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>just make le magic le Latin
hack worldbuilding for a hack tranny game
look up the mask of the shapeshifter spell pronunciation for peak cringe
I dont care
Latin sounds cool, you sound like a petty homosexual
You're going to hate dragon's dogma then because that game has the coolest spell naming in vidya.
I think Arx Fatalis is probably one of the only games to have at least a somewhat original magic chant / incantation lexicon.
>They think Larian randomly chose Latin for the spell incantations
It has been that way for decades
It’s because Latin is considered the scholarly language. Back in Roman times I believe it was Greek that was the scholarly language. And there’s a gap but Babylonian was considered a Scholarly language in I think Assyria.
Are you seriously calling D&D hack worldbuilding?
Did we ever figure out if the dice are rigged XCOM-style in this game? Because I’ve seen some bullshit and I’m still only on act 1
Some damage spells can be saved, although to my understanding it doesn't always display 'saved' when it 'succeeds' and instead shows as a miss. In Ignis' cass, the spell requires a charisma save and most people seems to be doing it against humanoid enemies which have naturally high charisma stats.
Fire Bolt has no save, what the fuck are you talking about?
Nevermind I was thinking of sacred fire, Shadowheart's OTHER spell that keeps getting resisted.
That's a Dex save though.
I meant more like, are the dice rolls (for combat especially) rigged in general. As in, are the percentages shown dishonest. I’ve had shit like Astarion missing like 8+ ranged sneak attacks in a row at 60% or higher. I get that bad luck happens, and I also get that the seed system prevents true randomization, but sometimes I wonder if the game cucks you on purpose for some hidden “adaptive difficulty” type of thing
For what it’s worth I’ve never turned on Karmic Dice and idk what it’s supposed to really do
the percentages are actually often wrong, sometimes you even get the wrong calculations in your combat log like unironic "attack roll (10) + bonus (3) = 12 < 13"
I believe you but is there proof of this? I’m playing coop with my friend and he accuses me of being schizo any time I try to bring this up. The game is really fun but sometimes it reminds me of playing XCOM on high difficulty, not fun to get megacucked by RNG especially if the game outright lies to you
try doing the math total yourself, it's not that hard to calculate the roll you need to get to hit, substract it from 20 then multiply by 5 to get a percentage
Nothing is rigged, your puny human brain cant grasp the concept of chance
more like igmis amirite?
>Lae'zel swings twice with a 75% hit chance
>use action surge
Durge swings twice with a 75% hit chance
>enemy dodges both of our opportunity attacks before oneshotting astarion with a crit
It's like the game wants me refund it or something.
>Enemy is bleeding, dazed, and frightened
>send rogue to assasinate/sneak attack
>YOU MUST HAVE AN ADVANTAGE
bro wtf? The enemy is shitting his pants with a concussion and bleeding out how is this not an advantage for a rogue?
Sneak attack works if you have an ally next to the enemy too.
advantage giving conditions are explicitly labeled, expect you need to know how to read
if you have a single disadvantage such as being threatened in melee it cancels out all your advantages
*has high defence*
*can't be charmed or frightened*
*multi attacks you*
heh, nothing personnel
one shotting him and getting the pixie blessing is literally the first thing I did upon entering act 2
stunlocked this bitch with all kinds of turn-skip spells and conditions, nothing personnel
*hold persons you in the middle of the Harper fight*
*Lae'zel accidentally slaughters you in a turn*
This was supposed to be a challenging encounter? I didn't even respec any of my guys and I'm pretty sure I missed xp and gear.
This game is worse than Morrowind when it comes to misses.
>you now realize it's not crying laughing, it's yelling with hands cupped over mouth
Seriously. It's all I've ever heard, especially when Shadowheart casts it.
You keep using her useless sacred fire spell which gets resisted by nearly all enemies. Once you get better, it's simply better to respec shart into a paladin.
he doesn't know!
you even get the best cleric armor at the very beginning of the game
Which one's the best?
Which one is the best? I got a "radiant explosion" armor at midgame that works well enough
misty steps chant is the coolest
For me, it's Witchbolt / Lightning Bolt.
For me it's Voice 8, scorching ray/fire ball/burning hands
Shatter and thunder wave is cool too. I love how the voice echoes and booms
For me it's Flame Blade and PARABELLUM!
I stopped playing at act 2 because missing all the time in combat aggravated me.
IRA ET DOLO
oh you managed you walk out of the area?
back in you go
If you're struggling with rolls just toggle karmic dice.
