With the current economy and weaponization and globalization of modern pokemon it’s impossible to play the old games without being harassed by advertisements of playing switch media
Oh, you were talking specifically to OP, and used 'this' in reference to OP image, when I read it as though you were talking about your own image.
I was going to say. Pretty sure, that's Ecruteak, anon.
But I agree with you. I think it has something to do with how elevation was portrayed. The cliffs don't look like they belong, and the central walkway is supposed to be going down, but looks like a pointless meander at first glance
Yes, I agree. That whole area looks busy and cramped. I suppose wanted to introduce this new cliff/elevation idea, but were sticking too rigidly to the original geometry to allow for it to breathe. A modest straight path with stairs would have worked fine I think.
I think it looks bad because it feels like the different styles are far more jarring, there are too many clashing colors, and the over all composition feels too spread out to look nice. It's like I'm looking at several different images rather than a single coherent one.
One thing about nostalgia is that I will never have such rosy colored goggles as people who played this on day 1 did. When I look at it I just see an ugly fucking mess and mediocre RPG
Nintendo shot themselved on the foot by going full 3d.
The time it requires to model and animate 500+ or more pokes for each mainline game simply is too much work and time that otherwise would be spent on features/world building.
See current state of Scarlet/Violet for reference.
Nintendo has a few options:
Ditch this fucking open world meme, every game nowdays is "openworld" not does a linear game fits Pokemon with large ish corridor looking zones but also to make an immersive open world thats worth the title, it takes fucking years something that does not match Nintendo since they wanna pop a pokemon game every 18months.
The other option was eluded above would be to simply have 4/5 year pokemon game cycles with plenty of DLC in between.
This would also cause every new pokemon game to be majorly hyped since we would get less of them but richer in content/quality, at least thats the hope.
Now, simply about the 2d graphics, most of us grew with them and it allowed us to imagine how yhe pokemon wpuld be.
3d pokemons look fine, however many look actually worse than during their game boy years
>Nintendo shot themselved on the foot by going full 3d.
LMAO
They shot you on the head, not them. They're making literal PS2 era games and hitting sales records at the same time
After decades of seeing Pokemon with an overhead sprite style and years of playing mods and shit, I'm honestly over seeing Pokemon like that. I want more 3D worlds and exploration with a free camera. I don't care how pretty the sprites are, I'm checked out with seeing Pokemon from that perspective.
Marge?
It still does those games didn't disappear go play them and shut the fuck up
With the current economy and weaponization and globalization of modern pokemon it’s impossible to play the old games without being harassed by advertisements of playing switch media
In english please?
in hebrew please?
Well, it never looked like that.
I generally like these "redraw the game" images, but for some reason this Vermillion one looks terrible to me.
>vermillion
these make for nice art, but would be terrible map designs for an actual game.
t.game designer
isn't that what OP's pic is?
I meant in contrast to the one I posted, which I like
Oh, you were talking specifically to OP, and used 'this' in reference to OP image, when I read it as though you were talking about your own image.
I was going to say. Pretty sure, that's Ecruteak, anon.
But I agree with you. I think it has something to do with how elevation was portrayed. The cliffs don't look like they belong, and the central walkway is supposed to be going down, but looks like a pointless meander at first glance
Yeah, I could have worded it more clearly.
Yes, I agree. That whole area looks busy and cramped. I suppose wanted to introduce this new cliff/elevation idea, but were sticking too rigidly to the original geometry to allow for it to breathe. A modest straight path with stairs would have worked fine I think.
I can't wait to see what this area will look like in Legends of Celebi
like the solaceon ruins in pla
big and empty
This looks marvelous, got any more from this artist or in this style?
I think it looks bad because it feels like the different styles are far more jarring, there are too many clashing colors, and the over all composition feels too spread out to look nice. It's like I'm looking at several different images rather than a single coherent one.
Because it’s all over the place in colors, themes, biomes, etc it’s jarring
One thing about nostalgia is that I will never have such rosy colored goggles as people who played this on day 1 did. When I look at it I just see an ugly fucking mess and mediocre RPG
That's what I see in your nugens.
I don't. It looks ugly
You mean never?
It looks like shit. The art direction is absolutely all over the place.
Me in the upper right
Nintendo shot themselved on the foot by going full 3d.
The time it requires to model and animate 500+ or more pokes for each mainline game simply is too much work and time that otherwise would be spent on features/world building.
See current state of Scarlet/Violet for reference.
Nintendo has a few options:
Ditch this fucking open world meme, every game nowdays is "openworld" not does a linear game fits Pokemon with large ish corridor looking zones but also to make an immersive open world thats worth the title, it takes fucking years something that does not match Nintendo since they wanna pop a pokemon game every 18months.
The other option was eluded above would be to simply have 4/5 year pokemon game cycles with plenty of DLC in between.
This would also cause every new pokemon game to be majorly hyped since we would get less of them but richer in content/quality, at least thats the hope.
Now, simply about the 2d graphics, most of us grew with them and it allowed us to imagine how yhe pokemon wpuld be.
3d pokemons look fine, however many look actually worse than during their game boy years
>Nintendo shot themselved on the foot by going full 3d.
LMAO
They shot you on the head, not them. They're making literal PS2 era games and hitting sales records at the same time
>what is marketing, for $400, Alex
After decades of seeing Pokemon with an overhead sprite style and years of playing mods and shit, I'm honestly over seeing Pokemon like that. I want more 3D worlds and exploration with a free camera. I don't care how pretty the sprites are, I'm checked out with seeing Pokemon from that perspective.
>top right, guy with the machop
WHAT IS HE BUILDING?
Where do they live?