How would you save the video game industry? >back in the day. >game studio with 20 nerds

How would you save the video game industry, Ganker?

>back in the day
>game studio with 20 nerds
>made bangers like NOLF, UO, Deus Ex, Rise of Nations, AoM for a bugdet of <1 million dollars

What happened?

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  1. 3 weeks ago
    Anonymous

    scale back on graphics and scope of things to focus on tighter gameplay loops
    what happened was bloat

    • 3 weeks ago
      Anonymous

      This tbh
      No game should be longer than 20 hours

  2. 3 weeks ago
    Anonymous

    Is it in trouble or is it just devs like Ubisoft, EA, Epic and the like that are having issues?

  3. 3 weeks ago
    Anonymous

    >muh gaming is dead
    >but i only buy aaaa games with ultra realistic graphics

    • 3 weeks ago
      Anonymous

      how did he do it brehs

      • 3 weeks ago
        Anonymous

        Sales mean jack shit without taking budget and development costs into account.
        People talk a lot about how you have to sell a lot but in reality a lot of devs can go by with dozen thousand of sales. Reaching a hundred thousand is usually a major success for most of them due their lower budget.
        In contrast, look at spiderman 2. +10M sales in 3 months. Many companies would kkill to have half those numbers.
        For SONY? a major failure and reason enough to cancel the spin-offs in development and change the approach.

        There's a reason why Nintendo is still around, strong if not stronger than anyone else despite how much they still frick up in many fields. Because very rarely will their budgets go above 50M, or even get close to 10-20M. You can count with your hands the times Ninty has gone above that in all their history. Not a single CoD in the last 10 years falls into that category.
        And while you can argue that Activision makes much more money, it's also true that the moment they or similar AAA companeis stop making money, it's all over. They can't afford to stop, because all the money that comes in quickly gets out, to either the pockets of shareholders and executives or due overall costs for everything.

        • 3 weeks ago
          Anonymous

          Nintendo is literally the only family friendly developer, they have a constant fresh supply of kids whos parents just buy them the most kid friendly games which happens to be most Nintendo games. If Nintendo only made mature games they would bomb because they are inept at the core.

          • 3 weeks ago
            Anonymous

            Yet whenever they make surveys to analyse data they discover only 1/3 of their audience is actual kids, and the amount of 10 to 15yo that played their games was not higher than those playing CoD (however this study was from 2011 or so).
            If kids was the only or main source of income from Nitnendo, then other companies should have similar success in the field, but thwey don't. Nintendo's true strength is knowing their audience and how to appeal it, and they learn that by experimenting and fricking up.
            You can name a lot of experimental, spin-offs, cashcows or other flops in Nintendo's catalogue, but you'll also find out all these "failures" helped them redirect themselves towards the right directon. They listen to their audience and try to appeal them while thinking both the casual and hardcore audience. And in their attempt to do so, they'll fail over and over, but because they have low budgets, these "failures" still bring profit or can be handwaved and learnt from.

            Meanwhile, for most other big companies, the moment cash stops flowing in it's a sing for a compelte reboot or pack things up and leave.

  4. 3 weeks ago
    Anonymous

    Good. I fricking hate indie games because they’re 99% trash that stretch 1 hour of content out to 40 hours.

    • 3 weeks ago
      Anonymous

      Some of them even have good concepts but the repetitivity makes them old very quick

  5. 3 weeks ago
    Anonymous

    >game studio of 20 nerds
    >made NOLF and Deus Ex
    I don’t believe it

    Also, did you know that David Cage’s first game prominently featured David Bowie?

    • 3 weeks ago
      Anonymous

      >I don’t believe it
      you can literally look the teams up at the time and how many people worked on the games you tard

    • 3 weeks ago
      Anonymous

      Not only you are a moronic ignorant moron, you deliberately choose to be so. Zoomer/10

  6. 3 weeks ago
    Anonymous

    I would employ more black and brown people and fire white males.

  7. 3 weeks ago
    Anonymous

    is here maybe such a game dev present?

  8. 3 weeks ago
    Anonymous

    Just fire the woke diversity frickers and marketing keks, kick out amerimutts and hire actual creative talent to make a good game.
    Helldivers and Lies of P have shown it's not that hard to do if you're not a fricking moron.

