How would you buff him?

How would you buff him?

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  1. 1 year ago
    Anonymous

    Ambassador.png

    • 1 year ago
      Anonymous

      tf2 is a prime example of how competitive gaming even at its lowest is moronic because people trying to change things they lose against

      if sports was like gaming(its getting that way) the rules would change every match. prime mw1/2 and halo 1/2/3 was the best comp gaming has ever been because the games only nerfed shit that was viral levels of broken

      • 1 year ago
        Anonymous

        A League of Legends pro, Doublelift I think, talked about how there needs to be seasonal big patches to let a meta develop. Not constant little adjustments based on what's annoying that month. It's really bad how you don't get an actual culture around your game because that's what keeps it alive.

    • 1 year ago
      Anonymous

      The Ambassador was a total upgrade before it got nerfed. That's not to say it's good that it's weak now, but it still sucked to fight against.

      • 1 year ago
        Anonymous

        Only if you've completely fricked your ability to aim center mass.
        You can gun down people like crazy with the revolver, the problem, however is that nobody can fricking aim as spy anymore.

    • 1 year ago
      Anonymous

      Get rid of random criticals, normalize all the revolver damage, and allow all spy revolvers to crit on headshot and mini-crit on backshot (with distance falloff on both).
      >Ambassador's headshots don't suffer from falloff, but has longer spread recovery that also activates when recently equipped.
      >L'Etranger has faster equip and fire rate, but can only mini-crit.
      >Enforcer makes you move 7% slower (undisguised) but bypasses damage reduction.
      >Diamondback is just an Ambassador reskin.

    • 1 year ago
      Anonymous

      gun spy shouldn't exist at all

      • 1 year ago
        Anonymous

        Revolver is useful

  2. 1 year ago
    Anonymous

    Increase cloak time by like 3 seconds. Or bring back ambi.

  3. 1 year ago
    Anonymous

    Give him 150 health or buff the dps of some revolvers

    • 1 year ago
      Anonymous

      >crit revolver can one-shot light classes
      Very nice. Let's see the Enforcer's crit.

  4. 1 year ago
    Anonymous

    increase his speed to an inbetween of medic and scout. but reasonably speaking he doesn't really need a buff; sniper needs a nerf.

  5. 1 year ago
    Anonymous

    Make him faster than Medic

  6. 1 year ago
    Anonymous

    After every kill he gains 50hp.

  7. 1 year ago
    Anonymous

    >spy can play sounds like backstabs and critical deaths
    you can already disguise as a medic and yell that you're fully charged so might as well go all in

  8. 1 year ago
    Anonymous

    Increase cloak time
    Bring back ambi
    Add a sapper alternative that debuffs enemies
    Increase speed slightly
    Add a revolver that does less damage for more hp

  9. 1 year ago
    Anonymous

    Kunai goes to 500 hp. Let dr pick up ammo again. Revert amby.

    • 1 year ago
      Anonymous

      He said buff spy, not ruin pub games permanently without actually buffing spy at all

  10. 1 year ago
    Anonymous

    remove decloak sound
    saps are 2x faster

  11. 1 year ago
    Anonymous

    let him sap players
    "everything can be sapped............... aend ever1" --da spi

  12. 1 year ago
    Anonymous

    let him phase through enemy players while disguised and fire fake rounds so you can actually trick people for longer than a half second

    • 1 year ago
      Anonymous

      This. Maybe even add some damage resistance on disguise as well so spychecking requires more effort (or a dedicated pyro). All spy needs is a buff to his disguise kit.

    • 1 year ago
      Anonymous

      firing fake rounds sounds really interesting and not broken. phasing through players would be overpowered

    • 1 year ago
      Anonymous

      I agree with phasing but only if it uses TONS of cloak charge while you are doing it, and if it runs out; you can't do it.
      That way, you don't have spies simply running into groups of people to escape, but they don't immediately get caught the second a scout bumps against them.

  13. 1 year ago
    Anonymous

    Turn him into the quake team fortress spy: no invisibility, but you have a tranquilizer pistol that slows people down and spins their view around so they have trouble aiming. Can also throw trapped ammo pickups that explode if you touch them. Too bad TF2 doesn't have grenades, you can combine your trapped ammo bag with an engineer's EMP grenade to create a ghetto demoman detpack on demand. Man Quake was so much better than TF2.

    • 1 year ago
      Anonymous

      >that slows people down and spins their view around so they have trouble aiming
      shut your dumb mouth and eat a fricking dick you shithead

      • 1 year ago
        Anonymous

        Sorry you're too casual to handle the mighty tranq

        • 1 year ago
          Anonymous
          • 1 year ago
            Anonymous

            just don't get shot

            • 1 year ago
              Anonymous

              im just gonna hit my explode key whenever i get shot and thenim gonna hit your explode key irl

    • 1 year ago
      Anonymous

      TF2C had a classic style tranq gun for a while but literally everyone hated it so they turned it into a meme combo weapon

    • 1 year ago
      Anonymous

      >no invisibility
      great work, the one thing TF2 spy uses most to be a sneaky guy is now gone and got replaced by a gun I'll never use and a mine
      this will definitely help me against literally anyone who spychecks

      • 1 year ago
        Anonymous

        maybe try improving your skill
        >spychecks
        maybe try playing with friendly fire on like the game was intended and not casual baby mode

        • 1 year ago
          Anonymous

          I can play spy just fine without some bullshit tranq gun, he doesn't need to play like a different class from a different game because at that point it's not a buff, it's a rework.

