I miss graphical leaps so much bros.
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I miss graphical leaps so much bros.
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god the hd remake was ugly
It was fine just kinda ruined the blending because only the models and a few other things were updated
>remaster looks worse than the original
>it's fine
>updated
The faces in X Remastered barely even animate. The PS2 version is light years beyond it.
>the models
>updated
That shit has less polygons than the PS2 models in the moments where it counts because the moronic third party it was outsourced to didn't understand why the PS2 has high poly models for close-ups, and just figured deleting them and improving the basic models would be good enough.
someone post the image comparing various shots from each version to shut this Black person up
all I got. that post was 16 hours ago anyway
I like it.
Maybe I'm just a contrarian frick but the visuals are somehow TOO clean.
You simply have eyes.
It is an abomination.
No, FFX HD being massively fricked up is common knowledge. I'm sure someone can post pics showing how the face models/animations are fricked up and lighting is fricked up.
anon got buttblasted after some frogposter mentioned that the generation that got to experience the graphical leaps are the same ones making games today
boomers are worthless garbage
>He says using things boomers are responsible for
Let me guess, democrat?
Nah, all the oldschool devs made their fat $$$ and have long since been thrown out of the industry in favour of dyed hair troonbeasts and diversity hires who, instead of being self taught coders with passion, are just SJWs on a crusade with a shitty game design degree and no talent.
>boomers
Milennials, moron.
Words have meanings.
>tech advanced leaps and bounds in such a short time back then compared to now
>people still don't think we've hit stagnation/peak
baka
Where can we go from here? All the low hanging fruit is gone in terms of technical advances. Games look photorealistic now, what more progress can be made?
Honestly I hope stylisation makes a big comeback. It's already sort of happening in films, animated stuff with a unique aesthetic tends to get some pretty big buzz, where that just doesn't happen in games apart from some indie games now and then and I guess whatever the hell ArcSys keeps doing.
That is a big one. I hate photorealistic games as well, unless they’re creative about it.
Don't get me wrong, I can understand it's usefulness, but a lot of photorealistic games tend to lean into the "trying to be like movies" thing I see a lot AAA games do. Not all of them, some of them are just over-bloated open world messes of every mechanic ever (but still photorealistic) and it's clear a lot of these are just an evolution of an aesthetic that was created by technical limitations but man is it dull seeing so many AAA games just look the fricking same. I'm sure they've, like, market researched this shit and figured out it sells the best or something but frick do I not care about that. Even Nintendo stuff feels like it's getting a bit more homogenised.
Wasn't Persona 5 pretty huge in part because of it's art style? Hopefully Persona 6 will keep that focus.
Persona 5 was huge because both P3 and P4 used the same engine from the PS3 while P5 was built using the same engine from Catherine (a PS4 game).
catherine is a ps3 game
Is it? Then I have no concept of time. Checking the wiki let me revise. P3/P4 were designed using an engine for the PS2. Catherine/P5 were designed with an engine for the PS3.
this. dreamworks took note hope the vidya industry at least makes some attempt (unlikely tho)
Indie pixel shit.
VR was supposed to be the next big leap but no one cares
visual styles will continue to be homogenized with unreal's monopoly and lazy asset flips
there should be more focus on improving AI instead of graphics but instead games keep getting dumber and dumbed down for the 70 average IQ globalized mutt instead of the curious computer nerd
indie can't scale and focus on innovation, are happy to just churn out nostalgiabait
This is arguably the biggest case of soul vs soulless in the thread.
Honestly the first VR game to find a good movement action that lets you sit down and not move around will supercharge that industry.
The amount of people who actually want to flail their arms around while standing in their room is quite low.
That's really disappointing.
It's the fact of standing and walking around a room (I have a 10ft by 10ft space) that makes VR feel so much better.
I know there are 300 pound kids and men with bad backs out there, but some gentle movement would help them.
It would but the sad truth is that people mostly play games to sit on their asses.
Chasing first person VR that emulates first person shooters is a dead end. I realized that with HL Alyx.
VR had its Super Mario 64 moment with Astro bot Rescue Bot VR, but nobody noticed
>you can play sitting like a normal person with a regular controller
>VR adds a level of depth perception that not only benefits the platforming, but greatly enhances the atmosphere
>Having the controller as an object in the game world opens ups a lot of new potential ideas.
gaddamn that is a beautiful temple
Better draw distance, better AI systems to make open worlds less bland, stuff like Nanite so LODs aren't an issue
Increased NPC count, advanced ballistics/armor mechanics, physics actually being useful for a chance, destructibility...
Oh wait we had all of these in the early 2000's and despite having 100 times the processing power homosexual devs can't implement them, oops!
I suppose we need more homosexuals and trannies in games, that's what daddy Blackrock tells us to do anyways.
Make environments more detailed. The pre-rendered backgrounds of Onimusha warlords still mogs the shit out of the most detailed areas of resident evil 7 or 8.
>Games look photorealistic now, what more progress can be made?
People should just stop being transistor brained. We're losing so much by progressiveism. What are we even progress towards? Smarter personnel computers?
More gays.
>Where can we go from here?
Ease of development and automaton of time consuming tasks. This will free up devs to make better games or allow smaller teams to make bigger games.
There's been a lot of discussion over how development costs skyrocketed during the shift to HD. Plenty of developers in that B-tier space didn't make it. This is a shame because those developers where allowed a freer hand to experiment without having to sell tons of copies. Newer engineers and artist could get their feet wet on a non-critical production. Plenty of modern franchises started out as lower budget studio games before becoming big - Nier series and Fromsoft games come to mind. Now all we've got are indy devs which are 90% shit and AAA games also 90% shit for some reason.
>better ais
>fix shit clipping
They got AIs doing people's homework, but in video games, AIs are total dip shits. The AIs in Perfect Dark's multiplayer was better than the AIs we have in current gen.
Hopefully nowhere, we're already seeing backlash of people complaining about the file size of games now which is directly related to developers trying to push their games for the best visual quality possible. Once they finally realise no one gives a shit as much as they do they'll start to focus on their gameplay more so that they can actually release good games that are fun and not just pretty to look at
Tons.
These especially
NPC AI is a big one. This is something I used to dream about years ago, back in the 2000s it seemed like NPC AI was a much bigger deal, they were always talking about how advanced it was getting.
But fast forward to 2023 and most games aren't any more advanced than MGS2 in this manner.
In fact I think we might've gone backwards there.
Another thing is the depth of interactivity with environments. Being able to interact with environments would be great for expanding options in certain games or emergent gameplay. Imagine if in a game like TLOU you could enter any of the buildings in a level and push shelves and stuff to make barricades, or break branches off trees to use as weapons, or just interact with anything you see. This is what I imagined games would be like as a kid because going from the 5th to 6th to 7th gen that seemed to be what was happening. But by the end of the 7th gen we had this stagnation occur.
Remember motherfricking Red Faction, where the entire environment could be mined away in real time via explosions and mining vehicles?
Computers as powerful as a modern Texas Instruments calculator could run that game why can't RTX cards jej.
Red Faction was THE SHIT. I rented it when I was a kid on the PS2 and had so much fun just tunneling into holes. Then about 5 years ago I picked up Red Faction Guerrilla and got like 2 hours in before I realized it kinda sucked ass.
Guerrilla trades environmental destruction for building/vehicle destruction.
Fun game but it should've been a first person game.
I apologize, I misremembered. It was actually Armageddon - I've never played Guerrilla before and just conflated the two. No idea if that changes your assessment. It was also... a lot longer than 5 years ago...
Armageddon is a piece of shit yeah. Guerrilla isn't great but nothing like that crap-heap.
AI is actually difficult to program. Even Carmack had to farm out the Quake 3 bot-ai to a modder. It takes whole system knowledge, time and testing. Essentially no dev team has that ability anymore. They are either using somebody elses engine, or there are too many people and moving parts in the project, or the marketing bosses don't give a shit about something that doesn't affect screenshots.
It didn't help that the knowledge for doing all this essentially died with the Gen-Xers who developed it and then left the industry during the great recession.
Adding to all previous replies, games aren’t even photorealistic yet. They’ll look like trash in 3-4 years max. Photorealism in video games hasn’t happened yet. The Matrix Awakens gives a glimpse of what it might look like in the future but I am sure it will look a lot worse in a few years.
