idk. I guess I'm in that weird survival horror mood again ever since finishing silent Hill 2.

idk. I guess I'm in that weird survival horror mood again ever since finishing silent Hill 2.

and somebody brought up this game, so I'm wondering what people think about the first game, and I'm going to figure that out by...

Signalis vs Tormented Souls. The better game? No bias. Purely gameplay basis, so anime Yuri tards, please off yourselves, or remove your bias.

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Schizophrenic Conspiracy Theorist Shirt $21.68

  1. 1 month ago
    Anonymous

    All I remember about Tormented Souls is that the main protagonist likes to get naked. I guess the game itself was a decent enough framework, so I am curious about the sequel.

    • 1 month ago
      Anonymous

      Developers who make shitty games rely on nudity or any sexual enticing imagery as a selling point.

      • 1 month ago
        Anonymous

        agreed. but does that mean it's worse than SIGNALIS?

      • 1 month ago
        Anonymous

        And Signalis is about lesbians, hmmmm.

      • 1 month ago
        Anonymous

        >Developers who make shitty games rely on nudity or any sexual enticing imagery as a selling point.
        I will now buy your game

    • 1 month ago
      Anonymous

      >All I remember about Tormented Souls is that the main protagonist likes to get naked.

      Now I will buy your game

  2. 1 month ago
    Anonymous

    palworld thread?

  3. 1 month ago
    Anonymous

    Signalis is best modern horror game ever.

  4. 1 month ago
    Anonymous

    Signalis is wildly overrated. Alisa is the best "indie Resident Evil revival clone" but it didn't have shills on Ganker.

    • 1 month ago
      Anonymous

      >Alisa is the best

      why do you think so?

      >"indie Resident Evil revival clone"

      pretty sure Signalis is viewed as good because it does much more than just that with the presentation, and even the puzzles and stuff are supposed to mirror the narrative wackiness and whatever later on

      • 1 month ago
        Anonymous

        Not him, but Alisa did try to shake up the classic RE formula a bit by incentivizing combat with the currency system. And meleeing everything with the sword is fun to pull off as movement and quick turns are snappy.

        Signalis is solid and gets the good parts from multiple games (SH, MGS, RE, old adventure games with the FPV segments), but the actual gameplay itself is nothing new.

        • 1 month ago
          Anonymous

          >but the actual gameplay itself is nothing new.

          frick does this even mean. I bet I could quibble about this to the most fine details. no games gameplay is "new" EVER unless where talking about shit like Outer Wilds or Death Stranding, where they're deliberately unique for forsaking videogame conventions and being less about the mechanics and about the world.

          Silent Hill wasn't anything "new" frick it. I'd argue even Resident Evil wasn't anything "new" every game is just a vague amalgamation of the familiar crosses with the creators mind and impression of that familiar to craft something new. MGS wasnt new either, infact one could call it a regression since it didn't actually use 3D meaningfully beyond presentation. The gameplay was still largely just a less shit version of its prequels.

          the puzzle mechanics, shit like needing to use the radio, etc. are more than enough. besides. we need to move past the idea that games should be "different" (especially when most games aren't TRULY different, infact, like my prior mention of Outer Wilds and Death Stranding, I'd argue for a game to be truly considered different, there'd need to be a subtle rejection of either its mechanics, or how it's presented. "Walking sim" etc. Obviously this doesn't mean everything "rejected" is good, but hopefully you're not too moronic to get the point)

          I'm not even trying to say Signalis is good. My point is that well designed games should matter more than "unique" games. Because I can promise you there are more than a hundred dozen indie games that are unbelievably weird and out there...that nobody, not me, or you, would ever touch.

          It is harder to design something exceptionally, than to simply be different, or contrary, whether that's being "different" the way a loser is, or "different" the way a popular rich kid is. Neither reflect character, or quality. Both are equally arbitrary.

          I could write essays on this but...yeah. Whatever I'm done for now.

          • 1 month ago
            Anonymous

            I was referring to the survival horror gameplay (combat, resource management, traversal), might've caused a little bit of confusion. For context, I replayed the classic REs before touching Signalis and was expecting some more spice to one up those old ass games. I did like the puzzles, the presentation is top notch, and the game is as you said, well designed.

            But there's nothing to the gameplay that makes me want to come back to it. The movement isn't as nuanced as dodging with tank controls in RE, and the puzzles and cutscenes just gets in the way of replays. It's like Jet Set Radio Future, nobody remembers it for the gameplay, only things that matter there are aesthetics and the vibe. Otherwise, it played like shitty Tony Hawk.