  9. 3 weeks ago
    Anonymous

    Looks like an implosion of the woke bubble to me when I see the type of people working in game dev and the content they pushed out. Not all of them of course, but the writing (quite literally) has been on the wall for a while.
    If so, it's about time, and simply a correction that had to happen sooner or later.

  10. 3 weeks ago
    Anonymous

    probably because a highschool student can make Deus Ex as his CS project in a month nowdays, sorry but standards have gone waaaay up and the market is oversaturated, it's an actual serious business nowdays, not a silly hobby

    • 3 weeks ago
      Anonymous

      >AAA gayman
      >standards
      Which parallel universe do you hail from?

    • 3 weeks ago
      Anonymous

      nah, a good immersive sim would sell very well among that boomer audience who is starved for these titles. The best we got in like 20+ years were Dishonored, Prey and Human Revolution which were still a massive step down from the original Deus Ex. not even to mention complete trash like Dishonored 2 and Deathloop.

      • 3 weeks ago
        Anonymous

        >Prey and Human Revolution
        Both these games sucked ass.

      • 3 weeks ago
        Anonymous

        I enjoyed Dishonored 2 and was excited for the continuation of the saga but then they released deathloop.
        Dumb ai and repetitive gameplay from the worst parts of the dishonored games.
        All to appease an imaginary and woke audience.
        Review scores are irrelevant but they fail to realize this.

    • 3 weeks ago
      Anonymous

      >sorry but standards have gone waaaay up

    • 3 weeks ago
      Anonymous

      The boomshoot market is absolutely full of games nowadays. Yet it's still easy to have a good commercial success making one because they're cheap to produce.
      None of them needed epic/gamespass money either.

    • 3 weeks ago
      Anonymous

      >sorry but standards have gone waaaay up
      lol it's literally the opposite
      standards keep going down every year
      in the past these shitty ass releases would have been possible
      you have no idea how much better things were in the past, zoomie

  11. 3 weeks ago
    Anonymous

    It cannot be saved, corporations are too greedy.
    The few good independent developers who release fun games still exist though.
    Check out Carrion and Weird West for example.

  12. 3 weeks ago
    Anonymous

    wait a minute
    Darkest Dungeon 2 was an Epic store exclusive

    • 3 weeks ago
      Anonymous

      So they know what they are talking about

  13. 3 weeks ago
    Anonymous

    >I-I-I-It's not about performance at all
    https://www.thegamer.com/this-weeks-game-industry-layoffs-prove-not-about-performance-at-all/

    • 3 weeks ago
      Anonymous

      This is the ongoing wave started by Elon Musk firing all the useless handwavers over at Twitter. Everyone wanted to fire the frickos but no one wanted to be the first to do so either.

    • 3 weeks ago
      Anonymous

      >budgets so bloated games that sell dozens of millions of copies are barely profitable
      >i-it's not about performance

    • 3 weeks ago
      Anonymous

      The cycle that killed all the competent game studio's
      >Lay off your best devs because they cost more
      >Next game hire new diversity hires and fresh out of high school spergs
      >Game goes to shit with missing features and lesser overall quality
      Every time

  14. 3 weeks ago
    Anonymous

    Games need to become less graphically intensive and focus on being creative and fun.

    Huge budgets have made the industry scared of failing... so they will only repeat what worked before and never ever try something new... that is the reason we only get remakes nowadays.

  15. 3 weeks ago
    Anonymous

    everything became a corporation
    the solution is to ban usury and I dont feel like going into details because ill get banned "for off topic"

    if you want to fix video games, tv, movies, get the money out. get passionate people in, make good games tv and movies.

    if you want to make billions open a bank.

  16. 3 weeks ago
    Anonymous

    Back in the day we didn't need voice actors, motion capture shit etc.
    I still think RPG developers adapted the worst, do they really think every random npc needs to be voiced?
    Shit I barely hear what they say since I read ahead and just skip.

    • 3 weeks ago
      Anonymous

      vocal ai exists now and you can do "mocap" with a quest 2
      remember this the next time a studio asks for millions.

    • 3 weeks ago
      Anonymous

      Also to continue on a game developer and investors are also to blame.

      A lot of game developers are surprisingly thick headed.
      Take Mikami, the guy genuinely can't wrap his mind around that there is a charm with classic re style games. There is plenty of untapped market in video games but, the problem is investors are completely utter clueless about video games.
      That's been true forever but, there is a difference between the eras.
      70-90s investors I don't know shit about video games, and I won't pretend that I do. Here's 30k dollars and make some video game
      00s-to today I'll pretend that I know something about video games because I played some shovelware on the PS1, PS2 or N64 growing up.

