How much would it have to sell for Nintendo to finally consider making a sequel?
5 million copies?
10 million copies?
20 million copies?
What would it take to pique their interest?
How much would it have to sell for Nintendo to finally consider making a sequel?
5 million copies?
10 million copies?
20 million copies?
What would it take to pique their interest?
it's weird, the first time I saw this trailer in the direct I thought it looked the exact same as the original game
but when I actually compare it to the old game side by side it's clearly completely different. I guess that means they did a good job making it feel like how people remember it?
>but when I actually compare it to the old game side by side it's clearly completely different. I guess that means they did a good job making it feel like how people remember it?
This defines a lot of people's reaction to the trailer. I saw a lot of people surprised at the expressions like during the pig and mystery scenes being brand new because they were convinced the original had them.
>I guess that means they did a good job making it feel like how people remember it?
This is how most of Nintendo's remakes/remasters have been thus far, even for previous console generations.
yeah, Ninty remakes have been mostly good, just a handfull of aspies seethe about the same handful of frames
>I just called Koops "Carbon" unironically.
Book of Mario has fucked with my brain.
You will regret everything!
SEXXXOOOOOOOOOOO
>partners have backsprites
>also now emote(alongside Mario)
One thing I’m really hopeful for is them adding back unused stuff. Throw dark atomic boo into poshley sanctum to guard the ruby star like it was likely intended to. Also the perfect time to bring back all the original paper Mario partners as cameos beyond bow and paracarius
Seems like a large majority of NPCs have back sprites now. Even bowser. Great change honestly.
I love the expressions they added a lot.
Why 5 goombas instead of 3?
More AOE like in the smrpg remake?
I wonder what the deal is.
Easy/Hard mode added?
Personally I think it's debug thing currently, like 5 Goombas are the default value for fights that are not set yet. I doubt it's a hard mode since you get like 1 or 2 frames of the Goomba dying/spinning after Mario jumps on it so it definitely didn't get a health increase.
aren't there 5 goomba encounters sometimes anyway? at least when you get koops, I swear I've seen them since the game is encouraging you to use his multihit shell toss thing
The first fight in Glitzville is 5 Goombas.
Like
said I wouldn't read too much into it. They're still developing the remake, some stuff isn't gonna be 1:1 with the original just because they're not at that phase yet.
"Literally forced effort. The original had you use your imagination to imagine what interactions and feelings your party had.
The remake forces it down your throat like guckslop."
some retard in another thread
Sounds like bait to me, even if that was hypothetically the case this doesn't take away the imagination at all.
>Forced effort
This is gonna be the new buzzword isn't it?
Funny how much better Mario’s pose looks when he’s not flat as fuck
It goes beyond the flatness even due to the foot and the other eye being visible, plus Mario and every other NPC/enemy having a gradient again making them pop more and look like they have even more depth.
Nah flat was the right world. As you said everyone pops much more now compared to when everyone was just flat colors in future paper Mario’s.
I wasn't saying flat was the wrong word, I was just saying it does even more than that. I forgot to compliment the colored outlines returning as well by the way.
Apologies. Wasn’t trying to come off as combative. Modern paper Mario games since 3ds make me a tad…annoyed.
No worries, I understand. Discussion about any game from this series has sadly gotten inherently heated when it shouldn't be so much but hey, I made infographs due to how annoyed I got about this series back in 2016 for these threads so I'm apart of that shit.
I don’t like that the pigs are papercraft now as opposed to actual 3D models, but eh…
Nah, it's a good thing since it's a curse and anything that looks like it'd directly come from the new games is a curse.
Bizarre childish logic but ok
I have no regrets over how childish it is.
this looks so cinematic. cosmic even.
it's a cerebral experience, on par with kino like Citizen Kane and Avengers Endgame
the little white highlights on top of the characters' segments piss me off so much i wanna wipe them off
is not a highlight is depth, the material is thicker to give it more of a stage look, even having joints like a puppet
>pic related
frankly I love this new direction in the style it works well
>frankly I love this new direction in the style it works well
NTA; it's not my favorite but it at least feels like a big step up from the Sticker Trilogy's styles.
I don't like it, I wish they'd just let it end at the black outline.
it does end at the black outline
you're looking at the "side" of the paper, not a second outline in white
I know moron
I know moron too. Wish I didn't.
I like it. It adds layers to the characters. Makes it feel like they're all puppets in a little diorama that you could you just reach inand grab
Glad I'm not the only one who feels this way. It pisses me off too much for such a small thing.
>Makes it feel like they're all puppets in a little diorama that you could you just reach inand grab
>pic related
This might be part of why I don't like it. It distracts me in the same way the Links Awakening remake did, where the abstract representation has so much detail that I can only see the toy looking thing on screen and not the world the abstractions are meant to represent. I know a lot of people who liked the LA remake visuals though, and I believe plenty people like seeing this stuff here. Just wish it appealed to me personally.
Boggly Woods was always my favorite place in the game when it came to visuals, so I'm happy that for me that area looks like a huge improvement in the remake. I like the nice hazy vibe, and I feel like the contrast is still really strong but the haziness adds to the otherworldly feeling.
Hate the new skybox, hate the new trees. New grass is a sidegrade at best, I don't like how the new grass pulls over the ledge like it does. The other anon was right when he said the original had a comic book vibe and I miss the comic book dots.
Why would you care when the developers of the original 2 games aren't even around anymore? Haven't you seen the other sequels?
Do you think they don't have the talent around to make another one, even if they decided they wanted to?
Yeah.
Significantly more than it's actually going to end up selling. (1-2 million)
1-2 million seems a little pessimistic, Luigi's Mansion 3 sold 12 million and Origami King sold 3.5 million
Or is word of mouth from people who liked the original basically worthless?
>Or is word of mouth from people who liked the original basically worthless?
It's most likely a Metroid/F-Zero/Star Fox/Mother situation. The one that are bitching about the lack of games online don't buy the games. Remember how loud they were about a new Metroid, and then Dread "only" did 3 million? It's probably going to be the same for TTYD. It will do fine, but it won't do earth shattering sales.
Is Dread's 3 million considered a failure?
No, it's the best selling Metroid by 900k, but considering the Switch's Install Base and how much everyone was asking for a new Metroid game online, you would expect a higher number. I think that TTYD will be similar and only sell a few more million than the original. Not some absurd number like LM's 10 million.
The Thousand Year Snore is only liked by a vocal minority as everyone on Twitter already knew. Not even a million views for the trailer in two days LMAO. 0 interest in this trash. Sticker CHADs won.
Why is it always Hispanics making these posts?
Lel
You keep forgetting to add the Direct itself to these images which has millions of views and is how most initially saw the TTYD trailer.
Word of mouth made Dark Souls the behemoth that its now so I think it can help
Those are new titles. They sell more than remakes usually
Super and Origami King are good games.
they're okay but they're not sequels to TTYD in the way TTYD was a sequel to 64
They are shit games along with OK
They are both mid but super actually has SOUL.
What's the difference between artificial soul and forced soul? In the general sense, not necessarily specific to mario
any difference is entirely subjective and completely arbitrary
>What's the difference between artificial soul and forced soul?
let me see if i have it right:
artificial soul = something soulless parading around as something with soul/depth, like a perfectly flat cube painted to look like a brick wall with shadows cast onto it
forced soul = overcorrection as a response to backlash and criticism of a previous thing being called "soulless"
For me it's Soulslop
>Super and Origami King are good games.
Super: Yes it was, it still had the creativity of the first two
Origami: Fuck off with that Soulless husk where nothing is allowed to be original
listen I'm all for shitting on bad games but "the toads weren't wearing silly hats" is hardly the end all be all for a game's quality. talk shit about the garbage gameplay systems instead
Oh the gameplay was awful too…same for the “allies” that literally amounted to nothing and didn’t do shit
Why do people only focus on Toads when it comes to unique designs? The older games had a mix of old and new creatures as NPCs you could talk to. TOK has some of this since any enemies that aren't turned into origami aren't enemies finally but none of the other characters have varying designs that aren't just costumes less than half the time (plus now that they implemented the Toad hunt from Paper Jam practically you speak to Toads more than ever). The older games (not just Paper Mario but any Mario RPG) showed off how these creatures whether they're Toads, Koopas, Goombas, new OCs, etc. could age, grow facial hair, be children, be female, have different proportions, have a different color and/or pattern on them, etc. It just made the world a lot more lived in and believable, at the very least variety is a lot more enjoyable. Even the most minor of characters which you may never speak to had names.
yes it does all those things, it still isn't a deal breaker for me because it's a minor visual element and not a major gameplay system I am forced to interact with for the game's runtime. graphics have and always will be less important than gameplay, and yet the most passed around complaint about the new games is an infographic comparing toads.
The fact you only see this as a "graphics" thing and nothing else is pretty bad. You play in this world, you explore it. The character designs, the dialogue, the world building are all part of the gameplay. Even if we do hyperfocus on the core gameplay of running around and combat then even in that sense TOK is really lacking. For 3 games in a row now the overworld exploration is so shallow and boring. All you do is jump, hammer, paint/confetti and have the paper ability of the game (Stickerization, whatever Huey's cut-out ability was called and now the 1000-fold arms). They're all near-identical abilities that just replace the old ones visually speaking. You never upgrade or find new abilities to handle puzzles, it makes exploration in the overworld very repetitive and it's emphasized more in TOK due to the endless Toad hunt. The level design for the desert and sea also quite lacking I feel as you mostly explore a huge opened empty space in both whether you're driving a boot or riding a boat, those are 2 of the streamers.
