I want to learn how to make games and there's this course on game development that teaches you C# and the Unity engine that someone recommended t...

I want to learn how to make games and there's this course on game development that teaches you C# and the Unity engine that someone recommended to me. How useful would knowing C# be in the programming/game dev industry and is Unity a good game engine?

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  1. 1 year ago
    Anonymous

    I think everyone moved on over to unreal by now. Sorry you missed the memo.

    • 1 year ago
      Anonymous

      Was only good before they sold out to the chinese communists. Many such cases.

  2. 1 year ago
    Anonymous

    I'm doing the same but with Monogame.

  3. 1 year ago
    Anonymous

    You want to learn C#. You will get a game dev job working 65 hours a week and making $48,000 a year. After 3 years you will realize with your experience you can get paid $120,000 a year to work 4 hours a day at some 300 man company nobody has ever heard of.

    You will never truly give up on your dream of being a game developer, but you will be so busy finding places to put your money you won't have time follow that dream.

    • 1 year ago
      Anonymous

      Don't you have to live in California to work as a gamedev? I think most people just want to like make game.

    • 1 year ago
      Anonymous

      AND AFTER THAT 3 YEARS YOU WILL BE A MACHINE, FORGED IN THE FIRES OF CRUNCH AND DEATH MARCHES. YOU WILL NOT FEAR CRUD, IT WILL FEAR YOU.

      • 1 year ago
        Anonymous

        Also, learn C++ and leetcode that shit. Then you will a big dick pipe layer.

        • 1 year ago
          Anonymous

          That goober is always doing goofy shit.

  4. 1 year ago
    Anonymous

    >How useful would knowing C# be in the programming/game dev industry
    Quite useful.
    >and is Unity a good game engine?
    No

  5. 1 year ago
    Anonymous

    Unity is a fantastic engine actually. Don't listen to these gays. However learning C# and learning Unity are two very different things. The way you learn to write C# scripts for unity has very little in commom with how you normally would go about writing software, with C# or any other langauge. Gamedev is its own weird thing in a way.

  6. 1 year ago
    Anonymous

    Unity and Unreal are just roblox where you can swap out the player models

  7. 1 year ago
    Anonymous

    You would make double that money and half the effort working as a C# backend dev, writing microservices than you would in gaming. Why don't you get that job security first and develop indie games in your free time or invest parts of your salary in your personal project. You would still do what you love but you would get a good salary and more free time to dedicate to your pursuit.

  8. 1 year ago
    Anonymous

    Learn by doing not talking.

  9. 1 year ago
    Anonymous

    Unity+C# => Multiplatform, rapid development
    Unreal+C++ => High performance, insane graphics

    • 1 year ago
      Anonymous

      Unreal + NimForUE => High performance, rapid development & insane graphics

      • 1 year ago
        Anonymous

        >Nim
        Just looked this up and on the main site for it it seems like it uses indent based nesting like python, is that right? If so frick that.

        • 1 year ago
          Anonymous

          >filtererd by indent
          grow up you manchild

          • 1 year ago
            Anonymous

            Nah it just looks moronic.

  10. 1 year ago
    Anonymous

    Take a look into Godot, Unity is a shitty engine to be honest. It's only good if you're planning to use pre-built assets.

  11. 1 year ago
    Anonymous

    You really don't need a "course."
    Unity has official tutorials that start you off quickly. I highly recommend you follow along with their "Ruby's Adventure: 2D Beginner" tutorial, and then follow it a second time except this time, use it as a general guideline to make your own original little project.

    From there, it's about using google and being able to not only teach yourself new things, but also to identify for yourself what new things you need to teach yourself. Good luck, i've found game development to be a very rewarding hobby and the truth is that you get out of it as much as you put into it.

  12. 1 year ago
    Anonymous

    learn C++ instead

  13. 1 year ago
    Anonymous

    >and is Unity a good game engine
    Once upon a time it looked like it'd become a genuine competitor to Unreal. Then chinks took over and tried to make it mobile-first. You can imagine how that's been going. C# is still a good language to learn, it's basically Microsoft Java and if you know it you can always, and I mean always, find a well-paying job, but the work isn't gonna be exciting, ever.

    • 1 year ago
      Anonymous

      >you can always, and I mean always, find a well-paying job, but the work isn't gonna be exciting, ever
      omg that's disgusting... where!?