      • 3 weeks ago
        Anonymous

        >00s-to today I'll pretend that I know something about video games because I played some shovelware on the PS1, PS2 or N64 growing up.
        Worst, it's that now vidya is a known and studied industry with "standards", guidelines and norms, therefore we can clearly follow this guide on "things that appeal to gamers" that some boomer company made and surely will succeed in this creative driven market!

        Which is why the more they follow these guidelines, the more the game flops and some random indie game sells like candy.

        vocal ai exists now and you can do "mocap" with a quest 2
        remember this the next time a studio asks for millions.

        Doesn't give me any hope. If somethign can be used to cheapen costs of production and allow more focus on other apsects of production, the result will be a cheaper costs of production with no changes to other aspects of production. The standarization of AI will be no different than the standarization of VFX or game engines, where it jsut made the flaws of said tools more glaring due their overuse.
        I though AI would be great for stuff like recording a line yourself, then using AI to redub it in another voice but keeping the tone and inflection. Turns out even doing that is hard for AIs, and the more unqieu a vocie is, the more glaring AI becomes.

        You see the potential of the tool in the hand of the artist, when the main if not only usage it will see is to remove said artist.
        You know how kids nowdays have no idea what PC folders are? I fear the day our overusage of AI makes peopel not study or learn art, which then makes them unable to know what the AI should be trying to make to begin with.

      • 3 weeks ago
        Anonymous

        >Mikami
        Mikami is a good example of what I like to call the Ridley Scott effect. Somewhere down the line either by design or was it the media everyone just decided that he was the single guy responsible for Alien.
        But if you dial the clock back and read interviews from when the product was fresh you realize that isn't true at all.
        I'm not saying these guys are talentless hacks or frauds I'm just saying there's plenty of cult of personality bullshit in this industry.

        • 3 weeks ago
          Anonymous

          Final rant
          Video games as a medium need to get over its inferiority complex.
          You got this medium where the possibilities are endless, hire some artist and this guy can craft fictional characters etc for you.
          No instead you hire some Hollywood c list actor. Isn't this a complete utter waste of a medium?

          • 3 weeks ago
            Anonymous

            What fricking possibilities you absolute mong?

            • 3 weeks ago
              Anonymous

              >No abstract thinking whatsoever
              Mental midget spotted.

              • 3 weeks ago
                Anonymous

                Answer the question troon.

              • 3 weeks ago
                Anonymous

                Not everything needs to be simplified for low mental aptitude Black folk such as yourself.

  17. 3 weeks ago
    Anonymous

    Game design schools

    • 3 weeks ago
      Anonymous

      I'm pretty sure that's the exact reason why games are so shit. Places like Full Sail or CalArts telling people to draw or make something the way the school wants it to be made.

    • 3 weeks ago
      Anonymous

      There were no such things 1-2 decades before and games were good.

    • 3 weeks ago
      Anonymous

      That's one of the reasons why it's going to shit.

  18. 3 weeks ago
    Anonymous

    >Gold rush is over

    No this is bullshit. Palworld released earlier on this year to millions of sales in days and had one of the highest concurrent player counts on Steam ever.

    Maybe try putting a bit of effort into the game you're making instead of trying to chase that sweet epic exclusivity deal money.

    • 3 weeks ago
      Anonymous

      Anon, that's what a gold rush being over means. Effort is required again because the easy money has dried up.

    • 3 weeks ago
      Anonymous

      Gold rush refers to devs relying on the exclusive deals from EPIC, SONY or Game PAss to make money rather than on sales.
      Palwrodl has nothing to do with it.

    • 3 weeks ago
      Anonymous

      Gold rush refers to devs relying on the exclusive deals from EPIC, SONY or Game PAss to make money rather than on sales.
      Palwrodl has nothing to do with it.

      gold rush more like gold bricking
      THE BUMS LOST

      • 3 weeks ago
        Anonymous
  19. 3 weeks ago
    Anonymous

    Confirmed flop, kek
    Spire was cheap unfortunately...for the devs

    • 3 weeks ago
      Anonymous

      >confirmed flop
      >spire
      Spire sold millions before it was even added to Gamepass. And while DD2 flopped, it was also during the era of exclusivities, so like most other "exclusives", sales did not matter, the game already made profit.

