeze more profit out of games
How in the fuck are 80 hour work weeks necessary? Just do regular ass 40 hour weeks and release the game later.
He's underage or a NEET and doesn't understand anything. I wish him 80 hour weeks for 6 months tbh.
The only argument I've ever heard for it is that when release dates approach the marketing gets into full swing to hype up the release so the game MUST be finished. But anyone who'd work for a studio where that applies is an unironic bugman who deserves it so whatever.
It's the garden gnomes. They want us to work for free, so they game whenever they can.
garden gnome is just slang for capitalist
>Hitler was just being anticapitalist all along
what have we done commiesisters....
That's great and all but you keep voting for them
Because there's nobody else to vote for. I don't live in the us of a by the way.
>complains about garden gnomes and capitalism
>why yes, I voted for a capitalist garden gnome, how could you tell?
If you cancel your vote (i.e. stamp twice) your vote gets distributed to whichever local party won the local seat in the parliament. All politicians are capitalists, who do you suggest I vote for my smart moron? Not in the us of a by the way.
We know, Ivan. You're forced to post propaganda at gunpoint. Sucks for you.
>don't vote
>you didn't vote so you can't complain
>vote (the choices are garden gnome type a and garden gnome type b)
>you le voted for them so you can't complain
that would just be blue collars going after white collars while the elite pull the strings
It will be a thing, no matter the form. Sadly the elites are seemingly invulnerable.
>go to Ganker
>make a thread asking why video games are shit
>reply to yourself, "garden gnomes'
>there, that'll fix things!
video games?
ruined by capitalism
JIDF deployed, welcome back sirs.
What are you going to do about it, goy? Cry into the abyss on Ganker? We're making billions!
>Cry into the abyss on Ganker?
Rage into it tbqhwy mea familia.
i thought they had their hands tied with elon right now
You are wrong
>the zoomers almost understand that first-past-the-post means only two parties are viable
You're so close
Based on the map in https://en.wikipedia.org/wiki/First-past-the-post_voting my country doesn't have first-past-the-post voting. Now what?
Guillotine all CEOs they're all garden gnomes anyway
or just fire them yikes my dude
>2023
>not ready for the future class war
I Shiggy Diggy
You can have the best devs in the world and they will still fumble if you put them on an unreasonable deadline. That said the issue with Starfield is not "crunch", but total fucking ineptitude at every step of design, from conception to final polish.
>I really couldn't give less of a fuck about crunch, and I unironically want to skin redditors alive who constantly bitch and moan about it.
So why are you complaining about games being shit? Its a natural result of what you want
I don't think they're shit, I think a generation of youtube-on-a-tablet zoomers have gotten addicted to rage bait and anti-work and it all mixes together into the current cancer. Every major release you people tell me its broken and literally unplayable and this and that, and every time it works fine for me. This has been going on for years. Eventually I learned to just see you as dumb gays.
The games would be better if they could crunch. The games are shit because the deadlines demand it and they don’t crunch but instead cut corners and blame the deadline.
You're asking them to crunch but would you accept it yourself?
>mfw Morrowind performance at launch and Oblivion rock meshes
Bethesda was and remains technically inept.
>muh crashes
>game doesn't crash
>everything else is muh ExecuteIndirect, which is responsible for a staggering 9% execute time
what stunning critique, those open source guys sure btfo'd everybody here
the reddit thread has some people claiming they're crashing at least once an hour.
how they're bothering to still play this when their pcs clearly can't is beyond me.
People there lie all the time, same as here. "My RTX 4090 can't even run this!" in one thread, click profile, a /r/buildapc thread two days ago where they were asking about a 780ti build.
ummmm the 780ti build was for my dog, I have two 4090 with nvlink
it's mostly from people who claim they have gtx 1080s which are below the minimum requirements iirc.
I
>how they're bothering to still play this when their pcs clearly can't is beyond me
There are so many people running unstable PC setups nowadays. 99% of the time the culprit is outdated drivers, an unstable XMP profile or some stupid undervolting guide they watched on YouTube. If their PC was overheating the game would just slow down to single digit FPS as throttling is activated.
