I know there are a lot of haters here but hear me out.

I know there are a lot of haters here but hear me out. There are some reasons to consider giving 5e a chance, even if you haven't enjoyed it in the past:

>Accessibility: 5e D&D is known for its accessibility, making it a great choice for newcomers to the tabletop RPG world. The rules are straightforward, and there's a wealth of online resources and guides to help you get started.

>Versatility: 5e offers a wide range of character options, from wizards and warriors to bards and warlocks. You can create a character that suits your preferred playstyle, whether it's focused on combat, magic, or role-playing.

>Storytelling: The system places a strong emphasis on storytelling and role-playing. It encourages players and Dungeon Masters to collaborate and create engaging narratives together, allowing for memorable and immersive experiences.

>Community: 5e D&D has a massive and passionate community. This means there are countless adventures, homebrew content, and forums where you can find support, inspiration, and fellow players to share your experiences with.

>Adventures: The system offers a plethora of official adventures and campaign settings, each with its unique flavor and challenges. From classic fantasy to cosmic horror, there's something for everyone.

>Evolution: Over the years, 5e has evolved with the release of additional sourcebooks and supplements. This continuous support means there are always new options and content to explore.

>Customization: If you didn't enjoy certain aspects of 5e in the past, remember that the system allows for a high degree of customization. You can adjust rules, homebrew content, and tailor the game to better suit your preferences.

Give 5e D&D another try, keeping in mind the aspects that might have discouraged you in the past, and consider exploring the parts of the system that align more closely with your gaming style. You might find a rewarding and enjoyable experience awaits you in this diverse and dynamic tabletop RPG.

  1. 3 weeks ago
    Anonymous

    No.

    • 3 weeks ago
      Anonymous

      The thread ended here. Why are you still posting?

      • 3 weeks ago
        Anonymous

        Everyone else wants to tell op to fuck off as well.

  2. 3 weeks ago
    Anonymous

    Hey my guy, have a nice day.

  3. 3 weeks ago
    Anonymous

    I can get all of that from a better system, that releases better books filled with better lore and better rules for lower prices. Hell no, I am not playing 5e. And 5e doesn't have fun shit like AtLA benders, gunslingers, playable puppets and dolls, playable awakened animals, a god of being big, an actually decent magic school adventure, sherlock holmes the class, or a thousand other better things.

    The only thing 5e has that's even halfway decent is dragonborn, but those are just butchered from their 4e version, and Id rather homebrew over the 4e version anyway. Honestly, the ways they've butchered things from 2e, 3e, and 4e in the change to 5e is a massive turn off.

    • 3 weeks ago
      Anonymous

      >an actually decent magic school adventure
      Unless you are plundering the ruins of a magic school, I'm gonna say this doesn't exist.

      • 3 weeks ago
        Anonymous

        Most magic school adventures are better than the shit that was Strixhaven. But yes, Strength of Thousands is a better school adventure, less high school social stupidity, more actual adventure with magical college duties. Plus it has better NPCs, Achor Root alone has sold the adventure to most groups that have been introduced to her.

    • 2 weeks ago
      Anonymous

      You can just use the pet share thread thoughever

  4. 3 weeks ago
    Anonymous

    >writing shitposts with chatGPT

    • 3 weeks ago
      Anonymous

      >easy to spot
      >still worked

  5. 3 weeks ago
    Anonymous

    Weak pitch bro.
    I was really happy when 5e came out, it exposed a lot of normies to the basics of D&D and it advanced the state of the game by bringing things back to basics, but now the market is flooded with D&D-likes that learned all the right lessons from 5e. And the fact that they've talking about 6e means that 5e is "over" in the minds of normies, even the normiest normies are open to the idea of trying a 3rd-party D&D-like.

    If you're already playing 5e and having fun, then that's cool, you do you. But this is the perfect time to not try 5e. There's no excuse to learn this game when you could be learning something extremely-similar-but-better.

    • 3 weeks ago
      Anonymous

      >now the market is flooded with D&D-likes that learned all the right lessons from 5e
      Like what?

      • 2 weeks ago
        Anonymous

        >now the market is flooded with D&D-likes that learned all the right lessons from 5e.
        name them.

        "You wouldn't know them. They're played by other people in Canada."

        I can think of a ton of fantasy heartbreakers and retro-clones that were in reaction to D&D (Palladium FRPG, Warhammer FRPG, Shadows of the Demon Lord, Burning Wheel, Torchbearer, Lamentations of the Flame Princess, 13th Age, Pathfinder, etc.), but those predate 5ed by years if not decades.

