How would you save the gaming industry in five words or less?

How would you save the gaming industry in five words or less?

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  1. 3 weeks ago
    Anonymous

    mass execution of shareholders

    • 3 weeks ago
      Anonymous

      you didn't have to save the entire world bro

    • 3 weeks ago
      Anonymous

      Mass firing of unneeded developers

    • 3 weeks ago
      Anonymous

      Cool it with the anti semitism

    • 3 weeks ago
      Anonymous

      >costs
      >revenue
      >growth
      >sustainability
      I'll tell you the issue, the issue is subhuman homosexuals like him trying to treat the entertainment industry like a fricking stock market. So my answer is , as well as throwing CEOs, bankers, and 'consultants' from rooftops.

    • 3 weeks ago
      Anonymous

      kill all shareholders and executives

    • 3 weeks ago
      Anonymous

      SHUT IT DOWN

    • 3 weeks ago
      Anonymous
    • 3 weeks ago
      Anonymous

      First post saved America.

      Mass firing of unneeded developers

      moron. Those developers are literally there for a reason. The people fired were there for a reason. /misc/ is a bunch of stupid hicks, that can't even use a computer, never listen to anything they say.

      • 3 weeks ago
        Anonymous

        >Those developers are literally there for a reason.
        yeah this reason

        The COVID cash is running out.

        lmao get fricked moron

    • 3 weeks ago
      Anonymous

      >the world after anon saved it

      • 3 weeks ago
        Anonymous

        >Yogurt advert

    • 3 weeks ago
      Anonymous

      Possibly the bp of all fpbps

      • 3 weeks ago
        Anonymous

        >dumbdor calmly yells for a execution of an entire species

    • 3 weeks ago
      Anonymous

      >costs
      >revenue
      >growth
      >sustainability
      I'll tell you the issue, the issue is subhuman homosexuals like him trying to treat the entertainment industry like a fricking stock market. So my answer is , as well as throwing CEOs, bankers, and 'consultants' from rooftops.

      kill all shareholders and executives

      commies

      • 3 weeks ago
        Anonymous

        homosexuals

    • 3 weeks ago
      Anonymous
    • 3 weeks ago
      Anonymous

      >gamers are finite amount of people playing video games
      >INFINITE FRICKING GROWTH
      Why are shareholders like this?

  2. 3 weeks ago
    Anonymous

    cool twitter post

  3. 3 weeks ago
    Anonymous

    Mandatory HRT for everyone here

  4. 3 weeks ago
    Anonymous

    Mass execution of twitter posters

  5. 3 weeks ago
    Anonymous

    down with AAA, indies FTW

  6. 3 weeks ago
    Anonymous

    get rid of women/Black folk

  7. 3 weeks ago
    Anonymous

    The COVID cash is running out.

    • 3 weeks ago
      Anonymous

      This, it's just this, gaming is not dying, they really believe that they will pull the name from COVID's era.

    • 3 weeks ago
      Anonymous

      >ESG
      it's called ~~*inclusive capitalism*~~ now, you bigot!

      • 3 weeks ago
        Anonymous

        Damn, they're hitting that progress at light speed.

        • 3 weeks ago
          Anonymous

          >hate the people that might consume your product
          >make terrible product because you're a talentless diversity hire
          >this is everyone else's fault but mine
          Why are libturds so childlike?

        • 3 weeks ago
          Anonymous

          >Deep South
          >mythos
          Is she moronic? The only mythos down here is that fricked up dog and maybe some random crazy shit from the Civil War.

        • 3 weeks ago
          Anonymous

          Normally you’d require a degree in computer science, but they really hire random noname streamers?

    • 3 weeks ago
      Anonymous

      This is good. No more esg cash means end of woke games

    • 3 weeks ago
      Anonymous

      Things were bad way before Covid tho

      • 3 weeks ago
        Anonymous

        Well, the first big crash was in 2008, and the political correctness started sometime in the late 2000s. It's around the same time the gaming industry became highly commercialized.

  8. 3 weeks ago
    Anonymous

    Ban popular MOBA

  9. 3 weeks ago
    Anonymous

    >How would you save the gaming industry in five words or less?
    TKD

  10. 3 weeks ago
    Anonymous

    Fire all the Twitter users

  11. 3 weeks ago
    Anonymous

    >MUH GROWTH
    eat shit and die 🙂
    every single moron obsessed with infinite growth is incompetent. get used to stagnation, enjoy it, it is in fact the normal fricking state of things.
    by all means cut your costs, fire every diversity moron hire in your entire company and stop hiring "consultants", that'll slash your costs. then stop chasing 4k graphics you can't even make run at 30fps, that'll also slash your costs.
    then cut your marketing in half at least. then stop chasing live service. then stop making shit nobody fricking wants clowns

    • 3 weeks ago
      Anonymous

      Live service makes more in the long run, so market trends will just be more, even lower quality live service games

      • 3 weeks ago
        Anonymous

        Except they don't, if this was the case you wouldn't have major live service games flop and get immediately canned
        What you mean is A FEW live service games do, and everyone wants that but they're unwilling to face reality and reality is they can't have that. Stop playing fricking lotto and start using the money spent on lotto tickets to invest instead.

