How is this possible? Why would you create/buy a studio only to kill it later?

How is this possible?
Why would you create/buy a studio only to kill it later?

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  1. 2 weeks ago
    Anonymous

    Aren't there already multiple paid marketer generals currently up?

    • 2 weeks ago
      Anonymous

      idk, why don't you suck my wiener and find out?

    • 2 weeks ago
      Anonymous

      >FASA
      I'm still fricking angry
      >Drop the best FPS we've ever
      >Around the time Halo 3 beta was releasing
      >UH NO GAEM FAILED WE MUST SHUT DOWN FASA
      This shit was better than Halo 3 and I say this as a lifelong xbro
      I'll fight anyone that disagrees

      • 2 weeks ago
        Anonymous

        idc about shadowrun but i dearly miss mechassault

      • 2 weeks ago
        Anonymous

        I would play the demo constantly when I was a kid, and the intro song to that game fricking slapped.

        ?si=llZJaaF9RC-4laKq

    • 2 weeks ago
      Anonymous

      why are you crybabing in a thread you have no interest in? O.o

      • 2 weeks ago
        Anonymous

        >O.o
        I'm going to frick your bussy

  2. 2 weeks ago
    Anonymous

    They buy the studios for the IP.
    After that they don't need the people there anymore.

    • 2 weeks ago
      Anonymous

      Well that's fricking moronic.
      What IPs are popular or not is nebulous and changes quickly, while talent is a grounded and real phenomenon.

      • 2 weeks ago
        Anonymous

        Which is why Nintendo would rather chase down the minds behind popular franchises and companies cause they know as soon as you buy a company all the talent could leave the same day

    • 2 weeks ago
      Anonymous

      >buy valuable IP
      >do nothing with it
      >???
      >PROFIT!

      • 2 weeks ago
        Anonymous

        IP hoarding
        they can give it to whoever won't bother them too much, see 343i with halo

        • 2 weeks ago
          Anonymous

          the worst fricking devs ever.

    • 2 weeks ago
      Anonymous

      I wish Nintendo bought Rare just to keep the ips.

      • 2 weeks ago
        Anonymous

        Funny enough, I bet if Nintendo tried to buy the old Rare ips, it probably wouldn't cost them a whole lot.

        • 2 weeks ago
          Anonymous

          If they could just get the Rare/Nintendo era collab ips, id be happy. Even if it means leaving some pows behind like Battletoads.

          • 2 weeks ago
            Anonymous

            jokes on you, even if they did - they wouldn't do anything with them.
            Purchased IP's are destined to die.
            the second a company is purchased every IP they had is terminally ill, very few ever 'recover' and the ones that do are shells of what they were.

      • 2 weeks ago
        Anonymous

        Nintendo mostly buys the people and they realized the good people at rare were gone and the good IP already belonged to them

        • 2 weeks ago
          Anonymous

          Pretty much; they knew the Stamper Bros wanted to cash out and that Rare would be worthless without them.

  3. 2 weeks ago
    Anonymous

    It's missing those canadian guys who Made luigis mansión

    • 2 weeks ago
      Anonymous

      They are still working.

      • 2 weeks ago
        Anonymous

        Oh shit it's a sheet with closed studios, damn i'm dumb

  4. 2 weeks ago
    Anonymous

    incredible Nintendo Tokyo has been around that long and only made 2 good games. Japan Studio had more than that in their first 3 years

    • 2 weeks ago
      Anonymous

      What the frick are you talking about? The specific "studio" listed in OP's picture is Nintendo Tokyo R&D Products, and it only existed for 2 years.

    • 2 weeks ago
      Anonymous

      And we're is Japan studio now?

      • 2 weeks ago
        Anonymous

        they're Team Asobi and a party of the hardware development team.

      • 2 weeks ago
        Anonymous

        >And we're is Japan studio now?
        dead and buried

    • 2 weeks ago
      Anonymous

      Did you just completely misunderstand what the op pic means?

    • 2 weeks ago
      Anonymous

      Highest reading conprehension Gankerirgin

  5. 2 weeks ago
    Anonymous

    >sony london
    That one was the funniest one, because the CEO literally visited them a few days before closing them down. I wonder who pissed him off there.

