Perfect blocks are dumb.
Master strokes are even dumber.
No matter what "build" you make you're always gonna be specced into everything with a bias towards Longswords.
Not a bad game by any stretch, just wasted potential.
The mace is the best weapon in the game. Longsword is only better against unarmored trash opponents which cease to exist after you finish the bandit camp sidequests and move on to Cumans
no matter what weapon you use there is a specific amount of damage that is dealt when you press Q at the right time for a master stroke, even before you actually hit the dude in the animation
it's silly and needed more time in the oven, it ultimately doesn't matter if you apply conventional logic of shields>axe, swords>armour, blunt>armour, just press q at the right time and don't bother with combos or you'll get q'd yourself 9 times out of 10
It really doesn't matter once you get good enough. A longsword will kill anything really fricking fast, hell a shortsword will as well. Past a certain I stuck with longsword over maces merely because they have more combos which is fun and armor wasn't really a factor anymore. ...and past a certain point, combos stopped mattering as well because no enemy could actually survive the first two hits, so at that point I just stuck with the longsword because it was cooler and that's it.
it shits the bed with multiple opponents, or if you are on an incline, or if you are too up close (you can literally be touching the enemy and swing and still not make contact, not really sure how the combat works for that to happen)
>(you can literally be touching the enemy and swing and still not make contact, not really sure how the combat works for that to happen
if you're that close, you dont have room to swing your weapon so you gotta shove him away
combat is great overall, but the lock-on system is a mess, and combos/alternating strikes don't work as described mostly due to a silly high perfect block rate among enemies - even lowly untrained peasant bandits. still love the game
I have to kill some guy in the cloister how close am I to this games merciful end. It starts out interesting and fun and then becomes a slog of fetch quests and dialogue with minimal player input
it's the other new guy just murder him in his sleep and run back to the bandits
you're still kinda far, there's still two "sieges" and then you're clear
i dropped it once or twice before i really appreciated the game, the game gets quite a lot worse not long after where you're at, at least in the writing department
not everything has to be sweaty combat, moron
point me to a game that does historical medieval exploration better and i'll suck your fricking dick
in 10 minutes you'll still be moronic and my mouth will be clean
I don't want it to be sweaty. Mount and Blade combat is actually pretty shit but it's leagues better than whatever the frick KCD has.
Have you seriously never played Chivalry and thought that there should be a singleplayer game with combat like that? Dark Messiah is the only game that comes close.
it really blows that memorizing and practicing combos just doesn't get you anywhere in vanilla. it was only something fun to do in tournaments. button mashing gets you the best result against any enemy, contrary to the tutorial description that implies feint and combo mastery were a high skill high reward goal, when it's the opposite for any enemy class.
as a side, if any anons have any combat mod recs that they enjoyed, i'd love to see them
because stances literally don't matter despite the game strongly implying that they do
perfect blocks don't require you to actually block in the direction of the swing and stabs are OP as frick so most of the combat boils down to mashing block and stab
they dont like the 2 separate tutorial system
>noo cant cheese my way thru in the intro
Shut the frick up you ignorant c**t belch.
I hope the Pope fricks your ass!
Perfect blocks are dumb.
Master strokes are even dumber.
No matter what "build" you make you're always gonna be specced into everything with a bias towards Longswords.
Not a bad game by any stretch, just wasted potential.
The mace is the best weapon in the game. Longsword is only better against unarmored trash opponents which cease to exist after you finish the bandit camp sidequests and move on to Cumans
no matter what weapon you use there is a specific amount of damage that is dealt when you press Q at the right time for a master stroke, even before you actually hit the dude in the animation
it's silly and needed more time in the oven, it ultimately doesn't matter if you apply conventional logic of shields>axe, swords>armour, blunt>armour, just press q at the right time and don't bother with combos or you'll get q'd yourself 9 times out of 10
>shields>axe, swords>armour
meant the other way around for both, my moron
It really doesn't matter once you get good enough. A longsword will kill anything really fricking fast, hell a shortsword will as well. Past a certain I stuck with longsword over maces merely because they have more combos which is fun and armor wasn't really a factor anymore. ...and past a certain point, combos stopped mattering as well because no enemy could actually survive the first two hits, so at that point I just stuck with the longsword because it was cooler and that's it.
>people complaining on Ganker
Surprising
just spam axe
it shits the bed with multiple opponents, or if you are on an incline, or if you are too up close (you can literally be touching the enemy and swing and still not make contact, not really sure how the combat works for that to happen)
>(you can literally be touching the enemy and swing and still not make contact, not really sure how the combat works for that to happen
if you're that close, you dont have room to swing your weapon so you gotta shove him away
nah on my last playthrough there were a few times where i didnt get into cinch struggles, attacked and somehow didnt connect at all
combat is great overall, but the lock-on system is a mess, and combos/alternating strikes don't work as described mostly due to a silly high perfect block rate among enemies - even lowly untrained peasant bandits. still love the game
It's too ez and all it takes is power training with Bernard, afterwards you can just button mash to victory.
I have to kill some guy in the cloister how close am I to this games merciful end. It starts out interesting and fun and then becomes a slog of fetch quests and dialogue with minimal player input
it's the other new guy just murder him in his sleep and run back to the bandits
you're still kinda far, there's still two "sieges" and then you're clear
Even if I just bull rush through cause wow was that counterfeit money quest soul draining
just drop it
i dropped it once or twice before i really appreciated the game, the game gets quite a lot worse not long after where you're at, at least in the writing department
too easy, too clunky, too cheesy and too buggy
>too easy
perfect blocks
>too clunky
targetting system
>too cheesy
master strokes
>too buggy
the entire game in general
You think it's good because you don't know any better. I am serious.
Play Mount and Blade or better yet CMW/Mordhau (And lament the fact that there is no SP game with that kind of combat).
not everything has to be sweaty combat, moron
point me to a game that does historical medieval exploration better and i'll suck your fricking dick
in 10 minutes you'll still be moronic and my mouth will be clean
I don't want it to be sweaty. Mount and Blade combat is actually pretty shit but it's leagues better than whatever the frick KCD has.
Have you seriously never played Chivalry and thought that there should be a singleplayer game with combat like that? Dark Messiah is the only game that comes close.
NPCs will eat the most obvious swings without a response but the moment you try to combo they become parry and dodge gods.
it really blows that memorizing and practicing combos just doesn't get you anywhere in vanilla. it was only something fun to do in tournaments. button mashing gets you the best result against any enemy, contrary to the tutorial description that implies feint and combo mastery were a high skill high reward goal, when it's the opposite for any enemy class.
as a side, if any anons have any combat mod recs that they enjoyed, i'd love to see them
because stances literally don't matter despite the game strongly implying that they do
perfect blocks don't require you to actually block in the direction of the swing and stabs are OP as frick so most of the combat boils down to mashing block and stab