        And to be fair to that Anon, maybe that's what they meant? With PDFs, eBay, etc. the market really is flooded with every old RPG ever made.

        • 2 weeks ago
          Anonymous

          you wasted a post with that bullshit.

    • 2 weeks ago
      Anonymous

      >now the market is flooded with D&D-likes that learned all the right lessons from 5e.
      name them.

  6. 3 weeks ago
    Anonymous

    >Versatility
    >You can create a character that suits your preferred playstyle, whether it's focused on combat, magic, or role-playing.
    no more than any other fantasy RPG
    >Storytelling
    no more than any other RPG
    deendee has a bigger community than other games and a bigger library. given how entitled part of the community acts, that former is no plus. as for the latter, if you dont like the settings on offer, the advantage becomes irrelevant.

  7. 3 weeks ago
    Anonymous

    >Accessibility
    There isn't anything more accessible to me than my own ideas & knowledge. Because I'll be told to rewrite the rules for the company whenever I find something broken/disagreeable, it's easier to just write what I want from the get-go; by those two conditions alone, I'd have to change most, if not all, of the rules anyway.
    >Versatility
    The so-called "wide range" of options is a series of false choices amidst a few correct ones, assuming the DM even sticks to the rules.
    Optimization & playstyle don't matter in the face of a DM who doesn't involve means for these things to come to a head; whether accidental/out of malice.
    Roleplaying is quite tertiary too. There are no written rules to set guidelines for rewarding plot & character consistent roleplay; no house-ruling DM I've heard of does either, beyond maybe granting "inspiration" here & there while enforcing no penalty on inconsistent roleplay. Inspiration itself is hardly worth pursuing as a reward, anyway, as it only entails a reroll against the vaguely defined pass/fail mechanics.
    >Storytelling
    I don't know which book you're reading, but it certainly isn't D&D 5e.
    Its forefront construction implies it's supposed to be about combat & exploration, but with how shoddy the skill & fighting mechanics are, it doesn't even get those things right.
    >Community
    Said community will denigrate you for "straying too far" from what "D&D should be", without actually saying what D&D "should be", when you house-rule.
    Said community has & will continue to cry about perceived racism/misogyny in earlier editions, despite these things never existing. They will run damage control over changes made in the interests of "inclusivity", using any sort of dishonest tactics.

    The next three sections would have me repeat things I've already gone over.

    TL;DR: Gygax went on record to say "you don't even need the books", so don't bother buying or even pirating D&D 5e.
    Get, or make, something else.
    Fuck off corporate shill.

    • 3 weeks ago
      Anonymous

      >Accessibility
      It's true that having the freedom to create your own rules and content can be appealing, especially if you have a specific vision in mind. However, 5e D&D's rules serve as a useful framework for those who prefer a structured foundation. Many find it easier to start with a set of rules and build upon them, rather than reinventing the wheel entirely.

      >Versatility
      While the system does provide guidelines for character creation and gameplay, it also encourages creativity and flexibility. The DM has the authority to adapt and customize the rules to suit their group's preferences, allowing for a wide range of playstyles. In a cooperative and communicative group, optimization and playstyle can be balanced and tailored to enhance the overall experience.

      >Roleplaying
      You've mentioned a lack of written rules for rewarding roleplay consistency, which is a valid concern. However, it's important to remember that D&D is, at its core, a collaborative storytelling game. Many groups and DMs do incorporate roleplay rewards and penalties into their sessions, and it's an area where house rules can be applied to enhance the experience.

      >Storytelling
      While combat and exploration are integral parts of D&D, storytelling also plays a crucial role. The system provides tools for creating immersive narratives, and it's up to the DM and players to emphasize the storytelling aspect. Many successful campaigns have focused on intricate plots, character development, and world-building, showing that 5e D&D can accommodate diverse storytelling styles.

      >Community
      Like any community, the D&D community can have varying opinions and viewpoints. It's important to engage with like-minded individuals who share your vision for the game. House-ruling is a common practice in the D&D community, and many players and DMs embrace it as a way to tailor the game to their preferences.