>stable 60fps on high using a fucking 3060ti and no upscaling, with the sole exception of Atlantis
>people screeching about m-muh performance
anon your 1060 is a budget card that was released over 7 years ago, it's time to let go
60fps on high using a fucking 3060ti and no upscaling
Are you sure you're not using upscaling? Because even ultra sets FSR2 on 66%.
yes, I'm sure. not everybody's a tech illiterate retard like (you)
I tried dlss3.5 + ultra but it looked pretty much the same as high so I turned it off and continued with high
>yes, I'm sure. not everybody's a tech illiterate retard like (you)
I'm not a tech illiterate retard. In fact I also have a 3060 Ti and i have worse performance than you due to weird power usage problems, so I was wondering if you were cheating with upscaling.
did you upgrade drivers? I remember the lastest version explicitly mentioning Starfield, give it a shot
I did.
Not him but damn that film grain looks awful.
The biggest performance killer on nV cards are Ultra shadows.
If I still had my 3060Ti I would be mad because I play at 1440p.
Not that I would play Starfield but still.
manually turn on REBAR with nvidia inspector, it gave me a slight boost in performance
At what 720p?
I cant even get 60fps at 1440p with a 3080
at 1080p
>I cant even get 60fps at 1440p with a 3080
then drop some setting from ultra to high or install dlss you monkey
Its on medium you retard
I bet you left dynamic resolution on
>3060ti vramlet
>bethdrone
lmao, what a retard
How do i become a better programmer?
I don't want to make mistakes...
Abandon all hope if that's already your mentality.
Nah i'm joking, i know i need to make mistakes to learn, i just feel pressed because i'm old.
That would be nice
Just make whatever mistake you want, if it's important someone will pay you to fix it.
Nothing about this game scream $300 million, 500+ team dev and 2 dozen outsourcing studios. This game is feels like a forgotten unfinished 360 era game that was meant to release then with upscaled texutres.
so is this something that modders can fix or is game fucked till bethesda do something
I am experiencing constant crashes pointed in #1.
What are the robust nvidia drivers or community fixes I should use to hopefully at least reduce them?
google gives me AI generated clickbait sites
Linux wins again.
Very similar story with Elden Ring.
How so
Horrible implementation of DX12 features mis-managing resources. Valve fixed it with Proton/VKD3D.
https://www.eurogamer.net/fixes-for-elden-rings-steam-deck-issues-should-be-released-next-week
Was it an actual problem with the game or just a redditor misinterpretation of things they don't actually understand like the OP?
The source is a Valve programmer that works on Proton who made the fix himself.
That doesn't tell me if the issue is the game or the compatibility wrapper they're writing though. Proton is a really big failure point to shove into the middle of things.
>extreme floating point inaccuracy.
Runs absolutely fine on series x
Because they know people will buy it anyway.
Is there any competent company left making good games?
yes but they aren't games you care about so they may as well not exist
Yeah, if the industry was that bad you would have stopped posting about it long ago. Doomers get the rope
Solid logic in theory but you're on Ganker. These kiddos spent decades of their life on video games. They have nothing else to do but sit on the internet and whine.
I'm here forever.
Honestly I want 70% of Gankerners to rope themselves live on twitch, this is the best ragebait available to man and some of these retards might not even be pretending.
>trying to make games work for Linux is a waste of ti-
>How is bethesda so incompetent?
they hired that sir
I'm starting to think the Bethesda Defense Force on Ganker does it for free
They certainly aren't sending their best
Worst active game devs right next to Gamefreak.
It's actually hard to say which one is more incompetent.
>expecting anything but utter shit from Bethesda
10/10, Todd is God, mods will fix it, etc etc. I can't believe enabling a developer that does nothing but lie and make mediocre games results in them continuing to lie and make mediocre games!
Starfield has been developed by Indians and Chinese.
>check the reddit thread
>THE PLEB moron CATTLE are still defending Toddy
LMAO
do not underestimate the number of bots and paid shills on the site where with enough sock puppet accounts, you can push any post you want to the top.
