Exactly, 100% agree. Putting that flag in the sewers is an insult to trans people everywhere and it is your duty as an ally to remove it so they can not smear the name of out lgbT friends like that. TransPride 2023.
WTF is with homosexuals on Ganker bragging about pirating indie games? If you won't fund a dev's NEET lifestyle then you shouldn't expect them to fund yours with vidya to play. Give it back Jamal.
Then don't be surprised when a schizodev adds late game piracy detection that rootkits your computer (assuming the crack didn't do that already, homosexual)
>Even better than Odyssey.
Isn't that common sense
>there's people this thin skinned who choose to spend time on the internet
[...]
>Click a button to remove something I don't like from the game >NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO HOW DARE YOU HOW COME YOU'RE SO SENSITIVE AAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
>removes the troon flag
The book on ethical consumption under capitalism was a far more eye-roll inducing reference but the flag is all anyone seems to care about.
Hating trannies and tankies doesn't mean I support neoliberalism. It's one thing to hate leftism, but to pretend that a society without it would be a fairytale where everyone is happy ever after is just stupid
>click steam >click a hat in time >wipe sweat off forehead, wipe cheeto dust on shirt >type in "remove trans flag" >breathe with effort >hover mouse over to the subscribe button, most exercise all week >click subscribe >pat yourself on the back, now you don't have to witness the horrific detail of some colors of one wall in a sewer
>removes the troon flag
The book on ethical consumption under capitalism was a far more eye-roll inducing reference but the flag is all anyone seems to care about.
Great music, very fluid and fun movement, feels very child friendly but teaches bad moral lessons and has adult jokes sprinkled in everywhere. Gameplay is generally very easy for the main game, but the Seal the Deal DLC ramps up the difficulty and then it adds the Death Wish challenges which are fricking brutal.
It's all right. I kind of enjoyed it the less I played it. The mafia-focused first level was a lot of fun. The directors' levels were also pretty good, and I enjoyed the characters. The spooky woods was just kinda eh. The alpine mountains were okay but some sections were just annoying and it's hardly free roam. By the time I finished the main game I didn't really want to do the DLC, so can't comment on that one.
I still hate the devs for fooling me into buying the game on GOG.
Having a direct chat with them was a mistake. I was leaning towards buying the game on Steam, but after discussing the platforms with two of the devs they convinced me to buy it on GOG instead. And then they proceeded to totally ignore the GOG version leaving it 1~ year behind on updates for ages, and thus full of bugs that were swiftly taken cared off on the Steam. And after that, even after the GOG version finally got the sought after bug fixes, even if terribly late, they started releasing a bunch of Steam exclusive updates and features.
Frick them so hard. And even if I was to be a total cuck and buy their game twice in spite of how they conned me into buying the wrong version, all those updates that used to be free of charge at release are no longer free of charge. So even with sales I'd have to spend more money on the repurchase than on the initial purchase, just to remedy how they convinced me to get the wrong version.
Fricking c**ts.
Legitimately one of the most fun games I've played in ages. The movement is super tight and it's fun to just jump around the levels.
It's a collect-a-thon but there's not really any bullshit gimmick levels (aside from the second time piece in Seal the Deal). The experience is pure platforming the whole way through.
>The movement is super tight and it's fun to just jump around the levels
Besides "UOH HAT dicky TOT" memes, this is the most prominent trait of the game. AHiT is like Mario for Pro Skater fans, where running and jumping for the sake of it feels great.
thoughts on lilyhops?
She can't make a convincing child voice just like all anglo women. Anglo vtubers were a mistake.
A Hat in Time mogs Onirism and Little Witch Nobeta.
True, but let's not devolve the thread into another autistic flamewar.
Not sure what point you're trying to make here anon. Rainworld is a significantly better game than Crash 4. As is A Hat in Time, Hollowknight and Shovelknight. Crash 4 was just all around not a good time. I would say it wasn't memorable but that would be a lie, it very memorable in how incredibly bland and shit it was compared to the older Crash games.
1 year ago
Anonymous
Not sure why you have difficulty understanding what I am trying to say. I am asking where's the music, visuals, characters and the gameplay.
1 year ago
Anonymous
well maybe don't be an adhd moron choosing a video of the most optimal route to finish the game quickly if you know every single speedtech and exactly where to go at all times
here's an actual video of what a non troony playing the game looks like
1 year ago
Anonymous
>here is actual nontroony >video is more talking than playing the game
I am not saying it is wrong to like some games. I am saying that you should probably reevaluate what do you like about games so that you don't end up confusing other with your descriptions.
