I really want to love this game, and have a full playthrough, but I've never been able to.

I really want to love this game, and have a full playthrough, but I've never been able to. Can you explain your fun with this game to me? In my eyes when playing it, it's a gigantic open world game, but there just isn't anything to find. The only things you find are a dungeon with loot you know is guaranteed - a heart piece. You can find weapons in places, but those break in 20 swings, so there is no sense of accomplishment in finding them. It's just a big open....nothing? It's pretty to look at, but nothing to do. Help me find the fun in the game.

  1. 2 weeks ago
    Anonymous

    Why can't you joyless morons just wander and enjoy the scenery? Why do you NEED to find some cool item or objective to have fun? BotW was most fun when I just picked a random direction and fucked around with no real objective in mind.

    • 2 weeks ago
      Anonymous

      Because that's just a walking simulator.

      • 2 weeks ago
        Anonymous

        Not it isn't. There is plenty to do no matter which direction you choose.

    • 2 weeks ago
      Anonymous

      At least other games where the point is exploration without finding anything - there are story elements. So you have npcs that tell you about the world and there is a story. BoTW barely has a story

      • 2 weeks ago
        Anonymous

        That's good though. Games don't really need story as a point of emphasis.

        • 2 weeks ago
          Anonymous

          No story. Nothing to discover. No character progression outside collecting hearts. It's not really even a game. You just kinda wander around and look at stuff. Very boring.

          • 2 weeks ago
            Anonymous

            I disagree

            • 2 weeks ago
              Anonymous

              If you don't find no story, no point in combat, nothing to discover, walking simulator - Death stranding must be your #1 game of all time. (except it at least had a story)

      • 2 weeks ago
        Anonymous

        This.
        >no cool lore hidden in various nooks and crannies
        >no odd cave painting in the middle of nowhere
        >no ancient crypts
        >no secluded tribe with parallel mythology
        >no info regarding the way life in Hyrule works
        The most you're given is "Ganon bad! 10,000 years ago! Link friends dead! 100 years ago!" and nothing to really ponder.

        • 2 weeks ago
          Anonymous

          I mean there is the Zonai, but they never had a deeper answer in mind and the name is literally meant to be a play on the Japanese word for mystery

    • 2 weeks ago
      Anonymous

      If I'm playing an exploration game, especially one with a fantasy setting, I want to discover interesting things

      spbp

    • 2 weeks ago
      Anonymous

      Pretty much this. I got minecraft vibes from just walking one way and finding shit and crafting from what I found.

    • 2 weeks ago
      Anonymous

      >WHY DON'T YOU JUST ENJOY THE UGLY, EMPTY AND BADLY DESIGNED GOYSLOP?
      disgusting chud

      • 2 weeks ago
        Anonymous

        Skill issue

    • 2 weeks ago
      Anonymous

      >enjoy the scenery

      Is that why Shrine/memory location guides on YouTube have like 5 million views each? This "Exploration" meme needs to die.

      • 2 weeks ago
        Anonymous

        The fact that you went to YouTube views as some sort of evidence in your favor is hilarious

    • 2 weeks ago
      Anonymous

      You tendies shat on death stranding because of that kek

  2. 2 weeks ago
    Anonymous
  3. 2 weeks ago
    Anonymous

    I liked just about everything you described. You can't "find" the fun in it, just accept you don't like it and move on.

  4. 2 weeks ago
    Anonymous

    >You can find weapons in places, but those break in 20 swings, so there is no sense of accomplishment in finding them.
    1. Only the shit weapons break in 20 swings. If you find an elemental blade or something it lasts much longer.
    2. If you find a weapon spawn, it'll respawn after every blood moon. Knowing where the weapon spawns easily allows you to stock up on favoured weapons on the fly when moving between point A to point B across the map.

    • 2 weeks ago
      Anonymous

      >Only the shit weapons break in 20 swings
      He's right, higher level weapons will last 30 swings.

  5. 2 weeks ago
    Anonymous

    I dunno just make your own fun! xD I love this game and it has nothing to do with the fact that it was my first open world, it's just amazen!