>bro turn on ez mode for babbies
No I think I’ll save scum it
It's not easy mode, it emulates a DM fudging dice. So when you're doing bad, it helps you out a little. When you're doing good, it hurts you a little. Within a degree of randomness, I think.
i always hated pseudo-rng
I’m not convinced the game doesn’t do this anyway even without the Karmic option on
Nah it turns everything into a coinflip.
hows a coin flip different from die roll
A coinflip is 50/50, a die roll can go from 1 to 20.
so you mean a 20-dice roll is just log(20)/log(2) coinflips
your die roll is 50/50 buddy better watch out or you might wake up dead tomorrow
>A coinflip is 50/50, a die roll can go from 1 to 20.
It's the same as flipping a 20-sided coin
At the end of the day, you either hit, or you miss. That by itself is a coinflip.
karmic dice doesnt work that way, it just makes so that if you miss like 3 or 4 times in a row your next attack will always hit so our feeble human brains that cant understand chance dont complain, it also works for the enemy so your 26 AC paladin can be hit by a goblin if they miss enough and stay alive
I love their enthusiasm, Astarion's IGnISS is great, he's a total flamboyant homosexual normally but when casting that 5 damage spell he forgets he's gay for a second
>The enemy is surprised!
Do attributes only affect hit chance, not damage? So my fighter can still go around casting fireballs with only an accuracy penalty not a damage one?
Strength/Dexterity fighters use their modifier for both hitchance and damage but for casters it depends on the spell. Some will add your casting modifier to the damage but usually it just determines hitchance/spell DC.
The reason Firebolt misses so much is because it's a racial spell for the origin characters that uses Intelligence which is also usually their dump stat but yes you could sling balls of fire on a fighter albeit poorly.
Warlock's Hunger of Hadar has got to be the best CC spell in the entire game.
>fairly large aoe
>turns into difficult terrain
>does acid damage every turn that few enemies can resist
Combine it with another caster like maybe shar shart and cast darkness and the enemy can't even shoot you back or try use misty step/teleport to get out because they can't see shit so they're forced to walk to a crawl and take damage. You can then just bombard them with aoe evocation spells.
For me it's Spirit Guardians
Spirit Guardians as a Tempest Cleric while you have something on that supplements your attacks with lightning or thunder damage = people take damage and get thrown back upon entering the AoE
i cast that shit and just have shadowheart walk around the edge of it with spirit guardians on and her pet weapon
This too. Have shadowheart run up ahead and draw aggro, now every bum rushes her and either dies or takes damage. It's perfect against low hp swarms. Like that part in Act 2 where you trigger a corpse trap and a dozen cursed crows gang up on you.
Or the rat swarm in I think the Gauntlet?
>goes to the house of hope
>HORRID PLEICE WHER PLESURE IS PEIN AND PEIN IS PLESURE AND HOIPE CANNO LIVE AT ALL
my fucking ears what's this goddamn accent
i killed malus with dialog, is fighting him and the nurses a fun encounter otherwise?
Yeah but the scene where he starts killing himself was cool otherwise.
I wish pally could just require less resting or a way to self regain. You just smite and instantly obliterate enemies in one swing then sleep then smite combo then sleep
See, 5e was supposed to fix the constant 8hr rest issue, but WotC not only didn't fix that, they fucked up the game balance totally
>5e was supposed to fix the constant 8hr rest issue, but WotC not only didn't fix that, they fucked up the game balance totally
You mean 4e was supposed to fix it and did. 5e brought back the retarded vancian spellcasting system and then made short rests an hour long.
Dip Warlock for short rest spell slots. Also I'd not smite unless you crit or need something dead, basic mooks aren't worth a single target spell slot.
You only need to use smite against high threat enemies. Great weapon mastery allows you chain kills and combined with lv5 bonus action allows you to keep up. That said fighter is best at this since surging action also resets with short rest.
I think this cantrip touches on a much deeper issue with D&D and that's RNG. Instead of a D20, have a D12. 1 is a miss, 12 is a crit. Just adjust health to this metric. And super boss type enemies could have something like you also miss on a 2 or a 3. A miss is so much more less satisfying than a chipping away at a big number of enemy HP.
for me it's
>conveniently bring enemy down to 1 HP
>next 5 attacks on them miss so they and everyone else in their group gets to attack
>take an extra 20-30 damage for literally no reason
bonus points if it's the main guy I'm trying to kill. especially if they can resurrect their dead lackeys.
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