If I could beat this shit when I was a 6 year old then it's not too difficult. Posted on May 16, 2023 by Anonymous If I could beat this shit when I was a 6 year old then it's not too difficult.
another game stained by avgn fags, so many old nes games that aren't even that bad are forever stigma'd because of popular youtube garbage
Maybe, but if you pay attention to Mike he's taught us all how to really play this game. He loves the game. The Angry Nintendo Nerd episode was just for entertainment.
you sound like a zoomer pretending to be an oldfag. this part was absolutely reviled by kids everywhere
I grew up as a kid when this shit was new and you're completely wrong, all my friends could get past this stage.
>Pretending to be an oldfag
Wrong again retard, you don't understand how annoying it was to see AVGN fags parrot the same bullshit on GFAQ boards every time a video would come out.
You weren't around so wouldn't know.
literal newfag. i was on that website when it was called gamesages in the mid 90s
Wow, dude. You’ve been sperging out about children’s video games for like 30 years. So cool.
>I grew up as a kid
I know this isn't true because you're posting here. sorry anon you were asking for it. Also your literacy skills do not help convince me your claims are true
Literally nobody had a problem with this part you buttfucking zoomer. I remember when this came out and it was hard but no harder thab anything else at the time. Go back to your Youtube videos and stay there
jokes on you, I couldn't even get up to that part as a kid
>popular youtube garbage
I think this applies to all of that especially the zoomers and milennial on gaytube is a horror I only actiually discovered today trying to 'review' retro games. The stale snarky sneering voice, the so droll attempted sarcasm and irony. The whining voice. Little dickheads sneering for clicks about games and platforms they only got into because they are desperately truing to get views so they don't have to flip burgers.The dickhead song starts playing.
This one was a stinker back then. Sure I played it a lot but it was not good.
The stink of failure to beat the game still clings to you after all this time.
Be honest with yourself for the first time in your life. This is the one and only reason you dislike this masterpiece
>Be honest with yourself for the first time in your life.
Funniest thing I've ever read from a Ganker contrarian.
Glad the message was received as intended 100% hyperbole I don't normally swing that way just mocking the mockery itt
So you gays are here to talk about your tube heroes. You should probably use their comments sections and leave.
You weren’t there
OP didn’t say anything about AVGN or Youtube
Go discuss Youtube on Youtube
>another game stained by avgn fags, so many old nes games that aren't even that bad are forever stigma'd because of popular youtube garbage
So much this.
I fucking hated the Ecco Dolphin episode.
Ecco is such a complex game with cool lore. You get time travel and aliens and even flying dolphins from another time period.
But that gay made everybody believe that Ecco is some shitty "lol so random" game.
Ecco I'm pretty sure had a reputation as a good game even among zoomers due to other ecelebs praising it, so he didn't do much damage there.
>another game stained by avgn fags
This. Fuck that human garbage. I can't respect anyone that willingly watches that shit.
Mike did it for comedy but people really take his lack of ability to take difficult games as a negative for these games
I bet 99% of people don't care what AVGN says or does. They can watch his video and at the same time retain their own opinion. I like the TMNT AVGN episode and I like TMNT on NES. That TMNT AVGN video has 10 million views. How many people have you seen online saying they hate TMNT because AVGN said it was shit ? Maybe 3 people ? People that told you and you're not just assuming. You'll need a much bigger sample size than that to accuse AVGN of brainwashing people into adopting the exact opinion in his videos. That's why you sound irrational
>How many people have you seen online saying they hate TMNT because AVGN said it was shit ? Maybe 3 people ?
What do you don't realize is that things like e-celeb or TV news influence people's opinion, but they will not admit it and sometimes even convince themselves it was their opinion all along.
Nobody is going to admit "I think this game is shit because X said so!" or "this new law is good for me because this guy on the TV said so!"
People get easily influenced and then call the opinion "theirs" and, once it's in their head, some can go really far to defend it rather than to admit it was wrong or their got the opinion in the wrong way. Some people are easily influenced, and then within those, some are incapable or changing the opinion once it's there no matter what.
I'll always be grateful for this test I had in highscool, it was about an interview of a factory boss during the industrial revolution claiming the work conditions were excellent and all his workers were happy and grateful to work there. Then, we were given questions about describing the work conditions of the workers. Despite everything we were told in class (50+ hours per week, children under 10 working, being paid in a currency only useful within the factory's shops etc) all the students failed and answered the conditions were excellent.
Just because the interview said so.
Now let's consider for a second there that I was lucky to have a school system that traps children like this in the hope of creating a spark in them, that most school systems do NOT teach people to think for themselves; and that's granted the people even had education.
tl;dr people are sheep anon and they don't even know it
>and they don't even know it
duh, that's the worst part
if they knew they were sheep they wouldn't always ruin everything by being utterly convinced of how right they are all the time
College is just as guilty as this.
I took an education class in college where we spent a couple weeks on the "No Child Left Behind Act" which was an act that introduced standardized tests, that if the school failed them, then they were opened up to be taken over by the government.
In the class, the discussion was never presented as "here is the act, here are the facts, now let's talk about it." Instead it was "this act is bad, here's why it's bad, privatization is bad, now write a paper telling me that it's bad."
