I miss it bros

I miss it bros

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  1. 2 years ago
    Anonymous

    The whole point of Mirror's Edge was that the city was soulless as frick

    • 2 years ago
      Anonymous

      Yes not because of the architecture, but because of the authoritarian state.

      • 2 years ago
        Anonymous

        The city is used as a metaphor for it, though.

        • 2 years ago
          Anonymous

          As was the title: the Runners exist on the Mirror's Edge and see the parts of the city that are not designed to the satisfaction of the elite but to provide functional support. The government and police tolerate the illegal courier business to an extent because they know keeping the city going requires those opposed to them going about their business. The first game story begins because they've decided it's time to put a stop to it after so many years. Removing so many features of the city, 'smoothing' it out to favour form over function in what is supposed to be a prequel/reboot has disjointed the narrative it tells, alienating the fanbase that was rooting for another game.
          >Games have still not advanced beyond 2008 and now rarely even match it

      • 2 years ago
        Anonymous

        there is nothing wrong with authoritarianism and im tired of saying otherwise

        • 2 years ago
          Anonymous

          There is when it's leftist authoritarianism

        • 2 years ago
          Anonymous

          Sorry, but due to the authoritarian powers of the state and major tech companies, expressing such a dissenting idea like 'approving of authoritarianism' is punishable by being put in gay baby jail.

        • 2 years ago
          Anonymous

          Authoritarianism is built on the principle that those in power are always right, which eventually fails when they're wrong.

          • 2 years ago
            Anonymous

            Just don't be wrong, lmao!
            Political theorists btfo!

          • 2 years ago
            Anonymous

            Not a problem; they step down or you force them to step down. Rome would actually elect dictators in times of great need.

            The real problem of authoritarianism is when it's not centralized and instead you have a sea of faceless unnaccountable unelected beaurocrats you can't oust.

  2. 2 years ago
    Anonymous

    Damn is that really what the city looks like in Catalyst?

  3. 2 years ago
    Anonymous

    It hurts how dirty they did mirror's edge

  4. 2 years ago
    Anonymous

    how the frick did they even make that game in 2008
    I played it earlier this year and it still feels very fresh

    • 2 years ago
      Anonymous

      we're at the technological and cultural peak back then

    • 2 years ago
      Anonymous

      Everything about it was timeless, shows that a good art style goes a looong way.

    • 2 years ago
      Anonymous

      Nothing ages better than a short linear game with great art style and fun movement.
      At the time there was nothing like it, that's why I think Catalyst failed. It's not unique anymore, both as ME and parkour game. Ideally a sequel would carve out its own path and do something unexpected, like expanding the combat and going full gun-fu. Removing the guns and locking abilities behind skill tree just doesn't do it for me. The aesthetic also got fricked and everything looks plastic.

      • 2 years ago
        Anonymous

        I think the in-lore reason was that Catalyst takes place in a more affluent part of the city where the high caste outnumber the middle caste. Speaking of lore they took it into a whole direction I wasn't expecting with civil wars and stuff. I personally liked the architecture and the game, it wasn't just le generic futuristic and it still comes off as unique and filled with style especially for 2016 standards. Moves being locked behind upgrades was dumb but you can unlock all of them within like 4 hours. Also soundtrack was better

        ?t=208

      • 2 years ago
        Anonymous

        >Nothing ages better than a short linear game with great art style and fun movement.

        And few things have worse replay value.

        • 2 years ago
          Anonymous

          most of the replay value is in the races and time trials. You can learn some basic techniques to start, followed by interesting exploits and then actual speedrunner tactics

      • 2 years ago
        Anonymous

        Why do those guys do backflip?

        • 2 years ago
          Anonymous

          it's the intimidation factor, like this:
          >oh shit they're doing backflips like it's nothing
          >oh shit they're fast
          >oh frick they mean business

      • 2 years ago
        Anonymous

        I honestly do feel that Catalyst and the OG's combat system had massive potential despite being pretty clunky

    • 2 years ago
      Anonymous

      Nothing ages better than a short linear game with great art style and fun movement.
      At the time there was nothing like it, that's why I think Catalyst failed. It's not unique anymore, both as ME and parkour game. Ideally a sequel would carve out its own path and do something unexpected, like expanding the combat and going full gun-fu. Removing the guns and locking abilities behind skill tree just doesn't do it for me. The aesthetic also got fricked and everything looks plastic.

      dishonored is a good example of this

  5. 2 years ago
    Anonymous

    could've done without the ugly wojaks or whatever the frick that cancer is but Mirror's Edge is
    crème de la crème when it comes to environmental design.

  6. 2 years ago
    Anonymous

    i can't fricking take it no more

    • 2 years ago
      Anonymous

      2019 post

  7. 2 years ago
    Anonymous

    Yeah. Look at all those robust natural materials in that Mirror's Edge picture.

  8. 2 years ago
    Anonymous

    >A-a-are those c-clean s-streets?! HEEEELP!!! I'm being oppressed! Heelp!!

    • 2 years ago
      Anonymous

      Clean streets are racist

      • 2 years ago
        Anonymous

        Why do turd worlders hate graffiti-free clean walls?

  9. 2 years ago
    Anonymous

    Anyone notice a lot of 1920s and 1950s aesthetics is coming back? Well modified but still

    • 2 years ago
      Anonymous

      got any examples? i havent noticed
      are you talking about art deco?

      • 2 years ago
        Anonymous

        Oh idk, I'm just seeing hints of it. Like either art deco and mid century stuff. Irl I've noticed it in like furniture trends or some architecture-design mainly and in some media/stream shows. In games it's usually art deco although like a "neo-art deco" style

  10. 2 years ago
    Anonymous

    But they are the same image?
    > Tradition
    wut

  11. 2 years ago
    Anonymous

    Mirror's Edge looked great but I found the running and jumping clunky.

  12. 2 years ago
    Anonymous

    I legitimately don't think people played enough of catalyst. Some of that game's architecture is fricking incredible.

    What killed the game (I think) is typical Ubisoft filler where sidequests repeat the same locations over and over and grind the exploration to an unsatisfactory drip.

    • 2 years ago
      Anonymous

      I only played a few sidequests, I really just played the story missions almost one right after another, just explored for a few minutes here and there. I enjoyed it. The game constantly felt fresh and there were always new sights to see. If you go around doing the collectibles and sidequests first/along with the main story, then the main missions may lose their luster a bit

  13. 2 years ago
    Anonymous

    The title song of the original Mirror's Edge makes me actually cry these days.
    It feels so bitter-sweet.

  14. 2 years ago
    Anonymous

    Both look ugly.

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