    • 1 year ago
      Anonymous

      >you have a tranquilizer pistol that slows people down and spins their view around so they have trouble aiming.
      >how about we just make the game not fun
      Are you a Sniper main?

      • 1 year ago
        Anonymous

        >how about we just make the game not fun
        This also applies to spy mains.

        A watch that lets you walk through players, if you decloak inside someone it instagibs you

        One of the few good ideas.

        • 1 year ago
          Anonymous

          >This also applies to spy mains.
          It's a hell of a lot easier to avoid Spies than Snipers. I'd even say Scouts are harder to avoid than Spies.

          • 1 year ago
            Anonymous

            It's not about being easy or hard to avoid, it's about if fighting them is fun. Neither is.

            • 1 year ago
              Anonymous

              >it's about if fighting them is fun
              It's always fun to bully Spies.

              • 1 year ago
                Anonymous

                The interactions are so one-sided that it's either dying before you can react or squashing a mosquito. I guess airblasting them around was kind of funny.

              • 1 year ago
                Anonymous

                >dying before you can react
                That ties back into how easy it is to avoid spies in the first place. If you die to a Spy, there are 3 possibilities:
                1. You weren't paying attention to your surroundings
                2. He got lucky
                3. He's a fricking cheater
                In the first case, it's your fault, so there's no point getting mad at the game. In the second case, shit happens. Whatever. It's not fun, but you shouldn't dwell on it. In the third case, it's a bit more understandable to be miffed, but just because somebody is using a fake lag script to facestab you doesn't mean the class itself has a problem. You should feel the same way if that homosexual cheated with any other class.

                This isn't comparable to Snipers, who can pick you off while sitting comfortably far away from harm, or worse, stand in a hallway and quickscope you like an utter homosexual. The latter is infuriating because Sniper is intended to be weak at close range, but in practice, isn't. Even if you see a sniper at close range, he can still just scope in for a second and delete you with little trouble. A sniper who can quickscope doesn't have to worry about positioning and movement like a Spy does. Sniper is strong no matter where he is. Spy is weak when you can see him, and strong when you can't, so Spy works as intended.

              • 1 year ago
                Anonymous

                yeah, the difference between spy and sniper is that they are both on opposite ends of strategic skill vs mechanical skill
                there's usually counterplay against extreme strategy based classes while the extreme mechanical classes tend to be an instant loss against a skilled player in a head-on fight
                sniper's "fight" zone just happens to be his entire sightline

              • 1 year ago
                Anonymous

                >2. don't be mad because uhhhh because i say so
                Regardless, both Spy and Sniper are shit for gameplay. Yes, Sniper is worse, but Spy being either a non-threat or instant death just sometimes moves the unfun onto the Spy. I would argue afterburn is even more unfun a mechanic than instant kills from people you can't see, but at least the Pyro gives you a more interesting fight before you die on top of a health kit to a guy you already killed.

              • 1 year ago
                Anonymous

                >>>2. don't be mad because uhhhh because i say so
                If someone happened that was beyond both you and your enemy's control, getting mad just makes you look like a baby.

              • 1 year ago
                Anonymous

                No one is actually mad. It's just unfun.

                you can throw the knife, but you have to go pick it up

                >now you can get facestabbed from across the map

              • 1 year ago
                Anonymous

                not him, I wouldn't have them be backstabs but definitely deal crits on headshots and mini-crits on backshots
                I would also give him sets of 3 or 5. Maybe even let him use only one while disguised.

              • 1 year ago
                Anonymous

                if you get sniped with a projectile across the map then you should probably die anyway

              • 1 year ago
                Anonymous

                Huntsman has entered the chat

              • 1 year ago
                Anonymous

                >pyro is less fun to fight because of afterburn than instaclick death with no counter
                Ahahahaha

                Frick you

              • 1 year ago
                Anonymous

                >It's always fun to bully Spies.
                nta but I don't find it fun at all.
                I find it almost insulting when I'm playing as pyro to get a dom on a spy who I can tell is a way better player than I am. Bar none. Someone who gets every matador, cornerstab, jumpstab, that's someone who has thousands of hours in the game, and I dom him by doing my stupid puff + sting + shotgun combo that is apparently the exact loadout needed to put every spy in the enemy team in perpetual time-out until they swap to sniper to deal with me. I know I'm a shitter. I know the swapping nonsense I do is basic b***h shit held up by the fact that I'm just puffing random corners and teammates and finding them. It is NOT their fault and is purely a result of spy just being an awful class to play for a number of reasons.

            • 1 year ago
              Anonymous

              but it's a hell of a lot more irritating to get sniped across the map than it is to get backstabbed

    • 1 year ago
      Anonymous

      >nobosy plays qwtf anymore

      • 1 year ago
        Anonymous

        Look up fortressone

        • 1 year ago
          Anonymous

          Nobody plays that either.

