PS1 Initial D game had proper one way courses without laps. The problem is that if you're doing laps it can't all be downhill or uphill like touge can. Initial D is basically all downhill all the time
I haven't been on this board in years, this is my first day back. I tried playing this game myself, and unfortunately the physics are wack as fuck. Same with Racing Lagoon. Don't know why half the racing games on PS1 are borderline unplayable when the other half are great. There's like no in between.
That's what I mean. I was into it until you actually drove. Jesus Christ. It is /doable/ for sure, but holy hell, I've never experienced something like the feeling of that driving before, and I've played almost every driving game there is. It's almost unreal.
It's fucked, but it becomes at least fun when you realize you don't ever have to brake. You can play it all just by using the handbrake, the more you press it the tighter you can turn. You can go through hairpins at 250km/h like this if you get the amount of handbrake right, it's almost wipeout-ish.
That's what I mean. I was into it until you actually drove. Jesus Christ. It is /doable/ for sure, but holy hell, I've never experienced something like the feeling of that driving before, and I've played almost every driving game there is. It's almost unreal.
A busted, twitchy engine with RNG battles that put your equipment on the line is a match made in the deepest, darkest hell. I hope someone fixes up and rebalances Racing Lagoon one day because everything but the driving is great but the second I got to a race I knew exactly why it was never localized.
its pretty fun once you kinda get the hang of it. playing through the story mode, still don't really know what i'm doing but theres a good thrill to somehow managing to keep the car under control long enough to beat the ai. idk if its just the emulator, but the cars feel like bottle rockets.
the widescreen support is nice too, i think all the games in the series have anamorphic widescreen in the settings.
the story's kinda boring though and theres way too much dialogue. i just want a set of races to complete.
Is that one still just a bunch of circuits instead of proper touge courses?
PS1 Initial D game had proper one way courses without laps. The problem is that if you're doing laps it can't all be downhill or uphill like touge can. Initial D is basically all downhill all the time
easier to chop up into separate "tracks" i think. in the story mode you race on smaller sections on the tracks, so some races are downhills and some are uphills.
i havent played touge max but i played touge king 2 and it was absolutely not a fun time. not sure how people enjoy it, though it does have a nice vibe with the sakura petals if you set the season to spring. might just be because its a saturn game and theres like nothing else on the system.
Doesn't make them more a street. A street is a public place for both peds and drivers. Nobody's walking on an enclosed elevated highway but people can very well walk along a mountain road.
Obviously technically everything that's a "public road" is a place for "street racing" so both of them are technically used for "street racing" if you want to be pedantic. Initial D drivers are street racers simply because they drive on public roads
Is that one still just a bunch of circuits instead of proper touge courses?
Seems that way. But I don't understand, is Touge supposed to be so slippery?
Well those are drifting games so I guess. However that series in particular I don't understand. It's not touge and yet it's called touge. Why
back then real touge roads were too big to put in the game accurately so they just put courses that had a lot of winding roads
>real touge roads were too big
They're not big at all, and they're all winding
I think he meant too complex.
idk there was probably a good reason for it, or maybe it was just laziness
PS1 Initial D game had proper one way courses without laps. The problem is that if you're doing laps it can't all be downhill or uphill like touge can. Initial D is basically all downhill all the time
I think Initial D is the only good stuff in that scene.
Nah, Kaido games are great too, on PS2 though
By praying.
you fuckers keep recommending this shit now bust my balls when I try it
I haven't been on this board in years, this is my first day back. I tried playing this game myself, and unfortunately the physics are wack as fuck. Same with Racing Lagoon. Don't know why half the racing games on PS1 are borderline unplayable when the other half are great. There's like no in between.
Racing Lagoon is awesome though. The vibe of it is just perfect. The racing itself is a bit shit though, but focus on everything else and it's fun
That's what I mean. I was into it until you actually drove. Jesus Christ. It is /doable/ for sure, but holy hell, I've never experienced something like the feeling of that driving before, and I've played almost every driving game there is. It's almost unreal.
It's fucked, but it becomes at least fun when you realize you don't ever have to brake. You can play it all just by using the handbrake, the more you press it the tighter you can turn. You can go through hairpins at 250km/h like this if you get the amount of handbrake right, it's almost wipeout-ish.
Square is a one-trick pony that can't make games in any genre without shoehorning RPG elements.
A busted, twitchy engine with RNG battles that put your equipment on the line is a match made in the deepest, darkest hell. I hope someone fixes up and rebalances Racing Lagoon one day because everything but the driving is great but the second I got to a race I knew exactly why it was never localized.
You get used to controls. They're not good but they're bad in a reliable way, you can get good at it.
its pretty fun once you kinda get the hang of it. playing through the story mode, still don't really know what i'm doing but theres a good thrill to somehow managing to keep the car under control long enough to beat the ai. idk if its just the emulator, but the cars feel like bottle rockets.
the widescreen support is nice too, i think all the games in the series have anamorphic widescreen in the settings.
the story's kinda boring though and theres way too much dialogue. i just want a set of races to complete.
easier to chop up into separate "tracks" i think. in the story mode you race on smaller sections on the tracks, so some races are downhills and some are uphills.
I was sampling various old racing games and Touge Max doesn't feel right at all. The Shutokou Battle stuff I tried was just right.
Be a ten-year-old Japanese boy in 1997.
Sorry, this game sucks. Ignore the recs.
i havent played touge max but i played touge king 2 and it was absolutely not a fun time. not sure how people enjoy it, though it does have a nice vibe with the sakura petals if you set the season to spring. might just be because its a saturn game and theres like nothing else on the system.
anyway fick this mountain pass bullshit, I'll stick to street racing
Based
noooo not that delete this...
What? What'd I do?
im only joking, i figured he was talking about NFSU
>Genki
Yeah I'll have to put that on my list. The racing games I tried so far by Genki were pretty good.
Heck yeah!
I like the concept and how the cars handle, but the AI is some of the most absurd rubber banding bullshit I've experienced in recent memory.
>street racing
>actually just highways
Highways are even less of a street than mountain passes.
Literally zero sense
Highways have more road
Doesn't make them more a street. A street is a public place for both peds and drivers. Nobody's walking on an enclosed elevated highway but people can very well walk along a mountain road.
Obviously technically everything that's a "public road" is a place for "street racing" so both of them are technically used for "street racing" if you want to be pedantic. Initial D drivers are street racers simply because they drive on public roads
Indeed, fick mountain pass racing
fick es in den arsch.