    • 2 weeks ago
      Anonymous

      >None of the women in Sony London wanted to sleep with Jim.
      > Well if that is how it is going to be.
      > Closes down the studio.

      • 2 weeks ago
        Anonymous

        >setting yourself up for some lawsuit because some woman regretted her decision and decides to try to ruin your life
        He may be a CEO but he's not stupid

        • 2 weeks ago
          Anonymous

          lawsuit? The company was shut down, nobody was fired in a discriminatory fashion.

    • 2 weeks ago
      Anonymous

      This was september last year. They promised them that they would invest in their future so that Xbox could get more of a foothold in japan.

      • 2 weeks ago
        Anonymous

        imagine their collective faces when they all got fired
        >never trust gaijin ever again

        • 2 weeks ago
          Anonymous

          The 6 hu-white-u piggu's in this picture are all from Xbox.

          So, which JP studio is gonna soak them all up?

          [...]
          AlphaDream was free to stop doing business with Nintendo any time they wanted. They couldn't because they didn't know how or have the talent to produce anything else. If Game Freak didn't own some of Pokemon, they would've gone the same way if all they had left was "Little Town Hero" tier games.

          >So, which JP studio is gonna soak them all up?
          Sadly they are all left to fend for themselves I'm afraid. Or maybe they can join Shinji Mikami at KAMUY.

          • 2 weeks ago
            Anonymous

            nintendo is ALWAYS talent scouting
            i bet they sent some letter to a few members of Tango Gameworks

      • 2 weeks ago
        Anonymous

        So, which JP studio is gonna soak them all up?

        This is disingenuous because Nintendo likes to keep their partners second-party. Nintendo still makes most of the decisions (because they control the purse-strings) but don't suffer any liability if the studio goes under. For example AlphaDream went bankrupt because Nintendo forced them into pumping out remakes that sold poorly, and then Nintendo didn't even try to bail them out.
        They are just as ruthless as the other two.

        AlphaDream was free to stop doing business with Nintendo any time they wanted. They couldn't because they didn't know how or have the talent to produce anything else. If Game Freak didn't own some of Pokemon, they would've gone the same way if all they had left was "Little Town Hero" tier games.

        • 2 weeks ago
          Anonymous

          >Hi Hamtaro! Ham-Ham Training
          >PostPet DS
          >Kedama no Gonjiro: Fit & Run
          they literally go to other publishers all the time

          • 2 weeks ago
            Anonymous

            My point was that they couldn't produce anything of monetary value as good as Nintendo IPs.

  6. 2 weeks ago
    Anonymous

    What happened to Microsoft in 2016

    • 2 weeks ago
      Anonymous

      Kinect, woke, pissing people off with spyware built in if I remember right.

    • 2 weeks ago
      Anonymous

      Uncle Phil. More than hype, foreclosing studios

  7. 2 weeks ago
    Anonymous

    Microsoft is buying off the competition and putting it down. They would do the same thing to Nintendo and Sony if given the chance.

    • 2 weeks ago
      Anonymous

      Microsoft will buy Sega, and close down Atlus and Ryu Ga Gotoku studio.

      • 2 weeks ago
        Anonymous

        I hope SEGA gets bought out by Nintendo some day. Too many good franchises under that banner, and I'm afraid some big corpo like Microsoft will buy them and kill them off because they're being parasitic rn.

        • 2 weeks ago
          Anonymous

          It's more likely that Sega just merges with another jap company.

          • 2 weeks ago
            Anonymous

            >Think that this would be a good thing because then the other company's execs could stop SEGA from making moronic decisions
            >Realize the likely candidates are Squeenix, Capcom, & Bamco who all have equally moronic (or MORE moronic for SE) execs

          • 2 weeks ago
            Anonymous

            They already did that kek. I can see Konami merging because of Sammy's casino/pachinko shit. Also Konami has arcade machines.

  8. 2 weeks ago
    Anonymous

    Don't know the history with Nintendo Tokyo, but Project Sora at least they all knew they've been brougth together to do one game and nothing else so it's not like they were closed for bad management.

    • 2 weeks ago
      Anonymous

      Nintendo constantly restructures its in-house teams, most of Nintendo Tokyo was absorbed into EAD and later EPD.

