Ideas to improve Banjo-Tooie in the unlikely event of remakes.

Ideas to improve Banjo-Tooie in the unlikely event of remakes.

  1. 3 weeks ago
    Anonymous

    Add more enemies in basically every level. You get half a million attacks and there’s barely anything to fight in those big sprawling levels

  2. 3 weeks ago
    Anonymous

    The issue is the level design, so unfortunately you can't do anything to fix it short of making an entirely different game.

    • 3 weeks ago
      Anonymous

      Backtracking is NOT automatically a bad thing Tooie just goddamn sucks at implementing it in ways that aren't a chore

      • 3 weeks ago
        Anonymous

        I think they should add more warp points, or maybe an ability to warp to any warp point you've visited previously

  3. 3 weeks ago
    Anonymous

    reduce every level's size by 50% at least
    remove mumbo as a playable character

    game is immediately 200% better

  4. 3 weeks ago
    Anonymous

    more humba wumba

    • 3 weeks ago
      Anonymous

      They'd never give her tits like that again.

  5. 3 weeks ago
    Anonymous

    finish the final level
    finish devil bottles mode
    add single notes while stilling keeping some note bundles so levels feel less empty
    gimp or just rework canary mary races

    jiggies between levels is neat but the severe backtracking isn't
    you can't really fix that aspect without reworks and it might not be worth it

  6. 3 weeks ago
    Anonymous

    Stop and make banjo threeie.

  7. 3 weeks ago
    Anonymous

    remove all the shitty red 1 green 2 blue 3 points minigames

  8. 3 weeks ago
    Anonymous

    Why does Kazooie have such an extensive arsenal of moves while Banjo gets just 3 shitty backpack moves? If you think about it Kazooie literally does 90% of the work in the games. Banjo isn't given enough to do.

  9. 3 weeks ago
    Anonymous

    Why does Kazooie have such an extensive arsenal of moves while Banjo gets just 3 shitty backpack moves? If you think about it Kazooie literally does 90% of the work in the games. Banjo isn't given enough to do. I mean ffs they replaced claw swipes with a grounded ratatap and made Kazooie use her wings during the roll.

    At that point why not just call it Kazooie Tooie

  10. 3 weeks ago
    Anonymous

    idk how you would improve a 10/10 game like Banjo-Tooie, maybe make it like 120fps? i know you gays love that shit on your RTX geforce.

  11. 3 weeks ago
    Anonymous

    Remove Grunty Industries

    • 3 weeks ago
      Anonymous

      >Remove Grunty Industries

      Best level in any Banjo game by far

      • 3 weeks ago
        Anonymous

        If you like eating shit, maybe. I bet you liked Rusty Bucket Bay as well.

        • 3 weeks ago
          Anonymous

          There has never been someone filtered harder than you.

        • 3 weeks ago
          Anonymous

          Git gud, scrub.

  12. 3 weeks ago
    Anonymous

    Add a new third character

  13. 3 weeks ago
    Anonymous

    Remove Mumbo as a playable character, he is so fucking unfun. "What if we had a character who can't do anything except push a switch? Wouldn't that be great! And you can only switch between characters in designated areas so you have to travel back and forth every time you need to push one of these switches!"

  14. 3 weeks ago
    Anonymous

    Online multiplayer

  15. 3 weeks ago
    Anonymous

    Maybe give mumbo new moves like Banjo and Kazooie. Like instead of using the pads in every stage have a few delegated to Mumbo's new moves like EMP and only use the pads for heavy shit like the rain dance.

    • 3 weeks ago
      Anonymous

      >Maybe give mumbo new moves

      Yeah, get rid of the useless zap stick and replace it with magic projectile blasts like Minjy Jongo has.

      Then give him 2 moves utilizing the 2 face buttons other than attack and jump. Idk what they would be. One DEFINITELY needs to be a magic ability that makes trekking around the place as Mumbo less tedious tho

  16. 3 weeks ago
    Anonymous

    NPCs in Tooie were incredibly anal about who they would speak to. Jamjars would refuse to teach you a solo Banjo or Kazooie move if you were playing as both at once, and the amount of characters who would straight up refuse to talk to Mumbo were ridiculous.
    I'm not sure any of this was necessary; you could probably improve the game's flow by being more lenient about this.

    • 3 weeks ago
      Anonymous

      >Jamjars would refuse to teach you a solo Banjo or Kazooie move if you were playing as both at once

      Yes this is very much necessary. If you're not the correct character when they ying to learn the move you WILL forget what the fuck he taught you when you need it. You NEED to be able to physically execute the move after just learning it or it will not stay in your memory. But you can still improve this by

      >Always making split pads extremely close to Jamjars
      >different silo lights depending on what character is going to learn the move. they blink if unlearned and stay solid when learned
      >

      • 3 weeks ago
        Anonymous

        I guess a preemptive indicator would be fair, yeah. It's really annoying going out of your way to find him just to be told to fuck off.

    • 3 weeks ago
      Anonymous

      >mfw making Humba seethe by swimming in her pool as Mumbo

  17. 3 weeks ago
    Anonymous

    You can't improve garbage.
    Banjo was never good.

    • 3 weeks ago
      Anonymous

      >Pizza was never good

      This is how you sound

      • 3 weeks ago
        Anonymous

        pizza isn't good

        • 3 weeks ago
          Anonymous

          you disgust me

      • 3 weeks ago
        Anonymous

        >food analogy
        Pizza is good.
        Banjo is not.

  18. 3 weeks ago
    Anonymous

    How come furgays haven't destroyed the image of banjo like they did with sonic???

    • 3 weeks ago
      Anonymous

      Banjo's anthropomorphic animals are rarely ever designed human enough to be sexy. They're more like anthro Disney animals, and that artstyle is not particularly similar to the kind of proportions and designs that furries like

    • 3 weeks ago
      Anonymous

      Banjo's furgayry isn't nearly as overt as say Spyro, Ratchet or Sonic. It's hard to describe but the Pirate area has a hippo, two gay frogs, a turtle and a bunch of generic looking pig guys.

  19. 3 weeks ago
    Anonymous

    >remakes
    Shut the fuck up and have a nice day, thanks

    • 3 weeks ago
      Anonymous

      the crash bandicoot remakes were pretty good
      or were they remasters?
      either way I'd like Banjo to get the Crash treatment, so long as they don't ruin the character designs like the Spyro remakes did.
      I think it's pretty hard to fuck up normal objects with big googly eyes though, pic related would be perfect

  20. 3 weeks ago
    Anonymous

    >remake
    >improve

    • 3 weeks ago
      Anonymous

      I want it if only for the fact that it might revitalize the Banjo-Kazooie franchise
      Like how we got Crash 4 after the N. Sane Trilogy came out

  21. 3 weeks ago
    Anonymous

    Make the bird a female and give banjo some pink colored stripes

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