    • 2 weeks ago
      Anonymous

      Aren't you too young to be on 4chin

  6. 2 weeks ago
    Anonymous

    >Can you explain your fun with this game to me?
    Not in a way that could change your mind, but sure.
    I just liked the game. I had a lot of fun doing all of the sidequests, exploring the entire map, beating every shrine, collecting every memory and collecting all of the armor. I also had a lot of fun just shieldsurfing and paragliding from interesting vistas. I really dug the game's setting and found all of the dialogue charming. I'm pretty sure I spoke to every NPC in the game. I even bought the DLC for this game, and I also thought that was great.
    I can honestly say that I had a lot of fun with everything in this game except the dungeons. They were all surprisingly weak except for Hyrule Castle.

  7. 2 weeks ago
    Anonymous

    If it weren't for the glider, this game would be shit. The glider makes the game fun. That plus the in-game physics letting you do whatever you want.
    I treat the game more like a sandbox game than a regular Zelda game.

  8. 2 weeks ago
    Anonymous

    Is the the hourly seethe thread?

  9. 2 weeks ago
    Anonymous

    >Empty map with copy paste "dungeons"
    >Unironically like 12 enemies that just get reused over and over again
    >One of the easiest and most braindead combat systems in gaming
    >Looks like utter fucking shit. Washed out graphics galore.
    This game is the definition of goyslop. Normalfags bought it because their handlers shilled it absolutely everywhere and chud games journalists were paid off to shill it even harder

  10. 2 weeks ago
    Anonymous

    it's honestly a soulless and depressing game

  11. 2 weeks ago
    Anonymous

    BotW is the game that 12 year old me would have fucking LOVED, but 28 (33) year old me just found kind of disappointing.
    It's a game perfect for finding your own adventure, something as an adult I don't really have time for anymore.

    • 2 weeks ago
      Anonymous

      Kind of the opposite for me. I would hate playing a game like this at 12 years old.

      • 2 weeks ago
        Anonymous

        I don't see how. Game is full of places to run off and make up your own story for.
        I mean, fuck, i used to turn on Banjo Kazooie, go into levels, and just roam around making up stories and shit. Imagining 12 year old me with the sheer size of botw would be mindblowing.
        Dressing up for the area, dressing down to swim, running around trying to boomerang enemies, walking through the villages having imaginary chats with the characters, all of that would have been a dream.

  12. 2 weeks ago
    Anonymous

    For me, I liked the exploration, locations, characters. Everything about the world was awesome. It was great mapping the world out and trying to find clever ways to move around.

    I just hated the tedium, and it killed my interest in the long run. Shrines started to repeat. Cooking was something I dreaded doing. I couldn't rely on weapons I liked, and it caused me to become risk adverse when it came to combat.

    I wanted to explore, but it felt like the game was making me claw for every second of it. If weapons had more durability, or the option to repair them, that's be fine. If cooking had the ability to cook in batches, that'd be fine. I get every shrine can't be unique when the map is littered with dozens. I don't know, maybe, at least, try to mask it with different textures or color schemes.

  13. 2 weeks ago
    Anonymous

    >I really wanted to like it
    This is the most retarded zoomershit I've ever read. Do people not even understand the concept of personal taste anymore ? They just want to be able to like everything so they can consoom more and more products ?
    Stop trying to enjoy botw. You won't, your adhd rotten brain will not let you. Play vampire survivors or hades or some shit. And never make such a gay thread ever again.

    • 2 weeks ago
      Anonymous

      Do you frequently purchase games in the hope you’ll hate it?

      • 2 weeks ago
        Anonymous

        But that's not what OP did

    • 2 weeks ago
      Anonymous

      >Do people not even understand the concept of personal taste anymore ?

      Of course not. Ganker, reddit, twitter, tiktok, whatever platform are filled with "What movie should I watch?" "What TV show is the best?" "What game should I play?". People constantly want someone to guide them to their own enjoyment. Everyone says they should play this particular game because its amazing, then get frustrated when they don't find it equally as enjoyable. They start to think something must be wrong with them.