      • 3 weeks ago
        Anonymous

        >However, 5e D&D's rules serve as a useful framework for those who prefer a structured foundation
        "You don't even need the books" - Gary Gygax.
        >thtorytelling
        >thtorytelling
        >thtorytelling
        >D&D ith, at itth core, a collaborative thtorytelling game
        Which rules address the skill of storytelling to create a decision? I want a screenshot of the page, or a PDF of the section, assuming such a section even exists.
        I say this with a gentle reminder that personal whim is not a valid rule, given its variable and easily-skewed nature.

        • 3 weeks ago
          Anonymous

          The rules of a TTRPG are always based on personal whim, the books are just there for guidelines. If it isn't based (to some degree) on personal whim then it is no longer a TTRPG.

          • 3 weeks ago
            Anonymous

            >he couldn't answer
            Sad.
            Unfortunately, the lack of a consistent structure means the activity isn't a game. It doesn't matter how many other things do it or if you personally have fun with it.

            • 3 weeks ago
              Anonymous

              It should be obvious that any ttrpg is a collaborative storytelling game. The fact that people make their own characters with backstories who are the main characters should be evidence enough. If you need wanky mechanics to force collaborative storytelling you are a gay.

              • 3 weeks ago
                Anonymous

                The fact that there's nothing to enforce consistency of plot and character should make it obvious that it isn't actually a game.
                Knowing about other games and the fact that they have structures, lines, measures, and rules should make you understand that this other thing that calls itself a game but doesn't have those things isn't actually a game.
                That you continue to cry and insist that the thing you like is a game in spite of the facts is pathetic, and this is the last (You) you get, because all you can do is talk in circles.
                But cry again because you need the last word. Keep shilling your garbage system written by a company that expects the paying customer to do all the work.

              • 2 weeks ago
                Anonymous

                >this is the last (You) you get
                I accept your concession. Every ttrpg is a collaborative storytelling game by it's very nature.

  8. 3 weeks ago
    Anonymous

    I prefer the superior D&D 3.5 (heavily modified by me DMing it for twenty years)

  9. 3 weeks ago
    Anonymous

    Go back to your containment thread, chud.

  10. 3 weeks ago
    Anonymous

    I love D&D, but ho boy. OK. Here goes.
    >Accessibility
    Find me rules for stealth movement in combat. You need to read the Stealth and Perception skills and the travel rules to get the full picture. Half the online guides and players actually never read the books.
    >Versatility
    Yea. Fair. Multiclassing and feats add a lot more to that.
    >Storytelling
    More or less every rules is combat related. There's RP in skills, but that's a vast minority.
    >Community
    Yea, fair.
    >Adventures
    A lot of official adventures are also badly designed. But there are good ones there as well.
    >Evolution
    A lot of these evolutions are also made differently. People complain about, say, the difference between a Battle Master and Rune Knight, the latter being OP. Except it isn't if you play the game as intended, with 8 to 10 encounters and 4 to 5 short rests. The Rune Knight can dona thing a few times, but then they're done. I guess it does move closer towards how people play it, at the cost of going away from how the system was built. But that's what D&DOne is supposed to be, even though it isn't really.
    >Customization
    That's not unique to D&D. A lot of the rules are written and codified and work fine. Mostly. Travel is one and definitely needs to be redone fully. But most players haven't read the rules, so they don't know them, so they make shit up and aay shit like "just make it up". Changing is fine, I guess. If you want to.

  11. 3 weeks ago
    Anonymous

    no.

  12. 3 weeks ago
    Anonymous

    I'm sorry, but what's the point of this thread beyond blatant shilling? "Play our game, because just play it already" is a non-argument. Last time I've played DnD, it was May 2006. Do you seriously think that I have issue with specific edition of the game, or it might be the DnD itself that I find unappealing and just flat-out bad?

    • 2 weeks ago
      In all fields

      Feeding data to language models.

  13. 3 weeks ago
    Anonymous

    >Accessibility
    This game is anything, but accessible and straightforward, especially for newcomers
    >Versatility
    Class-and-level systems are icredibly non-versalite and unflexible
    >Storytelling
    Yes, a shitty battle mini is soooo fucking great for storytelling
    >Community
    DnD isn't even among top 5 most played TTRPGs in my country
    >Adventures:
    If you need to buy pre-made scenarios to run TTRPG sessions, you might be an unimaginative fuckwit
    >Evolution
    It's the exact reverse - bad baseline became even worse due to expansions
    >Customization
    This is DnD, one of the least flexible and adjustable mainstream TTRPGs out there. The customisation is close to fucking zero without just making your own d20 game from a scratch

  14. 3 weeks ago
    Anonymous

    For such an accessible game, it takes a very experienced DM to make it work. A lot more experienced than with other editions of the game.
    5E is very easy to derail. It's both generic and specific in the worst ways possible.
    I don't meme hate it, but it has big flaws. Even well-meaning players and DM can derail the shit out of it into a playable, but unpleasant mess.