      • 1 month ago
        Anonymous

        For me it nails what I love so much about Resident Evil 1 and Alone In The Dark 1.

        The simple focus on the complex mansion setting, and the non-linear, interconnected exploration, multi-floor map design that goes with it. I'm the kind of person who prefers RE0 over RE3 and regrets what RE has turned into so take that into account. There are a few puzzles designed around your knowledge of the mansion's architecture as a whole, which is something I love.

        The dedication to stylistic authenticity with handcrafted pre-rendered backgrounds and tasteful fixed angles. I adore the way it looks. Unlike Signalis which uses pixel art with very boring, flat angle framing, and Tormented Souls (and others) which just lazily uses real-time 3D with janky animations and I assume store bought assets. I get it, it's hard. Which is what makes Alisa unique in the indie horror scene. Considering it was made by a single dev I find the whole thing very impressive, he went the extra mile to resurrect this lost art form when "competitors" can't bother. It's definitely nostalgia-baity instead of trying to break new ground, clearly made by a dev who just *gets* classic RE and just wanted to make a loving homage to it, but still managed to inject his own flavor and personality into it.

        Gameplay-wise it's typical tank controls with limited ammo, etc. but with a few twists, like an economy system with a merchant like RE4/8, killed enemies drop currency, used to buy ammo and new gear but also to save, so there's that classic tension of limited saving but with a different trade-off. There's also a choice for manual aiming which makes combat more challenging/jankier but rewards you with extra currency drops.

        It surprisingly has a good variety of enemies, with a lot of effort and details put into each animations.

        It's not trying to be too deep and artsty like Signalis, the story is more of an afterthought, but I'm very fond of what it accomplishes on an aesthetic/atmosphere level.

        • 1 month ago
          Anonymous

          Besides what you said, I like the worldbuilding it did as it made the setting appear larger than life (with the implications that the entire scenario was staged from the start). And the writing is funny as hell.

    • 1 month ago
      Anonymous

      Alisa was the best RE clone and Tormented Souls was the best REmake clone. Weirdly enough I played both back to back randomly. I hadn't heard of either and had no idea they were both inspired by RE when I tried them. Still waiting for Alisa 2.

      • 1 month ago
        Anonymous

        woah...the parallels...so deep.

        honest to God, I'm still so mad that silent Hill 2 ultimately ended up being shit to me, because dear God, I don't think I've ever seen better presentation and soundtrack in a videogame ever. I wish I loved it so so so much. I still think of saying "frick it" and just plopping it in my top 10, but the issues are too egregious, and the fanbase is genuine garbage that exposed that for me by being echochambery morons

        • 1 month ago
          Anonymous

          SH2 is great but it doesn't mean you have to put it on a pedestal. Personally, I prefer 3 and 1 over 2.

        • 1 month ago
          Anonymous

          SH2 is great for the reasons you've outlined there but yeah, it does suffer from the problem of having been made by literal japs.

          SH2 is great but it doesn't mean you have to put it on a pedestal. Personally, I prefer 3 and 1 over 2.

          SH2 is the only good SH. It's also the only SH that doesn't focus on the cringy, badly written cultist crap.

          • 1 month ago
            Anonymous

            >SH2 is the only good SH
            No. It's a big step down from SH1.

            >It's also the only SH that doesn't focus on the cringy, badly written cultist crap.
            I knew that you would be one of those "b-but muh CULT!!" nu-SH2 homos.
            Sorry kid, but none of the games "focus" on any sort of cult shit, it's always a backstory cog at best.
            Second, supernatural / occultish stuff does not automatically make it bad, and if you pretend that SH2 is not occultic, you're literally a delusional Youtube eceleb fanboy.

            Third, SH1 alone has way deeper story and symbolism than 2, while tackling very, very similar themes.
            The only difference between the two is the perspective and the scale of the phenomena. Plus since the game does not spoonfeed you all the story and lore details automatically, being designed with multiple playthroughs in mind. Hence it filters ADHD normalgays instantly.

            >2 does suffer from the problem of having been made by literal japs.
            Nope, that's literally its saving grace.

            • 1 month ago
              Anonymous

              I accept your concession, child.

