I miss when AAA studios actually cared enough to make their own proprietary engines instead of using this shit just so they could cut down on training...

I miss when AAA studios actually cared enough to make their own proprietary engines instead of using this shit just so they could cut down on training time for their scores of unnecessary employees.

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  1. 3 weeks ago
    Anonymous

    >actually cared enough to make their own proprietary engines
    >Idtech3
    >renderware

    • 3 weeks ago
      Anonymous

      t-those don't count cause I didn't know about them!!

  2. 3 weeks ago
    Anonymous

    unreal gave us palworld

    • 3 weeks ago
      Anonymous

      I think my original argument was strong enough, anon. No need to post more reasons why unreal engine sucks.

      • 3 weeks ago
        Anonymous

        https://i.imgur.com/RBxa4YA.png

        I miss when AAA studios actually cared enough to make their own proprietary engines instead of using this shit just so they could cut down on training time for their scores of unnecessary employees.

        Unreal doesn't suck, devs suck

        And they suck because the US is over-inflated by their fake economy
        With it studios can't overwork people or studios would sink before releasing the beta

    • 3 weeks ago
      Anonymous

      Yeah, and it has early 2010s graphics because the moment you create anything more advanced only two people can run it.

  3. 3 weeks ago
    Anonymous

    You don't know shit.
    t. Software and gamedev

    • 3 weeks ago
      Anonymous

      Why would that matter when my initial point was about modern devs not knowing shit, idiot lol.

      • 3 weeks ago
        Anonymous

        Nor do you Punjabi

        You don't know how to program.
        You never made a game.
        All you do is consoom.

        Your opinion on game engines is irrelevant.

        • 3 weeks ago
          Anonymous

          You are saying what son of basterd

        • 3 weeks ago
          Anonymous

          blueprints aren't programming bub

        • 3 weeks ago
          Anonymous

          GOOD MORNING SIR

        • 3 weeks ago
          Anonymous

          Post game

    • 3 weeks ago
      Anonymous

      Nor do you Punjabi

  4. 3 weeks ago
    Anonymous

    you think the engine is why games are worse than ever?

    • 3 weeks ago
      Anonymous

      No it’s a symptom of the larger problem of studios becoming too corporate, trying to appeal to investors, and big decisions being made by suits in a boardroom. It’s still annoying on its own though.

      • 3 weeks ago
        Anonymous

        some of the best games were made on unreal, and renderware, and realistically speaking, game engines are more complicated than ever, with hardware more powerful than ever.

        • 3 weeks ago
          Anonymous

          You know the reason for using unreal on everything isn’t because making games is harder now. It’s because studios are bloated as frick and they need to go with something most available devs already know how to work with.

          • 3 weeks ago
            Anonymous

            unreal is also great for indies, because so much technical work is done for you. you literally just have to worry about the game design.

            • 3 weeks ago
              Anonymous

              Creating the engine is an important part of the game design process. Having more resources for new devs to get started is fine but AAA billion dollar studios using it is pathetic.

              • 3 weeks ago
                Anonymous

                >Creating the engine is an important part of the game design process
                >game design
                haven't seen such a moronic statement in a while

              • 3 weeks ago
                Anonymous

                Just reread some of your own some time.

  5. 3 weeks ago
    Anonymous

    Remember when Square Enix insisted on their own engine and basically shit the bed and devastated the development of multiple games? Or how capcom wasted massive amounts of time on Phanta rei and nothing came of it? Or Bioware being forced to use frostbite and because the devs didn't know how to use it and the engine wasn't meant for rpgs it caused additional issues with Dragon Age and Mass Effect?

    • 3 weeks ago
      Anonymous

      I’m not saying it always turned out great, but it was better than what we have now. Now most games are made with the same engines and subsequently come out looking and feeling the same, and also end up being outright bad due to other underlying issues I mentioned in my other post. Original software can frick with development or it can lead to a truly original final product, and the work that goes into making it from scratch usually means the team is more personally invested in the product as well which also leads to it being better.

      • 3 weeks ago
        Anonymous

        Yeah, but games are so big now that this causes problems because you have to waste time on retraining any new blood you get instead of being able to assume they already know how to do stuff with a basic engine like Unreal.