As for combat it's super repetitive over time too, it's nice to finally have base attacks back but the ring puzzle mechanic can only have so many solutions before getting stale and tedious. It doesn't help that the turns take longer than ever now that you're timed. I also don't even get why these newer games have numbers to show off how much damage you're doing now as you don't ever see health bars meaning you can't strategically play them like the originals as well, you just get a vague visual idea of them about to die due to them being tired which is really unhelpful since the combat is trying to encourage you to kill everything in 1 turn. That doesn't even include the reward being coins, by the purple streamer I had 10k coins and wasn't using it much up to that point, I got a couple iron boots and shiny/flashy things is all but the game usually hands you those anyways same with confetti.
if the graphics are good enough to convey the gameplay in a clear way that's perfectly fine with me. obviously yes it's nice if the game looks pretty, but I'll play an ugly game if I think the gameplay is good and fun. Like I've played so many of these games that reuse NPC designs I'm completely desensitization to it, sure it's a downgrade from the older games but is it THE defining issue with the new games? absolutely fucking not
(2/?)
A huge issue I've had with all of these newer Paper Mario games also is the lack of action command variety. You only ever time the A-button now. The old games gave you a lot of variety in terms of what buttons you pressed and how you press them. Even something as simple as holding left on the analog stick as opposed to timing the A button for your hammer is way more engaging and less repetitive in the older games. How do people enjoy this without issue? The gameplay TOK should've focused on were the big Paper Macho fights at least, those actually require reflexes and don't feel like they're halting minutes of a time for you to do a single turn back and forth on what is a non-changing turn-based battle. But even then, the Paper Macho fights are mostly just dodge and wait for an opening to hammer their weak points. I wonder what the game would've been like if they went full force on this gameplay. I actually sometimes wonder if I preferred Color Splash which I have a shitload of other issues with as well which some are in TOK and others are unique to CS and I say this as someone who 100% CS (alongside 99%ing Sticker Star, fuck those 4 flags in Decalburg where it wants you to grind).
It's a huge part of the issues with the newer games for sure. Everything about a game comes together in the end. Some games don't have this worry as much but something like an action adventure RPG where they even advertise in interviews that the story and characters matter and how they much effort they put into is where it matters a shitload and it clearly does not just due to my own opinion but by how much people have been bitching over these new games the past decade. Even if you don't care, others do and they shouldn't be getting the short-end of the stick for it.
Also you ignored all of my latter points, you wanted to talk about something that isn't just Toads/designs and I did, don't ignore them.
(3/?)
I'm going to go into Color Splash for these next 2 posts.
>Slow ass repetitive battle system that only has basic A-presses (no variety on how you deal the attack)
>Battle Menuing is longer than it should take and organization is worse than Sticker Star even (at least you don’t have to fit it in a book admittedly)
>"EXP" is pointless beyond the first few level ups since coins are given to you everywhere (Kamek, paint spots, Shy Bandit, Mini-game doors, Roshambo, etc.) and you can use the thousands of coin in shops and the Battle Spinner (literally hit the 9999 cap before fighting the second boss), basically killing incentive
>Battle Spinner is abusable since you can just keep getting and using Thing replicas every turn for 10 coins (just count the cards if you really can't pick which one you want while it's spinning)
>Outside of battles all solutions rely on Cut-out or your Paint Hammer, no variety in puzzle solutions basically
>Backtracking for Mini-Paint Stars on-tier with TTYD (Kiwano Temple & Sunglow Ridge you do twice with no differences, Mossrock Theater you do half the level twice with no differences, Plum Park has a 2 exits (at least it's a small area), etc.)
>At one moment there is a sketchy Shy Guy is willing to sell you cards for Snifit or Whiffit, but you'll need to drop 30 cards if you're at the 99 cap like I was and weren't even aware you needed those cards for the quiz you'll most likely get a insta-Game Over for not having the right cards
>All Bosses (not mini-bosses) need you to have the right Thing card
>You don't know if you have said Thing card until you need to use it, if you don't you instantly die
>Random spontaneous moments like being chased by a Chain Chomp where you can insta-Game Over (the originals had similar moments but you were generally timed, given some que or it was for a joke where you'd purposely have to do it)
(4/4)
>There are no stat effects, as in no poison damage, no attack-down/up, no etc. beyond the Roy fight. I find this makes battles very uninteresting.
>You have no clear indication on how much damage something deals since enemies lack HP bars, the graphic effect is cute & should've stayed but relying on it makes strategizing hard to pinpoint basically getting you to waste cards hoping you dealt enough damage in a fight.
If you notice some of these complaints are also in TOK by the way such as the slow combat, the lack of exp, the overworld puzzle solutions, the insta-kill in the overworld which is actually worse in TOK since you actually get rewarded with a little mark on your save file for never dying but the game never tells you this, same if you never use accessories which the game actively encourages you to use which is just backwards in design. I'd mention story/writing issues but that is not of your interest.
>other people think it's important
ok, never said that wasn't the case. in fact I'm arguing TOO many people think it's important.
>you didn't address the rest of my points
because I agree, I was never making any argument about the game's quality of gameplay, just that I think people are hyperfocusing on the wrong thing.
>ok, never said that wasn't the case. in fact I'm arguing TOO many people think it's important.
And I think you're being too dismissive of the fact it simply is important if that's your only point. Everyone has a preference for what they want in a video game after all. I may not sound like it but I too prefer gameplay above all else but I still value the other aspects a lot and wouldn't act like people are caring about the other aspects too much. Probably the only things I wish people would speak up more is the overworld lacking any form of interesting gameplay+upgrades and the combat lacking variety in action commands, it's such a vital part of the games that aren't spoken about.
OK was not a good game. It was an incredible well polished turd and thats it. Olivia is the only thing in that game thats worth it.
Super might be the most overrated game I've ever seen.
People try to pretend like Sticker Star was the first step down in Paper Mario, when really, it's on par with Super.
>People try to pretend like Sticker Star was the first step down in Paper Mario, when really, it's on par with Super.
No. Super being a generic platformer still puts it leagues above Sticker Shit. You haven't played both if you think Sticker Star is fun to play in the slightest.
I have played both, and Super also isn't fun to play in the slightest.
It's a platformer without any actual platforming, just some weird combat against enemies which pose no threat.
I remember killing the last boss with Bowser in like 5 seconds and being really disappointed that that was really it.
But I wasn't even able to finish Sticker Star because it was too boring to force myself through, so I would still call that one worse. You're right that Super is overrated though, people suck off the same three or four plot beats and a few of the characters but the game itself isn't fun.
At least Super's enemies don't pull you into a battle that you run from because there's no point to actually fucking battling in that game. Sticker Star does nothing but waste for your fucking time, and it makes TTYD's backtracking look like nothing.
You seem to think I'm defending Sticker Star. I am not. Sticker Star is hot garbage.
But Super? Also hot garbage. There's nothing good about Super, in the same way that there is nothing good about Sticker Star. Huge time wasters, the both of them.
Super is shit but at least it's not literally broken like Sticker Star. The fact you can softlock yourself in a fucking Mario game says leagues about the game's design. You know what? Just the fact that it's Sequel game gives you an alternative for backtracking for it's arbitrary puzzle solving then punishes you for using it on bosses is proof enough that Intelligent Systems don't kow what the word "fun" actually means.
sticker star is a 3/10 spm is a 7/10
don't spread lies stickermoron
You oversell both.
They're both 2/10 games, neither having anything worthwhile.
miyamoto kneecapped the franchise
Stop blaming Miyamoto for Tanabe's decisions.
Aren't they both at fault
Ah yes, the mandates that mysteriously only seem to exclusively apply to Paper Mario.
Doesn't matter. The money will fund the next FE game lmao
Sorry to break it to you, but they probably have no intention of making a new Paper Mario in this style no matter what. They're just reaching into the back catalogue to resell shit to people for $60 so they can coast on the popularity of the Switch for another couple years.
I'm sure this is true, but if this were to sell e.g. 30 million when Origami King sold 3 million I feel like even Nintendo would notice.
a remake selling more than a mainline sequel would be pretty goddamn funny
Surely that has happened in the past with several other franchises
nintendo is weird, but that would too weird even for them. they showed the remake at the end of the trailer, they clearly knew how much the fans love it and the old paper mario in general. theyve basically given the fans an expectation that the series is back to its roots
theyre also clearly not trying to be as gimmicky as they were in the past, and are trying at least a bit harder to listen to the fans. the switch returned the open world 3d mario (despite nintendo always having wanted 3d mario to be linear) and classic mario party, as well as trying to make the new 2d mario game feel unique and weird (something that the fans were asking them to do for a decade now).
them doing all that, giving paper mario fans a glimpse of what could be, and then for no reason being like "fuck you, we are still doing paper mario in perticular our way" would be next level strange
They shouldn't have revealed the TTYD remake this early.
A shocking amount of Paperfags are just that. Paperfags. They have this obsession with the Paper games in particular and aren't actually that interested in Mario RPGs broadly. Which is why so many of them largely ignored the M&K games or haven't ever even played the original Mario RPG.
But with the Mario RPG remake and the death of Paper(RPG) Mario, there was finally a scenario where the above aforementioned Paperfags were actually going to play Mario RPG for the first time.
But now they revealed the TTYD remake before the Mario RPG remake had even released. So now you've got a bunch of Paperfags going straight back to ignoring Mario RPG and just waiting for their Paper-fix.
I plan on picking both up to show there's a audience for mario RPGs.
Same, I didn’t care much for SMRPG when I played it a few years ago and dropped it, I also thought it was very janky and looked ugly, but this one seems like it has plenty of QoL improvements so it might be more enjoyable to play for me I also think it looks nicer
Paper Mario 64 was literally titled "Super Mario RPG 2" early in development.