Physics. Not decorative physics, I mean building the game world out of physics. If we can't do that because of hardware limitations then games really are a dead end.
pedestrians etc in current games are animated no better than 90s games
Half life Alyx is the only true next generation game I've played. Shit like carbonated beer bottles having fluid dynamics and refracting light properly is amazing.
There's lots of add besides higher resolutions:
-Increase draw distance
-Living world AI improvements
-NPC density
-More destructable/Customizable environments
You can say these exist but the difference between ps3 to 5 is still pretty minor. PC is still mostly held back by multiplat.
Polygon density and number of physics assets is the real improvement. Not to mention particle effects, rendering and lighting. This isn't the best example but compare the first Oddworld to the new one for how far technology has come in pushing polygons. One can render 3 gif assets and a prerendered background and the other is doing 100x as much in realtime.
When people say x game looks like a ps2/3 game, I start counting 3d assets. The only thing that has suffered is the art side of lighting and color grading and that's more due to lighting engines focusing on "realism", but raytracing may fix that.
The fluid in the bottles is a clever shader trick.
If I had my way, it would be physics/destructability. I beat Red Faction guerrilla 4 times because of how fun the destruction is. 14 years later, and nothing has compared or came close. Wtf.
This continues to baffle me. After RFG I figured there’d be at least *one* AAA open world game that would be at least on par with it in terms of destructible environments. Crackdown 3 looked like it was going to be that until it got downgraded.
>Games look photorealistic now, what more progress can be made?
MUH REEL GRAFFIX is the cancer that killed gaming.
but we can add SPIT... we have the technology
>movie shit from wannabe hollywood directors
A bigger cancer in gaming I cannot name.
Graphics dont need to keep getting better at the expense of everything else. Hell, go back to more stylized stuff like Wind Waker.
>what more progress can be made?
I think that the next step would be very complex artstyles. Games in the style of Academic or Renaissance art (or Cubism, Post-Impressionism, anything) but... processed IN REAL TIME. My soul would transcend if it ever happened.
>My soul would transcend if it ever happened.
I think it's safe to say you can abandon that hope
Probably. Still, I will keep on dreaming.
say what you will about the game but Elden Ring was a step in the right direction with regard to your pic related
AI will help achieve this assuming art trannies don't stop it
>I wonder if things will be good and not bad
take a guess
The ONLY way they can start impressing me is with compression algos and OPTIMIZATION. Make this shit smaller in size and clean up the fricking spaghetti code, like the real nerds used to do.
>Games look photorealistic now
no they don't
>what more progress can be made
accurate physics
Material physics. Flesh that gives when touched. Water that acts as it properly should. Effectively, go beyond the graphics and into the intense simulation of the world. Why? Because I want better porn.
Real time cloth physics
SmutMind.
4k AND 120 fps at the same time with no bullshit attached.
Death of a industry
return to tradition
something uhhh monkey meme
It's a shame devs are focusing so much on hyper realism instead of having cool aesthetics. Graphical fidelity has already plateaued barring potential extreme outliers. Instead of chasing hyper realism focus on making shit look cool.
>compares a crossgen game it's slightly updated version
compares a main game and it's add-ons
smartest guys itt
games became too profitable, and execs realized it was safer to just advertise based on new shiny graphics instead of any substantial breakthroughs.
And then during the 2000s we saw the development of the "dudebro consumer" who buys the yearly CoD, 2k, and Fifa releases.
tfw Project Gotham Racing 4 looks pretty good by today's standards
It blows my mind that this game was released in 2007.
Especially when none of the Sonic games that came after have looked nearly as good.
Unleashed was a miracle. It will still be top even released today
The most annoying thing are all the people who just defend the current status quo with their "b-but games take longer to make now!" spiel, as if that actually defends anything and isn't the issue itself.
And they also act as if the current situation with ridiculous dev times are unavoidable. As if it wasn't a choice adopted by industry.
Picture related was entirely avoidable. But people will still defend it even though it ultimately doesn't benefit the consumers.
the consumers are quite literally to blame for all of this. they don't want a Witcher or TES spin-off that's smaller and more risky with creative ideas, they want The Witcher 4 but it has to be x2 as big as TW3 with x2 better graphics, and TES VI to be x2 as big with x2 better graphics as well, AND they want it to release as soon as possible
they don't want small or even medium-sized games, they want games they only ever get bigger and better looking and they want them now, no matter how unfeasible it is
Shawn Layden talked about this
But it is also because games are really expensive
People dont want to pay 70 dollars for a 8 hour game
But if the game costed 40 yeah
>FFXV to FFXVI isn't a graphical leap
>RDR to RDR2 isn't a graphical leap
They aren't as huge but clearly and obviously still there. You can shut the frick up doomposters
>Almost a decade apart to see any upgrade
You will have 2-3 new mainline games before you reach your 50-60s
>>FFXV to FFXVI isn't a graphical leap
they are using different engines with XV using the shit engine that SE doesn't care about
It's hard to describe just how mindblowing Gran Turismo was when it came out. You went from racing games that had half a dozen of 2D sprite cars to having over one hundred realistic 3D models of cars, you could buy your fricking dad's car and race with it ingame and it looked just like the real thing. There's never going to be a generational leap of that magnitude ever again.
brainlet
It was always coming
I wonder if this is why so many people are disappointed with a lot of these new high profile games. Because a lot of them in the past relied on huge graphical leaps, instead of new and exciting gameplay. But now that those graphical leaps don't exist anymore in such a large amount, that people can now take a more objective look at the gameplay, and realize it's actually kind of shit.
LOL
Probably how linear and straightforward things have gotten so you dont get lost.
frick meant for
But the examples don't make sense, it's not like the Bioshock one doesn't have multiple floors.
>ps4 game looks like another ps4 game
You don't say. Next are you going to tell me you noticed some similarities between OOT and Major's Mask?
the snoy brigade arrived
>Nooooooo stop pointing out that my argument is entirely based on lies
Cope
If it's this easy to prove, why did you use bullshit and lies instead the first time? Almost as if you are a seething homosexual who can't stop thinking about Sony.
Both games would look better with raytracing.
This is an Enix game, and that’s the best they could do. What is it being compared to? This is a joke. The graphics are horrible, I was just playing this on Friday. FFXV’s graphics are better.
Sale un free?
PS3 GTAV looks the same as PS5 GTAV
No it doesn't
I...I think I can stick my penis in this hole here...
>he wasn't there for ffvii to ffviii
>>ps4 game looks like another ps4 game
There being no PS5 games to compare PS4 games to is kind of the issue.
Every "PS5" game is a PS4 game.
homie Ragnarok is basically an asset flip of the first game that was still made for the PS4. It be stupid to waste time on new models if its not necessary.
Its almost like this shit is stupid expensive to make in it's current graphical fidelity and doesn't require being developed any more so long as they can keep making more money.
Not a fair comparison. MGS2 ran at 60FPS.
So does Ragnarok on the PS5 so that makes it a perfectly fair comparison between the 2.
if ur gonna compare graphics that were designed for different hardware from the get go you might as well compare minecraft alpha and minecraft RT, or portal and portal RTX
It's crazy to me how a game like Silent Hill 3 looks better than most ps4 games and that's Without the HD textures.
I miss when games were fun.
They still are, you just became a fricking whiny homosexual.
What's the point in graphical leaps if all the best games go back to old school style?
Tbf, middle row is same gen and different styles of game.
Instead of gta, coulda been super off road: the baja or road rash maybe? or destruction derby, in terms of world and gameplay
Games aren’t special, diminishing returns exist for every type of technology there is no such thing as infinite progress.
I have no idea what this picture is trying to prove.
pretty self explanatory unless you're a npc
I guess I'm a npc, thanks for explaining absolutely fricking nothing. I think you can't explain it because you don't know either.
Not that guy but it's clearly showing level design becoming simplified. Are you legit moronic?
Apparently I am because I guess you wiener suckers fail to see the problem with all those maps.
Do you fricks even play video games? How do you not see the problem here?
The problem of level design become highly simplified? Yeah i see that problem.
Anon, have you actually played the games in that picture? The System Shock one compared to the Bioshock one is completely biased. Surely you see that. Bioshock maps shows fractions of the area, not the entire thing.
>you see this problem that I invented whole cloth by cherry picking?