  9. 2 weeks ago
    Anonymous

    Buying a company means your company is growing, you are spending money to make money and you had the money in the first place which means you are doing well (this is how shareholders think without any further consideration). Then when the acquisition costs money to maintain because of salaries and rent, and your sales are not much higher than the previous year, you lay people off or shut those subsidiaries down, taking those expenses off your balance sheet; this leads to you having a higher profit without actually performing that much better and that means you have the money to buy more companies.

    The ONLY reason you don't see Japanese companies do this shit is because there are laws against it. MAYBE Nintendo wouldn't do it because they use a lot of contract work as it is and Iwata instilled/reinforced that culture of "keep people on to keep morale up" but honestly I don't know if this Nintendo this many years out from his passing would be that nice if they had the ability.

    • 2 weeks ago
      Anonymous

      Japanese companies absorb and consolidate, Luminous, Tokyo RPG factory, etc, it's not any better than shutting down a studio, I imagine Nintendo isn't doing it because they are working towards more than doubling their internal staff, every development partner that shuts is more staff they can assimilate into their second Game Dev Cube.

      I hope SEGA gets bought out by Nintendo some day. Too many good franchises under that banner, and I'm afraid some big corpo like Microsoft will buy them and kill them off because they're being parasitic rn.

      Microsoft is by far the most likely, the silver lining is that you will no longer have to think about any of that IP ever again.

    • 2 weeks ago
      Anonymous

      Sony is Japanese too
      >but their headquarters-
      Was in Japan until 2016, look how many studios they closed prior to then

  10. 2 weeks ago
    Anonymous

    What did Nintendo Toyko make?

    • 2 weeks ago
      Anonymous

      Assisted in the first Mother game. The official story is that Nintendo was planning to create a new development group in Tokyo because their headquarters in Kyoto were too crowded (this was before the big building that houses the modern EPD studios was built), but gave up on the idea for whatever reason.

  11. 2 weeks ago
    Anonymous

    >Lionhead Studios
    Deserved to be canned

    • 2 weeks ago
      Anonymous

      Is it wrong that when I think of Lionhead games it's the ones they made 20 years ago before Microsoft?

  12. 2 weeks ago
    Anonymous

    Nintendo kills second parties through a lack of support, Vanpool, Noise, Alphadream, regularly drives off long term partners, Mistwalker, Monster Games, and refuses to purchase development partners even when they are the only external company publishing games by them when it makes sense leading them into a nightmare position, Rare Hudson, Atlus. Nintendo have also shrunk internal studios and partners into nothing, NST, Treasure Ltd.

    • 2 weeks ago
      Anonymous

      Nintendo never owned these companies, the companies that pitched projects to Nintendo and Nintendo accepted. So it's still their work that makes the company live or die. Companies who make great stuff like Retro, Next Level and Monolith gets bought. Meanwhile, companies like HAL and Intelligent System still thrive even if they're not fully owned by Nintendo.

      • 2 weeks ago
        Anonymous

        I never stated Nintendo owned those companies but NIntendo's lack of involvement has lead to them falling apart, remember The Last Story was initially a success selling well in Japan but Reggie cucked it out of a US release effectively destroying Nintendo's potential for a future relationship with the company, Reggie did the same with Cing cucking Another Code's sequel out of a Wii version which effectively killed Cing as a company. Retro was never really bought by Nintendo Nintendo provided most of the funding for the company, Rare was partially Nintendo owned, and Nintendo let they get bought out by Microsoft, even though their relationship was still excellent, and the Gamecube was an excellent fit for the company with them already pushing the hardware to the limit with Star Fox Adventures, a game people hate but a successful game as is.
        >So it's still their work that makes the company live or die
        Nintendo completely pulling funding, or refusing to bail out long term parties has lead to loads of companies collapsing, Nintendo were publishing multiple games by Hudson when Konami purchased them, it made sense for Nintendo to purchase them but they just didn't bother, they were eventually dissolved into Konami.

        • 2 weeks ago
          Anonymous

          >refusing to bail out long term parties has lead to loads of companies collapsing

          troony cope, Nintendo is not obliged to bail out morons that failed on their own

        • 2 weeks ago
          Anonymous

          That part about Retro isn't true. Nintendo forced the owner to sell it to them. The owner used company servers to host his porn collection and blew company money on pool parties with hookers and never showed up to work. They had multiple projects going at once and didn't have a single viable product. It was basically in complete shambles until Nintendo whipped them into shape by assigning Metroid to them.

