So some marketing galaxy brain heard about players comparing games to their dollar per hour value based on time spent playing and this brilliant mind game up with the idea of charging by the hour?
Am i missing something here or something but doesnt this mean charging, for example, a 30 hours long game 30 dollars, 70 hour long game 70 dollars etc. Insead of renting the game like people seems to be suggesting here?
wow you mean some asshole journalist took something out of context for shock value then posted a screenshot of his own article on Ganker because nobody goes to those shitty "gaming" websites anymore?
I always assumed that's what it meant before opening any of the constant threads about it, and I was dumbfounded when everyone thought it meant you paid every hour you play. Did the GTA publisher specify it meant the rental-style deal or is Ganker just being illiterate? Don't feel like looking it up.
all that would mean is devs artificially inflate or deflate how long the game lasts to fit neatly in the $30-$90 range whether it makes sense or not
it's just a really dumb idea all around and no surprise it's coming from some absolute dumbfuck retard in charge of millions of dollars who's personally helping screw over and drive yet another company into the ground at breakneck speed
the days of competent meritocratic executives died in the 90s at best. These retards are all nepotistic morons who got where they are thanks to connections and have absofuckinglutely no idea how to run a company. Goddamn chimps could run companies better
Aside from the points others have made about devs and publishers then mandating all games be bloated and inflated as fuck so they technically last 70+ hours, you're also assuming he meant 1 dollar for 1 hour. He said "dollars", meaning he wants to charge $10/hr or more.
No matter how you slice it, this isn't a good value proposition, not a fair pricing strategy, and would be completely awful. It would ensure that I never buy a game again.
i mean thats how i decide the value of a game if i want to pirate it or not.
if its a game i know i'll get $1 per 10 hours then i'll gladly buy it on a steam sale
>well technically you played gta online for 1700 hours so you I've us 1700$ >also I see you didn't purchase a single shark card, which is an additional fine equal to the average amount of shark cards bought in your played hours. And yes, we're counting whales only. >I also noticed that you have benefitted from a cheater throwing money around, so you're in debt for your current in game money divided by in game $ provided by a shark card multiplied by the irl price of a shark card. >plus tip
I'm torn between wanting this to happen and have it backfire so that it happens less in the future and wanting it to happen and have it succeed just to make stupid people suffer and lose their money.
you're probably overinterpreting what's being said
they probably just meant the game will be expensive because there is a lot of game time in it, roughly 1$ per hour
Look closer. Apparently this opinion comes from a publisher, who are all vultures looking to con customers out of every cent possible. If anything it's a dog whistle to re-implement recurrent payments for each hour of play like an even more focused subscription system.
I always felt that in general this is what happens. Short little indie games cost a few bucks, large long AAA games cost more. When some games step outside this general rule they either get praised (for being good value long indies) or shat on (for being too short AAA garbage)
No matter what you enjoy, there will be hours of Youtube vids that are at least decent for that subject matter. The real issue is finding it. If you don't enjoy anything then that's a flaw on your part.
actually, no, that's exactly how you should handle that situation, doubly so since the girl in the red jacket looks like she works there >be you, employee of autist trap arcade >walking about from one sector to another >thinking about whether you need to stop at the store on the way home >get between paying autist and entertainment >almost get bowled over >'yep, i should have been paying attention, 'scuse me'
pay attention, anons, this is one of the only times you'll observe a woman actually acknowledging her responsibility for her actions
The more I watch this, the more depressed I get.
The customer was super excited to play that game, which is awesome, but then she almost knocks that worker into the next dimension, and if I were her, I would feel really bad about that and then I couldn't enjoy the game.
Fuck.
I feel like shit because she probably felt bad and couldn't enjoy her game.
;_;
Please tell me that she is too autistic to feel shame from this and that she went ahead and played her game with full enthusiasm as if this interaction never happened.
Please. ;_;
Not him but keep that shit to yourself then, I didn't want to know that. Anyone who did want to know probably already does so you're just spreading that shit now to people with no interest in it.