1 year ago
Anonymous
Bruh your first instinct when looking up gameplay of something you don't understand was looking up a speedtroony doing a quick run of the game. No fricking wonder you like Crash 4, literally only autists that are obsessed with repetition think that's a good game.
1 year ago
Anonymous
I am good at games so it makes sense for me to look up someone good play it. And having no commentary is always a plus when trying to form a view with no bias. Like if I had made my first impression of Doom from those journalist videos I would never found the game worth my time.
1 year ago
Anonymous
At the very fricking least look up a 100% run on hard mode rather than an any% on normal.
Why is this genre not popular anymore?
It used to be the go to type of games, along with boomer shooters and racing games, if you want to relax and play something casual.
Trends mostly. maybe paired with that it's not as easy to integrate online multiplayer with as just a regular shooty game. Multiplayer is a large part of what's popular in games today
Devs started seeing them as "immature" because they're often cartoony, and then make super serious moviegames instead. Ironically, this attitude is exactly that of a teenager, rather than someone showing actual maturity.
I wish they'd get over insecurities and make some more of these but I can only imagine they don't sell well enough.
The initial decline was likely due to oversaturation from the late-90s/early 2000s. These days it's probably easier for AAA to make a linear hallway game, either as a shooter or a walking simulator, while for indies it's easier to stick to 2D. Games like Yooka-Laylee having poor reception probably stymied a resurgence of 3D platformers as well.
Killed by first person shooters, 3D platformers are not that easy to do well, you gotta work with the caemra, and shooters are more accessible and higher on action, platforming games' combat has always been a bit of an achilles heel of the genre
The rise of Mario 64 also coincided with shooters exploding in popularity, later Halo would popularize a shooter on console, and it was downhill from there for 3D platformers
Other games also started to integrate platforming into other genres in a way, say Prince of Persia Sands of Time while it is a pretty good platformer, it also has its own combat and a story, it's dissimilar to Mario in that regard
Because it's hard to make a good 3d platformer and even harder to please adhd morons who will cry as soon as the camera refuses to work with them despite the whole point of the genre is that you can jump to something and know you'll land on that object and even then
kid's games are dead and replaced with garbage and no one really cares
children instead of playing educational games will be playing phone games like clash of clans or fortnite
legit question cause i just started the game and i don't wanna drop it, but...
for you who have played it more than i have so far, what exactly makes A Hat In Time a good 3D platformer?
I'm only in chapter 3 but i already feel like something's off:
ch1, the first hourglass is just a few meters away from where you start in the level, yet the level is much bigger, which would suggest you should be encouraged to explore it
ch2, you get a small boss fight which is, again, just a few meters away from where you start in that very same much bigger level
ch3, once again, you only play in a small chunk of the level to obtain the hourglass from this chapter
this doesn't seem like a good start to me, i'd expect a good platformer to task me to collect the very first X in the very first level by having me go through the enitre/majority of the level, teaching me some mechanics along the way, but it's not the case here, and i'd expect the the following Xs to collect in the level being ones placed elsewhere in the level that still requires some platforming and level exploration to reach, but again this is not the case here
so again, legit question, not trying to shit on the game, but does this get better anytime soon? if so, how? is it just a slow start?
cause going by my guts alone, this is far from being one of the best 3D platformers, it's actually a rather simplistically dumbed down version of what i'd consider an already simple and easy 3D platformer, yet everyone loves it, so i guess im wrong, but i cant see how yet
It’s like Mario 64 where you go in to a level for one time piece and then leave. The whole map does get used but you aren’t going to go through the entire thing every mission, and there’s optional stuff to look for like the souvenirs and yarn balls.
the thing is, the first level of mario 64 does indeed make you go through 70% of it to reach the first star, and as i said in my example, along the way it teaches you the mechanics, there's some goombas to stomp, the chain chomp to avoid, the mountain to climb with its boulders, and a boss fight at the top
and as you reach the top of the mountain, there are only a handful of areas you don't immediately go to, but which you can already see or pass close by
there is NOTHING of that in the first 3 chapters of A Hat In Time, all the hourglasses i got so far have been "walk forward for a few meters(even if you are in a level with a lot of other stuff to explore), do one simple thing, win"...
nothing in this is like mario 64 other than "collect hourglass/star"
it's alright, I thought this got a bit overhyped, it's not that amazing, some of the levels feel gimmicky like the "stealth" shit, it's just not as well designed as the bing bing wahoo it desires to be
It's good, yeah, but you can't actually discuss it here without it becoming derailed for obvious reasons
Good soundtrack, most of the levels are fun with a few gimmicky ones, nothing too bad if you don't mind that, it's on the easy side but the DLC can border on masochistic.
