It's ok for the first third
Then it falls apart and becomes tedious with sponge enemies and repetitive as frick combat
And in the last 6 hours it completely crumbles and shoves 5 hours of cutscenes in your face, with a half assed final dungeon
OP hasn't even played the game moron, he only thinks it looks good lmao, they only looked at the graphics and made this thread and everyone fell for the shitty bait
I agree that the final third is poorly paced, but I think people who make the sponge argument just didn’t fully understand the battle system. Especially if you’re playing Alphen you can deal massive damage to enemies.
>but I think people who make the sponge argument just didn’t fully understand the battle system.
There's nothing to understand.
The battle system forces you to go for Break QTEs to instakill things since they have bloated HP values and you do no damage, and if you play as anybody other than Alphen you do even less damage, it's garbage, and this is merely the tip of the iceberg of shit that is Arise's gameplay.
Anon nobody cares about minmaxing accessory passives in this garbage game that doesn't even allow you to combo, let alone actually fight things given how you're constantly getting interrupted by forced QTEs, stop simping for this dumpster fire, you don't even really understand how things actually work in this game.
the reason the gameplay becomes worse over the game is because every boss fight was not designed like the field dragon.
the field dragon makes use of all your abilites to counter his movements, he can be counterspelled, blocked, knocked out of the air, and combod.
MEANWHILE
rest of the big enemies and bosses are legit just sponges who cant be combod and have 0 abilities, so you just spam your build gainers to get an alphen knockdown.
>rest of the big enemies and bosses are legit just sponges who cant be combod and have 0 abilities, so you just spam your build gainers to get an alphen knockdown.
There's no hyperbole, that's just what they are.
It's no mystery that Alphen is broken precisely because he can spam his universal burst arte knockdown and lockdown bosses whereas anyone else has to cope with spamming shit on enemies that don't react to anything other than scripted staggers.
By the endgame I don't think it's really spongey. The difficulty comes from the fact that your party pretty much die in seconds against bosses.
It's not a skill issue because you can't do anything about it.
>I think this game actually looks good >looks
Play it and find out why you're a moron. Though anyone that unironically uses the term "filtered" to describe anyone not liking something they like is obviously not going to give any unbiased views.
>Get to Lenegis >It's the size of a neighborhood and despite being technologically advanced, nobody has any clue about what is happening on Dahna >Which is why an ousted official is able to take over the entire planet in a day
Like those rebels committed suicide or something.
Giving everyone super armor killed it for me.
Most of the time it's a waiting game and if you would dare using anything other than a arte that doesn't combo, you are dead.
It's fine as a game imo. Some enemies are boring and I agree that some of the enemies in the latter half are sponges and the final dungeon is tedious. Still pretty fun though.
Some people complain about the story but the question is, why would they even try to play a jrpg for its story anyways? That Rinwell moment made me laugh honestly. There's no such thing as a jrpg with a good plot. Falcomgays are just moronic.
Why play a genre where most of the experience is spent dealing with cutscenes and obvious padding if you're only in it for combat better handled elsewhere?
For the waifus what else? Some exceptions like Octopath where the selling point lies elsewhere but waifus are usually the only other thing worth getting into these games.
Just shut up falcomgay. Next time, try to look at non-jrpgfans and see how they're disgusted to the trails games' plots. The only people who actually liked jrpgs' plots are jrpggays themselves.
Would've been a different case if you like comfy shits which I might agree on some cases but the plot is a completely different matter.
That was the best aspect of the finale
He's really just so fricking broken by the system he wants to see Alphen dead no matter what happens to him because of his personal asshurt
The way he descends on a burning ship is fricking hilarious
I fricking love Vholran, he literally injects himself into the final scene on a spaceship powered by pure rage. Even as he gets bashed into a crater by Alphen spamming boost strikes he doesn't stop calling Alphen a gay and reeing at him.
The concept of the mindless planet that really wants to survive, so it creates intelligent life with a single-minded purpose of establishing its survival is actually pretty good. It's just a shame the game was forced to lore dump all of it instead of giving us a proper second act because it actually felt closer to Xenoblade territory for a few hours.
Still, despite all the narrative problems of Arise it's way better than babashit and i'm glad we're out of those dark ages at the very least. The fact it also features an actual heterosexual romance that gets to its logical conclusion and with nearly zero fujogayottry is a huge bonus too.
I don't remember any significant implications of Rinwell and Law being a thing. Dohalim nearly proposes to Kisara through poetry in one of the skits though.
>I don't remember any significant implications of Rinwell and Law being a thing
They both clearly have crushes on each other but are moronic teenagers.
Never said so. I said we're out of the dark ages of fujohomosexualry and babahomosexualry. The series fell so low at one point it actually featured yurishit in Zestiria's anime.
zestiria was one game in a series with almost 20
it's time to stop using it as a scapegoat and just accept that current tales team is utterly lazy and without passion
Hideo Baba never had any passion to begin with. His entire era is what degraded the series to the cookie cutter collection of safe, marketable tropes designed to attract as many shit eaters from different groups as possible. There's a reason Zestiria in particular seems to have a fanbase on Ganker spamming that shitty e-girl to no end.
Is Arise as good as the top tier Tales? No. Is it better than most shit that was churned out in the last decade? Absolutely. It's a great model for future games in the series if they evolve the combat system.
DC absolutely shits on the original game. What a moron.
2 years ago
Anonymous
And yet it wouldn't exist without the original game. Using it to defend Baba is peak delusion.
2 years ago
Anonymous
destiny DC is a completely different game from the original dumb homosexual, the only thing similar is the main story which who gives a frick
literally no one praises destiny for the main story
why don't you go play a tales game instead of shitposting here moron
2 years ago
Anonymous
>the only thing similar is the main story
The only thing similar is the main thing Baba inadvertently always fricks up?
You don't say
And many people DO give a shit about the story in jrpgs because it's a very story oriented genre. Destiny is a comfy 90s shounen anime. Something Baba himself can't for the life of him create.
2 years ago
Anonymous
No need to samegay, lower case-kun. Everyone is happy Baba fricked off from the series.
mental illness
go play videogames because this website is making you insane
2 years ago
Anonymous
Your autistic screeching is illegible at this point. The series will move forward and will be far better without this embarrassing producer.
2 years ago
Anonymous
their main headliner for this year and next is a game they have already ported 3 times with a sharpening+ai upscaler and cutscene skip
that's the future of tales you want, i take it
2 years ago
Anonymous
i genuinely don't know what point you're trying to make with this post
baba is shit at story so of course he remade a game with a story that's already just okay and doesn't have to change it meaningfully and that's a bad thing somehow?
