Dumb, glitchy fun. You can have picnics with a robot lizard motorcycle. Really, the game is only going to barely resemble the Pokemon you remember... teams of 6 Pokemon with 4 moves each taking turns is about the only carry-over.
Well, Gen 2 added breeding and equippable items, plus two more types. Gen 3 added abilities. Gen 4 changed the stat mechanics. Gen 5 actually tried working in a decent story. Gen 6 went 3D and started trying to fix the random encounters, plus character customization and one more type (and a new evolution mechanic they later dropped). Gen 7 dropped HMs and changed up the traditional gym progression (and a new move mechanic they later dropped). Gen 8 actually removed random encounters and added raid battles (and added a new status mechanic they later dropped). And Gen 9 broke the game progression into three distinct, converging paths with a more free-roaming environment. It's been a slow transformation, but the game is quite different from the original GB title.
Honestly, Legends: Arceus is an even bigger departure with the speed queue, move styles, survival, and tactical catching mechanics. If you end up enjoying this one, you might check that out.
it looks like gen 7 was where things started to blur while keeping the core pokemon feeling in an exciting new environment, and the switch games have been total departures. i was never a fan of spam collectathons which is what arceus seems like, the boss battles look silly. i favoured personal investment into raising each mon going so far as to not fill out my roster until victory road. IVs killed the concept of raising your own mon. the latest games dont feel like pokemon for some odd reason.
the towns didnt have the individual character i grew accustomed to barring one or two, i couldnt tell you the name of a single town in scar/vio. theres nothing to do in them, one of them has a giant radio tower that you cant interact with, and there are no building interiors. getting quirky items and going on dungeon battles was a core part of the experience that got sacrificed for open world.
i never played sword/shield or arceus.
PLA really isn't a collectathon (unless you're trying to get Spiritomb because frick that thing). It's closer to Monster Hunter than anything else: a single hub town you operate from to explore different areas, harvest material drops in the field for usable items while hunting things that can kill you in a few hits if you aren't paying attention, and just generally exploring the untamed wilderness. It's ugly as hell and has no multiplayer, but I've probably enjoyed it more than any other game since my first time playing Blue.
I don't like the Robot bike, it's a cop out for not being able to animate proper hm moves for each mon. I never played arceus but didnt they have rideable pokemon? It's lazy.
Open world is pretty jank but probably fun to frick around with when you've never played a 3D Pokémon game before. There is no scaling in case you were wondering. Bike lizard is fricking janky too but that's a good thing, you can do some stupid things like backwards jump up mountains.
Graphics are honestly really bad, like Gamecube era bad most of the time. FPS issues, pop in (especially shadows), fights have awful/boring camera angles, generally just ugly.
Many fun characters with lots of personality. Quite a few npcs interact with each other, making for fun dynamics and makes them feel like people with actual lives and personalities and gives the region soul.
3 separate story lines, their quality kinda varies but they are all pretty good and I grew to love all characters involved. All 3 tie together at the end to a truly kino ending that unironically restored my faith in the Pokémon franchise.
Music is alright at worst, amazing at best. Only complain I have that it doesn't sound Spanish at all except for like 3 songs which disappointed me.
Got some interesting systems like crafting TMs, Terastallizing is the best gimmick we got so far.
It's goofy as hell but pretty fun.
You can look up the order of the gym leaders/story bosses if you want to have a somewhat-tuned difficulty progression, if that doesn't matter to you then do whatever you want and then stomp most of the bosses in the game whenever you feel like it
Catch a Primeape and when it learns Rage Fist, spam that move on every pokemon you see
its about as glitchy as the originals so itll probably be a fairly similar experience
holy shit i laffed
Game mechanics are very different. But the game teaches you how to play it. You can even go to classes in the school to learn more.
Yeah, I kinda dig the Academy angle.
Beating all 18 of the story bosses that pop up on your map is worth the reward at the end
Pausing at area zero to listen to the kino music
A frick ton of walking looking for items.