            • 1 month ago
              Anonymous

              >while tackling very, very similar themes.

              like what. genuinely curious. something I've learned recently, is that Ganker is a type of place that allows people to create their own weird delusional internal echo chambers, and that people never actually speak like real human beings with self awareness and consciousness, they don't heed to logic, or critical thinking, but this weird internally consistent thought structure that circularly validates their arbitrary feelings.

              what is my greatest evidence of this? NOBODY and I mean NOBODY EVER tries to actually justify whatever the frick they're talking about without using circular or self referential logic...or without throwing arbitrary labels, insults and adhoms at others. The double layered irony of this very statement will be made clear depending on how stupid this person is.

              regardless. I ask again. what similar themes does Silent Hill 1 tackle that 2 does? And then I'd like to inquire on this.

              >and symbolism

              I won't ask about "deeper" story because that is such an unbelievable tiresome can of worms. The amount of people that don't understand the difference between breadth and depth, or the difference between complex and convoluted, makes me cry. So I'm not even going to bother. Just rant about the premise.

            • 1 month ago
              Anonymous
            • 1 month ago
              Anonymous

              SH1 chads just CANNOT stop winning, holy shit.

          • 1 month ago
            Anonymous

            >it does suffer from the problem of having been made by literal japs

            I swear you're the only moronic who understands this.

            to me, it's kind of a double edged sword I think. japs are the only ones that would ever do the kind of personal character study of a character that feels genuine like James. I've never seen this anywhere else, except for the 2 rare western TV shows that are my top 2, since I only have a top 2 for shows. and...anime. Some anime do this VERY well.

            But also, every single writing problem and flaw that Silent Hill 2 has...also comes from the very clear Japanese conventions of writing im familiar with, where they're very rarely robust enough to cover or explain relevant shit, to the point that it also undermines that "realness" and "personalness" because you start to wonder if the writers even had any fricking idea what the frick they were doing, or if they just accidentally stumbled upon something good...and I'm of the opinion of the latter with Silent Hill 2, based on everything I've concluded about it.

            But luckily, Silent Hill 2 has an incredibly stupid fanbase, that prides itself on finding meaning in everything...and if everything can be meaningful...not only can "nothing be meaningful". But nothing actually NEEDS to be meaningful. Nothing has to matter.

            Anyway. I'm caring way too much about what I type on this disappointingly shit board. I don't want to get annoyed at that fact any longer, so I'll be peacing out now.

            • 1 month ago
              Anonymous

              >But also, every single writing problem and flaw that Silent Hill 2 has...also comes from the very clear Japanese conventions of writing im familiar with, where they're very rarely robust enough to cover or explain relevant shit, to the point that it also undermines that "realness" and "personalness" because you start to wonder if the writers even had any fricking idea what the frick they were doing, or if they just accidentally stumbled upon something good...and I'm of the opinion of the latter with Silent Hill 2, based on everything I've concluded about it.
              Ok now I understand that you are mentally moronic. Go watch SH2 making off you moron.
              You genuinely sound like a dumb homosexual lol.
              You should actually play the game instead of watching youtube videos on it. You literally said nothing.

              >But also, every single writing problem and flaw that Silent Hill 2 has...also comes from the very clear Japanese conventions of writing im familiar with, where they're very rarely robust enough to cover or explain relevant shit, to the point that it also undermines that "realness" and "personalness" because you start to wonder if the writers even had any fricking idea what the frick they were doing, or if they just accidentally stumbled upon something good...and I'm of the opinion of the latter with Silent Hill 2, based on everything I've concluded about it.
              words words words meaningless words. You wrote all of that without saying anything. You are literally spewing nonsense

              • 1 month ago
                Anonymous

                I wasn't talking to you. I was being deliberately vague and non specific, specifically because I wasn't talking to a moron like you, and anybody who understands what I'm saying, doesn't need me to spell it out. It was an invitation for whoever understands (or agrees overall, but wants to get into the why) to inquire further, and demonstrate a degree of honesty and good faith, worth divulging specifics and providing robust arguments.

                honestly...posts like this, are so predictable, so blatantly anti discussion. because if one actually wanted to discuss, they would simply as to elaborate, to inquire, but this is Ganker where people like to posture overcompensate, and provide the impression, via brute force (insults, name-calling, adhoms) that they are better and whoever their responding to is below.

                it's all superficial, like I'm in highschool again. And the worst part? It's the lack of self awareness, because these don't tend to be honest individuals that could understand and value the need to check for good faith. They don't realize how THEIR exact response is a litmus test of sorts, of the exact type of person that is worth wasting the brainpower of formulating a serious argument for. That they simply prove and confirm the existence of my initial statement.

                Thankfully, I've dealt with morons like this enough, that something like exactly what I'm typing right now, doesn't actually take that much brain power to express. It comes natural. It does not need to be argued for. You've made half the argument for me. Now, I'm simply pointing that out.

