How would you make these games "good"?

How would you make these games "good"? They are the only good Elder Scrolls games yet they are boring dungeon crawlers with shitty combat and you spend 99% of the game just walking directly to your quest with no interesting transversal mechanics besides stamina / fatigue which isn't interesting at all.
>b-b-b-b-bbut they are RPGs they don't have to be good
lol, lmao even. No they aren't real RPGs

  1. 2 weeks ago
    Anonymous

    And yet they were both successful games that still have their dedicated player base.
    Maybe ask how to fix Oblivion instead because nobody plays that shit anymore and its modding scene is dead. Then again, Skyrimfags will probably abandon it with the next TES and Morrowind will stand as the only truly timeless TES.

    • 2 weeks ago
      Anonymous

      This post made me realize the new game won't give me the same comfy boreal winter feel so I'm not so sure also now I'm sad skyrim is getting older.

      • 2 weeks ago
        Anonymous

        Pretty sure high rock has arctic areas up north that will be pretty skyrim-like

    • 2 weeks ago
      Anonymous

      I'd argue Daggerfall is also great, thanks in large part to Daggerfall Unity and its mods making it more accessible. The core of TES has always been dungeon crawling and more importantly, loot hoarding. Leaving a dungeon with your carry capacity almost maxed out, the anticipation of selling all your shit in the nearest town. That's neat.
      >you spend 99% of the game just walking directly to your quest
      Sounds like a (You) problem. Even when I played Skyrim vanilla on the PS3 a decade ago I still managed to ignore the compass whenever I felt like it and just... walked, explored; found random caves, unmarked interesting locations like shrines or weapons embedded in a rock or something.

      >Skyrimfags will probably abandon it with the next TES
      Seeing how New Vegas is still getting mods over F4, I doubt it; Skyrim was unironically a before/after in the industry, and is by far the most modded game out there in sheer size of mod quality besides its grandpa Tamriel Rebuilt itself

      • 2 weeks ago
        Anonymous

        >New Vegas
        >TES game

        Why is your reading comprehension so low?

        • 2 weeks ago
          Anonymous

          Are you genuinely retarded or just pretending?

        • 2 weeks ago
          Anonymous

          >post A says (old game) will be abandoned when (new game) comes out
          >post B shows an example of (old game) not being abandoned when (new game) comes out
          >all games talked about share (different versions of) the same engine and even developer in 3/4 cases
          Are you an ESL pot calling the kettle black?

    • 2 weeks ago
      Anonymous

      >Skyrimfags will probably abandon it with the next TES
      Doubt it since modded Skyrim looks amazing and I'm sure the next elder scrolls won't even look half as good but also will run worse

  2. 2 weeks ago
    Anonymous

    Making Morrowind "good" would be a downgrade.

  3. 2 weeks ago
    Anonymous

    >No they aren't real RPGs
    Opinion discarded. Shit thread.

  4. 2 weeks ago
    Anonymous

    How dare you compare the soulfull Morrowind to the soulless goyslop Skyrim, and I'm not even a boomer, I played Skyrim on release and just beat Morrowind like 3 months ago and the game is better than Skyrim and Oblivion by leaps and bounds.

  5. 2 weeks ago
    Anonymous

    Don't play them as dungeon crawlers.

    • 2 weeks ago
      Anonymous

      >Morrowind
      Impossible
      >Skyrim
      Just be a hunter or some shit bro and ignore any locals that send you on a quest into a dungeon

      • 2 weeks ago
        Anonymous

        My orc smith is renowned for making beautiful enchanted armor and forcing some asshole in Dawnstar to buy it for 1000s of gold

      • 2 weeks ago
        Anonymous

        >ignore any locals that send you on a quest into a dungeon
        so don't do any quests at all is what you're saying

  6. 2 weeks ago
    Anonymous

    You make Gothic 1-2

  7. 2 weeks ago
    Anonymous

    both are fun

  8. 2 weeks ago
    Anonymous

    I'd actually improve Morrowind by adding a proper quest journal, not the piss soaked unusable DLC one either.
    The map could use a lot of work, too. Even for its time it's hideous.

