gm construct is just a example. the source engine it's self is fricking creepy, weirdly familiar space, all games made with it have the familiar feeling even thought they can be vastly different.
gm construct is just a example. the source engine it's self is fricking creepy, weirdly familiar space, all games made with it have the familiar feeling even thought they can be vastly different.
I understand what he means, i always have the same feeling. I instantly feel and know that's a source engine game.
It's basically the same for UE, where anyone feels like everything is shiny.
but UE doesn't feel "creepy" source feels like walking into a old abandoned movie theater some times, it has to do with its aesthetic and the fact that so many games based on the engine use its stock asset system. those model and textures are so familiar because you've seen them a millions times for nearly 20 years now.
>all games made with it have the familiar feeling even thought they can be vastly different
only thing in your post not gay.
I was always weirded out by how noticable source is compared to other engine. Apex Legends is the only game I could think of that doesn't make it obvious it's source.
For some reason Respawn decided to use Source for Titanfall and continued to modify it into what is now used for Apex. In Titanfall 1 it's still noticable that it runs Source.
Source does interior and urban environments in a quite distinct manner. I assume it's something subtle to do with the lighting and mid 2000's general 3D weirdness. It's more obvious when you play something like Infra and you can just tell after a while that it's in source
>all games made with it have the familiar feeling even thought they can be vastly different
only thing in your post not gay.
I was always weirded out by how noticable source is compared to other engine. Apex Legends is the only game I could think of that doesn't make it obvious it's source.
Source has a very different vibe to it when compared to other game engines. Ravenholm wouldn't be as scary if it was in a different engine. People that claim Source does not have an unnerving feeling to it are lying to themselves. The city of HL2 is depressing as frick.
Source does interior and urban environments in a quite distinct manner. I assume it's something subtle to do with the lighting and mid 2000's general 3D weirdness. It's more obvious when you play something like Infra and you can just tell after a while that it's in source
>I-IS THAT... IS THAT STATICALLY COMPUTED RADIOSITY LIGHTING??? OH MY FRICKING GGGOOOOOOOOOOODDDDDDDDD I'M GOING INSAAAAAAAAAAAAANEEEEEEEEEEEE NNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO AAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH HELP ME GATO BlackOOOOOO
People born after the year 2000 are a fricking disease, holy shit.
It was always more of a comfy feeling for me but I get what you mean about familiarity in source games. It's definitely something to do with the lighting.
>a lot of it is that so many games and maps use HL2 assets
I never played TF2, but GMOD for instance uses all of HL2 assets and a lot of maps on GMOD are made with HL2 assets, hits, feel dystopian, creepy, and uneasy.
2 years ago
Anonymous
so you never played the best thing to come out of the source engine? opinion discarded
2 years ago
Anonymous
wasn't interested in a cartoon character FPS. I played HL2, CSS, The Ship, Portal 1 and 2, Insurgency, GMOD, DOD, Left 4 Dead 1 and 2, CS:GO, Fistful of Frags
2 years ago
Anonymous
I kind of get OP's point. When I was younger I always felt just a little bit creeped out by Gmod maps and I always attributed it to the HL2 shared assets, sort of like what said.
I might be using the world wrong, I'm not scared of HL2 I've played the game probably a dozen times now. It just makes the hairs on the back of my neck stand up, Source can feel oddly empty sometimes.
2 years ago
Anonymous
I'm not sure there's a right way, I just feel out of touch.
2 years ago
Anonymous
Me too, i'm no expert on this (backrooms) aesthetic, just something I saw a lot of zoomers talking about and became interested in it. Because I've felt the feeling they are talking about many times in my life.
Source does interior and urban environments in a quite distinct manner. I assume it's something subtle to do with the lighting and mid 2000's general 3D weirdness. It's more obvious when you play something like Infra and you can just tell after a while that it's in source
lighting is prebaked and it doesn't have the fresnel effect for most world geometry, so your brain pics up on the distinctive flatness that older source games have.
Plus a lot of it is just the stylistic choice to use grungy textures.