    • 1 year ago
      Anonymous

      Sure, you can't even simulate his death (this feature was presented in goldsource port)

  14. 1 year ago
    Anonymous

    I think he is alright just like that. The spy is only ever bad against a coordinated team with good communication skills, which is pretty weird in a public server.

    • 1 year ago
      Anonymous

      Give him back the tranq gun. It'd make him actually useful

      He's bad against anyteam that's not made up of all noobs. Spychecking is routine. There are too many ways to counter him. Its absurd

  15. 1 year ago
    Anonymous

    i would give him scissors you can throw like in postal 2 but you still gotta hit an opponents back to kill em

  16. 1 year ago
    Anonymous

    Make the kunai health steal universal.

  17. 1 year ago
    Anonymous

    enable friendly fire.

    • 1 year ago
      Anonymous

      a gun that makes an enemy collide with his teammates and take friendly fire when you shoot them

  18. 1 year ago
    Anonymous

    Give him a keybind to toggle whether he moves at nomral spy speed or whether he attempts to move as fast the class he is disguised ass.

  19. 1 year ago
    Anonymous

    New Primary, a paintball gun that has reduced damage on headshots but headshots cause the target to have friendly fire for 5 seconds. New secondary, a sapper that can be placed on people rather than buildings. Causes them to move slower

  20. 1 year ago
    Anonymous

    Remove spawn wallhacks
    Give speed toggle for disguises so people consider Heavy as disguise
    Fake shooting and reloading that only enemy team sees
    No hitsound on YER, people can hear the knife hitting meat making "silent killer" useless against people with brain.
    Make Razorback protect completely against backstabs, but don't make it disable knife. Instead Sniper takes normal knife melee damage.
    Give projectile sapper or/and bomb sapper
    Smoke bomb cloak/disguise-kit

    • 1 year ago
      Anonymous

      >Remove spawn wallhacks
      I started playing tf2 again recently and I was fricking baffled by this new feature, and how hard it fricks over spys more than they already were fricked over.

      • 1 year ago
        Anonymous

        You're welcome, on behalf of the community that plays with 6 players and only 3-4 of the classes
        Or the mode where there is only ONE of any given class on a team, where giving everyone spawn wallhacks of every player "on their team" literally doesn't apply as a factor.

        • 1 year ago
          Anonymous

          Outlines were added before Meet Your Match.

          • 1 year ago
            Anonymous

            Testing and suggestions were before gunmettle.

  21. 1 year ago
    Anonymous

    Remove sniper because sniper does his job better and without as mush risk.

  22. 1 year ago
    Anonymous

    medic speed, longer cloak, ambassador

    • 1 year ago
      Anonymous

      he already got medic speed

  23. 1 year ago
    Anonymous

    Make all of his cloak watches have infinite duration. He deserves it, he needs that sneakiness.

    >regular watch has nothing special
    >cloak and dagger gives you a permanent speed boost every time you backstab someone
    >dead ringer lets you save up to 3 charges of feigned death before needing to recharge

    There, spy is now viable.

    • 1 year ago
      Anonymous

      stacking permabuffs are gay. They promote people to play like homosexuals when TF2 is all about dying for the cause

      • 1 year ago
        Anonymous

        >that demo/hybridknight that runs away from every confrontation the moment he takes more than 20 damage and spends 80% of his time in the server running back to resupply cabinets or idling by medkit spawns because he's deathly afraid of losing the 2 heads on his eyelander he got from dead ringer feigns
        I would rather have a fricking friendly on my team than those homosexuals.

  24. 1 year ago
    Anonymous

    YER has the saharan spy silent decloak effect

  25. 1 year ago
    Anonymous

    knife longer

  26. 1 year ago
    Anonymous

    hey i had a moronic idea
    give him a ping feature like ow2 has now
    then additionally to being a useless afk moron taking a cnd shit in narnia he could also annoy everyone with spamming pings

  27. 1 year ago
    Anonymous

    A watch that lets you walk through players, if you decloak inside someone it instagibs you

    • 1 year ago
      Anonymous

      This
      "Phantom of the Opera" or something like that

    • 1 year ago
      Anonymous

      I agree with this watch BUT
      It shouldn't cloak you. The watch's power should be that it lets you walk through players and buildings using watch energy.
      right-clicking while using it sacrifices watch power to deal damage to the target you're clipped into. If you run out of watch power while inside of someone? instagib

    • 1 year ago
      Anonymous

      o La Fantome. Has 20% slower cloak drain, (12 sec) but using its ability doubles drain rate. Can use to phase through enemy players and buildings. Phasing through an enemy will cause that enemy to hear a distinct noise about 2 seconds after the phasing ends, which scales based upon how long the phase lasted. Will be very quiet if it just prevents a bump. Gibs Spy if he runs out of cloak while phasing. No damage reduction while cloaked.

      also bonus:
      Hologram watch. Has 20% slower cloak drain, (12 sec) but using its ability doubles drain rate. Press R while cloaked to start tracing a path for a hologram of your current disguise to walk, repeating your exact movements. Press R again or decloak to quit tracing and start the hologram’s movement. Cloaking takes twice as long. (2 sec)

  28. 1 year ago
    Anonymous

    combine c&d into one watch with the duration of stock and the recharge of c&d

  29. 1 year ago
    Anonymous

    Give him the shotgun
    >better damage
    >more reliable than revolvers, but no utility like the ambassador, diamondback and le e'tranger
    >worse effective range
    >worse for picks at anywhere beyond close range because of spread and pellets instead of a single shot
    Probably give the shotgun 6 loaded rounds and 6 reserve ammo compared to the other classes, however.