            • 1 month ago
              Anonymous

              Yep, their success was purely accidental.

            • 1 month ago
              Anonymous

              >also comes from the very clear Japanese conventions of writing im familiar with, where they're very rarely robust enough to cover or explain relevant shit, to the point that it also undermines that "realness" and "personalness" because you start to wonder if the writers even had any fricking idea what the frick they were doing, or if they just accidentally stumbled upon something good...and I'm of the opinion of the latter with Silent Hill 2, based on everything I've concluded about it.
              >But luckily, Silent Hill 2 has an incredibly stupid fanbase, that prides itself on finding meaning in everything...and if everything can be meaningful...not only can "nothing be meaningful". But nothing actually NEEDS to be meaningful. Nothing has to matter.
              that's a whole lot of words to say absolutely nothing.

        • 1 month ago
          Anonymous

          >but the issues are too egregious
          you sound like a homosexual. The game was released 23 years ago and still holds up with its graphics, gameplay and creature design with the best of the stories that video games have offered since.

          Is it a perfect game? Frick no lol But it almost was when it was released before you were even born. It's a classic for a reason that is still pretty much playable. Theres a reason why all these indie hacks are trying to copy it and why western SH developers and Tomm Hulett tried remaking it 5 times and failed

        • 1 month ago
          Anonymous

          >The game didnt magically improve with the times, so now by modern standards its shit and thus the fans are morons
          Do americans really?

        • 1 month ago
          Anonymous

          >doesn't list a single criticism
          Sure, it's got "so" many problems.

          • 1 month ago
            Anonymous

            ignore him. this guy ruined RE threads, can tell its the same homosexual from how he types, don't engage with any post with more than 2 paragraphs in survival horror threads since its him, look at him

            the self awareness of Ganker to not realize this is the most blatantly biased review of a review ever.

            the biggest giveaway of somebody not engaging with criticism is calling something a "skill issue" because difficulty has nothing to do with enjoyment. It doesn't take a rocket scientist to figure it out, but some people REALLY ARE this stupid. There are people that will bang their head against the wall of a game repeatedly aslong as they find the gameplay enjoyable or interesting, and there are people that will only touch the easiest game ever for an hour max, because the gameplay, or story, or whatever gets them into game, doesn't interest them.

            Biggest midwit indicator, and most insecure retort ever. If you need to posture about being better at something than someone, and are stupidly jolly enough to pick a part at every single aspect of someone's publicly presented gameplay wherein you've provided no full display of yours (I'm not going off your "heh, I solved le puzzle first time" anecdotal nonsense.) when the reality is that everybody, even the smartest people...or maybe only the smart people, because they'd be humble and self aware enough to notice...that there are many normal moments in game where you can miss something or not understand something and then you realize soon after that it was Incredibly easy and simply communicated poorly, or misinterpreted. Not to mention that none of his criticisms hinged on any of the things you nitpicked

            Frick. Typing all this out. I'm realizing how right I am. Because I KNOW for a fact that there will be no counterargument that doesn't heavily rely on self validation, or ad hominem attacks.

            Just wanted to type this out because there's this subtle implication to conversation that if you type out a big reply presented well, then most people will simply skim over it and think whatever was meant to be addressed was addressed...and yes I realize the irony of this statement, but the difference is that I've got logic

    • 1 month ago
      Anonymous

      nerrel eviscerated it

      • 1 month ago
        Anonymous

        >emoron said
        Just watched it...

        He's complaining about controls not working reliably?? when they worked perfectly for me. I had zero issue with the tank controls or the quick turn.

        He got filtered by the aiming being more complex than autoaim and enemies having more complexity than slow-walking zombies... Skill issue.

        He complains about the blunderbuss being so slow to reload forcing you to switch screens, when it's what makes it an interesting gameplay mechanic testing your controlling instead of "just stand there to press button". Also skill issue.

        Looking at his gameplay he played it like a complete moron, just mindlessly running around while being chased. The game's economy system incentivizes you to kill all the enemies - something he even acknowledges - and gives you enough to tackle most situations, yet instead he's avoiding them then complaining about getting crowded. Brain issue.

        I also have no idea how he got filtered by the easy stealth section at the end. There's a blatant staircase path you're supposed to hide on, and instead he's walking right into the enemy??

        I have no idea how he got filtered by the Jill sandwich reference puzzle, calling it "extremely obtuse" and complaining about dying to it repeatedly, when it's basic sliding blocks puzzle, solved it the first time without issue. Major brain issue.