I think the sound engine is doing a ton of heavy lifting for the creepy factor as well. Source games sound so empty, but at the same time there is a strong presence when you hear a footstep. Makes for very creepy moments.
Source has a very different vibe to it when compared to other game engines. Ravenholm wouldn't be as scary if it was in a different engine. People that claim Source does not have an unnerving feeling to it are lying to themselves. The city of HL2 is depressing as frick.
Same thing goes for Super Mario 64. Just one abandoned empty space after another. Some areas don't even have music, so you can just hear your feet running around.
I cannot believe that "empty spaces" are now considered "scary" the only time an empty space is scary is if you're in detroit
Isn't it worse if it was packed with silverback rabid Black folk?
bro i used to make cum rockets and shit on this map when i was 12, nothing scary about it
gm construct is just a example. the source engine it's self is fricking creepy, weirdly familiar space, all games made with it have the familiar feeling even thought they can be vastly different.
no they dont
I understand what he means, i always have the same feeling. I instantly feel and know that's a source engine game.
It's basically the same for UE, where anyone feels like everything is shiny.
but UE doesn't feel "creepy" source feels like walking into a old abandoned movie theater some times, it has to do with its aesthetic and the fact that so many games based on the engine use its stock asset system. those model and textures are so familiar because you've seen them a millions times for nearly 20 years now.
holy frick have a nice day as soon as you can please
>a game engine is now considered creepy
horror is fricking dead
>tfw can comprehend how can a game engine can be turned into a nightmare
Nah. Horror is very much alive.
You sound like a gigantic homosexual
Get a grip
>all games made with it have the familiar feeling even thought they can be vastly different
only thing in your post not gay.
I was always weirded out by how noticable source is compared to other engine. Apex Legends is the only game I could think of that doesn't make it obvious it's source.
>Apex Legends
Didn't even know that Apex Legends was made on source, being a EA game I would have thought they'd use Frostbite
For some reason Respawn decided to use Source for Titanfall and continued to modify it into what is now used for Apex. In Titanfall 1 it's still noticable that it runs Source.
Source does interior and urban environments in a quite distinct manner. I assume it's something subtle to do with the lighting and mid 2000's general 3D weirdness. It's more obvious when you play something like Infra and you can just tell after a while that it's in source
Just looked up Infra and saw pic related on the store page, it instantly reminds me of Hl2 and I can't exactly point out why.
Grungy textures, pine trees and the brick building with corrugated sheet roof.
>What no, everyone ITT is going crazy
>*opens pic*
>Yeah okay, that's totally a Source Engine game.
I kinda see OP's point now.
>t.
>I-IS THAT... IS THAT STATICALLY COMPUTED RADIOSITY LIGHTING??? OH MY FRICKING GGGOOOOOOOOOOODDDDDDDDD I'M GOING INSAAAAAAAAAAAAANEEEEEEEEEEEE NNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO AAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH HELP ME GATO BlackOOOOOO
People born after the year 2000 are a fricking disease, holy shit.
>Boomer has a mental meltdown over getting old, episode #74883
many such cases!
YWNBAW
you will never get your youth back
I'm 32, KYS
Sure kiddo.
wow so you bought an account to seem cool
good job
Why would I buy an account?
>to seem cool
Why is it cool to have a old steam account? I got this account when I was 15.
>wow big number wahoo so cool
either you're a zoomer or you are unironically a 32 year old man falling for obvious bait. time to get the rope
I love you anon, made me laugh super loud
>t. 1999 zoomer
>baked lighting kills the zoomer mind
many such cases
It was always more of a comfy feeling for me but I get what you mean about familiarity in source games. It's definitely something to do with the lighting.
a lot of it is that so many games and maps use HL2 assets, and those assets are inherently drab creepy and depressing, because of the setting of HL2.