  15. 3 weeks ago
    Anonymous

    Shitty AI writing, so obvious. 5e sucks dick and I won't be playing it again. Try listing a system without alignment and Vancian magic.

  16. 3 weeks ago
    Anonymous

    >5e D&D is known for its accessibility
    It's not accessible.
    It's filled with strange mechanics, procedures and pointless math.

    Why teach a new player to write 18 str when +4 will do?
    A million books of sub-classes.

    Stat template, human race only,
    I can onboard a new player and have them in the game playing before a 5E beginner has picked his background.

    Do enjoy 5E, please.

    • 3 weeks ago
      Anonymous

      >A million books of sub-classes.
      There are like 5.

  17. 3 weeks ago
    Anonymous

    >Accessibility
    No thank you, it can't be gatekept

  18. 3 weeks ago
    Anonymous

    Good old 5e.
    5e is unaccessible with the worst wordings I've seen in a fantasy RPG. It only does tactical combats that aren't even that good, and skill rolls that aren't even that good. The storytelling is entirely on the group, which will probably be bad because the community is demented and awful, plagued by people who praise cheating your dice rolls and so on. The adventures are even worse than the community, and are bound to break completely in actual play without the harshest railroading you will ever see. It is seeing a new edition after ten years that fails to address any core problems with the system such as class balance. Don't worry though, you can just put in the work to fix literally everything about the system and run the gritty low magic science fiction game of your dreams with "ease."

  19. 3 weeks ago
    Anonymous

    Fuck of WOTC Shill.

    Why should I buy yet another set of books just to do the same thing in a more retarded way? I have owned 1st ed since a kid and still use them today. Fuck off with your revisionist shit. The only reason they try to kill old editions and make new ones is to make a quick buck. Give it a few years and 5e will be dead and cunts like you will be telling people to dump their 5th ed books and promoting 6th ed, 7th ed, 8th ed, etc.

  20. 3 weeks ago
    Anonymous

    My problems with 5e are

    >it's really not that accessible
    Classes have pages and pages of abilities and skills and shit, spells aren't intuitive, rules and descriptions are sometimes vauge and end up being debated, and a lot of this One D&D stuff feels like it's just muddying classes by jumbling them. I always have at least one player who just doesn't get their character.

    >combat slows to a crawl
    It's just very slow and hard to keep people's attention

    >character sheets that read like mechs to pilot in a video game
    This is more to do with point one, but I feel like players just get funneled into looking up rules and abilities and shit instead of actually roleplaying

    >CR is useless and broken
    Why is it even there

    >players get too powerful too quickly and are impossible to kill
    Between all the powers they get, plus the generous death saves, it's hard to threaten players without keeping them at a low level or rapidly escalating the threats to a comical degree. WotC can't even come up with shit past level 12. It's the antithesis to the game's origins.

    >complete lack of DM support
    So much of the game is just "you figure it out" or "you fix it". So why the fuck am I playing then?

    I could go on and on. I used to love 5e but after running it long enough, I'm over it and looking to branch out.

  21. 3 weeks ago
    Anonymous

    do you retards actually enjoy having this conversation over and over and over every single day?

  22. 3 weeks ago
    Anonymous

    This feels like someone asked ChatGPT to write out this post.

  23. 2 weeks ago
    Anonymous

    >Accessibility
    The abilities are often wordy and vague in their interactions, often confusing new players.

    > Versatility
    5e is about fighting monsters. The vast majority of your spells/abilities are combat focused, and the meer existence of the barbarian and fighter classes prove this. You can have a game focused on intrigue and planning and stealth with 5e. But then we're not even talking about what 5e specifically is good for. You can hack almost any system to be anything. 5e does not have complex systems for crafting spells, spying on organisations, stealth, or anything other than combat.

    > Storytelling
    That's the nature of ttrpgs since they don't have limitations like video games. 5e does not do this in any special way. If anything I would argue that the base 5e as a system greatly hinders story telling because the system is designed in a way that a "Deadly" encounter could maybe kill one of the PCs. A story about fighting monsters, where death is unlikely and strange sounds like a pretty shit story to me.

