If I made a gen 1 pc port, what would make you want to play it? Customization?

If I made a gen 1 pc port, what would make you want to play it? Customization?

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  1. 10 months ago
    Anonymous

    open source and it will be massively popular

    • 10 months ago
      Anonymous

      it would be open source of course.

      Charizard.

      obviously

      include 3g, 4g, 5g, really all the gees

      Include all pokemon from other gens, include Jotho, megas, z-moves, implement abilities, and physical/special split

      that's a bit far from gen 1, but it goes under customization, which should be achievable by those who want that since it will be open source

    • 10 months ago
      Anonymous

      open source it like

      it would be open source of course.
      [...]
      obviously
      [...]
      [...]
      that's a bit far from gen 1, but it goes under customization, which should be achievable by those who want that since it will be open source

      said and make it piss easy to add custom pokemon, as in, "drag-and-drop a folder with the sprites and a JSON file" easy

      • 10 months ago
        Anonymous

        so you want mspaint mons that have a base stat total of 1,000,000

        • 10 months ago
          Anonymous

          no, I want the ability to make mspaint mons that have a base stat total of 1,000,000, big difference

        • 10 months ago
          Anonymous

          Add digimon, medabots, robopon, SMT demons, Monsters from monster rancher, etc.

          • 10 months ago
            Anonymous

            There are MS paint demons out there but I won't show you

    • 10 months ago
      Anonymous

      Yeah this. The best thing for this sort of project is to sort of supplant any competition.
      So it should be a good codebase start alongside being a port. Maybe some "dumber tools" alongside that.

      I think having a "authentic"(as in a buggy mess, though obviously not everything is very portable(like graphic/music corruption) nor would you want to like ZZAZZ; and stuff like Hall scrambling is pretty nothing) or fixed.
      Similarly I do think having the stuff listed here

      Include all pokemon from other gens, include Jotho, megas, z-moves, implement abilities, and physical/special split

      would make sense. Except Johto(just leave the way for someone else to do that sorta shit) and gimmicks.
      If you're feeling lazy, just implement the baseline for abilities even, like a single "test" ability. Though It'd be cool as a baseline customization feature, I wouldn't really lose too much sleep over it.
      Customizing baseline features of gen 1 would be cool, want most of the gen 1 stuff except for hell sleep? Then you can change it in the options.

      • 10 months ago
        Anonymous

        I wouldn't actually bother porting the assembly code, it has to be made from scratch to be customizable with drag n drop and shit.

        • 10 months ago
          Anonymous

          Oh yeah thats not what I meant, a direct port would be hell because lolAssembly. Just that it'd make sense to mostly overwrite the original game as an option to biggest extent you can.
          Which is what I actually meant, you can easily replicate Missingno(well mostly, I suppose the actual mechanics of the Old Man glitch are pretty funky); but not the part where it shits in the Hall of Fame and makes it random glitchy garbage.
          It was mostly in regards to stuff like Focus Energy not working, Toxic scaling Leech Seed and stuff like that initially.

  2. 10 months ago
    Anonymous

    Include all pokemon from other gens, include Jotho, megas, z-moves, implement abilities, and physical/special split

    • 10 months ago
      Anonymous

      How the frick are people like you real?

      • 10 months ago
        Anonymous

        wouldn't mind playing a mod like that, played gen 1 on gameboy tons of times. might as well what it's like especially if it's some open source pc game, people will add it no matter what anyway.

      • 10 months ago
        Anonymous

        what is the issue here

      • 10 months ago
        Anonymous

        Frick off Joe "Dexcut is okay" Merrick

      • 10 months ago
        Anonymous

        Original multi-player modes. Combine city trial from Kirby Air Ride with Safari Zone for example.

        He's real cool. But seriously you don't have to make encounters for every Pokémon to Pokémon to make them available in the game. You can just make them all purchases only available in the postgame. Or have Red portal hop to pocket dimensions by meditating on mount silver upon completing the game.

    • 10 months ago
      Anonymous

      >implement abilities, and physical/special split
      yes
      Include all pokemon from other gens, include Jotho, megas, z-moves,
      frick no

    • 10 months ago
      Anonymous

      Frick off, no one wants megas, z-moves, or any of the other lame ass gimmicks they came up with when they ran out of ideas

      • 10 months ago
        Anonymous

        >they came up with
        >ran out of ideas
        pick one, you oxymoron

    • 10 months ago
      Anonymous

      How the frick are people like you real?

      ... but make them toggleable.

