How much does war-simulation skills (video games) translate into real-life battle readiness?

How much does war-simulation skills (video games) translate into real-life battle readiness? Could you form a platoon of the best Counter-Strike players, and expect them to win any battles?

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  1. 2 weeks ago
    Anonymous

    Zero

  2. 2 weeks ago
    Anonymous

    Aside from basic communication and minor weapons handling/familiarization from the game, basically 0.

  3. 2 weeks ago
    Anonymous

    >How much does war-simulation skills (video games) translate into real-life battle readiness?
    1:1 at least. It may even be better than real training. Gamers possess both the raw animal aggression and headshot-seeking instincts critical for special forces.

  4. 2 weeks ago
    Anonymous

    Fifty fifty

  5. 2 weeks ago
    Anonymous

    they'll have much better situational awareness and reflexes than the average grunt, but that's about it

  6. 2 weeks ago
    Anonymous

    Above zero, but not much. A bunch of hunters or birdwatchers or ditch-diggers would probably be better, but a bunch of computer coders or guitar players would probably be worse.

  7. 2 weeks ago
    Anonymous

    Nothing.
    Maybe Ready or Not learning how to stack, room clearing, and comms. But besides nerding out about guns you don't retain anything from it.

  8. 2 weeks ago
    Anonymous

    do you think people who played war thunder are better at controlling fpv drones than the average person? I would say probably yes.

    • 2 weeks ago
      Anonymous

      The first 20mm kill vs a T90, something thought impossible, was directly credited to War Thunder or WoT. Nobody can take that away.

  9. 2 weeks ago
    Anonymous

    the gamer is the ultimate killing machine

    this is why our enemies keep trying to make our games gay

  10. 2 weeks ago
    Anonymous

    I dunno about skills but I'd hazard a guess that if you play ARMA III with AI mods on max it's like a Being A Russian Conscript simulator.

  11. 2 weeks ago
    Anonymous

    >Arcadey shooters
    Pros
    >Teaches you to recognise weapon names, silhouettes, and basic functionality.
    >Teaches you, visually, basic motions like hand placement, reloading, etc
    >Makes you aware of concepts like angles, firing lines, and centre of mass
    Cons
    >Fake guns actively teaches you this wrong
    >Makes you overconfident in your non-existent abilities like how people thought they could knife fight after watching Steven Seagal movies back then
    >Teaches you incredibly high risk CQC strategies that will 100% get you killed IRL

    >War simulators
    Pros
    >Depending on type may genuinely teach you the theoretics of operating warmachines
    >Will teach you importance of carrying enough supplies
    >Will teach you 1000 ways to die so you wont do them IRL
    Cons
    >Will make you think you are a novice at operating your vehicle of choice when in reality you are beginner+
    >Will teach you how to do war wrong so you get killed in 1000 ways unique to your shitty experience
    >You will be the worst kind of moron who thinks they know something the others don't, but in reality being emboldened by your own stupidity to do gratuitously stupid decisions that will 100% get you killed

    >STALKER
    Pros
    >Teaches you how to shoot GLs
    >Teaches you importance of a campfire
    Cons
    >Teaches you to drink booze with every meal

    Verdict:
    1st Gamer Battalion wiped out but if any of the footage was caught on camera they looked fricking sweet before they died, guy with gas mask glues rocks to belt and insists they give him more health.

  12. 2 weeks ago
    Anonymous

    Counter strike is basically indistinguishable from the real thing

  13. 2 weeks ago
    Anonymous

    Q1 Mostly yes, Q2 mostly no. Highly dependent on the context of the conflict being prepared for, and the games in question. When wargaming, an attitude adjustment is necessary: the game must be played as a study aid, not entertainment, and so play diverges from it's existing meta.

    Getting specific, an experienced Wargame ALB/RD stack would go far as company+battalion COs for a Brigade commander (or a smaller, irregular formation). They've mastered both the theoretical application of their specialty, and more importantly developed the trust and working relationships essential to a unified command staff. I have confidence they'd deliver acceptable results because winning consistently trains you to avoid the "Wargame Nostradamus" sins of command committed by actual russian staff officers circa 2022 - and to exploit opponents who haven't learnt these lessons. Series like Command or Harpoon offer similar benefits. A caveat is that the gaps in simulation must be understood and studied separately; Wargame's combat engineering layer is vestigial and a commander must account for the roles of mines, entrenchment and so on in planning an operation.

    At platoon scale (CS, ARMA, etc) benefits are limited and games should be used as training aids, not training substitutes. With that in mind, even flawed models like Warthunder have acceptable uses; it's an excellent tool for developing silhouette recognition under adverse circumstances, for one.

    • 2 weeks ago
      Anonymous

      >At platoon scale (CS, ARMA, etc) benefits are limited and games should be used as training aids, not training substitutes.
      I liked playing Arma a bit with Shacktac which is run by a former Marine instructor who did simulated training... things, but he says that it's not a hardcore military model and they play to have fun, and I assume that I'm going to be useless in a real war or get gibbed on first contact by stepping on a landmine. It was interesting and novel at the time though in how it conceptualized war in a video game compared to bunny-hopping FPS games because of the scale involved.

      the gamer is the ultimate killing machine

      this is why our enemies keep trying to make our games gay

      War has become gamer-on-gamer violence. That's why I'm against it. Gamers of the world, unite.

      • 2 weeks ago
        Anonymous

        >Shacktac
        my brother

        • 2 weeks ago
          Anonymous

          That's cool. It was years ago. Dslyecxi has running that for a long time. I think I killed him one time but usually he just blew me up with a helicopter.

  14. 2 weeks ago
    Anonymous
  15. 2 weeks ago
    Anonymous
  16. 2 weeks ago
    Anonymous
    • 2 weeks ago
      Anonymous

      >"STALKER, blyat."

  17. 2 weeks ago
    Anonymous

    >Could you form a platoon of the best Counter-Strike players, and expect them to win any battles?
    No, CS is a moronic arena shooter bunny hop game, it will teach you nothing of value.

  18. 2 weeks ago
    Anonymous

    You have to be 18 to post here

  19. 2 weeks ago
    Anonymous

    What the frick year is it?

  20. 2 weeks ago
    Anonymous

    They're good for introducing kids and teenagers to concepts but it's just that, an introduction. To master a rifle, you're going to have to pick up an actual rifle and use it.

  21. 2 weeks ago
    Anonymous

    Gamers shoot to kill and soldiers do not

  22. 2 weeks ago
    Anonymous

    /k/, you should probably see this.
    TL;DR bullets can bounce off water in this game and the amount of bullets in the magazine will affect the recoil

    • 2 weeks ago
      Anonymous

      >bullets can bounce off water in this game
      That level of ballistic simulation isn't too uncommon. Arma and Helldivers 2 have it, just off the top of my head.
      >the amount of bullets in the magazine will affect the recoil
      That actually sounds like a pretty novel concept, I'm curious if it actually makes for a meaningful gameplay mechanic.

  23. 2 weeks ago
    Anonymous

    The better question is, whether or not you can do just that from early Tom Clancy games like Rainbow Six or Ghost Recon.

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