  30. 1 year ago
    Anonymous

    Give him a new melee, an épée
    >slower draw and swing speed
    >shorter cloak duration
    >long reach
    >if you attack someone that's melee attacking you you nullify their attack
    >higher base damage

    • 1 year ago
      Anonymous

      Rogue's Rapier
      >increased melee range
      >can't backstab
      >can headshot

      • 1 year ago
        Anonymous

        I've had that exact same idea for over ten years.

      • 1 year ago
        Anonymous

        >from behind switches an enemy to melee
        >from in front does 60 damage
        >can parry hits with right click (spy cannot cloak at all while it's held)
        I imagine spy would be tapping people on the shoulder with it to give them the chance for an honorable battle

  31. 1 year ago
    Anonymous

    Buff the enforcer

  32. 1 year ago
    Anonymous

    Give him a vaccinator-style mechanic to manage while disguised, be it damage shields, sacrifice health for more speed, let you walk through Support/Assault classes, etc

  33. 1 year ago
    Anonymous

    Give him a new sapper replacement that's not a sapper:
    >The Private Instigator
    Lets you place 3 hidden cameras anywhere on the map and then view their feed once they're all placed. Any enemies who appear on the cameras will be outlined through walls to all teammates, however spy has to be actively watching them first. Spy can tamper with the cameras to play sounds of classes and guns. After a minute, the cameras disappear.

    • 1 year ago
      Anonymous

      It's already enough of a drawback that you're giving up the ability to sap sentry nests in order to relay information of varrying usefulness. I don't think the spy should also have to look through the cameras.
      >not to mention it'd probably a nightmare to code

    • 1 year ago
      Anonymous

      how about just making the Red Tape Recorder be able to play sounds instead of making a sapper replacement that can't sap at all

    • 1 year ago
      Anonymous

      How about a sapper that doesn’t disable the sentry but also doesn’t set off engie’s alert?

    • 1 year ago
      Anonymous

      Based. Kinda hard to code but it adds to spy aesthetic and allows him to play in coordinated teams.
      Sappers aren't that good because medic and demo are better sentry killers

    • 1 year ago
      Anonymous

      Teleporter. Can be placed on the ground, and after it is placed, you hold a button and a smoke ball. Press R or - to destroy the currently-placed teleporter, and left click to use up a full cloak meter and disappear in a puff of smoke, appearing on your teleporter. Teleporter can be sapped, destroyed, or camped.
      The blocker. Place on the ground near ammo or health, will prevent it from despawning, will block enemies from being able to pick it up, and will make it respawn 20% faster (8 sec). If destroyed, takes the health or ammo with it.

  34. 1 year ago
    Anonymous

    make uncloak silent
    update hitreg so it isnt aids cancer
    thats it, the class AND the game become 9x better

  35. 1 year ago
    Anonymous

    No need to. He's extremely broken.
    >Can spawn camp
    >Can frick over engineers and snipers with no effort
    >Dead ringer
    >Big earner lets you escape from every situation
    >Can get people to switch to pyro out of pure asshurt

    • 1 year ago
      Anonymous

      >No need to. He's extremely broken.
      >>Can spawn camp
      Not really, he may get one or two picks before everyone pulls their heads out their ass and starts spamming every corner
      >>Can frick over engineers and snipers with no effort
      Assuming the engie doesn't have a pyro with a homewrecker nearby (literally always). Also sniper can effortlessly kill every other class so as far as I'm concerned it's easy-come-easy-go
      >>Dead ringer
      Is a shadow of it's former self
      >>Big earner lets you escape from every situation
      Assuming you got a backstab
      >>Can get people to switch to pyro out of pure asshurt
      Okay? Or they could just turn around more often

      • 1 year ago
        Anonymous

        >Assuming the engie doesn't have a pyro with a homewrecker nearby (literally always)
        >"s-see, spy is actually weak to engie, you just need to 2v1 him with his hard counter babysitting you"

        • 1 year ago
          Anonymous

          no class should be better at another class' gimmick than the one who actually has the gimmick himself. it's why they nerfed the ambassador, isn't it?

        • 1 year ago
          Anonymous

          Engineer is ALWAYS going to be surrounded by teammates of any kind. If you find some engineer whacking away at his sentry with no teammates anywhere near him, that free kill is down to the moronic player, not the spy.

    • 1 year ago
      Anonymous

      Spy is least effective spawn camper in the game besides Medic

  36. 1 year ago
    Anonymous

    A lot of protein, heavy lifting, and steroids.

  37. 1 year ago
    Anonymous

    Reduce cloak fade time by .5 seconds, and decloak fade time by 1 second.

  38. 1 year ago
    Anonymous

    Give him an invis watch that lets him pass through enemies at the cost of health and taking extra damage from weapons.

