if you add up every single instance I used a LMG in a game that has intrinsic or explicit gun classifications, all the way from Big Guns of NV to LMG group of CoD, I'd argue it would be less than 1% of the time I spent playing vidya with guns
I just dont understand why would anyone enjoy what classic rendition of LMGs bring to the table, its just an abomination
>hurr lot of ammo
>hurr tanky feeling
>hurr high recoil
Well, yes. The real life benefits of machine guns don't translate well into vidya.
It is fun though.
>constant stream of suppressive fire doesn't translate into vidya
you play the wrong games
What do you mean by suppressive fire? Most games have no suppression mechanics and the ones that do are done poorly. Why suppress someone when you can just shoot them?
firing shitloads of bullets at a target to make them fuck off, especially in a tight choke point where they either fuck off or be retarded enough to take a shot and get shit on.
>lmg noob tries to "suppress" me
>peek from cover and instantly 1 tap him because hes giving away his position
gg no re
>kills you with lmg because it out damages your close range loadout + accuracy debuff from suppresive fire
>accuracy debuff
>out damaging
i thought we were playing the correct games here?
Yes moron
God this game has awful gunplay.
it's good once you realize you're not supposed to be aiming down sights all the time because of good hip fire accuracy on most guns, running around with the smg08 and double barrel was the most fun I've had in battlefield.
>smg08
That's the sweat gun bro
ah sorry I meant the mp18 trench, slow fire rate but almost laser hipfire. Same with the tommy gun. Also the at rocket gun is too fun
why did the krauts make that clockwork orange of a magazine instead of a basic drum mag for the mp18 and luger.
Pisses me off that 14 year olds raised on COD cried enough that Dice had to tone down the LMG suppression from BF3.
>"bro I can't shoot my M16 in a perfect laser beam because of this guy and his PKM waaah woe is me :("
smg chad here
An LMG isn't for killing the enemy, it's for suppression. It's supposed to be fired at the enemy to get them to stay in cover, it's not supposed to be accurate and it's not meant to be used without mounting. Then you get games like battlefield where it's accurate at long ranges, kills fast and has enough ammo to kill an entire squad, making other weapons irrelevant because it's gotta be videogamey
LMGs realistically have little recoil past the first couple of shots.
>it's not supposed to be accurate and it's not meant to be used without mounting
well all of my time as a 240 gunner in the army contradicts this, generally dismounted infantry platoon operations revolve around the placement and usage of your gun teams, and at least from personal experience the 240 is pretty accurate. the maximum effective range on the bipod is 800m and you are usually shooting at things much closer than that. very rarely did we put them on the tripods, and we never vehicle mounted them. i'll at least agree that it's primarily used to supress a target or area, but that doesn't mean it isnt incredibly lethal to targets in the open, especially with the elcans we had on them, it was pretty easy to hit someone if you really wanted too, much easier than with an m4 from my personal experience. also yeah you do carry enough ammo to kill an entire squad, it wasnt uncommon for us to carry around 2000 rounds split between the team on patrols.
You hardly used it on tripods? I thought the whole point was to prone or mount it on a wall or some shit. Not trying to be contrarian or anything, just interested
the tripod is unwieldy when you're already carrying 50+lbs of other shit through the mountains. we practiced a lot of tripod stuff in garrison but real world we hardly used them. good in defensive positions when you have the time to really set up. usually we just hit the dirt on bipod or found a big rock or wall or whatever and made due.
Oh I'm a fucking retard that confused tripod for bipod. Thanks for the info though it's always interesting to hear first hand accounts of this stuff
Was having to carry that thing a bitch?
it wasn't that bad, honestly the 249 is worse because you're usually carrying all the ammo yourself and you have to keep up with 3 other dudes who are only carrying m4s and maybe some other random bullshit so you're always gassed. being a 240 gunner was my favorite job in the army since most of the time you are sitting in one place and you're almost never running around. i did plenty of things that were much worse.
Shooting the C6 and C9 (Leaf 240 and 249, respectively) was some of the coolest shit ever. Before I washed out. What an awful lifestyle for the un/fit/
>i did plenty of things that were much worse.
like what?
This anon gets it.
I rocked the 240 on small boats and that shit's pretty fucking accurate. Trigger control can be a bitch though.