        Also got filtered by the late-game bosses because of his poor ammo management. If anything my complaint would be that I didn't have to worry about ammo anymore by that point.

        Also filtered by the literal maze. There's an elegant solution to the maze in-game and he didn't pay attention.

        Also filtered by the game having a manual save system and backtracking.

        What a terrible "review". Game isn't perfect but most of his points are just him being a moron and whining about it.

        • 1 month ago
          Anonymous

          Am I a gay that my favorite part of this game were the outfits?

          • 1 month ago
            Anonymous

            >Am I a gay that my favorite part of this game were the outfits?

            • 1 month ago
              Anonymous

              God damn they must've added that later. That definitely wasn't in when I played.

        • 1 month ago
          Anonymous

          the self awareness of Ganker to not realize this is the most blatantly biased review of a review ever.

          the biggest giveaway of somebody not engaging with criticism is calling something a "skill issue" because difficulty has nothing to do with enjoyment. It doesn't take a rocket scientist to figure it out, but some people REALLY ARE this stupid. There are people that will bang their head against the wall of a game repeatedly aslong as they find the gameplay enjoyable or interesting, and there are people that will only touch the easiest game ever for an hour max, because the gameplay, or story, or whatever gets them into game, doesn't interest them.

          Biggest midwit indicator, and most insecure retort ever. If you need to posture about being better at something than someone, and are stupidly jolly enough to pick a part at every single aspect of someone's publicly presented gameplay wherein you've provided no full display of yours (I'm not going off your "heh, I solved le puzzle first time" anecdotal nonsense.) when the reality is that everybody, even the smartest people...or maybe only the smart people, because they'd be humble and self aware enough to notice...that there are many normal moments in game where you can miss something or not understand something and then you realize soon after that it was Incredibly easy and simply communicated poorly, or misinterpreted. Not to mention that none of his criticisms hinged on any of the things you nitpicked

          Frick. Typing all this out. I'm realizing how right I am. Because I KNOW for a fact that there will be no counterargument that doesn't heavily rely on self validation, or ad hominem attacks.

          Just wanted to type this out because there's this subtle implication to conversation that if you type out a big reply presented well, then most people will simply skim over it and think whatever was meant to be addressed was addressed...and yes I realize the irony of this statement, but the difference is that I've got logic

          • 1 month ago
            Anonymous

            Meds issue.

        • 1 month ago
          Anonymous

          nerrel eviscerated it

          I played Alisa, havent seen the video but Alisa is great control wise, unless you hate tank controls but then why are you even playing old school style horror games to begin with.

      • 1 month ago
        Anonymous

        literally who

        • 1 month ago
          Anonymous

          I know of him because he did a decent job on Majora's Mask texture mods.

          ?t=887

    • 1 month ago
      Anonymous

      alisa is awesome but signalis is much more polished with better puzzles and combat

    • 1 month ago
      Anonymous

      Haven't played Tormented Souls but Alisa was just ok, it does the retro art very well but the game itself is just ok, not that interesting. Also the story is a mess, doesn't make much sense. Overall yeah play it but keep expectations in check.

  5. 1 month ago
    Anonymous

    Tormented Souls 2 hasn't come out yet.
    The first one has some difficult puzzles. Signalis strikes a better balance so it's not too easy, nor too esoteric and vague in the puzzles.

    I don't know which one has the better setting. They're both pretty good in that regard. Need more new titles like them for the survival horror/action horror renaissance.

    • 1 month ago
      Anonymous

      yeah tormented souls genuinely made me feel like a fricking moron at times

      • 1 month ago
        Anonymous

        I understood what the puzzles were going for but I formulated completely different solutions that seemed reasonable.

  6. 1 month ago
    Anonymous

    is there like a name for the genre pre-RE4? or is it just ps1-2 era horror games?

    • 1 month ago
      Anonymous

      survival horror? you know it was called that before re4 right?

      • 1 month ago
        Anonymous

        i mean like a specific name for this part of the genre since we have like mascot horror or psychological horror or i guess its just proper survival horror

        • 1 month ago
          Anonymous

          could go with "fixed camera survival horror" if you wanted to seek out more since pretty much all classic and indie survival horror games aping that style all used fixed camera angles/tank controls

  7. 1 month ago
    Anonymous

    Signalis is more interesting in pretty much every department. Visuals, music, story etc

    • 1 month ago
      Anonymous

      Is that the artsy-fartsy one with a lesbian robot? I have a feeling that it tries too hard.

  8. 1 month ago
    Anonymous

    WHEN DID IT GET A SEQUEL?
    Best REmake clone I've ever played.

