DSP is solid too. Play both. You can safely skip Satisfactory. Coffee Stain doesn't really know how to do fun. DSP is just a better version with the obnoxious annoyances stripped out and they actually want you to build a large factory. Coffee Stain said they didn't want to make building easier because that'll speed up the growth of your factory and they can't be bothered optimizing for a large factory.
It's way more put together than most EA games, but I kind of get the hesitation. Might be worth watching some gameplay. There's still plenty there to sink your teeth into. I got my 30 bucks out of it and then some. I don't have the playtime that I have with Factorio but DSP is still solid. If you're still on the fence then put it on the backburner for a while. Let a couple more updates come out and revisit it. Play Factorio in the meantime.
There's a couple things that might be similar but if you want a factory then Factorio, DSP, and Satisfactory is what you get.
If you kinda like resource management, Timberborn might be your thing. Autonauts has you doing some basic programming to get robots to do all the work for you. If you like a little programing and puzzles any of the Zachtronic games could keep you busy. I know Factory Town is a thing but I haven't played it so I don't know a whole lot about it. I'm sure there's a few others but nothing I know much about.
1 year ago
Anonymous
>If you like a little programing and puzzles any of the Zachtronic games could keep you busy
The reason I made this thread, is because I picked up a few yesterday, but couldn't get the manuals printed off. I'm eager to have 'em in person, rather than just use the pdf.
I picked up >Exa Punks >Shenzen I/O >TIS-100
I'll check out Timberborn and Autonauts
1 year ago
Anonymous
>If you like a little programing and puzzles any of the Zachtronic games could keep you busy
The reason I made this thread, is because I picked up a few yesterday, but couldn't get the manuals printed off. I'm eager to have 'em in person, rather than just use the pdf.
I picked up >Exa Punks >Shenzen I/O >TIS-100
I'll check out Timberborn and Autonauts
Actually, are there any fun programming games you can think of? I imagine scratch-style programming gets really messy, really quickly.
I think that's what made WhileTrue:Learn() so infamous.
1 year ago
Anonymous
Personally I love ExaPunks if you want something a little more gritty. If you want a lighter experience than Opus Magnum is great and will still give ya some challenge but the freedom to get sloppy. If you just want to make something and see it work, Opus Magnum and Factorio is some satisfying stuff.
1 year ago
Anonymous
Not him, but I started playing Autonauts recently, and it's made me realize how much I wanted a colony sim where you can just tell your people EXACTLY what to do, because otherwise they seem to go about their tasks in the least efficient manner possible.
The cutesy graphics was initially turn off, and the programming is clumsy at times, but I'm surprised at how much I've been enjoying it.
1 year ago
Anonymous
Is it not chicken scratch style programming? Surely it's super limited?
1 year ago
Anonymous
I never noticed needing more detailed orders except when telling them to take shit from trains and trains are useless anyway. You tell the robots where to go, what to do, how much and add a few conditions. There's a limit to how much each robot can be programmed to do but you can have infinite robots with no downsides so there's no reason to have any do more than "go here, pick these up until your hands are full, and dump them in here".
How is Autonauts vs. Pirates?
It's alright. Full of QoL upgrades and isn't much more stressful than the original although it is shorter.
1 year ago
Anonymous
>It's alright. Full of QoL upgrades and isn't much more stressful than the original although it is shorter.
Shorter? Bummer, I thought Astronauts was freeform endless.
1 year ago
Anonymous
I mean it's still like 30 hours and there are multiple difficulties.
Mindustry is more of a factory/tower defense hybrid but it's pretty good.
1 year ago
Anonymous
The new update any good?
1 year ago
Anonymous
Haven't gotten too far in it, but it's a refreshing change of pace from the usual mechanics. All the new stuff thus far seems slower-paced as well, which isn't necessarily a bad thing. As an example, you might start off mining 5-8 beryllium (copper equivalent) per second, and the base turret (which is a 3x3) costs a few hundred, but it's much more powerful and the enemy waves are much smaller and longer between. The RTS bits are neat as well, and it feels much better than just ordering an assault command and watching as all your forces march straight to the enemy core, only incidentally killing priority targets like turrets as they pass by.
1 year ago
Anonymous
Too much like a Miniclip game for me, which is probably a strength to a lot of others.