      • 3 weeks ago
        Anonymous

        If a live service fails then it is a way to pretty much kill your company. People only have so much time to play video games and people can only handle so many live service games at a time which developers do not realize. People do not want to be jumping from live service game to live service game.

        • 3 weeks ago
          Anonymous

          They do realize that players can only support one or two live services at a time, they just have the false impression that theirs will be the next big one that shifts the market because of the "Power of the IP" or "Innovation" that's actually another layer of predatory design pitched to them as a "desirable feature that also makes more money." It never does. Fortnite has been on top for 10 years now, and it was worthless garbage that no one wanted for the first four of those years. The Culling did all of that shit first, but they shot themselves in the foot multiple times before it could get anywhere, PUBG picked it up, but they also shit themselves. Then Fortnite took a shot at the genre as a hail Mary to salvage the game and it worked because they didn't ruin it as soon as the first dip hit.

          your point being?

          Your purchase doesn't show up in their statistics. If it's a game you like, you want that to happen so they'll see the value in doing what you want. It's deliberately setting aside one of your most powerful ways to influence the market as a consumer to get a cheap game that might end up getting revoked from your account.

          Not for new games. Publishers can request as many Steam keys as they want and they'll then hire distributors to sell them to a handful of key sites.

          Why would they sell keys at such a discount to key sites that they can sell them on to you for $5?

          >both sides
          nah. i'm not buying slop and they will continue to lose money. gamers are winning.

          Always send an email to the customer feedback address explaining exactly why you didn't buy a major new release. Don't use hostile language or buzzwords, and don't copy and paste the same one, even between different companies.

          • 3 weeks ago
            Anonymous

            >Always send an email to the customer feedback
            why bother? they know why. they always have someone on twitter purposely antagonizing fans of the franchise they're actively ruining

            • 3 weeks ago
              Anonymous

              >Always send an email to the customer feedback address explaining exactly why you didn't buy a major new release. Don't use hostile language or buzzwords, and don't copy and paste the same one, even between different companies.
              moron take, they don't care because they're entirely staffed by hr and community management tier people, idiots and most often women who have genuinely no shits to give about video games at all anyway. It will not be passed on, it will be barely read and instantly deleted. These companies are hyper insulated from actual consumer feedback either by their own design, or by the design of the employees they've hired who have taken it upon themselves to grab that power for themselves.

              If they get a hundred emails for every game saying something to the effect of "I was going to buy this, but the pandering, inauthentic characters, excessive monetization and terrible level of polish dissuaded me." It's going to get brought up in a shareholder meeting at some point.
              People writing articles and video essays and complaining with hostile and accusatory language don't get their voices heard at the top because they're written off as fringe people who were never going to buy the product in the first place.

              >Your purchase doesn't show up in their statistics.
              that doesn't outweigh me saving 5 bucks. let me guess, you think voting is the best way to influence politics as well?

              If that's why you do it, why don't you just pirate the games and save even more?

              • 3 weeks ago
                Anonymous

                >It's going to get brought up in a shareholder meeting at some point.
                The shareholders will never know because shaneequa or sandra or whoever the frick will not pass that information along to anyone, she will laugh about it with her hr tier boss who is exactly the same kind of person and they'll laugh at 'incels' or something and forget all about it. As I just said they were completely insulated against feedback
                Also shareholders would not give a shit about a couple hundred anything

              • 3 weeks ago
                Anonymous

                If you don't use incel keywords like "Woke" or "Pozzed" and communicate like a normal person with reasonable language, they won't just discard it. They'll trust that you would have actually bought it and they really did lose sales for their practices. An angry response always feels less founded than a calm one.

              • 3 weeks ago
                Anonymous

                why are you trying to make people waste their time so hard? its them who uses dumb language anyways, such as "diverse" literally meaning one type of basketball loving american.
                this guy glows

              • 3 weeks ago
                Anonymous

                Taking ten minutes to give your thoughts is more effective and productive than shitposting in a thread about the same thing until the thread hits the bump limit.

              • 3 weeks ago
                Anonymous

                them:
                >this franchise isn't for you anymore, chud, and thats a good thing!
                me:
                >*don't buy game*
                i lose nothing, they've lost enough sales to warrant firings and studio shutdowns. why put in any further effort? gamers are winning by default

              • 3 weeks ago
                Anonymous

                You have to fricking tell them that's why you didn't buy it. They'll assume your demographic just grew out of it or something and that the original IP has simply fallen out of fashion if you don't make it clear that you would have bought the product but for their choices.

              • 3 weeks ago
                Anonymous

                they know why or else they wouldn't allow their twitter representatives to antagonize people so blatantly. there is no feigning ignorance when they are this far gone, they know exactly what they're doing and why people aren't buying their games. if they somehow still don't get it, good, let them lose more money. more winning for gamers.