The worst part is I don't think you're pretending to be moronic. Sad.
why is the drag streamer in "people making games" you fricking moronic?
it's comparing E3
It's in the "industry event of the year", anon(moron)
>Super Mario Game & Watch as an old peripheral despite being 2 years old
>90s: Dungeons are multilayered, sprawling, and complex. There's no clear ending, instead being designed more akin to that of labyrinths.
>00s: Dungeons are much more linearized. While they still have branching pathways, multiple layers and points of interest, they have pretty clear end points to them where you're meant to arrive at.
>10s: Dungeons are now entirely linear. Any sense of exploration has been completely scrubbed out of them, as there is only a single way to go and a single endpoint.
This is bs, they made the maps more realistic in terms of level design. Bioshock ones was literally sectioned off based on themes that was supposed to convey people actually living in said areas.
The Elder Scroll ones is just nonsense since most areas are dungeons and older ones were simply not that fun.
I generally agree and find the sweetspot the Morrowind hits to be my favorite kind of map design, I'm just saying what the image is trying to show.
>lots of useless space so the player just ends up wondering around aimlessly
thats why it changed and not for the reason you think.
>the player just ends up wondering around aimlessly
aka valve playtesting hl2 and god of war devs catering to dsp
Meanwhile 12yos who played these games in the 90s drew their own maps or kept their own handwritten journals and completed the games just fine; it also forced devs to design navigation around landmarks and notes, leaving all kinds of secrets to discover, etc. instead of relying on crutches like floating GPS arrow or sidekicks spoonfeeding you what to do
To be fair if there's only a single juncture and it just loops around with no other obstacles it is pretty pointless.
But it showed the intellectual level of the average player. It's really embarrassing that a person would admit to being the moron who didn't notice they were walking in circles.
Well can you mark the ground in those games and have it actually persist long enough to be a landmark?
Jews walked in circles for 40 years and nobody gives them shit over it.
Here's the biggest take away though and I hate to say it: Games sell more now then ever before thanks towards this trimming. But in turn they need to sell more thanks towards costs for creation ballooning as well.
In the 90's a game selling 500k was big fricking news, and 1mil was rarely heard of. Legit games would be successful just selling 100k copies. Then again this was before shit like voice acting became mainstay, and graphic fidelity got higher and as a result more expensive. So they could get away with catering towards those 100k people buying their product and still make a profit. Nowadays though only pixelshit can get away with sells that 'low', as mass media has hundreds of people working on any one project in a number of ways, and the costs have ballooned so large that if you don't sell 2mil+, you're fricked. So they do what sells, they do what gets the idiots to buy, because they know they -will- spend money on it, even if they don't even finish the games being sold. It's all a money race now because in turn it's all that matters because the buying and selling of products itself has been trimmed down into just a factor of making money, not directly making a product people directly desire.
I kinda wish in the end Voice Acting never became a bit of a thing as it did, as it's a major player towards cost becoming so destructive and a need to sell so much in the first place, along with the obsessive compusle of the market only wanting to buy games if they're open world meaning staff have ballooned in size to meet the demand while still keeping on a 18 month dev cycle.
Voice acting was fine in video games until they started hiring celebrities which eat up 30% of the budget themselves.
Developers used to often hire their own staff to voice characters, and while they didn't do oscar-worthy performances, since when are games supposed to be films anyways?
I think people see how games like gta had AAA celeb voice actors and everyone wanted in on that no matter the cost.
This makes me think of Falcom who insists on hiring high profile VAs for their MCs which leads to them having scenes where other characters are voiced but the MC.
Otaku care about seiyuu, this I think have a popular name attached to you game is a good marketing strategy. Do those games have female MCs?
No.
AI already does better voice generation than actors. We'll be getting Dawn of War tier VA quality in the next 3 years. Praise the Omnisiah!
Who the frick likes mazes in games though
Why would anyone champion mazes, I just want to shoot big ass bugs
Challenges memory and sense of direction.
It's a game, it needs rules and if you lose then that's your fault or the game isn't for you. Nobody plays a board game they don't like and if they do then they'll suck at it unless they improve at it with time and some effort put in. It's not a difficult concept to understand. Not everyone is suppose to like it.
>redditor playtesters
Reddit didn't exist when HL2 came out.
Literally read the rest of the image
>GamesBeat lead writer and reporter Dean Takahashi doesn't really play platformers or sidescrolling action games. He's bad at them. But since he was the only member of our staff in Germany during the time of Gamescom, he agreed to try it out for us. What would happen next would change all of our lives forever because no one knew Dean could be this bad.
>When Dean came back from Germany and explained that his Cuphead gameplay was terrible, we weren't going to be the only ones to suffer through seeing it. So we decided to put it online so everyone else could pull their hair out and scream "DAMMIT DEAN!" along with the GamesBeat staff.
>We posted this video as an embed in a story titled "Cuphead Gamescom hands-on: My 26 minutes of shame with an old-time cartoon game." At that time, the video was just titled "Cuphead gameplay: It's not easy."
>Unfortunately, the video in isolation on YouTube lacked the full context. It didn't explain that we were posting this as a joke. A shitlord on Twitter also linked to this video and claimed these are the same people doing reviews. People came to the conclusion that this video was somehow part of a review, and the clip and this description did not provide the proper context to correct those assumptions. That is our fault.
>None of this excuses the racism, sexism (why is your go-to insult for a bad gamer always a woman?), death threats, calls for suicide, or really even the anger that drove people to demand anything of Dean or us. If this video frustrated you, we get that. That was the point, but it's worth a laugh and not much else.
>None of this excuses the racism, sexism
racism and sexism are their own excuse
It's really hard to overstate the irreparable damage Valve did to the games industry in the 00s.
I feel From Software games since Demons Souls are exactly what we used to get from older video games and their design. Its a shame most other devs don't want to make a compelling video game.
I don't like modern quest arrow shit, but I also really don't miss fricking Heretic and its brand of bullshit.
>Meanwhile 12yos who played these games in the 90s drew their own maps or kept their own handwritten journals and completed the games just fine
Also complete fricking bullshit. They didn't or at least a pretty significant amount of them didn't. Every fricking gaming magazine at the time had a help section and/or walkthroughs on their demo discs. Gamefaqs started in '95, people were crowding around the one guy who had dial-up and could download the hints and walkthroughs to game we would then pass around on burnt discs. Not to mention if you were a kid who didn't have access to these things and only had legally bought games, you likely didn't get games all that often, so you'd bash your head against the wall if that's what it took, just to get the most out of it.
I get having nostalgia, but there's a lot of disingenous bullshit on this board constantly of what it was actually like at the time.
ok but daggerfall's dungeons are awful
This one hurts the fricking worst. Actual level design has massively taken a hit in the last few decades the hardest. And its all due to the fact that most zoomers have the attention span of your average mosquito.
>Actual level design has massively taken a hit in the last few decades the hardest
Are you trying to pretend that the dungeons in Daggerfall,Morrowind and Oblivion had actual level design?
Or that Skyrim isn't somehow 11 years old?
The buildings in those early games were silly and unrealistic. Who the frick builds like that?
i think prey 2017 got the balance right
Forget graphics, game design is what really changed for the worse.
Bros
what the frick
what the frick
nobody actually enjoys the logistics of trying to figure out where to go in a videogame, i played DMC1-5 last year and i enjoyed the earlier games until the point i had to go online and find out where the game wants me to go because the devs kept hiding keys inside random objects on the map
the only case where it adds something of value is with open world games like fallout 1 or 2 where it can be rewarding to figure out where to go, but this is streamlined because all you have to do to know where to go is to just literally talk to every single NPC you find in the game
That's more like it.
I wish this image didn't conflate remasters and sequels. I get he wants the "soul/soulless" meme, but remasters fricking up originals is far more important than shitty sequels.
Kiwami 2 be bussin tho
The Myst remake is pretty good besides the new characters models tbh
i imagine the biggest hurdle when updating something is knowing what is intentional and what isn't
does glass look the way it does due to limitations, or was it a conscious choice, etc
it's like having two artists, giving one waterpaints and the other one charcoal and expecting them to come up with the same picture
remasters should just be ports, honestly
Why does everything get brighter? I've noticed games just don't handle darkness or lighting well at all anymore.
games are made with the average TV in mind, and the average TV is a shitty TN LCD with frick all contrast
we're only just now catching up to CRTs with the introduction of things like OLED, but it won't make a difference since the vast majority are going to stick with shitty LCDs for the next 20 years
I don't even disagree but the Dark Souls 2 pic that sneaked in is so funny.