        • 3 weeks ago
          Anonymous

          Only because they hire tons of people who didn’t come up with the studio and they want them to make games with the biggest open worlds and most realistic graphics possible. Being able to work on a project like that should ideally only happen after you’ve worked with the same studio on smaller scale titles. Not to mention the fact that good games don’t even need to have either of those things I mentioned to begin with and even if you do want those things it’s clearly possible with an in house engine as evidenced by Rockstar. Even though Rockstar isn’t near as good as they used to be they still manage to make huge scale, realistic looking open world games with their own in house engine.

  6. 3 weeks ago
    Anonymous

    Most PS2 titles were the same engine, though games controlled differently and had vastly different aims.

    These days everything plays the same and goes after the same audience. Then nintendo gets rave reviews for refusing to innovate. Strange times.

  7. 3 weeks ago
    Anonymous

    Games already take forever to release, you really want them to waste even more money and time building their own engines at the same time they are trying to dev the game when they could instead just use something like Unreal and spend all time on the game?

    • 3 weeks ago
      Anonymous

      Yes. I also want them to cut the majority of their staff so they have less people to work on any given project. I’m serious, and I’m right.

  8. 3 weeks ago
    Anonymous

    Remember when games actually looked unique and not like Unreal Engine samey looking shit? Back then games like pic related actually had to rely on their own in-house proprietary software instead of just using Unreal

    • 3 weeks ago
      Anonymous

      the amount of changes that this people did to the engine and the absurd manpower amount of work to achieve that look is the exception to be honest. If any that example shows the opposite.

  9. 3 weeks ago
    Anonymous

    When that happens, you could end up with a situation like FFXV where the game got stuck in development hell for a decade because there weren't enough people familiar with the game engine. The devs were then forced to release the game half-assed as the result

    The same reason why 7R keep using UE4 instead of UE5

    • 3 weeks ago
      Anonymous

      can you believe ff7rebirth is coming out this month? after they switched to UE they are putting out games faster instead of wasting more time developing their own engine

      • 3 weeks ago
        Anonymous

        Well, KH4 already moved on to UE5 which is probably the main reason why it took so long to make(again)

        • 3 weeks ago
          Anonymous

          maybe because nomura is working on ff7

        • 3 weeks ago
          Anonymous

          UE5 is just UE4 with lumen and nanite. It's not a huge paradigm switch like UE3 to UE4 was. I'd bet KH4 is mostly built on work they already did for KH3.

        • 3 weeks ago
          Anonymous

          Changing from UE4 to UE5 is literally just pressing a button in the editor menu you drooling moron.
          All you stupid cretins be like "UE5 is bad because...err...IT JUST IS OK" should read a fricking tooltip. It runs pretty good on modern hardware, the hardware its designed to run on. Lazy devs are waiting for the nanite update to fix all their pipeline problems because they cannot into triangles.

          • 3 weeks ago
            Anonymous

            You moronic. Most tools from UE4 aren't supported in UE5, that's why many devs still opt to stick with UE4.

            • 3 weeks ago
              Anonymous

              Name one tool in UE4 that is no longer supported in UE5.
              The only one I can think of is Cascade which was replaced with Niagara around 4.20 (like 2 years before UE5's release).
              Everything else has backwards compatibility in UE5.

              • 3 weeks ago
                Anonymous

                Oh, and I just learned that you can still use Cascade particle systems in UE5. It has not been removed yet despite being deprecated for years.

              • 3 weeks ago
                Anonymous

                There arnt any.
                Just ignore the dumb child.

  10. 3 weeks ago
    Anonymous

    Deep Down, FFXV, MGSV, all games with disastrous development cycles, built on poor-quality in-house engines which will never be used for other games. I am amazed at what a colossal and tragic waste of manpower, talent and money they have all proven to be, producing something that has a subset of the functionality of off-the-shelf engines. Licensing Unreal is millions of dollars cheaper for a better-documented, more flexible product with lots of third-party add-ons and a guarantee of ongoing development support forever. Developers creating their own engines from scratch for every game is an ancient, expensive, time consuming archaic process that has no place in today's development world.