I'm not saying the act wasn't bad or that privatization of public schools was inherently good or whatever, I just felt like I was being trained to parrot back what the professor thought instead of think for myself. In retrospect, a lot of my classes were like this.
>I'll always be grateful for this test I had in highscool, it was about an interview of a factory boss during the industrial revolution claiming the work conditions were excellent and all his workers were happy and grateful to work there. Then, we were given questions about describing the work conditions of the workers. Despite everything we were told in class (50+ hours per week, children under 10 working, being paid in a currency only useful within the factory's shops etc) all the students failed and answered the conditions were excellent.
Just because the interview said so.
Are you sure this isn't just a case of laziness? Reading the first few lines of a long ass essay and skipping right to the questions? "Oh conditions are excellent, boom, done."
It was a trick test on purpose to try and spark critical thinking into the students.
Afterwards the teacher specifically said we have to watch out for who is being interviewed to get some context on what is said, to cross reference it with what we learned before, and that well, interviews aren't fact, they're interviews.
Actually, the AVGN is what got me interested in the Atari 2600. All his videos are shitting on the games and laughing about how primitive they are by today's standards.
i think you're overestimating how many people are influenced by media in the way you say they are. Most people can tell the difference between fact and opinion. They weigh up people's opinions based on other opinions they've heard and their own personal biases. It sounds like you're saying other people are easily influenced by AVGN but you are not yourself. I'm pretty sure those people aren't going to easily let AVGNs opinion override their own interests. As in, if it's a game they've never played and they don't like the look of it then they might agree, but if they think it looks good then they're not going to say it's shit just because AVGN did. Equally, if they've heard 20 good opinions from other people saying a game is good, then one opinion from AVGN saying it's bad then they're probably not going to suddenly start thinking it's bad. If someone blindly follows something then they were probably going to have that opinion themself anyway
>The third-person effect  hypothesis predicts that people tend to perceive that mass media messages have a greater effect on others than on themselves, based on personal biases
Also nta but you don't seem to account for people who never played a game or heard an alternative opinion on it who surely are more likely to believe an opinion, even a satirical one, if it seems plausible. Liking the presenter would help too. Plausibility will erode if evidence to challenge the infallibility of the presenter emerges. Legitimate reviewers usually avoid making absolute or sweeping judgements, thereby avoiding this problem.
Third person effect is certainly a thing but don't you agree that in some cases it is possibly true and otherwise can become a self fulfilling belief.
That’s one hell of an autistic rant bud. You’re probably overthinking it.
>Turtles game pissed me off when I was a kid
>20 years later James Rolfe yells “peepeepoopoo” in his basement like a silly manchild
>I laugh bc I remember the game pissing me off when I was a kid
Honestly it would be the sort of game that would have fallen by the wayside if internet nostalgia like Seanbaby or NES Nation before even AVGN didn't bring it along. Like Deadly Towers which might have been forgotten enough before mid-90s web memes went THE WORST GAME ON THE NES EVER.
TMNT would just be "oh yeah that one weird Ninja Turtle game I played when I was a kid but then they made ones more like the comics/cartoons/movies and I played those a lot more."
TMNT was a sensation back then. Probably the first real cultural touchstone specific to millennials. The NES game was a hit on par with Nintendo's own. EVERYONE played it. No way it would be forgotten. People have it backwards. It's not that people only remember it because internet nostalgia personalities talked about it. Internet nostalgia personalities talked about it because everyone remembered it. It's not like they were pulling out hidden gems or I guess hidden duds. They started with the most recognizable stuff and only once they ran out of that did they start looking for more obscure shit to talk about. That's why AVGN's first video was Castlevania II.
Yeah, and it wasn't the only Ninja Turtle game. It wasn't even the only Ninja Turtle game on the NES. I played it at a friend's house, never got beyond the dam, and then flipped my shit when a different friend had the NES version of the arcade game instead. Then another friend had Manhatten Project. Another friend Tournament Fighters and Turtles in Time. All more memorable to me than "that one with the dam and also you can beat Rocksteady if you use Donny like this".
You watch that shit, that makes you human garbage and your opinions null and void.
It's fun having never seen that show to listen to people complain about how it's ruined things for them.
ahh I think avgn was just joking man. he just did it for the video. once you learn you can switch turtles instead of having to do the whole thing with 1 its a breeze. doing it with only 1 turtle I remember being actually difficult tho.
>uhhh it's not actually hard, youtubers youtubers!
Game is still shit designed, people have shown that the hitboxes are much larger than what the graphics show.
>Game is still shit designed, people have shown that the hitboxes are much larger than what the graphics show.
This isn't an unusual design choice either retard, you adapt to it,. if you see you're being hit when you're not touching the sprite you adjust, this is the difference between a normal person and a retard that bangs his head against the wall then blames the game.
You're only proving that fag right by behaving the way you behave.
>You're behavior makes the game bad
this is you
Do not redeem, sir
Pointless "I could do this with my eyes close and one hand up my asshole" Ganker flex aside, this part specifically and the level in general basically requires the player to take some damage; that's textbook poor game design.
I bet the game would have become a much bigger classic (forced re-evaluation born of eceleb hatred aside) if for example the turtles had got some health back between levels.