Yeah I bought it after Update 5, played like 10 hours, realized I liked it and just stopped until the full release. I can't imagine playing it more than once, but having an actual landscape that you need to navigate, explore, and design around instead of just large swathes of procedurally generated gunk really makes it feel different.
satisfactory is good for exactly one playthrough, the handcrafted map might be decent but once you've explored it and realized there's only one good spot to build a main base that isn't a series of floating platforms in the sky it loses a lot of playability.
I found Factorio was equally only good for one playthrough. After I'd launched the rocket, it felt like there was nothing more to do than duplicate the same blueprints more to get the numbers up for the achievements. Infinite randomly generated worlds doesn't matter when the progression is also always the same, and it's still the same solutions to the same problems.
I "finished" a playthrough of DSP, but I can't get into Factorio at all.
Z levels saved me in DSP because I could lasagna until I got PLS and ILS, but with Factorio, everything I do feels wrong because I watched way too many videos about it by now.
Send help.
Also for anyone new to the factory games that may read this, don't make this guy's mistake.
It's fine if you watch a video or two to get an idea of how these games play but don't watch a whole lets play or whatever. Half the fun is discovering the game and slapping shit together to see what works. That's kind of why Factorio vets LOOOOVE seeing newbie factories. Like to see how you're going about it and eager to give you a tip or two without spoiling the experience. Seriously, post your newbie factories. Most Factorio players love seeing them.
>release at $20 >gets popular and raise price to $30 >never discounts it >never sells keys so even key sites don't have discounted copies
guy's a complete israelite but it's ok since since the game is so heckin based and autisticallly valid xD
>prioritise the existing customers, especially the people who gave you money when you actually needed it >instead of going "you already paid me so frick you I will discount it" to chase every last drop of money they can get
What a israeli company!
Why can't you cable the splitter? I want to send 11 left and 18 right, if I could cable it, just two counters would be enough to make it work, instead I have to build a great pyramid out of splitters so when 11 items goes left 18 goes right.
It's always funny to see americans call anyone israelites like it's a bad thing even though their mutilated dicks are actual proof they're israelite cattle
>release at $20 >gets popular and raise price to $30 >never discounts it
no fomo bullshit, here's the rate if you want it, take it or leave it >never sells keys so even key sites don't have discounted copies
The Factorio devs have literally said that key resellers hurt them more than piracy because people with stolen credit cards will buy keys illegally, the suckers who got their card stolen will chargeback the cards, and the devs will have to pay the victims out of pocket then make the key invalid, so everybody loses except for the scammer and reseller website. When G2A did a PR stunt where they would pay back 10x for any cash lost from chargebacks, the Factorio devs were the only people who took em up on the offer, and got $39,600 from them
forgot to mention >gets popular and raise price to $30
they always planned to do that to reward people who got in early, they just didn't give a cutoff date to make things harder for scalpers.
Why can't you cable the splitter? I want to send 11 left and 18 right, if I could cable it, just two counters would be enough to make it work, instead I have to build a great pyramid out of splitters so when 11 items goes left 18 goes right.
>When is that expansion? >They said it was this year?
They said not less than a year. So probably august next year. Start a pyanodon run to pass the time.
Factorio is well worth the money and time even if you're not going to build all the way up to megafactories that launch rockets every 3 seconds.
Riftbreaker is also fun, the building systems are much simplified in favour of much greater focus on stomping around as a mech and playing tower defense. I pirated it at first and then gave them money in anticipation of multiplayer being implemented.
Have also thrown like 200 hours into Avorion which is sort of a completely different game but has a cool economy system and giant networks of factories and supply chains that I think would tickle the balls of anyone who enjoys factorio. Though it's obviously a mechanic that is very much to the side and not as involved as in Factorio in which the autistic logistics are the entire game.
I haven't played any coop, so I've got 200 hours in singleplayer.
You basically get dumped at the edge of the galaxy and progression is generally about making your way closer to the center. You can get little quests from stations in each sector you land in(you're playing on a galaxy composed of a grid of 1000x1000 procedurally generated sectors, not all populated) which are mostly things like "delivery the this this factory makes" or "go murder a spaceman", there isn't enough variety in those sidequests but they're a good way to get kickedstarted.
There is a main questline for you to do and you receive messages and meet up with characters as you make progress in it, the scale of things in the game is actually genuinely impressive since you can have tiny fighters that emerge out of a ship/station's hangars or you can have small ships or giant kilometre long monstrosities. In these blocky spaceman games I've been worried about how shit the endgame always is and to my very pleasant surprise there is some kind of big boss at the end of the game's main quest, and so far I've found some really fricking huge ships to fight and get murdered by.
