How the frick were people of 1996 supposed to know to jump in a random wall to access a very important level?

How the frick were people of 1996 supposed to know to jump in a random wall to access a very important level? Boomers and tendies will defend this crap

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  1. 10 months ago
    Anonymous

    ADHD zoom zooms need to "Know".
    Millennial master race gamers EXPLORED, EXPERIMENTED, and DISCOVERED.
    It's also literally told you by a Toad.

    • 10 months ago
      Anonymous

      Blame wikis. Zoomers want the dopamine hit instantly instead of working for it, because they feel good faster by cheating.

      • 10 months ago
        Anonymous

        Literally me. I just want to play the game, not spend hours walking around in circles

        • 10 months ago
          Anonymous

          If you NEED to walk around in circles for hours in a children's game, you are an absolute moron and should probably stop playing games.

      • 10 months ago
        Anonymous

        this
        i added a secret area with hints to find it in my romhack of a pokemon game and zoomers got triggered when they couldnt find it, some sperging out and saying I DONT HAVE TIME TO LOOK

    • 10 months ago
      Anonymous

      I figured this out when I was 8 playing on the ds. Also not that important anyway considering there is may more opportunities for stars.

      • 10 months ago
        Anonymous

        frick man, levels aren't excuses to get stars, stars are reasons to have levels. missing a whole level cuz you can get stars elsewhere is insane, because you're missing a big part of the game for a little score number... wtf is going on around here

  2. 10 months ago
    Anonymous

    if you're not moronic you would at least kick the wall to see if there's a secret passage but iirc the wall shimmers the same way the other paintings do
    cool bait thread tho op

    • 10 months ago
      Anonymous

      How the frick would i know its just a wall?
      >Turn the corner to see a dead end
      >realize theres nowhere to go and turn back
      >NOOO YOU GOTTA KICK EVERY WALL
      dishonest game design

      • 10 months ago
        Anonymous

        The rabbit leads you right into it, and it's the perfect spot to try and dive to grab it, making you land against the wall and noticing it wiggle on contact.

        • 10 months ago
          Anonymous

          This is how I found it but I wonder if people caught the rabbit on the first dive and never noticed the ripple effect

      • 10 months ago
        Anonymous

        the dead end is very suspect though. If you were making the game, what would you put in that dead end?

  3. 10 months ago
    Anonymous

    it’s a strangely placed dead end that wobbles when you bump into it, in a game where you jump into paintings to enter levels.
    it isn’t as complex as you think it is

  4. 10 months ago
    Anonymous

    >very important level

    • 10 months ago
      Anonymous

      >>very important level
      Yes, dumb zoomer.
      All the main 15 levels are important.

      • 10 months ago
        Anonymous

        If it's so important, why can you beat the game without even knowing about it?

  5. 10 months ago
    Anonymous

    You absolute disgusting dumbgay
    I figured it out when I was 3 years old at my aunt's house and I figured it out again when I was 7
    The lack of objective markers, radars and map really make you inspect the level carefully

    • 10 months ago
      Anonymous

      >Telling the player where to go is le bad because…IT JUST IS OKAY? MISSABLE LEVELS IS WELL DESIGNED AND SHOULD BE IN EVERY GAME
      Okay grandpa

      • 10 months ago
        Anonymous

        after reading your shittake now realize halo 1 was a mistake, not for it being what it is, but for inventing something called nav points to help the mentally moronic find their way around a map instead of them exploring
        and for having those cancerous nav points recurring in every fricking game ever after halo 1 so that nowadays the mentally feeble are left confused, clueless and helpless when their handholding mechanisms are removed and their game doesnt tells them where to go.