        • 2 weeks ago
          Anonymous

          LMAO where does it say that Nintendo is obliged to save external developers if they're in trouble? Nintendo is not a charity org.

    • 2 weeks ago
      Anonymous

      >nintendo not bailing studios they don't own is the same as MS and sony buying studios to kill
      I disagree

      • 2 weeks ago
        Anonymous

        It's not the same, but it is grating.

    • 2 weeks ago
      Anonymous

      Vanpool and Noise were, at most, co-developers in bigger games and otherwise in charge of shovelware.
      Alphadream ran themselves into the ground making games nobody wanted.
      Mistwalker left AA developmemt altogether in favor of mobile junk over 10 years ago.
      Monster only ever made ports for 3DS and otherwise they were focused exclusively on Playstation and XBOX.
      Rare was a two-hit wonder and had otherwise become a massive problem for Nintendo for their histrionic bullshit and poor performance, the fact that they never achieved anything of note after being bought by Microsoft shows they were nothing without Nintendo backing them up.
      Hudson who?
      And what is this about Atlus, Nintendo has had the same amicable relatiomship with Atlus since the DS, Atlus puts most SMT that is not Persona on Nintendo consoles exclusively.

  13. 2 weeks ago
    Anonymous

    Nintendo passed up on buying Rare, Atlus, Capcom, Bandai, and AlphaDream.

    • 2 weeks ago
      Anonymous

      With Rare & AlphaDream they could see them deteriorating from the inside and let them go. The other three are huge misses though, though I don't remember them making a play to buy Capcom.

      • 2 weeks ago
        Anonymous

        Both of them had more technical skill as developers then GameFreak has ever had. They could at the very least brought over the key staff in the case of AlphaDream.

        • 2 weeks ago
          Anonymous

          Gamefreak doesn't want more staff, they like what they have because the company is in reality a scam being ran on it's sperglord president who is effectively bullied by Masuda the person who really runs the company, straight into the ground too.

        • 2 weeks ago
          Anonymous

          GameFreak makes gangbusters with a miniscule team and a shoestring budget by the standards of any other IP that does Pokemon's sales. Rare was burning itself out with its constant multitasking projects and had talent leaving, AlphaDream hit a hard creative bankruptcy period where they remade Inside Story on 3DS in its dying days instead of making a new M&L on Switch hardware as their last gasp which failed.

          • 2 weeks ago
            Anonymous

            Rare were hardware savants, even Nintendo was mystified by shit they pulled off. Alpha had way more competently programed software and animations. Even if the studios were doomed, it seems extremely dumb to have not bribed over the key talent when shit hit the fan.

            • 2 weeks ago
              Anonymous

              In Rare's cause, probably xenophobia. The Japanese absolutely hate to be upstate by foreigners and it dates back to their ancient honor system. SEGA had a similar thing going on where they sabotaged their American headquarters because they knew how to handle the IP much better than SoJ.

              • 2 weeks ago
                Anonymous

                I always suspected this. Old interviews with the Miyamutoad had him state he didn't like looking at Rare projects while making his own stuff and the jap devs saw them as rivals. The heads of the company however, i could completely see being more unhappy with the success these foreigners were having that was so closely tied to them in the public eye.

              • 2 weeks ago
                Anonymous

                Miyamoto was very blatant with his jealousy. He said he thought DKC looked ugly only to use the same techniques for Yoshi's Island. He probably wouldn't be a washed up has been now if he was willing to take delight in another talented company's success and exchange ideas with them.

      • 2 weeks ago
        Anonymous

        >I don't remember them making a play to buy Capcom
        If I recall, it was in 2011/2012/2013 Capcom was struggling really hard, and pretty much any company like Sony, Microsoft, or Nintendo could have bought them.

        • 2 weeks ago
          Anonymous

          Ah, makes sense. Capcom was struggling hard in that late 7th gen bleeding into 8th gen. SFV being so fricked up even AFTER Sony dumped money into it for console exclusivity is the ultimate signpost; I'm really glad Sony didn't buy them outright at that point.