>if for example the turtles had got some health back between levels
I actually remember losing more turtles while trying to scout to refill health in the next city level than in the actual dam level.
City level is all about that shit.
You can get your lost turtles back but you may lose another one. You may explore optional buildings to get weapons but the risk is high that you will lose a lot of HP in process.
And also don't forget A FUCKING INVISIBLE PIZZA in one dungeon which you'll almost certainly get accidentally, by using that one turtle that already have more HP than others.
Wait, my bad. I've meant airport level.
City one is *kind of* tolerable. You spend a lot of time grinding pizza and missiles then you can just straight get to the final building.
>you are dead to me amphibian
IME trying to recover a lost buddy wasn't worth it unless you were going there anyway.
Where was the invisible pizza? Don't remember finding it
>Where was the invisible pizza? Don't remember finding it
It's near the exit in one of Stage 4's underpasses. It's right above the conveyor belt from which you need to jump over the pit, destroy laser cannons and get outside. It is not visible until you jump at that spot.
You can only get that pizza if you came all the way through from the left entrance, otherwise you'll most likely die trying to get it.
>You can only get that pizza if you came all the way through from the left entrance, otherwise you'll most likely die trying to get it.
I actually replenish my health by coming from the right side in all my playthroughs, it's not that simple
also I don't remember that pizza ever being invisible, but what you're describing sounds like the pizza was disappearing or flickering due to too many sprites per scanlines, and I always play emulated while disabling the sprite limit
>so you mostly resort to just spamming your special attack.
That's fun though, and even if you only use one attack, you still have to worry about positionning and timing and learning enemy waves. Plus, the special attack is a bad idea against most bosses, in which case you have to do things differently. I attempted to beat 2 on a single life many times, and now I don't remember if I ever did it but I don't think so, Krang would always get a life out of me.
TMNT3 is better though I agree, great fucking game, but in that game you should also use the down+B attack most of the time (though on a smaller scale than in 2), but the difference is, the down+B attack in 3 isn't nearly as fun to execute as the B+A attack in 2.
>but what you're describing sounds like the pizza was disappearing or flickering due to too many sprites per scanlines
It's not that. You actually can't get it until you "reveal" it which means you have to touch that pizza twice. I don't know, it may be an emulator glitch, although i'm usually disable sprite limit as well. Considering how much shit is happening on screen in that game, I wouldn't be suprised
you're right, it only appears when you get near. But then if you go back down the ladder and spawn from the right side of the level, the pizza is already there, and it's only invisible when coming from the left side. Weird stuff.
The very next level has an easy access turtle revive spot.
This "you gotta take damage" thing was accounted for.
Although, you shouldn't lose a turtle at all on that level. As it's retard simple to just swap 'em around if you suck. Then go pizza farming early on the next level to top up.
Git gud, gays. I could do this as a child.
>This "you gotta take damage" thing was accounted for.
>just swap 'em around if you suck. Then go pizza farming early on the next level to top up.
This very idea of receiving lots of guaranteed damage then spending 10-15 minutes farming pizza in the next level ONLY to stretch out the game (so you won't beat in said 15 minutes) is the bullshit we've had to deal with as kids.
30 year old neckbeards call it "true oldschool challenge" nowadays.
Anon you don't seem to understand. This game is a paragon of good design and only zoomers and avgnfags could possibly think is anything less than perfect.
those neckbeards would actually be closer to 40 than 30 years old
The problem with this, as you said, is that it ISN'T hard. There's no challenge to overcome here, it's just adding the tedium of needing to swap turtles and then replenishing their health on the next stage, instead of just, you know, actually being a straightforward challenge.
It's been a while since I've played it, but isn't the timer also an issue? like if you lose a turtle, it resets and gives you some more time to be patient, but if you play well and don't lose a turtle, you also end up with just barely enough time to make it to all the bombs?
I loved the game as a kid, but it was nice to see AVGN spotlight all the flaws that frustrated me when I was young. I think the biggest reason he's so hard on it is that with some tweaks, it could have easily been one of the greatest, most memorable plstform games on the NES, mentioned in the same breath as Batman and Contra and Mega Man. Instead it's the black sheep of the retro turtles games, and has been eclipsed by a mindless, button-mashing arcade port in popularity despite having much more content, complexity, and variety. It just kinda sucks a bit.
>requires the player to take some damage; that's textbook poor game design
lots of games do that though. I think super metroid has some parts like that, or ninja gaiden. A lot of game companies that developed games back in the 80s and 90s used to make arcade games which were designed to be difficult to make the game last longer and get more money. So i guess when that carried over the game difficulty thing didn't change much
there's a non-TAS, no-hit run using no weapons and no pizza here that was done a few years ago. He uses a few glitches but not many, mostly just in that last 2 levels
>this part specifically and the level in general basically requires the player to take some damage; that's textbook poor game design.
This is how modern hugbox mentality retroactively condemns perfectly normal games.
Anybody can argue anything as "normal" on the simple grounds of present or past existence. That doesn't mean that, in this context, "normal" (i.e. games can be designed like this) means "good" (i.e. games should be designed like this). Not to mention the convenient greased logic that, since new-bad-modern-games-bad-zoomers-bad exists a working principle in Ganker, any random design convention no longer in use could qualify as positive and worthwhile.