    • 1 month ago
      Anonymous

      The sequel is in the works.
      Honestly, the first game was alright, so I wonder what they can do with more budget and more dev experience.
      And I am curious about all the convoluted ways they will try to get the main PC naked again.

    • 1 month ago
      Anonymous

      It's not out yet. Sometime this year probably.

  9. 1 month ago
    Anonymous

    The puzzles in torment souls were not that hard. Some of the door puzzles were moronic though.
    X = Alien. The frick is that logic?

    • 1 month ago
      Anonymous

      this^ is exactly what I was suspicious of when I heard

      Tormented Souls 2 hasn't come out yet.
      The first one has some difficult puzzles. Signalis strikes a better balance so it's not too easy, nor too esoteric and vague in the puzzles.

      I don't know which one has the better setting. They're both pretty good in that regard. Need more new titles like them for the survival horror/action horror renaissance.

      >The first one has some difficult puzzles.
      this.

      I don't know what it is, but lately, I get this intuition that whenever people say "difficult" they actually just mean "hard" rather than "challenging" and I am praying to God that I do not have to explain this distinction because anything and everything can be arbitrary, artificially, mechanically, deliberately, altered, manufactured to be "hard".

      honestly this is a deeper convo than I'm presenting it as, but my patience with Ganker conversation is dreadfully low, so I will not.

      • 1 month ago
        Anonymous

        It is difficult as in challenging, and the puzzles could have been interpreted in a bunch of different ways.

      • 1 month ago
        Anonymous

        >honestly this is a deeper convo than I'm presenting it as, but my patience with Ganker conversation is dreadfully low, so I will not.
        stfu tombgay

    • 1 month ago
      Anonymous

      I was fine with the door puzzles. It was others that were not very intuitive.
      The difficulty went into the puzzles though. The combat is easy.

  10. 1 month ago
    Anonymous

    Signalis has a space station and a lot of callbacks to other things (the carpet from The Shining makes an appearance). It's probably overall better, but I do have a preference in some ways for a Gothic mansion setting like in TS.

  11. 1 month ago
    Anonymous

    Neither of them has great gameplay tbh. At least combat-wise. I think Signalis has a much more interesting story/setting/tone, Tormented Souls feels fairly derivative. Tormented Souls does look very nice (aside from the protag's design which is kinda ass, her outfit in 2 seems better). I thought they both had good puzzles and map design.

  12. 1 month ago
    Anonymous

    >You should not have come here

  13. 1 month ago
    Anonymous

    >Signalis vs Tormented Souls. The better game?
    Tormented souls 100%. Signalis is a complete piece of shit.

  14. 1 month ago
    Anonymous

    I am weirdly hyped for this new Alone in the Dark game.

  15. 1 month ago
    Anonymous

    Haven't played Sigalis, but Tormented Souls was pretty good. The final boss sucked and I wish they played more with the "light the candles in area before you can safely fight the enemies" bit, but overall it's a nice survival horror expeirence. Note that there's no inventory management, but supplies are mostly scarce.

    If you want survival horror but in first person, Amnesia: The Bunker is fantastic, if a bit short. Really enjoyed how things make sense in that game, giving it immersive-sim lining. Inventory management is there and the sound design is some of the best I've ever played.

    • 1 month ago
      Anonymous

      >make sense in that game, giving it immersive-sim lining
      Grenades and weaponry can't blow up small grates and flimsy chains. I love the game but devs bullshitted so hard about it being immsimy.

      • 1 month ago
        Anonymous

        >being immsimy.

        such a stupid concept btw, I don't know how a made up term with so many inconsistencies and incoherencies of its own became such a revered idea of game design. there's no such thing as a good idea or mechanic. only good implementation.

        • 1 month ago
          Anonymous

          >I don't know how a made up term with so many inconsistencies and incoherencies of its own became such a revered idea of game design
          And I don't know how some autists on Ganker still get filtered by widely understood themes lol. It's just the term TTLG devs used internally to describe their design philosophy and goals, and their games pioneered a lot of game systems and thus the term became emblematic of emergent gameplay, progressing through levels in unintended ways and it's easy to see when other devs are directly influenced by them vs different instances of emergent gameplay like Hitman or TOTK.

          Bunker is really inconsistent with how it allows players to progress in creative ways using physics systems, because it establishes explosives being able to blow through doors, weapons able to shoot locks, etc. but flimsy grates won't budge unless you have the right tools.

      • 1 month ago
        Anonymous

        Yeah, I agree it's not perfect. I also tried shooting off a chain with my gun, since it worked for a padlock, but no dice. Regardless, it has plenty of those "huh, that works" moments which is kinda neat.