The machine gun is the primary weapon of the infantry squad/section and it has been this way since the second world war.
Every man in the unit knows how to operate it, everyone has extra ammo for it, you are just meatbags to feed the beast that is the squad machine gun
Using an LMG feels pretty good in Arma, but yeah, every other game it's worthless
there's no incentive to provide 'cover fire' in video games because the enemies don't fear it because of respawn or shitty AI and all you are doing is revealing your position. The only times I actually like using LMG was in the Division where LMGs had a unique mechanic of suppressing enemies to stay in cover while you or the rest of your team could reposition to flank them.
I like them because I think they're cool.
I also universally like being good with much lesser-utilized tactics in general because I'm good at video games and I like to actively attack the meta.
My personal credo is that if I win and didn't look/feel cool, then it doesn't matter
of course you would not understand why it would be great to have enough ammo to kill 5 or 6 players in a room because you don't get kills, you bitch ass gay
LMGs don't really work in games with high TTK. They work good in stuff like Insurgency where you're actually forced to duck and hide from LMG fire and can't just sprint through it to safety. Any other game, they're just worse assault rifles.
>high penetration
>lots of ammo
LMGs are the noob weapon of choice. You spray through walls and fish for kills. They're often banned on HC Search and Destroy servers.
I use the RPK quite often in Warzone 2.0 since you can easily down a whole god damn squad at 40 meters without reloading.
This. The RPK is still really good even with the nerfs. Though I've been moving toward more taq/vaznev loadouts for ADS speed, and at the ranges I get into combat where it's really effective are a lot less than medium-short to short ranges
thanks for reading my blog
I leave the faster stuff to my squad. Aside from the RPK I also use the Broadside with Dragon Breath rounds because I am a complete degenerate asshole.
>broadside
Yeah that's fair since it's way too fucking OP. better to get your mileage out of it now before they nerf it in S2R
like others said, it cant translate well to video games, especially in pvp respawn modes
but i got to say, why even bother at that point? just relegate it to a map pickup at the most
Sad morherfucker.
I love LMGs. I go out of my way to use LMGs in games. They look cool, they're mechanically interesting, and both video gamey LMGs where you hose down a room on full auto and more "realistic" LMGs where you're suppressing and taking out targets with controlled bursts are fun. I like being Rambo and I also like being a turret.
What's that magazine cuck? You have to reload again? Gotta fumble for another magazine again? Damn bro that sucks but I'm having too much fun firing a constant unending barrage of bullets
Because its fun.
Git gud
red orchestra and rising storm MGs rape
G8A1
Day of Defeat
55-2 didn't capture shit.
they're meant to be stationary defense
for most people, that's not why they want to play the shooty game
Incorrect
Yes GPMG is a cooler concept than LMG
PK forever
They felt useful in both BC2 and BF3. Not too bad in planetside 2 either.
iirc the ARs in planetside were technically better at everything except magazine size, but not enough to make a difference when LMGs were also on the class that had overshields/super damage resistance, and self-healing, and rocket launchers
god what the fuck was SOE smoking
not nearly as bad as the tanks that can one shot everyone in a room from miles away while being nearly impervious to infantry unless the driver is literally playing one-handed
or the class that can one shot you before he even decloaks on your screen due to the mandatory 250 ping (at least)
or the guy that can mow down an entire room of people in seconds with zero effort and takes at least two direct rocket hits to kill
HA never felt like a problem to me on any other class because they only survive two more headshots compared to anyone else and that's a small enough difference to beat almost all of them just by aiming a bit better. The average PS2 player is basically a titanfall Spectre so it doesn't really matter what class they're playing until you run up against someone that can actually play the game.
i really liked the lmg's in BF1 even though most of them were basically assault rifles and the ones with absurd ammo counts realistically were never used in the way the game portrays them. still though the animations were nice i liked having to spin the little spool of bullets every time to reload
Sorry you have shit taste
big gun that goes brr makes my monkey brain happy
for me? its the dp-28
For me it's not having my own cartridges pointing at my face every time I aim
>dude the cartridge primers might just go off on their own!