      I think movies/TV is worse though because of all the rating websites. People won't even bother starting a movie sometimes if it doesn't have a good rating on Rotten Tomatoes. "No else liked it, clearly I won't either!" and vice versa.

      • 2 weeks ago
        Anonymous

        >I really wanted to like it
        This is the most retarded zoomershit I've ever read. Do people not even understand the concept of personal taste anymore ? They just want to be able to like everything so they can consoom more and more products ?
        Stop trying to enjoy botw. You won't, your adhd rotten brain will not let you. Play vampire survivors or hades or some shit. And never make such a gay thread ever again.

        Society is becoming slaves to the algorithm

        • 2 weeks ago
          Anonymous

          whoa, social engineering real?? that can't be right

    • 2 weeks ago
      Anonymous

      >Do people not even understand the concept of personal taste anymore ?
      I'm pretty sure not understanding differences in opinion is unironically a symptom of autism.

  14. 2 weeks ago
    Anonymous

    The worst part of the game is weapons breaking. No point in any combat in the game except where you HAVE to like in shrines or bosses. Every enemy in the open world NEEDS to be skipped. No point in killing them because they give nothing, and do nothing but break your weapons. There is literally 0 reason to fight anything unless you 100% have to. Real good game design there.

    • 2 weeks ago
      Anonymous

      What’s annoying is the fanboys cite that the weapons breaking forces you too adopt different fight styles and not rely on one weapon.
      Why not just give me true enemy variety so I can’t just use 1 sword all the time?
      nah fuck that.

  15. 2 weeks ago
    Anonymous

    am i the only one who found it more fun to walk around in the world than use the horse? there's almost no point in the horse anyway when you can fast travel to get to places and climbing and fighting on hills with enemies is obviously more fun.

  16. 2 weeks ago
    Anonymous
    • 2 weeks ago
      Anonymous

      >emulator bug

  17. 2 weeks ago
    Anonymous

    >Snoys realize it's 2023 already, and they are in desperation mode with ToTK right around the corner.

    • 2 weeks ago
      Anonymous

      I'm all for the revival of Brave Fencer Musashi.

  18. 2 weeks ago
    Anonymous

    Its overrated ubisoft trash

  19. 2 weeks ago
    Anonymous

    All Open World Games are like This They are just Empty Generic Open World Garbage

  20. 2 weeks ago
    Anonymous

    I started appreciating BotW a lot more after playing a clone like Genshin. Genshin feels so claustrophobic in it's design because it limits you to do the story or fuck off. BotW literally allowed you to do whatever the fuck you wanted, no restrictions. It's one of the most free game in it's world/gameplay design that I have played so far.

  21. 2 weeks ago
    Anonymous

    Pretty sure this thread is a meme but for anybody who thinks like OP, what do you think the point of video games is? I genuinely believe that only white and Japanese people can actually understand Breath of the Wild. If you think like OP answer this question and tell me what colour your skin is.

    • 2 weeks ago
      Anonymous

      White. BoTW would have been fun if there were things to actually discover my exploring. Ways to discover lore of the world, equipment, food recipes, quests, stories, etc. But there is nothing. Literally nothing. The only thing to find are shrines with a heart fragment, and weapons that break after a few swings. It's a giant empty world with nothing to discover. I wanted to have an adventure, not roam around aimlessly with nothing to find.

      • 2 weeks ago
        Anonymous

        Are you sure you white? This post reads like it's algorithm generated, which makes me think you are some kind of microcephalic refuse of asia. Sure you don't have Indian ancestry?

        You don't seem to understand exploring. The essence of exploring is wanting openness for the sake of it and the sheer act of getting there and seeing being the reward. What you are describing is not exploration. You are asking for wages for work. You are not spiritually worthy of The Legend of Zelda. I would recommend that you instead develop an addiction to a Korean MMO. That sounds far more your speed.

        • 2 weeks ago
          Anonymous

          My mom got cancer 4 years ago and wanted to get a heritage test before she died. Results: Mother - 97% british isles Father - 93% british isles 5% scandinavia.

