If someone were to make a singleplayer MTG fangame, what block/era would you want it to be set in?

If someone were to make a singleplayer MTG fangame, what block/era would you want it to be set in?

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  1. 2 years ago
    Anonymous

    ravnica is too obvious of an answer

    • 2 years ago
      Anonymous

      The artifacts/Urza's time period was the most interesting lore MtG ever had. But really, anything before pre-mending would be fine, except for...

      ...Ravnica. God, that stupid plane is overrated. Mechanically it was an all-time high for the game, but lore wise it was the start of everything really going to shit. It was also the start of the autistic need to have some kind of name for every color combination.
      (I haven't touched a Magic card since the original Innistrad left standard, though, so I don't know anything)

      • 2 years ago
        Anonymous

        >so I don't know anything
        yeah you made that clear you old frick

        • 2 years ago
          Anonymous

          You're right. It should actually be set at Totally-Not-Hogwarts. Don't forget the non-binary planeswalkers.

      • 2 years ago
        Anonymous

        Ravnica was part of a really good era of Magic story where the worlds just got to exist with minimal interference by planeswalkers. Instead of the worlds just being basically a series of barely-explored themed zones, they were actually worlds.

        Ravnica, Mirrodin, and Kamigawa were all well-received for their lore, if not necessarily for their cards. Ravnica is more than just its exploration of two-color combinations, it's full of history, political rivalry, and a delicate balance of power where the people in the world reap many benefits while many are also contrarily being endangered by other facets of those same systems. The original novels for Ravnica block (though perhaps a bit dry in places), bring the plane to life and provide an interesting through-line from set to set in ways that would unfortunately be lost when we returned there to tell stories centered around the new era planeswalker characters.

      • 2 years ago
        Anonymous

        Fake grog detected. RtR did not, in fact, introduce Ravnica.

        • 2 years ago
          Anonymous

          >Mechanically it was an all-time high for the game, but lore wise it was the start of everything really going to shit.
          This is a statement about original Ravnica, son.

          • 2 years ago
            Anonymous

            >OG Ravnica
            >The last in a series of planes where the stories of those planes were mostly separated from the previous storyline
            >The start of things going to shit
            I imagine you can't even pinpoint what's wrong with its lore, much like how you seem to be entirely unclear as to how its lore even is the starting point for a decline.

            If we're going to be real, Magic story's quality died with the post-mending era's refocus of how stories would be told and what they would be about. The set-up wasn't terrible, and we got some nice novels out of it while they lasted. But unfortunately, all good things must come to an end. The setting designers put in amazing work for years to come, but unfortunately they were being used as cheap, themed set pieces for poorly told stories that were often rotating authors on an extremely frequent basis. And for what? So they could spend years aggravatedly lying to fans that they weren't poorly copying superhero stories by uniting a team of definitely supers who could run around the Multiverse sticking their noses into problems?

  2. 2 years ago
    Anonymous

    >Fallen Empires into Ice Age
    >Original Mirrodin
    >Time Spiral

  3. 2 years ago
    Anonymous

    Innistrad before they fricked the setting over. So, only the first block.

    • 2 years ago
      Anonymous

      This. Once they went cosmic horror and killed all the angels, the plane went to shit.

      • 2 years ago
        Anonymous

        What even was the point of that?

        • 2 years ago
          Anonymous

          I don't know if that's necessarily true. Doing cosmic horror the second time around was a perfectly logical and flavorful choice for a plane designed to play around with horror elements. This has had lingering consequences that made werewolves a bigger issue to explore as well. And now they're having trouble stopping the moon from suppressing the sun, so it's creating a threat of constant darkness and always-dire werewolves.

          Also, they didn't kill "all the angels." They were deeply weakened as a force though, both because a couple were lost to Emrakul and because Sorin had to unmake Avacyn (who wasn't naturally part of the plane to begin with). However, angels are a force of nature in their own way, and with all that white mana freed up again the remaining angels are noticeably getting stronger in their absence.

          Innistrad is changed, but I wouldn't say it's just in the garbage.

          Almost certainly it was a Shadows over Innsmouth reference. Cosmic horror wasn't necessarily a terrible move, given original Innistrad did reference some more modern horror already like The Fly and such, but the execution of the Eldrazi and having it boil down to just tentacle mutants everywhere was pretty boring.

          Having it be Kozilek in place of Emrakul might have been a better call, since they could have used his weird floating polygon aesthetic combined with stained glass or other gothic architecture, but there were a lot of other facets of the story that just didn't work out well.

          • 2 years ago
            Anonymous

            All they had to do was resist the urge to have a planar catastrophe. That's it. A good ending would have been an ending without conclusion. The weirdness abates somehow, the audience is trusted to know it's eldrazi frickery, and we move on with lingering concerns for the state of Innistrad. Exactly how I don't know.