The arcade had hardware that was better than what I could get at home, this shit wants to charge me more to use my hardware and a game that they will have a box price on. False equivalence homosexual.
Instead of making dumb arguments like this they should just keep mentioning inflation. You can't have a product remain the same price over decades while you have yearly inflation.
Future games will require online connectivity to activate each session. You will own nothing and will be charged each time to play.
Play 3 days early for 2x the price per session until launch release. Minimum 100 hour early access pass only. $100 gone and more exceeding 100 hours at regular price.
I kind of want them to try it just so they can be ridiculed for their rest of their career while simultaneously tanking a GTA release, assuming they try the $/hr model with GTA6.
Why should time be the only factor? Maybe it should be polygons and sound. The better a game looks, the more real instruments the songs use and the more VAs it employs, the higher the price. Even if the game is 4 hours long it's 4 hours of pure quality which is more than you'll get out of 100 hours of an Intellivision game.
Literally won't happen. Too many games now provide you with less than 60-70 hours of content outside of replays. You're not going to go to the store and find, say, Super Mario Wonder for $20ish brand new because that's a generous estimate on 100%ing it.
If he means a live service model where DL the game for free and pay for some hours that too won't happen because people will skip cutscenes and rush shit.
What you fail to remember is the fact that the common consumer has daddy issues to such a degree that they fork over any amount of money if company says they are good boys
I already do this in practice. I don't buy games at full price unless I know I'm getting hundreds of hours out of them. Unfortunately what this means is that they want to charge $1 per hour to complete the campaign or some retarded shit.
they tried this back in the aol 3.0 free coaster days. they had online games you paid by the hour to play. couldn’t tell you a single one of their names and that should say it all
>buy a game for 60 dollars >play for 10 hours >get bored and stop playing
or >pay 1 dollar an hour >play for 5 hours rushing it in order to finish it faster therefore pay less in the end >get bored and stop playing
sounds like a death to video games to me
devs would add stupid amounts of fluff to increase play time for free money. remember all the waves of enemies in me2? now it's like 7-8 waves each time.
I think that's an awesome idea! I propose a price of 50 cents an hour, so you'll have to actually entertain me for 50 hours to get 25 bucks. and if the game is a boring slog because of padding, I'll just quit and pay a buck for your trash.
>implying the cracking scene is healthy and well for years to come
You must be delusional if you think piracy is in a good state right now and will last over 10 years. There's only a handful of groups, they're getting old/turning into trannies/hired by DRM companies, and no one is teaching proper education to zoomers, which means no one from the next generation will succeed/replace them.
Piracy dying is the least of your problems. Society is fucked from no housing to high cost in everything. Unironic collapse soon but it won't be some climatic apocalypse no. It will be a slow, boring decline into death
>literally says they can only sell games for $70 in practice >is using this as an argument to make longer and more content-filled games as they're higher value
I hate games journalism so fucking much
The last R* game published by Take Two featured the protagonist getting ass raped in the swamp.
It's only natural that they would push the envelope and innovate by ass raping their already humiliated audience.
it's called setting the ground, if big wig publishers could they'd only rent games, not sell them.
crap like Stadia failed because because the technology was still not ready, but when the internet is faster, they 100% will do it, then you'll literally own nothing (except a useless piece of hardware without a subscription)
>pay per hour gets implemented >suddenly players become hyper aware of games that waste their time >"cinematic" trash starts failing hard in this market >no more walky talky, no more preachy homosexual cutscenes, no more endless tutorials >developers now have incentives to make actual gameplay that keeps the player hooked
This is absolutely fucking retarded.
People are now buying way more games than they can play, having huge backlogs is practically a meme at this point, so publishers are getting tons of money for games with zero played hours and there is no limit to how much money they can get.
If they start charging per hour, players have a limited amount of time that they can put into a game, there is now a hard cap of how much money you can get per player. This will massively lower the amount of revenue for publishers.
