I just realized that the source engine is one gigantic virtual liminal space (the backrooms).

I just realized that the source engine is one gigantic virtual liminal space (the backrooms).

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  1. 2 years ago
    Anonymous

    I cannot believe that "empty spaces" are now considered "scary" the only time an empty space is scary is if you're in detroit

    • 2 years ago
      Anonymous

      Isn't it worse if it was packed with silverback rabid Black folk?

  2. 2 years ago
    Anonymous

    bro i used to make cum rockets and shit on this map when i was 12, nothing scary about it

    • 2 years ago
      Anonymous

      gm construct is just a example. the source engine it's self is fricking creepy, weirdly familiar space, all games made with it have the familiar feeling even thought they can be vastly different.

      • 2 years ago
        Anonymous

        no they dont

        • 2 years ago
          Anonymous

          gm construct is just a example. the source engine it's self is fricking creepy, weirdly familiar space, all games made with it have the familiar feeling even thought they can be vastly different.

          I understand what he means, i always have the same feeling. I instantly feel and know that's a source engine game.
          It's basically the same for UE, where anyone feels like everything is shiny.

          • 2 years ago
            Anonymous

            but UE doesn't feel "creepy" source feels like walking into a old abandoned movie theater some times, it has to do with its aesthetic and the fact that so many games based on the engine use its stock asset system. those model and textures are so familiar because you've seen them a millions times for nearly 20 years now.

      • 2 years ago
        Anonymous

        holy frick have a nice day as soon as you can please

      • 2 years ago
        Anonymous

        >a game engine is now considered creepy
        horror is fricking dead

        • 2 years ago
          Anonymous

          >tfw can comprehend how can a game engine can be turned into a nightmare
          Nah. Horror is very much alive.

      • 2 years ago
        Anonymous

        You sound like a gigantic homosexual

      • 2 years ago
        Anonymous

        Get a grip

      • 2 years ago
        Anonymous

        >all games made with it have the familiar feeling even thought they can be vastly different
        only thing in your post not gay.
        I was always weirded out by how noticable source is compared to other engine. Apex Legends is the only game I could think of that doesn't make it obvious it's source.

        • 2 years ago
          Anonymous

          >Apex Legends
          Didn't even know that Apex Legends was made on source, being a EA game I would have thought they'd use Frostbite

          • 2 years ago
            Anonymous

            For some reason Respawn decided to use Source for Titanfall and continued to modify it into what is now used for Apex. In Titanfall 1 it's still noticable that it runs Source.

        • 2 years ago
          Anonymous

          Source does interior and urban environments in a quite distinct manner. I assume it's something subtle to do with the lighting and mid 2000's general 3D weirdness. It's more obvious when you play something like Infra and you can just tell after a while that it's in source

          • 2 years ago
            Anonymous

            Just looked up Infra and saw pic related on the store page, it instantly reminds me of Hl2 and I can't exactly point out why.

            • 2 years ago
              Anonymous

              Grungy textures, pine trees and the brick building with corrugated sheet roof.

            • 2 years ago
              Anonymous

              >What no, everyone ITT is going crazy
              >*opens pic*
              >Yeah okay, that's totally a Source Engine game.
              I kinda see OP's point now.

      • 2 years ago
        Anonymous

        >t.

      • 2 years ago
        Anonymous

        >all games made with it have the familiar feeling even thought they can be vastly different
        only thing in your post not gay.
        I was always weirded out by how noticable source is compared to other engine. Apex Legends is the only game I could think of that doesn't make it obvious it's source.

        Source has a very different vibe to it when compared to other game engines. Ravenholm wouldn't be as scary if it was in a different engine. People that claim Source does not have an unnerving feeling to it are lying to themselves. The city of HL2 is depressing as frick.