No need to samegay, lower case-kun. Everyone is happy Baba fricked off from the series.
i would be happy for him to leave the series if they replaced him with someone better but they DIDN'T, THAT'S the fricking problem
2 years ago
Anonymous
>and that's a bad thing somehow?
?
I said it was impossible for Baba to frick up this aspect with Destiny and that's why it ended up being a good entry, unlike the embarrassing shit like Xillia
2 years ago
Anonymous
so you're admitting he got everything else about the game right
2 years ago
Anonymous
A man running Sakura Revolution into the ground, a man whose studio was closed before it released a single project physically can't do "something right about the games" on his own. Destiny DC being a good entry has nothing to do with it since in the end it's still a remake that forced a myriad of limitations on his ""creative freedom""
2 years ago
Anonymous
>Destiny DC being a good entry has nothing to do with it since in the end it's still a remake that forced a myriad of limitations on his ""creative freedom""
and what limitations are those, besides the outline of the story and the characters?
2 years ago
Anonymous
>besides the main aspects he always fricks up
?
2 years ago
Anonymous
so he always fricks up except when he doesn't? why did he not frick up the gameplay of destiny dc but did with zestiria?
2 years ago
Anonymous
You're running in circles harder than Baba inside his now defunct Square studio
Again: using a remake as any indication of Baba's own skills at directing and especially being a producer is beyond delusional.
2 years ago
Anonymous
i'm not using "a" remake as an indication, i'm using destiny's remake specifically
that's a rather important distinction
2 years ago
Anonymous
you would embarrass yourself so much less if you just admitted you never played it or stopped posting instead of trying to find an angle to discount a game you've transparently never played
2 years ago
Anonymous
No need to samegay, lower case-kun. Everyone is happy Baba fricked off from the series.
Baba was there since tales of destiny DC. I have no idea what era you're talking about because he's been around for more than half of tales and plenty of what talesgay consider as great games. This forced hatred of baba from people who have never played zestiria and brainwashed by waifugays is cringe.
>t actually felt closer to Xenoblade territory for a few hours.
That's the thing, it tried very hard to be like xenoblade but fails insanely hard I almost regret putting that many hours into it. It should've stuck to a classic fantasy story period
It's not the "attempt" that managed the story to fizzle out, it's the fact they were forced to rush the second half insanely hard. The story concepts themselves are pretty solid by the standards of the series and Dohalim's arc in particular feels very Xeno-esque, you just read a frick ton of them through a literal infodump.
Gonna have to echo the sentiment of the thread. It's okay, but ultimately a disapointment.
The visuals are great, if unadventurous. The gameplay is fine, but it wears thin when every single enemy is a damage sponge. Everyone agrees the story's strong beginning is let down- it's just that nobody seems to be able to agree when.
>Did it just filter people
Most people who cry about ToA are Nintendo fanboys, because it's not on the Switch, and the usual crowd who always keep seething about new games, because they're "pozzed" etc., even if obviously they had no intention to play them to begin with.
If you want to know if it's good, read reviews by people who actually played the game, like on Steam.
Not in my top 3 Tales, personally, but still very good.
It's one of the worst written games I've ever played
The only way to get any enjoyment out of it is to ignore all writing and only focus on the pretty anime characters and the very average gameplay
Really good fricking gameplay, zero room to explore it in. You get a few middling sidequests when you finally get the party together, a couple more before you're railroaded on the endgame.
The best part about the franchise is that about a third of the way in you get the whole party, spend the second third learning their combos and the final third doing crazy endgame shit.
Lack of a world map kills that sense of exploration, you're not treking back to an earlier or hidden dungeon to unlock a secret ritual to fight a superboss, you're going back to the corridor at the start of the game to kill a bug that's literally just walking around in a circle.
In terms of a tales story, its individual moments have the best heights of the series, but the weakest ongoing narrative. Every villain is monster of the week, the rival to the antagonist doesn't get introduced until near the end of the game and basically has all the relevance of that one moronic assassin that tries to frick with Yuri in Vesperia. In Symphonia and Vesperia, the villains were a dynamic part of the world, they could have several schemes unfold before ultimately meeting their demise and could be involved with other villains. Arise is very compact and nothing anybody does affects the other, even though they're practically neighbors (world map needs to come back, seriously).
>Villains of the week
I don't see this as a bad thing. The focus is more on the areas they hold (types of oppression and struggles against it) and the main cast. I would not like to have anime villains fricking around on top of that. Not really interesting in Symphonia, and at times, silly. Also, the rival does get introduced earlier.
Massively disagree. Even though the atmosphere of those areas is the best the franchise has done, the disappointment of how short lived they are means that they don't have as much lasting power and it diminishes the scope of the world into a peanut gallery for template dystopias.
Tales of Symphonia fulfilled on its premise of oppression a lot more than Arise because the characters get lulled into the sense of stability sugarcoating the oppression and then have the rug swept from under them and show how brutal the actual situation really is. Also they don't just nearly wrap up and resolve the area and move on like Arise, most of the time they can't immediately fix everyone's problems and they have to come back later on, you get to see how events in the game, including your own inexperienced party's interference, has affected the people. Arise has a conceptual showcase, Symphonia has towns
In Arise it's made clear that disposing of the tyrant never solves all the problems, and that the responsibility of solving them and rebuilding falls on the people, while the heroes continue on. Example, when returning to Cyslodia, they send help and someone to organize Ganath Haros.
I don't remember much of what you say happens in Symphonia. I tried replaying but couldn't get into it. But I think rebuilding Luin is a really neat.
Luin was great, I enjoyed the small addition of being able to either walk halfway across the world and do the story in reverse order and see some extra stuff alongside the expected route. It's hard to imagine that shit in a 3D JRPG nowadays.
I did that unintended route on my first playthrough back around when the game came out. I did all I could, but at some point I couldn't figure out how to progress. Years later I learned that it is actually possible to go that route. Really cool
And that reminded me how npcs react to later events. I think I actually missed at least some of them on my first playthrough, because I was busy saving the world. I was a bit suprised because the late game seems rushed. But yeah, there are issues the main cast talks about in lenght.
Kind of a show don't tell thing though, they just talk about it rather than experiencing it proper. After eliminating the villains though it wouldn't be very interesting to show, hence my issue with monster of the week setup, leaves nothing leftover to demonstrate consequences in a way that works for a video game.