>TF2
>inherently creepy and depressing
>a lot of it is that so many games and maps use HL2 assets
I never played TF2, but GMOD for instance uses all of HL2 assets and a lot of maps on GMOD are made with HL2 assets, hits, feel dystopian, creepy, and uneasy.
so you never played the best thing to come out of the source engine? opinion discarded
wasn't interested in a cartoon character FPS. I played HL2, CSS, The Ship, Portal 1 and 2, Insurgency, GMOD, DOD, Left 4 Dead 1 and 2, CS:GO, Fistful of Frags
I kind of get OP's point. When I was younger I always felt just a little bit creeped out by Gmod maps and I always attributed it to the HL2 shared assets, sort of like what said.
That being said zoomers are fricking homosexuals
you say that as an attempt to btfo him but there are gmod ARGs with TF2 characters lmao
source is just a kino generator, for anything really
I just realized the way audio is handled probably contributes quite a bit as well, everything sort of echoes the same way in large open areas.
I'd agree with drab, but creepy? I don't know if the word has changed meaning or if you mean you're genuinely afraid of it.
I might be using the world wrong, I'm not scared of HL2 I've played the game probably a dozen times now. It just makes the hairs on the back of my neck stand up, Source can feel oddly empty sometimes.
I'm not sure there's a right way, I just feel out of touch.
Me too, i'm no expert on this (backrooms) aesthetic, just something I saw a lot of zoomers talking about and became interested in it. Because I've felt the feeling they are talking about many times in my life.
It's comfy, not creepy
lighting is prebaked and it doesn't have the fresnel effect for most world geometry, so your brain pics up on the distinctive flatness that older source games have.
Plus a lot of it is just the stylistic choice to use grungy textures.
I think the sound engine is doing a ton of heavy lifting for the creepy factor as well. Source games sound so empty, but at the same time there is a strong presence when you hear a footstep. Makes for very creepy moments.
>BRO NOT THE POLYGONS PLEASE
>all these buttblasted millenials
kek, good job anon
is Home Alone a horror movie? Its a big empty house that's so spooky
Just realized OP is one gigantic homosexual (the Ganker).
No, wait, I knew that already
OH NOO
IM GOING FRICKING INSANEEEEEEE
THAT SPACE IS SO EMPTYYYYYYYYYYYY
Not news
I said I realized it, I never looked into the topic, but it makes since that other people have felt the same way.
frick that liminal space/backrooms shit, anybody has that copypasta with all those creepypastas listed?
Source has a very different vibe to it when compared to other game engines. Ravenholm wouldn't be as scary if it was in a different engine. People that claim Source does not have an unnerving feeling to it are lying to themselves. The city of HL2 is depressing as frick.
>Ravenholm
stuff of nightmare's for me.
Sources games have always felt a bit lonely and creepy to me. The Complex Multiplayer map from Goldeneye is another good example of this.
WANNAHEARTHEMOSTANNOYINGSOUNDINTHEWORLD
WOOAH BRO IS THAT A SOURCE ENGINE LEVEL?!?!? WOOOOOAH THAT IS SO SCAAAAAARY BROS WOOOOOOOW
Source's aesthetic is just 'shitty eastern-European ex-Soviet shithole'
Just go visit those countries, you can have as many liminal experiences as you want then
soviet blocks are pure soul you fricking shitskin
Same thing goes for Super Mario 64. Just one abandoned empty space after another. Some areas don't even have music, so you can just hear your feet running around.
WOAAAH BRO DO YOU KNOW WHAT SCARES ME!?!?!?! LARGE EMPTY AREAS
AAAAAAAAH HELP MEEE GABE AAAAH STOP PLEASE
>Large empty area
>Large empty area (underwater)
>(the backrooms)
kys
This thread is homosexual and pubeheadpilled. Post contraptions.
this is the creepiest source engine has been for me. backtracking through that rain and fog, just nope. especially on lone survivor bricks were shat
There's definitely something unnerving about Source. Interestingly this feeling is absent in GoldSource imo.
I'm definitely not a zoomer because I've always found the source engine to be kind of comfy
Big gmod maps meant for multiplayer are inherently creepy being played alone.