In Japan it's not even a Paper Mario game, TTYD is considered the first Paper Mario game (a game with Paper Mario in the title).
Yeah, I know, but
a) That's not a good thing. The series should never have been called "Paper Mario". The paper thing was always secondary, and calling attention to it is way too surface level. It's like the game is going "this is a a game about PAPER lmao" instead of "this is an adventure in the wider Mario world".
b) The Sticker Star games are basically just arts-and-crafts platformers, same as Yoshi's Wooly World or Kirby's Epic Yarn / Rainbow Canvas. Consolidating all of that into one series allows them to focus all their efforts on actually being creative with the arts-and-crafts stuff and not having to include unnecessary shit like turn-based battles, which are considered the worst part of the SS trilogy, gameplay wise. In short this is to give BOTH sides what they want, letting THEM have their arts-and-crafts adventure games while WE have our Storybook Mario RPGs. Also,
>In Japan it's not even a Paper Mario game, TTYD is considered the first Paper Mario game (a game with Paper Mario in the title).
Not true. Even the japs know these are all part of the same series, as noted by that one chart.
they know the lineage, paper mario 64 and ttyd are basically the same game after all, it's hard to miss if you've actually played them
but when they refer to them by their titles one is mario story and one is paper mario. A Japanese person who hasn't played both but are familiar with both by their titles would actually be liable to think of them as separate in a way that the Anglo world wouldn't. They'd also be much more likely to lump in Mario RPG with the other two - "Paper Mario RPG" and "Super Mario RPG" sound more related than "Mario Story" does to either.
Then make it "Mario Story RPG". Whatever. My point is, the "Paper" in the titles has got to go.
>Paper Mario 64 was literally titled "Super Mario RPG 2" early in development.
Yes. But that never stopped Paperfags from exclusively playing Paper Mario while not giving much or any shit about the original game.
>Source: My ass.
You're both right on this, it's just you're not going to have a gauge on how right you both truly are since there are no statistics.
>M&K
Mario and Knuckles!
I would play that.
Personally, I got into Paper Mario through Mario RPG.
I'm pretty sure I actually played M&L first, then RPG, then PM64.
I guess RPG will still sell well regardless, because it has an audience of its own (and obviously Geno exists), but this could've been the chance for TTYDfags to finally concede for a moment and play a different Mario RPG.
>A shocking amount of Paperfags are just that. Paperfags. They have this obsession with the Paper games in particular and aren't actually that interested in Mario RPGs broadly
This. The vast majority are like that. The people whining about the original 2 games are a vocal minority. We have been saying that for years.
retard
yeah you're right. I don't care for the original mario RPG. tried it twice, lost interest both times by around booster's tower. i can't get into it. but i know the game has a ton of fans and am glad you got your remake. why are you upset at the notion that i just wanna play paper mario?
It's simple, Nintendo didn't have anything else to announce. I agree that they should have kept it for the next Direct, after RPG had already released.
I thought that too. It felt like they were cannibalizing their sales. Nobody's gonna care about Mario RPG now that the superior game is also getting a remake.
>Nobody's gonna care about Mario RPG now that the superior game is also getting a remake.
Deluded paperfag, look at the views
see
>completely different sony game vs completely different nintendo game with completely different audiences
>mario RPG remake vs mario RPG remake
dumb papergay
>a video that has been out for 57 more days than another video has more views
holy shit no way?
views are frontloaded, the Mario RPG trailer had way more views after 3 days than the TTYD trailer, and the TTYD will not have anywhere near 5m views in 2 months
>views are frontloaded, the Mario RPG trailer had way more views after 3 days than the TTYD trailer, and the TTYD will not have anywhere near 5m views in 2 months
Similarily Paper Mario TOK had like over 6million views after a few days. TTYDfags are loud but they aren't numerous. Super Mario RPG's remake will handily outsell the TTYD remake because it will attract a lot of SNES-era players who might have stopped playing Mario RPGs, whereas TTYD is still new enough for its audience to still be playing them. TTYD's remake will probably only sell about a million or so.
>muh youtube views
lol, lmao
I can't wait to see the excuses that will be wheeled out when TTYD inevitably underperforms Super Mario RPG's remake and Origami King.
late cycle release, people already burned out after playing mario rpg, switch dead system because switch 2 is already announced, lots of jrpg competition coming out just before it, remake of a newer game so people have played it more recently, etc etc
We all know ahead of time what's going against it, you don't have to wait
He typed, furiously jerking himself off.
I don't make excuses for playing and enjoying video games.
>NOOOOOOO THE TRAILER DOESN'T HAVE ENOUGH VIEWS
Don't care, virgin.
I can't wait to see the excuses when it and SMRPG blow Origami King's sales out of the water, separately.
what do you think they'll do?
Tanabe will make Sticker Star 4 anyway, because he's a colossal gay.
>I can't wait to see the excuses when it and SMRPG blow Origami King's sales out of the water, separately.
>TTYD has literally already stolen SMRPG hype
It can't even get 1million youtube views despite people claiming people have wanted it for a decade. I know you prats will never learn, but at the very least it'll be revealed just how few people are actually interested in it.
>muh youtube views
lol, lmao
nah it's a good gauge of interest, hype and most importantly fanbase size. I'm a TTYD truther and I still admit fans of this game schizophrenically believe it's a lot larger than it is.
yeah, if TTYD fans want the game to sell they're going to have to start going hard on drumming up hype for it with casuals, because
at the moment, casuals don't know and aren't interested
I've never seen anyone claim TTYD is super popular just that it's the best paper mario game. I can't imagine anything more pathetic than caring about how many youtube views a video game trailer got. Don't you feel embarrassed?
TTYD has literally already stolen SMRPG hype
they're stealing from each other, I think the effect is going to be more cannibalism than rising tide
why do you guys think people can't buy both games? Pokefags buy 2 games on launch, and these games are going to have a sizable gap between them.
Those are the same games, not even comparable.
pokefags have genuinely incurable mental illness
them buying two copies of the same game does not track for regular bing bing wahoo fans
lots of people will buy both games, but fewer people will buy each game separately compared to the counterfactual, same as pokemon
the total buys will be much bigger because of all the people who buy both, but each individually is harmed by the other
Pokemon consumers are a different breed of mentally ill.
In the case of our two RPGs here, the average casual consumer will only pick up one game at a time because the wageslave budget only permits one indulgence every few months, and by the time they have enough disposable income to go after the other game, there will already be a bigger announcement to save up for, I.E Switch 2.
Why are paperdrones so delusional and insufferable bros?
Literally one of the very worst fanbases in gaming, rivalling even snoys
Can't wait for your dumb ass to get proven wrong and this breaks Paper Mario sales records gay
https://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
https://en.wikipedia.org/wiki/Denial
>Nobody's gonna care about Mario RPG now that the superior game is also getting a remake
but the thousand year backtrack is a 5/10 at best and smrpg is a 6/10 at worst thoughever
I'm getting both, gay. I played both growing up, and they're both exactly what Mario RPGs need at the moment.
Take your "paperfag" conspiracy theories and shove 'em.
>I'm getting both, gay. I played both growing up
Then you're obviously not the Paperfag described.
But denying that they exist is just silly.
Burden of proof is on you my brainlet friend
pure doomposting. genofags are just as loud and rabid as paperfags
NEITHER SIDE will get ANYTHING if they do not support both of them. Nintendo won't act unless they are sure there is a want for Mario RPG games in general, not just one or the other, as that would just be their nostalgic cash grab working. It needs to work for both generations of fans, AND be more successful then normal, only then can either side hope for a future.
If you're basing a new game purely on sales then 7 stars is unironically more likely. Either way I'm sure both of them will outsell ff16 at the least.
instead of ttyd im gonna play 64 cuz it's better
does mupen64 run dark star edition fine? pj64 1.6 is rough because it takes like 5 secs to open the pause menu for some reason
why does Paper Mario emulate so shit
does the Nintendo Switch online version also run like garbage?
Dunno about Switch but for a while the best way to emulate it was the VC version in Dolphin. Mupen works well now.
Did any emulators wind up processing the moving ground texture for Star Summit correctly?
No, it's like the last issue I've seen unfixed so far.
Explain how it runs like shit?
I beat it on Mupen and it ran just fine
Use https://parallel-launcher.ca/ while using the ParaLLEI plugin to emulate PM64. It's the best emulator so far for the game. Project64 is the ZSNES of N64 emulators, it's nostalgic but old and shit. Parallel Launcher even accommodates for rom hacks that were made with PJ64's plugins in mind as well by the way. I use it all the time for PM64 randomizers.
>releasing it at the tail end of the switch’s lifecycle so that it will sell the least it possibly can
They’re sending it out to die just like the BiS remake, this is totally a hate-remake like that one anon said a few threads ago, switch 2 will 100% have been announced too by the time this releases
is a late cycle release that bad? isn't that when the userbase is theoretically at its highest?
Late 3DS releases sold like shit, and so did Wii ones like skyward sword, that’s because most people have moved on at that point, there’s a reason the “strike while the iron is hot” saying exists
Retard, if anything it's like the Superstar Saga remake, except there's a high chance this will release before the next system comes out. A BIS remake situation would be like a Paper Mario N64 remake releasing on Switch in 2026 with the next system not having backwards compatibility.
On that note, what’s the deal with Nintendo releasing paper Mario games every 4 years now?
>2012: sticker star
>2016: color splash
>2020: origami king
>2024: TTYD remake
>2028: ???