I'm never forgiving sony and rockstar for their BLM bullshit. It's so annoying. This game deserves to fail so badly, but it's not going to. That just makes me hate it even more. Curse the stupid bastard who gives these people even a single dollar.
1 hour of antichamber is better than 100 hours of terraria.
Imagine how much you'd want to dig a cave of you knew the meter was running.
This guy is retarded
and 1 hour of Portal is better than 100 hours of antichamber
debatable
So some marketing galaxy brain heard about players comparing games to their dollar per hour value based on time spent playing and this brilliant mind game up with the idea of charging by the hour?
Am i missing something here or something but doesnt this mean charging, for example, a 30 hours long game 30 dollars, 70 hour long game 70 dollars etc. Insead of renting the game like people seems to be suggesting here?
wow you mean some asshole journalist took something out of context for shock value then posted a screenshot of his own article on Ganker because nobody goes to those shitty "gaming" websites anymore?
if so then this rule shouldn't count for open world games because running/walking from point a to point b isn't gameplay
I always assumed that's what it meant before opening any of the constant threads about it, and I was dumbfounded when everyone thought it meant you paid every hour you play. Did the GTA publisher specify it meant the rental-style deal or is Ganker just being illiterate? Don't feel like looking it up.
Then we will get nothing but artificially inflated ubisoft style crap
all that would mean is devs artificially inflate or deflate how long the game lasts to fit neatly in the $30-$90 range whether it makes sense or not
it's just a really dumb idea all around and no surprise it's coming from some absolute dumbfuck retard in charge of millions of dollars who's personally helping screw over and drive yet another company into the ground at breakneck speed
the days of competent meritocratic executives died in the 90s at best. These retards are all nepotistic morons who got where they are thanks to connections and have absofuckinglutely no idea how to run a company. Goddamn chimps could run companies better
Aside from the points others have made about devs and publishers then mandating all games be bloated and inflated as fuck so they technically last 70+ hours, you're also assuming he meant 1 dollar for 1 hour. He said "dollars", meaning he wants to charge $10/hr or more.
No matter how you slice it, this isn't a good value proposition, not a fair pricing strategy, and would be completely awful. It would ensure that I never buy a game again.
i mean thats how i decide the value of a game if i want to pirate it or not.
if its a game i know i'll get $1 per 10 hours then i'll gladly buy it on a steam sale
>well technically you played gta online for 1700 hours so you I've us 1700$
>also I see you didn't purchase a single shark card, which is an additional fine equal to the average amount of shark cards bought in your played hours. And yes, we're counting whales only.
>I also noticed that you have benefitted from a cheater throwing money around, so you're in debt for your current in game money divided by in game $ provided by a shark card multiplied by the irl price of a shark card.
>plus tip
I'm torn between wanting this to happen and have it backfire so that it happens less in the future and wanting it to happen and have it succeed just to make stupid people suffer and lose their money.
Either way, doomers win
you, the consumer, will NEVER see the better side of this concept, I can guarantee it. So no, this should never happen.
you're probably overinterpreting what's being said
they probably just meant the game will be expensive because there is a lot of game time in it, roughly 1$ per hour
Look closer. Apparently this opinion comes from a publisher, who are all vultures looking to con customers out of every cent possible. If anything it's a dog whistle to re-implement recurrent payments for each hour of play like an even more focused subscription system.
the reason this guy has said this is kinda obvious when you consider you get better value from a video game than a movie.
until no one wants to buy 200 dollar games
I always felt that in general this is what happens. Short little indie games cost a few bucks, large long AAA games cost more. When some games step outside this general rule they either get praised (for being good value long indies) or shat on (for being too short AAA garbage)
Spoole would be proud
This is how arcades work and no one had a problem with it.
people obviously have a problem with it since theyre all fucking dead
I can fix her
no you don't want that, arcade had cheap ass difficulty to drain you of coins in retrying
modern game would inflate 50 hours on top of 10 hours with padded illusion of content like they already do but now even worse making it more justified
compare YT vids now being long without any substance just for ad revenue rather than pumping out actually worthwhile content
Youtube never had worthwhile content.