        Source does interior and urban environments in a quite distinct manner. I assume it's something subtle to do with the lighting and mid 2000's general 3D weirdness. It's more obvious when you play something like Infra and you can just tell after a while that it's in source

        >I-IS THAT... IS THAT STATICALLY COMPUTED RADIOSITY LIGHTING??? OH MY FRICKING GGGOOOOOOOOOOODDDDDDDDD I'M GOING INSAAAAAAAAAAAAANEEEEEEEEEEEE NNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO AAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH HELP ME GATO BlackOOOOOO
        People born after the year 2000 are a fricking disease, holy shit.

        • 2 years ago
          Anonymous

          >Boomer has a mental meltdown over getting old, episode #74883

          many such cases!

          • 2 years ago
            Anonymous

            YWNBAW

            • 2 years ago
              Anonymous

              you will never get your youth back

        • 2 years ago
          Anonymous

          >baked lighting kills the zoomer mind
          many such cases

          >t.

          I'm 32, KYS

          • 2 years ago
            Anonymous

            Sure kiddo.

            • 2 years ago
              Anonymous
              • 2 years ago
                Anonymous

                wow so you bought an account to seem cool
                good job

              • 2 years ago
                Anonymous

                Why would I buy an account?

              • 2 years ago
                Anonymous

                >to seem cool

              • 2 years ago
                Anonymous

                Why is it cool to have a old steam account? I got this account when I was 15.

              • 2 years ago
                Anonymous

                >wow big number wahoo so cool

              • 2 years ago
                Anonymous

                either you're a zoomer or you are unironically a 32 year old man falling for obvious bait. time to get the rope

        • 2 years ago
          Anonymous

          I love you anon, made me laugh super loud

        • 2 years ago
          Anonymous

          >t. 1999 zoomer

      • 2 years ago
        Anonymous

        >baked lighting kills the zoomer mind
        many such cases

      • 2 years ago
        Anonymous

        It was always more of a comfy feeling for me but I get what you mean about familiarity in source games. It's definitely something to do with the lighting.

        • 2 years ago
          Anonymous

          a lot of it is that so many games and maps use HL2 assets, and those assets are inherently drab creepy and depressing, because of the setting of HL2.

          • 2 years ago
            Anonymous

            >TF2
            >inherently creepy and depressing

            • 2 years ago
              Anonymous

              >a lot of it is that so many games and maps use HL2 assets

              I never played TF2, but GMOD for instance uses all of HL2 assets and a lot of maps on GMOD are made with HL2 assets, hits, feel dystopian, creepy, and uneasy.

              • 2 years ago
                Anonymous

                so you never played the best thing to come out of the source engine? opinion discarded

              • 2 years ago
                Anonymous

                wasn't interested in a cartoon character FPS. I played HL2, CSS, The Ship, Portal 1 and 2, Insurgency, GMOD, DOD, Left 4 Dead 1 and 2, CS:GO, Fistful of Frags

              • 2 years ago
                Anonymous

                I kind of get OP's point. When I was younger I always felt just a little bit creeped out by Gmod maps and I always attributed it to the HL2 shared assets, sort of like what said.

                That being said zoomers are fricking homosexuals

            • 2 years ago
              Anonymous

              you say that as an attempt to btfo him but there are gmod ARGs with TF2 characters lmao
              source is just a kino generator, for anything really

          • 2 years ago
            Anonymous

            I just realized the way audio is handled probably contributes quite a bit as well, everything sort of echoes the same way in large open areas.

          • 2 years ago
            Anonymous

            I'd agree with drab, but creepy? I don't know if the word has changed meaning or if you mean you're genuinely afraid of it.

            • 2 years ago
              Anonymous

              I might be using the world wrong, I'm not scared of HL2 I've played the game probably a dozen times now. It just makes the hairs on the back of my neck stand up, Source can feel oddly empty sometimes.

              • 2 years ago
                Anonymous

                I'm not sure there's a right way, I just feel out of touch.

              • 2 years ago
                Anonymous

                Me too, i'm no expert on this (backrooms) aesthetic, just something I saw a lot of zoomers talking about and became interested in it. Because I've felt the feeling they are talking about many times in my life.