Four years for the next one seems like quite the short development time, especially if they’re waiting to see how well TTYD remake performs before they decide how it should be, unless PM games are low budget enough for a big company like Nintendo to easily make one from scratch in 3 years, especially if they reuse TTYD remake assets
also Paper mario 2000
TTYD 2004
only Super Paper Mario is off, since it came out 1 year early in 2007
4 years seems normal for the series
>Sells less than Origami King
>Tanabe smugly declares the old games have no audience anymore
It’s your duty to buy copies for all of your switch owner friends, do it
fuck off
Oh yeah, I think I have a friend who will probably gift a copy to everyone for their birthday present for the next year after it comes out
Why do people think remasters are anything but lazy cashgrabs? Unless it sells a trillion copies more than Origami King nintendo won't give a shit.
Obviously, but how much really? A trillion is hyperbole, what number would actually make them turn their heads?
>Obviously, but how much really? A trillion is hyperbole, what number would actually make them turn their heads?
It's not even worth pondering because the remake will not reach anywhere near the sales needed to do that.
More than Origami King, so yeah 5 millions would be ideal.
Do you think Gamespot will give it 6/10 again?
I was mistaken, it was Game Informer.
Depends on Vivian, 10/10 if she's made a chud
She was in the original Japanese GameCube release.
We're not getting into this again, it's ambigous.
I feel like most people who say this probably aren't native speakers who actually played the Japanese version
Right which is why we need to look to what the nips say, and it's that she's a chud. No point coping further there lil bro.
I doubt it, unless nintendo really fucks up the remake somehow
I expect a 95 metacritic score. That might actually be its saving grace if it undersells since the nu-PM games weren't well received critically (ToK at 80 is the highest rated one).
The remake probably doesn't fix the "childish" tone so 6/10 again it is
>hyperfocusing on a single aspect to call the whole game shit
Wow, this reviewer from 20 years ago is exactly like a Ganker poster!
6 million
>consider making a sequel
What the fuck does that even mean? TTYD wasn't the final Paper Mario game. If you mean "go back to RPG mechanics with no mandate shit", then who the fuck knows. Color Splash aside, every other game made after TTYD outsold it, so even if the remake sells 5 million copies they might just think "oh people still like this franchise, let's remake Sticker Star next".
Reposting.
No. Paper Mario needs to end. Mario Story, however needs to come back.
I'm thinking, make a collection of the first three games, like that other guy said, but this time rename the games within:
>Paper Mario 64 is renamed "Mario Story: The Seven Star Spirits", and remains named Mario Story in Japan
>TTYD is renamed Mario Story: The Thousand Year Door (Mario Story 2 in Japan)
>Super is renamed Mario Story: The Dark Prognosticus (Super Mario Story in Japan)
The purpose of this "Mario Story Collection is to set in stone that the "Paper" aesthetic of these games is due to the storybook setting of these games and has nothing to do with arts and crafts.
These games are the Mario Story series, whilst Sticker Star, Color Splash, and Origami King are the Paper Mario trilogy. Two separate series, to separate fandoms. The fourth Mario Story game follows directly after Super, whilst Paper Mario and all other arts and crafts games in Nintendo series (Yoshi, Kirby) are stopped to make way for a new IP focused entirely on arts and crafts to prevent it from getting into Mario Story. If they want to do Paper or Clay or Yarn stuff, they can use this series instead of a pre-existing one.
Also either improve Super as is or remake it into a turn based game. I don't care which.
TTYD was called Paper Mario in Japan though
This is true. 64 isn't even technicallya Paper Mario" game. TTYD and NoA killed the series before it even began.
It needs to outsell Paper Mario: Origami King to have any chance of pushing the series back to its roots.
The seethe if the next PM turns out to be Sticker Star 4 despite everything would be hilarious.
Emily Roggers has said that will not be the case, in fact everything after TTYD (yes even Super Paper Mario) has been retconned so only TTYD style RPGs from now on.
Literally who?
The woman who leaked out details about the Switch before it was properly announced.
TTYD is a Mario game, it will sell much better.
why would she know about the future of paper mario? and where did she claim this?
>A woman who pushed that Star Fox Grand Prix "leak"
Fixed.
That was Starlink.
No it wasn't, Grand Prix was a fake bait leak put out by Nintendo to catch potential leakers, and the people who thought it was real were still pushing it past Starlink's reveal
Debunked, it was Starlink, Rogers proved it.
Where, post this dumb cunt's "proof"
Source?
I swear they and other leaks have been saying Paper Mario will be returning to form every 3-4 years and always turning out wrong, never trust them. The only leak that has turned out right is this single TTYD remake.
This one is from Emily Rogers, she is trust worthy.
Thats bullshit, but I believe it
None of this matters. Sales don't matter.
It all hinges on how Tanabe feels. Remember, Color Splash bombed horeibly yet they kept on going with The Origami King. We will have to wait and see if he was producer on this remake in the credits, since there's no telling how truly involved he was considering Metroid Prime 4 might be taking up most of his time.
If he sees overwhelming critical acclaim and good sales he might reconsider his approach to the franchise, but that's a big if.
I feel like people forget how well Mario RPGs actually sell, especially in today's gaming market.
The only reason the M&L remakes sold like shit was because they were put on a dying system.
Pikmin 4 is showing that even the most obscure series can be given a second wind seemingly out of nowhere.
Isn't the Switch going to be a dying system in 2024? It's arguably already dying now.
If a next gen Switch is coming out soon, then it's very likely TTYD will be crossgen.
I'm almost 99% certain that next gen Switch will be fully backwards compatible.
>I'm almost 99% certain that next gen Switch will be fully backwards compatible.
I could see nintendo charging for next-gen versions like Sony does on PS5. But it's a given it'll be backward compatible.
i emulated it on my phone ans zipped through the main stuff like 2 months ago
not too keen on paying to do it again
They did make a sequel. It was Super Paper Mario.
SPM is a good game and I'm sad people hate on it so much
Say something nice about the Sticker trilogy.
Danger Mario must die mode: Can't mention the music.
Nice visuals. Dibs.
CS and TOK were in High Definition.
some aspects of the art design were okay
People railing on them is funny.
I used to like seeing Sticker Star getting shat on for cathartic reasons but even I have grown tired of everyone's essays about it.
I wish people at least gave Color Splash that treatment. Nobody ever talks about it and I'm curious how much exactly got better or worse.
Color Splash is Sticker Star but with more interesting environments so it's just depressing to shit on it because you can start seeing the potential in it.
I’d personally really like to see the koopalings in an actual good paper mario game
>Restriced to appear only in their boss level and nowhere else
>Only appear right at the end too just when you're about to fight them
>They never even interact with each other
>They're even worse bosses than Sticker Star's because the game now 100% insists you use Things
They were done dirty
Color Splash is a good game, and while Sticker Star is the worst Paper Mario nether of them are Super Monkey Daiboken.
Pretty fun level design
The graphics alone wasn't the main issue. The games looked great.
TOK has the best level design in the series.
They nailed the aesthetic they were going for, but otherwise they were gimmicky and soulless. And no, Toads spouting LE QUIRKY dialogue doesn't count as soul. Otherwise anything made by Blue Sky and Illumination would be considered timeless classics.
I hope this remake sells twice the copies of Origami King and makes Tanabe/Miyamoto seethe and cope.
Miyamoto was the producer of PM64 and TTYD. The last time he had a hand in anything PM related was in Sticker Star, and even then developers noted that he called the game boring and dull before he left IntSys alone (and their "solution" was add more quirky realistic elements like the things)
The story goes that Miyamoto saw an early prototype of Sticker Star and remarked how similarly it looked and played to TTYD, because the developers originally wanted to continue the original style after Super Paper Mario's lukewarm response. Miyamoto saw that, and "advised" that the developers change course. Now Miyamoto's position at Nintendo is very special, as workers there take what he says VERY seriously, so even if that advice was an off-hand comment, the developers were motivated to overhaul the game into an even more abstract direction than Super Paper Mario. Resulting in what we got. This was the catalyst for the change in gameplay, as for the visual style it may have been a result of the IP team at Nintendo wanting a unified vision for the Super Mario franchise post-New Super Mario Bros Wii. They wanted Goombas to look like goombas, Koopas like koopas, etc. That was until recently, it seems.
The insane part is that he still called the game boring after the reboot. Why did they take his words to the heart regarding everything else, but the moment he calls it subpar they just double down on it, so much so that they made a damn sequel with the same mechanics.
Despite its poor reception with hardcore fans, Sticker Star still sold well.
i really wish people would stop conflating sales with quality
People will stop doing that when businesses stop doing that.
After all, look at Pokemon. Gutter trash, but it still prints millions and its fans will literally beg for more garbage to shove down their throats until they choke.
i noticed something about pokemon as far as merchandise goes. you never really see any new mons on shirts or accessories, it's always starters, from the first few gens, pikachu, and/or meowth, maybe some other gen 1 mons like pidgey or ratata.
but anyway yeah, pokemon fans, cultists really, are disgusting.
yes i figured, i was merely airing my grievances.
>Yes the game was bland, but it was also a massive success for them.
absolutely grim. i really hope the ttyd remake is a success in that regard
I was replying to why they made Color Splash despite many people not liking Sticker Star. It wasn't a blanket statement about quality.
not that anon, obviously I don't think it does, but you need to keep in mind that sales do however translate to what devs will continue to make. Yes the game was bland, but it was also a massive success for them.
not as much as Super, and still they didn't go back to that
Sales aren't even an applicable factor, Tanabe and co. LITERALLY got to work on Color Splash the INSTANT they were finished with Sticker Star.
Real sticker star hasn't been tried.
We will continue to get games until Tanabe think he's actually done it "correctly"
Just as a reminder that Sticker Star was original a Nisekoi game that got reskined as a Mario game because Miyamoto rejected IS' original pitch for Paper Mario 3DS and the replacement had to be done quick.