I get what you're saying, and that consequences are important. I confess, I wasn't interested in exploring the fate of the cities further, when I was invested in all the other stuff that was going on. (The cast and how the story affects them) What the game deals with was enough for me, I just wish the later game was more polished.
2 years ago
Anonymous
We can always hope Star Ocean 6 will be good
2 years ago
Anonymous
Past the PS1 every star ocean has been cringe inducing shit though especially ps3-ps4 why would this one be different
2 years ago
Anonymous
No literal catgirls or e-girls.
The character models absolutely raped the artstyle of the concept art though, what the frick is going on with the main character's face
2 years ago
Anonymous
I was thinking on tackling FF7 Remake next, but maybe I'll keep an eye on this as well. I haven't played the series yet.
2 years ago
Anonymous
Did you try Scarlet Nexus? That was supposed to be a pretty good JRPG that flew under the radar. Star Ocean is only good if you really love tales-style combat, I can't in good-conscience actually recommend it to anyone otherwise.
2 years ago
Anonymous
>148cm
Why Tales is so afraid to make hebe e-girl.
The last playable e-girl on mainline Tales games is Edna
2 years ago
Anonymous
Magilou is flat and bratty enough to count too, even though the Berseria director obviously had a thinly veiled Oneeshota fetish.
2 years ago
Anonymous
Magilou has normal Japanese woman height (160 cm)
2 years ago
Anonymous
Oh well, she gave me an armpit fetish. Need to go back and finish the game, felt like the combo system was one of the best in the series, if a little bit OP
2 years ago
Anonymous
I think Arise is the first jrpg I've played since Symphonia. (Not counting Dark Souls)
Arise gameplay was good, but it was the sum of the parts that kept me playing. Dragon Quest interests me too, because I've heard it has pleasant downtime.
2 years ago
Anonymous
>liked Arise >hadn't played a JRPG since Symphonia
This is who Arise is for lmao. Never forget that. These are the drones lauding this dogshit game as something special, or enjoyable.
2 years ago
Anonymous
He hasn't played a JRPG since one of the best Tales entries and that's uhhh makes him bad?
Any person who burned through babashit either got completely sanitized towards the series or was completely mindbroken by this torrent of garbage.
2 years ago
Anonymous
>Symphonia >Best anything
Despite his massive frickup with Zesty Baba has a good record under his belt, far better than what Tomizawa pushed out.
2 years ago
Anonymous
Baba's complete project list reads like a fricking list of war crimes, and the garbage he was involved into after being booted out doesn't help.
The only people defending him are... combogays maybe? I seriously don't know who else will defend someone whose input degraded level designs, storytelling and characters as much as he did.
2 years ago
Anonymous
>Destiny DC >Hearts >Graces >Vesperia >The only good RM game >Xillia/Xilla 2
Why are you even playing this series if not for the combat? >level designs, storytelling and characters
Have always been the same shit, actually got worse after Baba left.
Seriously, level design in fricking Tales of?
Get a load of this guy
2 years ago
Anonymous
>Why are you even playing this series if not for the combat?
Who the FRICK plays this series for pure combat? It's dogshit, and it's always been dogshit. It's slow, unresponsive, with what feels like a second of input delay, it takes 40-60 hours to even get all the gimmicks that actually allow you to combo more or less seamlessly, the combat movement is a travesty both in 2d and 3d entries and feels like moving someone underground. Seriously, why even fricking bother when there's actual action games around?
Now you will undoubtedly link me some epik combo mad montage from an ng+ against a damage sponge. Guess what, it's not a representative of real combat gameplay you get for like 80% of the game, and only if you're willing to tolerate atrocious controls and input delay. >Xillia/Xilla 2 >good >Graces aka the second or third worst tales and the one introducing everything wrong with modern tales >good
jesus fricking christ now i've seen everything
2 years ago
Anonymous
>I fricking hate the series
Cool, opinion completely discarded, stop wasting everyone's time and go back to FF15 or some shit
2 years ago
Anonymous
No, i actually really like the series as a sum of its parts. Mostly PS1 and PS2 entries because back then they actually knew how to make good world and dungeon designs and even write good characters and stories.
The combo tree garbage paired with dogshit characters this series has devolved to with Graces? Frick outta there. In the last decade the series is hitting Compile Heart levels of quality. A complete disgrace. Arise was a huge step in the right direction, but nowhere near enough to unfrick it yet.
2 years ago
Anonymous
>abyss schizo hates any Tales game after it
somehow not even surprised. opionion still discarded.
2 years ago
Anonymous
>they actually knew how to make good world and dungeon designs and even write good characters and stories.
Peach pies curing people's racism and shitty sokoban tier puzzles isn't what I'd call good dungeon design or narrative.
Besides you have the same exact things in games like Hearts, which you apparently loathe even though they go against your narrative. >The combo tree garbage
Graces' combo tree is fine, and it's better than Symphonia's shitty, slow combat.
2 years ago
Anonymous
Combo shit is good, learn how to play games instead of your 3 button input brain-dead homosexualry, basically outing yourself as a casual player at this point, don't dumb down a series because of your lack of commitment, there's a dozen farm sim JRPG hybrids coming out just for you, but we only have one Tales.
2 years ago
Anonymous
>Filtered by Graces
Typical Tales gay seething the moment he's pushed out his comfort zone
2 years ago
Anonymous
Everything bad about Zestiria traces back directly to Graces, both in terms of gameplay mechanics and story. Hell even the art direction of the series went into complete dumpster around DOTNW and Graces, thank god for Arise unfricking at least that aspect.
2 years ago
Anonymous
>Everything bad about Zestiria traces back directly to Graces
Not really, Zestiria being worse than Graces only points out how the forced merging of the teams created a massive internal disconnection in terms of what they wanted to do in terms of design, and of course Baba himself fricking up big time by not only trying to reinvent the wheel for no reason but succumbing to his simp side. >Hell even the art direction of the series went into complete dumpster around DOTNW and Graces
It didn't, Graces looks really good, so do the DS games, the art direction change didn't happen until Xillia/Xillia 2 where Bamco tried to God Eater-fy the series for lack of better terms, and even there things like the Vita remakes were unscathed, it wasn't until Zestiria that the changes truly settled in. >thank god for Arise unfricking at least that aspect.
Arise didn't unfrick anything, it is legitimately worse than both Zestiria and Berseria, somehow.
2 years ago
Anonymous
Zestiria doesn't even deserve to be compared to Graces. Zestiria copied Graces without even attempting to understand what made it work. Which is evident when unlock fusions and spend the rest of the game literally playing as two characters
2 years ago
Anonymous
>Who the FRICK plays this series for pure combat?