My main point of comparison content wise for avorion is Space Engineers and Empyrion, because SE has great building + physics stuff but nothing to do with the cool shit you build, and Empyrion has some decent PVE stuff to do but with a shit imitation of SE's building systems and a PVE formula that falls apart due to design and technical issues very quickly.
Avorion has been a ton of fun because it actually runs well and actually has a universe to interact with, and it isn't bogged down by performance falling apart or horrible issues with the draw distance of objects meaning that you literally can't do long range battles.
I've been cruising around with a ship covered in cannons that have an effective range of 15-20km and the game's systems for controlling turrets have actually been a fricking joy to use comparatively.
Chinese use coom mods because they fricked up their gender ratio via the 1 child policy, which led to families killing their daughters because they needed a son. Now there are millions of chinese who will never have a gf simply because there are none available. They will never touch a real woman.
>never put game for autism on sale because autists will seethe. >be me, an autist >never buy game a game if its not on sale.
Supposed to pirate the game I guess. Good job morons.
>never put game for autism on sale because autists will seethe.
More like he believes his game is worth $30. Any game that goes on sale is only worth as much as the sale price.
>game about maximum efficiency >doesnt try to maximize profits by discounting the game occasionally
Is he using some secret strategy that flies in the face of conventional wisdom?
>I like that they actually have confidence and pride in the product they've made.
True, more devs should have balls when dealing with the internet public.
Space exploration and nullius are both huge and pretty recent so still alive. Pyanadon also released another mod recently, his mods are probably the most extensive modpack currently.
nullius
it's just that I'm hitting the end point of my capacity since this was just meant to function as a quick setup for unlocking trains and whatever else I deem important
not making me dedicate the first 10 hours of the save building up moronic amounts of walls and guns for the enemy spawns. if i wanted to build a tower defense i'd play a tower defense >just turn down the alien spawn setttings
no
is using a ratio calculator considered cheating for a first playthrough? I've reached the point where I want to start getting assembler and mining rations right and I'm too bored to manually do the math for all of them after I figured it out.
Don't do it, OP! It's me, (You), from the future! Get this instead!
Have fun, bro. It's a good one.
DSP is solid too. Play both. You can safely skip Satisfactory. Coffee Stain doesn't really know how to do fun. DSP is just a better version with the obnoxious annoyances stripped out and they actually want you to build a large factory. Coffee Stain said they didn't want to make building easier because that'll speed up the growth of your factory and they can't be bothered optimizing for a large factory.
Factorio is king, but DSP is solid too.
I liked it in concept, but then I heard it's early-access and Chinese. I'm scared.
It's way more put together than most EA games, but I kind of get the hesitation. Might be worth watching some gameplay. There's still plenty there to sink your teeth into. I got my 30 bucks out of it and then some. I don't have the playtime that I have with Factorio but DSP is still solid. If you're still on the fence then put it on the backburner for a while. Let a couple more updates come out and revisit it. Play Factorio in the meantime.
Any other Factory games you'd recommend? I'm slowly building a list
There's a couple things that might be similar but if you want a factory then Factorio, DSP, and Satisfactory is what you get.
If you kinda like resource management, Timberborn might be your thing. Autonauts has you doing some basic programming to get robots to do all the work for you. If you like a little programing and puzzles any of the Zachtronic games could keep you busy. I know Factory Town is a thing but I haven't played it so I don't know a whole lot about it. I'm sure there's a few others but nothing I know much about.
>If you like a little programing and puzzles any of the Zachtronic games could keep you busy
The reason I made this thread, is because I picked up a few yesterday, but couldn't get the manuals printed off. I'm eager to have 'em in person, rather than just use the pdf.
I picked up
>Exa Punks
>Shenzen I/O
>TIS-100
I'll check out Timberborn and Autonauts
Actually, are there any fun programming games you can think of? I imagine scratch-style programming gets really messy, really quickly.
I think that's what made WhileTrue:Learn() so infamous.
Personally I love ExaPunks if you want something a little more gritty. If you want a lighter experience than Opus Magnum is great and will still give ya some challenge but the freedom to get sloppy. If you just want to make something and see it work, Opus Magnum and Factorio is some satisfying stuff.