    • 2 weeks ago
      Anonymous

      >bandai
      I thought Nintendo wanted Namco, but they were forming with Bandai, also you missed the worst one, Hudson who were instead acquired by Konami and then dissolved over time, imagine Bomberman being not only a Nintendo IP but having a core development team, he'd be like Kirby, every few years a new game that sells a million or so copies, the whole gameplay model from Bomberman 64 would not be completely dead instead we'd have seen like 3 more iterations of it.

      • 2 weeks ago
        Anonymous

        NTA but it was Bandai, you can still find old news articles about it. Yamauchi never showed any interest in Namco, and it was the merger that wienerblocked him from an aggressive takeover of Bandai.
        As for Hudson, most of their staff was hired by Nintendo and is now in NDcube. Nintendo rarely buys studios because that comes with the inefficient structure and debt that is detrimental to their business, the talented staff is the true prize anyway.

        • 2 weeks ago
          Anonymous

          Did the gooch want Bandai inorder to get back into the toy market?

        • 2 weeks ago
          Anonymous

          >bandai
          Guess they wanted the Wonderswan to be a canon Nintendo console. by buying just the talent Nintendo forgoes on the IP, and the debt is often a rounding error for Nintendo's own banking account. You can definitely see things have changed, NLG isn't even a fraction of Rare's success but Nintendo paid for them outright the second they said they were looking to sell up, I wonder if Nintendo regrets letting Rare slip through their fingers.

          • 2 weeks ago
            Anonymous

            I think the mere prospect that a Goldeneye/Perfect Dark sequel could have hypothetically came out on the Cube, would have done a lot of sales. Rare was the more mature, more western ip developer that Nintendo could have really used that generation.

          • 2 weeks ago
            Anonymous

            Next Level Games is a special situation because it's located in Canada and there is no subsidiary nearby to absorb the employees.
            Regarding Rare, it might boil down simply to autism like "they never asked us to buy them", Nintendo not thinking it could win a bidding war against Microsoft or them hearing about the Stamper brothers planning to leave and Rare having issues with game development for sixth gen consoles.

            • 2 weeks ago
              Anonymous

              >and there is no subsidiary nearby to absorb the employees
              That didn't stop Nintendo from dropping Rare at the time.
              >they never asked us to buy them
              The Stamper bros. gave Nintendo the first offer, and Nintendo declined, there was no bidding war, the situation is roughly the same as NLG, except Nintendo didn't own 49% of NLG at the time.

              • 2 weeks ago
                Anonymous

                >there was no bidding war
                There was
                >In an interview with Develop, Ed Fries, former Microsoft VP of game publishing, revealed that Activision was close to a deal to secure Rare, but that Microsoft ended up offering more. Fries also shared that Nintendo was involved in the bidding war, further inflating an eventually outrageous price for the developer. At the time, Nintendo owned half of Rare, so if Microsoft had bid low, the House of Mario could have easily taken control of the entire studio. "So, there's a problem: If we drive a hard bargain and put in a low price for Rare, Nintendo would have the chance to buy at that low price and probably would," Fries reasoned. "So, the price was high."
                https://www.engadget.com/2010-10-27-activision-and-nintendo-were-involved-in-rare-bidding-war.html?guccounter=1

              • 2 weeks ago
                Anonymous

                It's crazy to think how different things could have gone if Nintendo got Rare. The Wii U and 3DS probably would have done better, but maybe that would have lead to them not going far enough with the switch.

              • 2 weeks ago
                Anonymous

                Rare game quality would also be in free fall, but maybe the gamecube wouldn't have been as big a joke.

              • 2 weeks ago
                Anonymous

                >Rare game quality would also be in free fall, but maybe the gamecube wouldn't have been as big a joke.
                I wouldn't assume that. Nintendo has a much better track record with studios they bought than Microsoft.

              • 2 weeks ago
                Anonymous

                ...Nintendo games have also been in free fall since the N64 era. Don't kid yourself. They only sand off rough edges until anything interesting is completely gone.

              • 2 weeks ago
                Anonymous

                I mean it couldn't be any worse then the Rare we have now, plus they would be more encouraged to use their popular ips and more experimental projects.

