I can't into SRPG or tactical games. Is it because I suck/don't like chess? is that the line dividing people who like and dislike tactical rpgs?
I can't into SRPG or tactical games. Is it because I suck/don't like chess? is that the line dividing people who like and dislike tactical rpgs?
The best SRPGs are like puzzles. Some people like puzzles, some don't.
No they're fricking not. Only shit ones are like puzzles. Good ones actually feel like battles that you need to adapt to and think strategically on the fly.
name 1
Jagged Alliance 2
I've heard about this game for years in passing without specifically seeking it out, but now I own it and hopefully will enjoy it on my next day off
"LET THE GAMES BEGIN!" Pic related.
why should i spoonfeed you
SRPGs is literally just a very broad genre in general. Literally look at any tile-based RPG or Roguelike with strategy or tactical elements, doesn't have to only be JRPG style or anything
It's very easy to find these sort of things. A vast amount of strategy games are SRPGs by definition
Most SRPGs don't "feel like battles that you need to adapt to and think strategically on the fly", I'll assume that you don't know any that fits that description and you are now deflecting.
is this bait or do you know nothing about the genre?
>I only play trash like FE
Reading you loud and clear.
>A vast amount of strategy games are SRPGs by definition
Regular battles in Banner of the Maid versus the optional flashback Joan of Arc battles. SRPG puzzles are a shit.
Which is which?
aka puzzles with imperfect information
what? no. do you think driving to work in traffic is "a puzzle with imperfect information"? you must be fun at parties
Unironically moronic take. As that other anon said, if you play these games thinking like it's a puzzle you have to solve it completely destroys the strategy aspect
I don't know what's 'best' but my favorite srpgs are puzzle-like.
A lot of SRPGs are just JRPGs but on a grid, once you realize that then it's easy to get good at them.
I know people like to compare chess to other games but I think it's kinda moronic, chess is just so damn different than most stuff. Well besides checkers I guess.
Anyway it takes a special kind of autism to enjoy SRPGs, it's one of those genres where it can either be really boring to play, or you can be addicted and just play nonstop for hours and hours and enjoy the systems of the game.
good post
no i like chess and hate SRPGs
This. Chess is a linear series of puzzles which I can enjoy. SRPGs give you incomplete information and have too much RNG and moving goalposts to be "solved" like a puzzle. At least the one's i've played. There's a reason the genre is dead.
Which ones have you played? Fire Emblem is dull as shit.
Doubt it, game types are prolly just not for you. I can't stand playing sports games, but I love to play actual sports. Liking or disliking one thing doesn't mean you'll like games.
SRPGs can be fun, Deus Ex and Underrail are my favorites
Overall though? You need to be challenged but not too challenged. You don't need to like chess at all lol, it's about getting good with the systems.
Obviously, the systems are nowhere near as detailed as Chess, so it's a lot of fun learning it. A lot of good SRPGs have tons of mods too to improve the experience, like Cataclysm: Dark Days Ahead
Roguelikes and Roguelites can often be considered SRPGs too.
what the frick are you talking about
>t. does not know enough to enter the discussion
Deus Ex isn't an SRPG. The frick are you talking about? Underrail is fine and dandy, but the actual frick anon.
>Deus Ex and Underrail
>SRPGs
What the actual frick did I just read?
Nah, it's because they're generally absolute fricking dogshit. The only SRPGs I like are the Sakura Taisen games, which are incredibly easy and fairly quick to play, and Gunparade March because turning off the limiter and breaking each turn down into 10 part code execution steps is a neat gimmick which requires you to plan ahead on a deeper level so you don't waste half your turn, with commands overlapping so you can do 2-3x as much shit in one turn.
Do I get anything if I don't burn down the city in Triangle Strategy?
Its needed for the golden route or whatever the frick, I think you get an item for it too but I don't recall it's not that major
Reminder Thracia is the peak of the series.
>トラキア
>Thracia
Always makes me laugh.
I love them at first and then you end up with characters who are either meatgrinders or weak prey.
If by tactical games you mean fire emblem garbage then I can't get into it either
Play something like Jagged Alliance or Commandos.
Try x-com UFO defence if you can't enjoy chess with rocket launchers you never will.
I mean, they're not much like chess considering good srpgs are all about the rpg elements.
Not sure what you mean by can't into, so no idea what to tell you to help you. Like do you just not enjoy them? Or you get blown the frick out in every single battle ever or what?
Play something like shining force 2 or vandal hearts for a better introduction to them than 99% of FE games is my advice.
I have potential for being good at chess, but the second I start trying to anticipate what my opponent can do and start scrying potential moves I just get so fricking bored. That's why I don't like strategy games, in addition to me just preferring games where I have to move in real time in general, I don't like any turn based games.
Does Battle for Wesnoth count as srpg? It's pretty fun.
Also final fantasy tactics is the best game ever.
FE mogs all other SRPGs. nuFE doesn't count.
>average fire emblem map
>huge empty fields and deserts for no reason, just wasting turn after turn moving with no enemies even remotely nearby
>shitty towns that give you either nothing worth shit, or permanent stat ups to try and save your playthrough and be able to use the units you might actually like
>boss is always moronic stands in the same area for fricking ever because lol we can't balance terrain effects and our boss is obviously gonna want to stand on it
>reinforcements forever with no indication of where or when, even better same action turn reinforcements
>is a shitty game balanced around 1-2 shotting and in return getting 1-2 shot on any proper difficulty mode, which makes same turn reinforcements even better :^)
This is pure cope, old fe has more open space than almost any other srpg in existence. And not just on a map or two, on almost all the fricking maps. Even your mspaint example is fricking terrible. That's 3+ tuns of movement before you even get near anything for a fight, you outnumber that group, then another 2 turns before you encounter even smaller groups. "Strategic chokepoint" doesn't exist because you're rushing the villages by necessity before the enemy does, and there's nothing strategic about sticking the overstated pre promotion unit they give you for free on a bridge because NO OTHER UNITS CAN TANK ANYTHING IN THE GAME
God fire emblem is such shit lol. Tellius are the only good fe's.
Good srpgs should be fast, action should be every turn with almost zero turns of empty travel, and they should be balanced for attrition, no enemy should die in 2 hits, and none of your units should die in 2 hits either. If you stick your army lined up face to face with the enemies, almost nobody should die in one round, you should have to actually fight and have opportunities for tactical decisions as the fight ensues, short fights are garbage
>Tellius are the only good fe's.
Sorry anon, they are. Old fe is bogged down with trash design, and nu fe is full of a combination fo that old trash design combined with modern terrible design alongside it.
FE is one of the worst srpg series for the most part, and anyone recommending it to others over the thousand other, much better srpgs that exist is cancer
Sorry anon, they aren't. Tellius games are trash and your opinion is shit.
Tell me one that is better because this >608032828 is too moronic to even respond to
All of them. Most langrissers, fft, at least 2 of the valkyria chronicles, some of the arc the lad games, shining force in general has always been superior to FE even when they were both releasing. Psp had a whole bunch of good ones.
Why are you exclusively looking at the strategic value?
The Tellius games are my favorites in the series but PoR is braindead easy but a fun experience anyway because of how good the cast is and because of fun game mechanics like shoving, forging, BEXP and whatnot.
It's also great at giving so many of its maps a distinct flair where the story context gets added into gameplay like how sparring the ravens in the Naesala chapter nets you BEXP and the knight ring.
For me it's just that they take too fricking long to do one level. And if you frick it up you have to start all over.
is tear ring saga good?
very
Pic related is great SRPG but highly imbalanced.