  6. 10 months ago
    Anonymous

    >NOOO I NEED MORE HANDHOLDING IN VIDYA
    >the irony of Ganker shitting on Nintendo games for being for children, but subsequently hating on handholding in games when these Nintendo "childrens" games have less handholding than all the ebin mature deep real games for real adults

  7. 10 months ago
    Anonymous

    The game didn't need to tell you anything, the knowledge was already embedded in your DNA the first time you touched the cartridge

  8. 10 months ago
    Anonymous

    >mfw OP, a assumed adult male, can't beat a CHILDREN'S GAME from 25 years ago
    >one that I personally finished all on my own at the age of 8, long before home internet connections became a thing

    • 10 months ago
      Anonymous

      >long before home internet connections became a thing
      People had home internet connections in 1996. You were just poor

  9. 10 months ago
    Anonymous

    >jump into lethal lava land
    >says level 8 or something
    >hmm I must have missed a painting
    >find wall that wobbles like a painting
    >also a toad probably just tells you about it iirc

  10. 10 months ago
    Anonymous

    You actually don't.
    You can clear the game without ever visiting that level because there are enough for the 70 requirement elsewhere.
    This is why every OP making a post with an unproven premise needs to be taken to a ditch and shot in the back of the head.

    • 10 months ago
      Anonymous

      This. When I finished this game for the first time with my older brother and got to the credit scenes, we were genuinely surprised to know there was another snow level, our dumbass never figured out the mirror room. I do cherish that memory.

      • 10 months ago
        Anonymous

        It's funny because we discovered the desert level because any Mario 64 player will naturally bing bing wahoo anywhere he goes so we just bumped into the wall in the dead-end corridor anyway.

  11. 10 months ago
    Anonymous

    It gets wavy when you push on it, mhhhhhmmmm

  12. 10 months ago
    Anonymous

    I discovered the secret sun map by showing my friend the castle
    was in awe pretty cool moment

  13. 10 months ago
    Anonymous

    >Boomers and tendies will defend this crap
    Because we were able to figure this shit out when we were still in elementary school

  14. 10 months ago
    Anonymous

    how were you supposed to know how to breathe

  15. 10 months ago
    Anonymous

    Pretty sure SM64 encourages you to explore the place

  16. 10 months ago
    Anonymous

    Well I’m sure there was some type of clue it’s not like it was some fromshit Zanzibart forgive me type thing

  17. 10 months ago
    Anonymous

    You might bump against the wall as you're chasing the rabbit, you're told by a toad, if you check the level stats in the menu you'll notice that a level is missing, the odd dead end warrants some extra investigation and the wall will wobble once you get close enough

    Take your pick

    • 10 months ago
      Anonymous

      This is all poor design.

      • 10 months ago
        Anonymous

        Here's your (you)

      • 10 months ago
        Anonymous

        But Mr. Baiter, pray tell, what would be a "good design" then?

  18. 10 months ago
    Anonymous
    • 10 months ago
      Anonymous

      >fun gimmicky slide with the best music that you only go 1 time C
      >shit boring dull huge haunted mansion A

      • 10 months ago
        Anonymous

        you actually do the slide twice for 100% stars.
        >hating boo mansion
        wtf bro that level's great. you fight the giant boo, use the vanish cap, the piano scare, the music, the atmosphere.

        • 10 months ago
          Anonymous

          >wtf bro that level's great. you fight the giant boo, use the vanish cap, the piano scare, the music, the atmosphere.
          I swear that level is twice as long in my memory. All I can remember is walking through that empty space looking for something to do.

    • 10 months ago
      Anonymous

      The bowser levels (esp 1 and 3) are the best ones mate
      Also imagine not enjoying the slide
      12.7

  19. 10 months ago
    Anonymous

    1. It's suspicious. It's a dead-end with absolutely nothing else in it.
    2. If you walk into it then it will ripple like the paintings.
    3. MIPS hops down there and stops until Mario comes close. If you dive at MIPS it will likely cause Mario to bump into the wall and see it ripple.

    I literally figured all the stars out without a guide or using the internet as a 6 year old. I looked up at the strange beam of sunlight in the lobby, and I eventually blasted the wall away with the cannon by shooting Mario at the walls.

    • 10 months ago
      Anonymous

      >as a 6 year old.

      No you didn't you played the game for years and maybe beat it once. if you are going to lie about your achievements at least pic realistic ages. 6 year olds are too stupid to 120 star mario 64

  20. 10 months ago
    Anonymous

    >content is concealed
    >HOW WAS I SUPPOSED TO KNOW?
    >content is clearly pointed out
    >HURR THIS GAME IS MADE FOR IDIOT KIDS!