              • 3 weeks ago
                Anonymous

                >If you don't use incel keywords like "Woke" or "Pozzed" and communicate like a normal person with reasonable language, they won't just discard i
                Yes, they will. You have not interacted with the people employed in these positions. The fact that you complain about a game at all automatically makes you an incel and a nazi and whatever else to these people. Their view is that they do not need you, they have convinced themselves you are 2% of the market and that they outnumber you and don't have to care about what you say or want anyway. They in fact actively take pleasure in you being pushed away from buying their products.
                They are literal cancer in all businesses and corporations that the people running it have zero idea even exist or what they're doing.

              • 3 weeks ago
                Anonymous

                the beauty is i don't have to do anything. i continue playing games i like and ignore their slop. me not buying their product is the message when their game tanks and they lose billions. its great.
                i don't feel any need to take to social media or interact with them at all. its all happening either way because no one wants what they're offering. if they're really dense enough to not get it, someone writing an email isn't going to be a lightbulb in their head moment. which is fine with me because that means they'll take longer to get it and lose even more money. its a win for gamers all around

              • 3 weeks ago
                Anonymous

                I do

          • 3 weeks ago
            Anonymous

            >Your purchase doesn't show up in their statistics.
            that doesn't outweigh me saving 5 bucks. let me guess, you think voting is the best way to influence politics as well?

          • 3 weeks ago
            Anonymous

            >Always send an email to the customer feedback address explaining exactly why you didn't buy a major new release. Don't use hostile language or buzzwords, and don't copy and paste the same one, even between different companies.
            moron take, they don't care because they're entirely staffed by hr and community management tier people, idiots and most often women who have genuinely no shits to give about video games at all anyway. It will not be passed on, it will be barely read and instantly deleted. These companies are hyper insulated from actual consumer feedback either by their own design, or by the design of the employees they've hired who have taken it upon themselves to grab that power for themselves.

          • 3 weeks ago
            Anonymous

            >Always send an email to the customer feedback address explaining exactly why you didn't buy a major new release. Don't use hostile language or buzzwords, and don't copy and paste the same one, even between different companies.
            It's adorable you think this works and wouldn't just be deleted by the first person who reads it.

  12. 3 weeks ago
    Anonymous

    No consoles; only personal computers

  13. 3 weeks ago
    Anonymous

    i wouldn't

  14. 3 weeks ago
    Behead GookMoot

    No Black folk and israelites.

  15. 3 weeks ago
    Anonymous

    old games are better anyway

  16. 3 weeks ago
    Anonymous

    step 1, move game devs from american west coast to cheaper states
    step 2 no more moronic marvel and disney licensing because its way too expensive
    step 3 do everything in your power to get 5 year dev cycles back to 3.5 year cycles
    step 4 lower budgets back to ps4 era

    Also very important, stop fricking up the market with moronic shit like gamepass that just makes an entire generation of people not willing to buy games anymore

  17. 3 weeks ago
    Anonymous

    Add fun, remove filters.

  18. 3 weeks ago
    Anonymous

    >"sustainability is the focus"
    translation from cuckspeak
    >"Oh noes! We might to have to cater to the white males customers again, instead of telling them what evil chuds they are with every ESG-funded release!"

  19. 3 weeks ago
    Anonymous

    It cant be that costly to make a good fricking game.

  20. 3 weeks ago
    Anonymous

    Price of Goldeneye 64 adjusted for inflation: $120.
    Gee, I wonder why revenue is falling?

    Just raise costs to appropriately reflect the cost of creating a game. This will also trickle down to the indie market which will no longer have to sell for pennies.
    Sell fewer but more complete and high quality games.

    • 3 weeks ago
      Anonymous

      >inflation
      Salary doesn't inflate as much so making $120 games will not sell
      Companies can offer cheaper games if they didn't spend hundreds of millions of dollars into making them

    • 3 weeks ago
      Anonymous

      I buy most of my games for 5 dollars or less from steam key sites.

      • 3 weeks ago
        Anonymous

        Those are keys that some dickhead has gotten for free by asking the publisher for review copies, then sold on to you, or bought with stolen credit cards. Until Steam adjusted their pricing, they could have also been purchased in weak currencies like Argentine Pesos or Rubles and turned a profit by selling on to you in USD.

        • 3 weeks ago
          Anonymous

          your point being?

        • 3 weeks ago
          Anonymous

          Not for new games. Publishers can request as many Steam keys as they want and they'll then hire distributors to sell them to a handful of key sites.

    • 3 weeks ago
      Anonymous

      >Price of Goldeneye 64 adjusted for inflation: $120
      Pretty sure the market size has more than quadrupled since then. Besides, they more than make up for it with micro transactions.

