I just want a new Legend of Zelda game where you explore big labyrinthine dungeons and unlock new item that let you explore new dungeons and unlock other items.
I just want a new Legend of Zelda game where you explore big labyrinthine dungeons and unlock new item that let you explore new dungeons and unlock other items.
>everything is LE SLOP
Look, I'm Ganker! Slop slop slop!
Schlippity schloppity? Schlappy schlupper schloppo! Schlap? SCHLOP!
Breath of the wild fans are mentally ill and a cult.
I'd rather have the same map every game with slight alterations.
Ah, Spiderman
>and unlock new item that let you explore new dungeons
I'm willing to bet that you hate BotW for a lack of new tools during the game and pretend OoT had this even though OoT started the shitty "you get a tool in that dungeon to finish that dungeon" trend.
Agreed, also bring back this fucker. The fact that he wasn't a hidden boss in TotK is extremely missed potential
>even though OoT started the shitty "you get a tool in that dungeon to finish that dungeon" trend.
That would be LttP, followed by LA. Unless you manage to use glitches to get through them then all the dungeons starting there require usage of the latest item you get inside it, even if it's not mandatory to beat the boss with (which also applies to OoT)
new item to never use it again outside that dungeon
This has never been the case, you always use the items again in some fashion. Maybe they don't see completely regular use on par with the sword or the bow, but there's always some other puzzle or obstacle that requires you to bring out an older item
>That would be LttP
Really getting sick of people spouting this nonsense because they're mad someone doesn't pretend that OoT is the best game ever. No, LttP doesn't do that. There's a grand total of 1 tool you find in a dungeon that you need to use to beat the dungeon and the boss. And before you try saying "Well it happened so it counts!" one instance of something is not a trend.
>There's a grand total of 1 tool you find in a dungeon that you need to use to beat the dungeon and the boss.
The original post was "you get a tool in that dungeon to finish that dungeon", which doesn't specify needing it for the boss. That all applies to LttP.
There's this weird revisionism that only seemed to sprout up here where the past 30 or so years of Zelda no longer "count" based purely on NES elitism even though a lot of the negative symptoms people misattribute to Ocarina originated in the other games. You don't see this in other Nintendo fan groups saying
>Mario 1 was the only true Mario game, 64 ruined everything
or
>Metroid 1 is the only true Metroid, Prime ruined everything
It's so obnoxious
>This has never been the case, you always use the items again in some fashion.
It absolutely is the case, especially in the 3D games. Even for stuff like the bow and the hookshot, they're only useful in a select few places. Then you have stuff like iron boots or the spinner that get maybe one or two scripted "use them here to proceed" uses in the entire game not counting their dungeons.
Your pic is Zelda with RDR2 mixed in. Which I would like. Give me Zelda with RDR2's production vlaues.
how would that even work? just BOTW/TOTK but with pseudo realistic graphics?
>botw / totk but all quests involve following an npc for 20 minutes and a 3 minute bow challenge
Never said mission structure. Pay attention. I said production values. Better graphics(akin to E3 2011 trailer), better radiant AI for NPC's, no post apocalyptic setting. Make Hyrule and the land feel alive with judge towns and random events. Better horse back riding, put a physics system on the horse. Stop acting like there aren't positive aspects of a Rockstar game Nintendo can't add to their formula to make their games better and vice versa.
Why do I look at the horse and get horny?
>game where you explore big labyrinthine dungeons and unlock new item that let you explore new dungeons and unlock other items.
Try Elden Ring or Dark Souls 3.
OP's a fag for thinking old Zelda games (especially OoT) did that well, but From games do absolutely nothing in terms of items and tools for puzzle solving.
>nintenslop
majoras mask and ocarina are the only true zelda games.
Idk what are talking about
>true zelda
>literally alien to Zelda 1 and 2's Structure
i hate fake fans
If your childhood defining Zelda game was on the N64 then you're not nor will you ever be a real Zelda fan.
coping mechanism
Sorry pal
Even Nuts & Bolts is closer to true zelda than OoT
Zelda 1 is the only good Zelda.
The real vision of the first games are in the N64 get lost
t. N64baby who either never played Zelda 1, or ran through it once in a single sitting with a guide in like 2010
BOTW/TOTK are the first real Zelda games since LTTP but we can all agree there could be more actual dungeons and not just caves. A mix of looks like TES Oblivion does would be perfect.
fuck the dungeons
Give me more magic spells like in 2 fucking hell
there's a fine balance before it becomes too generic. I think there's room for magic but it needs to be implemented in a unique way to not become just TES or generic JRPG.
It was always kid friendly. Original Link is like 8 years old, and the game wasn't unusually hard for an NES title at the time. BOTW/TOTK early game is fairly punishing compared to past entries.
>there's a fine balance before it becomes too generic.
BotW has a full fucking physics system. That's the game where magic wouldn't feel like generic colored damage. You could cast a water spell to douse enemies and then use a lightning spell to do extra damage, or use a fire spell to burn a wooden platform enemies are standing on.
>It was always kid friendly.
Not really, and it certainly wasn't braindead until it went 3D.
>Original Link is like 8 years old
No he's not. He's 16 in Zelda 2 which takes place a little while after the first one.
>and the game wasn't unusually hard for an NES title at the time
Which was still pretty hard.
>BOTW/TOTK early game is fairly punishing compared to past entries.
It is, and I love that aspect about them. But that tapers off and the puzzles especially are still too in line with the other 3D games in terms of being easy. They don't spell everything out with a companion or the camera which is nice, but you still have stuff like the dungeons in TotK where you'll get to a room where you need to use certain zonai parts and then the room will have the exact parts you need right there on the floor which takes away the inventory management aspect as well as the "what tools should I approach the problem with" aspect.
>You could cast a water spell to douse enemies and then use a lightning spell to do extra damage, or use a fire spell to burn a wooden platform enemies are standing on.
that's what the fruits and items do. You'd just be calling it something different. Not that I don't agree in concept.
>He's 16 in Zelda 2 which takes place a little while after the first one.
yeah 8 years later
>dungeons in TotK where you'll get to a room where you need to use certain zonai parts and then the room will have the exact parts you need right there on the floor which takes away the inventory management aspect as well as the "what tools should I approach the problem with" aspect.
I prefer being given the exact parts because that actually makes it more of a puzzle than simply autobuilding a huge bridge or a hoverbike for every problem.
>that's what the fruits and items do.
That's how everything in Zelda games work. You get an item that does something, but sometimes you get magic (which is effectively another item) instead.
>yeah 8 years later
There's nothing in the game that says it's been anywhere close to that long. The manual just says "then one day on Link's 16th birthday" and all the Japanese interviews and sources peg him at 12 or 13 in the original. Not that his age really has anything to do with how hard the game is.
>I prefer being given the exact parts because that actually makes it more of a puzzle than simply autobuilding a huge bridge or a hoverbike for every problem.
When you're given the parts it makes the ability to carry them feel superfluous, and also takes thinking out if it because you know that the parts you were given in the numbers you were given are all you need to solve the puzzle. Letting the player figure out what does and doesn't work is a lot more fun.
I just wish they'd drop the "kid friendly" design in general. That's what's holding it back the most.
Aren't there already like 50 Zelda games like that?
>unlock new item to never use it again outside that dungeon
not thanks
How dare you. You must not be a true Zelda fan if you want a true Zelda game.