Gen 1 was when Ice was an actually good typing. Fire didn't resist Ice back then. So Ice would have 2 resists, 1 of them being itself. While Ice was super effective against Grass, Ground, Flying, and Dragon. It was really easy to just spam Blizzard back then, which also had 90% accuracy.
Also to counter psychic.
Psychic was nuts in gen 1.
>So why was Steel introduced?
to also nerf psychic and so they could start adding dragon moves other than dragon rage without it being moronicly broken
Yeah, people don't realize it but Normal was even stronger than Psychic in gen 1. Hyper Beam didn't have to recharge if it KO'd so it was busted as shit, and the only pokemon that didn't take neutral damage from Normal were Gengar and Rock-types.
>Normal was even stronger than Psychic in gen 1
I wouldn't go that far. A big reason why Normal was so good was because Psychic made Fighting so useless.
Even without Psychic, Fighting would still be complete shit. The strongest move was HiJumpKick 85 BP and only 90 accurate and only learned by Hitmonlee. And the second strongest was Submission 80BP 80acc and even has recoil ffs, not to mention rock types have such high defense that fighting being super effective meant frick all. and if that wasn’t enough, fighting types only resisted bug and rock and bug essentially had no moves except for Pin Missile which is shit. And to top it all off, most Fighting types had shit Special. There’s a good argument for Fighting being the worst type in the game in Gen 1.
Nah, this is a retrospective ad hoc explanation. There wasn't really enough move distribution for fighting to be a threat. They were almost entirely locked to the hitmons, aside from double kick and other shit like that, most mons just got seismic toss. Move distribution was very different back then, everyone was mostly using Normal moves, getting STAB on them was game winning. Plus, with how crits were calculated, Persian was an absolute fricking beast. It had really high speed, high crit chance moves, and normal STAB. Not to mention battle-defining mons like Snorlax were Normal. Normal was very strong back then.
>So why was Steel introduced?
to also nerf psychic and so they could start adding dragon moves other than dragon rage without it being moronicly broken
To counter normal, (maybe blizzard), and psychic.
Normal type was so dominant they never touched it again and gave everyone from gen 3 onwards brickbreak. Psychic became bad after special physical split, because dark mostly ignored their special def stat now
To nerf dragon and Ice.
Why would you nerf ice?
blizzard was one of gen 1's strongest moves
It's easy to forget now, but Ice was broken in gen 1.
That was mainly because of freeze, sure, but still.
Gen 1 was when Ice was an actually good typing. Fire didn't resist Ice back then. So Ice would have 2 resists, 1 of them being itself. While Ice was super effective against Grass, Ground, Flying, and Dragon. It was really easy to just spam Blizzard back then, which also had 90% accuracy.
Unironically should've kept it that way.
And Normal.
Yeah, people don't realize it but Normal was even stronger than Psychic in gen 1. Hyper Beam didn't have to recharge if it KO'd so it was busted as shit, and the only pokemon that didn't take neutral damage from Normal were Gengar and Rock-types.
>Normal was even stronger than Psychic in gen 1
I wouldn't go that far. A big reason why Normal was so good was because Psychic made Fighting so useless.
Even without Psychic, Fighting would still be complete shit. The strongest move was HiJumpKick 85 BP and only 90 accurate and only learned by Hitmonlee. And the second strongest was Submission 80BP 80acc and even has recoil ffs, not to mention rock types have such high defense that fighting being super effective meant frick all. and if that wasn’t enough, fighting types only resisted bug and rock and bug essentially had no moves except for Pin Missile which is shit. And to top it all off, most Fighting types had shit Special. There’s a good argument for Fighting being the worst type in the game in Gen 1.
Nah, this is a retrospective ad hoc explanation. There wasn't really enough move distribution for fighting to be a threat. They were almost entirely locked to the hitmons, aside from double kick and other shit like that, most mons just got seismic toss. Move distribution was very different back then, everyone was mostly using Normal moves, getting STAB on them was game winning. Plus, with how crits were calculated, Persian was an absolute fricking beast. It had really high speed, high crit chance moves, and normal STAB. Not to mention battle-defining mons like Snorlax were Normal. Normal was very strong back then.
To counter Psychic.
To make Fire type more useful because it was worthless in Gen1 outside killing weak bugs
steel should've been super effective against dragon type. Sword slays dragon.
Also to counter psychic.
Psychic was nuts in gen 1.
psychic gen 1 was trash compared to sleep.
but sleep clause nerfed it
>So why was Steel introduced?
to also nerf psychic and so they could start adding dragon moves other than dragon rage without it being moronicly broken
To counter fairies
To be cool. You people put way too much emphasis on balance when clearly GF doesn't. It's a cool type, steel mons are cool, that's why it's in.
To counter normal, (maybe blizzard), and psychic.
Normal type was so dominant they never touched it again and gave everyone from gen 3 onwards brickbreak. Psychic became bad after special physical split, because dark mostly ignored their special def stat now