  39. 1 year ago
    Anonymous

    He doesn't need a buff. You just need to get better.

  40. 1 year ago
    Anonymous

    Does Ganker suck at TF2?
    Spy punishes sloppiness, if the enemy team has strong cohesion and game-sense then a spy cannot exploit these deficiencies.

    • 1 year ago
      Anonymous

      people tend to get sloppy when they're too busy trying to kill someone to spycheck
      and nobody looks up either

  41. 1 year ago
    Anonymous

    fix all the disguise kit bugs

  42. 1 year ago
    Anonymous

    remove all the bugs that make half his disguises useless
    allow him to fake shooting with disguises

  43. 1 year ago
    Anonymous

    By removing the competitive mode

  44. 1 year ago
    Anonymous

    >increased swing speed on successful backstabs (allows him to kill more grouped up people faster than Sniper, making him more competitive in the niche of instakill support while still leaving him vulnerable on missed swings)
    >L'etranger cloak drain as a part of his base kit; remove that bonus from the L'etranger but keep the other stats (modern maps are fricking huge compared to the launch ones and you often can't get where you need to go without it)
    >quieter decloaking while standing still, except on the Dead Ringer (decloaking is fricking loud outside of the heat of battle, to the point where the DR is basically equally good as a stealth tool despite its alleged noisiness)
    >special attack button allows you to move at normal Spy speed regardless of your current disguise (fewer "dead" disguise options that screw you out of opportunities; also an indirect YER buff)
    >rework the Razorback to remove backstab immunity (the class you're best designed to counter can no longer kill your momentum or situationally hardcounter you)
    >remove random crits from Sniper melees and the Ubersaw (the two classes you should have a fighting chance against at close range can no longer do what you need to be facing their back for with high odds from any direction, Ubersaw gets a tangible downside from stock and it's still going to be used 99% of the time anyway)
    >make the teammate outlines on respawn only appear when they're reasonably far from you (still gives people an idea of where their teammates are without giving people it reveals Spies to the ability to do anything about it)
    >remove stupid jank shit like disguise smoke being visible if you started disguising before you cloaked (self-explanatory)
    >remove the cloak drain penalty from Your Eternal Reward (frick you Valve)

    • 1 year ago
      Anonymous

      honestly random crits in general disincentivize spy
      his whole point is that his melee is the best in the game but everyone else can do enough to instakill 7/9 classes with a lucky hit

      • 1 year ago
        Anonymous

        No his point is to be stealthy and backstab people and not give them the chance to random crit melee you.

  45. 1 year ago
    Anonymous

    delete him so that I stop having 4 bottom scoring on my goddamn team

  46. 1 year ago
    Anonymous

    why does he need a buff? its easy to top score with him, he has more than enough tools for every possible situation.

    • 1 year ago
      Anonymous

      >its easy to top score
      Because backstab kills are double the points and scoring is meaningless to begin with

  47. 1 year ago
    Anonymous

    the net code is enough buff

  48. 1 year ago
    Anonymous

    Remove razorback
    Remove danger shield while we're at it

  49. 1 year ago
    Anonymous

    give me the ambassador back
    That's so "spy with more headshots than backstabs"

  50. 1 year ago
    Anonymous

    Knives deal a ridiculous amount of damage, even without backstab.

    Allow the players to perform tasks in disguises to blend in better.

    • 1 year ago
      Anonymous

      >Knives deal a ridiculous amount of damage, even without backstab.
      just make the Enforcer's damage ramp-up really high instead

  51. 1 year ago
    Anonymous
  52. 1 year ago
    Anonymous

    Well he is a stealth class right, that means we need to give him more ways to make him tankier.

  53. 1 year ago
    Anonymous

    I wouldn't. in fact, I'd reduce the backstab radius to less than 210 degrees from the model's back.

    • 1 year ago
      Anonymous

      you fool, if you do that then the janky melee hitreg will make it so there's even more facestabbing

      • 1 year ago
        Anonymous

        it's already 210 degrees from the player's back, reducing it would only reduce the amount of facestabs.

        • 1 year ago
          Anonymous

          You misunderestimate the shoddiness of TF2's code.

    • 1 year ago
      Anonymous

      >having to actually get behind people to stab their backs

  54. 1 year ago
    Anonymous

    Cloacked/Disguise high damage resistance.
    No flinch/blood/sound if they check you but you can catch fire.

  55. 1 year ago
    Anonymous

    >Play crasher
    >Get to be giant as soldier three times in a row
    >Break my record for damage three times in a row.
    Yeah I’m thinking crasher is a cool map.

  56. 1 year ago
    Anonymous
    • 1 year ago
      Anonymous

      >average mannchop user

    • 1 year ago
      Anonymous

      beat me to it

  57. 1 year ago
    Anonymous

    I think he's fine as he is, but two changes that definitely can buff him is:
    1) team collision
    2) friendly fire
    That's it. Although yeah, it may cause a lot of problems, but on the other hand, people may stop shooting everything that doesn't walk forward with them

  58. 1 year ago
    Anonymous

    Spy is fine when you turn random crits off.

