What was it that made them think Fi needed to be so handholdy? I mean compare Midna to Fi and contrast is jarring. Midna didn't hold your hand so why did Fi?
Nintendo was a casual oriented company back then, and they just absolutely refused to compromise on that. Every game had super guide mode, and was designed to be piss easy on top of that
Wind waker was really good, and TP was worth a shot. It was what everyone wanted—remember that E3 demo nintendo showed and everyone was pumped for a more realistic zelda? I think that’s why everyone was jaded for WW and excited for TP at that time, but since then people have grown to accept WW. Twilight is an okay game but Ocarina is just better in every way (but that’s true of all zelda games, arguably)
2 years ago
Anonymous
it wasn't, WW was quite the flawed game with many issues, TP suffers of other issues
The whole muh artstyle complaints argument obfuscates that WW has real gameplay issues, like the shitty wait to press A to win parry stuff that turns the combat into a wait for a quasi QTE deal, or the laughable amount of dungeons, how the new items like the grappling hook and the deku leaf are underwhelming, how much of the world feels barren, look at all those reef islands, the islands where you do a little thing once and never return like the orb islands, the islands where there's a tiny cave in them and you clear it in a matter of seconds and have no reason to ever return, the triforce quest padding, the recycling of the first dungeon, how the early stealth section in the same dungeon is terrible, the list goes on
>best story >best dungeons >best music >best atmosphere and art direction
All that they fricked up on was swordplay, not enough to do in the sky, fighting Demise three times and how much of a slog it is to get around.
it's fricking zelda, it has always been the same shit, the only zelda that ever was a bit interesting with it's plot was majora because it was about an apocalypse that repeat itself forever and how various people deal with it
>best dungeons
i... honestly cannot rememember the dungeon in skyward sword, there's the first that is a generic temple, and then there's that ship where you fight that monster that looks like celia from monster inc but giant, and then there was that one with the time stone, twilight princess is much much much better in this regard
>best music and best art direction
no.... it really was just like all the other zelda games
>all they fricked up was on swordplay
and having stealth missions, and making you fight the unchained 3 times, and the underwater section where you collect notes, and fi literally not shutting her mouth off for more than 5 frigging second
>and the underwater section where you collect notes
There was absolutely nothing wrong with that section.
If BOTW were just another open world game with a zelda skin then I'd enjoy several other open world games. Please show me an open world game with as much interactivity as BOTW.
[...]
It's not about motion controls being cool.
>look mom, I'm the infamous hacker known as Ganker!
it's fricking zelda, it has always been the same shit, the only zelda that ever was a bit interesting with it's plot was majora because it was about an apocalypse that repeat itself forever and how various people deal with it
>best dungeons
i... honestly cannot rememember the dungeon in skyward sword, there's the first that is a generic temple, and then there's that ship where you fight that monster that looks like celia from monster inc but giant, and then there was that one with the time stone, twilight princess is much much much better in this regard
>best music and best art direction
no.... it really was just like all the other zelda games
>all they fricked up was on swordplay
and having stealth missions, and making you fight the unchained 3 times, and the underwater section where you collect notes, and fi literally not shutting her mouth off for more than 5 frigging second
If BOTW were just another open world game with a zelda skin then I'd enjoy several other open world games. Please show me an open world game with as much interactivity as BOTW.
It's not that bad. In fact it's quite good. People meme Skyward Sword way too hard. Motion controls just weren't cool by that point, and people didn't want to like it.
>best story >anime high school intro >reusing time travel >trying really hard to establish itself as the first game in the timeline >that last minute attempt to connect Ganondorf to Demise
It's not that bad. In fact it's quite good. People meme Skyward Sword way too hard. Motion controls just weren't cool by that point, and people didn't want to like it.
I'm positively surprised by SS HD after having skipped the game entirely it until this month. It's not perfect, it's just not as bad compared to how deeply flawed WW and TP were. it suffers of padding but so do those games, the dungeons are short but better done than WW. The game has more interesting items than TP and especially WW where the few new items just sucked wiener. The combat feels like delayed jank but it doesn't annoy me compared to the forced Wolf segments of TP that just were awful. I didn't enjoy it more than BotW before you cycle strawman fricks come, but it certainly is not way worse than WW/TP that were mediocre in their own way
Yeah, there's a weird revisionism that WW isn't disappointingly short, and kind of limited in terms of fleshing out the scope of it's ideas, and that TP wasn't all around a disappointing dud of a game. SS really isn't that bad compared to either of those games. I think it's better than TP, and maybe about as good as WW. WW is made of pure charm, which carries it a long way, of course.
Okay but what if Zelda was a horse?
Hentai plz.
Also how to not make a Zelda game.
What was it that made them think Fi needed to be so handholdy? I mean compare Midna to Fi and contrast is jarring. Midna didn't hold your hand so why did Fi?