    As for Skyrim? Raze it to the foundations and rebuild it from the ground up.
    Replace the civil war with a faction system. As you join factions that side with The Empire or The Natives, you'll be locked out of the opposing faction. For instance joining the Greybeards will lock you out of the Lore-Only Imperial School of the Voice in Markarth, joining the Fighters Guild will lock you out of the Companions and tip an invisible scale toward their respective alligned interests.
    When the scale is tipped too far to one side, war is declared and you can join the side you've supported through your choices, and the other side will declare you a hostile and when you're outside of cities they'll attack you on sight, in cities they'll assign a "bodyguard" to make sure you don't cause trouble.
    By the endgame, your choices in joining factions and completing their quests will have influenced whether native or imperial win the civil war, or if the civil war never begins, being that your choices conflict with each other to maintain the status quo (the true bad end.)

    • 2 weeks ago
      Anonymous

      But anon how is one character supposed to do everything if there are actual consequences to joining organizations?

      • 2 weeks ago
        Anonymous

        >tfw your RPG has consequences

    • 2 weeks ago
      Anonymous

      I'm sure you'll be able to do all that in the Creation Engine in 2008 with the PS3 a piece of shit with 250mb of RAM as your target hardware.

      • 2 weeks ago
        Anonymous

        all of that is just writing and the npc scripting that already exists in the game is perfectly capable of reflecting and acting on it, even on a ps3

        • 2 weeks ago
          Anonymous

          >existing civil war shits the bed buggy as fuck and has a "war" unrepresented in the open world and with 10 soldiers at best during its questline
          >adding more side factions and an invisible scale that decides when full on war is declared wouldn't pose an issue

          • 2 weeks ago
            Anonymous

            No, it wouldn't. Literally just some faction variable that scripts and NPC dialogue check. If it's above value, script executes, new dialogue used, etc. This is all possible in Morrowind even.
            Civil war issues come from trying to have battles in an engine based around relatively complex NPCs that can't handle that many at once. Battles should be offscreen, player just has to fight small skirmishes, duel enemy leaders, win support of jarls, etc.
            Skyrim voice acting would be an issue in terms of storage space.

            • 2 weeks ago
              Anonymous

              Lol, PS3 saves already shit themselves eventually no matter what and you want to bloat them even more

    • 2 weeks ago
      Anonymous

      >rp means invisible choices that only matter to people who have played the game multiple times
      >rp means locking the player out of content in the game they paid for

      • 2 weeks ago
        Anonymous

        Roleplay is TES is 90% about doing or not doing certain quests. At best a quest will have two or three actual choices, but usually none.
        It's quantity or quality, which makes it extremely replayable because of all the different quests, but individually there's little to no roleplay potential.

        • 2 weeks ago
          Anonymous

          >The choice is do the quest or don't
          That sounded better in your head didn't it? Sounded pretty dumb all typed out though .

    • 2 weeks ago
      Anonymous

      >muh factions
      fuck off and go play obsidian games if you want muh factions you retarded gay

  9. 2 weeks ago
    Anonymous

    Fix the jank graphics.

  10. 2 weeks ago
    Anonymous

    Morrowind at least tried having traversal problems that can be solved with levitation and water walking.

    • 2 weeks ago
      Anonymous

      >Morrowind tried having traversal problems
      >States just a few of the things that trivialize traversal
      Morrowind did not have traversal problems. Even if you completely ignored alchemy and magic which is sold all over the place, your run and jump variables would passively grow so much that no pit or mountain would be an impediment.

      What did have "traversal problems" was Skyrim. Fixed speed and jump height. Many ledges, gaps and heights of which you could only barely make the jump. Many spots were too far to reach normally and required you to have earned one of the few mobility altering Shouts like Whirlwind as well as finding the right spot to sprint off of to actually get enough distance.

      • 2 weeks ago
        Anonymous

        >noooo I actually have to play the game making my way through a region famous for it's harsh snowy mountains instead of playing a mage and flying directly to my objective
        Makes sense in Morrowind where there is nothing interesting to find on your way to these places but every Skyrim quests was sending you somewhere new. Also the lore completely breaks down with all the transversal mechanics in Morrowind but whatever I do kind of wish they were in Skyrim. The joy of saving up enough money for your first horse equalled the joy of getting crazy acrobatics and levitation I wish Skyrim added that shit too because it would have been crazy fun in the late game and you would have already understood invisible walls for cities then

  11. 2 weeks ago
    Anonymous

    I only ever play vanilla skyrim
    I mod the leveling and loot in oblivion though because fuck that shit

  12. 2 weeks ago
    Anonymous

    >How would you make these games good
    Hire Capcom to remake them.