      • 1 month ago
        Anonymous

        Wow, they finally give you a gun? Can you kill things with it?

        • 1 month ago
          Anonymous

          That would sort of being a spoiler, if you're interested it's best to play it blind. But yes there are weapons and very limited ammo. It's very much structured like a traditional survival horror + additional game systems (resource management in an environmental way, different ways to progress, fairly non-linear...), gameplay-oriented and different from Soma and Rebirth being walking sims.

  16. 1 month ago
    Anonymous

    Her design is kino stfu

    • 1 month ago
      Anonymous

      >Enough people complained that the developers felt obligated to add in a new outfit that put her in generic jeans, white shirt and a beige jacket because the original design was too "anime"
      Miss me with that gay shit cuz.

    • 1 month ago
      Anonymous

      It just clashes with the rest of the game IMO.

  17. 1 month ago
    Anonymous

    They are very close. Tormented souls does have more involved puzzles as well as the whole puzzle key thing.

    • 1 month ago
      Anonymous

      >more involved puzzles

      what does this mean?

      >as the whole puzzle key thing.

      like resident evil? because this is all I need to dismiss it. anybody that calls anything in RE a "puzzle", especially the classic brilliant "bring Item A to Door A" puzzle structure, should not be trusted, because there is simply no way to make that sound thoughtful without being heavily nostalgiatarded

  18. 1 month ago
    Anonymous

    first game is hard and characters get perma death
    there's no weapons or anyway to fight back.
    death come suddenly either by opening the wrong door, or invasions where you need to hide as fast possible

    it's tense, hard but scary.
    idk about 2

  19. 1 month ago
    Anonymous

    >female protagonist
    into the trash, unironically

    • 1 month ago
      Anonymous

      >RE1, 2, 3, Dino Crisis 1 and 2, Silent Hill 3, Haunting Grounds, Rule of Rose, Clock Tower 3
      >trash

      • 1 month ago
        Anonymous

        that's for indies only

      • 1 month ago
        Anonymous

        And everything from Fatal Frame. Probably over half of all survival horror games worth mentioning have female protags.

  20. 1 month ago
    Anonymous

    How's the ryona in both games?

  21. 1 month ago
    Anonymous

    First game was ok, probably one of the best RE clones.
    What botched it was the anime looking model for the protagonist, which clashed with everything else.

  22. 1 month ago
    Anonymous

    i played TS. I didnt know there's a sequel?? its not bad. it ends on a whimper and has no replay value but it had great puzzles and despite borrowing from resident evil, it still felt its own thing. SIgnalis on the other hand borrows too much from silent hill 2 but its a good game. I would recommend pirating both of them.

    • 1 month ago
      Anonymous

      >it still felt its own thing.

      based on what?

      >SIgnalis on the other hand borrows too much from silent hill 2 but its a good game.

      It objectively borrows more from Resident Evil gameplay wise.

      And presentation wise, it's "borrowing" comes from a far wider number of places, from evangelion, to arguably "Blame!", to Lovecraft, That yellow king shit. Whatever.

      Frick. I really don't like praising Signalis, because I HATE shit that masks a simple story with vagueness and deliberately lack of clarity, to give the impression of being deeper or more "mysterious" than it deserves to be, simply because you have to wade through a bunch of meaningless disparate shit, just to get a clear image that is ultimately nothing, but set dressing.

      It should have been a more personal story, that wasn't just "Le lesbians loved each other, but one lesbian was super powered that broke reality cuz that love or something!" moron shit. Silent Hill 2 is the only game that every depicted a relationship with any depth. And that games story is still moronic as well.

      • 1 month ago
        Anonymous

        >It objectively borrows more from Resident Evil gameplay wise.
        Yea and the story is entirely SH
        >from evangelion, to arguably "Blame!", to Lovecraft, That yellow king shit
        where the hell are you getting this nonsense? You are not fooling anyone, you have no idea what you are talking and you never red the king in yellow

        • 1 month ago
          Anonymous

          >and you never red the king in yellow

          >book that is literally featured in the game.

          *sigh* I don't know why I pretend that Ganker is actually full of sane and interesting individuals. I could do so much good for myself by not pretending these are respectable individuals that can engage in conversation.