It's not the hardest part of the game but it's where it gets real. This is a noticeable difficulty spike and the game only gets worse from there.
It's just the first gatekeeping section but doing it enough times you easily learn the route and can do it consistently.
The tecnodrome is the biggest bullshit in the game but completely overlooked by everyone, if you don't lock the scroll during those jetpack assholes you're gonna get fucked
The technodrome isn't overlooked. People just mostly haven't been able to reach it. Or at least they didn't reach it back in the day. The reason the dam gets so much attention is because the majority of kids would get to the dam, lose most of their life getting through it, and then get annihilated in the next section.
You can trick them into flying away by crouching. It's the only part of the game that I would actually consider a bit unfair.
Yeah it's fucked if you don't have that knowledge.
Outside of TAS nonsense, I don't see how the game is beatable without the scroll. The enemies don't respect the limits of what the player can do. You get swarmed in ways that makes avoiding damage impossible.
>Outside of TAS nonsense, I don't see how the game is beatable without the scroll.
The basic shurikens is more than enough. For instance it takes the same number of shurikens as scrolls to kill the jetpack dudes in the last level.
But yeah, you can find scrolls for a reason. Some levels are entirely optional and the only thing worth getting in them are the scrolls.
>Wrong again retard, you don't understand how annoying it was to see AVGN fags parrot the same bullshit on GFAQ boards every time a video would come out.
It's not just AVGN. Some guy made a "behind the code" video about how the rotating spikey ball thingeys in the water level have hit detection that is off by just a couple of pixels.
Literally NOBODY had ever noticed that before, nobody had ever complained about it or even mentionned it (not to mention that enemy type is optional, you can take another path and not have to deal with them).
Suddenly since the video was made people on Ganker were like
>oh yeah the hit detection is broken was a shitty game, I've known this since I was a kid I had noticed it myself
and I do believe they really believe that, they manage to lie to themselves through sheer sheep mentality
I saw that Behind The Code video and was completely disgusted. Youtubers have gone too far lol.
I don't even think the jumping physics are as bad as everyone says. You have a high floaty jump, but you can control the height as well as your movement in the air. There's a lot of BS elements in the game but that isn't one of them.
Yeah the jumping is fine. There are a few spots where the game requires you to cross gaps in unusual ways that it hasn't actually bothered to train you in previously, so some people get frustrated there, but if that's actually a big problem (which it might be) then it's a problem with level design mainly, not with jumping physics.
I beat the PAL version plenty as a kid (can't help where you live anons) but 'that' jump in stage 3 of the sewers had me a while. No internet to help back then.
Perhaps the developers used it to force players to improve, experiment and discover. I was equally pissed and excited (ok more pissed off but definitely excited) once I worked it out. Pretty sure after searching all the levels for another way around I was ready for the rest of the game.
Anyone else have this experience?
In principle you could argue that any sort of challenge is satisfying to overcome, but with videogames there's a notable difference between challenges designed to test a progressive buildup of skills, and challenges designed to test whether you actually had got there before and know where the gotcha is. Knowing that it's possible to design the game mostly in the first way makes the second way difficult to defend as equivalent in terms of design quality.
No doubt and my goal was analysing, not defending it. There are some very questionable design choices in this game - level 5 is almost completely wtf. My overall experience was still very good, and I still occasionally play it which puts it in my top 10% of nes titles from a longevity pov
What was the UK version like? I remember getting a TMNT shirt from my English uncle and they were called something else and he said the word ninja was banned there and maybe nunchaku too.
It was called Teenage Mutant Hero Turtles in all of Europe, but yeah, it was specifically the UK that had sticks up their asses about ninjas and everyone else just followed suit because it was easier to just make censored shit for all of Europe.
> There are a few spots where the game requires you to cross gaps in unusual ways
People say this about the small jump that has to be achieved in the sewer, however, there was training for that jump in a safe spot in the second world, pic related
The loose controls make it hard to dial in the perfect timing so even if you know what the game wants you to do, actually performing it with any consistency is a pain in the ass. And since losing a turtle costs you an entire lifebar's worth of health as well as offense depending on which turtle you lose, a single slip up can be punishing.
If you do the sneaky cheese jump you can just jump up through that gap and exit.
I always yell at my screen when speedrunners don't even attempt it. But do the maneuver elsewhere in the level.
Just... fucking hell.
Couldn't land that jump consistently as a kid. But I could cheese it just fine.
>and I do believe they really believe that, they manage to lie to themselves through sheer sheep mentality
You're interpreting it the wrong way. As kids we didn't know exactly what was wrong but we knew that shit was hard and you'd take damage seemingly without actually touching stuff. The breakdown of the hitboxes is the explanation but it's not the first time anyone noticed something was off. Think about it for a second. The only reason the Behind the Code video was made in the first place is because that level was so notorious.