  20. 3 weeks ago
    Anonymous

    No israelites.
    Only hire high IQ passionate nerds.
    No ~~*diversity*~~ hires or women.
    Wow that was simple.

  21. 3 weeks ago
    Anonymous

    Was epic deals ever a gold rush? The chance to get one was super low and if you got one your game would very likely have done very well without it as epic took only games who had already a big following.

    • 3 weeks ago
      Anonymous

      >as epic took only games who had already a big following.
      Nah they took several that had no following at all and were big loses for EPIC. Ooblets is one that comes to mind, with the devs outright delaying the game and not putting much effort once the deal was struck and laughing at "gamers" because they already made money no matter the sales.

      • 3 weeks ago
        Anonymous

        >Nah they took several that had no following at all and were big loses for EPIC.
        Man, the first few months of EGS indie deals were disastrous. Epic just threw their money around at everything without rhyme or reason and they're still reeling from it now. Didn't help that they're investing in loudmouth indie devs that pile up on the bad PR; like the Ooblets and Phoenix Point people when they publically bragged about how they got the deal from Epic and they don't need anyone else once they got it.

        • 3 weeks ago
          Anonymous

          Overall it's a cool case study, and another example that you cannot bruteforce with money in some years what others needed decades of slow work.
          The shopping cart thing was amazing too. It is literally a plugin for most web design software, it's built in by default in many cases. How in the actual frick did it take them 2 years to add it?
          How is it even possible to have so much talk around online stores when your can barely be counted as one due the overall lack of features. As if the main selling point was "it's not Steam", but you don't give me a reason to not use steam as a consumer.

      • 3 weeks ago
        Anonymous

        There are always exceptions but epic was mostly just snatching games who were already high on the steam wishlist and thus very likely to do well even without the deal.

        • 3 weeks ago
          Anonymous

          That didn't last long because after the handful of examples like Rocket league where what you said happened, Steam quickly changes their ToS and now there can't be mroe than 30 days of difference between releases if you want a steam store page.

          • 3 weeks ago
            Anonymous

            True but it shows what their approach was. Afterwards it just became more difficult for them to pick them but the approach was still to go after the ones who had already a lot attention and thus a high chance to do well on their own.

  22. 3 weeks ago
    Anonymous

    Thats just what naturally happens when theres an oversaturation of indie titles. 95% of all indie titles are forgettable at best, pure shit at worst. Book stores are full of shitty indies nobody will ever read for the same reason.
    It makes sense for a publisher to start funding an indie title only after small but initial success and use the funds to expand from there. Good example Valve and Counter-Strike.

    Indie is tough only because theres 200+ other indie devs competing with you trying to get audience attention to their products. Try browsing list of games on Steam and you scroll over superfast and never even notice most of the titles in the vast sea of mediocrity.

    Oversaturation of the market means your product has to stand out immediatly with a small title and screenshot alone. Pic related is a perfect example of good advertising. The idea is simple, effective and conveys itself in a matter of seconds. Game is called "Kill the Princess" and header is a princess with sad puppy eyes begging you don't do it, simple and effective concept with violence and little bit of eroticism mixed in the advertisement. The indie teams other title "feminist mystery manor adventures" flopped hard because it looked both ugly and generic at the same time.

  23. 3 weeks ago
    Anonymous

    music to my ears

  24. 3 weeks ago
    Anonymous

    >Indie devs can't get welfare checks from daddy M$ and Epic any more and have to sell games on their own merits
    Oh no the horror

    • 3 weeks ago
      Anonymous

      >devs
      Lmfao.
      Rofl even.

  25. 3 weeks ago
    Anonymous

    >made by one dude in his mancave over a decade using free assets and royalty free music
    >BTFOs most smaller scale releases in popularity

  26. 3 weeks ago
    Anonymous

    I mean, I got a feeling that Game Pass like Netflix where you pay 1 monthly sub to play various games is unsustainable business model in the long run. When you reach the maximum subscriber how are you gonna pay off all the devs/publishers that have their title on there?

  27. 3 weeks ago
    Anonymous

    >How would you save the video game industry, Ganker?
    Why would I want to save it?
    It's a rotten mess of executives who've never even touched a game and rainbow haired troons trying to inject their fetishes into everything. Let it die, there will still be talented people with actual vision and passion in the world.

  28. 3 weeks ago
    Anonymous

    Save? Let it crash, there's enough videogames out to play until i die

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