  23. 1 month ago
    Anonymous

    >dino crisis 1
    Resident evil with dinosaurs
    >dino crisis 2
    OH MY GOD I’M MOTHERFRICKING RAMBO JESUS CHRIST

    • 1 month ago
      Anonymous

      >Resident evil with dinosaurs
      KINO
      >OH MY GOD I’M MOTHERFRICKING RAMBO
      KINOOOOOOOOOOOO

    • 1 month ago
      Anonymous

      >dino crisis 3
      space base dinosaur hunting with a side on 9/11 memes
      >"noooooo you cant make games that take place in cities, we burgers havent healed!"

  24. 1 month ago
    Anonymous

    Never played tormented souls but signalis is heavily shilled on Ganker two years ago, even you can find those leftover shills here every once in a while.
    I pirated signalis, its not that good, I left after like 30 or 45 min, uninstall the game and delete the installation file.

    • 1 month ago
      Anonymous

      >I left after like 30 or 45 min

      same. considering trying it again because an outer wilds bro recommended it to me after I gave a heartfelt message about outer wilds

  25. 1 month ago
    Anonymous

    Im proud of having solved all of the puzzles on my own. While both games are good, I enjoyed the atmosphere of tormented souls more and found it to be scarier in general. Looking forward to the sequel.

  26. 1 month ago
    Anonymous

    what the frick

  27. 1 month ago
    Anonymous

    Who the frick starts a thread with "idk."? Where do you think you are you gaylord.

    • 1 month ago
      Anonymous

      Children born in 2006 can now post here.

    • 1 month ago
      Anonymous

      I'm pretty sure this is the anon that cried after playing outer wilds and then was upset to find out signalis was significantly more linear.

    • 1 month ago
      Anonymous

      Troon grooming thread (both games are trooncore). By starting his perestroika off with indecision it will instill indecision in the reader.
      The real aim is to slowly warp into more toned topics, they all talk like cuckold intentionally.

    • 1 month ago
      Anonymous

      it's that schizo again

      • 1 month ago
        Anonymous

        this and

        ignore him. this guy ruined RE threads, can tell its the same homosexual from how he types, don't engage with any post with more than 2 paragraphs in survival horror threads since its him, look at him [...]

        this guy are the same moron btw, never trust the schizo that calls others schizo, I've seen this guy in the threads he's talking about and he's just about, if not more schizophrenic, unless you have terminal Ganker brainrot

  28. 1 month ago
    Anonymous

    From a gameplay perspective, play both. Both generally understand how to honor the conventions of classic survival horror, and both are also tuned a little on the easy side by that standard. They're pleasant enough.

  29. 1 month ago
    Anonymous

    I wonder how they are gonna tackle the universe breaking paradox that happens in the first game.

  30. 1 month ago
    Anonymous

    Had no idea there was a 2nd one being made, I loved the first game, pure kino

  31. 1 month ago
    Anonymous

    speaking of Silent Hill whatever happened to Silent Hill Ascension? Did it do so terrible that they wiped it from existence?

    • 1 month ago
      Anonymous

      it was put on a temp hiatus after a few weeks and viewers had plummeted to something like single digits. I think it might have actually started back up again.

      • 1 month ago
        Anonymous

        >I think it might have actually started back up again
        jesus, sounds like they should cut their losses

  32. 1 month ago
    Anonymous

    Amy horror game like the old REs were I play as a cool military dude or at least a sexy military woman?

  33. 1 month ago
    Anonymous

    signalis, tormented souls, alisa... whatever
    where are my evil tonight chads?!?

    • 1 month ago
      Anonymous

      Evil Tonight was bretty gud. I liked Viviette more. Would play another game from those devs regardless.

  34. 1 month ago
    Anonymous

    Signalis. Tormented Souls is ok for what it is but its story is quite moronic.

  35. 1 month ago
    Anonymous

    I want to play a horror game as a cool dude not a woman

    • 1 month ago
      Anonymous

      Guess you're booting up RE4 for the umpteenth time then.

      • 1 month ago
        Anonymous

        Lol no, I said horror

        dead space remake

        Lol no

        • 1 month ago
          Anonymous

          RE4 is horror, just not classic survival horror. I assumed you weren't interested in the slow stuff the moment you said you wanted to play as "a cool dude". Fundamentally misses the point a bit.

          • 1 month ago
            Anonymous

            I mean chris was a cool dude in RE1, Leon was a cool dude in 2, Carlos was a cool dude in 3 and I liked Henry, James and Harry in SH

    • 1 month ago
      Anonymous

      dead space remake

  36. 1 month ago
    Anonymous

    TS has great puzzles and visuals(love the camera angles), but the writing is poor.
    Signalis has great writing. Loved both games but the silent hill rust worlds got old really fast.

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