Godlike choice of a mascot that could potentially start a franchise.
Basic as frick platformer with overall bland ideas. Death Wish turns up the heat, but it's not very interesting.
Arguably the only good one. Just get the steam workshop mod that removes the troon flag from the sewers and it's pure, unfiltered kino.
Exactly, 100% agree. Putting that flag in the sewers is an insult to trans people everywhere and it is your duty as an ally to remove it so they can not smear the name of out lgbT friends like that. TransPride 2023.
>steam workshop
Anon, I'm not gonna pay for it.
Oh alright. I can get you the files from the mod and put em' In mega or something.
it's the way the devs want
Pirate bros always are right.
Well then don't bother worrying because the DLC that has le flag in it is exclusive to the PC version anyways.
WTF is with homosexuals on Ganker bragging about pirating indie games? If you won't fund a dev's NEET lifestyle then you shouldn't expect them to fund yours with vidya to play. Give it back Jamal.
Cope, seethe and dilate, Piratechads always pirate indie games.
Then don't be surprised when a schizodev adds late game piracy detection that rootkits your computer (assuming the crack didn't do that already, homosexual)
Keep grasping at straws.
If they block the game in my country then they must be okay with me pirating it.
That's fair.
Understandable Ruskie, no need to act like it's something glorious though.
Why so sensitive?
cool, ill save this image and use it to pretend i have to pirate games too.
But the devs WANT me to pirate
Tbh if the product contains blatant, unentertaining political propaganda it should be free.
there are no entertaining games and most villains have a motive you could loosely tie to a political stance. therefore all games should be free.
fpbp.
It's however not just "good" it's rather great.
I think it's the best 3D platformer ever. Even better than Odyssey.
>Even better than Odyssey.
Isn't that common sense
>Click a button to remove something I don't like from the game
>NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO HOW DARE YOU HOW COME YOU'RE SO SENSITIVE AAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Hating trannies and tankies doesn't mean I support neoliberalism. It's one thing to hate leftism, but to pretend that a society without it would be a fairytale where everyone is happy ever after is just stupid
>click steam
>click a hat in time
>wipe sweat off forehead, wipe cheeto dust on shirt
>type in "remove trans flag"
>breathe with effort
>hover mouse over to the subscribe button, most exercise all week
>click subscribe
>pat yourself on the back, now you don't have to witness the horrific detail of some colors of one wall in a sewer
This is literally me except it's missing when I jerked to hat kid.
its rude to talk about jerking off. shame on you.
>there's people this thin skinned who choose to spend time on the internet
Trannies removed the mod from workshop. You can still get it from ModDB
hat in time has some really good custom levels.its like a whole new game of content
>removes the troon flag
The book on ethical consumption under capitalism was a far more eye-roll inducing reference but the flag is all anyone seems to care about.
It's pretty UUOOOOH!
Do you it's UUOOOOHright?
Felt more like a cheap mario sunshine knockoff to me. Kinda fun, but not really memorable tbh.
Yes is very good.
There is a nigglet woman in the multiplayer but you don't have to play with she. Was that your question?
Great music, very fluid and fun movement, feels very child friendly but teaches bad moral lessons and has adult jokes sprinkled in everywhere. Gameplay is generally very easy for the main game, but the Seal the Deal DLC ramps up the difficulty and then it adds the Death Wish challenges which are fricking brutal.
You'll have a good time OP.
my buddy raved about it years ago and i played it and it sucked, turns out he was a pedo, go figure
Yup, it's great.
Naturally you should also check out the N64's classic offerings, from Super Mario 64 to Banjo-Kazooie.
It's all right. I kind of enjoyed it the less I played it. The mafia-focused first level was a lot of fun. The directors' levels were also pretty good, and I enjoyed the characters. The spooky woods was just kinda eh. The alpine mountains were okay but some sections were just annoying and it's hardly free roam. By the time I finished the main game I didn't really want to do the DLC, so can't comment on that one.