      • 3 weeks ago
        Anonymous

        The point is to stop with the microtransactions

        • 3 weeks ago
          Anonymous

          It's funny that you think a price hike would stop microtransactions

          • 3 weeks ago
            Anonymous

            I don't
            But we do want complete products

            • 3 weeks ago
              Anonymous

              So you'll pay $120 for an incomplete game, is what you're saying.
              I bet you'd even pay $180, you adorable little piggy.

      • 3 weeks ago
        Anonymous

        I don't think most people buy $60 worth of microtransactions, and frankly, trying to make up the difference of a full cost $120 game with "just increase the market bro" or "just sell more microtransactions bro" is part of the problem.

        Just sell full games at a fair price. Doesn't need to be $120 but $120 is the inflation-adjusted equivalent of what we were paying in the 90s.

    • 3 weeks ago
      Anonymous

      >Price of Goldeneye 64 adjusted for inflation: $120.
      You're a clown, this is not how it works. The price of your fricking optional recreation is tied to the cost of everything else. Hey wow, when goldeneye came out people were making comparatively more money than they are now because everything was more affordable, thus they had more excess free cash to spend on things. Shocker that when everyone has less free cash because everything else costs drastically more proportionally of their wage, they do not have 120 dollars to spend on bing bing wahoo shit and will be unwilling to do so.
      Additionally, for that value you got actual physical media, with no denuvo, no install limits, no impediment whatsoever, and you got a manual and a variety of other things 🙂 all of which cost money to manufacture and distribute to the vendors around the world. Where's that gone? Oh that's right, doesn't exist, so all those costs are deleted, which means they should be deducted from the price you charge the consumer :^) c**t

    • 3 weeks ago
      Anonymous

      >Price of Goldeneye 64 adjusted for inflation: $120.
      wages haven't doubled and people's discretionary income is falling, so you're a huge disingenuous homosexual.

  21. 3 weeks ago
    Anonymous

    Give us $50.00 USD complete games, that is fun, has fanservice, doesn't require to be online, doesn't update, single player, has no diversity, with PS3 graphics

    It would be cheaper and faster to make while it sells good

    • 3 weeks ago
      Anonymous

      >Give us $50.00 USD complete games
      That's indie / bargain bin now.

  22. 3 weeks ago
    Anonymous

    [...]

    First mobile ad I've seen where the player is actually good at the game

  23. 3 weeks ago
    Anonymous

    Sega makes game consoles again

    • 3 weeks ago
      Anonymous

      Sega could probably get away with making a new console if they made RGG and Atlus games exclusive.

  24. 3 weeks ago
    Anonymous

    What fricking nightmare? It's entertainment, all games could disappear tomorrow and nothing would change c**t.

  25. 3 weeks ago
    Anonymous

    >indie devs
    profitable
    >small independent studios
    profitable
    >mid-sized studios, both independent and published
    profitable
    >massive studios managed by publishers with all of their chips on marketing gimmicks like celeb facescan and whaling expeditions
    unprofitable

    wow bros we've gotta get to the bottom of this

    • 3 weeks ago
      Anonymous

      >indie devs
      >profitable
      Uh no. LOL. Like 20% of indie games break even. For every Stardew Valley there's like 200 more flops I am sorry

      • 3 weeks ago
        Anonymous

        Indie devs fail because they don't have a good product.
        AAA devs fail because they have a good product and they run it into the ground with "monetization" and "player retention measures"

        • 3 weeks ago
          Anonymous

          >Indie devs fail because they don't have a good product.
          They often don't have a good product because they lack resources to make it good.
          When they do have a good product, they often cannot have it discovered.
          And even when they do have a good product and can get it discovered that's STILL not a guarantee of breaking even because the rock bottom prices that AAA games sell at means that indie devs need to sell for even cheaper. An indie game dev is going to have a hard time charging a fair price for his game.

          Point being--vast majority will never ever break even. Indie game devs are in a much much tighter spot, very few are successful, and its bizarre you'd even try to argue that they are doing "fine".

          >Price of Goldeneye 64 adjusted for inflation: $120.
          You're a clown, this is not how it works. The price of your fricking optional recreation is tied to the cost of everything else. Hey wow, when goldeneye came out people were making comparatively more money than they are now because everything was more affordable, thus they had more excess free cash to spend on things. Shocker that when everyone has less free cash because everything else costs drastically more proportionally of their wage, they do not have 120 dollars to spend on bing bing wahoo shit and will be unwilling to do so.
          Additionally, for that value you got actual physical media, with no denuvo, no install limits, no impediment whatsoever, and you got a manual and a variety of other things 🙂 all of which cost money to manufacture and distribute to the vendors around the world. Where's that gone? Oh that's right, doesn't exist, so all those costs are deleted, which means they should be deducted from the price you charge the consumer :^) c**t

          >making comparatively more money than they are now because everything was more affordable,
          lol no. Outside of healthcare and college tuition (neither of which should be much of an issue internationally), things were relatively more expensive back then.

