Ideas to improve Banjo-Tooie in the unlikely event of remakes.
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Ideas to improve Banjo-Tooie in the unlikely event of remakes.
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Add more enemies in basically every level. You get half a million attacks and there’s barely anything to fight in those big sprawling levels
The issue is the level design, so unfortunately you can't do anything to fix it short of making an entirely different game.
Backtracking is NOT automatically a bad thing Tooie just goddamn sucks at implementing it in ways that aren't a chore
I think they should add more warp points, or maybe an ability to warp to any warp point you've visited previously
reduce every level's size by 50% at least
remove mumbo as a playable character
game is immediately 200% better
more humba wumba
They'd never give her breasts like that again.
finish the final level
finish devil bottles mode
add single notes while stilling keeping some note bundles so levels feel less empty
gimp or just rework canary mary races
jiggies between levels is neat but the severe backtracking isn't
you can't really fix that aspect without reworks and it might not be worth it
Stop and make banjo threeie.
remove all the shitty red 1 green 2 blue 3 points minigames
Why does Kazooie have such an extensive arsenal of moves while Banjo gets just 3 shitty backpack moves? If you think about it Kazooie literally does 90% of the work in the games. Banjo isn't given enough to do.
Why does Kazooie have such an extensive arsenal of moves while Banjo gets just 3 shitty backpack moves? If you think about it Kazooie literally does 90% of the work in the games. Banjo isn't given enough to do. I mean ffs they replaced claw swipes with a grounded ratatap and made Kazooie use her wings during the roll.
At that point why not just call it Kazooie Tooie
idk how you would improve a 10/10 game like Banjo-Tooie, maybe make it like 120fps? i know you homosexuals love that shit on your RTX geforce.
Remove Grunty Industries
>Remove Grunty Industries
Best level in any Banjo game by far
If you like eating shit, maybe. I bet you liked Rusty Bucket Bay as well.
There has never been someone filtered harder than you.
Git gud, scrub.
Add a new third character
Remove Mumbo as a playable character, he is so fricking unfun. "What if we had a character who can't do anything except push a switch? Wouldn't that be great! And you can only switch between characters in designated areas so you have to travel back and forth every time you need to push one of these switches!"
Online multiplayer
Maybe give mumbo new moves like Banjo and Kazooie. Like instead of using the pads in every stage have a few delegated to Mumbo's new moves like EMP and only use the pads for heavy shit like the rain dance.
>Maybe give mumbo new moves
Yeah, get rid of the useless zap stick and replace it with magic projectile blasts like Minjy Jongo has.
Then give him 2 moves utilizing the 2 face buttons other than attack and jump. Idk what they would be. One DEFINITELY needs to be a magic ability that makes trekking around the place as Mumbo less tedious tho
NPCs in Tooie were incredibly anal about who they would speak to. Jamjars would refuse to teach you a solo Banjo or Kazooie move if you were playing as both at once, and the amount of characters who would straight up refuse to talk to Mumbo were ridiculous.
I'm not sure any of this was necessary; you could probably improve the game's flow by being more lenient about this.
>Jamjars would refuse to teach you a solo Banjo or Kazooie move if you were playing as both at once
Yes this is very much necessary. If you're not the correct character when they ying to learn the move you WILL forget what the frick he taught you when you need it. You NEED to be able to physically execute the move after just learning it or it will not stay in your memory. But you can still improve this by
>Always making split pads extremely close to Jamjars
>different silo lights depending on what character is going to learn the move. they blink if unlearned and stay solid when learned
>
I guess a preemptive indicator would be fair, yeah. It's really annoying going out of your way to find him just to be told to frick off.
>mfw making Humba seethe by swimming in her pool as Mumbo
You can't improve garbage.
Banjo was never good.
>Pizza was never good
This is how you sound
pizza isn't good
you disgust me
>food analogy
Pizza is good.
Banjo is not.
How come furhomosexuals haven't destroyed the image of banjo like they did with sonic???
Banjo's anthropomorphic animals are rarely ever designed human enough to be sexy. They're more like anthro Disney animals, and that artstyle is not particularly similar to the kind of proportions and designs that furries like
Banjo's furhomosexualry isn't nearly as overt as say Spyro, Ratchet or Sonic. It's hard to describe but the Pirate area has a hippo, two gay frogs, a turtle and a bunch of generic looking pig guys.
>remakes
Shut the frick up and have a nice day, thanks
the crash bandicoot remakes were pretty good
or were they remasters?
either way I'd like Banjo to get the Crash treatment, so long as they don't ruin the character designs like the Spyro remakes did.
I think it's pretty hard to frick up normal objects with big googly eyes though, pic related would be perfect
>remake
>improve
I want it if only for the fact that it might revitalize the Banjo-Kazooie franchise
Like how we got Crash 4 after the N. Sane Trilogy came out
Make the bird a female and give banjo some pink colored stripes