I want to start my campaign on the high seas on a journey to another land, what's some fun things for my PCs to do on the way?

I want to start my campaign on the high seas on a journey to another land, what's some fun things for my PCs to do on the way?

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  1. 3 weeks ago
    Anonymous

    What setting?
    But here’s a setting agnostic one: they find a wrecked pirate ship and there’s a treasure map on it. They can hunt this treasure map along the way to the new world

    • 3 weeks ago
      Anonymous

      relatively low fantasy roughly in line with greek myth that's a post apocalyptic version of an early modern world

      If you need to ask - nothing, you unimaginative frickwit.

      I don't actually NEED to but what is the point of using a traditional games board if I'm not allowed to shoot the shit on it for ideas that I otherwise wouldn't have thought of on my own

      • 3 weeks ago
        Anonymous

        Post-apocalyptic with Greek inspiration for the fantasy elements? Could you describe more? I’m very interested and would love to bounce ideas back and forth

        • 3 weeks ago
          Anonymous

          I mean I don't really need to bounce ideas for the setting itself around that much since I already have a pretty strong idea of what I want out of it but I probably should for a better overall discussion so essentially
          >made with the riddle of steel system in mind cause it's combat is fun
          >in the area of the setting it takes place in it's been a hundred-two hundred years since an apocalyptic event shattered the status quo and threw things into chaos. Two empires have arisen since then by the time the campaign starts one being formed early on and ruled by a cabal of occultists, the other being a newer one that's a group of city states tard wrangled together by a central one after they were conquered by a prophet warlord
          >proper monsters are generally one and done rather than entire species but in exchange are incredibly dangerous
          >humans only at least at the start I'm somewhat indecisive on this overall
          >what magic there is is closer to how magic would be viewed historically with having to conduct rituals and summon things to get effects I don't like the systems magic system
          >demigods and minor godlike beings exist in setting and are a pretty big deal when they do show up and usually have a big effect on whatever they interact with but are also very rare and capricious

          Are the PCs just passengers, sailors or are they straight up in command of the ship? I like starting CoC campaigns with PCs as passengers on a steam liners, it provides you with a nice enclosed area to start things off. Some plot hooks I've used:
          >For whatever reasons, another passenger must absolutely not reach the next port. It's up to the PCs to somehow get rid of them/prevent them from reaching their destination, without drawing suspicion to themselves. Cue sneaking and alibis (pic related).
          >Alternatively someone on the ship is trying to murder an npc the PCs must protect at all costs.
          >The captain and some of the sailors are actually involved in a smuggling ring. Before entering into port they have to transfer the illegal merchandise abroad the ship onto an inconspicuous fishing boat without alerting the rest of the passengers and crew, so the captain orders everyone to stay inside because of a weather alert/equipment failure/whatever. This doesn't have to be directly related to the PCs, but provides an excellent opportunity to sneak around the ship with no one on deck but the smugglers while trying to complete the objectives of either of the two missions above.

          They would be passengers on the way to the other land in question, the ship would be commanded by the men of a major noble of the empire they're working for. To clarify further they're heading to this new land as a part of many attempts to colonize it for the newer empire as a part of power struggle with the other one to get it first. I'm not opposed to giving control of the ship to the players though, it really depends on the groups backstory.
          Your hooks sound like pretty good ones that would work well, thanks for providing them.

          An ocean campaign is the same as a wilderness campaign, just with larger hex grids to account for ship speed. As such, you should be splattering it with something of note every few hexes.

          That also sounds like a good idea, do you know any resources on how to make a good hexcrawl

          • 3 weeks ago
            Anonymous

            >I don't like the systems magic system
            Why? TRoS has one of my favourite magic systems.
            Setting does sound cool btw, are you planning to do an entire nautical campaign or just start the players off on the boat?