          Physical games have their pros and I don't disagree it would probably be better to switch back to physical media as the "norm". $120 for a full game with physical copy seems about right if we want to return to the glory days of gaming.
          However, I think a lot of consumers genuinely prefer digital downloads for the convenience factor. So who knows.

          • 3 weeks ago
            Anonymous

            Very optimistic of you to think that the execs wouldn't just pocket the extra 60 dollars of your 120 dollar game and give you a good spoonful of the slop.

          • 3 weeks ago
            Anonymous

            >. An indie game dev is going to have a hard time charging a fair price for his game.
            you have no idea what "a fair price" is here you're just bullshitting. the market determines what price is fair, which is determined by what available free money they have which is determined by the price of everything else and their income. your single recreational entertainment product is not going to be judged as worth even 5% of their monthly available free excess money
            it doesn't matter if you worked on it for 1 year or 16 years it does not change the value of the product at all.

            >lol no. Outside of healthcare and college tuition (neither of which should be much of an issue internationally), things were relatively more expensive back then.
            Are you a genuine moron? Housing is drastically more expensive than it was 30 years ago, food is more expensive, literally every necessity is horrifically worse off today in price than the time period you're citing.
            I don't give a shit what consumers prefer that's not the point, the point is every single cost reduction in manufacturing and distribution should be passed on to the consumer, your digital game is worth less because it costs you less to create and put to market, period. it is worth less again because of your interference with the consumer end of the product, limitations and inconveniences you impose on them. that is without any regard whatsoever to the quality of the product and its design, which is generally objectively worse than ever today which, you guessed it, makes it worth less.

          • 3 weeks ago
            Anonymous

            >lol no. Outside of healthcare and college tuition (neither of which should be much of an issue internationally), things were relatively more expensive back then.
            You're either young or moronic. Or both.

          • 3 weeks ago
            Anonymous

            >chart stops in 2018
            I live in rural Canada and rent in my area literally, LITERALLY, doubled between 2018 and 2022. I'm four weeks away from being evicted (landlord personal use) from a 2 br unit I moved into in 2016 where I pay $850 a month and the cheapest 2br I've seen on the market is $1800. I can't imagine what citygays are seeing. You rightwing/libertarian morons keep arguing against reality but soon even you bootlicking gays won't be able to deny it.

        • 3 weeks ago
          Anonymous

          >AAA devs fail because they have a good product
          lmao good one

      • 3 weeks ago
        Anonymous

        >indie devs
        >profitable
        anon, if you spent anytime at indie game meetups you would quickly realise how much failure there is in this space.

        You expect every product to be successful? That's really not how it works. Video games are not fricking magical anon, it is no different than authors. The vast majority of books are not successful. That's just how it's going to be when you are trying to sell people your product, it has to actually be good, appeal to a market and then reach that market so they're even aware of it in the first place. You can be a "successful" indie dev by selling a few thousand copies, but if you take 5 minutes to look at steam you'll quickly realise there are plenty of products that aren't wanted by even a few thousand people and aren't worth anything to almost anyone. Hard work and time dedicated to it doesn't guarantee you success in a self employment situation like this

        • 3 weeks ago
          Anonymous

          Yeah sure, but that's my point--indie games, by and large, are unsuccessful FAR more often than they are successful. Its hard to break even, even if you have a rock bottom budget.

      • 3 weeks ago
        Anonymous

        Oh no, an asset flip copy of a preexisting game flopped!

    • 3 weeks ago
      Anonymous

      >indie devs
      >profitable
      anon, if you spent anytime at indie game meetups you would quickly realise how much failure there is in this space.

      • 3 weeks ago
        Anonymous

        Yeah, because there’s a lot of low-effort dogshit in the space that, luckily, I don’t have to pay any attention to.

  26. 3 weeks ago
    Anonymous

    stop taking money from Blackrock

  27. 3 weeks ago
    Anonymous

    Get rid of HR departments

  28. 3 weeks ago
    Anonymous

    Drop everything, return to hobbyism

  29. 3 weeks ago
    Anonymous

    Let it burn!

  30. 3 weeks ago
    Anonymous

    death to political correctness

  31. 3 weeks ago
    Anonymous

    Crash

  32. 3 weeks ago
    Anonymous

    Just make better games
    why is this the second thread I see from Chris Dring Cum today

  33. 3 weeks ago
    Anonymous

    Ban cancerous shit like dailies, weeklies, battle pass and gachas.

  34. 3 weeks ago
    Anonymous

    Larian seems to be doing well, maybe the problem is with the companies and not the industry

  35. 3 weeks ago
    Anonymous

    >save the gaming industry
    no. let it burn.

  36. 3 weeks ago
    Anonymous

    I would make every game have both a mandatory tit cow companion or npc and a DFC companion or NPC.

  37. 3 weeks ago
    Anonymous

    I mean he outlined the problems. How about fixing them?
    Stop increasing the costs and make games people would want to buy so your revenue doesn't fall.