Wait until you learn about cook offs
>thinking the magazine can get hot enough to cook off
>thinking cartridges are anything more than Hispanicy firecrackers when not contained in a chamber
>inb4 "the receiver can heat the magazine and cook off the cartridges" on an open bolt machine gun that is actively being air cooled while not being fired
See
>Murphy's Law is a thing for a reason and I'm not leaving my life in the hands of some dipshit on >Ganker.org slash v
>makes completely retarded assertion
>somehow I'm the dipshit
Noguns are so funny
https://en.wikipedia.org/wiki/Cooking_off
Cook offs occur in the chamber. The walls heat up a cartridge left there in closed bolt designs (the DP is open bolt anway) until the propellant ignites without the primer being struck.
What you're imagining is the equivalent of a machine gun's belt burning up outside the gun.
Third, cartridges outside a barrel simply burst (least resistance) instead of moving the heavy bullet. The danger of throwing a box of ammo in a fire is bits of flying brass. The direction of the cartrige doesn't matter.
Cook offs occur wherever there's sufficient heat to cause a cook off, you moron
Murphy's Law is a thing for a reason and I'm not leaving my life in the hands of some dipshit on >Ganker.org slash v
>occur wherever there's sufficient heat to cause a cook off
you seriously believe that the temperature of the chamber or any part directly related to firing the bullet will somehow reach the magazine and heat it to the point where it will cause cook off.
You should never use a handgun because you may as well be holding a grenade in your fucking hand.
>You should never use a handgun because you may as well be holding a grenade in your fucking hand
Yeah
>cartridges outside a barrel simply burst (least resistance) instead of moving the heavy bullet
i knew a corporal that was hit in the shoulder while tossing .22lr into a campfire so that's not always true
He must have been incredibly unlucky or he wasn't injured that badly. Newton suggests that the round would experience the same pressure as the casing, cutting the potential energy down to almost nothing.
newton was a fuckin nerd and clearly not even a very good one
Its a physical metaphor of paranoia in the Soviet military.
I mean it's a soviet russian weapon, it's not like they had safety in mind
Very few games implement the LMG well, make it too nimble and it just outclasses AR's/BR's. Make it too slow in a fast paced game and it doesn't offer more utility than an AR/BR will.
Only really works in Milsims or simlites where most of your time is spent crawling around in the bush.
>light machine gun
>its actually heavy
All I know is that in Day of Defeat: Source, LMGs were very powerful and locked down chokepoints. That's one of the reasons I miss that game. Our whole team would stay prone and slowly move up a chokepoint just to get by one LMG.
That's what I remember anyway.
The only multiplayer games I've ever enjoyed using an LMG in is the Rising Storm games
I just got Mercy in Fallout New Vegas, after the pain in the ass I went through get it I'll have to use it now. But yeah I agree with you LMGs are just not popular
Also forgot to say would machine guns from Destiny 2 count as lmgs? Grand Overture is one of my favorites weapons from any game ever
I used an M60E4 in The Division
>rising storm 2
>place lmg on bipod at elevated position with visible fields of fire
>mow down entire platoons of morons/amerimutts
Not every game is COD and has to nerf lmgs into the dirt just to make them balanced
They don't work in most videogames
IRL they're made to kill shit at long ranges and for covering/supressing fire, which it's pretty widely argued if they're even that effective anymore.
It doesn't help that most shooters are balanced around standard assault rifle type weapons.
They're excellent in Squad but bad in CoD
>which it's pretty widely argued if they're even that effective anymore.
How the hell wouldn't it be effective? Accurate suppressive fire upto 800m with the 240 isn't anything to snuff at and I definitely would not want to be fucking with anyone with a fifty.
They work pretty well in Battlefield 1, large areas that isn't always just hallways dominated by assault guns and shotguns. It's fun to hillhump at a good spot and mow down people, or run around with a supersized magazine.
The only FPS series I've seen with true consistently dogshit LMGs is the BF series. It's the one that actually believes the "it's for suppression! That means it's an inaccurate piece of shit with massive recoil meant to be unable to kill a damn thing."
The one exception to the series was Bad Company 2, the only good Battlefield. Even 2142 LMGs with the inverse spread weren't very good.
Almost any other shooter, the LMG is often pretty strong or at least on part with an SMG/AR in terms of lethality, but then goes overboard offsetting big mag with massive reload and cripplingly slow movement or the nonsensically slow "bipod deployment."
In most games, I found that many of the LMGs were shit in general, but there would be one that actually functioned very well to the point it was one of the better guns in the game.