  13. 2 weeks ago
    Anonymous

    if you don't know what you are doing pls leave

  14. 2 weeks ago
    Anonymous

    I honestly dont understand why people act like Skyrim is good. I've had the game since it came out on 360, Xbone, and I never got more than ~10-20 hours on it. It sucks. Morrowind is better. I have more time on Fallout 3, which admittedly has its issues, but at least it has some soul. Nothing close to NV. But significantly more than fucking Skyrim.

    • 2 weeks ago
      Anonymous

      If you can't see why casual normies like an incredibly stupid and braindead sandbox to wander around in after smoking weed you're just as dumb as Skyrim itself.

    • 2 weeks ago
      Anonymous

      >I have more time on Fallout 3, which admittedly has its issues, but at least it has some soul

  15. 2 weeks ago
    Anonymous

    I wouldn't change a thing.

    • 2 weeks ago
      Anonymous

      Mods are changes

    • 2 weeks ago
      Anonymous

      this at least has sse engine fixes because the tree reflections aren't broken but also enb because the vanilla game doesn't reflect the sky

  16. 2 weeks ago
    Anonymous

    >no interesting transversal mechanics
    It's as if you never even played Morrowind

  17. 2 weeks ago
    Anonymous
  18. 2 weeks ago
    Anonymous

    Skyrim is worse than Oblivion. Morrowind have interesting story and setting, Oblivion have very good side quests and Skyrim is just LE VIKANGS

  19. 2 weeks ago
    Anonymous

    Left is a snoy chud movie, right is ok because its on the switch.

  20. 2 weeks ago
    Anonymous

    Oblivion is the only good ES game

  21. 2 weeks ago
    Anonymous

    You need imagination

    • 2 weeks ago
      Anonymous

      What game isn't improved by imagination?

      • 2 weeks ago
        Anonymous

        Linear games and movie games you don't need imagination for these because the game already set objetives and goals for you and that's why OP is mad at Elder Scrolls because you are free to do whatever you want

      • 2 weeks ago
        Anonymous

        If a game needs you to imagine it is good it isn't.

  22. 2 weeks ago
    Anonymous

    > Not even RPGs.
    Perhaps that is why they are successful.

  23. 2 weeks ago
    Anonymous

    Moddes have been trying to make Morrowind good for over two decades. Their dedication is admirable. Sadly for them you can't make chicken salad out of chicken shit.

    • 2 weeks ago
      Anonymous

      It's OK zoomie abstraction is too hard for your over stimulated brain, luckily for you there is a game that is perfectly suited for your dumbbrain. It's called Skyrim.

      • 2 weeks ago
        Anonymous

        I found the lack of challenge in Morrowind to be offputting. I understand some like simplistic power fantasies like Morrowind but they are just not for me.

      • 2 weeks ago
        Anonymous

        Skyrim is just Morrowind made with modern hardware and more roleplaying opportunities. Morrowind is just a handholdy dungeon crawler for boomers who didn't know any better

        • 2 weeks ago
          Anonymous

          Boomers are truly proud of mastering Morrowind. They never shut up about how brilliant they are for beating the easiest TES game ever made.

  24. 2 weeks ago
    Anonymous

    morrowind
    >stats hard cap at 150 or 200
    >rebalance formula for speed stat and movement speed for all creatures
    >add more convenient fast travel options
    skyrim
    no changes needed, it's a perfect game

  25. 2 weeks ago
    Anonymous

    peak SOVL

    • 2 weeks ago
      Anonymous

      It is amazing to go back and see how much they used fog to disguise how tiny the island is and how bad the game looked. Who needs art direction when you have fog?

      • 2 weeks ago
        Anonymous

        Lol'd hard Skybaby
        Morrowind shits over any other TES where art direction is concerned

        • 2 weeks ago
          Anonymous

          Do you have any pics that support your assertion?

          • 2 weeks ago
            Anonymous

            Bait harder

            • 2 weeks ago
              Anonymous

              You think Morrowinds glass armor is an example of good art design?
              There is no accounting for taste.

              • 2 weeks ago
                Anonymous

                >There is no accounting for taste.
                Yeah there absolutely is and yours is evidently shit

              • 2 weeks ago
                Anonymous

                You may want to look up another phrase used in English before you use it.
                What is your native tongue by the way?