It wasn't notorious because of that
>throws the player in an area with a completly new control scheme that is harder to control
>invisible current on top of that
>lasers that are hard to avoid due to the above two
>sea weeds that are very hard to dodge, requires almost perfect accuracy, even when you know what you're doing it's almost impossible not to lose at least 1 full HP bar worth of damage
>maze like environment, you have to look everyone and it's easy to miss one of the bombs
>on a really tight timer, even if you know what you're doing you'll only have a few seconds left
These are the reasons why the stage is hard. . The rotating contraption having hit detection that is off by 3 pixels is nothing, but since the video people have been singling that out and claiming they *knew* this was broken since childhood
There was hit detection issues with everything in that level, not just the spinning thing. That was just one example.
>It's not just AVGN. Some guy made a "behind the code" video about how the rotating spikey ball thingeys in the water level have hit detection that is off by just a couple of pixels.
>Literally NOBODY had ever noticed that before, nobody had ever complained about it or even mentionned it (not to mention that enemy type is optional, you can take another path and not have to deal with them).
People didn't notice the exact reason, but just by playing it we knew the collision was a little weird and you had to be precise going through it. That's one reason it was tough.
Main reason the level has that reputation is it's where many kids either got a game over or lost tons of turtles. I only got to the turtle van level after it a couple times as a little kid.
>but just by playing it we knew the collision was a little weird and you had to be precise going through it.
Fucking liar lol, this isn't even remotely noticeable EVEN if you inspect it on a pixel accurate LCD/LED display at half speed
This is nothing more than proof people are stupid sheep who will repeat anything said to them on TV/Youtube and even convince themselves it was something they've known all along. Even when that thing is nothing.
Oh and BTW, due to how the rotation, and the hit detection being off by a few pixels on the Y axis, it doesn't make a noticeable difference when you're above the device, but when you're going under it, you *can* visibly go through the tip of the last ball and not get hit. So if anything that makes it look more leniant.
I played the game when I was a kid and have replayed it many times since then, I remember it being tricky to maneuver. I'm not talking about specifically the spike balls, I'm talking about the level in general. The seaweed hitboxes aren't uniform for example, it's inconsistent about how much you can touch without getting damaged. So you need to move carefully and avoid touching it at all to be safe.
Do you think everybody was lying about the stage being a pain? The combination of having to move carefully with a time limit is why it feels hard. Of course it's not hard for me now, but there's a reason so many people remember this stage being tough.
Nice goalpost move
>Nice goalpost move
It's a clarification
Here is a clarification for you.
>you knew the collision was a little weird and you had to be precise going through it
as a direct response to me talking about the rotating ball thingy
and since I posted proof that it's literally nothing you're like
>oh it was more of a general thing!!
and btw everything else in the level has leniant hit detection.
But I do think you now genuinely believe the rotating thingy isn't what you were talking about, if you're about to lie to yourself once, why not again and again?
>as a direct response to me talking about the rotating ball thingy
Hence why I needed to clarify. I was talking about the level in general because I assumed your post was shitting on the video in general.
Lenient but inconsistent. The level is a bit wonky as the video points out. That said, this
is correct about the main reasons the level is hard.
Why are you focusing so hard on the rotation ball thing in the first place? I've never heard anyone say "the dam stage is a pain specifically because of that rotation thing." I'm pretty sure people barely remember that thing was even there.
touch grass dude
this is pathetic and disturbing even by the standards of this board
Anyone that got that far would eventually figure out that the scrolls are the way to go here, and all video game magazines were spamming the "get scrolls, use scrolls" "strategy" for like a year anyway. It wasn't exactly some obscure secret.
The technodrome is overlooked bc so few actually got there
I never did and I’ve had this game for 30 years
If you rush in you will die fast. It isn't that hard to avoid most if not all hits if you take out the weapons first
Second anon: take a screen shot of your pathetic tantrum. You will know when you're old enough join the big kids because the sight of it will disgust you as much as the rest of /vr. By then you may have worked out your strategy, as the first step will take some time
The Technodrome boss fight is pure NES kino. One of the best boss fights on the system
Was stupid easy if you had don
Doesn't this apply to literally the whole game?
I got through it as a young 4 or 5 year old kid too, but it was tough back then. Usually died there.
Anybody else in the middle of watching the 80's cartoon again? I'm at the end of Season 3 right now. Two episodes before every episode has the word big in the title.
its amazing how little i remember of this show despite watching it so much as a kid. the only episodes i even specifically remember are one in some coliseum (time travel maybe) and the pizza monsters
Yeah same, I watched the show all the time and I remember lots of characters and vehicles...but I remember almost nothing about individual episodes. My suHispanicion is that it's because the show was you know...a 30 minute toy commercial and not really meant to be compelling or memorable.
Everyone remembers the pizza monsters. I definitely had that on video. I also remember the foot fetish episode.
>I also remember the foot fetish episode.
That's actually a reoccurring theme. That's their form of torture in the show.
I know that they went in that direction because they thought it was innocent fun but goddamn did they do a number on young kids' developing brains. I'm pretty sure half of millennial fetishes are because of 80s cartoons.
I don't believe you can manufacture foot fetishists in that way. The Foot Fetish is more of a crossed wire in the brain than an acquired fetish. What you're thinking of is Furries. Kids having their sexuality awakened by anthropomorphism in cartoons.