  38. 3 weeks ago
    Anonymous

    no women no israelites. sex

  39. 3 weeks ago
    Anonymous

    Smaller teams, lower fidelity graphics.

  40. 3 weeks ago
    Anonymous

    Stop throwing white resumes in trash

  41. 3 weeks ago
    Anonymous

    All this tells me is that we need billionares who put their cash into making based games, we ain't winning shit with fricking steam curators

  42. 3 weeks ago
    Anonymous

    more pit kino.

  43. 3 weeks ago
    Anonymous

    Rewind to white male devs

  44. 3 weeks ago
    Anonymous

    Invest in russian video games

  45. 3 weeks ago
    Anonymous

    TKD
    TTD
    TND

    simple as

  46. 3 weeks ago
    Anonymous

    >Remove employee bloat from dev teams and HR
    >Remove higher up bloat from corpos
    >Hire based on merit and raise wages
    >Summary execution of the entire HR department to increase team morale
    Whoops did I just fix every single company in the world overnight?

    • 3 weeks ago
      Anonymous

      >"please install communism"
      >can't play by the rules
      every time

  47. 3 weeks ago
    Anonymous
  48. 3 weeks ago
    Anonymous

    put more e-girls in games

    • 3 weeks ago
      Anonymous

      fricking based
      I was gonna shit up the bread with some gamergate nonsense but i pick this instead

  49. 3 weeks ago
    Anonymous

    Good games on reasonable budget.

  50. 3 weeks ago
    Anonymous

    Let it crash and burn.

  51. 3 weeks ago
    Anonymous

    Better games for less money

  52. 3 weeks ago
    Anonymous

    Ban console kids from PC

  53. 3 weeks ago
    Anonymous

    EVERY NICHE MUST BE FILLED

  54. 3 weeks ago
    Anonymous

    Remove localizers, consultants, voice actors.

  55. 3 weeks ago
    Anonymous

    muscle futa on female gangbangs

  56. 3 weeks ago
    Anonymous

    Remove All Diversity Hires Losers.

  57. 3 weeks ago
    Anonymous

    get rid of canaanites

  58. 3 weeks ago
    Anonymous

    I can do it in 4.

    Ban MTX, gacha, shareholders.

  59. 3 weeks ago
    Anonymous

    Remove leftists from positions of power.

    • 3 weeks ago
      Anonymous

      >culture war moron can't count
      truly shocking

  60. 3 weeks ago
    Anonymous

    Make good video games again.

  61. 3 weeks ago
    Anonymous

    1. only hire and promote people based on merit instead of skin color or gender
    2. make games aimed at straight white men again
    3. make smaller games to build up talent and experience for new employees
    4. focus on style instead of realism

  62. 3 weeks ago
    Anonymous

    remove diversity hires and women

  63. 3 weeks ago
    Anonymous

    I thought this day would never come, but we are finally in the Game Industry Crash after many of us wishing and preying for it. Some homosexuals thought it impossible and started being contradictory, but here we are!

  64. 3 weeks ago
    Anonymous

    kill all israelites

  65. 3 weeks ago
    Anonymous

    Lower budget games for gamers.

  66. 3 weeks ago
    Anonymous

    Shut down all western studios.

  67. 3 weeks ago
    Anonymous

    Gen Z do not give a shit about console or PC games. So the market for AAA games is pretty much dead in a few decades, the future is what we're seeing now where mobile games are thriving because gen z and gen alpha are all rabid mobile gamers.

  68. 3 weeks ago
    Anonymous

    Why save it?

  69. 3 weeks ago
    Anonymous

    DOOMP EET

  70. 3 weeks ago
    Anonymous

    Kill them all.

  71. 3 weeks ago
    Anonymous

    Play Japanese games exclusively.

  72. 3 weeks ago
    Anonymous

    >blue haired harpies, brown diversity hires and men in dresses who hate video games and have no talent whatsoever weren't good for business
    woah

  73. 3 weeks ago
    Anonymous

    Shareholders want games to be always generating money after the initial $70 charge, so lots of places for games as a service support.
    Customers want 100+ hour games with endless sandbox content, and to have never ending customer support.
    They both also want these bug-free, content rich, high quality games to be released every couple of years.

    This is impossible. Both sides need to accept that not every company is the size of Rockstar and so should allow games to be shorter with little to no replay value like they were in the PS1/PS2/PS3 days. Just great one shot experiences. If anything, the short attention span Tik Tok generation only have the retention for short games, but they need to be priced fairly too because you sell a 10 hour game for $70, it can be the greatest 10 hours of your life, but people will still complain about no replay value for that price.

    • 3 weeks ago
      Anonymous

      >both sides
      nah. i'm not buying slop and they will continue to lose money. gamers are winning.

  74. 3 weeks ago
    Anonymous

    I wouldn't.

  75. 3 weeks ago
    Anonymous

    Bring back dudebro culture.