            • 3 weeks ago
              Anonymous

              >Why? TRoS has one of my favourite magic systems
              The thing is I don't disagree with you on the system being really cool it's just that when it came to actually using it in game it felt more cumbersome to use than I would prefer since it slowed everything down with my players flipping through the rulebooks magic pages to figure out what they could/should do. Also the very first campaign I wanted ran in setting was a survival horror game and I didn't think the absurd power level it bestowed onto the players was appropriate for that kind of campaign.
              I'm only planning for them to be starting off on the boat the actual campaign is about colonization. I'm mainly asking about this stuff since I figured that the actual journey to the place is also an important or at least notable part of that kind of game

              • 3 weeks ago
                Anonymous

                That's fair enough, I suppose. Once you get more comfortable with it, it's pretty easy to whip up spells on the fly, but players are encouraged to only use the spells they've formulised.
                Anyway, as per your question. It depends on where you want the focus of your game to be. It's about colonisation, but you can go a few ways with that:
                If you want to focus on the wilderness survival / settlement establishment aspect of colonisation, I'd consider having the ship be pulled under by a kraken and washing them up on an untamed shore from which they can make a short trek to a frontier fishing village where you can base them initially.
                If you want to focus on a race relations between the natives and the colonisers, you could introduce those themes by having slaves be sailing the ship. Players could talk to them and/or their masters to get some basic information. You could even have a slave revolt onboard if you want the players to have a bit of action/choose a side early on.
                If you want to treat natives as villains who the colonisers are coming to squash out, then have some natives attack the ship as it nears the port. Perhaps the port town itself is under attack and the players arrive just in time to fend them off.
                Consider where you want the game to go and adjust the introduction to accommodate that.

              • 3 weeks ago
                Anonymous

                >If you want to focus on the wilderness survival / settlement establishment aspect of colonisation,
                This is what I'm focusing on prepwork wise since I like the idea of a group of relatively mundane people having to make do in a foreign hostile environment, native wise I don't actually have a specific route in mind for them. I'm more or less just going to set up what the natives are like and what they and people of note within their peoples want and just kind of see what happens when they and the players run into each other. Your shipwreck idea is interesting but I'm not sure how much I like it as a set event, I think I'll just mark it down as a possibility for now.

  2. 3 weeks ago
    Anonymous

    If you need to ask - nothing, you unimaginative frickwit.

    • 3 weeks ago
      Anonymous

      Being raided by Sahuagin is a favorite of mine, they're a cool race that don't get a lot of use.

      >being so mindrotten that the idea of people sharing ideas with each other fills you with rage
      Why are you like this?

  3. 3 weeks ago
    Anonymous

    Are the PCs just passengers, sailors or are they straight up in command of the ship? I like starting CoC campaigns with PCs as passengers on a steam liners, it provides you with a nice enclosed area to start things off. Some plot hooks I've used:
    >For whatever reasons, another passenger must absolutely not reach the next port. It's up to the PCs to somehow get rid of them/prevent them from reaching their destination, without drawing suspicion to themselves. Cue sneaking and alibis (pic related).
    >Alternatively someone on the ship is trying to murder an NPC the PCs must protect at all costs.
    >The captain and some of the sailors are actually involved in a smuggling ring. Before entering into port they have to transfer the illegal merchandise abroad the ship onto an inconspicuous fishing boat without alerting the rest of the passengers and crew, so the captain orders everyone to stay inside because of a weather alert/equipment failure/whatever. This doesn't have to be directly related to the PCs, but provides an excellent opportunity to sneak around the ship with no one on deck but the smugglers while trying to complete the objectives of either of the two missions above.

  4. 3 weeks ago
    Anonymous

    An ocean campaign is the same as a wilderness campaign, just with larger hex grids to account for ship speed. As such, you should be splattering it with something of note every few hexes.

  5. 3 weeks ago
    Anonymous

    Somebody (Mermaids) toss a stone onto the deck - carved on it is; "Dear Surface folk. You are in the kingdom of Wetwang. Please pay the toll of 100 gp or we will be forced to drill holes in your ship. Have a Safe Journey."

  6. 3 weeks ago
    Anonymous

    Kraken attack. No naval fantasy game is complete without a kraken attack.