Not him, but I started playing Autonauts recently, and it's made me realize how much I wanted a colony sim where you can just tell your people EXACTLY what to do, because otherwise they seem to go about their tasks in the least efficient manner possible.
The cutesy graphics was initially turn off, and the programming is clumsy at times, but I'm surprised at how much I've been enjoying it.
Is it not chicken scratch style programming? Surely it's super limited?
I never noticed needing more detailed orders except when telling them to take shit from trains and trains are useless anyway. You tell the robots where to go, what to do, how much and add a few conditions. There's a limit to how much each robot can be programmed to do but you can have infinite robots with no downsides so there's no reason to have any do more than "go here, pick these up until your hands are full, and dump them in here".
It's alright. Full of QoL upgrades and isn't much more stressful than the original although it is shorter.
>It's alright. Full of QoL upgrades and isn't much more stressful than the original although it is shorter.
Shorter? Bummer, I thought Astronauts was freeform endless.
I mean it's still like 30 hours and there are multiple difficulties.
Infinifactory is probably my favourite factory game, but it does fall on the puzzle side more than a sandbox like Factorio.
Mindustry is more of a factory/tower defense hybrid but it's pretty good.
The new update any good?
Haven't gotten too far in it, but it's a refreshing change of pace from the usual mechanics. All the new stuff thus far seems slower-paced as well, which isn't necessarily a bad thing. As an example, you might start off mining 5-8 beryllium (copper equivalent) per second, and the base turret (which is a 3x3) costs a few hundred, but it's much more powerful and the enemy waves are much smaller and longer between. The RTS bits are neat as well, and it feels much better than just ordering an assault command and watching as all your forces march straight to the enemy core, only incidentally killing priority targets like turrets as they pass by.
Too much like a Miniclip game for me, which is probably a strength to a lot of others.
Captain of Industry is very good even in Early Access
Yeah I bought it after Update 5, played like 10 hours, realized I liked it and just stopped until the full release. I can't imagine playing it more than once, but having an actual landscape that you need to navigate, explore, and design around instead of just large swathes of procedurally generated gunk really makes it feel different.
>design around (the landscape)
That's the worst possible thing you can do.
And this is why you don't get what makes Satisfactory alright. Otherwise it's just a strictly worse version of DSP.
satisfactory is good for exactly one playthrough, the handcrafted map might be decent but once you've explored it and realized there's only one good spot to build a main base that isn't a series of floating platforms in the sky it loses a lot of playability.
I found Factorio was equally only good for one playthrough. After I'd launched the rocket, it felt like there was nothing more to do than duplicate the same blueprints more to get the numbers up for the achievements. Infinite randomly generated worlds doesn't matter when the progression is also always the same, and it's still the same solutions to the same problems.
Except factorio has amazing mod support and optimization, allowing for mods like Space Exploration that greatly extend the base game
Starting with an ugly chinkshit ripoff of Factorio is a horrible idea. Future you is just perpetuating his future suffering.
set a timer, play for a bit then walk away
game is a massive time sink
I "finished" a playthrough of DSP, but I can't get into Factorio at all.
Z levels saved me in DSP because I could lasagna until I got PLS and ILS, but with Factorio, everything I do feels wrong because I watched way too many videos about it by now.
Send help.
Also for anyone new to the factory games that may read this, don't make this guy's mistake.
It's fine if you watch a video or two to get an idea of how these games play but don't watch a whole lets play or whatever. Half the fun is discovering the game and slapping shit together to see what works. That's kind of why Factorio vets LOOOOVE seeing newbie factories. Like to see how you're going about it and eager to give you a tip or two without spoiling the experience. Seriously, post your newbie factories. Most Factorio players love seeing them.
Spoiling yourself too much will ruin the game for you, getting good is 80% of the game
This is why I love modded factorio. There's no easy way to cheat and use blueprints/copy others. Every base posted ends up looking unique
Wait for it to go on sale, heh heh.
Factorio needs some furry mods, no cap.
>Wanna buy both Factorio & DSP
>Not sure which one will ruin the others first experience.
PUT *claps* YOUR *claps* FRICKING *claps* GAME * ON SALE CLAPS(*
>release at $20
>gets popular and raise price to $30
>never discounts it
>never sells keys so even key sites don't have discounted copies
guy's a complete israelite but it's ok since since the game is so heckin based and autisticallly valid xD
>guy's a complete israelite but it's ok since since the game is so heckin based and autisticallly valid xD
Yes
based
discounts are for shit products only
yes
>prioritise the existing customers, especially the people who gave you money when you actually needed it
>instead of going "you already paid me so frick you I will discount it" to chase every last drop of money they can get
What a israeli company!