  76. 3 weeks ago
    Anonymous

    remove the poz from games

  77. 3 weeks ago
    Anonymous

    Price increase on games is not a good thing at all for the industry.
    People are less likely now to pay for a new game since it's such an investment, and most games release with 100 dollars of dlc shit.
    30-40 USD is a better sweetspot for games, so games with lower prices are more likely to sell better. See Palworld for example. Nobody batted an eye spending on that game.
    I think it's a good position for indie titles to get huge, since they're often more fun anyways than triple A slop that's just ruined by corporate mandates (ESG shit) that are very anti-consumer and anti-male and anti-player.

    • 3 weeks ago
      Anonymous

      >30-40 USD is a better sweetspot for games, so games with lower prices are more likely to sell better.
      Interestingly, this is wrong.
      Products priced lower than the sweet spot actually sell less.

      Priced above, expectations are raised to justify the increased cost and people will buy it if they feel it is after some investigation, but for some reason, if it's below, it's expected to not be worth the investment and more often passed up without any investigation at all.

      Weird psychological shit.

  78. 3 weeks ago
    Anonymous

    Nuke California.

  79. 3 weeks ago
    Anonymous

    >when you're a modern western game dev and you've tried nothing and are already out of ideas

  80. 3 weeks ago
    Anonymous

    Ass. breasts. Bellies.

  81. 3 weeks ago
    Anonymous

    $100 games, AI generate everything, and death sentence for pirates.

    If all else fails, force the customers to buy games at gunpoint.

    Make it illegal for goyim to possess money.

  82. 3 weeks ago
    Anonymous

    3 year dev time max
    Or
    Competent developers and screw flanders

    • 3 weeks ago
      Anonymous

      we need to go back to 6th gen graphics and dev cycles. trim all the fat

      • 3 weeks ago
        Anonymous

        Exactly the bloat is unreal
        We need more low budget, short dev time games that take risks and try to stand out instead of chase trends

  83. 3 weeks ago
    Anonymous

    Please make better games. Please.

  84. 3 weeks ago
    Anonymous

    Hire less Black folk and women

  85. 3 weeks ago
    Anonymous

    Buy Microsoft, fire everyone
    Buy Sony, fire everyone, bring back Japan Studios
    Buy Epic, fire everyone
    Buy Nintendo, keep the actual game devs who know what the frick they are doing, fire marketing. Bring Nintendo up to date to the modern world and have them do real online support and backwards compatibility or ports to
    PC(Or both).
    Better yet just get rid of consoles altogether
    Get rid of DRM
    Invest more into Linux support and development.

    Ban gouging license fees and put a hard cap on them.

  86. 3 weeks ago
    Anonymous

    Remove all the woke homosexuals
    Make all the women community managers
    Make good games
    Literally easiest shit ever when you have white and asian males in charge

    • 3 weeks ago
      Anonymous

      >Make all the women community managers
      This is actually the worst thing you can do, since they'll just start randomly banning people for being "toxic" while it's that time of the month.

    • 3 weeks ago
      Anonymous

      Giving women any position where they have influence is the worst thing you can do.

    • 3 weeks ago
      Anonymous

      White and Asian males are in charge of the industry already and are simping to women or doing the most performative patronizing virtue signaling ever though. Us Black men don't want them replacing beautiful women with Gorlocks or troons, its your guys who do, motherfricker. We would just like to also be playable in games at best, like everyone, no tap dancing or groan inducing shit that some silly white guy thinks will be so profound to us Black folks.

      Things are better when you have people who are serious and not your fellow white clownskins trying to cover their bad work or trying to line their pockets with perceived social insurance and ESG money.
      I would prefer if your Russian cousins were in charge of gaming at this point. They are less b***h made and offer our countries better trade deals than your IMF leeches to boot. Russians are not insecure homosexuals with black penis envy like you either.
      I welcome a gaming crash now honestly.

  87. 3 weeks ago
    Anonymous

    cancel all marketing budgets

  88. 3 weeks ago
    Anonymous

    >AAA
    Stop making PC games.
    >Indie
    Stop making console games.

  89. 3 weeks ago
    Anonymous

    Stop trying to commoditize shit for immediate value and focus on future growth.
    The frick do you think the military industrial complex is still going strong? homosexuals blowing blank checks on RnD. They, unlike wall Street, actually learned their fricking lesson during the depression.

  90. 3 weeks ago
    Anonymous

    I would kill all israelites

  91. 3 weeks ago
    Anonymous

    Smaller projects and abandon photorealism. Not everything needs to be a AAA open world monstrosity. Look for cool ideas, give them small teams/budgets, and use YouTubers/twitch streamers as cheap advertisement.

  92. 3 weeks ago
    Anonymous

    fire trannies and remove shareholding

  93. 3 weeks ago
    Anonymous

    Stop this "games are for everyone" nonsense and instead let everyone make the games they want to make.

  94. 3 weeks ago
    Anonymous

    Bigger is not better, I want the industry to get smaller. Falling revenue is exactly what I want to see. The industry is not dying, it's healing.

