I'm currently watching some Godot tutorials and this shit seems to be quite "easy" to make 2D games with

I'm currently watching some Godot tutorials and this shit seems to be quite "easy" to make 2D games with. Has any of you used it and what do you think of it?

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  1. 2 years ago
    Anonymous

    bump

  2. 2 years ago
    Anonymous

    It's a hobby project based around a weird node system.

  3. 2 years ago
    Anonymous

    I built a cooking puzzle game in it with a friend, it's really easy to use for 2D but I had prior experience with other engines before using it. I moved on from it though since I'm more into 3D games now and the tools provided with godot are not sufficient. For instance the 3D paths don't have gizmos for moving them in 3D space so you have to move them in 2D space then rotate the viewport then move them again then rotate the viewport then move them again, it's a huge fricking headache. The game I'm working on now has a train it in and I can't be doing this jank placement for the rails so I just went back to Unreal.

    But for 2D though, the nodes are amazingly simple to the point you could probably just jump right in and understand it.

    • 2 years ago
      Anonymous

      maybe Godot 4 will fix all that shit

  4. 2 years ago
    Anonymous

    Learn C with Raylib instead. There will be no ceiling to what you can do.

    • 2 years ago
      Anonymous

      Take a load of this idiot

    • 2 years ago
      Anonymous

      C with SDL
      why the frick would you use raylib?

    • 2 years ago
      Anonymous

      Utterly based

  5. 2 years ago
    Anonymous

    Currently not finishing a cash grab mobile game. The node system takes some getting used to, but the only way to learn is to do.
    I am not well-versed enough to be able to critique the engine itself. I like it because I don't have to pay the Unity tax though.

  6. 2 years ago
    Anonymous

    I'm just the art guy, my partner does the programming He uses unititty.

  7. 2 years ago
    Anonymous

    Does it do pixel perfect 2D?

    • 2 years ago
      Anonymous

      what does that mean

      • 2 years ago
        Anonymous

        no mixels or anything like that

        • 2 years ago
          Anonymous

          what does that mean

        • 2 years ago
          Anonymous

          Does it do pixel perfect 2D?

          sorry for the moron replying to you, yes it does pixel perfect, you have to make sure you import your images correctly

      • 2 years ago
        Anonymous

        Unity's 2D is really just 3D with an orhtographic camera projection, which means a "pixel" doesn't exist in engine in regards to sprites since it's all just vectorized imagery. You can get clean sprite rendering, but it's the result of jumping through a bunch of hoops instead of it natively just rendering pixel by pixel. Pixel perfect 2D would just be copying the bitmaps raw instead of doing math so the vectorized polygon rendering has clean pixels

  8. 2 years ago
    Anonymous

    I tried to make games for a while but it only really started to click with godot for me.

  9. 2 years ago
    Anonymous

    >tfw gave up trying to gamedev so I could try getting better at art to make a prettier game
    >do no art anyway
    FRICK

    • 2 years ago
      Anonymous

      I'm in the same position. It's not that I don't have plenty of free time to learn, but I'm just lazy. And it's rare that a game with "programmer art" succeeds. Good art really is the bottleneck.

      • 2 years ago
        Anonymous

        all the art software is either 1k+ or a israelite subscription model, it's the biggest scam industry ever, also everything ever made with blender is jank

        • 2 years ago
          Anonymous

          I mean, software is not gonna turn a bad artist into a good artist. You can learn to draw with paper and pencil. Also, just pirate it.

        • 2 years ago
          Anonymous

          >also everything ever made with blender is jank
          Go back to /3/

        • 2 years ago
          Anonymous

          pirate and subscribe before publishing your game

        • 2 years ago
          Anonymous

          >everything ever made with blender is jank
          Yeah it's called having no talent.

  10. 2 years ago
    Anonymous

    Godot is really good for small 2d projects and is ok for experimental 3d stuff. Honestly, learn any engine and a lot of the concepts you learn from one will transfer over to another, like what inbuilt functions you'll want to look for, what sort of components/nodes you want, etc.

  11. 2 years ago
    Anonymous

    I tried to convince our team to use Godot for our next project but the subsurface scattering implementation leaves much to be desired. I tried to demo it to our but once we tried to load the skin shader it looks looked bad like laughably so and then one of the devs cranked up the SS value and it literally just overlayed multiple renders of the model ontop of itself and then he bursted out laughing for like 10 minutes before saying Godot was off the table.

    • 2 years ago
      Anonymous

      And then everyone clapped

  12. 2 years ago
    Anonymous

    >make more money than you unity assets flip

    • 2 years ago
      Anonymous

      is it good or just a meme game made with godot

        • 2 years ago
          Anonymous

          >Make a game about muh capitalism
          >Get filthy rich off of said capitalism
          Is it really that easy?

          • 2 years ago
            Anonymous

            the muh capitalism is just surface level, it's mostly shitting on consoomers and hedonists

        • 2 years ago
          Anonymous

          >yeah that guy can retire now with all the money he's made
          Finland has like a 60% tax rate

          • 2 years ago
            Anonymous

            lol hope he's got cruelty squad 2 lined up then

          • 2 years ago
            Anonymous

            If half the money isn't enough to make it, then the whole sum wouldn't help much anyway.