  59. 1 year ago
    Anonymous

    His problem is that he relies on the glitchiness of Valve's 2008 era coding to be any good. His revolvers are meh and the backstab mechanic works only once against even the dumbest pubbie. After the team is aware that there's a spy on the other team, your fun decreases dramatically

    IMO he needs ways of sabotaging the enemy team without giving himself away. It would be great if he had some of his TFC loadout like poison darts, or even some of the loadouts I've seen in that TF2 mod like a syringe that does damage over time without giving him away. The changes he's gotten so far are ways for him to counter the damage other classes do to him, but that doesn't improve his versatility, that just means he lives a few extra seconds when he's inevitably spotted because there's no way to play him and keep it a big secret that there's a spy on the team.

  60. 1 year ago
    Anonymous

    #1 with a bullet is to remove the *SPY DECLOAK* subtitle in closed captions
    Hey spy mains, ever wonder how it is the quiet little decloak suddenly has 4-5 people stopping everything they're doing to run around and shoot at random walls and shit? It's because the decloak sound effect plays on CC for fricking miles, in 2fort you can literally alert the entire base that you're in it by decloaking in the main hallway. This is WITHOUT something with an intentionally loud cloak like the dead ringer. The cloak and dagger, something that's supposed to be quiet, has the same CC radius as the fricking invisiwatch. It's actually pointless to decloak in the same zip code as a tryhard sniper because he'll just stop what he's doing and jarate+sting you.

    The fact this hasn't been fixed after years just proves Valve doesn't give a shit. Just remove it from closed captions or make the radius so fricking small that it's next to impossible to see it on CC unless you're almost next to him.

  61. 1 year ago
    Anonymous

    you can throw the knife, but you have to go pick it up

    • 1 year ago
      Anonymous

      Honestly throwing knives seem like such an obvious idea idk why they aren't already a thing other than the fact they're a new thing to code and not some goofy skin

  62. 1 year ago
    Anonymous

    Reduce spread and falloff on all revolvers
    Remove shimmer and spawn wallhacks
    All knives are silent like the YER
    All of spy's weapons ignore damage resistances
    Fix the numerous bugs with disguise and cloak
    Give spy the ability to run at full speed as any disguise
    Make the max cl_interp much lower so spies cannot exploit it to backstab from across the map
    Delete razorback and jarate from the game. Homewrecker and Neon Annihilator cannot remove sappers
    Abilities that build off damage/kills do not work on spy ex. buff banner, ubersaw, eyelander, etc. Spy can already do this but it's very tedious
    Spy has an extended voice line menu and can fake a reload at any time by holding R with a UI icon to indicate it
    Afterburn cannot be applied while cloaked. Spy still takes direct flame damage and CANNOT use cloak to extinguish himself if he was already on fire
    Amby falloff removed but past 1200hu it mini crits instead (a few feet more than sentry gun range)
    UI icons for when you have dead ringer out or are able to backstab so there's no ambiguity
    Spy can throw his sapper on a cooldown to disable buildings, area of effect buffs, and all sources of healing in a radius. During cooldown spy cannot use his sapper
    Thrown sapper can be destroyed with 2 wrench hits and buildings in the radius are disabled not damaged

    Overall just a bunch of QoL fixes and removing a lot of the RNG bullshit spy has to deal with.
    Medic and sniper have dominated the meta for too long and now spy is the anti-support class he was meant to be and a gun spy who can aim is no longer a free kill.

    • 1 year ago
      Anonymous

      >Make the max cl_interp much lower so spies cannot exploit it to backstab from across the map
      There's really no excuse for valve not fixing this.

      • 1 year ago
        Anonymous

        they don't give a frick, threads like this are fun but anything other than a new halloween hat falls on deaf ears.
        Maybe these ideas will be useful in TF3 oh no no no who am I kidding

    • 1 year ago
      Anonymous

      this is like exactly 50% good ideas 50% horrible ideas

  63. 1 year ago
    Anonymous

    Turn friendly fire on

    • 1 year ago
      Anonymous

      >he will turn red any second now

  64. 1 year ago
    Anonymous

    Delete sniper from the game

  65. 1 year ago
    Anonymous

    I've always thought it would be neat if there were a toggle to allowed Spy to always run at Spy-speed while disguised. Say, you disguise as a Heavy and you're running at Heavy speed, then (while no one is looking) you tap the "Spy speed toggle" and you run at Spy's regular movement speed while still disguised as Heavy.

    I have a feeling that people would choose to "always run at Spy speed" though, so that would be a concern.

    • 1 year ago
      Anonymous

      would definitely allow for some humorous shit too
      like you see slow heavy behind you, walk forward, turn around, and heavy is nearer than he should be but still slow.....

  66. 1 year ago
    Anonymous

    Spy is just gimped by bugs and respawn wallhacks more than anything else and that's the prime reason he's a sucky class to play with.

    But if we talk weapon balance, please buff/fix his shitty weapons. Red-Tape Recorder should be bulkier than the sapper and/or make it throwable like how he slides it in Meet the Spy. The Enforcer needs a fricking damage buff on the disguise shot. The Ambassador has a bug where Kritz boosted headshots still have the range cap so they do nothing, that should be fixed and maybe buff the timer for headshots so instead of a flat second delay, it should be like 0.9 seconds before you can headshot again. Bring back the old YRE bonus from the cosmetic set that made the decloak sound silent but make it the weapon's feature instead of said cosmetic set and if spy ever needs variety, give him the revolver equivalent of the Rocket Jumper/Sticky Jumper that looks like an airhorn revolver and firing it doesn't uncloak you but it lets you fake shooting so you can larp as a sniper missing his shots.