      • 1 year ago
        Anonymous

        .NET homie. Learn .NET and the MVC pattern, and do a few Azure courses just so you can say you have cloud experience, and you'll be gucc. If you wanna go above and beyond you can look into Azure Devops or Kubernetes if you really wanna make hiring managers coom.
        Protip: Look into SOLID principles and just memorize what they are so you can regurgitate them in the interview, also depending on the company you might wanna look into basics of microservice architecture as well. Good luck!

        • 1 year ago
          Anonymous

          Joke's on you nukka I'm already learning .Net MVC! Didn't know about the others though. Thanks hommie, I'll make it for sure

          • 1 year ago
            Anonymous

            You'd better, make that bread dude! I'm a fricking idiot and I've been making over 120k for three years, just doing .NET shit and some Azure DevOps.

            • 1 year ago
              Anonymous

              >Azuuuureee I'm coming to kill you!
              I'll meet you at the top soon brother

              • 1 year ago
                Anonymous

                >I'll meet you at the top soon brother
                Bro the thing I've realized is... this isn't the top anymore. This isn't even close to the top, at least not in many places in the US. This is just breaking into what a solid middle class SHOULD be. You can take vacations, have leftover money, can buy toys and a standard house if you're not in a fricked area. Nothing too fancy, just a normal suburban house. After struggling for so many years and finally getting some relief, yeah I make what FEELS like a lot of money, but everything costs so goddamn much money now, too. It's good to be able to weather economic storms and it's definitely very comfortable, don't get me wrong, but six figures used to be, you were a BALLER. Now 120k is just like, ok you're a regular mid-level white collar employee in a major US city. Enjoy not having to worry about the price of eggs doubling, I guess, but you still can't buy a house unless it's two hours away.
                Not trying to discourage you, just saying, don't expect to be buying a Lambo on a low six figure salary any time soon.

              • 1 year ago
                Anonymous

                I’m not looking for frick you money, just a good life. As for houses they’re going to come down very quickly over the next year or two in most places due to cheap money for mortgages drying up so get the down payment ready 🙂

              • 1 year ago
                Anonymous

                Then good luck to you man, I'm sure you can make it! Comfy life is good. Comfy life is how first world living SHOULD be. Frick that Black person hustle culture, it's nothing but scams. Learn a real skill, provide real value, earn real money. That's all it's about man.

            • 1 year ago
              Anonymous

              >3 years
              >making the sr devops wages
              larp
              he's probably making $21

          • 1 year ago
            Anonymous

            Oh one more thing, if you're just getting started you can probably skip Kubernetes and DevOps, just so you know. It's good to know a bit about DevOps in Azure, but other than that it's something for later on. Nobody's gonna let you touch any kind of infra as a Junior, anyways. Get strong in modern C#, LINQ, Unit testing (look into Moq and Fluent libraries for this) and beat the SOLID principles into your soul. You can do it anon

  14. 1 year ago
    Anonymous

    Unity is shit.

  15. 1 year ago
    Anonymous

    Unity is good for fun development, and it has many tools with simple interfaces. I can't speak to unreal as I'm a simple C# addict, but just know it has it's limitations that the developers of it are working to overcome, for instance multithreading has only recently been implemented with the Jobs system, and there are parts of it cut and remade frequently as they move towards modernizing the system, which means you'll run into issues like poor documentation in certain parts like their new multiplayer solution called Netcode for Gameobjects.

    Unreal certainly looks a lot prettier out of the box due to it's array of built in shaders and technology they've been making an uproar about, but you can achieve high visual fidelity with Unity as well, Phasmophobia for instance looks really good, it just takes some effort.

    As for learning things my main advice is to not bite off more than you can chew with beginner projects. You should be open to break away from tutorials but not try to build an MMO or anything crazy like that. Temper your expectations and plan your features early to not fall into the trap of having too many ideas and never enough time. And also just follow tutorials on youtube, Unity's own learning center, etc. There's written stuff out there if you want it, and then as soon as possible you should learn to read Unity's documentation, the well established parts of it has well written documentation often coupled with code samples, and if you're ever confused there's always the manual section with high level write ups of the general concepts behind things.

    • 1 year ago
      Anonymous

      >for instance multithreading has only recently been implemented with the Jobs system
      The number of games that would actually improve via multi-threading is very small. Games operate on almost exclusively synchronous input and output. Proving once again that the idiots at Unity have no idea wtf they're doing, or who they're making their product for. Very sad.

      • 1 year ago
        Anonymous

        >Games operate on almost exclusively synchronous input and output.
        What is it like living with severe mental moronation?

    • 1 year ago
      Anonymous

      unreal is essentially just a pretty 3d renderer. it's not unity alternative and missing like 90% unity features

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