it would be open source of course.
[...]
obviously
[...]
[...]
that's a bit far from gen 1, but it goes under customization, which should be achievable by those who want that since it will be open source
said and make it piss easy to add custom pokemon, as in, "drag-and-drop a folder with the sprites and a JSON file" easy
Yeah this. The best thing for this sort of project is to sort of supplant any competition.
So it should be a good codebase start alongside being a port. Maybe some "dumber tools" alongside that.
I think having a "authentic"(as in a buggy mess, though obviously not everything is very portable(like graphic/music corruption) nor would you want to like ZZAZZ; and stuff like Hall scrambling is pretty nothing) or fixed.
Similarly I do think having the stuff listed here
Include all pokemon from other gens, include Jotho, megas, z-moves, implement abilities, and physical/special split
would make sense. Except Johto(just leave the way for someone else to do that sorta shit) and gimmicks.
If you're feeling lazy, just implement the baseline for abilities even, like a single "test" ability. Though It'd be cool as a baseline customization feature, I wouldn't really lose too much sleep over it.
Customizing baseline features of gen 1 would be cool, want most of the gen 1 stuff except for hell sleep? Then you can change it in the options.
Oh yeah thats not what I meant, a direct port would be hell because lolAssembly. Just that it'd make sense to mostly overwrite the original game as an option to biggest extent you can.
Which is what I actually meant, you can easily replicate Missingno(well mostly, I suppose the actual mechanics of the Old Man glitch are pretty funky); but not the part where it shits in the Hall of Fame and makes it random glitchy garbage.
It was mostly in regards to stuff like Focus Energy not working, Toxic scaling Leech Seed and stuff like that initially.
wouldn't mind playing a mod like that, played gen 1 on gameboy tons of times. might as well what it's like especially if it's some open source pc game, people will add it no matter what anyway.
Original multi-player modes. Combine city trial from Kirby Air Ride with Safari Zone for example.
He's real cool. But seriously you don't have to make encounters for every Pokémon to Pokémon to make them available in the game. You can just make them all purchases only available in the postgame. Or have Red portal hop to pocket dimensions by meditating on mount silver upon completing the game.
You say that but a simple "nothing design" actually works with most things suggested.
It being some weird specific version of gen 1 would probably make it less generally appealing. Sure if its literally just gen 1 with nothing different that'd be bad.
But customization could literally be that difference, and you don't have to really consider game design.
Just add the islands from the Fire red Leaf green remakes, wild encounters of the jotho games (see houndours & ponytas being wild on kanto and others)
Add regional variants of those mons in the wild
And let me change the color of my clothes
>What does this PC port have over this disassembled GB Game
Red is locked to the gameboy and its limits and is made from hellcode because assembly(and poor choices).
Yes if this was some closed port with no features it'd "lose" to the decomp. But that's obviously not the intent.
Include abilities, phys/special split, the new types, new moves, Johtomons (in their Kanto locations), cross gen evos, and add more locations to the Kanto map
>I'm surprised no one has done native Pokemon ports with the decomps.
That's because they're written in Assembly, which is incompatible with modern PCs.
My dream pokemon game is just gen 1+2 with the battle mechanics updated and making every legendary encounter a mystery equal to the gen 3 regi trio puzzles.
I don't even think those have direct red ports technically.
But they also suck severe cock due to being made from RPG maker. They are very easy to rotate out in theory.
OPs premise is currently a red port in context even if its mostly became "you know you should probably just make this a sort of shell project for making other shit".A
All cross-generation relatives, including vague technicalities that are basically official like Miltank. Maybe the occasional raid for special stuff for Regional Variants.
open source and it will be massively popular
it would be open source of course.
obviously
that's a bit far from gen 1, but it goes under customization, which should be achievable by those who want that since it will be open source
open source it like
said and make it piss easy to add custom pokemon, as in, "drag-and-drop a folder with the sprites and a JSON file" easy
so you want mspaint mons that have a base stat total of 1,000,000
no, I want the ability to make mspaint mons that have a base stat total of 1,000,000, big difference
Add digimon, medabots, robopon, SMT demons, Monsters from monster rancher, etc.
There are MS paint demons out there but I won't show you
Yeah this. The best thing for this sort of project is to sort of supplant any competition.
So it should be a good codebase start alongside being a port. Maybe some "dumber tools" alongside that.
I think having a "authentic"(as in a buggy mess, though obviously not everything is very portable(like graphic/music corruption) nor would you want to like ZZAZZ; and stuff like Hall scrambling is pretty nothing) or fixed.
Similarly I do think having the stuff listed here
would make sense. Except Johto(just leave the way for someone else to do that sorta shit) and gimmicks.
If you're feeling lazy, just implement the baseline for abilities even, like a single "test" ability. Though It'd be cool as a baseline customization feature, I wouldn't really lose too much sleep over it.