    > Community
    The 5e community is, as most people know, pretty cancer. It's been flooded with politically possessed ideologues, and Critical Role types. It's big yes, and within a big fanbase you're obviously going to have plenty to interact with, but the majority of it is pretty unremarkable in my opinion. When I played 5e I joined multiple different discord servers and subreddits, and I can't tell you anything about them that sticks in my memory. Kinda like how a 5/10 tv show will keep you engaged, but once it's over you couldn't tell me anything about it...

    > Adventures
    Can't really speak on them, I always played with homemade adventures.

    > Evolution
    lmao

    > Customisation
    lmao

    • 2 weeks ago
      Anonymous

      >The abilities are often wordy and vague in their interactions, often confusing new players.
      It's true that some abilities in 5e D&D can be complex and wordy, which may pose challenges for new players. However, the system also provides tools for simplifying and clarifying these abilities, and many online resources and player aids are available to help players navigate these complexities.

      >5e is about fighting monsters. 5e does not have complex systems for crafting spells, spying on organisations, stealth, or anything other than combat.
      While combat is a significant aspect of 5e D&D, the system is designed to accommodate various playstyles, including intrigue, planning, and stealth. While it may not have as many complex subsystems for these aspects as some other RPGs, the flexibility of the system allows for creative storytelling and problem-solving outside of combat encounters.

      >A story about fighting monsters, where death is unlikely and strange sounds like a pretty shit story to me.
      It's true that the lethality of 5e combat encounters can vary, but this can be adjusted by the Dungeon Master to suit the narrative. Many DMs run campaigns where character death is a rare occurrence, focusing instead on character development and storytelling. The system itself provides tools for building compelling narratives, and the emphasis on role-playing can lead to memorable stories.

      >The 5e community is, as most people know, pretty cancer
      Every community has its diverse range of individuals, and it's unfortunate to hear that you've had negative experiences with some segments of the 5e community. However, it's important to remember that there are many welcoming and supportive players and groups within the community who prioritize positive and inclusive experiences.

      >lmao
      Nice argument.

      • 2 weeks ago
        Anonymous

        NTA but
        >However, the system also provides tools for simplifying and clarifying these abilities, and many online resources and player aids are available to help players navigate these complexities.
        Cool, so I have to fix it myself. Like how spelljammer had no rules for fighting spelljammers

        >While combat is a significant aspect of 5e D&D, the system is designed to accommodate various playstyles
        The game promotes murderhobos. Stealth gameplay boils down to "did I succeed my stealth roll?"

        >It's true that the lethality of 5e combat encounters can vary
        Unless you really bulldoze your party to a comical degree, once they hit 3rd level, they're hard to kill, amd quickly become a problem before double digits, even. Death saves are also very generous as written.

        >Every community has its diverse range of individuals, and it's unfortunate to hear that you've had negative experiences with some segments of the 5e community.
        Damn AIs sure became corporate shills fast, huh

  24. 2 weeks ago
    Anonymous

    This thread is pure liquid shit, which is the perfect transition into how Shadow of the Demon Lord is an objectively better version of 5e!

  25. 2 weeks ago
    Anonymous

    >point out that thread is AI bait
    >janny deletes the post immediately
    Very interesting.

    https://desuarchive.org/tg/thread/90201995/#q90201995

  26. 2 weeks ago
    Anonymous

    I'm going to say something very controversial here: 5ed is... okayish.

    When it first came out it was a simplified and streamlined version of the game, offering some customization options and spells and monsters and shit. My group and I had a lot of fun with it.

    For a while.

    The problem with 5ed is you pretty quickly burn through the game's offerings of class/race combos, and realize that In setting out to be as open to whatever style of play a group might want, it ends up not really supporting anything past low to mid level combat. And if you do reach high level game play all the flavor and customization doesn't really matter since everybody has overlapping abilities thanks to presumed magic items and multiclassing. Which is why WotC basically ignore adventures for high level groups.

    Now, when I talk about 5ed, I'm also just talking about the three core rulebooks. Outside of Castle Strahd the adventures are dog turds (in thirty years is anyone going to be talking about the 5ed modules the way grognards still talk about the old AD&D modules?) and the supplemental rulebooks are less of a fix than a stalling tactic ("here's more of the same! But new!").

    But 5ed -was- fun for a while, it just ends up feeling like a "been there, done that" far too quickly.

  27. 2 weeks ago
    Anonymous

    5e vanilla is best.

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