  95. 3 weeks ago
    Anonymous

    Specifically?

    Ban marketing geared towards children

    Or

    Ban children from the internet

    I was a child once, the generation that ruined gaming. These wouldn't save gaming overnight, but in about 20-30 years we'd all be having fun ahain

    • 3 weeks ago
      Anonymous

      >Ban marketing geared towards children
      >Or
      >Ban children from the internet
      Never offer this choice while mercenaries run the show. Any opportunity to control the public will be taken over corporate regulation, and they'll happily use children as a shield to justify it.

  96. 3 weeks ago
    Anonymous

    Purge all communist nonsense thoroughly.

  97. 3 weeks ago
    Anonymous

    Go the Nintendo route.

  98. 3 weeks ago
    Anonymous

    no more women or Black folk

  99. 3 weeks ago
    Anonymous

    Burn California to asses

  100. 3 weeks ago
    Anonymous

    Sex sells you fricking idiots

  101. 3 weeks ago
    Anonymous

    Bullying leftoid incels to suicide

  102. 3 weeks ago
    Anonymous

    kill all feminists

  103. 3 weeks ago
    Anonymous

    do a hyku op

  104. 3 weeks ago
    Anonymous

    remove lgbt and remove blacks

  105. 3 weeks ago
    Anonymous

    Better gameplay, more eye candy.

  106. 3 weeks ago
    Anonymous

    crashing this industry with no survivors
    do these companies still feel in charge?

  107. 3 weeks ago
    Anonymous

    source?

  108. 3 weeks ago
    Anonymous

    Destroy non-whites and women.

  109. 3 weeks ago
    Anonymous

    I won't.

  110. 3 weeks ago
    Anonymous

    fully automated gay space communism

  111. 3 weeks ago
    Anonymous

    Focus on a real audience.

    Sweet Baby/DEI nonsense has little to do with sOcIaLiSm and a lot to do with MBA grads convinced they can cater to every possible demographic at the same time and sell a gorillion copies. "Inclusivity" gets you games like Starfield: coproslop so bland and lifeless that even the most tasteless, bluepilled consoomer can be assed to care about it.

  112. 3 weeks ago
    Anonymous

    ENDLESS GROWTH ISN'T REAL?????????
    WHAT ABOUT MY INFINITE MONEY GLITCH???? SOMEONE PLEASE THINK OF THE POOR SHAREHOLDERS!!!

  113. 3 weeks ago
    Anonymous

    [...]

    >Customers want 100+ hour games with endless sandbox content
    No they don't.
    You're focusing on a specific target market within the customer base and treating them as if they are the whole of the industry's audience.

    People will be happy with a game under 100 hours that's one and done so long as it's done well.
    You can still do well just focusing on catering to a niche.
    It just won't be the ever-growing profit companies are chasing after.

  114. 3 weeks ago
    Anonymous

    >nightmare times
    LITERALLY JUST STOP MAKING GAMES WITH UGLY WOMEN AND FILLED WITH PROPAGANDA
    THAT'S IT
    THAT'S FRICKING IT

  115. 3 weeks ago
    Anonymous

    >simply don't buy games anymore
    >get to save money
    >all these shit games are out of my mind
    >this causes irreversible damage to the industry and destroy the lives of people who worked hard to ruin video games
    Should be illegal to be this powerful.

  116. 3 weeks ago
    Anonymous

    eliminate profits & chuds with brick

  117. 3 weeks ago
    Anonymous

    Let it all burn down. This greedy, inept industry is not worth saving.

  118. 3 weeks ago
    Anonymous

    I wouldn't. I'm an economic terrorist and I'm holding my money hostage.

  119. 3 weeks ago
    Anonymous

    Close studios over 30 employees

  120. 3 weeks ago
    Anonymous

    Crash the gaming industry again

  121. 3 weeks ago
    Anonymous

    How about three letters or less?
    KYS

  122. 3 weeks ago
    Anonymous

    make games people want

  123. 3 weeks ago
    Anonymous

    Send all israelites to space

  124. 3 weeks ago
    Anonymous

    Focus on smaller budget passion projects that can be made in 2 to 3 years at most (maybe even pouch some indie talent that have already made popular FOTM games and the like) and with a steady release of at least one game every four to five months and leave the big 'event' games for once a generation things.

  125. 3 weeks ago
    Anonymous

    stop diversity hires

    kill nigs

  126. 3 weeks ago
    Anonymous

    I'd save Ganker by banning social media snips and removing the KotakuinAction tumor that is you social media obsessed election homosexuals

  127. 3 weeks ago
    Anonymous

    Ban israelites and Women

  128. 3 weeks ago
    Anonymous

    remove women's rights

  129. 3 weeks ago
    Anonymous

    You don't. It's fricked.

  130. 3 weeks ago
    Anonymous

    just like make good game

  131. 3 weeks ago
    Anonymous

    "The world is not dying, it is being killed. And the people that are killing it have names and addresses"

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