I don't know who this based man is, but he explained perfectly the problem I have with realism in fiction. Fiction should not be realistic, if I wanted to see realism I'd look out of the window or go touch grass.
Based man is Jean Renoir, son of impressionist painter Pierre-Auguste Renoir and one of the finest filmmakers who ever lived.
It depends on what you mean by "fiction". If you have a setting that's just the normal contemporary world you're not gonna wow anyone by rendering it realistically.
But with a fantasy setting that looks nothing like anything on our earth realism can be employed there.
It sounds like he's just talking about realism when we have the actual thing that's being copied available to us in reality.
unfortunately jean was too optimistic of humanity and most people would rather watch a forest than visit one. if they do visit one, its to take a picture of it so other can watch them in it
>primitive is beautiful
too bad this moron is dead, he missed out on all the beatiful primitive abstract art you can pretend to appreciate
anyone got some good 6th gen or earlier games with forests I can use to make a better version of this pic?
got these so far, looking for more
Kingdoms of amalur has some pretty kino landscapes/forests.
>6th gen
I think there's a forest level in time splitters
There's also metroid prime, crysis, modded oblivion, ARMA 1 & 2, and battlefield 2
Nice forests, what games are in that pic?
FF9 top-left
WoW top-right
Dark Souls bottom-left
King's Field IV mid-right
Okami bottom-right
you know at least one of them is the night elf starting zone you smart ass
Rayman 3
frick realism, it can't do shit like this, otherworldly
fellow Northern Journey enjoyer
>ugly death stranding
This game is awesome
what games on the right? I think KCD beta is the only one i recognize
This is one of the only good posts. All the other shit about graphical leaps is dumb because it's all been achieved.
Dogshit take. The purpose of cinema, and especially of games, is to create scenarios, which is to say sequences of actions, not static settings.
Nobody “makes a movie about a forest”. They may make a movie that TAKES PLACE in a forest, sure, but when I go to the movies, I’m not going because I care about the forest. I’m going because I care about the story it tells me.
Similarly, in video games I can be a supersoldier with a thermonuclear fusion powered jetpack and a radioactive nailgun that punches holes through heads and knocks over buildings. That IS NOT GOING TO HAPPEN IN REAL LIFE, and it doesn’t matter how accurately or inaccurately the game’s rendering of the bricks on city buildings is. I cannot substitute “just go outside” for a world where I can ride a car like a skateboard and kickflip it into a kaiju’s stomach, punching a bloody hole in his guts from which spill a thousand tiny facehuggers I incinerate with a flamethrower. That isn’t happening outside, anywhere. And that fiction is not lessened by a focus on more physically correct simulation of the car’s body deforming under the pressure of my feet as I ollie it into the air or more accurate lighting on the entrails spilling from godzilla’s guts.
Get fricked.
This comment is extremely Reddit
t. The kind of person who thinks DMC5 is “boring” because it has raytraced puddle reflections and accurate London double-decker buses. I guess “perfect realism” is leading to “perfect decadence” when I light the blade of my gas-powered motorcycle sword on fire and swing myself 40 feet into the air.
You don't have any idea how cringe you are, do you?
It's terminal.
Just admit you’re a dumb Black person who thought “good graphics” and “boring gameplay” were synonyms.
You're projecting hard.
>, I’m not going because I care about the forest. I’m going because I care about the story it tells me.
homosexual most consumers about graphix because you are a dumb broomer and that's the point this pic is saying
I don't really agree with him, especially the "People will ride a scooter to a real forest and not to the movies" part. People play irl simulators. One of the most anticipated Kickstarter games was a literal irl simulator (Identity).
it's because it's a moronic comparison to compare what someone said regarding a film to a video game which is an interactive medium where it's sometimes extremely desirable to immerse the player with photorealistic graphics when possible
where do you want me to start?
This is overposted and I've never seen the context, which is important because statements like this are meant to be true in a very specific way. But anons take it to mean "representational landscapes are boring" as the most salient knowledge they've ever received about video games in their life.
I watched the whole interview and it really doesn't make sense.
They were talking about sound, widescreen, color, higher resolution film, shadow detail, special effects, etc. That film would come closer and closer to our real senses in fidelity and its consequences.
And yes, if we're talking about tapestry, pottery, or painting as he examples, being able to do anything can lead us to pass over beauty. But I don't think his concerns became true for movies until CGI became common, in which it becam half true. Because CGI allows movies to make anything, but they are often unbeauitful in unrealistic ways. It's almost as if the primitiveness is more important than realistics vs unrealistic
>Because CGI allows movies to make anything, but they are often unbeauitful in unrealistic ways
it's amazing how fricked every creative industry is now
This isnt a matter of creativity
Exploting random cgi guys is cheaper and easier than using animatronics or using any type of practical effects
This is why MCU movies have even THE HERO OUTFIT being cgi
This, it is about money
They dont even like paying the people who make those costumes lol
This will be graphics on PS3...
....I mean PS4
Wait no, PS5.
PS6???
AIEEEEEEEEEEEEEEEEEEEEEEE!
I just realized there never was a KH game on ps3 they skipped the entire generation no the hd ports don't count
Chain of memories was not a port
Blame FFXIV 1.0 for being so shit.
It was so bad that Tokyo Team (the Team responsible for KH2) had half its members taken to patch the sinking ship.
That gimped the Versus Team which alongside Nomura working on like 3 games at once (versus was the big project slot that would of been taken by KH3 after) led to Versus getting taken away and made into 15 while square forced Nomura to start of KH3.
that and vs13 didnt help either. I swear most of the problems stem from forcing teams onto FF despite them having different IPs
Crystal Tools is such a crappy engine that it buckled under open world environments, unless the devs were to modify it. Also, it lacked any form of documentation when it was "finished" back in late 2007. Good thing S-E realized that Unreal Engine is what they need for their games
nomura forgot that he had to make KH3
It's possible The Elder Scrolls will skip two consoles.
In-game visuals in FF7R look better than this so I guess you were right eventually
How can anyone say FF7R is flawed when the MC looks this good?
Because the MCs looking good was the only good looking thing about the remake.
remasters? anon, none of those are remasters. What the frick are you talking about?
>December 17, 1903 - first plane flight
>Jun 14, 1919 – Jun 15, 1919- First non-stop transatlantic flight
>October 4, 1957- Sputnik
>July 21, 1969- Man on the moon
>now .....
Ok....?
So, what then? Mars? Colonize the moon?
Yeah...sure. With CEOs and such being evil n greedy? Never happening.
We need to reach Mars in 1 month, not 6. We need that level of tech.
Where do you go after reaching photorealism?
now it just feels like downgrades
the bottom one looks better
How does the last one even happen? You don't even need high specs to achieve no.3, just a good sense for color and light.
>How does the last one even happen?
welcome to the incompetency of the FFXV team.
Look at
, that Forespoken shit is by the same team and it looks like ass
It was a game about homosexual men on a roadtrip, it was doomed to be disliked anyways.
But the same team made the prototype, didn't it?
>But the same team made the prototype, didn't it?
yeah, so? They didn't get better
>build a city on top of multiple waterfalls so erosion is a constant issue.
seems just a bit impractical.
It's the architectural version of modern smartphone design. Without the waterfalls eroding it all away the customer wouldn't have a reason to keep buying a new house every 5 years.
What the frick is this image trying to say with the last two images?
>What it actually looked like
vs
>What it really looked like
What is the bottom image?
>What is the bottom image?
the image in final product, it's showing how it got downgraded over time
Bottom looks best though?
>build whole city
>do nothing with it
I'm so glad that homosexual got fired
It's not just the complete stagnation of visuals, it's that there has been no improvement in terms of world interactivity/complexity, AI etc. You're lucky if a game coming out today even lets you do as much as you could do 20 years ago, let alone more than 20 years ago.
It's weird to think games like Duke Nukem 3D and Thief Gold are more interactable than 99% of current games.
That was a regression. The character designs, clothing and hair etc in FFX are so hideously atrocious. They look like pic related.