Most people who like it
2 years ago
Anonymous
That's just dumb
Fair enough, sounds hard to recommend things without knowing your tastes. FF7RE is fine, but you'll be a bit lost if you know nothing about it going in. DQ11 is probably fine, the series always has references but doesn't lean on you knowing them to get what's going on.
Also really recommend tales of vesperia if you've never checked it out, very comfy journey
Yeah I wasn't sure about Arise, but it worked out. I was going to buy Vesperia, but it wasn't for sale at the time. I will probably get it someday. And hey, thanks for the recommendations, this was nice
2 years ago
Anonymous
Fair enough, sounds hard to recommend things without knowing your tastes. FF7RE is fine, but you'll be a bit lost if you know nothing about it going in. DQ11 is probably fine, the series always has references but doesn't lean on you knowing them to get what's going on.
Also really recommend tales of vesperia if you've never checked it out, very comfy journey
2 years ago
Anonymous
Gameplay was pretty good in Scarlet Nexus, but the story wasn't just bad, it was exhausting. Literally mission after mission of fighting the exact same group of former allies and winning, only for them to walk away leisurely. I think this had happened 4 missions in a row when I gave up. All the while, they're screeching about how you don't understand their motives, but never tell you what they are during the mandatory post battle dialogue. Then you get to go hang out with the people who keep attempting to murder you in a family restaurant (where they also don't explain why they need to murder you and harvest brains), and muse to yourself about how deep down, they are good people.
Last dungeon was just boring. Maybe the true Renans died because their hallways was just too long to walk in.
Final fight with water sephiroth was great tho.
Nobody in the FGC outside of TalesOfJade cares about Tales and Scamco is incapable of making good fighting games, hell they can't even make Tales of games anymore and you're asking them to make another Tales of fighting game?
The Graces and Symph threads used to be comfy and even Berseria threads were kino for the top tier waifuposting. But Velvet was so hot she made the series mainstream; behold the result.
Eternia is still one of the better Tales is only for the "racist gets cured out of his delusions by a brown girl so hard he refuses to leave her planet afterwards" pairing.
Now I've overcome my moronation, that's a lot of words to describe how they don't like the enemy combo-block mechanism. It does force the game to be more start and stop, but it makes non-boss encounters more threatening too, especially since the lack of lengthy dungeoning and overworlds means theres less resource-scarcity tension.
I kind of liked figuring out the combination to shatter enemy defences for each character, made it a game of trying to figure out efficient combat flow than just chaining the most hit-efficient moves back to back. Other than that, some points are good, some points feel like they're b***hing about perfectly fine mechanics that are just different from what came before.
>it makes non-boss encounters more threatening too >Any Arise fight >Threatening
You have a godly roll option that makes Souls rollspam look like kiddy shit, you're never in danger at any time in Arise, nothing can threaten you even if we want to consider the narcoleptic enemies that can't even aim their shit properly
Oh, it looks really good. By far the prettiest Tales game that has been made to date, prettier than Vesperia, just took them 13 years to top that.
Too bad that the combat is shit because you can't stun bosses or huge enemies, you never get a fricking skill that lets you dodge out of artes, even if it were at the cost of AP or whatever, meaning that when fighting certain bosses you are limited to attacks that hit few times. Good luck using shit like Dragon Swarm against a boss.
the combat is terrible
gf watched me play for a few nights, then the next time was like I hate this game, its incredibly annoying. I agreed
made it maybe 20-30h in but the bosses are just terrible, combat is a chore, character building is just weird
my last tales of game
It plays like a very stripped down Xenoblade 2 with all the complexity exchanged for hours upon hours of mindless button mashing, if you're going to have basic attacks that amount to nothing then you really should make them automatic; also, its only metric for "difficulty" is sponging.
Doesn't work with other Tales games too apparently.
No, i actually really like the series as a sum of its parts. Mostly PS1 and PS2 entries because back then they actually knew how to make good world and dungeon designs and even write good characters and stories.
The combo tree garbage paired with dogshit characters this series has devolved to with Graces? Frick outta there. In the last decade the series is hitting Compile Heart levels of quality. A complete disgrace. Arise was a huge step in the right direction, but nowhere near enough to unfrick it yet.
>abyss schizo hates any Tales game after it
somehow not even surprised. opionion still discarded.
GOTY 2021
Probably the best combat system ever in an RPG.
Music, story, and characters on par with the best of the genre.
Graphics comparable to other modern games.
>super armor on enemies >rolling as the only evasion option besides Alphen who has a parry Arte and Kisara who can ONLY block/parry >humanoid bosses stop appearing after the midpoint until the final boss and post-game >instanced arenas for combat instead of beautiful field areas that could make for fun encounters
There was a lot I liked, such as the art direction, story beats, and cutscenes, and a lot I didn't. I'm liking Xenoblade 3 more, and am now waiting for Star Ocean 6 and Granblue Relink.
It looks good but plays like shit.
>Looks good
Ok, try playing it then
Very nice visuals and it is single player game, therefore a must have.
Overstays it’s welcome a little
What do you mean by filtered? Everyone loved it and it did incredibly well.
Its a game.
FUKIN' BEANS!!
It's ok for the first third
Then it falls apart and becomes tedious with sponge enemies and repetitive as frick combat
And in the last 6 hours it completely crumbles and shoves 5 hours of cutscenes in your face, with a half assed final dungeon
Zoomers are getting filtered by every new game recently. Case in point:
OP hasn't even played the game moron, he only thinks it looks good lmao, they only looked at the graphics and made this thread and everyone fell for the shitty bait
He still stated a fact, zoomer.
I agree that the final third is poorly paced, but I think people who make the sponge argument just didn’t fully understand the battle system. Especially if you’re playing Alphen you can deal massive damage to enemies.
>but I think people who make the sponge argument just didn’t fully understand the battle system.
There's nothing to understand.
The battle system forces you to go for Break QTEs to instakill things since they have bloated HP values and you do no damage, and if you play as anybody other than Alphen you do even less damage, it's garbage, and this is merely the tip of the iceberg of shit that is Arise's gameplay.
Ah yes, I see you are someone who also didn't understand how the stat values worked and hot to make characters OP as frick
Anon nobody cares about minmaxing accessory passives in this garbage game that doesn't even allow you to combo, let alone actually fight things given how you're constantly getting interrupted by forced QTEs, stop simping for this dumpster fire, you don't even really understand how things actually work in this game.
the reason the gameplay becomes worse over the game is because every boss fight was not designed like the field dragon.
the field dragon makes use of all your abilites to counter his movements, he can be counterspelled, blocked, knocked out of the air, and combod.
