I fucking hate the combat I hate this, the game is good true but the combat is so offputting i might just not have fun in playing this
I fucking hate the combat I hate this, the game is good true but the combat is so offputting i might just not have fun in playing this
alright, noted
Are you trying to use fire bolt with Shadowheart?
>with anyone*
it doesnt matter what your stats are i swear theres hidden math with that spell that never allows it to go above 50% chance, only thing worse is sacred flame
>only thing worse is sacred flame
Filtered.
It's like the biggest noob bait. It's there because of her race but it's horrible for her and doesn't even use her main stat. It's actually hilarious to me that Shadowheart is the first character you find, the one with 500 abilities and a million ways to play her wrong.
Shadowheart is also spec'd stupidly by default. I turned her into a War Priest and rebalanced her stats the moment I had access to Withers and I love her being in my party now.
shadowheart/cleric is a basic RPG class that scales very well with skill but most people wont use it right
Ok.
>crpg
>doing "normal" combat instead of being strategic, tactical, and abusing mechanics
filtered
>being strategic
unless you play modded by level 5 or whenever most classes get second attack 99% of fights end in a turn, I know its called tactician and all but there is no strategy required
You probably think there's no strategy required because you're not retarded, but lots of people are. I've watched people put 50 hours into this game and still don't realize jump gives you extra movement. So they'll run 60 feet on their turn and end it, when they could've ran 50 and jumped 15+.
>abusing mechanics
>making le epic character build
Gee, it's just like playing D&Dogshit 5e. Who would've thought?
I watched a lot of streamers get frustrated and complain about this game and, every single time, without fail, it's them being retarded. I'm not saying there aren't legitimate complaints to be had or that the game explains everything clearly, but it feels like a gross amount of people just refuse to read and lack common sense.
For example: you use half your movement speed to get in front of the doorway and shoot an arrow at the enemy in the other room. What now? Well, if you have an IQ over 90, you'd use the rest of your movement speed to duck back into the room and to the side of the door, so the enemy can't see you on their turn and will be forced to waste their turn running to you, putting themselves in a choke point.
Or you can just end your turn and let the entire enemy team gangrape you.
Guess which choice the people who cry about this game's combat always make without fail.
I like the combat
>Wyll
>gets eldritch blast
>get the passive that knocks people back
>keep setting up fights where I blast people off cliffs, three story high rooftops, into chasms, into lava
You get less opportunities to set it up later, but god it always feels good to yeet those fuckers to their deaths.
The combat is fine. What gets me is wrestling with the sheer amount of vendor trash you end up with when playing normally. Managing the menus and weight limits and everything for the endless items you pick up everywhere just fucking SUCKS. I wish there was an option to instantly convert all trash into gold on pickup so I wouldn't have to deal with all the time wasting.
The alchemy pouch weight and the 80 keys annoys me especially if they get seperated for any reason so you end up with several pouches or key-rings.
My biggest annoyance is pathfinding for the AI controlled characters whenever it comes to anything with jumping. Like shit bro you can make that jump just fucking do it god damn.
Party members getting stuck is the number one problem in the game for me. I also hate NPCs running away from summons. It's just stupid, I'm not going to micromanage or dismiss the summon when it takes a short rest to get another. They run away scared but then you click on them and they talk to you normal so why even bother? Just assume everyone's seen a boar and a flame elemental before.
That reminds me. The other issue I hate is that allied NPCs will run straight into damage zones. Like I put up cloud of daggers, moonlight, blight etc and they just charge straight to their deaths.
You're lucky vendors buy your garbage at all. In actual D&D, the DM's not going to have every NPC mysteriously be cool with handing over gold from random silverware and rocks and shit. This game shouldn't either because video game developers are highly resistant to making actual RPGs, but it's a step in the right direction.
They should really have more bags too, the ones that autofill like the alchemy bag and the key ring. Like a potion
bag that will just put all your potions in there automatically, or a quiver that puts all the arrows in there, etc.
And there should definitely be a "junk" label for useless things that you can just auto-sell to the vendor, I think TW3 had this.
The worst part is that they KIND OF have those things but it's all half-baked.
Instead of reasonable tabs they just have filters that are annoying to use.
You can "add item to wares" which puts a symbol on it indicating you plan on selling it, but you still have to click every single item one by one to sell them all.
theres literally a "sell all wares" button
agreed, for that i use https://www.nexusmods.com/baldursgate3/mods/880
What happens when you install mods and your friends don't in a multiplayer game? Only thing that keeps me from modding. And the game does have a re-enable achievements mod like most games right?
There's probably issues with multiplayer, some moods are client side and others arent, i have a few dye / dragonborn ones that my friends don't have that doesn't cause issue but I don't know if this one or more sigifnicant ones will work without everyone having them
The whole reason is to introduce the player to choices on what take with you.
Truthfully I think it's to keep inventory limited so the game doesn't crash but still.
The problem is that there are no real choices because the game has completely free fast travel points all within spitting distance of vendors. It's like playing Diablo and Town Portaling to sell all your shit except it's even more free than that.
Cheat. I gave myself great gear and buffed stats and walked through combat, the story and interaction is super fun.
Yup. It's trash.
Do you think they'll actually add some QOL stuff in a patch or is it just going to be performance, bugs, and other behind the scenes shit? A lot of the things we're talking about in this thread like inventory management and such, that kind of stuff. A lot of devs are stubborn about that but I remember CDPR actually adding some things into TW3 the months following release based on player ideas or afterthoughts.