I still hate the devs for fooling me into buying the game on GOG.
Having a direct chat with them was a mistake. I was leaning towards buying the game on Steam, but after discussing the platforms with two of the devs they convinced me to buy it on GOG instead. And then they proceeded to totally ignore the GOG version leaving it 1~ year behind on updates for ages, and thus full of bugs that were swiftly taken cared off on the Steam. And after that, even after the GOG version finally got the sought after bug fixes, even if terribly late, they started releasing a bunch of Steam exclusive updates and features.
Frick them so hard. And even if I was to be a total cuck and buy their game twice in spite of how they conned me into buying the wrong version, all those updates that used to be free of charge at release are no longer free of charge. So even with sales I'd have to spend more money on the repurchase than on the initial purchase, just to remedy how they convinced me to get the wrong version.
Fricking c**ts.
Anybody here beat all the deathwishes?
I've beat maybe 80% normally. All of them on easy mode.
There are 4 or 5 that seem impossible.
Legitimately one of the most fun games I've played in ages. The movement is super tight and it's fun to just jump around the levels.
It's a collect-a-thon but there's not really any bullshit gimmick levels (aside from the second time piece in Seal the Deal). The experience is pure platforming the whole way through.
>The movement is super tight and it's fun to just jump around the levels
Besides "UOH HAT dicky TOT" memes, this is the most prominent trait of the game. AHiT is like Mario for Pro Skater fans, where running and jumping for the sake of it feels great.
She can't make a convincing child voice just like all anglo women. Anglo vtubers were a mistake.
True, but let's not devolve the thread into another autistic flamewar.
Yeah it's good. A bit on the easy end until DLC, but good.
im a huge spyro fan and i'd recommend this game.
A Hat in Time mogs Onirism and Little Witch Nobeta.
You wish
Did you play Crash 4?
I did, it was terrible. Would not recommend
The frick do you want from a platformer?
Good music, good visuals, good character design, fun gameplay. None present in Crash 4. Having a great time with rainworld though.
And how does this game have any of those lol? https://www.youtube.com/watch?v=LYTDxmit0xU
Not sure what point you're trying to make here anon. Rainworld is a significantly better game than Crash 4. As is A Hat in Time, Hollowknight and Shovelknight. Crash 4 was just all around not a good time. I would say it wasn't memorable but that would be a lie, it very memorable in how incredibly bland and shit it was compared to the older Crash games.
Not sure why you have difficulty understanding what I am trying to say. I am asking where's the music, visuals, characters and the gameplay.
well maybe don't be an adhd moron choosing a video of the most optimal route to finish the game quickly if you know every single speedtech and exactly where to go at all times
here's an actual video of what a non troony playing the game looks like
>here is actual nontroony
>video is more talking than playing the game
I am not saying it is wrong to like some games. I am saying that you should probably reevaluate what do you like about games so that you don't end up confusing other with your descriptions.
Bruh your first instinct when looking up gameplay of something you don't understand was looking up a speedtroony doing a quick run of the game. No fricking wonder you like Crash 4, literally only autists that are obsessed with repetition think that's a good game.
I am good at games so it makes sense for me to look up someone good play it. And having no commentary is always a plus when trying to form a view with no bias. Like if I had made my first impression of Doom from those journalist videos I would never found the game worth my time.
At the very fricking least look up a 100% run on hard mode rather than an any% on normal.
thoughts on lilyhops?
She sounds like a homosexual
not a real little girl, I'm not interested.
I'm more of a Shondo guy
One of the few games i finished in recent years, even completed the deathwish dlc. Also amazing soundtrack.
Emulate Mario games instead, ahit is neat and cute but very amateurish
Unironically one of the best games in the last decade.
its good until you learn of the suicide flag and related bullshit
it was okay
Carol is cuter.
>onirismgays have to insert themselves everywhere
>Just like nagatorogays
Why are goblins so insecure?
Yeah it's fun.
Why is this genre not popular anymore?
It used to be the go to type of games, along with boomer shooters and racing games, if you want to relax and play something casual.
Trends mostly. maybe paired with that it's not as easy to integrate online multiplayer with as just a regular shooty game. Multiplayer is a large part of what's popular in games today
Devs started seeing them as "immature" because they're often cartoony, and then make super serious moviegames instead. Ironically, this attitude is exactly that of a teenager, rather than someone showing actual maturity.