  7. 3 weeks ago
    Anonymous

    What type of ship is it?

    • 3 weeks ago
      Anonymous

      Brigantine.

  8. 3 weeks ago
    Anonymous

    Any of the classics - drinking, gambling, sodomy

  9. 3 weeks ago
    Anonymous

    Sea centaurs! It's like a merperson and a centaur at once, and they are out to frick your shit

  10. 3 weeks ago
    Anonymous

    Some stuff off the top of my head to maybe get the ideas flowing...

    A drifting ghost ship, no sign of why it was abandoned. Do the players risk boarding it to loot it?

    Plague ship. Do they help the poor people on board, or send them on their way to prevent contagion?

    Merchant ship. Offers some supplies and trinkets for good prices. But can you trust them if you're never going to see them again?

    A small atoll with a single marooned passenger. He says his ship wrecked and he was the only survivor. There is no sign of a ship wreck nearby.

    A small ship anchored at a specific spot. An inventor with a diving bell insists that there is a great treasure down there, but his small crew is too few to bring it up. Do they help him for a cut?

  11. 3 weeks ago
    Anonymous

    Oddly, I have an answer to your question. The adventure "The Sea Wyvern's Wake" in the Savage Tide Adventure Path is EXACTLY this. The whole adventure is that the players are on a long voyage, and it's what they run into on the way. You can probably copy the encounters with the names changed.
    If you Google it, the PDF for the exact issue you need should be the first search result.
    Hope that helps, OP!

    • 3 weeks ago
      Anonymous

      >spoonfeeding the bot/content farmer/dependent moron
      Wasted.

      • 3 weeks ago
        Anonymous

        Frickkkkk sorry
        I didn't know it was a bot thread

        • 3 weeks ago
          Anonymous

          It isn't, you're replying to the resident schizo.

        • 3 weeks ago
          Anonymous

          most non-Generals are content farms nowadays, regardless whether botted or man-made

    • 3 weeks ago
      Anonymous

      Frickkkkk sorry
      I didn't know it was a bot thread

      Thanks for the pointer I'm going to go take a look at it now. You should ignore that guy by the way, he's a schizo who b***hes in every thread that isn't a general that he personally dislikes.

    • 3 weeks ago
      Anonymous

      Quints of effortposting

  12. 3 weeks ago
    Anonymous

    ?si=jhVhaL0tiGclQRSZ

    Louis Killen sings The Dreadnought
    There’s a saucy wild packet, a packet of fame;
    And she hails from New York, and the Dreadnought’s her name;
    Bound away to the westward where the wild winds do blow;
    Bound away to the westward and the Dreadnought will go,
    Derry down, down, down derry down

    O, the Dreadnought’s a-waiting in the river Mersey
    For the Independence to tow her to sea;
    To round that Rock Light where the wild winds does blow,
    She’s the Liverpool packet, O Lord, let her go!
    Derry down, down, down derry down

    And the Dreadnought’s a-sailing down the wild Irish Sea
    Her passengers merry, with hearts full of glee
    As sailors like lions walk the decks to and fro
    She’s the Liverpool packet, O Lord, let her go!
    Derry down, down, down derry down

    The Dreadnought’s a-sailing the Atlantic so wide
    With the high roaring seas roll along her black sides
    With her sails tautly set for the Red Cross to show
    Bound away to the westward, in the Dreadnought we’ll go.
    Derry down, down, down derry down

    And the Dreadnought’s arrived in New York once more,
    So go ashore, shipmates, to the girls you adore.
    With your wives and your sweethearts, how merry you’ll be,
    Drink a health to the Dreadnought, wherever she may be.
    Derry down, down, down derry down

    Here’s a health to the Dreadnought and all of her crew,
    And the bold Captain Samuels and his officers, too.
    You just can keep your flash packets, Swallowtail and Black Ball
    The Dreadnaught’s the flier that can lick them all.

  13. 3 weeks ago
    Anonymous

    Find some kind of massive floating carcass. Its attracting all sorts of nasty sea beasts so you've gotta be careful.

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