Rolling
rollan
Tidus' outfit is infamously bad, but the rest aren't so terrible despite all the man-midriff. It just comes down to FF character design being the culprit, not graphical fidelity
>open world games look like shit
HOLY FUK more news at 11
Yeah red dead redemption 2 looks like shit
1 game out of 50 looks good because they actually had the tisms to make the smallest detail
Honestly, despite the detail, the whole game is a bit dull looking.
Realtime lighting was the beginning of the end
There are few and far between current gen only games but I have to say demons souls remake looks really good. Ratchet and clank as well. Ff16 (assuming there’s not a secret ps4 version cooking in the background) looks quite nice as well so far.
With that said the jumps are not as much of as leap from say ps1 to 2 to 3. I hope 60 fps can at least be the standard with gen at 1440 or something. 4K and ray tracing are gimmick terms that are a little too far out imo.
top: SOVL
bottom: sovl-less
Gaming won't improve until normalgays collectively improve their taste and priorities
looooooooooool
Ffx blew me away the first time I played it. Games just don't feel the same these days
>I miss graphical leaps so much bros.
That era is already over. Graphics have reached a state where they're better than they need to be so there's no point in trying to improve them anymore (and idiots still try to). At this point focus should instead be given to art style and how to use those top-tier graphics instead of going for the soulless realism.
>I miss graphical leaps so much bros.
Man. I never really thought of it that way but you're right. There just isn't a "wow" with new consoles the way there was for NES -> SNES -> N64 etc. It'd be fun to see that kind of jump again.
the thing is, games nowadays just want to do photorealism and pushing graphical fidelity and other such meme words thrown around in the industry. what all these games don't have is ARTISTIC STYLE and because of that they lack a soul.
Bottom looks so soulless, especially when compared to the PS2 version.
Blame it on children wanting new consoles every five years. We reached a point where gens should be 7-10 years once the 360/PS3 hit
The graphical leaps were great, but I really miss the new types of gameplay new generations would always bring. Zoomers don't have the lived experience of going through such leaps. Their brains literally can't process how monumental these leaps were because they never lived in a world were such things just didn't exist. When Metal Gear Solid 2 was revealed for the first, I didn't just think about the amazing graphics. All of the details with the AI and environment that were shown off in that initial trailer made me completely rethink what was even possible with video games.
but most zoomers saw the GCN/PS2 to PS3/360 shift
>The Farplane was cool, but I couldn't stop thinking about Yuna
based Teedus, OUR guy.
>90s and 00s
>get graphical leaps
>2023
>get system requirement leaps
>>2023
>>get system requirement leaps
and the games still look like ass. The game in your pic is on the right side of this image
I know you are joking, but every graphical leap of the past was due to hardware leaps. When hardware (and the associated middleware) started to improve incrementally, so did games.
>that CPU and RAM requirements for ultra
Bullshit.
>2k at 30 fps
In what world is that "recommended"?
>2k
ESL moron
>Being this stupid
QHD is commonly referred as 2k because industry homosexuals didn't have a name on release so they used that nomenclature.
We already know 2k is 1080p.
>QHD is commonly referred as 2k
By ESL morons who don't understand the meaning behind the terminology
Porn sites say 1440p is 2k. If I can't trust porn, who can I trust?
>QHD is commonly referred as 2k
wrong, and any time you see an instance of it, you can instantly judge the source as tech illiterate and un-trustworthy
>We already know 2k is 1080p.
wrong, 2k isn't a computer monitor resolution to begin with, the correct marketing terms are QHD/WQHD and Full HD, in popular speech the correct terms are 1080p and 1440p, if denoting 21:9 you either say the full resolution so for ex. 3440x1440p or say 1440p 21:9 or simply ultrawide 1440p
2 "K" or 3 "K" etc are all made up by pajeet tech outlets, that usually specialize in smart phones or TVs and are trying to branch out to computer monitors without understanding anything about the market or tech
For me I would like better interactivity with video games. I remember how physics in video games was going to be the next big thing and it was as it added in destruction and the ability to move things and interact with the world deeper.
That is what we should be focusing on in games. How to allow players to do more in the game world than previously. And maybe, stylization of the games to make them different and unique.
>Final Fantasy 7 through 10 came out in 5 years
>I miss soulless leaps so much bros
homosexual
>The fact is, everything back then was much easier to make.
Quite the opposite. Modern software and hardware makes everything unbelievably easier and faster to make, be it low poly or high fidelity games.
There are some conveniences for sure but back then programing/art and everything was at the basic level. You didn't need years of degree to get a job, you just needed to be a semi-hobbiest and you could program a nice pac-man game within a couple months.
Now games can take up to 5-8 years
this is mostly because nu devs are too stupid to make games on fricking x86 based consoles
Neither of these are the original version
>FF7 to FF10
frick that OP, the jump from FF7 to FF8 was fricking mindblowing. Popping in the FF8 demo disk that came with my copy of Brave Fencer Musashi and playing through that Dollet mission for the first time was world changing. Compared to FF7 they looked legitimately lifelike. Must've played that demo 50-60 times
That was FF8's main selling point-"lifelike graphics"
just wait OP, the next graphical leap is only days away
This is how every japanese game office looks like.
Ask yourself the question: Is this the kind of environment that you get shit done in?
no you don't you buffoon
it's a fool's errand, it'll reach a point where you can't tell if it's real life or not, and then what?
it's a video game, you'll always be aware it's a video game, you will never be in the game and you will never feel like you're in the game, this isn't your story
the 'ressources' (and that includes the TIME) it takes to make those leaps now need decades and billions and billions of dollars, and this is not money that they could otherwise invest into making good games
still asking for and hoping for those 'leaps' in this era is the highest form of cope there is, you will never feel that way ever again personally and the kids nowadays are stuck believing such 'leaps' are defined by the difference between two fortnite patches, they will never experience it the way we experienced it, and it's probably a good thing for them
you will gain nothing from doing this and even if they did figure out ways to make those leaps happen, you wouldn't gain anything either, it would blow you away for an hour and then your brain would be 'okay this is the new standard now teehee' and spend years being disappointed again
realism in games need to die, RTX, DoF, motion blur, all this garbage needs to fricking die and go away so I can get pretty and good looking games again instead and they don't have to spend 200million dollars on people that don't give a frick about video games to make a new game
I don't like depth of field or motion blur, but none of RTX, DoF, or motion blur made games more difficult/expensive to develop.
eh i prefer game-play leaps.
gta 3 to 5 was shorter than 5 to now
considering games take like 10 years to make now im good with no more graphical progression.
go back to ps2 era graphics if it means more games, bigger/deeper/better games, more often
>games taking longer and longer due to incremental graphical improvements
>longer and longer dev times with a need for more return on investment per game
>more crunch, lower salaries
>long time between games
>said games are made to maximize revenue and appeal to lowest common denominator, lootboxes, nfts, etc
>people begin to tire of this
>sales decrease
>devs forced to shift away from long dev games with ultra graphics and instead put out more quality games
the only problem with this chain of events is step 6. the normalgay npcs dont tire of the slop theyre being served. conversely, they are praising them more and more hyperbolically. every new thing is the greatest thing ever.
of course there is major pressure from publishers to shill the frick out of their games, by whatever dirty tactics necessary (bot reviews, shutdown negative reviews, disable yt dislikes, remove comments, invade game sites to spam how amazing it is etc, pay reviewers, etc). these ad techniques fool the npcs who want to sheep along. without this kind of marketing npcs would never play or claim to enjoy last of us, god of war, botw, elden ring, etc. they literally want to fit in. gaming is just a vehicle for socialization to them
VR is the leap after refining HD graphics on PS4/Xbox One
2D was finished by the PS4 generation. It was the last generation.
Problem is with VR, the best thing is jacking off with it rather play games.
>posting pc cloud and chinese tidus
clueless fricking zoomer
graphics have not only stagnated, but are actively regressing in some cases
I have never seen a product shit on the fan base and gamers as a whole like reforged did. I don't like using the word SOVLESS but that's the perfect way to describe it.
How much can the bottom image be attributed to diversity hires and wom*n developers?
The gotham knights team is like the Forspoken team of batman games
Gotham Knights if you look at the credits is all canadian devs who worked on shit games like ME andromeda and Assassins Creed and Far Cry and Watch dogs.