            • 2 years ago
              Anonymous

              he sold at least 200k copies at $20 USD, so 4 mil but Valve gets a cut as well

            • 2 years ago
              Anonymous

              The difference between a net worth of 350k and 700k is the difference between owning a home and having nothing in the bank, vs owning a home and having 350k invested to generate passive income to pay your existence costs without working.

              • 2 years ago
                Anonymous

                A misstep in investments and might end up back at zero.
                But point taken.

              • 2 years ago
                Anonymous

                4% APY would be 14k/yr, which would be enough to pay property tax, utilities, and grocery shopping.

              • 2 years ago
                Anonymous

                As I said, point taken.

              • 2 years ago
                Anonymous

                >A misstep in investments and might end up back at zero.
                maybe but if you just buy ETFs you're basically guaranteed 4-6% per year minimum

              • 2 years ago
                Anonymous

                As far I know, you have to close a part of position to get the money from it, which means it will grow slower. It can frick up your earning potential later on, if I understand it well.

              • 2 years ago
                Anonymous

                you do sell off, but the idea is the ETFs themselves have grown in value to track something like S&P, so as long as you're selling less than your growth for the year your "principal" amount won't be decreased. You just need to sell off just enough to pay your expenses and account for inflation and you're okay. If you have like ~2 million invested (as the Cruelty Squad guy could do with how much money he's made, after taxes etc) you pretty much never have to work again and can live comfortably.

          • 2 years ago
            Anonymous

            I'm assuming he is taking his income as capital income since he made a company to publish the game, so it's 34%.

          • 2 years ago
            Anonymous

            based finland actively discouraging game development

      • 2 years ago
        Anonymous

        It's good, I had a really fun 15 hours out of it.

  13. 2 years ago
    Anonymous

    any porn games on the engine?

  14. 2 years ago
    Anonymous

    Yes it is, godot is perfectly decent for 2D games, the workflow is neat
    But 2D games are pretty straightforward to write from scratch
    Still, you'll do fine with godot. Start by following tutorials and recreating classic games like pong, space invaders, asteroids, make a mario clone with a few levels, etc. That's the correct way to start making games, whether you're a greenhorn at coding or a softdev previously.

  15. 2 years ago
    Anonymous

    Are fighting games possible?

  16. 2 years ago
    Anonymous

    Why are artists so full of themselves and think they are way more important than they actually are? I'm a complete /ngmi/ on drawing yet 3D modeling is just about the easiest shit I have done and I've only logged like 10 hours in Blender so far.

    • 2 years ago
      Anonymous

      Insecurity and superiority complexes are a big part of being an artist. Additionally, decent art and artistic direction can make or break a game. It's also difficult to make an attractive game that is also artistically cohesive.

      Mix all that together and you get some massive egos.

    • 2 years ago
      Anonymous

      The personality required to be art oriented overlaps with narcissitic porn-addicted introverted people

  17. 2 years ago
    Anonymous

    Time for small flamewar cuz I cannot decide for myself.
    Godot vs Gamemaker
    Which one has easier save/load system to code? How's UI making?

    • 2 years ago
      Anonymous

      Godot will prepare you for branching out GameMaker is only worth learning if you're never going to use anything else.

    • 2 years ago
      Anonymous

      I don't really know why you would use Game Maker unless you want the console exporting stuff. Game Maker added functions like a year ago so at least it's much better than it used to be for programming.

    • 2 years ago
      Anonymous

      game maker is pretty much a dead end at this point with its current owners. Mind you it has steadily been getting worse since Overmars abandoned it but at this point there's really no hope

      • 2 years ago
        Anonymous

        >Mind you it has steadily been getting worse
        Elaborate, please.
        I know it lacks some obvious stuff (like raycasting, or a line collision that would stop at first thing), but it seemed to be decent otherwise.

  18. 2 years ago
    Anonymous

    Is it easy to use "Pixel Game Maker MV" just to learn how those game engines work?

  19. 2 years ago
    Anonymous

    I want to frick the Godot mascot

    • 2 years ago
      Anonymous

      Godette or the robot?
      based in any case

      • 2 years ago
        Anonymous

        The robot

  20. 2 years ago
    Anonymous

    Make a game, literally, tutorials are useless, make a small shitty prototype, then expand on it, emphasis on making it first
    If you don't plan on making a career out of it,which I assume is the case, then Godot works perfectly for 2d.
    https://docs.godotengine.org/en/stable/
    Is literally all you need

  21. 2 years ago
    Anonymous

    How does this compare to RPGmaker for 2d turn based rpgs?

  22. 2 years ago
    Anonymous

    Any of you anons found anything interesting that you can do in Godot?

  23. 2 years ago
    Anonymous

    I like Godot but I wish it was easier to make stuff in 3D. I just want to make an FPS, but I google "Godot FPS movement tutorial" and the top 3 results will be 3 different methods and all of them feel terrible. If I wanted mediocre movement I'd just use a Unity template.

  24. 2 years ago
    Anonymous

    I want to make a rpg game but i dont sure about using rpgmaker or unity also what do you prefer a team of 3 or 4 in battle?

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