        • 2 weeks ago
          Anonymous

          If you use the color scheme from Morrowind
          The upper part from Oblivion
          The lower part from Skyrim
          And find somebody to make a decent helm and shield you may have something.

          As it stands they are all awful

          • 2 weeks ago
            Anonymous

            This is either just pure Skyzoomer cope or you have no sense for aesthetics whatsoever
            The MW helm is the best thing about it and it actually looks like volcanic glass like it's supposed to

            • 2 weeks ago
              Anonymous

              The helms and shields are the only irredeemable parts. I do see why you like the art direction of Morrowind now though.

        • 2 weeks ago
          Anonymous

          >generic
          >garbage
          >generic
          Do you fags will just RP that it looks good when you play or something?

        • 2 weeks ago
          Anonymous

          Morrowind's glass is styled after the dunmer's buoyant armigers
          Skyrim's glass is styled after the aldmeri dominion
          Oblivion is just some ugly ass chewing gum green

        • 2 weeks ago
          Anonymous

          Only in concept art not in reality

          • 2 weeks ago
            Anonymous

            >cherry picking the only interesting part of Whiterun instead of any of the gray stone castles or identical rural villages

            • 2 weeks ago
              Anonymous

              >cherry picking
              >the first guild the games encourage you to join
              Also don't make me start pulling up ariel views of all these towns and cities and comparing the content in them. Skyrim just did lots of things better because of the technology available, it's why Morrowindfags at the time were saying it could have been even better if it took some elements from Morrowind. Only dumb hipsters are trying to argue that every single element in Morrowind is better and that it's an objectively better game

        • 2 weeks ago
          Anonymous

          Playing Skyrim for a straight decade has numbed people to how genuinely good its artstyle is. Especially after coming from TES IV: LOTR

          • 2 weeks ago
            Anonymous

            This is true. Skyrim has a good style, and people underrate it on that front - everything has very pleasing, subtle chunkiness and angularity to it. It's stylized in a good way, and all the playable races look fucking excellent. However, it doesn't match up to Morrowind's visuals when it comes to substance and meaning. Also on the topic of races, Morrowind made them much more diverse with tons of clever little details which Skyrim lacks. Morrowind's aesthetics are just so much more inspired across the board that it more than makes up for the inferior execution. Lots of believability in everything, visual storytelling, hidden messages and subtle details, which people also underrate because they don't pay attention.

            • 2 weeks ago
              Anonymous

              Words have meaning. Visuals don't.
              You are spouting pseudo intellectual bullshit hoping nobody notices. Make actual points if you want to be taken seriously.

              • 2 weeks ago
                Anonymous

                Extremely low-quality bait

              • 2 weeks ago
                Anonymous

                Coming from an anon that thinks visuals have meaning I am not surprised you think it is bait. You truly may not be intellectually equipped to be in this conversation. Possibly a Language issue could be the explanation.

        • 2 weeks ago
          Anonymous

          i really don't know why bethesda went with so many evlish designs for skyrim. glass is elvish (which at least makes some kind of sense I guess), but fucking ebony armor is stylized in a dunmer fashion

          • 2 weeks ago
            Anonymous

            how? ebony looks nothing like dunmer armor, dunmer don't even use heavy armor

      • 2 weeks ago
        Anonymous

        I don't mind the fog being there due to technical limitations but the island was so fucking small, ignoring all the world building flaws every important location is just on the side of a main road because they had to give your precise directions.
        I do like the fact they could set a game in a location like this but they just could not live up to the kino concept art. I just can't imagine any future TES picking such an extreme location for 100% of the game after how comfy Skyrim is

        Roleplay is TES is 90% about doing or not doing certain quests. At best a quest will have two or three actual choices, but usually none.
        It's quantity or quality, which makes it extremely replayable because of all the different quests, but individually there's little to no roleplay potential.

        You can literally go anywhere and do anything, that is the most RP potential any game can and will ever give you
        >b-b-b-b-b-b-but I joined the college of Winterhold as a barbarian
        Why would your character do that? Sounds like a you problem

        Lol'd hard Skybaby
        Morrowind shits over any other TES where art direction is concerned

        Post more armour sets I just like Elder Scrolls and want to see armour 🙂

      • 2 weeks ago
        Anonymous

        The fog was a graphical limitation, you boob. They couldn't render so much of the world at a time. Increasing the draw distance makes the game look even better because the world design is pretty great.