MEANWHILE
rest of the big enemies and bosses are legit just sponges who cant be combod and have 0 abilities, so you just spam your build gainers to get an alphen knockdown.
>rest of the big enemies and bosses are legit just sponges who cant be combod and have 0 abilities, so you just spam your build gainers to get an alphen knockdown.
A bit hyperbolic
There's no hyperbole, that's just what they are.
It's no mystery that Alphen is broken precisely because he can spam his universal burst arte knockdown and lockdown bosses whereas anyone else has to cope with spamming shit on enemies that don't react to anything other than scripted staggers.
>a half assed final dungeon
so it's a tales game
Symphonia had a banging final dungeon
By the endgame I don't think it's really spongey. The difficulty comes from the fact that your party pretty much die in seconds against bosses.
It's not a skill issue because you can't do anything about it.
it's mid and drags on for way too fricking long. Once you're 30 hours in and still fighting wild boars you'll understand
I liked it and the final fight with Vholran where you stomp a mudhole into him was great.
>I think this game actually looks good
>looks
Play it and find out why you're a moron. Though anyone that unironically uses the term "filtered" to describe anyone not liking something they like is obviously not going to give any unbiased views.
Play it, OP. All these people are clearly wrong.
>Get to Lenegis
>It's the size of a neighborhood and despite being technologically advanced, nobody has any clue about what is happening on Dahna
>Which is why an ousted official is able to take over the entire planet in a day
Like those rebels committed suicide or something.
Giving everyone super armor killed it for me.
Most of the time it's a waiting game and if you would dare using anything other than a arte that doesn't combo, you are dead.
It does look good, and it runs great. On a technical level I found ToA to be great, but the actual game design and story is pretty lackluster.
It's fine as a game imo. Some enemies are boring and I agree that some of the enemies in the latter half are sponges and the final dungeon is tedious. Still pretty fun though.
Some people complain about the story but the question is, why would they even try to play a jrpg for its story anyways? That Rinwell moment made me laugh honestly. There's no such thing as a jrpg with a good plot. Falcomgays are just moronic.
>why would anyone play a long ass jrpg for its story.
KEK. A 2-digit IQ jrpggay just showed up.
Why play a genre where most of the experience is spent dealing with cutscenes and obvious padding if you're only in it for combat better handled elsewhere?
For the waifus what else? Some exceptions like Octopath where the selling point lies elsewhere but waifus are usually the only other thing worth getting into these games.
Just shut up falcomgay. Next time, try to look at non-jrpgfans and see how they're disgusted to the trails games' plots. The only people who actually liked jrpgs' plots are jrpggays themselves.
Would've been a different case if you like comfy shits which I might agree on some cases but the plot is a completely different matter.
>For the waifus what else?
Look up art instead and let the genre die.
>Completely missing the point
Just shut the frick up if you can't argue moron
>It's fine as a game imo.
OK but what about as a watering can?
>final boss is metaphysics of the world in the form of a generic zeugle
yawn, i liked the human conflict more
>final boss gets shoved aside for the actual boss which is a really butthurt Sephiroth clone with a superiority complex
That was the best aspect of the finale
He's really just so fricking broken by the system he wants to see Alphen dead no matter what happens to him because of his personal asshurt
The way he descends on a burning ship is fricking hilarious
I fricking love Vholran, he literally injects himself into the final scene on a spaceship powered by pure rage. Even as he gets bashed into a crater by Alphen spamming boost strikes he doesn't stop calling Alphen a gay and reeing at him.
He fricked shionne and alphen is a cuck
It looks good but its a terrible experience
No, it got a game of the year award and people have to act contrarian because of how popular it was.
Its like people claiming to hate persona 5
I got filtered by the cringy anime dialogue and visuals.
>iphone poster having a shit opinion
keep playing garbage you zoomer
reminded me of the janitor guy in ys 9 being the bad guy
The concept of the mindless planet that really wants to survive, so it creates intelligent life with a single-minded purpose of establishing its survival is actually pretty good. It's just a shame the game was forced to lore dump all of it instead of giving us a proper second act because it actually felt closer to Xenoblade territory for a few hours.
Still, despite all the narrative problems of Arise it's way better than babashit and i'm glad we're out of those dark ages at the very least. The fact it also features an actual heterosexual romance that gets to its logical conclusion and with nearly zero fujogayottry is a huge bonus too.
>an actual heterosexual romance
3 of them, even.
I don't remember any significant implications of Rinwell and Law being a thing. Dohalim nearly proposes to Kisara through poetry in one of the skits though.
Kisara also tell Dohalim that she'll be with him as more than just his knight and calls him Do. She craves the Dohalim pancake
>I don't remember any significant implications of Rinwell and Law being a thing
They both clearly have crushes on each other but are moronic teenagers.
Yeah, but it never goes anywhere compared to other two pairings. Dohalim is literally stating that he doesn't want to live without Kisara by the end.
>The fact it also features an actual heterosexual romance that gets to its logical conclusion
not even the first or second tales game to do this
Never said so. I said we're out of the dark ages of fujohomosexualry and babahomosexualry. The series fell so low at one point it actually featured yurishit in Zestiria's anime.
zestiria was one game in a series with almost 20
it's time to stop using it as a scapegoat and just accept that current tales team is utterly lazy and without passion
Hideo Baba never had any passion to begin with. His entire era is what degraded the series to the cookie cutter collection of safe, marketable tropes designed to attract as many shit eaters from different groups as possible. There's a reason Zestiria in particular seems to have a fanbase on Ganker spamming that shitty e-girl to no end.
Is Arise as good as the top tier Tales? No. Is it better than most shit that was churned out in the last decade? Absolutely. It's a great model for future games in the series if they evolve the combat system.
>Hideo Baba never had any passion to begin with
he directed destiny ps2
It's a remake, not a standalone project.
We've seen what he shits out when is actually given creative control.
you've never actually played destiny PS2 have you
DC absolutely shits on the original game. What a moron.
And yet it wouldn't exist without the original game. Using it to defend Baba is peak delusion.
destiny DC is a completely different game from the original dumb homosexual, the only thing similar is the main story which who gives a frick
literally no one praises destiny for the main story
why don't you go play a tales game instead of shitposting here moron
>the only thing similar is the main story
The only thing similar is the main thing Baba inadvertently always fricks up?