I don't know. I'm pretty sure a few bondage fetishes have been inspired by April getting tied up every episode. A kid's brain is a funny thing. I know that as a kid sometimes the most innocuous thing would hit me sideways and I'd think of it nonstop throughout the day.
Young people are weird enough now. I can't imagine what the current generation of kids, who based on what I have observed, seem to be given a tablet at 2 years old and free reign of Youtube will be into.
I actually think the younger generations are in a better position than millennials because they have millennials themselves as a resource. Millennials were at the cutting edge of the Internet and often had parents that barely knew how to use a computer. A boomer dad's understanding of pornography was finding a Playboy magazine under his son's mattress and having that talk. So there was a cultural divide when he finds his son watching tentacle hentai. The lines of communication break down because very literally "parents just don't understand" -Will Smith. I at least know that if my kid is looking up degenerate shit on the internet I have the capacity to nod my head and say "oh, son, I've been where you are so let's have a talk."
I think the 80s cartoon has it's moments (the first mini season is excellent) but I tried revisiting it a few years ago...and holy cow it's difficult for me to watch. Especially by season 3 it's obvious they are just trying to pump out as many episodes as possible to reach syndication numbers and the quality really drops off.
Season 3 has one really inexplicably well animated episode if I remember, like it looks leagues above anything else in the show (I think it was done by TMS)
I hear you. When ever they try a different voice actor or do still pauses for animation, but I love this show. Not just because it reminds me of better times. They were really trying new things to entertain kids while marketing and selling really cool toys. There's just nothing like it today.
I vividly remember the episodes I had on VHS from burgerking. The Taffy episode.
Welcome to 80s cartoons. Every episode of any series was shitting out new villians qnd characters to make toys out of
It's not difficult when you know exactly what to do. Kids are usually lack critical thinking, they are like "oh oh if i'll mash that button really fast I may cheese through", so none of my friends could finish that shit. We didn't know where bombs are located and lasers/seaweed were draining our health (already depleted from the previous stages) in mere seconds.
If you were a kid that knew how to learn from your past experience and put skills to use, eventually you'll beat that level. But even the best players from my neighborhood couldn't pull it through. Or rather, they didn't care enough, there were lots of better games to spend time with.
The truth is, real shit doesn't even start on that level. It's more like they were giving you an exam, a taste of what's about to come. If you passed it, get ready for real ninja trial. There will be absolutely no mercy on your poor soul from stage 3 onwards.
If you want to tell me this isn't a game with huge game design flaws that could've been avoided with more competent development, you're a massive contrarian fag and I wish turtle would bite your pp
>It's not difficult when you know exactly what to do
A bold thesis
I can record you a playthrough of this level right now and you'll see.
Basically, before starting this level, you must meet two requirements:
Have all 4 turtles with full health (you can get pizzas in previous building) and know the best route to swim through.
You'll absolutely need health to get past those bullshit seaweeds, they almost take up your entire lifebar. But other than that, you can actually take damage from lasers while rushing through, to save yourself time. You can get infinite pizza in the first or second building of stage 3.
>Or rather, they didn't care enough, there were lots of better games to spend time with.
This one had much simpler gameplay but was more fun to play.
Me and the neighborhood kids would try to pool our skills to beat TMNT 1 but it just wasn't ever enough. Like one kid was an expert at the water level, another could kill specific bosses without dying, the other knew their way around the overworld map...
In the end though we'd still rather just play TMNT 2. Simpler gameplay and co-op to boot. Nobody cared about clout back then we were just playing to play. TMNT 1 in that regard was a waste of time because it just wasn't fun.
I mean, it's an entirely different game with entirely different gameplay though. I agree it's superior in a broad sense despite being also somewhat challenging without the Konami code
Damnit, I had no idea the turtle games used the Konami code. What an idiot I am 30 years after the fact.
Cant agree it's superior, but I appreciate your opinion. For me the gameplay is too simple/repetitive. A few turns was enough for my entire life, especially once the actual arcade rom was dumped
Well it's far too removed from the original Arcade to be really comparable; it's more a reimagining than a port which really was the way to go with such a drastic difference in hardware. Konami had the right idea.
I do believe it's worthwhile to play on its own merits even today. Plus, the new extra levels are awesome, specially the Cyber-Dojo.
Ok true I was in awe that Konami achieved simultaneous 2 player but I thought the extra levels were out of place and a consolation prize for the loss of some interesting stages of the source game, which I was somewhat infatuated with.
The first TMNT still has far better variety of gameplay, enemies and general weirdness that just works for me. Even the icky cockroach enemies... Surely you know the ones
We played TMNT III most of the time. Or Tournament Fighters.
This one, too, but way less often. It's good, just not as good as III. It has its unique vibe and exclusive bosses, which is definitely makes it a solid B+ game
I would take TMNT 1 NES over TMNT 2...but probably not 3.
TMNT 2, while being a big hit in it's time, is kind of janky. Enemies get way too much mercy invincibility so you can't combo them - so you mostly resort to just spamming your special attack. The game becomes a slog after a bit. It's sort of ugly too - the foot soldiers look like they are melting and your turtles look like they only have one eye when they look at the screen. Like a lot of NES games, once you accept it for what it is, you can have fun with it. The extra content is great, as is the music and the Pizza Hut ads everywhere are good for a laugh.