No matter what you enjoy, there will be hours of Youtube vids that are at least decent for that subject matter. The real issue is finding it. If you don't enjoy anything then that's a flaw on your part.
The way the black dress girl nods in response to getting rudely pushed is more autistic than the actual autistic girl
Was she supposed to go off on a paying customer?
>why no, i've never worked a day in my life. how could you tell?
かしこまりました。
actually, no, that's exactly how you should handle that situation, doubly so since the girl in the red jacket looks like she works there
>be you, employee of autist trap arcade
>walking about from one sector to another
>thinking about whether you need to stop at the store on the way home
>get between paying autist and entertainment
>almost get bowled over
>'yep, i should have been paying attention, 'scuse me'
pay attention, anons, this is one of the only times you'll observe a woman actually acknowledging her responsibility for her actions
anon, all japs are inherently autistic
t.dated 5 jap girls and learned the language
It's the difference between low frequency annoying sperg and high iq thoughtful sperg.
What a dork!
Impregnated by me
Arcade games were basically rigged carnie rides with bullshit difficulty. There isn't one of them that's a true video game.
American arcade games are, Japanese arcade games are skill based.
Is maimai good for you?
The more I watch this, the more depressed I get.
The customer was super excited to play that game, which is awesome, but then she almost knocks that worker into the next dimension, and if I were her, I would feel really bad about that and then I couldn't enjoy the game.
Fuck.
I feel like shit because she probably felt bad and couldn't enjoy her game.
;_;
Please tell me that she is too autistic to feel shame from this and that she went ahead and played her game with full enthusiasm as if this interaction never happened.
Please. ;_;
anon, that girl banged her heart out on that drum like nothing even happened. she got closer to a perfect score than ever before
Thank you, anon.
I hope to have peaceful dreams of her drumming like a taiko master.
>worthless female
>feeling anything, particularly guilt for another living creature
>LOL
Don't worry about it so much. It's a narrow path with a stairway, plus she's wearing glasses. The employee is fine.
>both of them were wearing glasses
It was a disaster just waiting to happen.
and zero posters noted that red clothed "girl" is a male
You're jumping at shadows.
no, i just remember source of those videos - series of webms of twinks going in public bathrooms in japan to crossdress
Not him but keep that shit to yourself then, I didn't want to know that. Anyone who did want to know probably already does so you're just spreading that shit now to people with no interest in it.
You can pretty clearly tell the source of that video is the autism girl filming herself playing the drum game.
retard
The arcade had hardware that was better than what I could get at home, this shit wants to charge me more to use my hardware and a game that they will have a box price on. False equivalence homosexual.
arcades are dead outside of japan anon and they even starting to die there too
in case you're wondering, this means a 70 dollar buy in then 1 dollar an hour past your complementary first 5 for free
Instead of making dumb arguments like this they should just keep mentioning inflation. You can't have a product remain the same price over decades while you have yearly inflation.
No you can because income stays the same
No it doesn't
>inflation increases by 5%
>wages increase 3%
yeah man.
Yep. That's what happened in 2022. This year, the boss said business was still slow and profits were only at 5%, so no bonuses and no raises.
Get real
>inflation increases by 6%
>wages increase 1.5%
>inflation increases by 2% in response
>wages do not increase
>3%
Unrealistic.
Future games will require online connectivity to activate each session. You will own nothing and will be charged each time to play.
Play 3 days early for 2x the price per session until launch release. Minimum 100 hour early access pass only. $100 gone and more exceeding 100 hours at regular price.
oh hey, you invented a way to make live service games even worse
>invented
The suits are greedy enough to implement way worse than that. They just need players to slowly accept worse and worse until they don't care
I kind of want them to try it just so they can be ridiculed for their rest of their career while simultaneously tanking a GTA release, assuming they try the $/hr model with GTA6.
i paid nothing for this
You paid with your life.
what else am i gonna do with my life?