    • 10 months ago
      Anonymous

      NOOOOOOOOOOOOO THIS WOULD RUIN KANTOOOOOOOOOO!!!!!!!!

  3. 10 months ago
    Anonymous

    include 3g, 4g, 5g, really all the gees

  4. 10 months ago
    Anonymous

    Charizard.

  5. 10 months ago
    Anonymous

    just do a gen 1 version of Pokemon Essentials without the RPG Maker BS

  6. 10 months ago
    Anonymous

    >Gen 1
    >Again

    • 10 months ago
      Anonymous
  7. 10 months ago
    Anonymous

    A battle facility to replicate Pokemon Stadium

  8. 10 months ago
    Anonymous

    OP here. Sounds good. I will see if I have time this weekend to start the project.

    • 10 months ago
      Anonymous

      a better question is what do you want to do differently
      because if in the end keep the same structure of gen 1, it's not worth the work

      • 10 months ago
        Anonymous

        You say that but a simple "nothing design" actually works with most things suggested.
        It being some weird specific version of gen 1 would probably make it less generally appealing. Sure if its literally just gen 1 with nothing different that'd be bad.
        But customization could literally be that difference, and you don't have to really consider game design.

      • 10 months ago
        Anonymous

        >what do you want to do differently
        that's kinda what OP was asking about?
        man the reading comprehension on this board..

        • 10 months ago
          Anonymous

          >OP is a lazy homosexual that can'y even think by herself

  9. 10 months ago
    Anonymous

    include the crossgen evos

  10. 10 months ago
    Anonymous

    Just add the islands from the Fire red Leaf green remakes, wild encounters of the jotho games (see houndours & ponytas being wild on kanto and others)
    Add regional variants of those mons in the wild
    And let me change the color of my clothes

  11. 10 months ago
    Anonymous

    Onix

  12. 10 months ago
    Anonymous

    We already have Red disassembly, what point would there be to doing that?

    • 10 months ago
      Anonymous

      >What does this PC port have over this disassembled GB Game
      Red is locked to the gameboy and its limits and is made from hellcode because assembly(and poor choices).
      Yes if this was some closed port with no features it'd "lose" to the decomp. But that's obviously not the intent.

  13. 10 months ago
    Anonymous

    Include abilities, phys/special split, the new types, new moves, Johtomons (in their Kanto locations), cross gen evos, and add more locations to the Kanto map

  14. 10 months ago
    Anonymous

    heh imagine being as autistic as the poster above me

  15. 10 months ago
    Anonymous

    I'm surprised no one has done native Pokemon ports with the decomps. Isn't pretty well all of gen 1-4 decomped at this point?

    • 10 months ago
      Anonymous

      >I'm surprised no one has done native Pokemon ports with the decomps.
      That's because they're written in Assembly, which is incompatible with modern PCs.

      • 10 months ago
        Anonymous

        Pretty sure that was only gen 1-2, and i'm 1000% sure the gen with 3D and such isn't asm(4).
        But I'm also quite sure that gen 3 was written in c.

        I think it more speaks to what the pokemon community naturally goes towards rather than a lack of ability.

  16. 10 months ago
    Anonymous

    My dream pokemon game is just gen 1+2 with the battle mechanics updated and making every legendary encounter a mystery equal to the gen 3 regi trio puzzles.

    • 10 months ago
      Anonymous

      boy howdy do I have the game for you

  17. 10 months ago
    Anonymous

    have you seen pokemon essentials / psdk? are those not considered as "pc ports"?

    • 10 months ago
      Anonymous

      I don't even think those have direct red ports technically.
      But they also suck severe wiener due to being made from RPG maker. They are very easy to rotate out in theory.

      OPs premise is currently a red port in context even if its mostly became "you know you should probably just make this a sort of shell project for making other shit".A

    • 10 months ago
      Anonymous

      They're remakes.

    • 10 months ago
      Anonymous

      everything made with rpg maker is garbage

  18. 10 months ago
    Anonymous

    Buff Onix (make it better than steelix)

  19. 10 months ago
    Anonymous

    a gun to my head

  20. 10 months ago
    Anonymous

    All cross-generation relatives, including vague technicalities that are basically official like Miltank. Maybe the occasional raid for special stuff for Regional Variants.

  21. 10 months ago
    Anonymous

    Built in randomizer with lots of options

  22. 10 months ago
    Anonymous

    include pokemon from other gens. not all, only the ones you personally like. same goes for any rebalancing

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