Just a reminder that competent programmers do NOT work in the aaa gaming industry. Those are ungrateful and badly paid jobs. Basically only trash mentally ill trannies work in aaa studios.
t. corporate dev
I'm not surprised I predicted this shit months ago... Todds game might be good in a few years but who will even care at that point? https://youtu.be/5zDjSrZ9Fsc
Starrim is shit but at least Todd sold skyrim AND fallout 4 again.
Hm. Does this mean that having Resizable BAR turned on will have a benefit and/or help to mitigate the apparent Bethesda stupidity? It nice the FOSS community is sorting this shit out, but I guess that's nothing new - Bethsoft games hav always taken "community patch" mods to really shine.
Maybe? I don't know how it is for you winfags, ReBAR has long been available on linux in RADV but disabled in OpenGL usage.
https://www.phoronix.com/news/RadeonSI-Drops-ReBAR-SAM
>Bethesda
>Incompetent
lol
What is this? Is this also Starfield?
No
Yep no game this year was released "complete"
Hi-Fi Rush and Armored Core 6.
>Armored Core 6
>the game that shipped with flags referencing content cut for dlc
Fucking moron
Game has a start and an ending, no cliffhanger. It's complete. If anything comes down the pipeline, it's an expansion.
So do Baldur's Gate 3 and Starfield. Your point?
Were are my double Moonlight and bakanced stagger system? 10 years and the game backtracked in customization
"Mods will fix it," mentality reaching it's obvious conclusion.
Beth really have no excuses at this point. Fallout 76 was or should've been a huge wakeup call. Having less experienced developers tell you your entire code hierarchy is retarded and your code is full of broken methods then having to let them rewrite everything creating a new foundation for you that you have full rights to take for whatever other project you want; and still you release something as dated as Starfield. That's just incompetence. Todd's teams have blank checks to get whatever resources they could possibly need.
What part about 'made for a 5 year old console' do you brown skinned individuals not understand?
Brown skin individuals are the pajeets defending this unoptimized goyslop
Pajeet OS.
Pajeet game.
Soon, 100% pajeet company.
There is no escape for Microsoft, the rot of nepotism is deep in its bones.
I just gave up playing this, why would I want to be "jumping" planet to planet on a pause screen to walk 2 minutes in an empty bad looking planet to fetch something then jump to the initial planet, while my pc is sounding like a jet plane, I don't even care if it gets good afterwards.
Almost entirely Indian-developed.
Have you tried not being poor? Just upgrade your PC. If you need to you can save money on the monitor since you won't need more than 1080p 75hz.
>paid for windows
>using the worst windows versions
HAHAHAHAHAHA
>1600 watt PSU
Can you even pull that much from a single outlet in your typical home setup?
A 1600W PSU is typically somewhere around 15A and breakers where I live support up to 20A before they trip. So yes, but not with much else plugged into the same breaker.
Yes, assuming 90% efficiency rating, a typical US wall outlet will be on a roughly 1800w breaker, for the sake of like-to-like comparison.
You basically have to plug your monitor and everything else into another outlet connected to another breaker, but a high efficiency 1600w PSU will work on a typical outlet at full load without tripping breakers.
So explain to a layman what this means
Is this an issue with dx12 being ass or Bethesda not coding properly or do people really need to upgrade?
>Is this an issue with dx12 being ass or Bethesda not coding properly
Both.
Don't need a PC upgrade, AMD users on linux with RX 580s can play Starfield.
Bad programming. GPU is a physical machine and it's optimized to deal with large batches of data quickly. Bethesda gets in the way of that and GPU doesn't do anything (stall) a lot of the time when frame is being drawn.
So is this something Bethesda can fix if we speak loud enough or do we need to wait for a modder? If the latter how do I find out if someone released a fix?
Just have a nice day already
Will soon don't worry
Appreciate it the response thanks. I'll try to stay informed as much as I can in the mean time
>Will soon don't worry
Don't do it anon, it's not worth doing it for Bethesda's failures.
Bethesda can fix this. Will they? Who knows. There are no windows fan patches I know of.
>So is this something Bethesda can fix
No, they can't fix it.
They really don't have the brainpower to fix it.
Didn't you see the credits list? It's full of uncoordinated outsourcing studios, who knows who did what to integrate all the assets together.
