I feel like I like the idea of d&d more than I like the actual game

I feel like I like the idea of d&d more than I like the actual game

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  1. 1 year ago
    Anonymous

    Then play a different game

    • 1 year ago
      Anonymous

      I like the idea of playing another game more than actually playing another game.

  2. 1 year ago
    Anonymous

    What is this idea of dnd that is distinct from any other ttrpg?

  3. 1 year ago
    Smaugchad

    Well, what's your idea of it and in what ways has your experience actually playing failed to live up to that?

  4. 1 year ago
    Anonymous

    Then fantasize about playing D&D and stay nogames. Works for most of the board. The other part fantasizes about playing Warhammer.

  5. 1 year ago
    Anonymous

    I get where are you hinting op. I like the weirdish kitchen sink, scummy, picaresque original d&d feel and yet i don't find d&d being able to deliver what it promise, not even od&d completely (although gets more close at it than its successive incarnations). I guess it's where all heartbreakers stem from, each one of us tries to get to the "perfect d&d" in some way.

    • 1 year ago
      Anonymous

      based I feel exactly the same way; I just paint minatures in that style to scratch the itch. Can't find anyone playing DnD locally who isn't playing some kind of Marvel/Young Adult Novel tripe.

      • 1 year ago
        Anonymous

        so DM the game you wanna play, it's really the only way. if i could figure it out, so can you anon.

    • 1 year ago
      Smaugchad

      based I feel exactly the same way; I just paint minatures in that style to scratch the itch. Can't find anyone playing DnD locally who isn't playing some kind of Marvel/Young Adult Novel tripe.

      You also need to familiarize yourselves with the original adventure modules. It's more than just the rules of the game, it's the design of the milieu in which the game is played. Location based, open ended gameplay. But then on top of that you need the right group who are generally of the same disposition yet with enough various different perspectives and interpretations of the locations and event that a personal and unique narrative emerges.

      This is much more important than the current goal of having some grand (and predetermined) adventure. Not that it's impossible to have a personal experience that is also grand but priority should be given to the former. Doing some little dumb thing that doesn't even necessarily matter is easier to turn into something magical than saving the world, which is a whole fricking other thing.

      • 1 year ago
        Anonymous

        can you recommend some modules? i'm new to OSR and still figuring it out.

        • 1 year ago
          Anonymous

          Don't ask him for help, go to the OSR threads. Smaug has a negative IQ and you will learn nothing from him.

        • 1 year ago
          Smaugchad

          Read B2 The Keep on the Borderlands and just completely digest it. Use the keep itself to inform your character creation so as to keep it modest and thematic then visualize the ways and whys in which those characters might explore the caves and the actual experiences they might have doing it, remembering that there is a real danger of death with low hit points and poor armor classes.

          • 1 year ago
            Anonymous

            Look at author.
            Does it say "Jaquays" or "Gygax"? Was it written before 1983? If so you are golden.

            Keep on the Borderlands
            Village of Hommlet
            The Lost City
            Against the Cult of the Reptile God
            More than enough to give you a proper idea of the intended setting and style. But don't rest on those alone, strike out on your own with self-designed locales and dungeons (the AD&D DMG is an invaluable resource for how to go about this).

            also read the world design from the blackmoor campaign guide and realise just how full the world is meant to be, design a small world first and dont even think of kingdoms until months into the campaign. they shouldnt even be able to leave the starting area as beginners if you set it up right.
            personal opinion of course

            This is a solid list of old and newer options.
            Add to it
            Tomb Robbers on the Crystal Frontier
            and
            Through Ultan's Door.

            thanks you guys!!!

        • 1 year ago
          Anonymous

          Look at author.
          Does it say "Jaquays" or "Gygax"? Was it written before 1983? If so you are golden.