Chad UK devs vs Cuck Canadians devs.
i dont. i stopped fricking with new graphics cards for over ten years now.
graphics from 2007
and 2023+, 16 years later
Bioshock (2007) is now as old as Wolfenstein 3D (1992) was when Bioshock was released
this is now 9 years old
frick i feel old.
Remember how in Golden Eye and Perfect Dark you could
>shoot the weapons out of the hands of enemies
>you could shoot the hats off of enemies
>the enemies reacted differently depending on what part of the bodies they were shot
>bullet holes on almost all surfaces
>ignoring walls, floors, and ceilings, almost everything was destructible with almost every kind of furniture being able to be destroyed
>even though the games didn't have any raytracing gimmicks, they still had working mirrors
Ignoring raytracing. How no one copied Golden Eye? The shooters that followed did none of this. It's still largely unique to those two games for some reason.
how does TimeSplitters 2 compare to those games in terms of that kinda detail? obviously many of the same devs, but just curious to hear from someone who seems like they'd know
>>the enemies reacted differently depending on what part of the bodies they were shot
walls, floors, and ceilings, almost everything was destructible with almost every kind of furniture being able to be destroyed
holes on almost all surfaces
You can do this in a shitton of shooters
I mean games already looked decently realistic on PS4 and GPUs from that era.
I am not sure what exactly do you people expect for the next generational leep.
Naugthy dog games look good but they are extremelly linear games
Using horizon is a better example
But even horizon is already developing and updating that world for more than a decade by this point
You will never have better looking world than franchises like gta or horizon that are just updating their assets and tech for more than a decade, only if you also develop the game for 10 years
Or RDR2.
We reached the point of diminishing return in graphical detail.
God of war and zelda are the best example of how this is unsustainable
Both are doing sequels that heavily reused assets and zelda is still takind 6 YEARS
God of war was going to be a trilogy, but no dev team wants to spend 15 years/half of their career doing only one project, this is why they finished the story with 2 games
Even if the zelda team did not work at all in the pandemic, which is not true, and you cut 2 years
They are still taking more than 4 years to make Tears of the Kingdom, a game that wont even be graphically impressive. Im sure xenoblade is prettier
With Zelda its just Nintendo waiting until the new console comes out so they can release it on both old and new, just like they did with TP and BotW.
Would still be moronic logic, with 6 years they could've developed a totally new zelda. Dude, they are surely taking this much time
Who's to says they aren't working on another Zelda at the same time to release later? TotK is an asset flip with some extra bells and whistles added to it. If anyone genuinely thinks it's going to be some radically different game from BotW that justifies the 6 years of development when they have an established history of pushing back Zelda releases so they can simultaneously release on the old and new consoles then they are beyond gullible.
I think you are unironically on copium
People talk how every AAA franchise fell in the pit of bloated dev times because of bloated projects
And zelda and mario are no different. The only difference is how they arent wasting 200 mil in those games, but they are taking just as much time as every Sony release
>I think you are unironically on copium
The only ones on copium are the ones who think TotK is going to be some brand new game even after they've shown that it's the same world, same mechanics, a few different gimmicks, and keep pushing it back with no reason given when historically Nintendo releases a new console every 6 years or so. Hmmm... 6 years in development.... 6 years console life span.... nope, merely coincidence.
The difference is how nintendo is also greenlights AA projects. But they are just as bad with their main ips.
Zelda, Mario and DK(who) are having 10x longer dev times
I wonder what RDR3 would look like and how different it would look from RDR2 (we'll see in 2040 I guess)
I think the only real improvements to be made are in lighting, and making objects like grass and leaves actually 3D, but that'll hardly change the big picture
better comparison might be GTA V against GTA VI; the leak of the latter made it look very similar to GTA V, but I assume it was using a ton of placeholder assets from it
and here's some newer games, looking the exact same as the ones that came before
If you showed this to someone who doesn't play games they would think they're all the same game. Frick muh realism.
Naughty dog wouldnt even do it by this point
There is nothing to upgrade there. This is why gta 6 will be their business model for the next 15-20 years lol
Maybe we'll see a RDR3 in 12 years if tech evolves to something unique
Rockstar**
>Naugthy dog games look good but they are extremelly linear games
So are literally all of the old games being used as a point of comparison...
This open world obsession is only a recent phenomenon.
Because open world games with high quality assets was something that only got really manageable in the ps4 era
But franchises like assassins creed rehashed their games so much that a lot of people were getting bored before games like Elden Ring and BoTW released
So why did Final Fantasy stop being a visual showcase for the graphic improvement of games?
square is holding out on the budget after so many flops in a row
Why is left so dark and blue?
I dont even think they should focus on graphics, they sure should keep making good character models like FF7R. But focusing in graphics is moronic and doesnt have a good payoff as it did 20 years ago. You will have to compete with autistic studios wasting 200 mil in games for 9 years
>using a trailer for the game that never came out
2011 is cgi, 2020 is in-game graphics
>2011 is cgi, 2020 is in-game graphics
welcome to a cherrypicked shitpost image made by a FFXV fanboy
I don't see how you can improve graphics anymore, games literally look like movies now
Diminishing returns and blah blah
>games literally look like movies now
this gets thrown around a lot, but it isn't close to being true. even when Rockstar tried to ape a movie scene 1:1 they came up short, and their budget and dev team is absurdly large
Sony studios are probably the best at doing that(lol)
This is why the TLOU HBO series doesnt even need to change the cinematography of the game to adapt it
nothing weird going on here, not at all
in-case it's not already obvious how unsustainable it is, investors are going to get very tired of this very quickly; we've already seen it start to happen with Rockstar, there's been a lot of pressure to get GTA VI out the door because shareholders and moneymen are tired of waiting for a return
nobody is willing to wait 10-15 years for a return when so much can happen in that space, they want returns quickly and reliably. for every $10k they put into GTA VI, they can spread $2k evenly across 5 gacha games that are far more likely to yield massive returns
also, reminder that the TES series might skip two entire console generations, both the PS4 and PS5
This is why every company wants gaas now
But even this will vanish in 10 years when they realize how there is a limit to how many gaas can survive in this market
Also, ubisoft is already breaking by doing that
>This is why every company wants gaas now
which is exactly why Naughty Dog are turning TLOU Factions into a GaaS type game. AAA industry is so fricked it's insane
Yes, factions was going to be a dlc. But having a gaas game with the option of receiving constant money with microtransactions is more attractive for these companies
Gaas is like gacha
You can release 8 of them, 7 can fail but if one gets the success of genshin,ffxiv,gta online or destiny everything is worth it for them. It is really funny. Every company wants THE ONE
But they can also fail every time as ubisoft is doing
>Gaas is like gacha
It really isn't
Ubishit is failing exactly because they think that. There is no inherent appeal to GaaS garbage. At least gachashit has sex appeal. What the frick does lootboxes and microtransactions as cheats offer?
Do you think that every suit dont think they are better than the other ones that manage other companies?
They think "we are different so we can pull it off"
It is too much money, bro
Genshin makes billions every year
>This is why every company wants gaas now
Except GaaS shit simply doesn't sell and the infrastructure required to get it working isn't worth the effort.
Mid tier publishers and developers were murdered by the console industry and only exist on PC as "indies" while AAA games are bloatmaxxing and releasing less and less titles every year.
Every company wants GaaS because they can milk the same game for ages at minimal cost. The bulk of the development cost is during development, after that you can have a very small skeleton crew working on a few maps and other very few small content updates a year while you outsource all the skins and other cosmetics to pajeets in india for basically peanuts to have a money printer for a decade+.
GAAS is so moronic as realistically only a few can be successful. I'd say at most you can have 5 in the market at once being a success.
90% of AA/AAA games now are service games, there is no financial reason to not adapt service model partly or entirely
Customers dont have infite money though so if you have like 30 gaas games out then 1/3 of them at least will fail
Completely agree, but everyone wants to have the best one, so it doesnt matter. They will keep doing it
Betting 200 mil in projects with the possible payoff of creating the next genshin impact, that gives billions each year is worth it for them
The only reason why rockstar is taking this long is because gta5 makes infinite money. So they CANNOT frick up gta 6 because it needs to be their money maker for the next 15 years just like 5 is. So im sure it will be a lot more focused in live service
>Ganker is unironically filled with this many gwafix gays
it’s over
>you should be happy with stagnation goy
>that'll be 70$ plus tip and microtransactions
Graphics stagnating is fine, gameplay innovation is what the industry truly needs and as long as AAA games focus on homogenized gameplay while pushing grafix nothing will improve.