        • 2 weeks ago
          Anonymous

          Makes the world feel too small imo

          • 2 weeks ago
            Anonymous

            Hard agree, there are some locations it improves drastically though

  26. 2 weeks ago
    Anonymous

    Only thing Skyrim needs is more Oblivion tier side and faction quests. Then it would be flawless.

  27. 2 weeks ago
    Anonymous

    Morrowind and Oblivion had strafe jumping as a traveling mechanic. I preferred that over horses/quick travel.

  28. 2 weeks ago
    Anonymous

    >skyrim
    >good

  29. 2 weeks ago
    Anonymous

    I would first smack you with my elbow to the throat. After you start choking I would punch you in the abdomen so your diafragm pushes up while your choking from the elbow smack.
    Then I would push you over so you fall on your side. With you struggling for air I would tie you up and out VR headset in your head.
    Then we would play co op a slowrun meticulous playtrough of Morrowind.
    Every nook and crany slowly explored and searched and looted, every rumour followed trough, walking everywhere as an Breton spellsword.
    Larping irl that you have a mind and that you can role play in game.

    ok?

    • 2 weeks ago
      Anonymous

      I would challenge you to a spelling bee.

      • 2 weeks ago
        Anonymous

        TKO in the ninth round.

  30. 2 weeks ago
    Anonymous

    Morrowind
    >Make the 6th House a faction you have to actually fight using the forces you marshal as Hortator and status in other factions
    Skyrim
    >Overhaul basically every major quest to allow for deeper roleplaying and to emphasize that not every character should be good at every thing

  31. 2 weeks ago
    Anonymous

    How about make it so the optimal way to play isn't walking out of every dungeon carrying every possible item and walking into every house and store while the owners are there and taking literally everything off their shelves? There needs to be some obvious consequences for being a thief and a bad thief at that. Stores shouldn't be giving you much money for junk. I do whish Skyrim with it's actual NPCs didn't let you sell anything at any store at the very least because that was a cool part of Morrowind. Needing fences for stolen goods was cool and should have been expanded upon but the entire picking junk up from everywhere and selling it all is just fucking ridiculous.
    Also I should be able to put an order in for specific items especially from weapons dealers, less of an issue in Skyrim thanks to fast travel but looking for a specific generic sword shouldn't mean my character walking from city to city. I should be staying at the local inn doing some odd jobs for people around the town until my weapon is forged or arrives

    • 2 weeks ago
      Anonymous

      that's already in the game though? only general stores will allow you to sell everything and selling stolen items requires a speech perk

      • 2 weeks ago
        Anonymous

        Shh. Anon is venting.

  32. 2 weeks ago
    Anonymous

    Complement the philosophy of "do your own thing" by removing railroaded scripted dialog and animations.
    Establish the idea that the world is doing its own thing without the player in mind, making it feel like a world worth looking into/exploring.
    Let quest chains be something the players discover through curiosity, not through map markers.
    Fucking decide whether it's an action game or an RPG because it keeps failing at being both

  33. 2 weeks ago
    Anonymous

    OP asked what the series as a whole could do better it's not meant to be a contrarian dick measuring contest these are basically the same game

    • 2 weeks ago
      Anonymous

      Hate to say it to a frogposter, but he's right

  34. 2 weeks ago
    Anonymous

    morrowind is already good

    • 2 weeks ago
      Anonymous

      For normies who need their hand held through the same fetch quests over and over sure

      • 2 weeks ago
        Anonymous

        As a measuring stick for how far they have progressed as a studio. They only thing Morrowind did better was the main quest. Everything else has been surpassed by leaps and bounds.

        Wrong and bad opinions, but you're both lost causes so it doesn't matter. Start by naming a better open world rpg(and I mean legitimately better, not better because you're a hipster gay) instead of being a dumbass.

        • 2 weeks ago
          Anonymous

          Skyrim is unironically much better RPG. Yes it would have been improved if it took and improved some mechanics from Morrowind but it does almost everything better and not just from an RPG perspective

          • 2 weeks ago
            Anonymous

            So skyrim isn't as good as morrowing because it's overly cinematic and built to be set up in a way where it's harder for you to fail. Level scaling, the killing blows, quest markers on everything, fast travel basically whenever you want... etc. It's all overly realistic and filled with boring colors and enemies and isn't like a real fantasy rpg. Interface in skyrim, the map, and general way you interact with anything is a downgrade for the most part. All the characters in skyrim are pretty bad generally.

