I don't play games with "gameplay loops" or "content"

I don't play games with "gameplay loops" or "content"

This shitty ass MMO design philosophy infecting single player is the worst thing that ever happened to games

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  1. 3 weeks ago
    Anonymous

    >Here we have this cool weapon placed at the very end of the game
    >No you will not be able to enjoy it outside of maybe 1 or two boss fights
    The concept of NG+ is essential for any game with with unlockable gameplay elements.

  2. 3 weeks ago
    Anonymous

    Do you even understand what a gameplay loop means?

    • 3 weeks ago
      Anonymous

      Counter strike
      Legue of legends

      • 3 weeks ago
        Anonymous

        mario has a gameplay loop, you stupid fricking ape. if a game has a thing that you do repeatedly (enter level, fight guys, exit level), that's a gameplay loop.

        • 3 weeks ago
          Anonymous

          No, that's just the game. "Gameplay loop" was invented by pseuds looking to turn all video games into Skinner boxes, not just MMOs.

          • 3 weeks ago
            Anonymous

            gameplay loop is a term used by game designers to name and identify repeating structures found in nearly every game. it's deliberately vague and broadly defined so as to be universally applicable. it DOES NOT describe any particular style of gameplay. engagement-optimized/skinnerbox design are not synonymous with gameplay loop.

            • 3 weeks ago
              Anonymous

              And I'm telling you that approaching game design with "loops" in mind makes for soulless sterile MMO-like games, even if games before the term was invented exhibited patterns that could be loosely collected into "loops".

              • 3 weeks ago
                Anonymous

                I bet you think musicians will be more creative if they don't know chords or scales

              • 3 weeks ago
                Anonymous

                not op but more creative? probably. more unique? definitely.

                better to listen to than someone who knows what they're doing? no

              • 3 weeks ago
                Anonymous

                I bet you think every song ever needs to be verse, hook, verse, hook, bridge, hook

              • 3 weeks ago
                Anonymous

                No, but if you're OP I think your argument is flawed. You're saying knowledge of a system inherently means people will try to milk it for commercial effect, like creating a hit pop song or an addicting gameplay loop

              • 3 weeks ago
                Anonymous

                I'm not saying they will consciously try to milk them, I'm saying that knowledge of structures and designing for the loop instead of designing for the experience will inadvertently result in more soulless less memorable games.

                I can guarantee you no one was thinking about how the FF7 Golden Saucer or Chocobo Racing fits into the "gameplay loop", that's just stuff devs wanted you to see and experience as part of the game. The repetition that leads to "loops" is a byproduct of budget, time, and tech limitations in the first place, actual visionary game devs would want you to never notice any looping in their games at all.

                Compare how trite the standard shonen structure of "protagonist trio goes against 4+ themed villain generals and then fights the big boss" is to something like HxH which switches gears and genres all the time and varies arc length like crazy. Structure is the death of creativity.

              • 3 weeks ago
                Anonymous

                FFVII is exactly what I was thinking about while reading through the thread.
                Every game by being default has a “gameplay loop” as the possible actions your character can do have to fit within a control scheme, so you’ll be repeating actions with increasing difficulty.

                For FFVII, you could say that the gameplay loop of exploring when in the world map and dungeons and fighting when in a random encounter. But it has tons of unique events or side content that don’t fit in the “gameplay loop” and instead interrupt it completely in favour of mini-games, chocobo breeding, or events like the crossdressing hunt or Cloud’s flashback that don’t feature combat at all.

                Being aware of your game’s gameplay loop is probably a good thing to understand what you want the appeal to be, but I think “formalising” it leads to rather restrictive thinking it’s it prevents devs from thinking outside of that box

              • 3 weeks ago
                Anonymous

                I don't entirely disagree, but that has little to do with the post I was responding to, which alleged that the term itself was coined with the intention of producing skinnerbox design.

                I agree with your post insofar as any novice in a creative field will, in learning the structure of their medium, produce formulaic work according to the prescribed 'rules' of how to produce good work in that medium, e.g. a typical chord progression in music, or a predictable plot in a story. But it is still worth trying to understand and describe the structure of video games, even if it encourages formulaic output by those whose works would otherwise be mediocre for some different reason.

          • 3 weeks ago
            Anonymous

            "Gameplay loop" is just a s*y term for a thing that always existed, like "remaster" replaced "enhanced port" in case of video games.

        • 3 weeks ago
          Anonymous

          god you are a moron
          mario is a straight line, you end it
          the others mentioned, dont
          low iq Black person

          • 3 weeks ago
            Anonymous

            I bet your mom boots up the game for you and when you beat it she tells you the game deletes itself

  3. 3 weeks ago
    Anonymous

    Name three games that don't have gameplay loops or content.