    And let him taunt while disguised.

    • 1 year ago
      Anonymous

      >give him the revolver equivalent of the Rocket Jumper/Sticky Jumper that looks like an airhorn revolver and firing it doesn't uncloak you but it lets you fake shooting so you can larp as a sniper missing his shots.
      that would be really neat
      could also be a pop gun that shoots confetti and shit, and works based upon whatever weapon you're currently holding. holding minigun? it shoots constantly. holding a melee? spy swings it like a bat
      biggest tell with it would be if a player shoots too many shots without reloading

  67. 1 year ago
    Anonymous

    its insane to think about how much more relaxed the game would be without him. no more spychecking, shooting at empty corners, constantly turning around, all just to not die to an insta kill stealth class that isnt even very strong. you can call me a shitter if you want but he is fricking BORING to deal with, it feels like a chore instead of playing a game. i only play this dead game drunk in the middle of the night, and if someone is trying too hard on spy i just switch to scout so i dont have to fricking deal with it and get bored to death. if you removed sniper and spy and rebalanced shit so their removal doesnt destroy the game balance, the entire game would massively improve in quality for everyone except the nerds that mained them. absolute fun ruiners and they always were. the more snipers and spies that are in the top scorers at the end of the round, the less fun the game was for everyone other than them, on both teams.

  68. 1 year ago
    Anonymous

    1. All revolvers gain a new base property called "Execute" which grants minicrits against enemies with less than half health.
    2. Rework red tape recorder, it now causes affected buildings to change allegiances temporarily, causing dispensers to heal the spy's allies, teleporters to reverse direction and only allow the spy's allies to use it, and sentries to target the spy's enemies, in exchange it falls off automatically after 10 seconds, and cannot be damaged by the spy's allies.
    3. You can now throw the base sapper, causing it to temporarily disable all buildings in an area, and putting it on a cooldown before you can use it again
    4. Slight movement speed buff. Around the same speed as a medic.

    • 1 year ago
      Anonymous

      >Slight movement speed buff. Around the same speed as a medic.
      He's literally the same speed as a Medic: 107%

  69. 1 year ago
    Anonymous

    I think Valve went the wrong direction with spy being a pick class instead of a disruption class.
    Sapper is a good start, but more of the spy's kit should revolve around not being a nuisance because he can kill people, but because he can do little things to disrupt an enemy's strategy.
    Imagine if Spy could do little shit like
    >Drain uber just before an enemy decides to push in
    >Mess with ammo values of weapons
    >Identify to allies that a flank is about it happen via outlines
    >Booby traps
    Just James Bond-esque shit that allows the spy to sneakily mess with the enemy instead of this "all or nothing" approach that he has now.

    • 1 year ago
      Anonymous

      >Identify to allies that a flank is about to happen
      Press v.
      Or x1.

  70. 1 year ago
    Anonymous

    valve seemed to think that to prevent spy from feeling "unfair" it had to have extremely hard counters to the point of absurdity

    • 1 year ago
      Anonymous

      This is one of the big issues. Pyro is already good enough but homewrecker too? Not to mention madmilk/jarate and razorback for spy and scout.

  71. 1 year ago
    Anonymous

    punish his failure less, increase his melee damage and movement speed
    nerf sniper so he's not overshadowed as a pick class

  72. 1 year ago
    Anonymous

    increase the linear length of backstabs
    decrease the semicircular width of backstabs which allows side stabs
    in other words, when you're running behind someone it's easier to stab them, but it will be more difficult if not impossible to pull off most trickstabs. this will increase spy kills across the board

  73. 1 year ago
    Anonymous

    Rework the conniver's kunai and dead ringer to be less aggressive
    Spy is more than good enough already. He would be good if he had nothing but stock and his old speed to work with.

  74. 1 year ago
    Anonymous

    Just make him not french

  75. 1 year ago
    Anonymous

    I don’t really know if he should be buffed. He’s terrible yet any casual team is always filled with spies regardless. If he was actually good even more people would pick him.

  76. 1 year ago
    Anonymous

    Remove random crits from other classes melee weapons

  77. 1 year ago
    Anonymous

    remove the cloak/decloak sound

    • 1 year ago
      Anonymous

      An average battlefield is so fricking loud that the cloaking noises make no difference.

  78. 1 year ago
    Anonymous

    Grappling hook for a spy watch.
    EwuwE.

  79. 1 year ago
    Anonymous

    passive that lets spy know how many players have him in their field of vision

  80. 1 year ago
    Anonymous

    Make him unkillable and whenever he swings his knife the entire enemy team dies. Also, 0 cool down or counter for this.