>Graphics stagnating is fine
No it isn't israelite
I am also not paying 70$ for your microtransaction ridden pieces of shit that look worse than decade old games
>No it isn't
>hes an unironic graffixgay
>I am also not paying 70$
Then don't. No ones forcing you to.
>uhhh you're a gay for wanting a quality game
israelite
>the graffixgay thinks GUUD GRAFFIX(aka MUH REALISM) is what's important in a game.
Zoomers deserve the shit state gaming is in.
So you just can't read or? He just fricking told you that it would be better if more focus was on making a quality game over just shiny effects.
you are literally moronic
graphics have not only failed to improve, they have gotten WORSE while at the same time requiring much better hardware to run
not to even mention how all the other aspects of games have gotten worse too
>graphics have not only failed to improve, they have gotten WORSE while at the same time requiring much better hardware to run
Only if you're a moron who equates graphics with muh realism homosexualry.
>not to even mention how all the other aspects of games have gotten worse too
Objectively false
Hate to break it to you anon but grafix are stagnating because there aren't any more massive leaps to make in fidelity. If you don't want to pay 70 don't do it obviously but if you unironically think grafix are more important than gameplay in the interactive medium of video GAMES you're more moronic than someone who will buy everything at 70
>Hate to break it to you anon but grafix are stagnating because there aren't any more massive leaps to make in fidelity
which is why game are looking worse while requiring more powerful hardware
right
>stagnation
Graphics have been “good enough” for years. There are million other ways the industry can innovate. Graphics are purely superficial at this point and the constant chasing of more realistic images is detrimental to actual gameplay. Perfect example is Sony’s first party games. Amazing graphics but the gameplay is shallow and often boring
>70$ plus tip and microtransactions
When did I say this was okay? Nice mind reading, stupid Black person
>Graphics have been “good enough” for years
Anyone who says this after looking at the absolute state of AAA garbage is blind
I remember hating ff7 it looked worse than ff6
Fricking triceratops on wheels
Games need to stop obsessing over polygons and start focusing on good lighting and tone mapping artistry like Elden Ring. ER is pretty outdated in terms of assets but still looks better than most modern games.
ER artstyle is clearly inspired by oil paintings, the hues and brushwork esp in skyboxes clearly try to emulate a paintbrush but it also looks like something that could've been taken by hubble
Ghost of tsushima does that
The game doesnt have high quality assets
But all the power goes to light effects and particles in order to make every place you go look like a painting
Elden Ring looks like a PS3 game and was still goty and destroyed everything else lol. When will American devs learn that art style is what matters over realistic graphics?
Yet it's BORING.
Every developer in the past was a From Software level of talent. Now its only From Software and every other dev seems to be run by people who can't into making a video game for the sake of being a video game.
Games can push graphics while still being iconic with its environments. A perfect example is Ghost of Tsushima.
When is Square Enix going off FF7 remake Part 2? Its taking forever.
Sexxie
Didn't they say it coming out winter of 2023?
Yes.
Then Rebirth dlc in 2024, Dirge of Cerberus remake in 2025, and 7R Part 3 in 2026.
Batman Arkham Knight in 2015 is the absolute peak of what games should look like graphically. There's zero need to look any better than that. So why do requirements keep going up but looking WORSE than Arkham Knight did?
Art style is more important that graphics. I'd be perfectly ok with a new Zelda game looking like OOT and MM and in fact I'd probably prefer it.
I remember when shadowfall got revealed and I thoguht that the ps4 was going some crazy powerful machine. But of course, it was pre rendered to shit and the actual game didnt look like that at all. Battlefield one was the last time I was impressed with graphics and overral atmosphere of a game
FF7 remake looked fine. I even liked the low poly backgrounds in certain parts like the big near the end where you use the hookshot and the background sector smashed by the fallen pillar is a pre rendered image. Looked like a background from Tekken 2. Very comfy.
>What is to blame for this
cherrypicking
>yet everything is worse
(You) issues
>no argument
>its just you dude lmao
reddit is down the hall zoomer.
>argument
why would I need one to argue your personal anecdotes and subjective opinions
>i think games today are better
there, I just out-argued you
>comparing a technically good looking game to some random game I've never heard of
good job proving my point right
now lets compare DX:MD and fallout 3
a technically good looking game to some random game I've never heard of
Batman vs Batman pseudo sequel from same publisher
>comparing a technically good looking game to some random game I've never heard of
its from the same developer 7 years later in the same game series.
yeah you can't argue anything if you're just dumb to the facts. Its okay anon 😉
was that supposed to be a gotcha moment? let's compare witcher 2 and witcher 3 now
>missing the point entirely and arguing shit that doesn't even matter
enjoy todays goyslop of video games I guess?
>greentext blabbering and reaction image
ohhhhhh maaannn I'm getting rekt in this argument
I wasn't person you were talking to. I just wanted to make it clear that it was a bunch of EA and Ubisoft morons who worked on Gotham Knights not the devs of Asylum, City and Knight or the Origins devs. I agree with you that games now are shit.
Witcher 1 is unironically the best one anyway
I quit like 30 seconds in.
Damn that sucks bro
Yeah, game is glitchy, ugly, and ultragay.
Ahhh man ain't bussin huh ngl ngl no cap.
It's one of those things that if you get it, you get it.
It's shit. I played it when it first came out. It's eastern European development at its worst.
>EEZ TOLKIEN GUTS. JUST AS GOOD
Mhm, yep, sure thing.
contrarians are moronic
yeah there's a lot of morons that just look at a picture, see black n white old looking thing with captions and auto assume it's correct without even reading because a surface level inspection would show it's smoothbrained as frick, morons are most easily impressed by theatrics with a hint of legitimacy so it's fitting
Gee that's harsh dude
why do you think the most moron-like thing you can do is quote a dead person
its the same principle here, morons think that a dead person means agreeing with them makes them smart, without even understanding their message
No way man oh man
are you offended because i called you out without pointing you out? moron?
Stop training the AI chatbot. Just let it shitpost and don’t acknowledge it. It’s trying to learn to farm (You)s.
it's not shitposting, it's a genuine moron offended because they got called out and nobody agreed with his contrarian take
Oh frickkk man
bump
Gosh really now
bump
Sorry I'm kind of busy in other threads right now and probably can't respond to endless (you)s in a timely manner, but I'll get back to you if I find the time.
bump
That's gnarly, man
Take it easy just chill
Said it to people and they looked at me crazy, 1 has the best atmosphere, best UI, mysterious world, etc.
>its from the same developer 7 years later
Not true. Arkham Knight is Rocksteady and Gotham Knights is from WB Montreal AND the lead dev of gotham knights said everyone who worked on Arkham Origins which was WB montreal in 2013 has left the studio years ago. You can look at the credits to see. Its all devs from Ubisoft and EA who worked on Andromeda and Assassins Creed and Far cry and Watch dogs
>i think games today are better
>there, I just out-argued you
you can do that and get away with it and even be encouraged on reddit or twitter, but not here.
people see you for the moron you are anon.
>you're wrong because I posted a reaction image
WOOOOOOOOAHHHH MAN okay I lost this argument, I see
>c-cherrypicking
yeah okay anon. even the normies are waking up to it.
>Older games age like wine because they have distinct, timeless styles gated by technology
>Newer games age like milk because they have ten year gaps, bloated budgets all spent on graphics that are going to look like shit next year
I think it was to do with the old recession in 2007/8. More and more very talented people kept leaving to go work in other industries with better job prospects.
ps5 is where consoles caught up to PCs, now there wont be huge graphical leaps ever again. and you wont see any amazing progress, it will be incremental as new hardware gets developed
we're at the point most pc gamers dont even have the specs to play a ps5 game ported to PC and are crying like homosexuals about it
this year, when we finally get actual PS5 only games, you're gonna see PC become even more obsolete and they will be coping and spamming about their sour grapes when they gotta wait 3 years for ports again
>What is to blame for this?
the answer is too complicated to neatly fit into a 2000 character limit, but the simplest of them all is this: MONEY
what the other Anon said is largely correct, a lot of the old veterans started to demand better pay and working conditions and they got told to frick off, and were then unceremoniously replaced by third-worlders who work for a fraction of their pay (they also have a fraction of their talent and skill, which is where we are now)
AoE4 looks like an ad for a mobile game.