    • 3 weeks ago
      Anonymous

      All single player games made before ~2005

      • 3 weeks ago
        Anonymous

        You named zero games

      • 3 weeks ago
        Anonymous

        Just because we didn't have a word for air doesn't mean we weren't breathing it

        • 3 weeks ago
          Anonymous

          rare non-moronic analogy on Ganker

        • 3 weeks ago
          Anonymous

          No this is more like the difference between organic traditional storytelling and Hollywood trying to turn every story ever into the exact same three act formula with the same beats every time

      • 3 weeks ago
        Anonymous

        all of those have gameplay loops and content

        • 3 weeks ago
          Anonymous

          Only arcades and MMOs suffered such cursed game design back then

          • 3 weeks ago
            Anonymous

            >having content is cursed
            Do you the only games we had in the 90s were checkers and go?

          • 3 weeks ago
            Anonymous

            all console games have gameplay loops and content

            • 3 weeks ago
              Anonymous

              see

              Having something you can identify as a loop ≠ being designed as a loop

  4. 3 weeks ago
    Anonymous

    I am playing Katamari right now.
    I love rolling things up mountains.
    Black person.

    • 3 weeks ago
      Anonymous

      One must imagine anon happy

      • 3 weeks ago
        Anonymous

        Anon made this shit thread. The gods stripping him of his ability to enjoy vidya is a perfectly fair punishment. We ought not to imagine him happy anymore than we should imagine that a murderer is happy with being imprisoned.

      • 3 weeks ago
        Anonymous

        One must imagine anon naughty

    • 3 weeks ago
      Anonymous

      That was a beautiful haiku.

  5. 3 weeks ago
    Anonymous

    >I don't play games with "gameplay loops" or "content"
    You are either ignorant to the meaning of these terms, or you don't play video games at all. Given that this is Ganker, either of these explanations seem equally plausible.

  6. 3 weeks ago
    Anonymous

    >I don't play games with content
    So you typed that out and didn't realize how moronic that sounds?

  7. 3 weeks ago
    Anonymous

    There's no such thing as a game without a gameplay loop, unless it's a game you play exactly once and never again.

    • 3 weeks ago
      Anonymous

      "You have to burn the rope" is a game with no gameplay loops.
      >1 objective
      >1 level
      >credits
      It has no repetition and therefore no gameplay loops.

  8. 3 weeks ago
    Anonymous

    A good gameplay loop is like a good texture

    • 3 weeks ago
      Anonymous

      Pokemon legitimately is a contender for the best gameplay loop of any game.

    • 3 weeks ago
      Anonymous

      Last time I seen a texture that bad, was when I tried playing WoW on a 2005 era shitbrick laptop at below min spec. Landscape was tiled up so bad, it looked like Runescape

  9. 3 weeks ago
    Anonymous

    >I don't play games with "gameplay loops" or "content"
    Yeah, you do.

  10. 3 weeks ago
    Anonymous

    >or "content"
    do you know what content even means?

  11. 3 weeks ago
    Anonymous

    Post more rocks

    • 3 weeks ago
      Anonymous
  12. 3 weeks ago
    Anonymous

    Grug miss simpler time when rock game only game

  13. 3 weeks ago
    Anonymous

    Add "character designs" and "mainline" and "spinoff" to that. Not playing your game if you describe it in those terms.

  14. 3 weeks ago
    Anonymous

    >I don't play games with "gameplay loops"
    You do, you just think you dont, name your pure games, and anyone can point where the repetition is.

  15. 3 weeks ago
    Anonymous

    every game has a loop you moron unless it's vn or something, clown

    • 3 weeks ago
      Anonymous

      nah

    • 3 weeks ago
      Anonymous

      Having something you can identify as a loop ≠ being designed as a loop

      • 3 weeks ago
        Anonymous

        What does it fricking meeeean. Videogames are loops by definition, they do something with the world every frame, that's a loop. Find another word for your gacha shit, this one is reserved already.

        • 3 weeks ago
          Anonymous

          Imagine I'm telling you a story about how I went to the grocery store yesterday and as I'm describing how I left the house you say "ahh that's the exposition part, what's the conflict", that's the sort of formulaic brainrot that gave birth to the "gameplay loop" idea in game design. Just because there are elements of games that sometimes repeat, doesn't mean you should go into designing games by designing loops, especially as the focus.

  16. 3 weeks ago
    Anonymous

    My favorite gameplay loop

  17. 3 weeks ago
    Anonymous

    Why would anyone buy games without gameplay loops in this economy?
    That's the short and sweet of it. Why would I buy any fricking game when I can just play Fortnite forever?
    >b-b-b-b-b-but Fortnite is bad in my opinion!
    ok. It gives you the same dopamine hit as any other game. And the online open-world nature of it means it always feels fresh in some way

    Why would I ever buy a $60 game.

  18. 3 weeks ago
    Anonymous

    Low IQ OP getting mad at the idea of words describing video games that it stopped him from playing video games.

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