              • 2 weeks ago
                Anonymous

                a world where the wiiu didn't crash and burn because it got more games and the switch came out at least 2 years later and with stronger hardware sounds pretty weird

              • 2 weeks ago
                Anonymous

                The Wii U failed because it was a fundamentally bad system, with Nintendo taking all of the wrong lessons from the previous gen. If they had dropped the gamepad and just released a Wii HD 2 years earlier it would have been a decently big hit.
                Also, a Switch released 2 years later would just be a Switch with a Tegra X2, not a significant improvement over what we got.

              • 2 weeks ago
                Anonymous

                It did have a lot of problems but I think game output was number 1 among them. The Wii U's library is vastly overrated, because people don't want to admit they fricked up buying it.

              • 2 weeks ago
                Anonymous

                It wouldn't have been possible for Nintendo to fix the release output issue without getting rid of handhelds, and that would have been suicidal. Nintendo needed third-parties more than ever, but the console they came up with was too outdated to have any chance of competing with the Xbone and PS4. The main takeaway was that the Wii U flopping and the 3DS nearly flopping were necessary lessons for Nintendo to move forward.

              • 2 weeks ago
                Anonymous

                I agree that it was better for them long term to fail with the Wii U. That aside, there were methods to increase game output. One such example would be to do what they're doing with the switch 2 - delay it. They could have waited even longer to make a Wii successor. The Wii was still selling good software numbers, and the 3DS was doing fine. They didn't *need* to release the Wii U if key games weren't ready.

                Also, they could have pushed late Wii games to the Wii U. Galaxy 2 and Skyward Sword could have been Wii U games. They didn't need to release on the Wii.

              • 2 weeks ago
                Anonymous

                >The Wii was still selling good software numbers,
                Wii hardware and software sales had fallen much more quickly than the Switch's. It really wasn't "fine" by the time the Wii U came out. Obviously, in hindsight, releasing the Wii U like they did didn't help at all. So, delaying it for more software might have been better, but they had a reason to go forward there. And either way, the Wii U's main selling point was just bad, so you had an outdated but expensive hardware anyway, where Nintendo struggled to find selling points even during late years (thus stuff like Star Fox Zero).

              • 2 weeks ago
                Anonymous

                Delaying doesn't increase output, what the frick are you talking about? The only thing that would cause is a massive drought in a system that was already in its last legs. The only reason Nintendo can afford to take its time before revealing the Switch 2 right now is because there's still demand for the current model and Nintendo has a bunch of ports and remakes they kept locked away to fill the gaps in their release schedule, and that only became possible because of their constant hiring sprees and every single development team working on a single platform.
                And no, the Wii was not doing okay at all. Casuals quickly moved on after 2010-2011 and the core market was entirely fixated on the PS3 and 360 and eventually their successors. Moving Galaxy 2 and Skyward Sword to the Wii U wouldn't have fixed anything, as they would immediately be compared to Wii games and that would be even more damaging to the consoles reputation.

              • 2 weeks ago
                Anonymous

                Delaying doesn't increase output but often increases quality.

              • 2 weeks ago
                Anonymous

                In what bizarro world did Wii finish strong and 3DS hit the ground running?

              • 2 weeks ago
                Anonymous

                The Wii was a weird moment, it didn't really sell well due to gamer interest, most of its success is owed to the fact that it released after gadgets were made cool but before smartphones became a thing, the perfect time for normies to buy shiny white entertainment products (iPods) with simple UI's.
                The fact that Sony and Microsoft sabotaged themselves so much with the shitty catalog of the PS3 and the 360's myriad of technical issues helped too.

              • 2 weeks ago
                Anonymous

                That has nothing to do with my post

              • 2 weeks ago
                Anonymous

                I'm not saying it was without faults but it would have done much better of it had more software that people were interested in. also like another anon said rare was already on a downward spiral themselves, so nintendo buying them might have not even given them the games needed to help the GameCube or the Wii-U

              • 2 weeks ago
                Anonymous

                If the Wii U didn't crash and burn there might have been no Switch. We might have gotten Nintendo insisting on split hardware.

              • 2 weeks ago
                Anonymous

                So the Stampers gave Nintendo the first offer to buy and then Nintendo declined and entered a bidding war anyway, holy shit Nintendo are pants on head moronic.