GUIDE THE KING TO THE TREASURE
CAN YOU DO BETTER THAN SIMPLE JACK?
>every game is a shallow mario clone meant to market corporate IPs because gaming as a medium is a shallow extension of advertising
>everything is dependent on nintendo's say so
>no indie games whatsoever
>moronic Black folk still mindlessly parrot old good new bad
good job making me type this out, your bait worked
stop Anon, it hurts
(You) are gaaaaaaaaaay
>everything back then was much easier to make
mass replying mega Black person, here's your (you)
You can get mad, upset and very feelsy but you know objectively I am correct on this. Back in the 80s or 90's, a lot of programming and art were basic frick. You didn't need any formal training or years of education. It was the most basic stuff ever. Movement, jump command and bunch of levels. A lot of games were done in a few weeks or months.That's pretty much it. Most gaming industry were hobbyist. Right now the same people who started the gaming industy in the 80s or 90s are in leadership postion with people who have years and years of programing or art. Yet they still arent able to make the same difference now, because it was easier back then.
video games were a mistake
AI upscaling and RTX were huge graphical leaps
you're just jaded
AI upscaling is for poors.
This. Games from 5 years ago already look dated compared to true next-gen titles. Crysis still looked good in the late 10s but looks old now.
not even close, RDR2 still beats the shit out of newer games and it released 4 years ago on the fricking PS4
I don’t care for VR but I think it would be pretty fair to say that the transition from “flat image rendered on a screen” to “panoramic 3D space rendered with depth and full field of view to each eyeball” is a pretty significant “graphical leap” enabled by technology, it just doesn’t showcase very well in a .jpg post on an imageboard
The problem with vr is that until it becomes cheaper and easily accessible people will never give a frick about it
It is not like a new console or tv, it is a whole new media format and platform
So it will take a long time for it to become mainstream, it wont be like FF7 to FF10 in 5 years
I’m not saying you’re wrong about that, but we’re not explicitly comparing “mainstream console generations” we’re comparing “leaps forward in video game graphics technology”, especially with respect to the fidelity of world representations.
Yes, in terms of a single screenshot shrunk to a 600x800 png image, we’re hitting diminishing returns. But new tech enables us to render in brand new ways that we experience for the first time.
To argue that VR “doesn’t count because you need a headset” is like arguing that the jump from 2D to 3D “doesn’t count because you need a GPU” and that therefore graphical fidelity is just 2D sprite fidelity, and it peaked at Riven and never improved thereafter.
This isn’t a “leap” it’s a paradigm shift. I don’t think there are any FUN VR applications yet but you can’t deny it signifies huge progress in graphics.
Skyrim VR is the best I've played because it lets you just use a gamepad instead of homosexual motion controls. I was quite impressed.
Games like skyrim are the best example of what would fit in a vr format
Those games were always about your random dudebro in a fantasy setting, perfect
>TES VI VR available on release
I'm cautiously optimistic for that game, but if they pull it off that would feel like actual magic, most likely
only problem is that they've cut all ties with Jeremy Soule, he brings a Soule to the series that can't be replaced by Inon Zur
It would be really easy
They just need to want to do it. I never liked skyrim because i always felt it was janky or that i was playing a shit port of a game that shouldnt play that way. But the whole series feels like it was made for vr
For sure, i still think vr will be bigger in the aspect of events and entertainment like VR chat than directly videogames, at most we will have adaptations of games like resident evil to it for some time
The other thing to consider is that rendering tech these days isn’t moving toward fidelity, it’s moving toward “robustness” and that enables OTHER forms of fidelity. As our rendering tech enables us to move away from “pre-fixing” visual aspects of the scene like lighting, texture, bounds, occlusion, etc., and instead calculates those things at runtime, we gain greater ability to produce game worlds that are dynamic. That also isn’t captured by screenshots… but we’ve had the ability to do amazing things with procedural physics (fluid simulation, dynamic destruction physics, etc) for a long time now and mostly the reason that tech has fallen by the wayside is because then-modern graphical tech couldn’t be used alongside it, it required most of the world to be fixed/permanent to work.
A game like Metal Gear Rising doesn’t LOOK substantially better than games that came a generation before… but games that came a generation before would NEVER have been able to look like that while also allowing everything, including enemies, to be procedurally sliced into an indeterminate number of pieces.
Sure, but there haven't been games with similar slicing to MGR after MGR and MGR is 10 (ten) years old.
You people are moronic. There's been massive leaps since the PS3.
i dont
we could have just stopped at ps2 era and i would have fine forever but oh no who would have made money then wahhhh money frick
>noooo video games aren't getting worse
>you're just making stuff up in your head
>youtube video
Well, I'm sure that's probably quality content.
>"wahh bloo bloo samey look and feel" while forspoken footage plays on the background
congrats on the video, moron
There is 2 kinds of people who work on (AAA) games nowadays:
1. They absolutely love video games over everything else.
2. They don't have the skills for anything better.
Videogame developers get absolutely shit for money, especially for the amount of work you are expected to do. So you end up with idiots who do the bare minimum to not get fired, or some diversity hires that just come in for the paycheck, or to infect the game with their woke propaganda.
>ITT: old good new bad
very original opinions from 20-some contrarians
okay but can you point out what part of it is wrong? because I don't think you can because all you have is a snarky ass reply
I actually like the graphics in older games much more than modern ones. The push for ultra realistic graphics have sucked the soul out of gaming.
Imagine if devs put all the effort into gameplay instead of just reskinning their games.
>no female or brown female protagonist
>linear or semi-open (no open-world)
>stylish HUD
>stylish visuals
>no bolted on RPG nonsense
>no soapbox politics
>8-15 hours
name the last game that was like this. it's all I want
Tomb Raider, incel
This is such a stupid picture, christ
That's the point, people like you don't notice the last one. This has been happening currently on today's gaming industry while you see Ganker crying about gaming hasn't improved.
Dear Santa, here is what I want more from new games:
>better physics (incl. breakable terrain etc. that can potentially be used as a gameplay mechanic)
>better AI (adaptive but fair)
>braver use of color/contrast (fricking hate how bland and grey these muh photorealistic games look)
>better use of lighting (to improve atmosphere and avoid having to increase filesizes by adding in incredibly detailed models and shit)
>better stylization (art direction, design, presentation, all that)
>vision and inspiration (I want to experience something special)
>innovative gameplay mechanics (keeps gameplay fresh)
>better optimization (clean up your code and make it playable at lower end machines too)
What I don't need:
>good graphics
>bigger filesizes
>online connectivity at all times
>a functional in-game store
>virtue signaling
>DLC and incomplete games at launch
just stick to indies and forget about AAA almost entirely, because you sure as frick aren't getting what you want from them
anyway, there's so many games coming out it's hard to keep track of. I guarantee there's at least 3 that will appeal to you
I know. Most games are stale garbage and always have been. I want the best of the best. My time is valuable and best not spent dwelling in mediocrity (that is for shitposting)
could you post some of your favorites from the last few years, or of all time? what you said reads like something I'd say myself
WoW ruined video games because it made a troony army and a bunch of braindead homosexuals who need a arrow to point them to everything they're supposed to do
>xd here's a puzzle kids
>where do you put the penis?
>no wrong answers
Games really didn’t need to evolved past 2011 in terms of graphics. Maybe better AA and resolution but that’s it.
I wouldn't give a shit if we never moved past 2004
If you built that room in real life with perfect realism it would be beauitful though
Well mostly anyway, there's some really questionabl architecture there
The ceilings?
This picture has laways been fake as frick.
60k isn't even actually 60k
It's just 6000 with smooth shaded normals.
I know that you dont know, but shaded normals are actually way less triangles on the gpu, way faster to render. The count also increases with the UV distribution
Black person I don't care and that is irrelevant to what was stated. That picture is literally fricking wrong.
We have maps for those kind of surface normals and have had them for decades. You bake that shit down and they have been baking that shit down for decades even on gamecube or just to a single map period.
Play new games that leap back.