          I understand exploring. Take a game like morrowind for example. You have this vast open world where you never know what's over the next hill. You find a dwemer ruin which inside you find books from their ancient civilization and learn about their past and disappearance. You find a bracer amongst the ruins which gives you a boost to your defenses. You continue exploring over the next hill and find a small hamlet which the townsfolk say are being attacked by foul beasts resurrected by a rogue necromancer. You adventure and explore the countryside to find clues to point you in his direction until you ultimately find his lair and slay him and his minions. Along the way you find new plants you've never seen that you can test use in your alchemical concoctions. Inside his lair you read his notes and learn of his troubled past where his necromantic practice went from trying to resurrect the love of his life, to going mad with power. Much of his writings are intact, and you learn a few new spells from his research.

          Notice the difference here? There is adventure and things to find out about the world. Lore, living and breathing npcs which facilitate this adventure and exploration. You never know what you will find around the next corner. In BoTW you know exactly what you will find. A shrine with a piece of a heart and maybe a weapon that will break in 20 swings - that's it. It's dull, it's boring, and it's bad.

          • 2 weeks ago
            Anonymous

            You've managed to accurately describe my personal feelings towards this game better than I have. And before anyone tries to use the excuse of "making up your own story/lore," that's not what I'm paying Nintendo for. I don't want to have to make my own fun. I'm paying Nintendo to give me something I want to explore, not giving me a sandbox and going, "You figure it out!"

          • 2 weeks ago
            Anonymous

            The ass-end of Britain, clearly. More seriously, apologies if you actually are British. I understand that the place is so bad that it can absolutely shred decent human stock and reduce you to states like this.

            Are you familiar with the concept of "owned space"? A typical open-leaning RPG I see as made out of owned space. Just a lot of it. Fixed, constructed experiences made to be engaged with in a certain way, with the openness being in picking your direction. I see this as feeling too much like a typical video game made of "levels" only the "level select screen" is which direction you walk. Bethesda made this story of the necromancer, they put the bracer there, etc. You are moving through their space.

            The world is not facilitated by living and breathing elements. These are constructed stock elements in a tailored experience. Of course all games are this to some extent or other, they are constructed works, but moreso in morrowind than Breath of the Wild. You haven't actually explained what you believe adventure is or why the Morrowind quest experience is more of an adventure than just playing Max Payne 3. Morrowind isn't really a more *living* world than the limited and linear Max Payne 3. It all stands in place waiting for you to walk to your mark and follow the cue.

            I never know what I'll find around the corner in any game if I haven't played it anymore. As for what *is* there, I think we have greatly diverging notions of value in fiction. I consider "lore" to be spiritual poison and the bane of modern genre fiction. By lore I basically mean in-world information/data which is not expressive of any greater artistic intent. Nintendo could have written 500 variations on "this cave was the lair of the evil daz-naldo, who envied the technology of the gerudo and conspired with the bokoblins to concoct a poison to..." but what would it mean? Nothing. It's junk. Fodder. Open air is far more inspiring.

            • 2 weeks ago
              Anonymous

              Retard

              • 2 weeks ago
                Anonymous

                You will be arrestecuted

  22. 2 weeks ago
    Anonymous

    >specified thread does not exist
    Did ACfag actually stoop so low as to become a janny?

  23. 2 weeks ago
    Anonymous

    No OP, your assessment is perfectly accurate. Imagine like in my case playing RDR2 after this shit, what an embarrassment for Nintendo.

  24. 2 weeks ago
    Anonymous

    A game with some good ideas and lots of bad and/or poorly executed ones.

    I’m glad I had the experience of playing it, but there was a lot of potential unrealized. It certainly isn’t one of the best games ever made.

    I hope Nintendo fixes some of the worse design decisions for the sequel, but I doubt it.

    • 2 weeks ago
      Anonymous

      >A game with some good ideas and lots of bad and/or poorly executed ones.
      There. That's it. That's the perfect review. And the funny part is, it wouldn't take that much for them to actually make the next game SO much better.

      • 2 weeks ago
        Anonymous

        The first game was a massive undertaking. The second one will be able to add more cosmetic shit like npc quests but the heart of the games design was built in BoTW and its peak doesn't come from doing fetch quests for NPCs.