You don't say
And many people DO give a shit about the story in jrpgs because it's a very story oriented genre. Destiny is a comfy 90s shounen anime. Something Baba himself can't for the life of him create.
mental illness
go play videogames because this website is making you insane
Your autistic screeching is illegible at this point. The series will move forward and will be far better without this embarrassing producer.
their main headliner for this year and next is a game they have already ported 3 times with a sharpening+ai upscaler and cutscene skip
that's the future of tales you want, i take it
i genuinely don't know what point you're trying to make with this post
baba is shit at story so of course he remade a game with a story that's already just okay and doesn't have to change it meaningfully and that's a bad thing somehow?
i would be happy for him to leave the series if they replaced him with someone better but they DIDN'T, THAT'S the fricking problem
>and that's a bad thing somehow?
?
I said it was impossible for Baba to frick up this aspect with Destiny and that's why it ended up being a good entry, unlike the embarrassing shit like Xillia
so you're admitting he got everything else about the game right
A man running Sakura Revolution into the ground, a man whose studio was closed before it released a single project physically can't do "something right about the games" on his own. Destiny DC being a good entry has nothing to do with it since in the end it's still a remake that forced a myriad of limitations on his ""creative freedom""
>Destiny DC being a good entry has nothing to do with it since in the end it's still a remake that forced a myriad of limitations on his ""creative freedom""
and what limitations are those, besides the outline of the story and the characters?
>besides the main aspects he always fricks up
?
so he always fricks up except when he doesn't? why did he not frick up the gameplay of destiny dc but did with zestiria?
You're running in circles harder than Baba inside his now defunct Square studio
Again: using a remake as any indication of Baba's own skills at directing and especially being a producer is beyond delusional.
i'm not using "a" remake as an indication, i'm using destiny's remake specifically
that's a rather important distinction
you would embarrass yourself so much less if you just admitted you never played it or stopped posting instead of trying to find an angle to discount a game you've transparently never played
No need to samegay, lower case-kun. Everyone is happy Baba fricked off from the series.
Baba was there since tales of destiny DC. I have no idea what era you're talking about because he's been around for more than half of tales and plenty of what talesgay consider as great games. This forced hatred of baba from people who have never played zestiria and brainwashed by waifugays is cringe.
>t actually felt closer to Xenoblade territory for a few hours.
That's the thing, it tried very hard to be like xenoblade but fails insanely hard I almost regret putting that many hours into it. It should've stuck to a classic fantasy story period
It's not the "attempt" that managed the story to fizzle out, it's the fact they were forced to rush the second half insanely hard. The story concepts themselves are pretty solid by the standards of the series and Dohalim's arc in particular feels very Xeno-esque, you just read a frick ton of them through a literal infodump.
Gonna have to echo the sentiment of the thread. It's okay, but ultimately a disapointment.
The visuals are great, if unadventurous. The gameplay is fine, but it wears thin when every single enemy is a damage sponge. Everyone agrees the story's strong beginning is let down- it's just that nobody seems to be able to agree when.
vholran definitely has better taste in clothing, shionne in her black dress looks like a top tier prostitute
>Did it just filter people
Most people who cry about ToA are Nintendo fanboys, because it's not on the Switch, and the usual crowd who always keep seething about new games, because they're "pozzed" etc., even if obviously they had no intention to play them to begin with.
If you want to know if it's good, read reviews by people who actually played the game, like on Steam.
Not in my top 3 Tales, personally, but still very good.
The game is good, but it doesn't quite live up to its potential in what feel like silly ways.
not on BING BING WAHOOO means systematic shitposting on Ganker
story is mega bad, gameplay is just triggering the same quicktime events over and over
The second half of the game was fricking terrible.
the game is an absolute slog until you unlock the additional set of skill slots but the novelty wears off quick
Rubbing Rinwell's fat eyebrows.
It's my favorite game, most enjoyable game in recent years, even though I had lukewarm first impressions, and some flaws really bothered me.
Much of the criticism it gets here is mostly some low IQ, "baby's first critique" shit. Not worth taking into account.
I still can't decide which one had the worst story between this and Xenoblade 3.
Adding that Hearts DS was the first original game produced by Baba and featured a better romance than Arise.
>filter
The only thing that filters in that shitty game is the final dungeon and nothing but minibosses in the latter half.
It's one of the worst written games I've ever played
The only way to get any enjoyment out of it is to ignore all writing and only focus on the pretty anime characters and the very average gameplay
It's universally beloved. Best RPG of 2021.
It's just tendies malding because it can't run on Shitch
Really good fricking gameplay, zero room to explore it in. You get a few middling sidequests when you finally get the party together, a couple more before you're railroaded on the endgame.
The best part about the franchise is that about a third of the way in you get the whole party, spend the second third learning their combos and the final third doing crazy endgame shit.
Lack of a world map kills that sense of exploration, you're not treking back to an earlier or hidden dungeon to unlock a secret ritual to fight a superboss, you're going back to the corridor at the start of the game to kill a bug that's literally just walking around in a circle.
In terms of a tales story, its individual moments have the best heights of the series, but the weakest ongoing narrative. Every villain is monster of the week, the rival to the antagonist doesn't get introduced until near the end of the game and basically has all the relevance of that one moronic assassin that tries to frick with Yuri in Vesperia. In Symphonia and Vesperia, the villains were a dynamic part of the world, they could have several schemes unfold before ultimately meeting their demise and could be involved with other villains. Arise is very compact and nothing anybody does affects the other, even though they're practically neighbors (world map needs to come back, seriously).
>Villains of the week
I don't see this as a bad thing. The focus is more on the areas they hold (types of oppression and struggles against it) and the main cast. I would not like to have anime villains fricking around on top of that. Not really interesting in Symphonia, and at times, silly. Also, the rival does get introduced earlier.
Massively disagree. Even though the atmosphere of those areas is the best the franchise has done, the disappointment of how short lived they are means that they don't have as much lasting power and it diminishes the scope of the world into a peanut gallery for template dystopias.
Tales of Symphonia fulfilled on its premise of oppression a lot more than Arise because the characters get lulled into the sense of stability sugarcoating the oppression and then have the rug swept from under them and show how brutal the actual situation really is. Also they don't just nearly wrap up and resolve the area and move on like Arise, most of the time they can't immediately fix everyone's problems and they have to come back later on, you get to see how events in the game, including your own inexperienced party's interference, has affected the people. Arise has a conceptual showcase, Symphonia has towns
In Arise it's made clear that disposing of the tyrant never solves all the problems, and that the responsibility of solving them and rebuilding falls on the people, while the heroes continue on. Example, when returning to Cyslodia, they send help and someone to organize Ganath Haros.