      • 2 years ago
        Anonymous

        It's comfy, not creepy

      • 2 years ago
        Anonymous

        Source does interior and urban environments in a quite distinct manner. I assume it's something subtle to do with the lighting and mid 2000's general 3D weirdness. It's more obvious when you play something like Infra and you can just tell after a while that it's in source

        lighting is prebaked and it doesn't have the fresnel effect for most world geometry, so your brain pics up on the distinctive flatness that older source games have.
        Plus a lot of it is just the stylistic choice to use grungy textures.
        I think the sound engine is doing a ton of heavy lifting for the creepy factor as well. Source games sound so empty, but at the same time there is a strong presence when you hear a footstep. Makes for very creepy moments.

      • 2 years ago
        Anonymous

        >BRO NOT THE POLYGONS PLEASE

      • 2 years ago
        Anonymous

        >all these buttblasted millenials
        kek, good job anon

  3. 2 years ago
    Anonymous

    is Home Alone a horror movie? Its a big empty house that's so spooky

  4. 2 years ago
    Anonymous

    Just realized OP is one gigantic homosexual (the Ganker).
    No, wait, I knew that already

  5. 2 years ago
    Anonymous

    OH NOO
    IM GOING FRICKING INSANEEEEEEE
    THAT SPACE IS SO EMPTYYYYYYYYYYYY

  6. 2 years ago
    Anonymous

    Not news

    • 2 years ago
      Anonymous

      I said I realized it, I never looked into the topic, but it makes since that other people have felt the same way.

  7. 2 years ago
    Anonymous

    frick that liminal space/backrooms shit, anybody has that copypasta with all those creepypastas listed?

  8. 2 years ago
    Anonymous

    Source has a very different vibe to it when compared to other game engines. Ravenholm wouldn't be as scary if it was in a different engine. People that claim Source does not have an unnerving feeling to it are lying to themselves. The city of HL2 is depressing as frick.

    • 2 years ago
      Anonymous

      >Ravenholm
      stuff of nightmare's for me.

      Sources games have always felt a bit lonely and creepy to me. The Complex Multiplayer map from Goldeneye is another good example of this.

  9. 2 years ago
    Anonymous

    WANNAHEARTHEMOSTANNOYINGSOUNDINTHEWORLD

  10. 2 years ago
    Anonymous

    WOOAH BRO IS THAT A SOURCE ENGINE LEVEL?!?!? WOOOOOAH THAT IS SO SCAAAAAARY BROS WOOOOOOOW

  11. 2 years ago
    Anonymous

    Source's aesthetic is just 'shitty eastern-European ex-Soviet shithole'

    Just go visit those countries, you can have as many liminal experiences as you want then

    • 2 years ago
      Anonymous

      soviet blocks are pure soul you fricking shitskin

  12. 2 years ago
    Anonymous

    Same thing goes for Super Mario 64. Just one abandoned empty space after another. Some areas don't even have music, so you can just hear your feet running around.

  13. 2 years ago
    Anonymous

    WOAAAH BRO DO YOU KNOW WHAT SCARES ME!?!?!?! LARGE EMPTY AREAS

    AAAAAAAAH HELP MEEE GABE AAAAH STOP PLEASE

  14. 2 years ago
    Anonymous

    >Large empty area
    >Large empty area (underwater)

  15. 2 years ago
    Anonymous

    >(the backrooms)
    kys

  16. 2 years ago
    Anonymous

    This thread is homosexual and pubeheadpilled. Post contraptions.

  17. 2 years ago
    Anonymous

    this is the creepiest source engine has been for me. backtracking through that rain and fog, just nope. especially on lone survivor bricks were shat

  18. 2 years ago
    Anonymous

    There's definitely something unnerving about Source. Interestingly this feeling is absent in GoldSource imo.

  19. 2 years ago
    Anonymous

    I'm definitely not a zoomer because I've always found the source engine to be kind of comfy

  20. 2 years ago
    Anonymous

    Big gmod maps meant for multiplayer are inherently creepy being played alone.

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