  81. 1 year ago
    Anonymous

    he would need buffs to his basic kit first, then to unlocks. plus some new unlocks since unpredictability is his greatest asset

    I'd say remove spawn wallhacks or only make them apply to spies who can already be seen
    let spy switch between his real speed and the speed of disguises with a button press
    let spy fake reload whenever instead of only when the revolver itself needs to reload
    make no on-hit effects work on spies, like building rage etc
    change the hud which shows players' names and health to also include their equipped weapons and shit like how many heads are held, how much rage is built up, etc
    make all sapped buildings visible through walls and let spy throw sappers or slide them on the ground or something
    lastly just fix all the disguise and cloak bugs

    any other potential changes to his basic stuff would probably be too drastic, especially for such an old game, but all this seems small enough to be acceptable while also being useful in at least a small way

    • 1 year ago
      Anonymous

      >make all sapped buildings visible through walls
      That would honestly be a huge gamechanger: people might actually coordinate sentry takedowns with the Spy for once if they can know that the sentry is inactive. It would sure as hell be a better use for their outline system than the team wallhacks on spawn.

      honestly random crits in general disincentivize spy
      his whole point is that his melee is the best in the game but everyone else can do enough to instakill 7/9 classes with a lucky hit

      As someone who doesn't even mind random crits all that much, the boosted melee crit rate is probably one its worst and genuinely most balance-breaking aspects. On the other hand it's kind of funny that you can genuinely just ruin medieval mode for everyone else by equipping a single weapon, solely because it's the only one in its class that can random crit.

  82. 1 year ago
    Anonymous

    Spy isn't designed to work in a competitive setting. I don't think there's a good way to balance him for the 7 people that play tf2 competitively that won't make him completely broken in pubs.

  83. 1 year ago
    Anonymous

    Spy doesn't need to be buffed at all.

  84. 1 year ago
    Anonymous

    Give him a slide.

  85. 1 year ago
    Anonymous

    just make his disguises more effective, you can't fool anyone right now
    >perfect disguise
    >can shoot teammates when disguised but it's either less damage or they can regenerate health
    >proper movement speed
    >can taunt while disguised
    also give him more invisibility time

  86. 1 year ago
    Anonymous

    enable friendly fire

  87. 1 year ago
    Anonymous

    Random spawn points across the map

  88. 1 year ago
    Anonymous

    Why does everyone instantly know I'm a spy when disguised? It wasn't like this back in 2007.
    >the players learned and adapted
    They are dumber than ever before don't give me this shit.

    • 1 year ago
      Anonymous

      Some people just straight up cheat in community servers.
      >Same pyro "Randomly" hits me with flares while I'm invis and no one is behind me 6 times
      >Question mark avatar
      Although in the case of disguises it could just be a paranoid dude if you've been having good streaks as spy that game.

    • 1 year ago
      Anonymous

      disguises are only useful in those last few seconds after you've uncloaked right before backstabbing.

  89. 1 year ago
    Anonymous

    Literally just give him the ability to fake shoot. That would actually let him use disguises instead of making every spy be an fronstabbing moron

    I hate trickstabs, it just turns spy into an more annoying version of scout that can instakill

  90. 1 year ago
    Anonymous

    >Good Ideas ITT:
    Fake shooting abd reloading
    Phasing through people and buildings at the cost of some cloak
    Playing fake sounds
    More general ideas based around sabotage, wasting time, and being a nuisance over picking targets

    >Fricking Terrible Ideas ITT
    A sapper that switches building allegiances. It would be a straight upgrade to the regular sapper. Just run into the final point on any payload map and watch the defending team get torn to shreds by their own sentries.
    Draining Uber. There's already an easy eay to get a Medic's hard earned uber down to 0, it's called a "backstab".
    Anything that gives Spy a direct advantage over Pyro, his counter. Makong him immune to jarate while cloaked makes sense, but immune to afterburn? Hell no. That's the Pyro's JOB.

    • 1 year ago
      Anonymous

      This, as well as anything centric around unlocks being an immediate shit idea. Buffing the spy needs to be done fundamentally, applying your buff to one or two weapons doesn’t make the class itself any better, just that loadout.

      • 1 year ago
        Anonymous

        keep in mind however that shit like a weapon which allows fake shots would benefit all spy loadouts, not just ones which include that weapon
        if someone shooting at an enemy no longer means they're definitely not a spy, then spies who aren't shooting aren't half so suspicious anymore

  91. 1 year ago
    Anonymous

    I wouldn't

  92. 1 year ago
    Anonymous

    When spy is disguised, any enemy he is adjacent to will be highlighted to nearby allies (so Snipers don't have highlighted targets across the map) if Spy is with them for long enough.

  93. 1 year ago
    Anonymous

    i wouldn't, it's good for the game that he sucks against actual real sapient players

  94. 1 year ago
    Anonymous

    Vaccinator uber tier resistance to bullet damage while disguised to nerf every player instinctively shooting all teammates for the rest of the game the moment they see one spy once. Spycheck should be exclusive to pyros.

  95. 1 year ago
    Anonymous

    Give him a grenade item like jarate or madmilk in place of his sapper.

  96. 1 year ago
    Anonymous

    Remove the kunai and dead ringer so people learn how to play spy again instead of thinking he needs to be buffed.

  97. 1 year ago
    Anonymous

    Make facestabs a real thing. Just make it so that knife hits to the face do the same as a backstab, there spy fixed easiyl

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