  21. 10 months ago
    Anonymous

    I accidentally flew into the level when I dove after the bunny

  22. 10 months ago
    Anonymous

    zoomers are so dumb holy shit

  23. 10 months ago
    Anonymous

    What would you imagine the painting to look like, had it not been of a metal wall and instead of the course itself?

  24. 10 months ago
    Anonymous

    >NOO NOT SECRETS!
    >I WANT THE GAME TO TELL ME WHERE TO GO AND HOW TO DO IT
    >NOT FINDING A LEVEL? FOMO FOMO FOMO!!!!!
    Get help

  25. 10 months ago
    Anonymous

    we had nothing better to do and had 1 or 2 games when we got the console new, so we had time to explore everything.

  26. 10 months ago
    Anonymous

    Adapted for modern audiences

    • 10 months ago
      Anonymous

      >mama mia... smells like-a spaghetti... secret painting gotta be
      MCs nowadays never shut the frick up in games. Imagine that shit with Mario, it would be hilarious.

      • 10 months ago
        Anonymous

        Silent protagonists are cringe. Have some fricking character.

  27. 10 months ago
    Anonymous

    Unironically frick you. Shut the frick up and have a nice day.

  28. 10 months ago
    Anonymous

    can you imagine zoomers trying to figure out this room?
    They'd need 2 tooltips and a spoken one from mario.
    "Kids games" used to actually challenge you.

    • 10 months ago
      Anonymous

      On my first try, I thought it was just a cool mirror room and ignored it.

      This. When I finished this game for the first time with my older brother and got to the credit scenes, we were genuinely surprised to know there was another snow level, our dumbass never figured out the mirror room. I do cherish that memory.

    • 10 months ago
      Anonymous

      >working mirror
      Modern games could NEVER.

  29. 10 months ago
    Anonymous

    So what happened a long time ago in the age of dinosaurs
    Due to decent game design, even if you never discovered that stage, if you completed enough stages of the fire and cave levels a bunny spawned in the hallways. After chasing said bunny, stupid kid us usually missed one of the dives and smacked into the wall near that hallway. If it didnt let us in, it at least rippled, showing the possibility

  30. 10 months ago
    Anonymous

    Good question.
    People generally had higher IQs back then.

  31. 10 months ago
    Anonymous

    Falseflagging as a zoomer I see.
    Why would there be a dead end with nothing in it?

  32. 10 months ago
    Anonymous

    You chase a bunny down there, it eventually goes to this dead end and when you try to catch it, the wall waves and you know there is something there.

  33. 10 months ago
    Anonymous

    leave the game running on the title screen and it'll show you

  34. 10 months ago
    Anonymous

    Toad says to check things that aren't paintings. The only other dead end in the basement has a Toad in it.

    I know you frickers are trolling but I'm willing to believe brainlets like this exist out there.

  35. 10 months ago
    Anonymous

    >Its an empty hall with nothing on it
    >"Absolutely NOTHING is here, It must be my imagination, better ignore it and run around somewhere else where i've been millions of times already"
    >Walk away without even checking.

    Literal guard npc Tier. Not even joking here, its literal NPC behaviour.

    You are an NPC.

  36. 10 months ago
    Anonymous

    You were chasing that rabbit around and would probably bump into it by accident, and notice it wobbling.

  37. 10 months ago
    Anonymous

    That's nothing in comparison to the hidden snow level in the mirrors, though you gotta understand mate secrets like that are fun, not everything in games are supposed to be on rails

  38. 10 months ago
    Anonymous

    there was no internet to enslave us so we boomers did things like running into every surface possible.
    you have lots of time for such things when you arent on Ganker all day

  39. 10 months ago
    Anonymous

    i found it as an 8 year old kid no problem.

    skill issue

  40. 10 months ago
    Anonymous

    The portal is at a conspicuous dead end.
    Touching the wall causes the surface to ripple.
    You have to chase the rabbit down that corridor, and it's almost certain that you'll touch the wall in the process.

    But you already knew this.

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