    • 2 weeks ago
      Anonymous

      >passed up buying Capcom
      Most likely for the best. Either Nintendo would diversify into having mature IP, or franchises like RE would be sanitized or shelved. Since Nintendo shuns Eternal Darkness and refuses to make Metroid Prime into an M rated series, it's kinda obvious how that would go down.

      • 2 weeks ago
        Anonymous

        A big dev like Capcom would have just been moved into Nintendo's mature brand, so IP like Eternal Darkness would have been moved over to Capcom while IP like MEga Man would have been moved over to Nintendo, Capcom would have also pushed Nintendo's engineers to adopt more powerful tech, so Switch would have been delayed by a whole year to be a Tegra X2, in exchange it's processor is fricking painful to use but it's more than double the power without the ram bottleneck.

    • 2 weeks ago
      Anonymous

      this dude really acting like Rare was still good when MS bought it lmao

      • 2 weeks ago
        Anonymous

        It was still better then the overwhelming number of western studios at the time.

  14. 2 weeks ago
    Anonymous

    >you now remember that time when index died, and sega, sony, and nintendo were in a bidding war for Atlus
    What would Atlus be like if Nintendo or Sony won the bidding war?

    • 2 weeks ago
      Anonymous

      >bidding war
      >nintendo
      Nintendo didn't bid for them, Sega got Atlus for next to nothing, they would have made back that money on a fraction of P5's sales on just Playstation hardware, Nintendo were the only external company publishing Atlus titles at the time and had a very good relationship with 3ds recieving multiple annual releases by the company, yet they decided to offer nothing and just let them potentially dissolve or have their contract canned.

      • 2 weeks ago
        Anonymous

        The reason for that is Atlus was owned by Ondex which was a holdings company that owned other businesses in other industries. Nintendo only wanted Atlis for the videogames but they couldn't buy only the parts they wanted. It had to be all or nothing so the bundle suited Sega Sammy who are already more diversified.

        • 2 weeks ago
          Anonymous

          Sega Sammy purchased just Atlus for like 100 or so million

          • 2 weeks ago
            Anonymous

            They bought Index you fricking moron. Index includes Atlus but also other companies and you had to buy them all at once.

        • 2 weeks ago
          Anonymous

          https://en.m.wikipedia.org/wiki/IXIT_Corporation
          Sega bought the whole thing but apparently carefully disposed of the Index part of it anyways

    • 2 weeks ago
      Anonymous

      Nintendo was actually bidding for Atlus? I can't imagine them owning SMT.

      • 2 weeks ago
        Anonymous

        For some reason, they saw SEGA was going for them and they let them have it. If it was some agreement Nintendo got played by SEGA.

        • 2 weeks ago
          Anonymous

          Nintendo doesn't need ATLUS they have Fire Emblem.

          • 2 weeks ago
            Anonymous

            Fire Emblem was a dead series releasing its "final entry" when Atlus was being sold. FE was so irrelevant it was part of absolutely no ones calculus.

  15. 2 weeks ago
    Anonymous

    I'm 99% sure those SOE studios were divested and Japan Studio was overhauled under team Asobi. Some of these were closures but others were made into new studios.

  16. 2 weeks ago
    Anonymous

    Nintendo usually puts third parties out of businesses or cripples them.

    • 2 weeks ago
      Anonymous

      >hated nintendo so much that he left console gaming for good

    • 2 weeks ago
      Anonymous

      What the frick was NOA's problem?

      • 2 weeks ago
        Anonymous

        They fricking hate Japanese games.

        • 2 weeks ago
          Anonymous

          Reggie was legitimately incompetent and hated Japanese games.

          >they were transsexuals
          i see

      • 2 weeks ago
        Anonymous

        Reggie was legitimately incompetent and hated Japanese games.

  17. 2 weeks ago
    Anonymous

    What happens is they buy a studio, then all the talent leaves because they don't want to work for microsoft or sony or whoever, then the studio is a worthless zombie. This is why Nintendo doesn't buy studios and instead builds them.

  18. 2 weeks ago
    Anonymous

    This is disingenuous because Nintendo likes to keep their partners second-party. Nintendo still makes most of the decisions (because they control the purse-strings) but don't suffer any liability if the studio goes under. For example AlphaDream went bankrupt because Nintendo forced them into pumping out remakes that sold poorly, and then Nintendo didn't even try to bail them out.
    They are just as ruthless as the other two.