            Here's the positives of skyrim: le graphics, le cinematic experience, le voice acting. Not much else.

            • 2 weeks ago
              Anonymous

              Fast travel has nothing to do with failure, it's a lazy solution to a problem Morrowind had but it let the game have a much bigger and more interesting world. Instead of knowing exactly where a quest would be (follow the main road north and it's right there) you had to walk into the unknown, possibly find your way up a mountain avoid what could be strong enemies instead of the same creatures you have been killing with ease since level one.
              You would see interesting locations on your way there because of the lack of fog and with no information about them enter buildings and caves with unique lore that was told through environmental storytelling instead of just text dumps and you were rewarded for going to places you wanted instead of punished . You can't say Skyrim is easier than Morrowind unless you just spammed health potions or were a zoomer who got filtered by Morrowind's combat

              • 2 weeks ago
                Anonymous

                I personally don't find skyrim to be fun whatsoever and think morrowind is superior in most ways. I can force myself through skyrim and find some fun with it but it's not really a good game in my opinion other than having a lot of useless content. It's kind of a problem when the main thing people say about skyrim is "don't do the main quest and you'll have fun"

              • 2 weeks ago
                Anonymous

                Sounds like personal preference, they are the same game Skyrim just improved everything good from Morrowind and discarded the bad

        • 2 weeks ago
          Anonymous

          Gothic

          • 2 weeks ago
            Anonymous

            Never played this game, what does it do better than TES?

          • 2 weeks ago
            Anonymous

            Gothic is jank if you look at it with a real critical eye. It's not that good. Its just not. It's a meme that is propped up by a desire to be different and contrarian but if it's held to the same standards as other games it's shit. It controls terribly and the npcs are bland and boring.

            • 2 weeks ago
              Anonymous

              > I'm too stupid to play it so it must be bad

        • 2 weeks ago
          Anonymous

          RDR, Saints Row Skyrim, Oblivion, Fallout 3 and 4 are all better open worlds.

          • 2 weeks ago
            Anonymous

            So basically you just like graphics, voice acting, and modern AAA garbage? God of war, assassins creed, and horizon seem like games you'd enjoy.

            • 2 weeks ago
              Anonymous

              You would be wrong. I don't enjoy story driven cutscene filled open worlds . The world space should be the atteaction.

        • 2 weeks ago
          Anonymous

          Anon the NPCs are fucking static and they spew copypasted Word hyperlinks

          • 2 weeks ago
            Anonymous

            A dragon attacks Riverrun it's very exciting, all the people you met early in your quest rushing to help you defeat them. If an NPC single dies you will recognize them and it's quite sad.
            In Morrowind I could kill 99% of the NPCs in a town and not care. The amount of hours I spent in towns in Morrowind and all I can recall is the races of people in certain areas who give you quests. Nevermind how illogically laid out half the towns are

            • 2 weeks ago
              Anonymous

              It was hard to care about the NPCs when any differences are hidden if they exist at all. It was a lifeless and souless world space in Morrowind.

    • 2 weeks ago
      Anonymous

      As a measuring stick for how far they have progressed as a studio. They only thing Morrowind did better was the main quest. Everything else has been surpassed by leaps and bounds.

  35. 2 weeks ago
    Anonymous

    For Morrowind have animations play on a missed hit to alleviate the discordance of it looking like you should be doing damage, but aren't. Whether that's a dodge, or a block - something to give a visual explanation for the result of the dice roll.

    Aside from that, mechanically Morrowind is pretty solid. I'd like to have had the scale of Daggerfall and more of its returning skills, but you'd need to drastically increase Morrowind's tiny scale for that.

    The alternative would be to ditch the dice roll system and have it instead be based on player skill where the player is responsible for the positioning and targeting of their attacks - think Dark Messiah.

    Skyrim is just a bag of wank. It can fuck itself.

  36. 2 weeks ago
    Anonymous

    Easy, port Morrowind & Oblivion to ps4.

