How the FRICK did anyone beat this without a walkthrough in 1998?

How the FRICK did anyone beat this without a walkthrough in 1998?

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  1. 2 weeks ago
    Anonymous

    By using their head.

    • 2 weeks ago
      Anonymous

      FPBP.
      Zelda is a children's games. Kids weren't ADHD loser-quitters back then, and actually had an imagination + adventurous spirit.

      t. I was literally 10 at the time. ESL kid to boot, so half the hints and such were essentially Hebrew to me.

  2. 2 weeks ago
    Anonymous

    When I first played the game it took me like an hour to beat the water temple.
    When I eventually replayed it it took longer but not too much longer.

  3. 2 weeks ago
    Anonymous

    Because it's not hard, it just has stupid mechanics + backtracking

  4. 2 weeks ago
    Anonymous

    They didn't. They were called strategy guides and games back then were developed primarily to sell the guides. That's why they had esoteric puzzles in most of them so you'd be forced to purchase a guide because otherwise most games were almost impossible to figure out without one.

    • 2 weeks ago
      Anonymous

      No, "games made to sell strategy guides" was more of an early 00's thing. Before that it was a hint-phone business.

      • 2 weeks ago
        Anonymous

        >early 00's thing
        We just gonna ignore Nintendo power in the NES days then?

    • 2 weeks ago
      Anonymous

      >look for keys
      >find keys until no more keys to find
      >fight boss

      esoteric
      /ˌiːsə(ʊ)ˈtɛrJk,ˌɛsə(ʊ)ˈtɛrJk/
      adjective

      intended for or likely to be understood by only a small number of people with a specialized knowledge or interest.

    • 2 weeks ago
      Anonymous

      >They didn't.
      Yes, we did.

      >They were called strategy guides and games back then were developed primarily to sell the guides.
      Not in the 1998 there wasn't no more.
      Also the whole strat guide / helpline thing is a literal Amerimutt thing, and was not available in most of the world back then. Not to mention if you didn't speak English, they would've been useless.

      No, "games made to sell strategy guides" was more of an early 00's thing. Before that it was a hint-phone business.

      >No, "games made to sell strategy guides" was more of an early 00's thing.
      Hell no it wasn't.
      Just how young are you kids exactly?

  5. 2 weeks ago
    Anonymous

    My friends mom helped me while my friend was at a holiday camp. Long story.

    • 2 weeks ago
      Anonymous
  6. 2 weeks ago
    Anonymous

    I only remember it took alot of time, trial and error

  7. 2 weeks ago
    Anonymous

    1. go to bottom
    2. get b***hed at by fish wife
    3. float to top floor of that room
    4. sex with dogs
    5. drain water level
    6. ???
    figure it out champ you can do it. just remember that the dungeon design expects you to do things in a specific order. if you don't do that you fricked up. you'll know if you fricked up if, for example, you reach a locked door and you don't have the required number of keys on hand.

  8. 2 weeks ago
    Anonymous

    it's relatively linear, game's made for kids

    • 2 weeks ago
      Anonymous

      Water temple is older than the majority of users on Ganker.

      • 2 weeks ago
        Anonymous

        sad fact, many such cases.

  9. 2 weeks ago
    Anonymous

    I like how when people b***h about ocarina of time and compare it to totk/botw, it seems to sit in a weird juxtaposition for them, where it's somehow both obnoxiously handholdy and linear but also unreasonably abstruse and needing a guide for some of the most basic b***h puzzles.

  10. 2 weeks ago
    Anonymous

    most annoying part was menu swapping the boots
    playing older games it is kind of crazy the awful design decisions i put up with as a kid that i just cant be bothered with now

  11. 2 weeks ago
    Anonymous

    I did it as a 10 year old, it's not hard.

  12. 2 weeks ago
    Anonymous

    i did though
    it's not that hard

  13. 2 weeks ago
    Anonymous

    This temple was easier on the 3DS. Bringing up the menu constantly was annoying the temple itself wasn't that bad.

    • 2 weeks ago
      Anonymous

      forsen

    • 2 weeks ago
      Anonymous

      i feel like

      this is one of those things nobody noticed until the internet started to cry about it

      Samething happened to Navi, i never found her to be annoying.

      But suddenly the internet decided that the water temple was le easier on 3d because of the inventory and Navi was hecking le annoying wisp

      I consider people that have such opinions to be morons that never played the games when they launched and to be incapable of self thought

      hehe yeah

      • 2 weeks ago
        Anonymous

        Navi wasnt annoying. But the b***h in Skyward Sword sure was.

  14. 2 weeks ago
    Anonymous

    On a replay it’s the only one that got me stuck due to the one underneath the block, very fricking sneaky

  15. 2 weeks ago
    Anonymous

    The only actually tricky part of this dungeon is the switch under the elevator

  16. 2 weeks ago
    Anonymous

    with the instruction manual that the game came with, with game magazines of the time or word of mouth from friends or acquaintances

  17. 2 weeks ago
    Anonymous

    Nobody thought the Water Temple was difficult back then and nobody does today. Tendies think "boring and tedious = hard". Guess that's what happens when your parents decide to buy you a N64 for Christmas and you get dropped on your head.

    • 2 weeks ago
      Anonymous

      >ADHD zoomer thinks that Water Temple = boring or tedious
      Okay, gay.

      • 2 weeks ago
        Anonymous

        >Water Temple = boring or tedious
        Yes, that's people were criticizing it for back then and still criticize it for now. You played it when you was a stupid 4 year old (and still mentally are), so you wouldn't have known.

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