Thats why Chitoge was in the first Mario Maker, it was a in joke.
>Mario game because Miyamoto rejected IS' original pitch for Paper Mario 3DS
But there's gameplay footage of Paper Mario presumably before Miyamoto told them to change it. Even has a chain chomp partner.
Thats what Miyamoto rejected, I remember that year's E3, I remember that footage.
It will sell much better.
>It will sell much better.
a man can dream
Meds.
Which Nintendo game was originally a Babymetal one?
Hasn't surfaced through the Gigaleak yet.
mario if he tranime
Level design/theming is good, dialogue is funny, characters have tons of personality in TOK, overworld mechanics are cool, amazing visuals
The art design since the HD consoles is superior to even 3D Mario.
I'll play on extra Hard Mode and compliment Sticker Star. I really liked the Enigmansion, even back in 2012 when I was confused and bothered hours before in the game that place always stood out to me.
Shiny stickies were aesthetically pleasing I never wanted to use them
I really liked the purple alternate dimension arc in Color Splash. If only the entire game was as interesting as it was.
I liked when it was over!
I actually liked the boss battle combat system in TOK.
TOK is a pretty looking game
Boss Battles in TOK are more interesting than the other 5 games
Chapter 4 in SS was actually good I swear to god I'm not saying that just because chuggaconroy reviewed it in a positive light a few days ago, I just have horrible timing with my chances to articulate my problems with certain games since ecelebs somehow end up having most/all of my same complaints. And also they'll make good kindling for when Tanabe finally gets fired or knocked down a peg.
Why would you want a sequel in 2023?
All the people who made the original are either dead, retired or working in other projects
The game was good because the people working on it were good
I hope they never make a sequel, they should have made one 15 years ago, not now.
Surely there are people Nintendo could find who could make a good sequel. The Paper Mario 64 / TTYD formula isn't so complicated that some talented people couldn't work with it to make something good.
Honestly, as much as I think TTYD is a pretty good game, I think there are lots of ways you could improve on it too. We shouldn't pretend that TTYD is the absolute peak of possible quality. I see more potential in it than I really like it in particular.
>Surely there are people Nintendo could find who could make a good sequel
No, even the remaster looks terrible, they changed the appearance of clouds, the music, the pipes, damage stars, ect... probably every bit of soul has already been removed because it makes the new workers look worthless in comparison to the old ones
Look at all the shit "Paper" games released afterward, Super Paper Mario, Origami King, Sticker Star, they were all complete shit and some of them released just 3 years after TTYD, meaning that it was already over in 2007
>it looks different therefore it's trash
TTYD will be the first one where it looks like actual paper but the writing won't acknowledge it. Except for that one toad who sees you as a paper boat and is surprised because they don't realize they're paper. As it should be.
>even the remaster looks terrible
Stopped reading there. Bait post.
I know this might not be what you want to hear, but I expect this to sell about 1 million within the week. Anons will post "oh no no ttyd sisters", the negative attention will circulate for a final push of 1.5 million total, Nintendo will then continue their push for post sticker star content, the old fans will just sit quietly and enjoy their games losing hope for a return of the classic formula, while leaving the next generation newcomers carrying the hype for another game in the future. I have lost hope 5 years ago.
Why the hell would you want a sequel to this, instead of Super Mario RPG?
TTYD is the sequel to Super Mario RPG
It's even titled that way in Japan. "Super Mario RPG" -> "Paper Mario RPG"
They're the only two games in the "Mario RPG" series, in Japan.
A third game that would be a sequel to both would be great, I agree.
Why not both?
>TTYD HD sells 6 gorillion copies
>Nintendo greenlights Sticker Star HD for the Switch 2
If future games are going to have this soulless paper cut out art direction, I don't even care.
Everything felted and looked so alive in 64 and TTYD, really beautiful animation and shading. The remake looks so sterile.
this won't sell any better than origami king
do this and other GameCube games really go for a lot of money? I finally decided to start selling off my collection of games because I'm not playing them anymore. is it worth selling all this stuff?
>How much would it have to sell for Nintendo to finally consider making a sequel?
Why would you want a sequel for that game?
The only reason they're releasing that remake is because they put so much roadblocks for the new games to be good and edgy that no one likes them anymore, maybe if this game sells a ton they'd learn to make games as the ones from gamecube era, but nowadays paper mario and other games are the most politically correct and bland they can be without being political at all.
the bones of the Paper Mario 64 / TTYD design/structure is promising and I think if they bothered to they could make good fun games with it
I've been excited rewatching the trailer autistically daily since it came out. But my pessimism is starting to creep in and I really am starting to think people are not going to buy TTYD. It's the second Paper Mario release on the Switch (NSO aside) which will make sales harder most likely, it's the second traditional Mario RPG being announced before Super Mario RPG's remake even comes out, it'll be in 2024 too which people think a new console might be out by then so it may get a similar BIS treatment in sales though not as bad but even if that's not the case I feel they announced it too soon regardless. At the least I feel like it'll sell as much as TOK but I doubt it. I'm so damn worried. I wish the trailer at least gave more hints of new stuff being added since really we only have 1 new Toad and the Tattle Check button as implications of new stuff which most will not have noticed.
yeah it's a concern, there's a bunch of reasons to think its performance won't be great
TTYD fans are going to have to do a lot of buzz generation to get everyone else interested
>it may get a similar BIS treatment in sales though not as bad
Not an issue as long as the next system has backwards compatibility. In fact they could push it as the first big cross-gen Mario spinoff if it comes out close enough to it.
>In fact they could push it as the first big cross-gen Mario spinoff if it comes out close enough to it.
If the colored button layout theory implying the next console holds any weight that might be the case. I feel like TTYD's remake has a way bigger chance of selling well if it was on the new console.
That’s kind of reliant on what the launch lineup of the new system looks like. Launch games tend to sell well regardless of what they are, because there’s nothing else to play, but with backwards compatibility there’ll be plenty to play, so it might be more a case of the launch lineup potentially stealing the spotlight, but what could divert attention away from TTYD remake? A possible launch game would be MP4, and you can bet your ass a new 3D mario would be announced alongside the console. Nintendo consoles tend to have gimmickshit games on launch like snipperclips, arms and 1-2 switch. Then there’s the inevitable third party ports like the rumored FFVIIR, and also indies and first party ports or remasters. In any case, SPM sold very well, and so did the first Mario + Rabbids, but they both launched before galaxy and odyssey respectively, so assuming TTYD remake releases a few months before the next 3D mario it should have a chance.
I refuse to believe they put that much on sales when TOK was so similar to Color Splash and that game bombed hard even by Wii U standards.
>I really am starting to think people are not going to buy TTYD
Because you can pirate Switch games on day -5 and either run it in an emulator or load it onto a Switch with no problems. At least 40% of the playerbase (99% of which will be concentrated in third-world countries like the US and Brazil) will be playing the game without actually paying for a copy, which sounds bad but it's par for the course given this is Nintendo crap we're talking about.
Switch piracy is pretty much irrelevant. Niche games don't seem to be hurt by it, let alone Mario.
You are setting yourself up for major disappointment if you think this remake will even come close to TOK's sales.
It's been three days since the trailer dropped and it hasn't crossed 1 million views yet on the main channel. Comparatively, TOK's trailer had 4 million views by this point.
SMRPG Remake is releasing before TTYD and has WAY more hype in the mainstream, its first trailer is sitting at almost 5 million right now. It's also a much more transformative remake visually than TTYD's is. SMRPG is also a much catchier name for normies than Paper Mario: The Thousand Year Door. Everything points to the general audience getting their "fill" from SMRPG Remake.
Finally, remakes only very rarely outsell their original versions, and TTYD released on a mildly unsuccessful console.
If this game reaches 2 million copies sold, in my eyes it's already overperforming. But it's best to come to terms with the fact that the cards are stacked against it and it could very well be a sales dud. Just enjoy the fact that's it's even being made and it's not being completely bastardized. Anything more than that is a bonus.
>muh youtube views
lol, lmao
Where exactly do you think the potential customer base for an already niche game like a Paper Mario remake will be coming from?
This is not a 3D Mario that receives nation-wide TV ads. The average Joe wont know this is even a thing.
YT views, Google search trends, Twitter mentions etc. are very telling when it comes to titles like this and TTYD is trailing SMRPG hard in all of those along with having a worse release time and being released right at the end of the Switch's lifespan.
If views translate to sales why did TOK's trailer do better than the game itself?
Those things are not mutually exclusive.
You vastly overestimate both the amount of fans TTYD has, and the amount of people who know about it, but have not played it so far, but are still interested in buying this remake.
>You vastly overestimate both the amount of fans TTYD has
point to a single post of mine where this is the case, failure to do so will be taken as a concession of the argument. you have five minutes
>Those things are not mutually exclusive.
You're sure acting like they are, you've still yet to give a reason as to why TOK is considered selling "well" when it didn't even do double TTYD's sales on a significantly more popular console.
I don't care about TOK's sales at all lol, just stating that TTYD won't come close to touching them. Nintendo doesn't seem to care about attach rate at all for that matter.
>I don't care about TOK's sales at all lol
Then why mention them as some sort of benchmark TTYD remake "can't beat"? TOK didn't even sell well for a AA Switch game, it'll be extremely easy to surpass.
Never said there couldn't be some pattern to it but it's pretty obvious they don't mean much when there's that much of a discrepancy between the two.
>it'll be extremely easy to surpass.
delusional
Do you have a single reason as to why that's "delusional" that doesn't boil down to "muh youtube views" or "b-but the SMRPG remake!"?
I'm sorry anon, if it isn't immediately obvious to you — even just based on feelings alone — that a TTYD remake under these conditions isn't going to sell more than 3.5 million copies then I'm not even going to bother arguing with you, because your point of view is so off-base that it'd be like arguing with a flat earther.