Get a job so you can spend money to buy a game that you will have less time to play.
they got like this cause a bunch of buttfucking retards gave them a billion dollars for fake yachts
just stop buying rockstar products period
literally nothing is priced with regards to time spent consooming
>this thing takes a long time
>therefore it is more expensive
good sales pitch homosexual
Why should time be the only factor? Maybe it should be polygons and sound. The better a game looks, the more real instruments the songs use and the more VAs it employs, the higher the price. Even if the game is 4 hours long it's 4 hours of pure quality which is more than you'll get out of 100 hours of an Intellivision game.
Literally won't happen. Too many games now provide you with less than 60-70 hours of content outside of replays. You're not going to go to the store and find, say, Super Mario Wonder for $20ish brand new because that's a generous estimate on 100%ing it.
If he means a live service model where DL the game for free and pay for some hours that too won't happen because people will skip cutscenes and rush shit.
how much would starfield, which is designed to be played forever, cost?
How much you got?
Zero dollars, because nobody would play it.
By that logic Mario Wonder should have been 8 dollars. This guy is a fucking genius.
>GAMERS FALL FOR GUERILLA MARKETING: EPISODE 6MILLION
What you fail to remember is the fact that the common consumer has daddy issues to such a degree that they fork over any amount of money if company says they are good boys
is that Take Two
>cuckolds defending greedy corpos
I bet you pay for porn.
I will pay $6 for GTA 6
The estimated cost of the storage space for my pirate copy
Is this a joke? A 1 tb drive is like 70 bucks, so the cost is more like $35.
They already are, but the rate varies per customer.
>buy Minecraft
>my bloodline will have to pay off the infinite drbt forever
Based minecrap forcing incels to have sex and procreate
Klaus Scwab? More like Klassic Shoah!
I already do this in practice. I don't buy games at full price unless I know I'm getting hundreds of hours out of them. Unfortunately what this means is that they want to charge $1 per hour to complete the campaign or some retarded shit.
So soon after that Riccitiello guy got fired for being too greedy
When will CEOs learn to keep their damned mouths shut?
There's millions of customers who would pay whatever Take-Two asked to get their fix. This won't get anyone fired.
they tried this back in the aol 3.0 free coaster days. they had online games you paid by the hour to play. couldn’t tell you a single one of their names and that should say it all
>buy a game for 60 dollars
>play for 10 hours
>get bored and stop playing
or
>pay 1 dollar an hour
>play for 5 hours rushing it in order to finish it faster therefore pay less in the end
>get bored and stop playing
sounds like a death to video games to me
>buy a game for 60 dollars
>play for 10 hours
>get bored and stop playing
Don't pretend you guys don't already do this
GTA6 is completely and utterly fucked, isn't it?
lolno
The game will literally cost $80 and sell more copies than GT5
In terms of sales? No
In terms of it as a gaming experience? Most likely.
Heh, you played this game for 5k hours? You owe us $10,000 now or you're going to jail
I've been using that rule for years now.
>hey I want to play Max Payne 2
>check howlongtobeat
>6 hours
>its 3 bucks on gamivo
>fair deal
>hey I want to play spider man
>17 hours long
>30 bucks even on key sites
>this one will have to wait
>per hour
>games become tedious
devs would add stupid amounts of fluff to increase play time for free money. remember all the waves of enemies in me2? now it's like 7-8 waves each time.
They already do
Most games have 2h of gameplay the rest is fluf
>Games are now priced per hour
>Every game now has Disgaea tier grind
>And bullshit trial and error gameplay like arcades
Japan is the home of video games so they should really be priced in yen per hour
>all AAAA are now dollar bin material at launch
>indies are now more expensive than sport cars
Stop listening to droolies
businesses going corporate and becoming publicly traded is the death of reason, just an overrated sense of worth.
I buy maybe 2 games a year at this point, I'm more than happy to reduce that amount further.