I don't remember much of what you say happens in Symphonia. I tried replaying but couldn't get into it. But I think rebuilding Luin is a really neat.
Luin was great, I enjoyed the small addition of being able to either walk halfway across the world and do the story in reverse order and see some extra stuff alongside the expected route. It's hard to imagine that shit in a 3D JRPG nowadays.
I did that unintended route on my first playthrough back around when the game came out. I did all I could, but at some point I couldn't figure out how to progress. Years later I learned that it is actually possible to go that route. Really cool
And that reminded me how npcs react to later events. I think I actually missed at least some of them on my first playthrough, because I was busy saving the world. I was a bit suprised because the late game seems rushed. But yeah, there are issues the main cast talks about in lenght.
Kind of a show don't tell thing though, they just talk about it rather than experiencing it proper. After eliminating the villains though it wouldn't be very interesting to show, hence my issue with monster of the week setup, leaves nothing leftover to demonstrate consequences in a way that works for a video game.
I get what you're saying, and that consequences are important. I confess, I wasn't interested in exploring the fate of the cities further, when I was invested in all the other stuff that was going on. (The cast and how the story affects them) What the game deals with was enough for me, I just wish the later game was more polished.
We can always hope Star Ocean 6 will be good
Past the PS1 every star ocean has been cringe inducing shit though especially ps3-ps4 why would this one be different
No literal catgirls or e-girls.
The character models absolutely raped the artstyle of the concept art though, what the frick is going on with the main character's face
I was thinking on tackling FF7 Remake next, but maybe I'll keep an eye on this as well. I haven't played the series yet.
Did you try Scarlet Nexus? That was supposed to be a pretty good JRPG that flew under the radar. Star Ocean is only good if you really love tales-style combat, I can't in good-conscience actually recommend it to anyone otherwise.
>148cm
Why Tales is so afraid to make hebe e-girl.
The last playable e-girl on mainline Tales games is Edna
Magilou is flat and bratty enough to count too, even though the Berseria director obviously had a thinly veiled Oneeshota fetish.
Magilou has normal Japanese woman height (160 cm)
Oh well, she gave me an armpit fetish. Need to go back and finish the game, felt like the combo system was one of the best in the series, if a little bit OP
I think Arise is the first jrpg I've played since Symphonia. (Not counting Dark Souls)
Arise gameplay was good, but it was the sum of the parts that kept me playing. Dragon Quest interests me too, because I've heard it has pleasant downtime.
>liked Arise
>hadn't played a JRPG since Symphonia
This is who Arise is for lmao. Never forget that. These are the drones lauding this dogshit game as something special, or enjoyable.
He hasn't played a JRPG since one of the best Tales entries and that's uhhh makes him bad?
Any person who burned through babashit either got completely sanitized towards the series or was completely mindbroken by this torrent of garbage.
>Symphonia
>Best anything
Despite his massive frickup with Zesty Baba has a good record under his belt, far better than what Tomizawa pushed out.
Baba's complete project list reads like a fricking list of war crimes, and the garbage he was involved into after being booted out doesn't help.
The only people defending him are... combogays maybe? I seriously don't know who else will defend someone whose input degraded level designs, storytelling and characters as much as he did.
>Destiny DC
>Hearts
>Graces
>Vesperia
>The only good RM game
>Xillia/Xilla 2
Why are you even playing this series if not for the combat?
>level designs, storytelling and characters
Have always been the same shit, actually got worse after Baba left.
Seriously, level design in fricking Tales of?
Get a load of this guy
>Why are you even playing this series if not for the combat?
Who the FRICK plays this series for pure combat? It's dogshit, and it's always been dogshit. It's slow, unresponsive, with what feels like a second of input delay, it takes 40-60 hours to even get all the gimmicks that actually allow you to combo more or less seamlessly, the combat movement is a travesty both in 2d and 3d entries and feels like moving someone underground. Seriously, why even fricking bother when there's actual action games around?
Now you will undoubtedly link me some epik combo mad montage from an ng+ against a damage sponge. Guess what, it's not a representative of real combat gameplay you get for like 80% of the game, and only if you're willing to tolerate atrocious controls and input delay.
>Xillia/Xilla 2
>good
>Graces aka the second or third worst tales and the one introducing everything wrong with modern tales
>good
jesus fricking christ now i've seen everything
>I fricking hate the series
Cool, opinion completely discarded, stop wasting everyone's time and go back to FF15 or some shit
No, i actually really like the series as a sum of its parts. Mostly PS1 and PS2 entries because back then they actually knew how to make good world and dungeon designs and even write good characters and stories.
The combo tree garbage paired with dogshit characters this series has devolved to with Graces? Frick outta there. In the last decade the series is hitting Compile Heart levels of quality. A complete disgrace. Arise was a huge step in the right direction, but nowhere near enough to unfrick it yet.
>abyss schizo hates any Tales game after it
somehow not even surprised. opionion still discarded.
>they actually knew how to make good world and dungeon designs and even write good characters and stories.
Peach pies curing people's racism and shitty sokoban tier puzzles isn't what I'd call good dungeon design or narrative.
Besides you have the same exact things in games like Hearts, which you apparently loathe even though they go against your narrative.
>The combo tree garbage
Graces' combo tree is fine, and it's better than Symphonia's shitty, slow combat.
Combo shit is good, learn how to play games instead of your 3 button input brain-dead homosexualry, basically outing yourself as a casual player at this point, don't dumb down a series because of your lack of commitment, there's a dozen farm sim JRPG hybrids coming out just for you, but we only have one Tales.
>Filtered by Graces
Typical Tales gay seething the moment he's pushed out his comfort zone
Everything bad about Zestiria traces back directly to Graces, both in terms of gameplay mechanics and story. Hell even the art direction of the series went into complete dumpster around DOTNW and Graces, thank god for Arise unfricking at least that aspect.
>Everything bad about Zestiria traces back directly to Graces
Not really, Zestiria being worse than Graces only points out how the forced merging of the teams created a massive internal disconnection in terms of what they wanted to do in terms of design, and of course Baba himself fricking up big time by not only trying to reinvent the wheel for no reason but succumbing to his simp side.
>Hell even the art direction of the series went into complete dumpster around DOTNW and Graces
It didn't, Graces looks really good, so do the DS games, the art direction change didn't happen until Xillia/Xillia 2 where Bamco tried to God Eater-fy the series for lack of better terms, and even there things like the Vita remakes were unscathed, it wasn't until Zestiria that the changes truly settled in.