>Pizza Hut ads everywhere are good for a laugh.
I remember that from Archie TMNT comic.
Does Pizza Hut and TMNT have a big history together?
I actually ate at pizzeria only once in my life lol
>Does Pizza Hut and TMNT have a big history together?
They were constantly advertising on TMNT products for obvious reasons. One of the most famous is the commercial that ran before the movie on VHS.
Careful, this hits you right in the nostalgia.
Ahhhhhh.... I hate today's ultra gay culture. Take me back.
This makes me weirdly melancholy. The old man in the stands is very likely long since passed. The coach looks like he's about 40 there so would be pushing 80 today. All the kids are Ganker age. And with the exception of Goldberg there playing the catcher, you don't know any of them the way you do movie or TV actors. So it's like two ships passing in the night. A bunch of people got together to make this charming commercial almost 40 years ago, immortalized in nostalgia, and all we can do is hope they had good, fulfilling lives.
Always enjoyed the commercials they added to the Burger King VHS tapes:
A couple of them had the first movie trailer thrown in too. Loved the music that played in it:
A lot of it is definitely from TV shows, movies, cartoons we grew up with and I definitely associate my foot/tickling fetish with TMNT and Don Turtelli is an icon on many sites I've been to because of it. TMNT also helped fuel other fetishes as well based on how many people got into giantess based on the giant Irma episode among others in Shredder's Revenge topics on Ganker last year. I've also spoke with models about it and they say that a lot of their clients get their fetishes based on cartoons we grew up with. Magic School Bus was a big one with vore fans from what I understand.
I don't have the Giantess thing, but I do think I had the hots for Irma and have always wanted that type of woman. And I married a girl that's a bit like Irma. Re-watching the series it's become a running joke about Horny Irma.
I miss those Burger King Kids Club commercials. They should have been included in that Burger King mascot racer game for the Xbox.
I notice that Don Turtelli spent way more time tickling Zach than his sister or April. I wonder if they did that because they were aware of potential sexual undertones.
I'm sure there's a connection there. It's clear that a woman just being barefoot has some kind of lizard brain appeal because you'll always see examples of it even where it doesn't make sense. I don't think Leia was ever barefoot in Star Wars but here she is on the poster bare legged with no shoes on. Lois Lane will often have her shoe slip off when carried off by Superman or something. You don't see this with men. Batman doesn't loose his boots when he jumps off a building. It's entirely possible we're undercounting. It's possible that more guys may be into feet than not so.
>video games use Pizza Hut, movies use Dominos
Such a weird retcon. The TMNT are pizza loving boys from New York City, but they saw they lived in the sewer and changed it so they ate garbage instead.
>I actually ate at pizzeria only once in my life lol
How to spot 90s russian guy lol.
>the foot soldiers look like they are melting and your turtles look like they only have one eye when they look at the screen.
There are a LOT of graphical issues with the spritework in 2. There is a hack that fixes them though.
I see, thanks _/_
How did this guy bukake bug get past the (in)famous Nintendo nannies?
Stop watching porn.
This part was never difficult, its just a meme started by avgn fans that never played this game
>If I could beat this shit when I was a 6 year old
No you couldn't. Lying is not cool.
Listen bro I'm going to let you in on something. We can all beat it and never had any trouble, if you're looking at youtubers struggling it's because they're pretending to be retarded to draw views.
The only reason I found it aggravatingly hard as a kid (and the same for other people if I had the guess) was that I didn't realize you could pause and switch turtles mid stage. Learning that when I was older made it trivial
Heh, that's actually a nice easter egg.
Too bad show itself kinda sucked.
The show was the most amazing thing that ever happened.
Shut your stupid fucking mouth, you ugly stupid smelly piece of fucking garbage.
I'll kill you. I'll KILL YOUR WHOLE FAMILY
But for real though I don't understand anyone's gripes with it. I'm 36. I vividly remember turtlemania. The show does the property justice.
yeah but can you beat it using the technodrome ?
Fucking this. Beating the game with the stock Turtles is fairly challenging. Beating it with either Shredder or the Jetpack Laser guy is trivially easy. You never see any Technodrome or Turtle Van runs though. Curious, that.
I wonder why are people so desperate to defend that piece of crap? Contrarianism? Childhood game = good?
A guy analyzed the code for a youtube video showing the hitboxes were literally broken, yet it doesn't matter because it's not a problem when THEY were playing it (except for all the kids back then who struggled with this crap so much it became a fucking meme). Typical my feelings over your facts crap.
>contrarian calling out contrarianism using worthless evidence
read the thread before replying you piece of garbage
Okay but consider the following: you're lying.
ITT: Old boomer gays arguing with each other who's older and whos the newfag
I did beat this game for the first time in my life about three months ago.
Took me several days of practice. I think the hardest parts are entire stage 4, some of stage 5 (because of bullshit RNG and enemies), and entire stage 6 but ESPECIALLY that last corridor before sub-boss and final boss.
You literally have to cheat the game to win (make jetpack guys disappear) because there's no other way to get through.
The real reward is that they made final boss the easiest one in the game.
I've had half of 1 hp on the last turtle when I've got to Shredder and no continues, and I just pwned him with special weapons in like 10 seconds.