        • 2 weeks ago
          Anonymous

          I'd like to believe you anon, but so far we haven't really gotten enough info to prove that this is anything more than an overpriced DLC. I'm not asking for ALL the details to TotK, but I want to know that we're getting enough to justify a full new game.

  25. 2 weeks ago
    Anonymous

    >bad voice acting
    >mediocre story
    >unlikable characters (compared to other Zelda games)
    >felt empty
    >no Zelda-y type music
    >stupid breakable weapons mechanic
    It was a pretty interesting game but just didn't feel like a Zelda game.

    • 2 weeks ago
      Anonymous

      A game with some good ideas and lots of bad and/or poorly executed ones.

      I’m glad I had the experience of playing it, but there was a lot of potential unrealized. It certainly isn’t one of the best games ever made.

      I hope Nintendo fixes some of the worse design decisions for the sequel, but I doubt it.

      This pretty much summed up my thoughts on it. Game could use some improvements and it feels like it set a somewhat decent groundwork, let's hope TOTK delivers.

    • 2 weeks ago
      Anonymous

      >muh voice acting in fucking zelda

      Kys

  26. 2 weeks ago
    Anonymous

    Ok, I love to wander around and just see what I run into. What will take me where and what feels right at the time. I go in one direction until I find a quest giver and do that, or a shrine, or see a Korok puzzle. These things are fun. It also helps that there are a bunch of other hidden things around the enviroment, so I'm always engaged with something. Walking to my destination isn't a drag like it is in other games, because there is always something on the way and movement in the game is a blast, especially once you figure out how to make instant updrafts and don't have to worry about hard stamina requirements for climbing. Loading up on hot peppers is more than enough once you light them on fire and you can easily do that with either flint or a flamesword of some kind. I can play it over and over again, because there is always a new way to experience it.

  27. 2 weeks ago
    Anonymous

    Its because you're expecting a Zelda game when you play it. And it isn't a Zelda game, its an "open world" game with a Zelda skin slapped on it.

  28. 2 weeks ago
    Anonymous

    >Can you explain your fun with this game to me?
    Certainly!

    It is simply but THE most open-ended, non-patronizing adventure game to be released in many decades.
    The fact that an AAA game, one made by Nintendo at that, treated you like a functional human being that has most likely beaten many games in the past, was simply put intoxicating.
    Being able to go where ever you want, when you want, how you want, and do what ever you want, is practically unheard of in majority of modern AAA open-world games; you are practically always walled-off of certain areas & features until you follow the established story/mission structure the devs lied under all that landmass.
    This doesn't apply to BotW, and for that alone, it would've been exciting as hell already.

    But BotW goes a step further, and actually focuses on making the world of Hyrule this "main character" of its own. A "living", truly interactive world, where you can freely play and experiment with various systems and simulations, resulting crazy amount of clever tricks and emergent gameplay. There's simply as many ways to play the game as there's people on this planet; it's the type of game that makes you go "hmm.. I wonder if I could do THIS in this game...?", and in most cases you indeed can pull off your crazy ideas as well.

    Too many people seem to think that tick-box tasks + tangible collectibles = all there is to "content".
    While BotW has that stuff, lots of it actually, it is a game that is mostly fueled by the player's own honest desire for exploration and discovery.
    You'll often set your next goal, only to get distracted by something curious / beautiful along the way, leading you to an adventure that may last hours. It was fun to find new food items & be the little Gordon Gourmet.
    If I saw a new enemy or environmental challenge, it was fun to come up innovative / panic solutions to deal with them.

    I didn't even start doing story stuff in BotW before 80 hours had passed.
    That's how immersed I was!

    • 2 weeks ago
      Anonymous

      This guy gets it.

      • 2 weeks ago
        Anonymous

        Thanks!

  29. 2 weeks ago
    Anonymous

    Sigh i can relate to op. I only played ocarina of time then i had to become a wagie and years later i just cant get into games anymore. With ocarina, everything was limited which was part of the fun. New games now you can explore everywhere which honestly for some reason ruin the video game fun

  30. 2 weeks ago
    Anonymous

    I just like the sense of exploration.

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