>thank god for Arise unfricking at least that aspect.
Arise didn't unfrick anything, it is legitimately worse than both Zestiria and Berseria, somehow.
Zestiria doesn't even deserve to be compared to Graces. Zestiria copied Graces without even attempting to understand what made it work. Which is evident when unlock fusions and spend the rest of the game literally playing as two characters
>Who the FRICK plays this series for pure combat?
Most people who like it
That's just dumb
Yeah I wasn't sure about Arise, but it worked out. I was going to buy Vesperia, but it wasn't for sale at the time. I will probably get it someday. And hey, thanks for the recommendations, this was nice
Fair enough, sounds hard to recommend things without knowing your tastes. FF7RE is fine, but you'll be a bit lost if you know nothing about it going in. DQ11 is probably fine, the series always has references but doesn't lean on you knowing them to get what's going on.
Also really recommend tales of vesperia if you've never checked it out, very comfy journey
Gameplay was pretty good in Scarlet Nexus, but the story wasn't just bad, it was exhausting. Literally mission after mission of fighting the exact same group of former allies and winning, only for them to walk away leisurely. I think this had happened 4 missions in a row when I gave up. All the while, they're screeching about how you don't understand their motives, but never tell you what they are during the mandatory post battle dialogue. Then you get to go hang out with the people who keep attempting to murder you in a family restaurant (where they also don't explain why they need to murder you and harvest brains), and muse to yourself about how deep down, they are good people.
its fricking boring
I liked it because alphen marries Shion and it's a very cute ending
nope, it's really cringe and bad.
my biggest issue with this game is that you can't combo and use the boost system against bosses
Isn't getting filtered by repetitive story beats, underdeveloped characters and boring combat just called having standards?
Yeah, it filtered people who don't like no effort shovelware like Arise
Edn
>advertising dlc in the camp window
yeah frick this game
Its literally half a game. Arise is a blatantly unfinished mess.
Them removing the animated skits and turning it into comic book styled skits is what did it for me
As someone who likes Tales games and typically supports them when they finally release, Arise made me want to pirate every future game.
Last dungeon was just boring. Maybe the true Renans died because their hallways was just too long to walk in.
Final fight with water sephiroth was great tho.
It does look good OP. Too bad the game itself is horribly bad.
I remember the fishing more than anything.
Business idea : Tales Of Fighting Game
Tales of VS was already a thing
Severely outdated grapchics and Roster
Nobody in the FGC outside of TalesOfJade cares about Tales and Scamco is incapable of making good fighting games, hell they can't even make Tales of games anymore and you're asking them to make another Tales of fighting game?
Outsource it
good thing you aren't actually a business man
Vocal minority keeps seething about this game. Hilarious
Tales threads are so fricking bad.
This thread was decent until the last 5 minutes, where the frick did these b***hy homies come from
The Graces and Symph threads used to be comfy and even Berseria threads were kino for the top tier waifuposting. But Velvet was so hot she made the series mainstream; behold the result.
Eternia is still one of the better Tales is only for the "racist gets cured out of his delusions by a brown girl so hard he refuses to leave her planet afterwards" pairing.
I liked it
does that answer your question?
If I was an ant, yeah.
>Unable to open an image in a separate tab
You're not an ant, just a moron
>Doesn't confirm the quality of his own picture before talking shit
You're embarrassing yourself
I'm not even the one who posted that image, gay, get a clue
>can't read text in near 4k image
you just outed yourself as phone poster
you caught me, god fricking damn it.
Now I've overcome my moronation, that's a lot of words to describe how they don't like the enemy combo-block mechanism. It does force the game to be more start and stop, but it makes non-boss encounters more threatening too, especially since the lack of lengthy dungeoning and overworlds means theres less resource-scarcity tension.
I kind of liked figuring out the combination to shatter enemy defences for each character, made it a game of trying to figure out efficient combat flow than just chaining the most hit-efficient moves back to back. Other than that, some points are good, some points feel like they're b***hing about perfectly fine mechanics that are just different from what came before.
>it makes non-boss encounters more threatening too
>Any Arise fight
>Threatening
You have a godly roll option that makes Souls rollspam look like kiddy shit, you're never in danger at any time in Arise, nothing can threaten you even if we want to consider the narcoleptic enemies that can't even aim their shit properly
Oh, it looks really good. By far the prettiest Tales game that has been made to date, prettier than Vesperia, just took them 13 years to top that.
Too bad that the combat is shit because you can't stun bosses or huge enemies, you never get a fricking skill that lets you dodge out of artes, even if it were at the cost of AP or whatever, meaning that when fighting certain bosses you are limited to attacks that hit few times. Good luck using shit like Dragon Swarm against a boss.
Felt good to install a mod that added ability to cancel out of artes
Made combat system ten times better
>last third of a tales game is poorly paced and bad
woah, what the frick? this has NEVER happened before
the combat is terrible
gf watched me play for a few nights, then the next time was like I hate this game, its incredibly annoying. I agreed
made it maybe 20-30h in but the bosses are just terrible, combat is a chore, character building is just weird
my last tales of game
Tales is a shit franchise with shit art, story and gameplay. Overrated garbage.
It plays like a very stripped down Xenoblade 2 with all the complexity exchanged for hours upon hours of mindless button mashing, if you're going to have basic attacks that amount to nothing then you really should make them automatic; also, its only metric for "difficulty" is sponging.
It was fun.
Can't wait for the next Tales game to be the NEW = BAD one so we can finally talk about this one.
Didn't work with things like Legendia, Tempest, Zestiria etc., it won't work for Arise, it is and always will be a shit game.
Doesn't work with other Tales games too apparently.
Lmao this series is ass
Nobody ever says it looks bad. Most take issue with the battle system and how the story turns fricking moronic on the third act
kid, a Genshin Impact, a mobile fricking chinese gacha, is better jrpg in every aspect than Arise is - which is litterally showelware trash
GOTY 2021
Probably the best combat system ever in an RPG.
Music, story, and characters on par with the best of the genre.
Graphics comparable to other modern games.
>super armor on enemies
>rolling as the only evasion option besides Alphen who has a parry Arte and Kisara who can ONLY block/parry
>humanoid bosses stop appearing after the midpoint until the final boss and post-game
>instanced arenas for combat instead of beautiful field areas that could make for fun encounters
There was a lot I liked, such as the art direction, story beats, and cutscenes, and a lot I didn't. I'm liking Xenoblade 3 more, and am now waiting for Star Ocean 6 and Granblue Relink.