The dam level isn't even the worst. You can call it a Turbo Tunnel of TMNT games - either you'll beat it and went on to further, harder challenges, or you'll get forever filtered.
>You literally have to cheat the game to win (make jetpack guys disappear) because there's no other way to get through.
no you don't it's just the easiest way
if you hadn't decided to cheat instead of doing it without glitches (that you probably had to look up, compounding the cheating) then you'd have found a way through by yourself, because there is one: just fight the dudes and win somehow (it's unfairly hard, but possible)
Like I wanted to cheat on purpose. I've got to Technodrome several times and died every time in that corridor without even getting a second to develop strategy.
> it's unfairly hard
Exactly. They're overwhelming you and your weapon isn't strong enough to kill them quickly (iirc even scrolls doesn't kill them in one hit). Also you can't jump in that corridor so fighting them directly equals guaranteed death.
I may try shurikens next time like other anon suggested, but you know what. If game says fuck you, I say fuck you too.
>You literally have to cheat the game to win (make jetpack guys disappear) because there's no other way to get through.
Get good and stop taking advice from bad walkthroughs. I do it with the basic shurikens.
good job anon
I’m proud of you, idc what your dad says
yeah, but as a 6 years old you could probably do multiple 3-5 hours sessions without breaking a sweat. You probably can't for games this shitty now
>If I could beat this shit when I was a 6 year old then it's not too difficult.
100% agree. People blame difficulty because they’ve been pampered and don’t want to get good/learn the mechanics of the game
1. It is difficult.
2. It's not impossible.
3. I beat it eventually as an adolescent, but I'm skeptical a 6-year old could do it.
it's not that simple anon
kids are bad at games but they have superpower levels of patience, so don't underestimate their ability to dominate a video game in a war of attrition
You had to actually be good at games or play this a bunch to beat it. A lot of nes games and sega genesis are like that
You didn't beat this when you were 6, you probably didn't own a NES when you were 6
The problem with those kinds of tests is that they tend to blindside students who up until that time are taught that what's written on the page is absolute fact. Its less an issue that people are shit critical thinkers and more that they're trained to not be since the goal of school is always "get the right answer." So there's little incentive to think critically. Then you get a teacher that flips the script but of course the students fail because up until then it wasn't in their best interest to do anything but find the "right" answer. I really think we need to start teaching how to spot bullshit to kids as young as 8. Like a logic and reasoning class.
Nta. If schools train students to take for granted something written in a test question they also failed to teach basic analysis, a precursor to critical thinking. One major issue with teaching these two related skills is that they take time, and can be a part of almost any topic ie. "someone else should be doing this". In reality it is probably poor teaching but could also be curriculum design.
Maybe give students a copy of Simon's Quest in grade 4 and don't let them advance until they complete it with no help, then this may not be a problem. Average graduation age and self harm rates might go up a little though. Certainly the deadbeats will get filtered out.
>Maybe give students a copy of Simon's Quest in grade 4 and don't let them advance until they complete it with no help, then this may not be a problem.
Based, but they should use the Japanese version so you can tell apart people who say things they know and people who parrot rumours
Goddam, people that talk crap look different in that version? I wish I was playing the Japanese version of life.
AVGN is barely relevant anymore. He's way past his heyday of, what, 2008? The sun set on the Internet reviewer concept in general. Nostalgia Critic is still around but remember when there were dozens of them doing Avengers-like crossovers? People talk shit about MLiG, MVG, and the like but they're reflective of the change in YouTube culture toward shows that are more informational and with better production than one guy sitting in front of a camera faking cartoonish anger or indignance at 80s media. Nobody is getting their opinions from AVGN anymore if they ever did in the first place.
I guess 2008-2012 is a safe range for AVGN's highest point of fame.
that's absolutely true but something i noticed is that reviewers who were more serious and informative tend to not show up anymore either
reviewers like SomeCallMeJohnny for example, there were a dozen of Youtubers like him back in 2011-2016 but not anymore, not only that but his views keep going on a downward spiral too
i guess with the peak popularity in streaming right now the younger demographic would rather spend their free time watching a guy play a game for 4 to 5 hours straight instead of watching a 20-40 minutes review
kinda sad but the content we consume is slowly dissapearing
as for me the channel i mostly watch are Gamesack, SegalordX and LGR
The streaming phenomenon absolutely baffles me. I used to follow this channel which was doing reviews and retrospectives of PS1 games as they were released (the whole Chrongaming thing). The videos were well researched and put together (around 15 minutes per game too)....but they just stopped and only do 2-3 hour streams. Who has time to watch this shit?
Reviewer culture got pushed out because YouTube evolved away from the "you" part. Once it became more like an actual TV network where companies started forming around it (think Try Guys, MatPat, Mark Rober, DBZ Abridged, the bazillion food YouTube shows) it became a very different landscape. AVGN looked positively ancient when everyone started watching Bon Apetit before its implosion.
Lots of people here were mentally challenged as children and couldn't figure out simple concepts like the barrel in Sonic and will throw a tantrum if you insult them for it
People still think angry virgin gay nerd gives a shit about video games. He always been a scrub and always will be. Mike has gotten pretty good tho