>if you can't code youe own engine, you can't make games
ftfy
Or, you know, don't. Unity is about on par with using sophisticated mod tools for an existing game -- it's easy, but you have very little freedom of creativity.
This
No point wasting dev time on a engine you won't even use more then once
Developing an engine used to be a requirement to making a game. Sure, it takes more time, but it was light years betters than today's scene where thousands of new Unity games are churned out every day. At least developers needed to be competent at their jobs.
Right, lets just continue to waste time and manpower on custom engines for every game while everyone continues to cry VAPORWARE when games already take more than four years to make
At least a game with a custom engine has a chance to be good.
What is wrong with engine for Witcher 3 and cyberpunk?
>What is wrong with engine for Witcher 3 and cyberpunk?
Did you even play Cyberpunk? It's a glitchy, buggy mess. The engine must be literal shit for the game to be that much of a dumpster fire.
Playing Witcher 2 recently. Was filled with glitches and other nonsense. I still think Cd Projekt was never good and you all like to pretend otherwise for whatever reason.
If moving to another engine can finally make their game not shitty anymore, so be it
I largely agree with you. However I don't think the solution is moving to another engine.
If they were just to just take a year and put all manpower on making their engine better this simply wouldn't even be a problem.
Wasting millions of dollars and years developing your engine is moronic. A generic third person action game will happily run in any of the popular engines.
you have to realize, that the reason why these multiplayer mods are so garbage is becasue they arent really multiplayer.. what they do is reflect how you play onto an npc that is modded in
Right, lets just continue to waste time and manpower on custom engines for every game while everyone continues to cry VAPORWARE when games already take more than four years to make
>make your own engine >get fired from your company >years of engine development goes to waste as no one can use that engine again and all your staff have years of experience in an engine they can no longer use
It worked great for kojimbo
This can be solved if you make it open-source. Some guys at Insomniac Games released code via the Nocturnal Initiative. Upon being fired, they were hired by another company that had portions of a custom engine and they decided to complete it with Nocturnal code they had the rights to use despite no longer being at IG thanks to being open-source. And thus Helium was born. The guy still makes commits for it.
https://github.com/HeliumProject/Engine
Playing Witcher 2 recently. Was filled with glitches and other nonsense. I still think Cd Projekt was never good and you all like to pretend otherwise for whatever reason.
If moving to another engine can finally make their game not shitty anymore, so be it
Just use unity.
>if you can't code youe own engine, you can't make games
ftfy
Or, you know, don't. Unity is about on par with using sophisticated mod tools for an existing game -- it's easy, but you have very little freedom of creativity.
Developing an engine used to be a requirement to making a game. Sure, it takes more time, but it was light years betters than today's scene where thousands of new Unity games are churned out every day. At least developers needed to be competent at their jobs.
At least a game with a custom engine has a chance to be good.
>What is wrong with engine for Witcher 3 and cyberpunk?
Did you even play Cyberpunk? It's a glitchy, buggy mess. The engine must be literal shit for the game to be that much of a dumpster fire.
I largely agree with you. However I don't think the solution is moving to another engine.
If they were just to just take a year and put all manpower on making their engine better this simply wouldn't even be a problem.
have you ever made a game
Wasting millions of dollars and years developing your engine is moronic. A generic third person action game will happily run in any of the popular engines.
This
No point wasting dev time on a engine you won't even use more then once
I agree, this is why I hold Bethesda in high esteem.
>He says
>As Bethesda's engine is literally just a glorified MMO engine with code dating back to the literal 90s
>MMO engine
is that why it breaks down completely if you try to add any multiplayer functionality to it?
you have to realize, that the reason why these multiplayer mods are so garbage is becasue they arent really multiplayer.. what they do is reflect how you play onto an npc that is modded in
yeah man such a great engine that can't even handle dynamic objects so you need to put a fricking train hat on an NPC to create a moving train
*If your game doesn't have anything that needs a custom engine, it won't be a good game
Right, lets just continue to waste time and manpower on custom engines for every game while everyone continues to cry VAPORWARE when games already take more than four years to make
What is wrong with engine for Witcher 3 and cyberpunk?
I can guess that a lot of the problems they had with Cyberpunk (AI especially) were related to the engine.
>make your own engine
>get fired from your company
>years of engine development goes to waste as no one can use that engine again and all your staff have years of experience in an engine they can no longer use
It worked great for kojimbo
This can be solved if you make it open-source. Some guys at Insomniac Games released code via the Nocturnal Initiative. Upon being fired, they were hired by another company that had portions of a custom engine and they decided to complete it with Nocturnal code they had the rights to use despite no longer being at IG thanks to being open-source. And thus Helium was born. The guy still makes commits for it.
https://github.com/HeliumProject/Engine
Playing Witcher 2 recently. Was filled with glitches and other nonsense. I still think Cd Projekt was never good and you all like to pretend otherwise for whatever reason.
If moving to another engine can finally make their game not shitty anymore, so be it
So are they just abandoning Cyberpunk altogether?
If you're an indie dev you shouldn't be using UE anyway, unless you're some pajeet planning to asset flip another garbage.
I miss these threads
schizoposting was my highlight of last year. Unfortunately Caramel was probably wrong again.
only autists who no life sitting in the basement coding their own engines and working on a game that they'll work on for 25 years.
Engines became something more important than just make games,
Reminder that CDPR is now under the control of the enemy.
In the Witcher 4 you will play as an oppressed black woman, fighting misogyny and racism throughout the lands.
kurwy jebane sprzedaly siebie na gowno
essentialy giving Bethesda shit over the incompetence of the modders is wrong
tldr; buy my game
Didn't use your own engine?
You didn't make the game.
we are going to get a black female Witcher MC, huh?
What a waste