I wish they'd get over insecurities and make some more of these but I can only imagine they don't sell well enough.
The initial decline was likely due to oversaturation from the late-90s/early 2000s. These days it's probably easier for AAA to make a linear hallway game, either as a shooter or a walking simulator, while for indies it's easier to stick to 2D. Games like Yooka-Laylee having poor reception probably stymied a resurgence of 3D platformers as well.
Killed by first person shooters, 3D platformers are not that easy to do well, you gotta work with the caemra, and shooters are more accessible and higher on action, platforming games' combat has always been a bit of an achilles heel of the genre
The rise of Mario 64 also coincided with shooters exploding in popularity, later Halo would popularize a shooter on console, and it was downhill from there for 3D platformers
Other games also started to integrate platforming into other genres in a way, say Prince of Persia Sands of Time while it is a pretty good platformer, it also has its own combat and a story, it's dissimilar to Mario in that regard
Because it's hard to make a good 3d platformer and even harder to please adhd morons who will cry as soon as the camera refuses to work with them despite the whole point of the genre is that you can jump to something and know you'll land on that object and even then
kid's games are dead and replaced with garbage and no one really cares
children instead of playing educational games will be playing phone games like clash of clans or fortnite
legit question cause i just started the game and i don't wanna drop it, but...
for you who have played it more than i have so far, what exactly makes A Hat In Time a good 3D platformer?
I'm only in chapter 3 but i already feel like something's off:
ch1, the first hourglass is just a few meters away from where you start in the level, yet the level is much bigger, which would suggest you should be encouraged to explore it
ch2, you get a small boss fight which is, again, just a few meters away from where you start in that very same much bigger level
ch3, once again, you only play in a small chunk of the level to obtain the hourglass from this chapter
this doesn't seem like a good start to me, i'd expect a good platformer to task me to collect the very first X in the very first level by having me go through the enitre/majority of the level, teaching me some mechanics along the way, but it's not the case here, and i'd expect the the following Xs to collect in the level being ones placed elsewhere in the level that still requires some platforming and level exploration to reach, but again this is not the case here
so again, legit question, not trying to shit on the game, but does this get better anytime soon? if so, how? is it just a slow start?
cause going by my guts alone, this is far from being one of the best 3D platformers, it's actually a rather simplistically dumbed down version of what i'd consider an already simple and easy 3D platformer, yet everyone loves it, so i guess im wrong, but i cant see how yet
It’s like Mario 64 where you go in to a level for one time piece and then leave. The whole map does get used but you aren’t going to go through the entire thing every mission, and there’s optional stuff to look for like the souvenirs and yarn balls.
the thing is, the first level of mario 64 does indeed make you go through 70% of it to reach the first star, and as i said in my example, along the way it teaches you the mechanics, there's some goombas to stomp, the chain chomp to avoid, the mountain to climb with its boulders, and a boss fight at the top
and as you reach the top of the mountain, there are only a handful of areas you don't immediately go to, but which you can already see or pass close by
there is NOTHING of that in the first 3 chapters of A Hat In Time, all the hourglasses i got so far have been "walk forward for a few meters(even if you are in a level with a lot of other stuff to explore), do one simple thing, win"...
nothing in this is like mario 64 other than "collect hourglass/star"
i played it and i liked it
it's alright, I thought this got a bit overhyped, it's not that amazing, some of the levels feel gimmicky like the "stealth" shit, it's just not as well designed as the bing bing wahoo it desires to be
It's good, yeah, but you can't actually discuss it here without it becoming derailed for obvious reasons
Good soundtrack, most of the levels are fun with a few gimmicky ones, nothing too bad if you don't mind that, it's on the easy side but the DLC can border on masochistic.
new super lucky's tale is fun
Yes. It feels a lot like Mario Sunshine. I'd recommend Super Kiwi 64 too.
Godlike choice of a mascot that could potentially start a franchise.
Basic as frick platformer with overall bland ideas. Death Wish turns up the heat, but it's not very interesting.
Absolutely, memes aside the game is legit fun.
Yes, just make sure to mod out the trans flag.
>ackshually, I'm pirating it for this morally justifiable reason
Bitch, just say you want free shit.
later stages lack direction.
mafiatown and nyakuza metro are hella great.
do you want to play as a little girl
or a cool fricking demon dude doing sick flips?
This looks like an ad of a fake game/movie that appears for 5 seconds in a cartoon as a joke.
I like Yooka Laylee more