Oh of course the "you just don't get it" defense, truly a court worthy statement.
>you just don't get it
That is absolutely, unashamedly my defense, yes.
I don't need to make any arguments because I know, based solely on intuition and the information we have at hand, that I am incontrivertibly correct and you are incredibly off-base to think that this remake is going to sell 4+ million copies.
>gives up the argument
Okay, I accept your concession. Not interested in your feelings so unless you have anything else I think we're done here
Sorry anon, I have no need to argue because I know that reality will inevitably prove me right. I'm sorry that you're unable to see the same.
>Sorry
>sorry
jesus christ how embarrassing, it's just an internet argument no need to keep prostrating yourself. just accept you got BTFO and move on, this is sad
>get BTFO
>uhhh... I don't want to talk about this anymroe...
KEK
>Then why mention them as some sort of benchmark TTYD remake "can't beat"?
Because people are trying to delude themselves into thinking that this remaster/remake will eviscerate TOK in sales and surely Nintendo that will mean Nintendo has to make the spiritual successor to the first two Paper Marios.
I'm not using TOK as a bench mark, this board is, and the metrics so far are WAY behind TOK's. Then you consider market satiety with SMRPG Remake also releasing, then you consider the release window of TTYD Remastered, then you consider that it didn't have great pure sales to begin with because it released on the Gamecube.
All I'm saying is, expecting this remake to outsell TOK is completely delusional, let alone "easily" outsell it.
>I'm not using TOK as a bench mark,
Then why bring it up? Why are you continuing to deny the obvious?
>the metrics so far are WAY behind TOK's
Just the youtube trailer, not even the direct or anything else like that, and you're still pretending as if that's all that matters.
>Then you consider market satiety with SMRPG Remake also releasing
A year beforehand?
>then you consider the release window of TTYD Remastered
What the fuck are you even talking about?
>then you consider that it didn't have great pure sales to begin with because it released on the Gamecube.
Which means it'll get more because Switch boost.
>All I'm saying is, expecting this remake to outsell TOK is completely delusional, let alone "easily" outsell it.
Not even 4m is a pretty fucking low bar for a Switch game, especially one that was released in 2020.
brother you're delusional. and also a hostile moron. go ask alphadream how releasing a remake close to the end of a console's lifespan worked out for them. oh wait you can't.
>go ask alphadream how releasing a remake close to the end of a console's lifespan worked out for them.
The Switch was already a thing by the time SSS remake came out, last I checked there's no OFFICIAL Switch 2 yet.
Maybe this is how nintendo kills franchises they don't like. Guess Tanabe somehow went troo frar.
>releasing a remake close to the end of a console's lifespan
It'll be backward compatible, thinking otherwise is delusional
OOF the five minutes are up, next time be more careful with your words and you won't get humiliated like this.
I accept your concession.
number of trailer views can correlate with game sales without there being a 1:1 correspondence you absolute fucking midwit
it will probably be fans of the original game and some people who have heard of it but haven't played it before, hope this helps!
And TOK couldn't even sell 4 million, lol
Views don't mean anything, also most people probably saw the TTYD announcement via the direct or a reaction video, while TOK's trailer was fucking shadowdropped from a twitter post.
SMRPG was also revealed in a direct meaning your argumentation falls apart there. And three days after it first aired (24.06.2023), SMRPG's main trailer had 2.1m views.
And the English Nintendo Direct has 4m alone right now, what's your point?
>what's your point?
That's what I should be asking you.
Wasn't the trailer for TOK also used as a Youtube ad? That shit came out like two months before the release date.
3 Million at the minimum to show that a new game would probably outclass Origami King.
I hope this game bombs and SMRPG doesn't so we get a sequel to that instead
it'd be roughly the same game either way, as long as we get a sequel I'm happy
One would be made by Square Enix and the other by Intelligent Systems, both could exist.
I want both to succeed. SMRPGfags have been shafted for way longer than any other Mario RPGfags but I'm a Paper Mariofag at the end of the day and I want my series to go back to it's former glory. I just question whether or not Square would be willing to do a real SMRPG2 after the remake since that has been the hang-up since day 1 even down to the name since PM64 was meant to be called SMRPG2.
The guy behind SMRPG said he’d like to do a sequel
>The guy behind SMRPG said he’d like to do a sequel
He also ran Alphadream into the ground and wasn't made aware of the remake, so I don't think Nintendo is letting him anywhere near a Mario RPG again.
They don't care about sales. They pretend they're some kind of artists doing art and not simply a product. If they think using a stapler as aboss is art they'll do it. It's pretentious and it sucks.
No, that's just Tanabe being autistic and everyone having no choice but to roll with it because he's notoriously stubborn.
Need I remind you that Metroid Prime 4 is still vaporware because he's involved in its development?
>you will now be able to play Superstar Saga, PM64, TTYD, and Super Mario RPG on your Switch
Is society finally healing, bros?
it's a step in the right direction after the the backflips they did in the opposite direction after they shuttered the virtual console
what is it about this fucking game that makes autistics start uncontrollably gooning in a way I have only ever observed 2D sonic games do before
deviantart character designs.
it was the last paper mario rpg before it got weird, then retarded. actual fans wanted more paper mario rpg(s)
64 and especially TTYD are harem games in disguise.
nintendo fans do not play many other games, so they worship what they perceive is the best Mario RPG. it's probably also their first RPG, and they refuse to try more. they're the harry potter fans of videogames
Will you give him a life ruining head trauma again?
yes.
IIRC you only need two Bumps to complete the recipe book, right? I'll give him a mild concussion.
Pretty sure you can win bumps from the mini games. And peach revives him after her special moment
Kill whackas. Behead whackas. Roundhouse kick whackas into a ? Block. Tear whackas' noses off. Trap whackas in an egg. Kick whackas into lava. Urinate into whackas' mouths. Slam dunk whackas into the trashcan. Transmogrify whackas into field horse hair plants. Ground pound whackas. Humiliate whackas. Launch whackas into the sun. Toss whackas into Corona Mountain. Judo throw whackas into a wood chipper. Squish whackas into goo under Kuribo's shoe. Twist whackas' dicks off. Report whackas to Toadsworth. Karate chop whackas in half. Trap whackas in Shifting Sand Land. Crush whackas under a tox box. Stir fry whackas in a wok. Roast whackas with fireballs. Liquefy whackas in a vat of acid. Loose Rambi to gore whackas. Vivisect whackas. Defecate in whackas' food. Make a whacka play Bash 'n' Cash. Cast whackas into Subspace for eternity. Put whackas in the gas chamber. Force-feed whackas poison mushrooms. Tar and feather whackas. Steal whacka identities. Stomp whackas' skulls with a metal cap. Cremate whackas in the oven. Drown whackas in Peach's boiling diarrhea. Rape whacka women, then kill their kids in front of them. Vaporize whackas with a Shroob ray gun. Drain the life force from whackas. Sell whackas into slavery for one coin each. Defraud whackas. Go back in time and prevent whackas from being born. Drop whackas off the edge of Cool Cool Mountain. Pull whacka eyes from their sockets and leave them hanging out. Strap whackas to bullet bills and fire. Smash whackas with a giant hammer. Kick whackas down the infinite stairs. Torture whackas. Blackmail whackas into transitioning.
Nyooooooooooooooooooooooooooooooooooooooo
>"This is what Paper Mario needs to be"
>Nobody buys it
people have a hard time understanding that an issue with any longstanding IP at these big companies is that they are no longer the majority in the market. they know what they want, but the reality is that the majority of people want something else. of course it's sad when this happens, but I think it's healthier to look for alternatives to what you want, having any allegiance to an IP is very silly, especially at any AAA game dev.
autists should simply purchase 20 copies each to artificially inflate the sales
Arlo definitely has the money to, I don’t but I’ll buy as many as I can
Arlo is going to receive a free copy from Nintendo and use his garden gnometube money for more muppet sexdolls
None. If it sells well, they will release more Sticker Star related games because there's demand for Paper Mario. If it doesn't sell well, they'll conclude Mario RPGs just aren't enough to sell, and still release SS related games. Easy as that.
TTYD's announcement fell flat.
>it was a "one more thing" and it's just a gamecube remake in a direct with remakes galore
>announced before the SMRPG remake even launched, dividing attention
>is a year away
genuinely what the fuck were they thinking
They should've also gave more hints that new stuff is being added, SMRPG had this in it's initial trailer (and screenshots) with the new cutscenes alone but also the percentage gauge and attacking multiple enemies at the same time.
Are you actually retarded
Switch 2 is coming out, they gotta push out all the old switch 1 stuff to make room for it.
This means Nintendo's internally doing a fire sale on old IPs and in-progress remakes to get them out the door NOW because it looks bad during a new product launch to even give the press a chance to say shit like
>NEW CONSOLE SHIPPED, ALL IT HAS AT LAUNCH ARE REMAKES!!!
Post your face when you enjoy both Super Mario RPG and Thousand-Year Door and are going to buy both remakes.
No you can't you need to use that money to buy two copies of TTYD.
Maybe I'll buy both a physical and digital copy of TTYD.
You're not going to enjoy them anon, you're just going to remember how much you enjoyed them when you were a kid. Subtle but meaningful difference.
You're implying I haven't played either in years. I replayed SMRPG only some months ago and TTYD was a bit longer ago but I still enjoyed it. I even do PM64 randomizers and replayed Superstar Saga a couple months back after SMRPG to boot. I love Mario RPGs dearly.
