I struggle to comprehend why this wouldn't work.

I struggle to comprehend why this wouldn't work.

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  1. 2 years ago
    Anonymous

    why do you need to have trains revert to the opposite track?
    isnt it better to have them be one way?

  2. 2 years ago
    Anonymous

    Only homosexuals use left-handed traffic

  3. 2 years ago
    Anonymous

    It's generally easier to just avoid four-way intersections entirely. Just use three ways.

  4. 2 years ago
    Anonymous

    bro you need to put chain signals BEFORE every split
    fricking moron

  5. 2 years ago
    Anonymous

    bro this looks fricked up why would you ever EVER EVER EVER EVER want a piece of rail having trains going in both directions
    FRICKING RRREEEEEEEEEEEEEEEE

    • 2 years ago
      Anonymous

      double headed trains are okay actually
      that intersection sure as shit isn't

      • 2 years ago
        Anonymous

        there's a difference between a double headed trains, and having singleheaded trains going over a single track in both directions
        that being said i don't think double headed trains are worth it. can you explain a usecase where you prefer it (in large projects, not for small shit, i have used double headed to get oil over in the early game for example

        • 2 years ago
          Anonymous

          the use case is small shit
          half the rail per distance with no need for terminating junctions
          once you get large-scale production and landclaiming functional, those stop being as important

  6. 2 years ago
    Anonymous
  7. 2 years ago
    Anonymous

    deadlock

  8. 2 years ago
    Anonymous

    this is a proper intersection, never had a deadlock even with trains coming in from every side simultaneously
    i'm sure some homosexual autist has copied a better less complex blueprint off the internet and is eager to tell me how that one is better, but i made this one myself and i'm happy with it

    • 2 years ago
      Anonymous

      Looks nice, at least. Why can't you just

      • 2 years ago
        Anonymous

        >can't turn around

        • 2 years ago
          Anonymous

          Never needed. Any point of interest should have exits in both directions. It's not the intersection's job to turn around.

          • 2 years ago
            Anonymous

            maybe not for you but every intersection i designed without being able to turn around i have cursed eventually
            i just incorporate it into the design now, as long as it's deadlock proof it's good

      • 2 years ago
        Anonymous

        i want 4 lanes, and my requirements were:
        -every lane must be able to go to every other valid lane (because i don't make trains switch lanes outside these intersections)
        -every lane must be able to return back from whence they came without making use of a central roundabout (this is just generally useful to have when riding trains manually like big berthas)

      • 2 years ago
        Anonymous

        trains coming from the left can't go up and the ones from the right can't go down

        • 2 years ago
          Anonymous

          Noticed, just add two more lanes.

  9. 2 years ago
    Anonymous

    Why would you ever need this?
    You want your resources to go to your megafactory, or at most from settlement to settlement in a sequential order and then to your last factory.

    • 2 years ago
      Anonymous

      >not making everything in their own miniature defended production site then connecting them all with a massive railway network

  10. 2 years ago
    Anonymous

    for me, it's celtic knot

    • 2 years ago
      Anonymous

      >another turnlet

      • 2 years ago
        Anonymous

        every lane can turn in any direction bro wym

        • 2 years ago
          Anonymous

          Not any direction. They can't go back. It just splits each lane into 3 one going each way. I don't know if it is efficient, but it isn't elegant design.

          • 2 years ago
            Anonymous

            >They can't go back
            why would you need to
            sounds like logistics issue not intersection issue

          • 2 years ago
            Anonymous

            bro just press S instead of W and your train goes the other direction

    • 2 years ago
      Anonymous

      >trains from the ongoing tracks can go to the incoming tracks
      for what reason?

      • 2 years ago
        Anonymous

        throughput

  11. 2 years ago
    Anonymous

    Just one more lane bro

  12. 2 years ago
    Anonymous

    Just use a fricking roundabout.
    >buh buh factorio engine pathfinding
    You will never notice a performance difference even if you build 1000 of them.

    • 2 years ago
      Anonymous

      i don't think it's about performance but about deadlocks especially with longer trains
      or have you managed to design a deadlock proof roundabout? (genuine question)

      • 2 years ago
        Anonymous

        >not using logic signals to synchronize your trains

      • 2 years ago
        Anonymous

        Wouldn't it just work like in real life roundabouts? Except only allow 1 train inside at a time to prevent two long trains blocking each other.

        • 2 years ago
          Anonymous

          Just let in one train at a time. I don't know what kind of traffic you people have where this would cause any noticeable delays. But if you're allergic to the idea of stopping for 2 seconds to yield, by all means build one more lane.

          yeah i suppose 1 train at a time works but...