The M60 in Soldier of Fortune 2 was practically my signature weapon. Everyone avoided it but I seemed to have found the hidden gem with the M60's exact behavior fitting perfectly with my style.
Treyarch CODs usually provide shit LMGs, and I don't know about any new COD, but the older IW CODs had a great LMG or two among mediocre ones. The RPD tears shit up.
Planetside 2's LMGs are powerhouses in the hands of Heavy Assaults because they're heavy assaults, but in the hands of a class that isn't a tanky self-sufficient supersoldier (Engineer with A.S.P.), ARs in general ever so slightly edge them out statistically in the ways that matter. The one shiny exception is my favorite gun, the Naginata, due to its unique gimmick of maintaining very tight accuracy as long as you stood still.
>The one exception to the series was Bad Company 2, the only good Battlefield.
correct on both accounts
Wrong. BF4 was superior.
most lmgs in bf4 are lasers with bipod, going so far as certain servers banning them with a bipod attachment.
The Naginata's gimmick is its worst feature though, standing still makes you a way easier target and you should be good at burst firing anyways, spread resets in 1ms. Especially now that grips and compensators are buffed as much as they are, every faction has a laser beam LMG with either no recoil (MSW-R, Orion, Watchman, etc) or extremely predictable and controllable recoil (SAW, Anchor)
By using the Naginata to make up for what should be a very easy and fundamental skill you're losing out on ttk and mobility.
It's not really a bad gun but it's definitely mediocre compared to other options and the trade deal isn't great.
>anon couldn't handle two primary LMG bandolier FMJ spamming
>NERFNERFNERFNERF
4 man PKM in Warzone with FMJ would just smoke any sort of vehicle, sometimes we would just fuck shit up through walls
lmgs in most games suck giant cock and i hate it, the division 2 had a meme plague LMG that i liked using but most games LMG's are just straight up inferior
I don't really care. They're fun because shooting one and mowing down enemies makes you feel like God.
A lot of you didn't realize how op the 240b was in BF3 and it shows. TTK second only to the PKP and it was perfectly useable. Anyone saying LMGs are bad in battlefield is absolutely not to be trusted.
LMGs are bad in battlefield. The only time they were good (BC2) was when they were in the hands of DICE's precious favorite class, Medic.
BF2 by far has the worst LMGs in any FPS ever.
I'm glad BF3 and later had All-Class weapons. I'd take the shittiest PDW over the "best" LMG.
>multiplayer games treat them like red-headed stepchildren
>singleplayer games don't give a fuck and hand you miniguns instead
it is what it is
What's the most populated "modern era" Battlefield right now? Just noticed I can play them on goy pass
Its 2042 but the game is a heap of shit so 4 is your next best bet
>but the game is a heap of shit
Yeah, I don't play hero shooters so 2042 is ruled out even if it weren't garbage
Also I wouldn't call near-future "modern era" but that's a personal gripe. Thanks anon, I'll give it a go
>mfw there will never be a game that does satisfying hipfiring with an LMG
PS2 LMGs have good hipfire but they just function as ARs with bigger magazines and the game is mega gorilla moron aids outside of specific infantry combat scenarios
>playing bfv
>pick the mg34
>get the fire rate upgrade
>go prone and wreck kids
>wow this is awesome can't wait until I get the mg42
>get the mg42
>it's kinda trash in comparison
>eh by that point I've been using the fg42 with scope anyways because it not only wrecks close range but is a monster semi auto at range
Battlefield games still have LMGs that feel good to use imo, as a suppressing and point defense weapon
but yeah why you would wanna use one in any other modern shooter where TTK is so fast and movement is so important, and considering most games nowadays let you have extended mags on SMGs and ARs that are just as big as mag fed LMGs
reminds me of the L85 in MW2019 that was classified as a LMG but was basically just a much worse AR because it had a 30 round mag base with LMG mobility
and meanwhile you could take the AUG SMG and turn it into a AR with SMG handling
and then one of the battle passes just straight up added an AR with SMG handling so you didn't have to use an attachment slot on the AUG to get that
>have lmg in a game like cod
>fire at somebody who proceeds to run behind a corner
>keep firing at the corner to suppress them
>for some reason they jump back out of the corner and manage to kill me because the mere fact that they jumped back into my line of fire threw me off and I didn't keep my aim on point