If they really cared, they'd remove the DRM free options so us paying customers feel vindicated.
It released at 30. 20 was for early access.
Cable the output belts.
Actually it was
Kickstarter at 10$
Early access at 20
Release at 30
have a nice day.
some needs to kill these christcucks who call everyone besides israelites themselves israelites.
It's always funny to see americans call anyone israelites like it's a bad thing even though their mutilated dicks are actual proof they're israelite cattle
>release at $20
>gets popular and raise price to $30
>never discounts it
no fomo bullshit, here's the rate if you want it, take it or leave it
>never sells keys so even key sites don't have discounted copies
The Factorio devs have literally said that key resellers hurt them more than piracy because people with stolen credit cards will buy keys illegally, the suckers who got their card stolen will chargeback the cards, and the devs will have to pay the victims out of pocket then make the key invalid, so everybody loses except for the scammer and reseller website. When G2A did a PR stunt where they would pay back 10x for any cash lost from chargebacks, the Factorio devs were the only people who took em up on the offer, and got $39,600 from them
forgot to mention
>gets popular and raise price to $30
they always planned to do that to reward people who got in early, they just didn't give a cutoff date to make things harder for scalpers.
Are these available inside the usual Zachtronics games?
Starting with Shenzhen, there's always one of the solitaire / minigames included
Damn. I might just buy it on its own anyway for the sake of having them all in one title.
Why can't you cable the splitter? I want to send 11 left and 18 right, if I could cable it, just two counters would be enough to make it work, instead I have to build a great pyramid out of splitters so when 11 items goes left 18 goes right.
Being able to connect splitters to logic circuit would be nice indeed
What the frick are you coming up with that needs this kind of granularity?
Send 15 left and 15 right. Let the 15 on the left back up and the rest will go right.
Then wire the belts. Use one belt to count and another that turns off. When the other gets to 18 then reset both counters.
Wait until it goes on sale in like 2 weeks
No don't do it just wait there will be a -99% sale in just two weeks
I'll hold out! I'm sure that will be the case, and that they'll skip the first expansion and go straight into a sequel!
How is Autonauts vs. Pirates?
When is that expansion?
They said it was this year?
It's almost the new year where the frick is it at?
>When is that expansion?
>They said it was this year?
They said not less than a year. So probably august next year. Start a pyanodon run to pass the time.
Factorio is well worth the money and time even if you're not going to build all the way up to megafactories that launch rockets every 3 seconds.
Riftbreaker is also fun, the building systems are much simplified in favour of much greater focus on stomping around as a mech and playing tower defense. I pirated it at first and then gave them money in anticipation of multiplayer being implemented.
Have also thrown like 200 hours into Avorion which is sort of a completely different game but has a cool economy system and giant networks of factories and supply chains that I think would tickle the balls of anyone who enjoys factorio. Though it's obviously a mechanic that is very much to the side and not as involved as in Factorio in which the autistic logistics are the entire game.
>Avorion
Is it a good single player game? The steam page talks a lot about co-op features.
I haven't played any coop, so I've got 200 hours in singleplayer.
You basically get dumped at the edge of the galaxy and progression is generally about making your way closer to the center. You can get little quests from stations in each sector you land in(you're playing on a galaxy composed of a grid of 1000x1000 procedurally generated sectors, not all populated) which are mostly things like "delivery the this this factory makes" or "go murder a spaceman", there isn't enough variety in those sidequests but they're a good way to get kickedstarted.
There is a main questline for you to do and you receive messages and meet up with characters as you make progress in it, the scale of things in the game is actually genuinely impressive since you can have tiny fighters that emerge out of a ship/station's hangars or you can have small ships or giant kilometre long monstrosities. In these blocky spaceman games I've been worried about how shit the endgame always is and to my very pleasant surprise there is some kind of big boss at the end of the game's main quest, and so far I've found some really fricking huge ships to fight and get murdered by.
My main point of comparison content wise for avorion is Space Engineers and Empyrion, because SE has great building + physics stuff but nothing to do with the cool shit you build, and Empyrion has some decent PVE stuff to do but with a shit imitation of SE's building systems and a PVE formula that falls apart due to design and technical issues very quickly.