NTA but I replay TTYD every year because it's so great
>no HP upgrades
>no FP upgrades
>wario badge on
Yeah, I'm thinking I'm based
Why pay for either when switch-chan is so easy to hack
I just want to know about SMRPG's dialogue/localization. No dialogue has been shown in English except for the new boss rematch scenes, curiously.
you gays always talk about "better buy the game so Nintendo makes more!!!" but name literally, LITERALLY a single time this happened.
basically every game nintendo has made sequels for
name a time it didn't happen, where something flopped hard but nintendo made more anyway
pikmin
no pikmin game flopped that hard
Metroid
Samus Returns sold like shit
As much as it's nice to see this on a modern console, I'm mostly likely not gonna buy/even pirate it since I remember playing this on dolphin like roughly a year ago. I'm more mad at the Mario vs Donkey Kong remake as I played through it multiple times and they should've just made a new game altogether. Super Mario RPG is the only remake I'll give a shot because I've never beaten it despite my multiple playthroughs I had with the title. It sucks when a game gets remade and you have zero desire to go back to it lol. Maybe this is why I found the direct to be extremely middling. I wish they'd bring more undergroundish title like Kid Icarus 3DS or F-Zero GX.
The issue with TTYD and "popularity" is the fact it was on the poor-selling GameCube and it's the only Paper Mario game before the modern games to never be re-released until now. PM64 gets released every console and Super was on the Wii U's virtual console at least but TTYD was actively ignored, so much so that even stuff that referenced it such as the Mario Minecraft skin for Wii U replaced the references to said game with something else before release, even the one room of portraits in Origami King that had a portrait of Peach from every game had nothing unique shown in the frame unlike the other frames. The only real time it was referenced again has been Smash Bros and anyone who actually did want to replay it either emulated it or paid for the GCN disc which is overpriced.
Alright people how do you feel about the 30 vs 60fps debate? I think it’s far too soon to say and the map scene in the trailer clearly being 60fps. There’s no way this game could have issues hitting 60 like GameCube
I'm trying to be optimistic it'll be 60fps but I do know Nintendo games seem to usually prioritize visuals over 60fps nowa days even if the hardware can't really handle it.
It already got a sequel. Do you live under a rock? Are you an imbecile zoomer?
TTYD fans only acknowledge one game, they'd pretend PM64 doesn't exist if they thought they could get away with it.
>scornful and slightly insecure 64cuck #464379794616
Hey man, you'll get your remaster someday too. Surely... any day now... definitel- BWAHAHAHAHHAHAHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHAAAHAHAHAHAHHAHAHAHAHHA!!!! Don't take it so hard, chump!
PM64 is fine just the way it is. TTYD only got a remaster because it needs all the help it can get.
>TTYD got one because no one gives a shit about 64 except some crusty and dusty fossils
Fixed that for you. But don't worry, if you apologize and ask nicely us TTYDchads might let you in on the remastered pie.
No, dumbfucks, the real reason why they're remaking TTYD first and not 64 is because the original's already on Virtual Console.
Stop pretending PM64 and TTYD has a divide, both games are near-perfect games and both deserve praise. As a PM64 fan I'm glad TTYD got remade and not PM64, I don't think they'd do the art style justice at all, even with how much I like how TTYD's remake looks, I do not think they'd do PM64 correctly still. I still find it odd though the trailer had the PM64 intro theme covered though.
I'm not pretending, 64cucks have been getting uppity now for a while and someone needs to put them into their place. TTYDchads were always content with letting 64cucks be our less popular older brother.
TTYDrones are absolutely insufferable. They view every well-received Mario RPG as a threat to TTYD and therefore feel an overwhelming need to tear every other game down to try to make TTYD look better. They're incredibly insecure and sheltered and some unironically believe that TTYD is the best RPG ever made.
>They view every well-received Mario RPG as a threat to TTYD
Because we've had so, SO many of those. Even more since the poor M&L series bit it. Those nasty TTYD monsters rejecting subpar adventure- I mean quality RPGs like Sticker Star and Origami King.
nah, ttydfags were chill for the longest time. but when you have to fend off 64fags constantly shitting on your game and then the nu-pm zoomer-horde, things changed.
t. been in pm threads for almost two decades
>self reports
>zoomzoom language
You're either taking falseflags seriously or falseflagging yourself.
I'm amazed people are gullible enough to think fans of TTYD would hate SMRPG or PM64 or M&L. There's a fucking massive amount of crossover with fans of those, they're borderline the same series.
>I'm amazed people are gullible enough to think fans of TTYD would hate SMRPG or PM64 or M&L. There's a fucking massive amount of crossover with fans of those, they're borderline the same series.
There really isn't. Arlo hadn't even played any Mario RPG but TTYD before he made his rant video. TTYD fans treat not playing any other RPG is a badge of honour.
Yeah, because I'm sure none of the TTYD crowd were joining in the frustration over the M&L remakes getting sanitized like their baby had been. Luigi's Striped Socks died for nothing.
Would you like some mud to reenforce your strawman?
This, Paper Mario is my main Mario RPG series but I was taking screenshots for every little change the Superstar Saga remake made, it's how earlier versions of this comparison image was made back when those remakes were new and leaked, some of my screenshots are still there even.
Same with this image.
>even the final fantasy white mage magikoopa was turned into a toad
RIP
>muh e celebs
who fucking cares? learn to think for yourself retard
>B-BUT THE ECELEB
I don't give a shit about the puppet gay. As someone who actually is a fan of these games and has talked to other fans plenty, most of us like all of the early Mario RPGs.
/v/irgins who hyperfixate on one single flaw of an entire game or who need to rank everything as perfect or shit might be warping your perception
Nu-PMfags, aka zoomers, only know the eceleb opinions.
>Muh e-celebs
>Every group is one person
Fuck off back to Elon's shithole plattform you secondary
I blame the autists chuggaconroy and arlo
chuggaa likes all of the pre-Sticker Star Mario RPGs though. He freaked out at SMRPG the same way he did with TTYD recently.
you can't say chugga doesn't like pm64 when he went out of his way to re-lets play it while sperging about every single facet of the game in meticulous detail. weird watch, made me wish I was autistic too just so I could get it.
Chuggaa is the good Mario RPG autist, Arlo is the bad TTYD autist.
it should get a better sequel
>it should get a better sequel
It already has one, Paper Mario: The Origami King
He said sequel, not spin-off.
No amount would convince them, because Super Paper Mario was the best selling one and that was the one that made them say "never again"
Nintendo doesn't even develop Paper Mario, Intelligent Systems does. Nintendo just approves the pitch/budget as publisher. Intelligent Systems will continue making what they wanna make regardless of what fans want.
deepest lore
Tease for a partner in the next original game.
It's actually my fursona "Goombster" I managed to sneak in to the remaster.
Goombas are furry?
>cowboy goomba tattles
i'd cum
That is still not enough, SMRPG remake also needs to sell really well too on top of that. Nintendo is testing the waters here, they realize with M&L series dead, there "may" be a missing need for a Mario RPG series of some kind, but they are testing if its just a one off and they are wrong.
>If SMRPG sells well, but TTYD does not, it was just nostalgia
>If TTYD sells well, but SMRPG does not, it was just nostalgia
>But if BOTH OF THEM sell really REALLY WELL, that, THAT will be the moment Nintendo realizes that there is a want, a need, for a Mario RPG series, and that current Paper Mario is not scratching that itch at all.
Speaking of, next video of Chugga shitting on Sticker Star in ten minutes.
Shitposting and makin a grilled cheese sammy to kill time until it drops, happy sabbath day boys
>mario rpgs are back
>nu-paper mario fags, zoomers, and overall morons are inconsolable as their "b-but i liked it :(" slop gets blown the fuck out by their superior predecessors
Good fucking LORD, bros, it feels so goddamn GOOD to win like this. The only thing missing now is Paper Mario 64.
>tfw PiT and DT remakes for switch 2
I didn't consider M&L since it's dead, but a successful resurrection would be the perfect cherry on top.
They made Color Splash after Sticker Star
They made Origami King after Color Splash
I don't think TTYD's remake needs to sell "enough" for Nintendo to greenlight another Paper Mario game, but I do think this is going to affect whether or not the next one is a traditional Paper Mario game or if they'll continue trying to change the formula.
They didn't wait for Sticker Star's reception before starting work on Color Splash, we know that much. And apparently they didn't wait for Color Splash's reception before starting work on Origami King.
Paper Mario games get released every 3-5 years from each other, TTYD's remake is in 2024. What do you all think 2028 will be like?
Sticker Star remake please
Paper Mario: The Quest for Soul
Next game will be in 2026, not 2028. They obviously aren't putting all their ressources in the PM2 remake but are making both it and PM7 at the same time. The internal point of doing a remake is to train the developers to make a game in the same style (like how the NSMB team first remade Mario 1, 2, 3, World and World 2, to have the experience necessary to make new mainline 2D games), as well as to reuse assets and QoL ideas for the next game.
So we won't have to wait 3-5 years for PM7.
I want to be that optimistic and believe that is their goal but I can't help but not believe this remake is a simple training tool. I would love for it to be but I don't know. I think years of seeing these newer devs take over has really tainted my view of them doing things correctly. I'm amazed the TTYD remake looks as correct as it does to me halftone dots aside.
I think some people don't realize that new paper mario doesn't actually sell that well compared to the older games. Hell, no nu-PM game has been able to sell more than Super, and TTYD sold very well for its low install base, while OK's are honestly pretty bad for how big its install base is. TTYD remake (And Mario RPG remake) are going easily outsell OK since people genuinely do not care about nu-PM.
It's almost like when you make shit games, they don't sell as well as the previous ones!
People just look at the raw numbers without context and go "WOAH NEWER BIGGER" despite the switch having over 100m itself.