This has been a problem since Oblivion was released in 2006 and it has likely existed all the way back in 2002 when Morrowind came out.
You tell me.
They don't fix anything, once the game is considered "playable" to them, they release it and their support ends there. Todd told you It Just Works and if there are any problems then its a (You) problem
Is there any alternative to Skyrim Unofficial Patch that only fixes the bugs but doesn't change anything else?
that sounds plausible but i don't know enough about computers to analyze these things myself to see if they're speaking the truth
it's not. the game's just sending empty draw calls, which does use some resources but it's unlikely to be a big culprit for performance issues or crashes
The unaligned accesses are the problem that causes crashes. You can do that in some cases but in many cases you just can't and attempting to do so is illegal
Game design is the worse problem, you can fix performance, you can't fix gameplay
Windows users DO realize they can use vkd3d-proton on windows, don't they? They should also be able to get the perf uplift by dumping it in the starfield folder.
Nah, they can't.
>NVIDIA: Crashes after loading as save game
>AMD: Does not launch due to missing extensions
>Intel Arc: lmao
RADV continues to be the only sane Vulkan driver on any platform.
amdgpu (the kernel driver) has been fuckstupid lately though, radv aside. Fuck this retarded 500mhz sclk bug.
Yeah, it seems to be mostly written by some team in China. Thankfully I haven't had any serious issues with it that can't be worked around.
The same reason Game Freak and Sonic Team get away with incompetent design everytime: rabid fans and outright children support them as always.
Fuck, will they further optimise starfield so these random crashes dont occur or should i just upgrade my machine?
I think a lot of AAA games are actually quite cheap. The guys use the worst artists, the worst programmers, the worst designers, AAA games are like shit wrapped in a fancy package. Yes, they are extremely "expensive" games, but only for two reasons: they spend more on marketing than on development, they have to pay huge teams of incompetents for several years.
This is not a general rule. Red Dead Redemption 2 is clearly not a "cheap" game. But Starfield is. I bet that if you remove the marketing and all the inefficiency, Starfield is a game with less than 25% of Rockstar's AAA budget.
>Red Dead Redemption 2 is clearly not a "cheap" game.
they outsourced to chink and pajeet studios just like bethesda but nobody cares until someone on the internet tells them to care
Nobody cares because the game looks amazing. Compare that to the GTA Trilogy, for example, where 100% of the blame lies with talentless indie hacks who probably faked their portfolio and a bunch of other information to get the contract with Rockstar.
*Indian
>it's another "game runs better on Linux than windows" scenario
Linux chads cannot stop winning.
This is just some bullshit linux issue. There's literally a post out that literally begins with "Salam aleikum" pointing out that the game does not run with their buggy compatibility layer on their buggy free operating system on which is not meant to run. Then coming up with some fantasy about how the CPU page size (paging which is not a CPU feature to begin with) is wrong.
Because they outsourced to India and China and allowed those same companies to do the QA on their outsourced work, meaning any shit they deliver will be QA OKed and Bethesda has no repercussions in their contract as long as it technically works as requested.
every aaa game does that
Explains the quality.
So Bethesda have been doing nothing but outsourcing since 1994?
>have to treat each new release as if it's a new game to run on an emulator and begin troubleshooting like crazy
>almost ALWAYS a shader cache issue
>most tweaks for emulators fucking work for most new releases that have major stuttering issues
I AM GOING INSANE
ok but how did you fix starfield's? i really like the game but the performance makes it very hard to enjoy it properly
Bethesda is a studio of designers, not software engineers. They make stuff, and that's all they do.
Yea something seemed really off in Akali City and Im just a poor consolefag on series s.
It's mostly 30fps consistent in every other city. Surprisingly even neon. But stare right in the middle of Akali and the game seems like it's going to crash.
Really strange to say it's optimized but then on a series s running at 900p, it's running like cyberpunk 2077 in the xbox one.
What is it with their lighting engine where NPCs look fine indoors, but outdoors, their faces look made of dried rubber?
The first 2 are AMD specific optimizations to hurt Nvidia at the driver level.
AMD sponsorships are dogshit.
Yeah, optimizations to hurt nVidia cards....despite the game also running better on Intel CPUs.