I believe there is a requirement that i order to be a ceo, you need to be retarded
It's a big responsibility. You can't expect to get hired unless you have a proven track record of running companies into the ground.
alright, so GTA V shouldve been 30 dollars on release?
Sounds about right, but i doubt they will practice what they preach.
>already make gorillions from mp
>somehow that's not enough
What the fuck is wrong with these israelites?
Didn't they also say it will have thousands of hours of gameplay?
I get bored from gta games in a few hours, doubt it would be profitable for rockstar.
Sounds good, I'll expect a price reduction for GTA6 when it only has 35 story missions
HOW DARE YOU $TRAU$$
ngl she's pretty fuckable these days
You fuck children with down syndrome?
I think that's an awesome idea! I propose a price of 50 cents an hour, so you'll have to actually entertain me for 50 hours to get 25 bucks. and if the game is a boring slog because of padding, I'll just quit and pay a buck for your trash.
fucking israelites.
>Speedrun the game
Get money back?
>implying the cracking scene is healthy and well for years to come
You must be delusional if you think piracy is in a good state right now and will last over 10 years. There's only a handful of groups, they're getting old/turning into trannies/hired by DRM companies, and no one is teaching proper education to zoomers, which means no one from the next generation will succeed/replace them.
It's over.
Piracy dying is the least of your problems. Society is fucked from no housing to high cost in everything. Unironic collapse soon but it won't be some climatic apocalypse no. It will be a slow, boring decline into death
>corporate exec wants more money
water is wet
Take Two, please stop. I already made up my mind, I'm not buying GTA6, you don't need to convince me any further.
>literally says they can only sell games for $70 in practice
>is using this as an argument to make longer and more content-filled games as they're higher value
I hate games journalism so fucking much
The last R* game published by Take Two featured the protagonist getting ass raped in the swamp.
It's only natural that they would push the envelope and innovate by ass raping their already humiliated audience.
Um so who’s this publisher? And what does his early life section on his wiki say?
So it'll work both ways? If your game is so shit I only play it 10 hours, I only pay 10 bucks? Something like that.
>Video Game publisher says
>SAYS
Nothing is going to happen. They are considering it but nothing is going to happen
it's called setting the ground, if big wig publishers could they'd only rent games, not sell them.
crap like Stadia failed because because the technology was still not ready, but when the internet is faster, they 100% will do it, then you'll literally own nothing (except a useless piece of hardware without a subscription)
Well, if they were priced at dollars per (story) hour, most games would be 30 bucks or cheaper.
>pay per hour gets implemented
>suddenly players become hyper aware of games that waste their time
>"cinematic" trash starts failing hard in this market
>no more walky talky, no more preachy homosexual cutscenes, no more endless tutorials
>developers now have incentives to make actual gameplay that keeps the player hooked
Only 10?
>israelite Publishers who keep the Lions share of profits want to push the standard of per hour cost / service
Wow what a shocker.
>OP says something retarded
if you think it's literal it would have to be with heavy DRM and online only
I'm sure you can imagine GTA6 being an always-online service game.
This is absolutely fucking retarded.
People are now buying way more games than they can play, having huge backlogs is practically a meme at this point, so publishers are getting tons of money for games with zero played hours and there is no limit to how much money they can get.
If they start charging per hour, players have a limited amount of time that they can put into a game, there is now a hard cap of how much money you can get per player. This will massively lower the amount of revenue for publishers.
Gamer's usually try a game and drop it in the first 4h so you get 4$ and then fuck off gaming companies
>corporate exec says he wants more money
Breaking news.
I'm never forgiving sony and rockstar for their BLM bullshit. It's so annoying. This game deserves to fail so badly, but it's not going to. That just makes me hate it even more. Curse the stupid bastard who gives these people even a single dollar.
its not wrong, itd work out cheaper
$6 dollars to stream a movie for 2 hrs
Game is 12 hrs = 72
Then they'd just make games longer to maximize profits.
So 6 hour movie game should cost 6 hours?
>israeli CEO of Take Two wants more shekels from the British studio they leech off of