        • 1 year ago
          Saged

          Keep on the Borderlands
          Village of Hommlet
          The Lost City
          Against the Cult of the Reptile God
          More than enough to give you a proper idea of the intended setting and style. But don't rest on those alone, strike out on your own with self-designed locales and dungeons (the AD&D DMG is an invaluable resource for how to go about this).

        • 1 year ago
          Anonymous

          also read the world design from the blackmoor campaign guide and realise just how full the world is meant to be, design a small world first and dont even think of kingdoms until months into the campaign. they shouldnt even be able to leave the starting area as beginners if you set it up right.
          personal opinion of course

        • 1 year ago
          Anonymous

          This is a solid list of old and newer options.
          Add to it
          Tomb Robbers on the Crystal Frontier
          and
          Through Ultan's Door.

      • 1 year ago
        Anonymous

        my god. I read your post and then thought, that initial point is very true; I only know old DnD from the art.
        Then I saw this post was made by Smaugchad. and I wept for I have told you to shut up a million times.
        Maybe I was wrong about you lad

    • 1 year ago
      Anonymous

      Ironically, B/X is a better D&D than regular D&D because it does exploration, resource management, turn structure, and other features better.

      Gygax was kinda shit at rules.

  6. 1 year ago
    Anonymous

    Dnd sounds promising but doesn't live up to its own promise, just play a different game.

  7. 1 year ago
    Anonymous

    D&D 4e is a perfectly workable grid-based combat game with campaign support. B/X and the whole OSR diaspora are generally solid resource attrition based dungeon crawlers. As long as you use the editions for what they're designed for, D&D is a good game.*

    *all other editions of D&D excluded because they are not good games.

  8. 1 year ago
    Anonymous

    I also like the idea of hanging out with friends and playing a game I don't need to explain all the rules to over and over again because they are so simple a chimp could grasp them. This is not sarcasm and is 100% genuine and sincere.

  9. 1 year ago
    Anonymous

    D&D is a fantasy game, in the sense that it's a game that's more fun to fantasize about playing than to actually play.

  10. 1 year ago
    Anonymous

    yeah, like the idea of 5th edition d&d as this sort of nothing fantasy world where fantasy stuff exists but it can go in any direction appeals to me a lot. i think my perfect tabletop game would have the same vibes as one piece

  11. 1 year ago
    Anonymous

    Imagination will always be better than reality, learn to distinguish the two and find joy in the real.

  12. 1 year ago
    Anonymous

    >i feel like
    no, you think it, not feel it, dumb homosexual.

  13. 1 year ago
    Anonymous

    Listen, young ones, to the words of a grog who has been playing since 1981.

    The main difference between games back in the day and now is the focus on storytelling. Old school D&D wasn't about storytelling, it was about adventure gaming. It was the players against the environment. The GM wasn't there to provide a story. The GM was there to be a (reasonably) neutral arbiter between the players and the world.

    Sometimes you ran into something you couldn't defeat, so you ran, or you tried diplomacy (with no dice because there was no "skill" system, the GM just judged your effort) or you died. A lot of characters died. That was part of the adventure, part of the thrill. You and your buddies against the world.

    Don't get me wrong, more modern storytelling is a perfectly valid way to plat RPGs if that's what you're into. But it is the tonal difference between the old school and new school ways of playing that a lot of people don't understand, which is why they fail to recreate or understand .

    • 1 year ago
      Anonymous

      >with no dice
      reaction rolls fake grog
      I'm not even against your main point that it use to be different in ways, but at least get your shit right.

      • 1 year ago
        Anonymous

        Only used them if there was some ambiguity or wanted the randomness factor. Most of the time just judged on the spot.

        • 1 year ago
          Anonymous

          Its a core tenet of the playstyle and in the basic, expert and advanced books, don't leave it out when you're lecturing about the good ol' days.

  14. 1 year ago
    Anonymous

    There is no wrong way to indulge in your hobbies, as long as you're enjoying how you spend your time.

  15. 1 year ago
    Anonymous

    i feel like i like the memory of tg more than its existence

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