Somehow people forget to account for the covid boost that TOK had going for it as well.
God I fucking hope so. TTYD is one of my favorite games but it is definitely not flawless. This is one of the few times where I hope the remake really tries to add or change some things. An extra route to traverse chapters 2, 4 and 5 would be wonderful. I may be setting my expectations too high though.
The lesson from my view is
>people mostly buy your next game on the strength of your previous one
and
>This rule can be violated if there's a global plague, but otherwise, fuck off.
>everyone complains about all the walking in TTYD
>they add the 64 spin into the game
Problem solved.
I'll never understand why the spindash was removed in the first place. I'll also never understand why people act like both Sticker Star and Color Splash also didn't suffer from backtracking. In TTYD's case they sort of replaced it with Yoshi but having to get on and off him and swapping partners really slowed the pace down.
>they sort of replaced it with Yoshi
That's the most baffling part, they didn't. Yoshi was the replacement for Lakilester, who has the same riding mechanic. But Lakilester was still useful for going over spikes, and Yoshi will still be useful for going over wide gaps. There's really no reason for getting rid of the spin, and adding it back won't really invalidate anything else.
I said sort of since Yoshi ups your speed a lot more than Johnathon did but I also know it's not a true replacement.
alright fags should i play the original or the remaster?
haven't played this shit since the gamecube days and never even finished it
The remaster isn't out until next year.
Why not both?
People don't seem to get that this will launch right before/after Switch 2.
Even if it's backwards compatible it'll suffer in sales because of that reason alone, people like buying new exclusive games.
It will fund further remakeslop.
Pure sequel is not happening but they'll attempt a marriage of the old and nu PM fanbase.
Meaning:
>turn-based combat with action inputs
>game-specific gimmick centered around paper
>arts and crafts visuals
>big focus on meta humor
>maybe partners, maybe badges
It would be dumb for them to forsake the newer Paper Mario fans just how it was supremely dumb of them to alienate the old PM fans to begin with.
As for sales, you're smoking crack if you think it's hitting 5m even. I would think Nintendo considers this venture a success if it simply outsells TTYD on the GameCube.
Realistically it doesn't matter. Tanabe doesn't want to go back to normal RPGs. It doesn't take half a brain to know that the people who still play Paper Mario don't give a fuck about the gameplay and will buy it no matter what because they're just there for the charm. Doing a new RPG entry would get sales from both sides and break a series record but Tanabe doesn't want to make RPGs.
>Tanabe doesn't want to make RPGs
Then why the fuck is he still in charge? Go put that asshole in the Mario sports department or something, and replace him with somebody that actually gives a shit.
Seniority if I had to guess. He supervised TTYD and then got the Producer role starting with Super and has had it since.
He's old and he gets results.
>People call this one of the good paper mario games
The gameplay is questionable and balancing is horrid but it has the heart of TTYD and feels like it takes places in the same continuity at least
>this guy is literally paper satan
>luigi just uppercuts him
Yeah I think Luigi could take Lucifer.
I don't even like SPM but whoever is playing there is overlevelled, you shouldn't be doing that much damage at that point in the game. It's still a really easy boss fight you just do the same thing like 5 times instead of once, but that webm isn't an honest representation of it.
I recorded that back in March of 2016. The only thing different is I did the pit for Dashell early on but otherwise it was a normal playthrough.
>I did the pit for Dashell early on
Ah, that was it then. I'm surprised but also not surprised that it put you that far ahead level-wise.
One of the biggest missed opportunities with SPM was just letting you pick what stat got upgraded like the old games did. At least then there'd be some customization, and you'd maybe be able to customize the difficulty a little through that. Probably wouldn't be enough to address the lack of challenge though, even the basic patterns are trivial to dodge.
I know it sounds silly to talk about a kids game being too easy but SPM really is just absurd, you can tell they tweaked it for the wii audience that they'd just found.
in a game full of piss easy bosses, somehow this was the easiest
thats pretty standard for jrpg to watch a long animation before your turn funny enough
Sequel? There's already 3 or 4 PM games after this.
>How much would it have to sell for Nintendo to finally consider making a sequel?
Why would you want that? have you seen how the other paper marios are like?
If Luigi's Mansion can do 13 million in sells, what is keeping something like this if well done for not doing the same? Luigi's Mansion was a literal who IP 6 or 7 years ago.
LM2 on 3DS already sold gangbusters. It wasn't out of nowhere.
To prove that it's viable? 5 million, about as much as Origami King which is one of the most successful Paper Marios.
To continue down the path of making Paper Mario RPGs? Probably 10 million, at least twice as much as Origami King.
pipe dream but i hope they rebalance the combat somehow. buff most of the partners because outside of goombella and kid yoshi theyre all useless. buff mobs and bosses.
shorten the superguard window and nerf the multihit attacks because they break the game.
>inb4 dont use them xd lmao
cant do when the game is designed with them in mind.
Play a romhack, gay
Consider that the first run of this game was on the Game Cube, a system that only sold 20 million units and was before digital game downloads were really a thing.
With the sort of cult following this game has built up over the past two decades, it'll sell about 5 million at least I think, probably more though
>How much would it have to sell for Nintendo to finally consider making a sequel?
Anon, they already made a sequel. 3 of them, in fact
As much as investors expect it to. That answer your question gay?
Super paper Mario is a sequel.
0 copies, but it'll be another Sticker Star.
Also TTYD had a sequel, it mas Super Paper Mario, and yes the gameplay sucked by it had a classic PM-style story. And that was the last time they ever did that.
I'm so happy that this is real
I really don't care for the new look
I think the UI elements look worse, but I like the new environments
I'm really not too fond of them, this shot in particular really rubs me the wrong way. Ignoring my thoughts on the lighting and lack of halftone shading, the grass and flowers just look so much less lively than in the original, where the grass almost blends into the ground and the flowers are of noticeably different sizes and angles. The old aesthetic just looks perfect and so much more charming to me.
The new designs on the save and health blocks bother me. What was previously just outlines to make something clear has basically become a weird cage on the blocks. Very weird, makes them very dark color wise when they shouldn't be.
I think chapter 1 will suffer the most from the new art style, but I am hopeful that the rest of what we've seen seems to fit a lot better. Boggly Woods for example really benefits from the new lighting.
I think I'd disagree, I feel the vibrant clashing colors of the original had a lot of charm and new lighting sort of misses the point.
soulless clouds
soulless Y button
I like the new look, it'd just be enhanced a bit if it retained a little more from the original. The clouds in the original are definitely better alongside the HUD having more of a scroll-look to it being nice. They can still technically merge their current look with the old one by adding spikes to the end of them or something. Also the halftones need to come back beyond the Black Chest, the game is supposed to be a bit comic-y after all, even the speech bubbles reflect that.
Why is the UI all 1 straight line. Looks awful
widescreen bro
It seems less... papery? I'm not sure how to describe it but I'll reserve judgement until I've had a chance to play it. If it sucks then I still have my original copy and a gamecube so no harm done
it's thicker in general, I like it, give it both more of a sense of a popup book and a stage with how the characters are as thick as a lifesized cut out
I wonder how some of the more paperish bosses will look like Magnus Von Grapple and Cortez
>Magnus Von Grapple
looks awesome, didn't notice this in the trailer
I will now watch it slow motion
30%
just rewatched the trailer, I just noticed that Dooliss Mario has his own voice like a poe from Zelda
this is going to be fun
The look makes more sense with the added entrance animations. I like how the enemies walk onto the stage now too.
Sorry, I like the new one more
I think both of these would be completely fine if they didnt randomly make surfaces shiny
>above: SOULFUL paper and cardstock-esque background and cutouts
>below: SOULLESS artificial, plasticky arts and craft slop
genuinely love the new lighting/textures but mixed feelings about the new papercraft stuff in the background
paper mario the thousand year door is alright, but it's not some kind of landmark or must play title. I had the sense to move past it and enjoy future titles in the series. especially since i played the mario and luigi games.
It is 100% impossible for a remake to have more soul than the original. Just cross your finger it's not completely butchered
If I want S0VL then I hook up my gamecube to my CRT and play the original. The remake looks like it will have some QOL improvements and I can play it while lying in bed so I think it's worth it. I can see them cutting some of weird stuff like smelling hooktails feet or peach getting naked and running around while invisible
eh there are some exceptions like all of the REmakes, HG/SS, Metroid: Zero Mission, and Blaster Master Zero.
It depends on how many of the original devs are involved, or how well the devs understand the original vision. Notice how most of these were done in-house, just like TTYD probably is being made as well.
It weirdly almost feels like the Switch is partially (not entirely) leaving its "dark age", just when it's probably got a year or so at most left. No, the sadness of the fact that remasters/remakes are the best news for the Switch in a while isn't lost on me.
I WANTED 64
white outlines unironically look better because it makes them look like stickers. they should be flat characters in a 3d world, that was always the point
have a nice day stickermoron.
no they were paper characters in a paper world because it's paper mario
not the tail family, magnus von grapple, cortez and shadow queen
It would have been so easy for them to replicate the look of this mockup and it makes me very glad they didn't. Rest in piss sticker characters.
Time to pepper spray a gamestop employee in protest
stickers is stupid though they're paper cutouts not fucking stickers
well the new ones look like cardboard cutouts not paper, because they have that white little highlight signifying depth
I'm pretty sure that's just because whoever cut the paper out didn't do a perfect job and left some of the paper on
it's soulful
I wonder if they just gave TTYD a Octopath Traveller look adding just modern effects and lighting
maybe they should do that for PM64 as a cop out for Switch 2
What do you all think of my Flurrie theory?
I used to think the same
and this new water...
looks great although I wouldnt mind if they made it real water or something