    • 3 weeks ago
      Anonymous

      The Phanta Rhei engine was pretty sick tho
      Realtime global illumination, fluid simulations, advanced cloth physics, etc
      On ps4 tier hardware

  11. 3 weeks ago
    Anonymous

    industry is getting more complex and so do the tools
    you can also make you own hammer out of a stick and a stone and tie it with a rope but why when you can just go to the store and buy a much better one and then proceed immediately to making your project?
    this is like seething at IDEs and calling programmers incompetent because they don't code on assembler like in the good old days
    software requirements are now also not as lenient as in the old days, most people wouldn't even know their way around in a CLI
    modern games need to have way too much shit to not look like trash and developing a decent proprietary engine will take more than a year, it's something most studios just can't afford to do, and the end result will still likely be in most ways inferior to an extensively supported and well documented third party engine

    • 3 weeks ago
      Anonymous

      >you need to import more jeets and spend millions on making an engine
      this guy did it in his bedroom. what now rabbi?

      • 3 weeks ago
        Anonymous

        I hate Black folk and israelites. Ever-increasing specialization is inherent to white civilization though. There's no way around it. This furry game had funny physics true, but it never achieved commercial success. There's cases of people innovating and making stuff that was never done before, I think exanima would be another good example, but for vast majority of devs it makes zero sense to spend their very limited resources making an engine from scratch unless they need some very unique and niche functionality and not much else, that's just not the case for most and developing an engine would be a literal waste of time and money.

  12. 3 weeks ago
    Anonymous

    not everyone can be like capcom, a lot of studio waste too much time and money on their engine instead of making the game itself

  13. 3 weeks ago
    Anonymous

    ue3 was the best engine at the time, decent graphics and low system requirements

    • 3 weeks ago
      Anonymous

      UE3 got better by the end of its life cycle but early UE3 was plagued with weird character lighting, obnoxious motion blur implementation and texture pop in.

    • 3 weeks ago
      Anonymous

      But for what cost? You could get dynamic shadows on it for anything except characters also the rendered image always had an unrealistic bloomy look.

      • 3 weeks ago
        Anonymous

        Late UE3 had dynamic shadow maps (including self shadowing) on characters (albeit the implementation is interesting in that it's a single shadow that averages the contribution of all nearby lights) and light probes for better integrating dynamic objects into static environments.

  14. 3 weeks ago
    Anonymous

    What if i told you Epic was the only dev actually trying to fix the problem of other shit devs with their nanite software?
    Nanite basically auto cleans up all LoD shit that H1B fricktards leave around clogging up your GPU
    Whats Valve doing? Milking gatacha money
    Whats ID doing? Nothing because the company is nothing but a name + H1B hires
    Whats MS doing? Milking MOINEY CRAFTA
    Nividia don't give a frick there main market is deep learning. Get a 4090 peasant.
    AMD give a shit but the israelite defense force gets shekels to shill proprietary shit. Vulkan was great. Relive is good. Frame gen is going to be good for anyone with a poorgay gpu (everyone here)
    Intel are slowly catching up with XeSS and do good in AI work.

    • 3 weeks ago
      Anonymous

      This. I am a Unity dev. Nanite landscapes in Unreal 5.3 is downright impressive. Everything is now Nanite. No worries about detail.It's magic.

      • 3 weeks ago
        Anonymous

        Lol, I can clearly tell u are a unity gamedev.

        Kys

  15. 3 weeks ago
    Anonymous

    classic midwit take. unreal engine is just a tool and it's actually incredible when optimized. you're getting confused the concept of who uses the tool vs the tool itself. you have jeets/women/diversity hires that are causing the catastrophic mess that is AAA games today

  16. 3 weeks ago
    Anonymous

    As a UE developer, the worst thing about UE is the shader compilation stutter and level streaming stutter. If Epic could figure that out, the engine would be perfect. And no, their new async shader compilation system does not fix every case and stutter is still noticeable (albeit better).

    • 3 weeks ago
      Anonymous

      Can't they just precompile the shaders on launch? I thought it's standard practice for PC nowadays. Even monster hunter rise had that. Some emulators had that for a few years as well.

      • 3 weeks ago
        Anonymous

        UE does support it but for some reason there is stuff that just doesn't precompile. Mainly particle effects. But even fixing that, UE5 still has level streaming stutter. Ultimately it comes down to a fundamental design decision where the entire game logic thread will hang while waiting for an object to spawn. If that object takes a while to load (i.e. has a lot of model/texture information referenced) then the player will experience a stutter. Computers are fast enough that a single object spawning usually doesn't matter but if you're loading a new area with a bunch of new assets then you're going to feel it. They're working to fix this by multithreading the game logic thread but it's still a problem as of UE5.3.

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