  37. 2 weeks ago
    Anonymous

    fix all the bugs

    thats it
    fucking hate quests breaking or quests items not losing thier quest tags after a quest is done taking up space and weight

    also make it so npcs cant die by anything other then the player character

  38. 2 weeks ago
    Anonymous

    I didnt finish Skyrim and barely did any of the main quest because once you realize the systems suck just like Oblivion, everythingthing is messed up, OP and pointless, but on top of it the world isnt as cozy, all you got left is fucking around, doing quests just like in Oblivion, which was pretty cool, but THE fucking problem, is that unlike oblivion, you re not gonna get unique quests. THe game is filled with procedural quests and cavern waste of time bullshit. Because of it after some hours I had to top. This procedural infinite content bullshit that you couldnt easily tell apart from the real game and unique quests, killed the game. If it wasnt for that I would have gladly did the unique quests like in Oblivion. What a waste of a game. What's even the point of it? the gameplay isn't even good.

    • 2 weeks ago
      Anonymous

      >the world isnt as cozy
      >you re not gonna get unique quests
      >procedural infinite content that you couldnt easily tell apart
      When was the last time you played the game, and did you do so with your eyes closed?

      • 2 weeks ago
        Anonymous

        Oblivion is much brighter, has more vegetation, which makes it more agreable as well as fitting how stupid, absurd, buggy and hilarious things are, Skyrim takes itself too seriously, because it doesn't succeed.

        There are unique quest but what I'm saying is that the game throws are you some bullshit quests, random caverns and whatever, and you cannot really know if it's gonna be a good quest, or a procedural cavern and just grinding. Maybe I'm making shit up but I remember mr. todd saying the game had generated quests, as well as dungeons/ caverns. I didn't want to grind these bullshit undead catacombs and undead tombs, but do the unqiue quests that make the game charming. But I couldn't skip easily the procedural shit since you don't know what it is. Maybe I'm wrong, though. But the game definitely felt more grindy and full of procedural garbage.

        • 2 weeks ago
          Anonymous

          >Oblivion is much brighter
          2006 Xbox 360 bloom isn't a good thing
          >has more vegetation
          Objectively wrong
          >fitting how stupid, absurd, buggy and hilarious things are
          That's not the win you think it is
          >Skyrim takes itself too seriously, because it doesn't succeed
          All TES games have taken themselves just as seriously, it's just that Oblivion utterly failed at it because of its presentation. That's the game that starts with the 'brutal' assassination of the Emperor and with a main quest that has you fighting against and traveling into not!Hell. The game wasn't trying to be funny, it just came across like that because the visuals and VA were horrendous and aged like milk.
          >the game throws are you some bullshit quests, random caverns and whatever, and you cannot really know if it's gonna be a good quest, or a procedural cavern and just grinding
          And I am saying that it's very easy to guess whether a quest is radiant or not based on its name and way of acquiring it from an NPC
          >I remember mr. todd saying the game had generated quests, as well as dungeons/ caverns
          And he's right. Former are tied to factions or Jarl notices, latter you find exploring the world (like 'Ancestral Worship' or 'A Scroll For Anska')
          >I couldn't skip easily the procedural shit since you don't know what it is
          Again it's easy to tell what's procedural and what isn't. And only the prompts are, the dungeons you end up visiting are all handcrafted as they've been since Morrowind.

          • 2 weeks ago
            Anonymous

            I mean the color palette and tone of the game, not bloom. Skyrim is full of rocks and snow, and shit grass, Oblivion is full of rgeen grass and bushes and whatever, how can you say its wrong.
            >The game wasn't trying to be funny
            Disagree Maybe in some story aspects you would be right but overall I remember the game having more humor, successful or not.

            >And I am saying that it's very easy to guess whether a quest is radiant or not based on its name and way of acquiring it from an NPC
            Well I wasn't aware of that. Am I supposed to read game wikis before playing a fucking game now? It is absolutely the developers fault and it my my experience of Skyrim much worse than of Oblivion.

  39. 2 weeks ago
    Anonymous

    >Make the guild ranks actually mean something
    Like if I’m Harbinger of The Companions I shouldn’t be doing bitch work, i should be doing high profile shot like killing elite enemies or if I’m Archmage maybe some administrative shit
    >Become High King
    I mean by the end of the game you’re the most powerful motherfucker in Skyrim with mountains of gold and property in every hold why can’t you become high king the only people who would be against it are probably the Thalmor
    >The ability to tell Delphine to fuck off
    “The Blades serve the Dragonborn” unless he doesn’t want to kill Paarthurnax
    Then we don’t have to do shit
    >Bring back acrobatics
    I don’t care what anyone else thinks I thought it was cool in Oblivion that if you reached max with acrobatics you could jump across water

  40. 2 weeks ago
    Anonymous

    The only mod to make Morrowind better is Read Aloud which gives NPCs spoken TTS dialogue. Also MGE XE. Anything else is unnecessary.