I'm OK with hiking simulators.
Dumb, glitchy fun. You can have picnics with a robot lizard motorcycle. Really, the game is only going to barely resemble the Pokemon you remember... teams of 6 Pokemon with 4 moves each taking turns is about the only carry-over.
which was the last game to resemble classic pokemon?
Well, Gen 2 added breeding and equippable items, plus two more types. Gen 3 added abilities. Gen 4 changed the stat mechanics. Gen 5 actually tried working in a decent story. Gen 6 went 3D and started trying to fix the random encounters, plus character customization and one more type (and a new evolution mechanic they later dropped). Gen 7 dropped HMs and changed up the traditional gym progression (and a new move mechanic they later dropped). Gen 8 actually removed random encounters and added raid battles (and added a new status mechanic they later dropped). And Gen 9 broke the game progression into three distinct, converging paths with a more free-roaming environment. It's been a slow transformation, but the game is quite different from the original GB title.
Honestly, Legends: Arceus is an even bigger departure with the speed queue, move styles, survival, and tactical catching mechanics. If you end up enjoying this one, you might check that out.
it looks like gen 7 was where things started to blur while keeping the core pokemon feeling in an exciting new environment, and the switch games have been total departures. i was never a fan of spam collectathons which is what arceus seems like, the boss battles look silly. i favoured personal investment into raising each mon going so far as to not fill out my roster until victory road. IVs killed the concept of raising your own mon. the latest games dont feel like pokemon for some odd reason.
the towns didnt have the individual character i grew accustomed to barring one or two, i couldnt tell you the name of a single town in scar/vio. theres nothing to do in them, one of them has a giant radio tower that you cant interact with, and there are no building interiors. getting quirky items and going on dungeon battles was a core part of the experience that got sacrificed for open world.
i never played sword/shield or arceus.
PLA really isn't a collectathon (unless you're trying to get Spiritomb because frick that thing). It's closer to Monster Hunter than anything else: a single hub town you operate from to explore different areas, harvest material drops in the field for usable items while hunting things that can kill you in a few hits if you aren't paying attention, and just generally exploring the untamed wilderness. It's ugly as hell and has no multiplayer, but I've probably enjoyed it more than any other game since my first time playing Blue.
I don't like the Robot bike, it's a cop out for not being able to animate proper hm moves for each mon. I never played arceus but didnt they have rideable pokemon? It's lazy.
Open world is pretty jank but probably fun to frick around with when you've never played a 3D Pokémon game before. There is no scaling in case you were wondering. Bike lizard is fricking janky too but that's a good thing, you can do some stupid things like backwards jump up mountains.
Graphics are honestly really bad, like Gamecube era bad most of the time. FPS issues, pop in (especially shadows), fights have awful/boring camera angles, generally just ugly.
Many fun characters with lots of personality. Quite a few npcs interact with each other, making for fun dynamics and makes them feel like people with actual lives and personalities and gives the region soul.
3 separate story lines, their quality kinda varies but they are all pretty good and I grew to love all characters involved. All 3 tie together at the end to a truly kino ending that unironically restored my faith in the Pokémon franchise.
Music is alright at worst, amazing at best. Only complain I have that it doesn't sound Spanish at all except for like 3 songs which disappointed me.
Got some interesting systems like crafting TMs, Terastallizing is the best gimmick we got so far.
2nd worst games in the whole franchide after Sword and Shit
Same shit but somehow dinosaurs/ancient robots and canon Pokemon the Movie 3.
It's goofy as hell but pretty fun.
You can look up the order of the gym leaders/story bosses if you want to have a somewhat-tuned difficulty progression, if that doesn't matter to you then do whatever you want and then stomp most of the bosses in the game whenever you feel like it
Catch a Primeape and when it learns Rage Fist, spam that move on every pokemon you see
No refunds.