        • 2 years ago
          Anonymous

          I've never tried roundabouts, but I wouldn't find it surprising if trains would find a way to all get stuck in the same roundabout in a neverending cycle of inefficiency. The game has a way of making the worst case scenario become the most likely scenario thanks to harmonics and shit.

      • 2 years ago
        Anonymous

        Just let in one train at a time. I don't know what kind of traffic you people have where this would cause any noticeable delays. But if you're allergic to the idea of stopping for 2 seconds to yield, by all means build one more lane.

  13. 2 years ago
    Anonymous

    >>not making everything in their own miniature defended production site then connecting them all with a massive railway network
    The point of a cloverfield intersection is that you never have an actual crossing, all paths remain one-way with only mergers, no crosses.
    You can't do that in Factorio, as there are no bridges or tunnels for trains (or roads for that matter).
    Meaning that this whole design is completely pointless. You are just blindly copying something that only really works for cars, and without having the different vertical levels that would justify thing whole thing.

    • 2 years ago
      Anonymous

      >something that only really works for cars
      And it's also one of the worst ones at that too

  14. 2 years ago
    Anonymous

    There's no scenario where a 4 way intersection is more practical or performs better than much simpler 3-ways. You're solving a problem caused by your own autistic love for symmetry.

    • 2 years ago
      Anonymous

      uh I have a massive train track which brances off
      sometimes i want to branch to one side
      other times i want to brach out to both sides
      like wtf would you do, place 2 3-way branches one after the other, one for each direction?
      now that sounds dumb. and not to mention, ugly

  15. 2 years ago
    Anonymous

    genuine question why would a train would EVER need to make a U turn

    • 2 years ago
      Anonymous

      It's for you when you're driving manually.

      • 2 years ago
        Anonymous

        fricking lol
        lmao even

        • 2 years ago
          Anonymous

          >brainlet has never built a big bertha
          let me guess you copy a megabase off the internet and then claim you beat the game

          • 2 years ago
            Anonymous

            I use artillery outposts what include U turns
            I don't need it on every intersection and never felt a need for it pretty much ever

            • 2 years ago
              Anonymous

              if the added functionality doesn't impede on the rest of the performance then there's no reason not to include it. it gives you more options. for example if you want to quickly build a quick makeshift station for something that exits only 1 way then you don't need to worry about if the train gets to its destination efficiently because it can turn at will everywhere
              if you skip adding u-turns, you limit your options
              so tbh no-u-turn-gays are kinda autistic homosexuals, i bet real engineers like the redundancy

              • 2 years ago
                Anonymous

                >if you want to quickly build a quick makeshift station for something that exits only 1 way then you don't need to worry about
                skill issue
                so you gays just trying to flex being shit at logistics as if it's some kind of accomplishment
                it solves problems that shouldn't exist in a first place

              • 2 years ago
                Anonymous

                the needs of your factory change over time
                programmers will also tell you that there is a time for proper planning, and there is a time for quickly getting something up and running just to see if it works and get the ball rolling
                i play with krastorio 2 + space exploration + extra ores so planning out everything in advance is not feasible in the first place
                tbh you sound like someone who hasn't had any kind of real life logistics/engineering/programming experience. factorio is fun but the only way to never reiterate on a design is when you blindly copy blueprints off the internet
                which you do of course, so no surprise there

              • 2 years ago
                Anonymous

                that's a lot of projection for one post
                hit a sore spot probably
                >programmers will also tell you
                lmao actually made me laugh irl well done
                stay shit and for the love of god stay the frick away from real life logistics

              • 2 years ago
                Anonymous

                copy some more blueprints and then larp about knowing what you're talking about
                btw post factory
                you're too pussy

      • 2 years ago
        Anonymous

        A few bits of steel can save it from having to do the WHOLE loop, wasting fuel and delaying production. Why would you not want to your trains to be able to make U turns?

        just go backwards bro
        like, press S instead of W bro
        it's literally, UNironically, that fricking easy

        • 2 years ago
          Anonymous

          >going backwards on a track with hundreds of automatic trains
          i'm pretty confident in my rail lighting game but that sounds fricking moronic still

    • 2 years ago
      Anonymous

      A few bits of steel can save it from having to do the WHOLE loop, wasting fuel and delaying production. Why would you not want to your trains to be able to make U turns?

  16. 2 years ago
    Anonymous

    Play some real railway games sometimes, instead of pretending Factorio is one.

    • 2 years ago
      Anonymous

      what are some good rail management games

      • 2 years ago
        Anonymous

        Transport Fever 2, Railway Empire (you just missed a humblebundle containing it), OpenTTD, and probably a bunch of others.

  17. 2 years ago
    Anonymous

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