  41. 2 weeks ago
    Anonymous

    Main Morrowind problems for me:
    Skills, spells, consumables, items are not balanced. Like I almost never buy any potions: it's a waste of money in the early game and a hindrance in the late game. A shield that heals 10 hp and an amulet that heals stamina are sold cheap by enchanters and they are definitely more cost efficient that a more expensive Fortify Agility potion that will give you a slight edge in the next battle.
    There's nothing to do in the late game. I don't really want to abandon my character and start the game anew to have fun. There should be more quests (or the present ones should be reworked) that give good rewards for late game like Azura's Star, they should not be shit like Sanguine enchantment. Or at least give me some clues so I don't enter every cavern hoping to find something valuable but play organically instead.
    Quests are too boring. I might have more incentive to learn about peculiarities of Telvanni counselors if their quests weren't so basic and forgettable. At least main quest has interesting structure, introduces you to different personas and factions, has the most effort put into related dungeons, but the Guild shit is mediocre.
    There isn't a money sink. Best equipment and consumables should be expensive to buy like enchantments and also maintain. Besides I don't see why training a skill point at 90+ should not cost 10 times more than it does now. There also could be some luxurious stuff you could spend money on or Great House fortress improvements.
    AI is bad. Pathing is notoriously horrible, but enemies could also use some nasty abilities like Bonewalkers do and generally be smarter. It would force me to buy potions and scrolls and use my brain for combat tactics.
    Outdated UI. I want to find stuff quickly in the menu using my keyboard instead of mouse. There's no reason 4 menus should be cramped on the same screen and each of them not be at least as good as a file explorer window. I also want more quick keys as an OpenMW chad.

    • 2 weeks ago
      Anonymous

      And panels like WoW, please.

  42. 2 weeks ago
    Anonymous

    >shitty combat
    I don't think Skyrim's combat feels shitty. It doesn't go out of its way to incentivize skillful tactics, but I never feel like I'm struggling to control my character. There's plenty of options and everything feels responsive and sensible. Tons of people play Runescape and Minecraft without caring about the simplistic combat. Because even if it's simple, it doesn't actively feel bad. It just doesn't fill out the game which is fine because there's so many other mechanics, it doesn't need to. "Bad combat" is eurojank type shit, where the controls don't make sense and the animations feel off. That being said, if you wanted to add more depth to the combat while still considering that these are first-person games, you might implement a directional system wherein you can attack/defend up, down, left, or right.
    >traversal mechanics
    Giving the player too many ways to traverse is an easy way to trivialize exploration. Even in BotW, climbing and paragliding just made it too easy to get anywhere you wanted without much strategy required. What people really want is traversal with more verticality, and Fallout 4 already started going in that direction.
    >No they aren't real RPGs
    Genre purists are the worst thing to happen to video games and RPG purists doubly so. Branching dialogue/storylines are a narrative decision not a gameplay one. Because the way it accommodates the latter is pitifully shallow. Even the very simplest games like Battleship have literally billions of ways you can arrange the board. Contrast with branching storylines where even the most elaborate visual novels solely focused on this one game element will only have hundreds of game states. This number is too low to serve as anything other than a puzzle because otherwise the game will be completely exhausted far too quickly. If this is what an RPG is, then RPGs are nothing more than a gimmick stapled onto more substantial genres like action-adventure or tactical strategy.

  43. 2 weeks ago
    Anonymous

    Based on what you zoomer gays think is "good," I'm glad Morrowind isn't that.
    Zoomer are so spiteful that they would reach back into the past and ruin things that had nothing to do with them if they could.

    • 2 weeks ago
      Anonymous

      Holy cope

      • 2 weeks ago
        Anonymous

        "cope" is roflcopter-tier cringe and you know it.

  44. 2 weeks ago
    Anonymous

    Skyrim is ludokino game of the decade though

  45. 2 weeks ago
    Anonymous

    I just with the faction quest were done better on skyrim, you start and no one respects you and after you get some artifacts from a dungeon or some other shit all of a sudden you are the new leader but still have to carry out menial jobs that lower ranked individuals give you

Your email address will not be published. Required fields are marked *