            • 2 years ago
              Anonymous

              Yeah, that's probably the safe call. Focus the story on a smaller scope, imply that one of the big Eldrazi is going to show up, but then have something occur at the last minute that makes it unclear if they got the Eldrazi to leave or if they simply sent them into hiding. Then they've got the option of having Eldrazi weirdness and cultists show up in the future or just have them show up somewhere else later that's better suited to a big kaiju battle.

          • 2 years ago
            Anonymous

            >there were a lot of other facets of the story that just didn't work out well.
            I would say so. Especially in that they seem to set up yet another giant monster fight on the heels of the previous set featuring Zendikar, only for the conflict with Emrakul to lack teeth. It's literally too strange and powerful for them to deal with, and it ultimately handles itself, leaving readers scratching their heads about what was the point.

            The real story conflict for Shadows block isn't actually the arrival of Emrakul though. Emrakul is just a facet of Nahiri's revenge scheme, which the Gatewatch characters have no real involvement in handling. It just winds up with her and Sorin having a pissing match about it before she puts him in a trap. And then that trap is escaped with zero explanation so that they can both be at War for the Spark, where they are shown to still be at conflict. And then after THAT, Sorin is just depressed and doesn't give a shit anymore, not even interested in the revenge he was just after but we never got to see expanded on.

            Goodness gracious, I know that oldwalkers get petty, but even that doesn't excuse how the whole thing panned out in terms of writing. The "main characters" were basically doing a pointless background event while secondary characters motivated the plot completely independently of them.

            • 2 years ago
              Anonymous

              There's a lot more dynamic stuff that could have been done with that. Having Sorin and Nahiri be at odds works, but it might have been more interesting if Nahiri shows up for a fight while Sorin is busy trying to solve the mystery of what's happening with the Eldrazi. If they're not part of Nahiri's revenge, that makes the Eldrazi feel more important as a threat. It also makes Nahiri seem less psychotic if she's primarily there to kill Sorin, and opens up the possibility for a temporary alliance if she doesn't want to see another plane get wrecked by Eldrazi.

      • 2 years ago
        Anonymous

        I don't know if that's necessarily true. Doing cosmic horror the second time around was a perfectly logical and flavorful choice for a plane designed to play around with horror elements. This has had lingering consequences that made werewolves a bigger issue to explore as well. And now they're having trouble stopping the moon from suppressing the sun, so it's creating a threat of constant darkness and always-dire werewolves.

        Also, they didn't kill "all the angels." They were deeply weakened as a force though, both because a couple were lost to Emrakul and because Sorin had to unmake Avacyn (who wasn't naturally part of the plane to begin with). However, angels are a force of nature in their own way, and with all that white mana freed up again the remaining angels are noticeably getting stronger in their absence.

        Innistrad is changed, but I wouldn't say it's just in the garbage.

  4. 2 years ago
    Anonymous

    Kamigawa or Ravnica.

  5. 2 years ago
    Anonymous

    Lorwyn could be pretty fun with a lightworld/darkworld dynamic

  6. 2 years ago
    Anonymous

    I want to go back to mirage and visions

  7. 2 years ago
    Anonymous

    Many based replies ITT, and the incontrovertible truth and nothing of value has come from MtG since the advent of Planeswalker cards.

    • 2 years ago
      Anonymous

      That's not entirely true, but the more the story is trying to force the Gatewatch to be a thing, the more it suffers. There are still some good stories and settings after the Mending, but there's also some massive frick-ups and a complete shift in priority.

    • 2 years ago
      Anonymous

      The Planeswalker cards are a nice mechanic maybe it can be used as a partner like system.

    • 2 years ago
      Anonymous

      I don't think they've produced nothing of value since planeswalkers, but the advent of planeswalker cards does represent the point where they push the new set's gimmicks and characters way too hard, as seen with the consecutive shitstorms around (items on the list are not ordered)
      >the gatewatch
      >energy
      >Oko
      >food
      >treasure
      >companion
      >adventures
      >gods
      >Teferi

  8. 2 years ago
    Anonymous

    Arabian nights or Ice Age for sure.

  9. 2 years ago
    Anonymous

    Innistraad
    Dominaria, weatherlight era
    Mirrodin original, mirrodin at war, nuPhyrexia, use time travel to go between them

  10. 2 years ago
    Anonymous

    Shandalar, like the microprose games.

  11. 2 years ago
    Anonymous

    Definitely Urza block. or just Dominaria pre-mending. That lore is at least unique, instead of being back marvel superhero stories.

  12. 2 years ago
    Anonymous

    Unironically Mercadian Masques block.

    Why?

    >Fantasy airship pirates
    >Mercenaries and Rebels
    >All the tribes show up. Goblin nobles, Merfolk Bouncers etc
    >Planeswalkers and factions like Urza, Phyrexia etc can all appear
    >Fading and flowstone has much game potential in both lore and mechanics
    >Avatars of each element being summoned act as faction super weapons

    Generally considered to be one of the worst MTG blocks gameplay wise as it was slower (the 7 mana meme) compared to the nuclear strike fest of Urza.

    MM is the perfect setting for a single player fan game. You can literally do anything with it as it was intended to be a soft reset to everything.

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