>HOW WAS I SUPPOSED TO KNOW: THE GAME
Seriously, how? Every level has a wierd trick to unlock a chest with no clues as to how.
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>HOW WAS I SUPPOSED TO KNOW: THE GAME
Seriously, how? Every level has a wierd trick to unlock a chest with no clues as to how.
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That's the whole point.
Idk bro, it's pretty fun to play though. I think I can't figure out the wizards or something, idk, can't get very far myself but I'm not trying that hard.
I looked up a guide. Even they get things inconsistant. One said block a wizards electric shot, while the other said to block it while walking.
Yeah, thats the vibe i picked up on. Only way to pass information on like this is some random person finding a chest like "walk up to the top of the map to the wall then down to activate chest." Or " pass over the door without a key to get chest, then passing that on to other players.
What really gets me while reading a guide is that some secrets that you acrivate dont show up until 4 or 5 floors later.
This game is designed specifically for people to talk to each other.
I thought so too, that the shield blocks it but I guess I'm mistaken. Probably try again tonight.
Yah, to use the shield you have to put away your sword.
Another oddity was to kill an enemy, you walk into it, but some, like the black slimes still killed me. I don't know why, so to increase my chances, I attack them from behind as well as keep walking through them. I Thought Icould stand there and the collison detection would have done the job. Don't know if that's how it's done, but it works better.
Huh, I guess that makes sense to remove the sword but yeah the collision is funky. I'm playing the namco switch collection, not sure if there are drastic differences between the releases.
You can use your shield while having your sword out, its just that the shield will be to your left rather than in front of you.
As for the slimes, the safest way to deal with them is to let them run into your sword. The way they move is pretty sporadic and fast, which is why you can get caught by them before your sword hits them, but you can easily avoid that risk by not standing in the dead center of a tile and not charging at slimes until they stop moving momentarily.
Also some other general advice is that wizards only appear and attack when you stand in or pass through the center of a tile. Gil also has an HP value which decreases as he fights knights, back attacks deal more damage to the knights than from the front (although its really hard to nail back attacks consistently with how the combat works) and Gil will regain HP each time he defeats a knight. Gil's max HP and damage output of course increases as you collect new armor and swords. Ropers also cannot kill Gil if he doesn't draw his sword, they can only reduce him to 1 HP.
Listen to what Ishtar says
You are not supposed to play this game alone. It was to exchange ideas and tricks with friends while playing it on an arcade.
zoomies don't know that
More like a phone poster that turned off spell check because it was changing and to amd along with other dumb shit, but now i have to deal with a shity touch screen to type with.
Sure thing brown boy
You weren't supposed to know, didn't even know that the PCE version existed but there was a notebook and a pen attached to some Druaga arcade cabinets in Japan if I recall correctly. I think this is where Souls devs took inspiration from for those player messages on the ground
>where souls got their inspiration from
Thats Interesting.
It wasn't just Druaga machines. Arcades had community books where you could leave tips or secrets for any game. All of these games were very much designed as a shared social experience. Druaga is a decent game with that context in mind, that each floor was a riddle for the community to solve.
>didn't even know that the PCE version existed
it was also namco's final game on the system
weird they never made any PCE CD games
Namco switched from Famicom to PCE because they were pissed at Nintendo, then switched back again after they made up.
Most tricks are reused a bunch, so as you're playing you're slowly increasing your repertoire of trick-checks. I only had to check a guide for like 10 of the 60 levels.
Some levels have negative items you *don't* want to find though...
I love how the PS1 version took it to a whole nother level with some secrets.
>that floor where the chest doesn't appear until you open your disc tray
>thought this post was bullshit
>it's real
What the fug
Do emulators even have that option?
I know Xebra does.
I think clicking "remove disc" in duckstation will also count
You can eject any disc.
Haha, what the fuck? I need to play this.
That version you posted has hints, and the DS and Switch ports tell you exactly what you need on each floor
Oh, I just used the image I found cause i liked the art. My bad. I was playing the arcade one online
I don't know how anyone figured this out organically, I wonder if Namco reps themselves jotted notes into the open notepads for it.