Avorion has been a ton of fun because it actually runs well and actually has a universe to interact with, and it isn't bogged down by performance falling apart or horrible issues with the draw distance of objects meaning that you literally can't do long range battles.
I've been cruising around with a ship covered in cannons that have an effective range of 15-20km and the game's systems for controlling turrets have actually been a fricking joy to use comparatively.
avorion was great until they neutered the frick out of your ai ships/captains in one of their big updates
How do I mod Factorio to be more weeby?
https://mods.factorio.com/mod/miku-bikini-swimsuit
why is it always the chinese that make these kinds of mods? I get that most westerners hate anime, but what about the japs or koreans?
I assume more Chinese play Factorio and other PC games like it than the Japanese do.
Chinese use coom mods because they fricked up their gender ratio via the 1 child policy, which led to families killing their daughters because they needed a son. Now there are millions of chinese who will never have a gf simply because there are none available. They will never touch a real woman.
You should. It's the best in its genre. A genre it created.
Factorio created the Factorio-clone genre, but factory, automation and logistics games all existed beforehand.
>never put game for autism on sale because autists will seethe.
>be me, an autist
>never buy game a game if its not on sale.
Supposed to pirate the game I guess. Good job morons.
With the current 2 million copies sold, I think they'll live
*3 million
>never put game for autism on sale because autists will seethe.
More like he believes his game is worth $30. Any game that goes on sale is only worth as much as the sale price.
>he believes his game is worth $30
or $170 if you're russian
Russians are filthy rich from gas sales. They can afford it. They also corrected it when they noticed.
>game about maximum efficiency
>doesnt try to maximize profits by discounting the game occasionally
Is he using some secret strategy that flies in the face of conventional wisdom?
You can read their justification here
https://www.factorio.com/blog/post/fff-140
Basically, it's autism
they charge what its worth.
I like that they actually have confidence and pride in the product they've made.
>I like that they actually have confidence and pride in the product they've made.
True, more devs should have balls when dealing with the internet public.
You missed the sale by a few years
In what meaningful way is the game worth less than it's asking price when it was first released? Besides inflation.
i haven't played this in ages
how is the modding scene now? last I played, bob's mods was considered the peak
Space exploration and nullius are both huge and pretty recent so still alive. Pyanadon also released another mod recently, his mods are probably the most extensive modpack currently.
help
Mods? Those new buildings look lit as frick.
I'm guessing pyanodons because of the cancerous production lines only to achieve low production
I don't love satisfactory, it's shit and not fun
The other two are good, and most of those included in the etc too probably
>I don't love satisfactory, it's shit and not fun
OK, STOP! You're a naughty boy!
nullius
it's just that I'm hitting the end point of my capacity since this was just meant to function as a quick setup for unlocking trains and whatever else I deem important
It's nullius, but it uses graphics from angels smelting (and probably some other angels mods).
Satisfactory mogs Factorio
in what aspect?
Graphics.
ez.
not making me dedicate the first 10 hours of the save building up moronic amounts of walls and guns for the enemy spawns. if i wanted to build a tower defense i'd play a tower defense
>just turn down the alien spawn setttings
no
Are the Switch controls on Deck yet? I want to build a factory in bed
so which one is the good one?
factorio or satisfactory?
factorio, satisfactory is a the skyrim of factory games
even DSP is better
We can argue about Factorio, DSP, Satisfactory, etc. but we all secretly love all of those games, and they love us too.
What ever happened with Industries of Titan? Another case of EA burnout grift?
I stopped funding it, so they quit
>EGS
How is the game supposed to sell if no one knows that it even exists?
It's on Steam
How is Learning Factory?
just pirate the game. you can even play multiplayer with the pirated version. The devs are cool with that.
reported
Why? I torrented it for FREE
Nice starter base. Here's a protip. Build twice as much as you think you need for of everything
>Iron and copper plates on the hotbar
That's probably a first. You just do it like that to keep an eye on how many you have?
any tips for drilling liquids in factorio? all my refineries and chemical plants constantly have low liquid input
zog zog double it
That goes for anything, really. Speed mods in the pumpjacks you already have can help, just know that'll put some strain on your power generation.
is using a ratio calculator considered cheating for a first playthrough? I've reached the point where I want to start getting assembler and mining rations right and I'm too bored to manually do the math for all of them after I figured it out.