    • 2 weeks ago
      Anonymous

      No alphadream was always fricked. They were a handheld developer and thus were not prepared for HD development. They had no feasible way to make an HD Mario&Luigi game. That's the same reason Yokai watch died.

      • 2 weeks ago
        Anonymous

        No they were already struggling during the 3DS era.
        But the fact that Nintendo forced the hybrid meme and killed off their real handhelds is their own fault. Killed off a bunch of good IPs.

        how was nintendo forcing anyone that they didn't own?

        Anon since you're slow I'll repeat what I said: they controlled the purse-strings. As the publisher they decided what games were made and in what way, otherwise they would not get funded. Effectively the same level of control as a first-party studio.

        • 2 weeks ago
          Anonymous

          yeah I imagine that they controlled what games were going to be made as the publisher. my point is that AlphaDream wanted the contracts no? they weren't forced into them right? I'm under the impression that they also could even work with different publishers if they wanted

    • 2 weeks ago
      Anonymous

      how was nintendo forcing anyone that they didn't own?

      • 2 weeks ago
        Anonymous

        Nintendo didn't own a lot of third party companies, but they made them reluctant to develop games for other consoles. Or threatening retailers from providing potential competitors consoles.

        • 2 weeks ago
          Anonymous

          I think this isn't the case anon

          >Hi Hamtaro! Ham-Ham Training
          >PostPet DS
          >Kedama no Gonjiro: Fit & Run
          they literally go to other publishers all the time

    • 2 weeks ago
      Anonymous

      >For example AlphaDream went bankrupt because Nintendo forced them into pumping out remakes that sold poorly
      No, AlphaDream wanted to do those remakes because they needed the quick cash to fund their multiplat project they were doing independent of Nintendo. The remakes didn't sell enough and the non-Nintendo project ended up bankrupting them.

  19. 2 weeks ago
    Anonymous

    they have no idea or vision of what they're doing. look at what and how little rare put out during their time at ms.

    oh no our halo/gow cashcow studio is leaving us. let's just replace it with idiots who hate or have no clue about the franchise that'll work.

    also don't forget how they've fricked over 2nd- and 3rd party studios. bizarre creations prefered activision over ms ffs

  20. 2 weeks ago
    Anonymous

    >FASA
    Don't remind me, it's still too soon

  21. 2 weeks ago
    Anonymous

    Microsoft bought Activision for Call of Duty. King was the cherry on top. Everything else was a bonus.

  22. 2 weeks ago
    Anonymous

    >Studio had a good game or two
    >Offer to buy to assist in game development
    >Buy studio
    >At the board meeting post-merger, explain that going forward sales targets that need to be hit to remain on the payroll
    >Set those sales targets really high, basically guarantee failure
    >Studio makes another game, It does well, maybe even a little bit better than the first
    >Doesnt hit your sky-high targets
    >Shut down studio
    >Those IP's are now yours, 1st party, scot-free
    >???
    >Profit

  23. 2 weeks ago
    Anonymous

    Do we count factor 5's death under nintendo not hiring them for the Kid Icarus reboot or because of Sony's six axis requirement for Lair that tanked the game

    • 2 weeks ago
      Anonymous

      Lair, but moreso the jump in development cost, also frick eggbrecht.

    • 2 weeks ago
      Anonymous

      man, i wished they stuck with nintendo
      i loved all the rogue squadron games, rogue leader still looks fantastic
      WHY DID THEY NEVER DO A STAR FOX GAME!?!

  24. 2 weeks ago
    Anonymous

    i hate that microsoft killed Ensemble Studios and that their last game was Halo wars instead of Age of Mythology II

  25. 2 weeks ago
    Anonymous

    someone redpill me on nintendo tokyo

    • 2 weeks ago
      Anonymous

      It was already posted earlier, see

      Assisted in the first Mother game. The official story is that Nintendo was planning to create a new development group in Tokyo because their headquarters in Kyoto were too crowded (this was before the big building that houses the modern EPD studios was built), but gave up on the idea for whatever reason.

  26. 2 weeks ago
    Anonymous

    any noteworthy sony studio besides japan studios? I dont recognize any of them

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