Nintendo was a casual oriented company back then, and they just absolutely refused to compromise on that. Every game had super guide mode, and was designed to be piss easy on top of that
But Twilight Princess came out before Skyward Sword and Midna was never that much of a pest.
GC nintendo and Wii nintendo were completely different
GC was the worst console for Zelda, it had 2 games that absolutely failed at being anywhere near as good as N64 Zeldas
Wind waker was really good, and TP was worth a shot. It was what everyone wanted—remember that E3 demo nintendo showed and everyone was pumped for a more realistic zelda? I think that’s why everyone was jaded for WW and excited for TP at that time, but since then people have grown to accept WW. Twilight is an okay game but Ocarina is just better in every way (but that’s true of all zelda games, arguably)
it wasn't, WW was quite the flawed game with many issues, TP suffers of other issues
The whole muh artstyle complaints argument obfuscates that WW has real gameplay issues, like the shitty wait to press A to win parry stuff that turns the combat into a wait for a quasi QTE deal, or the laughable amount of dungeons, how the new items like the grappling hook and the deku leaf are underwhelming, how much of the world feels barren, look at all those reef islands, the islands where you do a little thing once and never return like the orb islands, the islands where there's a tiny cave in them and you clear it in a matter of seconds and have no reason to ever return, the triforce quest padding, the recycling of the first dungeon, how the early stealth section in the same dungeon is terrible, the list goes on
I half agree, but I also think every Zelda that came out after that somehow managed to be even worse, barring maybe ALBW.
>best story
>best dungeons
>best music
>best atmosphere and art direction
All that they fricked up on was swordplay, not enough to do in the sky, fighting Demise three times and how much of a slog it is to get around.
I thought SS was okay, but
>best story
That's Majora's Mask and that wasn't even that good.
>>best atmosphere and art direction
The Bamboo Island theme is pure kino, short melodies that get more and more layers are great when done well
I like the racing theme
>look mom, I'm the infamous hacker known as Ganker!
The Bamboo Island theme sounds like something you'd hear in Pokemon Legends Arceus.
>best dungeons
thats all you needed to say
storygays need to die
ah yes I love stepping into a room for the camera to pan over the switch I must hit and next door I must go through rinse and repeat every dungeon
>best story
it's fricking zelda, it has always been the same shit, the only zelda that ever was a bit interesting with it's plot was majora because it was about an apocalypse that repeat itself forever and how various people deal with it
>best dungeons
i... honestly cannot rememember the dungeon in skyward sword, there's the first that is a generic temple, and then there's that ship where you fight that monster that looks like celia from monster inc but giant, and then there was that one with the time stone, twilight princess is much much much better in this regard
>best music and best art direction
no.... it really was just like all the other zelda games
>all they fricked up was on swordplay
and having stealth missions, and making you fight the unchained 3 times, and the underwater section where you collect notes, and fi literally not shutting her mouth off for more than 5 frigging second
>and the underwater section where you collect notes
There was absolutely nothing wrong with that section.
Literally this. You fricks suck off BOTW like it isn't just another open world game with a zelda skin.
If BOTW were just another open world game with a zelda skin then I'd enjoy several other open world games. Please show me an open world game with as much interactivity as BOTW.
It's not about motion controls being cool.
>best story
>anime high school intro
>reusing time travel
>trying really hard to establish itself as the first game in the timeline
>that last minute attempt to connect Ganondorf to Demise
The two Zelda games I've played the most are pretty much the exact opposite of each other. Can you guess what two I am talking about?
It's not that bad. In fact it's quite good. People meme Skyward Sword way too hard. Motion controls just weren't cool by that point, and people didn't want to like it.
I'm positively surprised by SS HD after having skipped the game entirely it until this month. It's not perfect, it's just not as bad compared to how deeply flawed WW and TP were. it suffers of padding but so do those games, the dungeons are short but better done than WW. The game has more interesting items than TP and especially WW where the few new items just sucked wiener. The combat feels like delayed jank but it doesn't annoy me compared to the forced Wolf segments of TP that just were awful. I didn't enjoy it more than BotW before you cycle strawman fricks come, but it certainly is not way worse than WW/TP that were mediocre in their own way
Yeah, there's a weird revisionism that WW isn't disappointingly short, and kind of limited in terms of fleshing out the scope of it's ideas, and that TP wasn't all around a disappointing dud of a game. SS really isn't that bad compared to either of those games. I think it's better than TP, and maybe about as good as WW. WW is made of pure charm, which carries it a long way, of course.
Still better than BOTW
Unplayable game. Gyro controls can go to hell.
how to make a Zelda game
>just give it to Monolith lol
Who?
Not sure why he would want the people who made No One Lives Forever, FEAR, AVP2 and Mordor games to make Zelda