Customizing baseline features of gen 1 would be cool, want most of the gen 1 stuff except for hell sleep? Then you can change it in the options.
I wouldn't actually bother porting the assembly code, it has to be made from scratch to be customizable with drag n drop and shit.
Oh yeah thats not what I meant, a direct port would be hell because lolAssembly. Just that it'd make sense to mostly overwrite the original game as an option to biggest extent you can.
Which is what I actually meant, you can easily replicate Missingno(well mostly, I suppose the actual mechanics of the Old Man glitch are pretty funky); but not the part where it shits in the Hall of Fame and makes it random glitchy garbage.
It was mostly in regards to stuff like Focus Energy not working, Toxic scaling Leech Seed and stuff like that initially.
Include all pokemon from other gens, include Jotho, megas, z-moves, implement abilities, and physical/special split
How the fuck are people like you real?
wouldn't mind playing a mod like that, played gen 1 on gameboy tons of times. might as well what it's like especially if it's some open source pc game, people will add it no matter what anyway.
what is the issue here
Fuck off Joe "Dexcut is okay" Merrick
Original multi-player modes. Combine city trial from Kirby Air Ride with Safari Zone for example.
He's real cool. But seriously you don't have to make encounters for every Pokémon to Pokémon to make them available in the game. You can just make them all purchases only available in the postgame. Or have Red portal hop to pocket dimensions by meditating on mount silver upon completing the game.
>implement abilities, and physical/special split
yes
Include all pokemon from other gens, include Jotho, megas, z-moves,
fuck no
Fuck off, no one wants megas, z-moves, or any of the other lame ass gimmicks they came up with when they ran out of ideas
>they came up with
>ran out of ideas
pick one, you oxymoron
... but make them toggleable.
NOOOOOOOOOOOOO THIS WOULD RUIN KANTOOOOOOOOOO!!!!!!!!
include 3g, 4g, 5g, really all the gees
Charizard.
just do a gen 1 version of Pokemon Essentials without the RPG Maker BS
>Gen 1
>Again
A battle facility to replicate Pokemon Stadium
OP here. Sounds good. I will see if I have time this weekend to start the project.
a better question is what do you want to do differently
because if in the end keep the same structure of gen 1, it's not worth the work
You say that but a simple "nothing design" actually works with most things suggested.
It being some weird specific version of gen 1 would probably make it less generally appealing. Sure if its literally just gen 1 with nothing different that'd be bad.
But customization could literally be that difference, and you don't have to really consider game design.
>what do you want to do differently
that's kinda what OP was asking about?
man the reading comprehension on this board..
>OP is a lazy gay that can'y even think by herself
include the crossgen evos
Just add the islands from the Fire red Leaf green remakes, wild encounters of the jotho games (see houndours & ponytas being wild on kanto and others)
Add regional variants of those mons in the wild
And let me change the color of my clothes
Onix
We already have Red disassembly, what point would there be to doing that?
>What does this PC port have over this disassembled GB Game
Red is locked to the gameboy and its limits and is made from hellcode because assembly(and poor choices).
Yes if this was some closed port with no features it'd "lose" to the decomp. But that's obviously not the intent.
Include abilities, phys/special split, the new types, new moves, Johtomons (in their Kanto locations), cross gen evos, and add more locations to the Kanto map
heh imagine being as autistic as the poster above me
I'm surprised no one has done native Pokemon ports with the decomps. Isn't pretty well all of gen 1-4 decomped at this point?
>I'm surprised no one has done native Pokemon ports with the decomps.
That's because they're written in Assembly, which is incompatible with modern PCs.
Pretty sure that was only gen 1-2, and i'm 1000% sure the gen with 3D and such isn't asm(4).
But I'm also quite sure that gen 3 was written in c.
I think it more speaks to what the pokemon community naturally goes towards rather than a lack of ability.
My dream pokemon game is just gen 1+2 with the battle mechanics updated and making every legendary encounter a mystery equal to the gen 3 regi trio puzzles.
boy howdy do I have the game for you
have you seen pokemon essentials / psdk? are those not considered as "pc ports"?
I don't even think those have direct red ports technically.
But they also suck severe cock due to being made from RPG maker. They are very easy to rotate out in theory.
OPs premise is currently a red port in context even if its mostly became "you know you should probably just make this a sort of shell project for making other shit".A
They're remakes.
everything made with rpg maker is garbage
Buff Onix (make it better than steelix)
a gun to my head
All cross-generation relatives, including vague technicalities that are basically official like Miltank. Maybe the occasional raid for special stuff for Regional Variants.
Built in randomizer with lots of options
include pokemon from other gens. not all, only the ones you personally like. same goes for any rebalancing