While considered disparate in the world of game design, there seems to be a lot of parallels between Old School and the much more recent Apocalypse Engine stuff. Both tend to be less crunchy with more basic mechanics. Both tend to be, "fiction forward" emphasizing the narrative rather than trying to be an analogue CRPG. Imagination and personal investment are prioritized over it being, "just a game." Less emphasis on combat and more on overarching management of personnel/resources. It's weird that Powered by the Apocalypse is treated as some sort of left-wing Trojan Horse while on the other side you've got people who accuse Old School Renaissance of being reactionary. In reality it seems like either approach can be what you make of it. I don't doubt that there are bad faith actors trying to treat the hobby as some sort of Catalonian playground or other place to enforce ingroup grievances but at the end of the day I think most involved just want to have fun. I may run a Masks game in the future, although I'm mostly familiar with Weaverdice.